mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 20:20:02 +00:00
car AI
This commit is contained in:
parent
7234e6e698
commit
26f7691031
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@ -86,7 +86,7 @@ public:
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uint8 m_bSlowedDownBecauseOfPeds : 1;
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uint8 m_bStayInCurrentLevel : 1;
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uint8 m_bStayInFastLane : 1;
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uint8 m_flag10 : 1;
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uint8 m_bIgnorePathfinding : 1;
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CVector m_vecDestinationCoors;
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CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
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int16 m_nPathFindNodesCount;
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@ -2,24 +2,448 @@
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#include "patcher.h"
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#include "CarAI.h"
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#include "AccidentManager.h"
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#include "AutoPilot.h"
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#include "CarCtrl.h"
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#include "General.h"
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#include "ModelIndices.h"
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#include "PlayerPed.h"
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#include "Timer.h"
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#include "TrafficLights.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "ZoneCull.h"
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WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); }
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WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
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WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); }
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WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); }
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WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
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WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); }
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WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); }
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WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); }
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#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
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float CCarAI::FindSwitchDistanceClose(CVehicle*)
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{
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return 30.0f;
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}
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float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
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{
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return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f;
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}
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void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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{
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if (pVehicle->bIsLawEnforcer){
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if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
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pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE)
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pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
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}
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switch (pVehicle->m_status){
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case STATUS_PLAYER:
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case STATUS_PLAYER_PLAYBACKFROMBUFFER:
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case STATUS_TRAIN_MOVING:
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case STATUS_TRAIN_NOT_MOVING:
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case STATUS_HELI:
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case STATUS_PLANE:
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case STATUS_PLAYER_REMOTE:
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case STATUS_PLAYER_DISABLED:
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break;
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case STATUS_SIMPLE:
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case STATUS_PHYSICS:
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switch (pVehicle->AutoPilot.m_nCarMission) {
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case MISSION_RAMPLAYER_FARAWAY:
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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pVehicle->m_bSirenOrAlarm = true;
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}
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_RAMPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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if (FindPlayerVehicle()){
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if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) {
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if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) {
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if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
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}
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else {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50;
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}
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}
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}
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}
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
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#ifdef FIX_BUGS
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pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
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#else
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pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
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#endif
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else
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pVehicle->m_nTimeBlocked = 0;
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if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
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FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500){
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if (pVehicle->bIsLawEnforcer &&
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(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
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(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f){
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
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pVehicle->m_bSirenOrAlarm = false;
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}
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}
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else{
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if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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}
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}
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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else if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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}
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break;
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case MISSION_BLOCKPLAYER_FARAWAY:
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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pVehicle->m_bSirenOrAlarm = true;
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}
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_BLOCKPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) < (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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if (FindPlayerVehicle()) {
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if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
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#ifdef FIX_BUGS
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pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
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#else
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pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
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#endif
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else
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pVehicle->m_nTimeBlocked = 0;
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if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
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FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > 2500) {
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if (pVehicle->bIsLawEnforcer &&
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(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
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(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
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pVehicle->m_bSirenOrAlarm = false;
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}
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}
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else {
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if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->m_nCarHornTimer = 0;
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}
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}
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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else if (pVehicle->bIsLawEnforcer)
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MellowOutChaseSpeed(pVehicle);
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}
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}
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break;
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case MISSION_GOTOCOORDS:
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if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
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pVehicle->AutoPilot.m_bIgnorePathfinding)
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pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
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break;
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case MISSION_GOTOCOORDS_STRAIGHT:
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{
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float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
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if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f)
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pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP;
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if (distance < 5.0f){
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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}
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else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
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MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
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}
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break;
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}
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case MISSION_EMERGENCYVEHICLE_STOP:
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if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){
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if (pVehicle->bIsAmbulanceOnDuty){
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float distance = 30.0f;
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if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
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}else{
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->AutoPilot.m_nCruiseSpeed = 17;
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if (pVehicle->bIsAmbulanceOnDuty){
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pVehicle->bIsAmbulanceOnDuty = false;
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--CCarCtrl::NumAmbulancesOnDuty;
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}
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}
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}
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if (pVehicle->bIsFireTruckOnDuty) {
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float distance = 30.0f;
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if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) {
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TellOccupantsToLeaveCar(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
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}
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else {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->m_bSirenOrAlarm = false;
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pVehicle->AutoPilot.m_nCruiseSpeed = 17;
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if (pVehicle->bIsFireTruckOnDuty) {
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pVehicle->bIsFireTruckOnDuty = false;
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--CCarCtrl::NumFiretrucksOnDuty;
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}
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}
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}
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}
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break;
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case MISSION_GOTOCOORDS_ACCURATE:
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if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f ||
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pVehicle->AutoPilot.m_bIgnorePathfinding)
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pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
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break;
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case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
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{
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float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
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if (distance < 1.0f) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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}
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else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
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MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
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}
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break;
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}
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case MISSION_RAMCAR_FARAWAY:
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if (pVehicle->AutoPilot.m_pTargetCar){
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if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding)
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_RAMCAR_CLOSE:
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if (pVehicle->AutoPilot.m_pTargetCar){
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/* PlayerPed? */
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding){
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if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
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if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
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}
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}
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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}
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_BLOCKCAR_FARAWAY:
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if (pVehicle->AutoPilot.m_pTargetCar){
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding){
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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pVehicle->m_bSirenOrAlarm = true;
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}
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}else{
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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break;
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case MISSION_BLOCKCAR_CLOSE:
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if (pVehicle->AutoPilot.m_pTargetCar){
|
||||
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) &&
|
||||
!pVehicle->AutoPilot.m_bIgnorePathfinding){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
}
|
||||
}else{
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
|
||||
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
|
||||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
|
||||
pVehicle->m_status = STATUS_PHYSICS;
|
||||
pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel();
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
|
||||
pVehicle->m_status = STATUS_PHYSICS;
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case STATUS_ABANDONED:
|
||||
case STATUS_WRECKED:
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
break;
|
||||
}
|
||||
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
|
||||
if (flatSpeed > SQR(0.018f)){
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds();
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
if (pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
|
||||
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){
|
||||
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
|
||||
pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
|
||||
else
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle);
|
||||
pVehicle->PlayCarHorn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((pVehicle->m_randomSeed & 7) == 0){
|
||||
if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction > 30000 &&
|
||||
CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeTempAction <= 30000 &&
|
||||
pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE &&
|
||||
!CTrafficLights::ShouldCarStopForBridge(pVehicle)){
|
||||
pVehicle->m_status = STATUS_PHYSICS;
|
||||
CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
|
||||
}
|
||||
}
|
||||
if (pVehicle->GetUp().z < 0.7f){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
}
|
||||
if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
||||
switch (pVehicle->AutoPilot.m_nCarMission){
|
||||
case MISSION_RAMPLAYER_FARAWAY:
|
||||
case MISSION_RAMPLAYER_CLOSE:
|
||||
case MISSION_BLOCKPLAYER_FARAWAY:
|
||||
case MISSION_BLOCKPLAYER_CLOSE:
|
||||
if (FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){
|
||||
if (FindPlayerSpeed().Magnitude() > 0.1f){
|
||||
if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){
|
||||
CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors();
|
||||
CVector2D speed = FindPlayerSpeed();
|
||||
if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){
|
||||
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){
|
||||
if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){
|
||||
if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pVehicle->m_bSirenOrAlarm){
|
||||
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
|
||||
pVehicle->m_nCarHornTimer = 45;
|
||||
}
|
||||
}
|
||||
|
||||
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
WRAPPER float CCarAI::GetCarToGoToCoors(CVehicle*, CVector*) { EAXJMP(0x413E50); }
|
||||
WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
|
||||
WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); }
|
||||
WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); }
|
||||
WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); }
|
||||
WRAPPER void CCarAI::TellCarToRamOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415D90); }
|
||||
WRAPPER void CCarAI::TellCarToBlockOtherCar(CVehicle*, CVehicle*) { EAXJMP(0x415DE0); }
|
||||
WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); }
|
||||
WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); }
|
||||
WRAPPER void CCarAI::MellowOutChaseSpeed(CVehicle*) { EAXJMP(0x416050); }
|
||||
WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x415B00, &CCarAI::CarHasReasonToStop, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -7,13 +7,19 @@ class CVehicle;
|
|||
class CCarAI
|
||||
{
|
||||
public:
|
||||
static float FindSwitchDistanceClose(CVehicle*);
|
||||
static float FindSwitchDistanceFar(CVehicle*);
|
||||
static void UpdateCarAI(CVehicle*);
|
||||
static void MakeWayForCarWithSiren(CVehicle *veh);
|
||||
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
|
||||
static eCarMission FindPoliceCarMissionForWantedLevel();
|
||||
static void CarHasReasonToStop(CVehicle*);
|
||||
static float GetCarToGoToCoors(CVehicle*, CVector*);
|
||||
static void AddPoliceOccupants(CVehicle*);
|
||||
static void AddAmbulanceOccupants(CVehicle*);
|
||||
static void AddFiretruckOccupants(CVehicle*);
|
||||
static void CarHasReasonToStop(CVehicle*);
|
||||
static void TellOccupantsToLeaveCar(CVehicle*);
|
||||
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
|
||||
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
|
||||
static eCarMission FindPoliceCarMissionForWantedLevel();
|
||||
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
|
||||
static void MellowOutChaseSpeed(CVehicle*);
|
||||
static void MakeWayForCarWithSiren(CVehicle *veh);
|
||||
};
|
||||
|
|
|
@ -2404,7 +2404,7 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle,
|
|||
#ifdef FIX_BUGS
|
||||
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
|
||||
#else
|
||||
pVehicle->m_nTimeBlocked += 16.66f * CTimer::GetTimeStep(); // very doubtful constant
|
||||
pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep(); // very doubtful constant
|
||||
#endif
|
||||
else
|
||||
pVehicle->m_nTimeBlocked = 0;
|
||||
|
|
|
@ -105,7 +105,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
|||
AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
AutoPilot.m_bStayInCurrentLevel = false;
|
||||
AutoPilot.m_flag10 = false;
|
||||
AutoPilot.m_bIgnorePathfinding = false;
|
||||
}
|
||||
|
||||
CVehicle::~CVehicle()
|
||||
|
|
Loading…
Reference in a new issue