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garages part 1

This commit is contained in:
Nikolay Korolev 2020-03-28 15:24:13 +03:00
parent 8703758a7b
commit 268f92bfbe
13 changed files with 795 additions and 50 deletions

View file

@ -3889,7 +3889,7 @@ cAudioManager::ProcessGarages()
CalculateDistance(distCalculated, distSquared); \
m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
if(m_sQueueSample.m_bVolume) { \
if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { \
if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
m_sQueueSample.m_nFrequency = 6735; \
} else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
@ -3925,20 +3925,20 @@ cAudioManager::ProcessGarages()
}
for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
if(CGarages::Garages[i].m_eGarageType == GARAGE_NONE) continue;
entity = CGarages::Garages[i].m_pDoor1;
if(CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue;
entity = CGarages::aGarages[i].m_pDoor1;
if(!entity) continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = false;
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 6400.f) {
state = CGarages::Garages[i].m_eGarageState;
state = CGarages::aGarages[i].m_eGarageState;
if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {
if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) {
if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
if(!(m_FrameCounter & 1)) {
LOOP_HELPER
continue;

View file

@ -65,7 +65,7 @@ enum eSound : int16
SOUND_GARAGE_NO_MONEY = 57,
SOUND_GARAGE_BAD_VEHICLE = 58,
SOUND_GARAGE_OPENING = 59,
SOUND_3C = 60,
SOUND_GARAGE_DENIED = 60,
SOUND_GARAGE_BOMB1_SET = 61,
SOUND_GARAGE_BOMB2_SET = 62,
SOUND_GARAGE_BOMB3_SET = 63,

View file

@ -1,15 +1,55 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "ModelIndices.h"
#include "Garages.h"
#include "Timer.h"
#include "main.h"
#include "General.h"
#include "Font.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
#include "Particle.h"
#include "PlayerPed.h"
#include "Replay.h"
#include "Stats.h"
#include "Text.h"
#include "Timer.h"
#include "Vehicle.h"
#include "World.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (7.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
#define CRUSHER_GARAGE_X2 (1149.5f)
#define CRUSHER_GARAGE_Y2 (63.7f)
#define CRUSHER_GARAGE_Z2 (3.5f)
#define ROTATED_DOOR_OPEN_SPEED (0.015f)
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
#define BOMB_PRICE 1000
#define RESPRAY_PRICE 1000
#define DISTANCE_TO_CALL_OFF_CHASE 10.0f
#define DISTANCE_FOR_MRWHOOP_HACK 4.0f
#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f
#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 25.0
#define TIME_TO_RESPRAY 2000
#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f
#define NUM_PARTICLES_IN_RESPRAY 200
#define KGS_OF_EXPLOSIVES_IN_BOMB 10
#define REWARD_FOR_FIRST_POLICE_CAR 5000
#define REWARD_FOR_FIRST_BANK_VAN 5000
#define MAX_POLICE_CARS_TO_COLLECT 10
#define MAX_BANK_VANS_TO_COLLECT 10
int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
@ -26,13 +66,632 @@ uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4;
bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA210;
CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA300;
CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA3F0;
int32& CGarages::AudioEntity = *(int32*)0x5ECEA8;
CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0;
bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2;
CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0;
void CGarages::Init(void)
{
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
MessageStartTime = 0;
PlayerInGarage = false;
BombsAreFree = false;
CarsCollected = 0;
BankVansCollected = 0;
PoliceCarsCollected = 0;
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = 0;
LastTimeHelpMessage = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCarsInSafeHouse1[i].Init();
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCarsInSafeHouse2[i].Init();
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCarsInSafeHouse3[i].Init();
AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (AudioEntity >= 0)
DMAudio.SetEntityStatus(AudioEntity, 1);
AddOne(
CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
GARAGE_CRUSHER, 0);
}
#ifndef PS2
void CGarages::Shutdown(void)
{
NumGarages = 0;
if (AudioEntity < 0)
return;
DMAudio.DestroyEntity(AudioEntity);
AudioEntity = AEHANDLE_NONE;
}
#endif
void CGarages::Update(void)
{
static int GarageToBeTidied = 0;
#ifndef PS2
if (CReplay::IsPlayingBack())
return;
#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
for (int i = 0; i < NUM_GARAGES; i++) {
if (aGarages[i].IsUsed())
aGarages[i].Update();
}
if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
return;
if (++GarageToBeTidied >= 32)
GarageToBeTidied = 0;
if (!aGarages[GarageToBeTidied].IsUsed())
return;
if (aGarages[GarageToBeTidied].IsClose())
aGarages[GarageToBeTidied].TidyUpGarageClose();
else
aGarages[GarageToBeTidied].TidyUpGarage();
}
int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId)
{
if (NumGarages >= NUM_GARAGES) {
assert(0);
return NumGarages++;
}
CGarage* pGarage = &aGarages[NumGarages];
pGarage->m_fX1 = min(X1, X2);
pGarage->m_fX2 = max(X1, X2);
pGarage->m_fY1 = min(Y1, Y2);
pGarage->m_fY2 = max(Y1, Y2);
pGarage->m_fZ1 = min(Z1, Z2);
pGarage->m_fZ2 = max(Z1, Z2);
pGarage->m_pDoor1 = nil;
pGarage->m_pDoor2 = nil;
pGarage->m_fDoor1Z = Z1;
pGarage->m_fDoor2Z = Z1;
pGarage->m_eGarageType = type;
pGarage->field_24 = 0;
pGarage->m_bRotatedDoor = false;
pGarage->m_bCameraFollowsPlayer = false;
pGarage->RefreshDoorPointers(true);
if (pGarage->m_pDoor1) {
pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x;
pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y;
}
if (pGarage->m_pDoor2) {
pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z;
pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x;
pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y;
}
pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = 0;
pGarage->m_nTargetModelIndex = targetId;
pGarage->field_96 = 0;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
switch (type) {
case GARAGE_MISSION:
case GARAGE_COLLECTORSITEMS:
case GARAGE_COLLECTSPECIFICCARS:
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
case GARAGE_60SECONDS:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_fDoorPos = 0.0f;
break;
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
case GARAGE_RESPRAY:
pGarage->m_eGarageState = GS_OPENED;
pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
break;
case GARAGE_CRUSHER:
pGarage->m_eGarageState = GS_OPENED;
pGarage->m_fDoorPos = HALFPI;
break;
default:
assert(false);
}
if (type == GARAGE_CRUSHER)
pGarage->UpdateCrusherAngle();
else
pGarage->UpdateDoorsHeight();
return NumGarages++;
}
void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
{
CGarage* pGarage = &aGarages[garage];
pGarage->m_eGarageType = type;
pGarage->m_nTargetModelIndex = mi;
pGarage->m_eGarageState = GS_FULLYCLOSED;
}
void CGarage::Update()
{
if (m_eGarageType != GARAGE_CRUSHER) {
switch (m_eGarageState) {
case GS_FULLYCLOSED:
case GS_OPENED:
case GS_CLOSING:
case GS_OPENING:
case GS_OPENEDCONTAINSCAR:
case GS_CLOSEDCONTAINSCAR:
if (FindPlayerPed() && !m_bCameraFollowsPlayer) {
CVehicle* pVehicle = FindPlayerVehicle();
if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
}
if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f))
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
if (pVehicle->IsWithinArea(
m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
}
}
}
}
}
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
switch (m_eGarageType) {
case GARAGE_RESPRAY:
switch (m_eGarageState) {
case GS_OPENED:
if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
if (IsCarSprayable()) {
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
m_eGarageState = GS_CLOSING;
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
} else {
CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray!
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
}
} else {
CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot!
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1);
}
}
if (FindPlayerVehicle()) {
if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
CWorld::CallOffChaseForArea(
m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
}
break;
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CStats::CheckPointReachedSuccessfully();
}
UpdateDoorsHeight();
#ifdef FIX_BUGS
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
#else
if (FindPlayerVehicle())
#endif
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
CWorld::CallOffChaseForArea(
m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false;
if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0)
bTakeMoney = true;
FindPlayerPed()->m_pWanted->Reset();
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
#ifdef FIX_BUGS
bool bChangedColour = false;
#else
bool bChangedColour;
#endif
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
bTakeMoney = true;
FindPlayerVehicle()->m_fHealth = 1000.0f;
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
((CAutomobile*)(FindPlayerVehicle()))->Fix();
if (FindPlayerVehicle()->GetUp().z < 0.0f) {
FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
uint8 colour1, colour2;
uint16 attempt;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2);
for (attempt = 0; attempt < 10; attempt++) {
if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2)
break;
((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2);
}
bChangedColour = (attempt < 10);
FindPlayerVehicle()->m_currentColour1 = colour1;
FindPlayerVehicle()->m_currentColour2 = colour2;
if (bChangedColour) {
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
CVector pos;
#ifdef FIX_BUGS
pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f);
pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f);
pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
#else
// wtf is this
pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f);
pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f);
pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f;
#endif
CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
}
}
}
CenterCarInGarage(FindPlayerVehicle());
}
if (bTakeMoney) {
if (!CGarages::RespraysAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
if (CGeneral::GetRandomTrueFalse())
CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color.
else
CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary.
}
m_bResprayHappened = true;
}
CWorld::CallOffChaseForArea(
m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
}
break;
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
switch (m_eGarageState) {
case GS_OPENED:
if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check
if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
#else
if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
#endif
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_DENIED, 1);
break;
}
if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) {
CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each"
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
break;
}
m_eGarageState = GS_CLOSING;
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
}
break;
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
switch (m_eGarageType) {
case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
}
m_eGarageState = GS_OPENING;
if (!CGarages::BombsAreFree)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
if (m_eGarageType == GARAGE_BOMBSHOP3)
CGarages::GivePlayerDetonator();
CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
}
switch (m_eGarageType) {
case GARAGE_BOMBSHOP1:
switch (CPad::GetPad(0)->Mode) {
case 0:
case 1:
case 2:
CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
break;
case 3:
CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
break;
}
break;
case GARAGE_BOMBSHOP2:
switch (CPad::GetPad(0)->Mode) {
case 0:
case 1:
case 2:
CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
break;
case 3:
CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
break;
}
break;
case GARAGE_BOMBSHOP3:
CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
}
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
break;
}
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
if (IsPlayerOutsideGarage())
m_eGarageState = GS_OPENED;
break;
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_MISSION:
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = false;
}
}
else if ((CTimer::GetFrameCounter() & 0x1F) == 0 && IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
break;
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
if (m_pTarget) {
m_eGarageState = GS_CLOSEDCONTAINSCAR;
DestroyVehicleAndDriverAndPassengers(m_pTarget);
m_pTarget = nil;
}
else {
m_eGarageState = GS_FULLYCLOSED;
}
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() == m_pTarget && m_pTarget) {
if (CalcDistToGarageRectangleSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
m_eGarageState = GS_OPENING;
}
break;
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_COLLECTSPECIFICCARS:
switch (m_eGarageState) {
case GS_OPENED:
if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
if (!FindPlayerVehicle()) {
if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
}
}
else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
m_eGarageState = GS_CLOSING;
m_pTarget = nil;
}
}
break;
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
DestroyVehicleAndDriverAndPassengers(m_pTarget);
m_pTarget = nil;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
int16 reward;
switch (m_nTargetModelIndex) {
case MI_POLICE:
reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT;
break;
case MI_SECURICA:
reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT;
break;
#ifdef FIX_BUGS // not possible though
default:
reward = 0;
break;
#endif
}
if (reward > 0) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~
DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1);
}
else {
CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us!
DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1);
}
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
m_eGarageState = GS_OPENING;
}
break;
case GS_OPENING:
if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
}
break;
case GARAGE_COLLECTORSITEMS:
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
case GARAGE_60SECONDS:
case GARAGE_CRUSHER:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
switch (m_eGarageState) {
case GS_FULLYCLOSED:
case GS_OPENING:
case GS_OPENED:
case GS_CLOSING:
case GS_OPENEDCONTAINSCAR:
case GS_CLOSEDCONTAINSCAR:
case GS_AFTERDROPOFF:
default:
}
break;
default:
break;
}
}
WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); }
WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284E0); }
WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); }
WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); }
WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); }
WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); }
WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); }
WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); }
bool
CGarages::IsModelIndexADoor(uint32 id)
@ -81,7 +740,6 @@ WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int1
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); }
WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
@ -99,7 +757,6 @@ void CGarages::GivePlayerDetonator()
}
WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { EAXJMP(0x4222A0); }
WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }
@ -111,12 +768,12 @@ void CGarage::OpenThisGarage()
bool CGarages::IsGarageOpen(int16 garage)
{
return Garages[garage].IsOpen();
return aGarages[garage].IsOpen();
}
bool CGarages::IsGarageClosed(int16 garage)
{
return Garages[garage].IsClosed();
return aGarages[garage].IsClosed();
}
void CGarage::CloseThisGarage()
@ -127,21 +784,21 @@ void CGarage::CloseThisGarage()
void CGarages::SetGarageDoorToRotate(int16 garage)
{
if (Garages[garage].m_bRotatedDoor)
if (aGarages[garage].m_bRotatedDoor)
return;
Garages[garage].m_bRotatedDoor = true;
Garages[garage].m_fDoorHeight /= 2.0f;
Garages[garage].m_fDoorHeight -= 0.1f;
aGarages[garage].m_bRotatedDoor = true;
aGarages[garage].m_fDoorHeight /= 2.0f;
aGarages[garage].m_fDoorHeight -= 0.1f;
}
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
return CarTypesCollected[GetCarsCollectedIndexForGarageType(Garages[garage].m_eGarageType)] & (1 << car);
return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car);
}
void CGarages::SetLeaveCameraForThisGarage(int16 garage)
{
Garages[garage].m_bCameraFollowsPlayer = true;
aGarages[garage].m_bCameraFollowsPlayer = true;
}
#if 0
@ -188,3 +845,10 @@ void CGarages::PrintMessages()
}
}
#endif
STARTPATCHES
InjectHook(0x421C60, CGarages::Init, PATCH_JUMP);
#ifndef PS2
InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP);
#endif
ENDPATCHES

View file

@ -1,6 +1,7 @@
#pragma once
#include "Automobile.h"
#include "audio_enums.h"
#include "Camera.h"
#include "config.h"
class CVehicle;
@ -63,34 +64,39 @@ class CStoredCar
int8 m_nVariationA;
int8 m_nVariationB;
int8 m_nCarBombType;
public:
void Init() { m_nModelIndex = 0; }
};
static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
class CGarage
{
public:
eGarageType m_eGarageType;
eGarageState m_eGarageState;
char field_2;
char m_bClosingWithoutTargetCar;
char m_bDeactivated;
char m_bResprayHappened;
char field_6;
char field_7;
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
bool m_bResprayHappened;
int m_nTargetModelIndex;
CEntity *m_pDoor1;
CEntity *m_pDoor2;
char m_bDoor1PoolIndex;
char m_bDoor2PoolIndex;
char m_bIsDoor1Object;
char m_bIsDoor2Object;
uint8 m_bDoor1PoolIndex;
uint8 m_bDoor2PoolIndex;
bool m_bIsDoor1Object;
bool m_bIsDoor2Object;
char field_24;
char m_bRotatedDoor;
char m_bCameraFollowsPlayer;
char field_27;
CVector m_vecInf;
CVector m_vecSup;
bool m_bRotatedDoor;
bool m_bCameraFollowsPlayer;
float m_fX1;
float m_fX2;
float m_fY1;
float m_fY2;
float m_fZ1;
float m_fZ2;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@ -99,7 +105,7 @@ public:
float m_fDoor2Y;
float m_fDoor1Z;
float m_fDoor2Z;
int m_nDoorOpenTime;
uint32 m_nTimeToStartAction;
char m_bCollectedCarsState;
char field_89;
char field_90;
@ -112,6 +118,33 @@ public:
void CloseThisGarage();
bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
void Update();
float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
bool IsClose()
{
#ifdef FIX_BUGS
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
#else
return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE ||
Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
#endif
}
void TidyUpGarageClose();
void TidyUpGarage();
void RefreshDoorPointers(bool);
void UpdateCrusherAngle();
void UpdateDoorsHeight();
bool IsEntityEntirelyInside3D(CEntity*, float);
bool IsEntityEntirelyOutside(CEntity*, float);
float CalcDistToGarageRectangleSquared(float, float);
bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
bool IsStaticPlayerCarEntirelyInside();
bool IsPlayerOutsideGarage();
bool IsCarSprayable();
void CenterCarInGarage(CVehicle*);
};
static_assert(sizeof(CGarage) == 140, "CGarage");
@ -135,9 +168,19 @@ public:
static bool &PlayerInGarage;
static int32 &PoliceCarsCollected;
static uint32 &GarageToBeTidied;
static CGarage(&Garages)[NUM_GARAGES];
static CGarage(&aGarages)[NUM_GARAGES];
static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
static int32 &AudioEntity;
static bool &bCamShouldBeOutisde;
public:
static void Init(void);
#ifndef PS2
static void Shutdown(void);
#endif
static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
static bool IsModelIndexADoor(uint32 id);
static void TriggerMessage(const char *text, int16, uint16 time, int16);
static void PrintMessages(void);
@ -145,11 +188,10 @@ public:
static bool IsPointWithinHideOutGarage(CVector&);
static bool IsPointWithinAnyGarage(CVector&);
static void PlayerArrestedOrDied();
static void Init(void);
static void Update(void);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16);
static void ActivateGarage(int16);
@ -166,5 +208,9 @@ public:
static void SetLeaveCameraForThisGarage(int16);
static bool IsThisCarWithinGarageArea(int16, CEntity*);
static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
private:
static float FindDoorHeightForMI(int32);
};

View file

@ -4629,7 +4629,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], 0);
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
@ -4654,7 +4654,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], ScriptParams[7]);
ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]);
StoreParameters(&m_nIp, 1);
return 0;
}
@ -7130,13 +7130,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_OPEN_GARAGE:
{
CollectParameters(&m_nIp, 1);
CGarages::Garages[ScriptParams[0]].OpenThisGarage();
CGarages::aGarages[ScriptParams[0]].OpenThisGarage();
return 0;
}
case COMMAND_CLOSE_GARAGE:
{
CollectParameters(&m_nIp, 1);
CGarages::Garages[ScriptParams[0]].CloseThisGarage();
CGarages::aGarages[ScriptParams[0]].CloseThisGarage();
return 0;
}
case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:

View file

@ -4,7 +4,7 @@ enum {
PLAYERCONTROL_ENABLED = 0,
PLAYERCONTROL_DISABLED_1 = 1,
PLAYERCONTROL_DISABLED_2 = 2,
PLAYERCONTROL_DISABLED_4 = 4,
PLAYERCONTROL_GARAGE = 4,
PLAYERCONTROL_DISABLED_8 = 8,
PLAYERCONTROL_DISABLED_10 = 16,
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
@ -424,6 +424,9 @@ public:
bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
};
VALIDATE_SIZE(CPad, 0xFC);

View file

@ -48,6 +48,7 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
int32& CStats::KgOfExplosivesUsed = *(int32*)0x8F2510;
int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;

View file

@ -53,6 +53,7 @@ public:
static int32 &TotalNumberMissions;
static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
static int32 &KgOfExplosivesUsed;
public:
static void RegisterFastestTime(int32, int32);

View file

@ -52,6 +52,7 @@ WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVect
WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
void
CWorld::Initialise()

View file

@ -117,6 +117,7 @@ public:
static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool);
static void ClearCarsFromArea(float, float, float, float, float, float);
static void ClearPedsFromArea(float, float, float, float, float, float);
static void CallOffChaseForArea(float, float, float, float);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }

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@ -114,6 +114,8 @@ enum Config {
NUM_AUDIO_REFLECTIONS = 5,
NUM_SCRIPT_MAX_ENTITIES = 40,
NUM_GARAGE_STORED_CARS = 6
};
// We'll use this once we're ready to become independent of the game

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@ -16,6 +16,7 @@
#include "Renderer.h"
#include "DMAudio.h"
#include "Radar.h"
#include "Darkel.h"
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
@ -763,6 +764,29 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
return true;
}
void
DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
{
if (pVehicle->pDriver) {
#ifndef FIX_BUGS
// this just isn't fair
CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED);
#endif
pVehicle->pDriver->FlagToDestroyWhenNextProcessed();
}
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
if (pVehicle->pPassengers[i]) {
#ifndef FIX_BUGS
// this just isn't fair
CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED);
#endif
pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed();
}
}
CWorld::Remove(pVehicle);
delete pVehicle;
}
class CVehicle_ : public CVehicle
{

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@ -300,3 +300,5 @@ public:
};
static_assert(sizeof(cVehicleParams) == 0x18, "cVehicleParams: error");
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);