1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-12-23 03:50:01 +00:00

cleaned up to be closer to original game

This commit is contained in:
aap 2019-07-03 13:13:55 +02:00
parent a91ea23924
commit 25865e68c4
10 changed files with 172 additions and 134 deletions

View file

@ -899,8 +899,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
// FIX: game doesn't scale RADAR_LEFT here
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
// FIX? scale RADAR_LEFT here somehow
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}

View file

@ -67,27 +67,37 @@ extern void **rwengine;
In theory should look good on any screen.
*/
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREENW (RsGlobal.maximumWidth)
#define SCREENH (RsGlobal.maximumHeight)
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define SCREEN_WIDTH float(RsGlobal.width)
#define SCREEN_HEIGHT float(RsGlobal.height)
#define SCREEN_STRETCH_X(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)))
#define SCREEN_STRETCH_Y(a) float((a) * (SCREEN_HEIGHT / float(DEFAULT_SCREEN_HEIGHT)))
#define SCREEN_STRETCH_FROM_RIGHT(a) float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
#define SCREEN_STRETCH_FROM_BOTTOM(a) float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define SCREEN_MULTIPLIER (CDraw::GetScreenMult())
#define SCREEN_SCALE(a) float((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
#define SCREEN_SCALE_X(a) SCREEN_SCALE(SCREEN_STRETCH_X(a) * SCREEN_MULTIPLIER)
#define SCREEN_SCALE_Y(a) (SCREEN_STRETCH_Y(a) * SCREEN_MULTIPLIER)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
// TODO: get rid of one of the two
#define SCREENW (RsGlobal.width)
#define SCREENH (RsGlobal.height)
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
// This scales from PS2 pixel coordinates to the real resolution
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
#else
#define SCREEN_SCALE_AR(a) (a)
#endif
#include "math/Vector.h"
#include "math/Vector2D.h"
#include "math/Matrix.h"

View file

@ -62,20 +62,52 @@ enum Config {
NUMPICKUPS = 336,
};
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
//#define GTA_PS2
//#define GTA_XBOX
#define GTA3_1_1_PATCH
#define USE_PS2_RAND
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF
// This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL
//#define FINAL
// This is enabled for all released games except mobile
// any debug stuff that is only left in mobile, is not in MASTER
//#define MASTER
#if defined GTA_PS2
# define RANDOMSPLASH
#define CHATTYSPLASH
//#define FIX_BUGS
//#define NO_CDCHECK
#define NO_MOVIES
//#define USE_MY_DOCUMENTS
#define NASTY_GAME
#elif defined GTA_PC
# define GTA3_1_1_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
#elif defined GTA_XBOX
#endif
#ifdef MASTER
// only in master builds
#else
// not in master builds
#endif
#ifdef FINAL
// in all games
# define USE_MY_DOCUMENTS // use my documents directory for user files
#else
// not in any game
# define NASTY_GAME // nasty game for all languages
# define NO_MOVIES // disable intro videos
# define CHATTYSPLASH // print what the game is loading
#endif
#define FIX_BUGS // fix bugs in the game, TODO: use this more
#define KANGAROO_CHEAT
#define ASPECT_RATIO_SCALE

View file

@ -48,13 +48,7 @@
#include "RpAnimBlend.h"
#include "Frontend.h"
#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI)))
#ifdef WIDE_SCREEN
#define DEFAULT_ASPECTRATIO (16.0f/9.0f)
#else
#define DEFAULT_ASPECTRATIO (4.0f/3.0f)
#endif
#define DEFAULT_VIEWWINDOW (tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
GlobalScene &Scene = *(GlobalScene*)0x726768;
@ -100,6 +94,10 @@ InitialiseGame(void)
void
Idle(void *arg)
{
#ifdef ASPECT_RATIO_SCALE
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
#endif
CTimer::Update();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@ -160,9 +158,8 @@ Idle(void *arg)
Render2dStuff();
}else{
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
float viewWindow = DEFAULT_VIEWWINDOW;
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@ -170,7 +167,9 @@ Idle(void *arg)
}
RenderMenus();
#ifndef FINAL
PrintGameVersion();
#endif
DoFade();
Render2dStuffAfterFade();
CCredits::Render();
@ -183,6 +182,10 @@ Idle(void *arg)
void
FrontendIdle(void)
{
#ifdef ASPECT_RATIO_SCALE
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
#endif
CTimer::Update();
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
@ -193,9 +196,8 @@ FrontendIdle(void)
if(RsGlobal.quit)
return;
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
float viewWindow = DEFAULT_VIEWWINDOW;
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@ -203,7 +205,9 @@ FrontendIdle(void)
DefinedState();
RenderMenus();
#ifndef FINAL
PrintGameVersion();
#endif
DoFade();
Render2dStuffAfterFade();
CFont::DrawFonts();
@ -216,9 +220,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@ -236,9 +238,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@ -782,7 +782,7 @@ AppEventHandler(RsEvent event, void *param)
{
CameraSize(Scene.camera, (RwRect *)param,
DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO);
DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
return rsEVENTPROCESSED;
}

View file

@ -4,8 +4,9 @@
#include "Frontend.h"
#include "Camera.h"
float CDraw::ms_fAspectRatio;
float CDraw::ms_fScreenMultiplier;
#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
#endif
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
@ -16,26 +17,25 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
void
CDraw::CalculateAspectRatio()
float
CDraw::FindAspectRatio(void)
{
SetScreenMult(DEFAULT_SCALE);
if(FrontEndMenuManager.m_PrefsUseWideScreen)
ms_fAspectRatio = 16.0f/9.0f;
return 16.0f/9.0f;
else
ms_fAspectRatio = 4.0f/3.0f;
return 4.0f/3.0f;
}
static float hFov2vFov(float hfov)
// convert a 4:3 hFOV to vFOV,
// then convert that vFOV to hFOV for our aspect ratio,
// i.e. HOR+
float
CDraw::ConvertFOV(float hfov)
{
float w = SCREENW;
float h = SCREENH;
// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
float ar1 = 4.0/3.0;
float ar2 = w/h;
float ar1 = DEFAULT_ASPECT_RATIO;
float ar2 = GetAspectRatio();
hfov = DEGTORAD(hfov);
float vfov = atan(tan(hfov/2) / ar1) *2;
hfov = atan(tan(vfov/2) * ar2) *2;
@ -45,9 +45,11 @@ static float hFov2vFov(float hfov)
void
CDraw::SetFOV(float fov)
{
// TODO: fix FOV here or somewhere else?
// ms_fFOV = hFov2vFov(fov);
#ifdef ASPECT_RATIO_SCALE
ms_fFOV = ConvertFOV(fov);
#else
ms_fFOV = fov;
#endif
}
STARTPATCHES

View file

@ -1,16 +1,18 @@
#pragma once
#define HUD_SCALE 0.8f
#define DEFAULT_SCALE 1.0f
class CDraw
{
private:
static float &ms_fNearClipZ;
static float &ms_fFarClipZ;
static float &ms_fFOV;
static float ms_fLODDistance; // unused
#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
// so better cache it
static float ms_fAspectRatio;
static float ms_fScreenMultiplier;
#endif
public:
static uint8 &FadeValue;
@ -26,8 +28,12 @@ public:
static void SetFOV(float fov);
static float GetFOV(void) { return ms_fFOV; }
static void CalculateAspectRatio();
static float FindAspectRatio(void);
#ifdef ASPECT_RATIO_SCALE
static float ConvertFOV(float fov);
static float GetAspectRatio(void) { return ms_fAspectRatio; }
static void SetScreenMult(float mult) { ms_fScreenMultiplier = mult; };
static float GetScreenMult(void) { return ms_fScreenMultiplier; };
static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
#else
static float GetAspectRatio(void) { return FindAspectRatio(); }
#endif
};

View file

@ -787,8 +787,8 @@ void CHud::Draw()
if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap();
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
// FIX: game doesn't scale RADAR_LEFT here
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
// FIX? scale RADAR_LEFT here somehow
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
rect.Grow(4.0f);
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
CRadar::DrawBlips();

View file

@ -16,7 +16,7 @@ CSprite::CalcHorizonCoors(void)
CVector p = TheCamera.GetPosition() + CVector(TheCamera.CamFrontXNorm, TheCamera.CamFrontYNorm, 0.0f)*3000.0f;
p.z = 0.0f;
p = TheCamera.m_viewMatrix * p;
return p.y * RsGlobal.maximumHeight / p.z;
return p.y * SCREEN_HEIGHT / p.z;
}
bool
@ -27,13 +27,13 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
float recip = 1.0f/out->z;
out->x *= RsGlobal.maximumWidth * recip;
out->y *= RsGlobal.maximumHeight * recip;
out->x *= SCREEN_WIDTH * recip;
out->y *= SCREEN_HEIGHT * recip;
// What is this? size?
*outw = 70.0f/CDraw::GetFOV();
*outh = 70.0f/CDraw::GetFOV();
*outw *= RsGlobal.maximumWidth * recip;
*outh *= RsGlobal.maximumHeight * recip;
*outw *= SCREEN_WIDTH * recip;
*outh *= SCREEN_HEIGHT * recip;
return true;
}
@ -99,17 +99,17 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r
us[i] = -xs[i] / (2.0f*w);
xs[i] = 0.0f;
}
if(xs[i] > RsGlobal.maximumWidth){
us[i] = 1.0f - (xs[i]-RsGlobal.maximumWidth) / (2.0f*w);
xs[i] = RsGlobal.maximumWidth;
if(xs[i] > SCREEN_WIDTH){
us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w);
xs[i] = SCREEN_WIDTH;
}
if(ys[i] < 0.0f){
vs[i] = -ys[i] / (2.0f*h);
ys[i] = 0.0f;
}
if(ys[i] > RsGlobal.maximumHeight){
vs[i] = 1.0f - (ys[i]-RsGlobal.maximumHeight) / (2.0f*h);
ys[i] = RsGlobal.maximumHeight;
if(ys[i] > SCREEN_HEIGHT){
vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h);
ys[i] = SCREEN_HEIGHT;
}
}
@ -169,10 +169,10 @@ CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, fl
// No clipping, just culling
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
@ -221,17 +221,17 @@ CSprite::RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h,
us[i] = -xs[i] / (2.0f*w);
xs[i] = 0.0f;
}
if(xs[i] > RsGlobal.maximumWidth){
us[i] = 1.0f - (xs[i]-RsGlobal.maximumWidth) / (2.0f*w);
xs[i] = RsGlobal.maximumWidth;
if(xs[i] > SCREEN_WIDTH){
us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w);
xs[i] = SCREEN_WIDTH;
}
if(ys[i] < 0.0f){
vs[i] = -ys[i] / (2.0f*h);
ys[i] = 0.0f;
}
if(ys[i] > RsGlobal.maximumHeight){
vs[i] = 1.0f - (ys[i]-RsGlobal.maximumHeight) / (2.0f*h);
ys[i] = RsGlobal.maximumHeight;
if(ys[i] > SCREEN_HEIGHT){
vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h);
ys[i] = SCREEN_HEIGHT;
}
}
@ -283,10 +283,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z,
// No clipping, just culling
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
@ -335,10 +335,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, flo
// No clipping, just culling
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
float screenz = m_f2DNearScreenZ +
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
@ -388,10 +388,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
// No clipping, just culling
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;

View file

@ -626,9 +626,7 @@ psInitialise(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
#ifndef NASTY_GAME
InitialiseLanguage();
#endif
FrontEndMenuManager.LoadSettings();
@ -1262,7 +1260,7 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
ASSERT(d3d != nil);
INT refreshRate = -1;
UINT refreshRate = INT_MAX;
D3DFORMAT format;
if ( depth == 32 )
@ -1284,12 +1282,9 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
{
if ( mode.RefreshRate == 0 )
return 0;
#pragma warning( push )
#pragma warning( disable : 4018)
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
refreshRate = mode.RefreshRate;
#pragma warning( pop )
}
}
@ -1540,8 +1535,6 @@ CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
*/
void InitialiseLanguage()
{
#pragma warning( push )
#pragma warning( disable : 4302)
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0));
@ -1549,7 +1542,6 @@ void InitialiseLanguage()
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0));
#pragma warning( pop )
if ( primUserLCID == LANG_GERMAN
|| primSystemLCID == LANG_GERMAN
@ -1574,6 +1566,12 @@ void InitialiseLanguage()
|| subLayout == SUBLANG_ENGLISH_AUS )
CGame::noProstitutes = true;
#ifdef NASTY_GAME
CGame::nastyGame = true;
CMenuManager::m_PrefsAllowNastyGame = true;
CGame::noProstitutes = false;
#endif
int32 lang;
switch ( primSystemLCID )
@ -2420,12 +2418,8 @@ void _InputInitialiseJoys()
}
}
#pragma warning( push )
#pragma warning( disable : 4700)
HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
{
HRESULT hr;
DIDEVICEOBJECTINSTANCE objInst;
objInst.dwSize = sizeof( DIDEVICEOBJECTINSTANCE );
@ -2445,7 +2439,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_X, DIPH_BYOFFSET ) ) )
{
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
return S_FALSE;
return;
else
;
}
@ -2457,7 +2451,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Y, DIPH_BYOFFSET ) ) )
{
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
return S_FALSE;
return;
else
;
}
@ -2469,7 +2463,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Z, DIPH_BYOFFSET ) ) )
{
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
return S_FALSE;
return;
else
AllValidWinJoys.m_aJoys[num].m_bHasAxisZ = true; // z rightStickPos.x
}
@ -2481,15 +2475,12 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_RZ, DIPH_BYOFFSET ) ) )
{
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
return S_FALSE;
return;
else
AllValidWinJoys.m_aJoys[num].m_bHasAxisR = true; // r rightStickPos.y
}
}
return hr;
}
#pragma warning( pop )
HRESULT _InputAddJoys()
{
@ -2973,9 +2964,7 @@ void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs)
}
}
#pragma warning( push )
#pragma warning( disable : 4805)
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown)
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown)
{
*rs = rsNULL;
switch ( key )
@ -3002,7 +2991,6 @@ BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown)
return TRUE;
}
#pragma warning( pop )
BOOL _InputIsExtended(INT flag)
{

View file

@ -63,14 +63,14 @@ HRESULT _InputInitialise();
HRESULT _InputInitialiseMouse();
HRESULT CapturePad(RwInt32 padID);
void _InputInitialiseJoys();
HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
HRESULT _InputAddJoys();
HRESULT _InputGetMouseState(DIMOUSESTATE2 *state);
void _InputShutdown();
BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext );
BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key);
void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs);;
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown);
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown);
BOOL _InputIsExtended(INT flag);
void InitialiseLanguage();