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fix clouds

This commit is contained in:
aap 2021-02-09 19:59:55 +01:00
parent 62f28cc4ac
commit 25703b04a2

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@ -273,8 +273,8 @@ CClouds::Render(void)
for(i = 0; i < 37; i++){ for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f }; RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
worldpos.x = campos.x*rot_cos + campos.y*rot_sin + pos.x; worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
worldpos.y = campos.x*rot_sin + campos.y*rot_cos + pos.y; worldpos.y = pos.x*rot_sin - pos.y*rot_cos + campos.y;
worldpos.z = pos.z; worldpos.z = pos.z;
if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){ if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
// BUG: this is stupid....would have to do this for each cloud individually // BUG: this is stupid....would have to do this for each cloud individually