diff --git a/src/control/Record.cpp b/src/control/Record.cpp index aead1720..ca4128e3 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -21,8 +21,7 @@ tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0; void CRecordDataForGame::Init(void) { RecordingState = STATE_NONE; - if (pDataBuffer) - delete[] pDataBuffer; + delete[] pDataBuffer; pDataBufferPointer = nil; pDataBuffer = nil; #ifndef GTA_PS2 // this stuff is not present on PS2 @@ -42,7 +41,7 @@ void CRecordDataForGame::Init(void) if (RecordingState == STATE_PLAYBACK) { pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD]; pDataBuffer = pDataBufferPointer; - pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = -1; + pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1; CFileMgr::CloseFile(FId); } #else @@ -71,7 +70,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) break; } case STATE_PLAYBACK: - if (pDataBufferPointer[8] == -1) + if (pDataBufferPointer[8] == (uint8)-1) CPad::GetPad(0)->NewState.Clear(); else { tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer; @@ -92,7 +91,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) #define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \ do { \ - if (os->field != os->field){ \ + if (os->field != ns->field){ \ *buf++ = id; \ *buf++ = ns->field; \ } \ @@ -102,7 +101,7 @@ uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os { PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2); PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); @@ -132,7 +131,7 @@ uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CCont switch (*buf++) { PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2); PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);