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https://git.rip/DMCA_FUCKER/re3.git
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Peds
This commit is contained in:
parent
8c9206fee1
commit
24d9773ae0
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@ -102,7 +102,7 @@ static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
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{
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nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
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&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
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&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::SetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
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&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
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&CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
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&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
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&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
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@ -4,6 +4,7 @@
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#include "ModelIndices.h"
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WRAPPER void CCopPed::ProcessControl() { EAXJMP(0x4C1400); }
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WRAPPER void CCopPed::SetArrestPlayer(CPed*) { EAXJMP(0x4C2B00); }
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CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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{
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@ -36,6 +36,7 @@ public:
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void ClearPursuit(void);
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void ProcessControl(void);
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void SetArrestPlayer(CPed*);
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};
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static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");
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482
src/peds/Ped.cpp
482
src/peds/Ped.cpp
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@ -49,15 +49,12 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
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WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
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WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
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WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
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WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); }
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WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
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WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); }
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WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
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WRAPPER void CPed::ProcessObjective(void) { EAXJMP(0x4D94E0); }
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WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
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WRAPPER bool CPed::ServiceTalkingWhenDead(void) { EAXJMP(0x4E5850); }
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WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
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WRAPPER void CPed::SetJump(void) { EAXJMP(0x4D73D0); }
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WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
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WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); }
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WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
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@ -7314,7 +7311,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
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CPed *rfPassenger = veh->pPassengers[0];
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if (!rfPassenger
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|| rfPassenger->m_leader != this && !m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
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|| rfPassenger->m_leader != this && !rfPassenger->m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
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|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
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if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0
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@ -9545,8 +9542,12 @@ CPed::ProcessControl(void)
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if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
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vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
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bCancelEnteringCar = true;
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} else if (vehAnim == ANIM_CAR_ALIGN_LHS || vehAnim == ANIM_CAR_ALIGN_RHS || vehAnim == ANIM_CAR_ALIGNHI_LHS || vehAnim == ANIM_CAR_ALIGNHI_RHS)
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SetIdle();
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} else if (vehAnim == ANIM_CAR_QJACK) {
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if (m_pVehicleAnim->GetTimeLeft() > 0.69f && m_pVehicleAnim->GetTimeLeft() < 0.72f) {
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QuitEnteringCar();
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RestorePreviousObjective();
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}
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}
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}
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#endif
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break;
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@ -9818,21 +9819,474 @@ CPed::PointGunAt(void)
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}
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}
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void
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CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
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{
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CPed *ped = (CPed*)arg;
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CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle);
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if (!veh || veh->m_status == STATUS_WRECKED || ped->m_nPedState == PED_DIE || ped->m_nPedState == PED_DEAD)
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return;
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if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
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bool isLow = veh->bLowVehicle;
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if (!veh->bIsBus)
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veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
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eDoors door;
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switch (ped->m_vehEnterType) {
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case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
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default: assert(0);
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}
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if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SMASHED)
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veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK);
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if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) {
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PedSetInCarCB(nil, ped);
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} else if (ped->m_vehEnterType == CAR_DOOR_RF
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&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
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(veh->pDriver != nil &&
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(veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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veh->m_veh_flagC10 = false;
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ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
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PedSetInCarCB(nil, ped);
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ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
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if (!ped->IsPlayer())
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ped->m_ped_flagE80 = true;
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ped->bUsePedNodeSeek = true;
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ped->m_pNextPathNode = nil;
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} else {
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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if (isLow)
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSHUFFLE_RHS);
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else
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SHUFFLE_RHS);
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ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
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}
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} else {
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ped->QuitEnteringCar();
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}
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}
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void
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CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
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{
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CPed* ped = (CPed*)arg;
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CAutomobile* veh = (CAutomobile*)(ped->m_pMyVehicle);
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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if (veh->bLowVehicle) {
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veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR_LOW, 1.0f);
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} else {
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veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, 1.0f);
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}
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veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF;
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if (veh->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING)
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veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
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}
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void
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CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
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{
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CPed* ped = (CPed*)arg;
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CVehicle* veh = ped->m_pMyVehicle;
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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if (!veh || veh->m_status == STATUS_WRECKED)
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return;
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if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
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ped->QuitEnteringCar();
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return;
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}
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eDoors door;
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CPed *pedInSeat = nil;
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switch (ped->m_vehEnterType) {
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case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break;
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case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
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case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
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case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break;
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default: assert(0);
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}
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if (ped->m_fHealth == 0.0f || CPad::GetPad(0)->ArePlayerControlsDisabled() && pedInSeat && pedInSeat->IsPlayer()) {
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ped->QuitEnteringCar();
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return;
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}
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bool isVan = veh->bIsVan;
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bool isBus = veh->bIsBus;
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bool isLow = veh->bLowVehicle;
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bool vehUpsideDown = veh->IsUpsideDown();
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if (ped->bCancelEnteringCar) {
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if (ped->IsPlayer()) {
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if (veh->pDriver) {
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if (veh->pDriver->m_nPedType == PEDTYPE_COP) {
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FindPlayerPed()->SetWantedLevelNoDrop(1);
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}
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}
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}
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ped->QuitEnteringCar();
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ped->RestorePreviousObjective();
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ped->bCancelEnteringCar = false;
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return;
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}
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if (!veh->IsDoorMissing(door) && veh->IsCar()) {
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((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
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}
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if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
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ped->QuitEnteringCar();
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if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
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ped->SetFall(1000, ANIM_KO_SPIN_R, false);
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else
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ped->SetFall(1000, ANIM_KO_SPIN_L, false);
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return;
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}
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veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
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if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR)
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isVan = false;
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if (ped->m_nPedState != PED_CARJACK || isBus) {
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AnimationId animToPlay;
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if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
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if (isVan) {
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animToPlay = ANIM_VAN_GETIN;
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} else if (isBus) {
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animToPlay = ANIM_COACH_IN_R;
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} else if (isLow) {
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animToPlay = ANIM_CAR_GETIN_LOW_RHS;
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} else {
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animToPlay = ANIM_CAR_GETIN_RHS;
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}
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} else if (isVan) {
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animToPlay = ANIM_VAN_GETIN_L;
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} else if (isBus) {
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animToPlay = ANIM_COACH_IN_L;
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} else if (isLow) {
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animToPlay = ANIM_CAR_GETIN_LOW_LHS;
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} else {
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animToPlay = ANIM_CAR_GETIN_LHS;
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}
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
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ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
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} else {
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CPed *pedToDragOut = nil;
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switch (ped->m_vehEnterType) {
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case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
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case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
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case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
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case CAR_DOOR_LR: pedToDragOut = veh->pPassengers[1]; break;
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default: assert(0);
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}
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if (vehUpsideDown) {
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ped->QuitEnteringCar();
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if (ped->m_nPedType == PEDTYPE_COP)
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((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
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}
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if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
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if (pedToDragOut && !pedToDragOut->m_ped_flagF4) {
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if (pedToDragOut->m_nPedState != PED_DRIVING) {
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ped->QuitEnteringCar();
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pedToDragOut = nil;
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} else {
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if (isLow)
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_RHS);
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else
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_RHS);
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ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
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}
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} else if (ped->m_nPedType == PEDTYPE_COP) {
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ped->QuitEnteringCar();
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if (ped->m_pedInObjective && ped->m_pedInObjective->m_nPedState == PED_DRIVING) {
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veh->m_status = STATUS_PLAYER_DISABLED;
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((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
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} else if (!veh->IsDoorMissing(DOOR_FRONT_RIGHT)) {
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((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
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}
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} else {
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// BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true.
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if (isLow)
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
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else
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
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ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
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}
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} else {
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if (pedToDragOut) {
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if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->m_ped_flagF4) {
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// BUG: Player freezes in that condition due to it's objective isn't restored. It's an unfinished feature, used in VC.
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ped->QuitEnteringCar();
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pedToDragOut = nil;
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} else {
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if (isLow)
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS);
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else
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS);
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ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
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}
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} else {
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if (isLow)
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
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else
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
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ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
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}
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}
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if (pedToDragOut) {
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pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
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if (pedToDragOut->IsGangMember())
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pedToDragOut->RegisterThreatWithGangPeds(ped);
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}
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}
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if (veh->pDriver && ped) {
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veh->pDriver->SetLookFlag(ped, true);
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veh->pDriver->SetLookTimer(1000);
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}
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return;
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}
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void
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CPed::SetJump(void)
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{
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if (!bInVehicle && (m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
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SetStoredState();
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m_nPedState = PED_JUMP;
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CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
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jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
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m_fRotationDest = m_fRotationCur;
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}
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}
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bool
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CPed::ServiceTalkingWhenDead(void)
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{
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return m_queuedSound == SOUND_PED_DEATH;
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}
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void
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CPed::RemoveInCarAnims(void)
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{
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if (!IsPlayer())
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return;
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CAnimBlendAssociation *animAssoc;
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if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) {
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L);
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R);
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if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
} else {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
}
|
||||
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
{
|
||||
CPed *ped = (CPed*) arg;
|
||||
|
||||
CVehicle *veh = ped->m_pMyVehicle;
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
|
||||
if (!veh || veh->m_status == STATUS_WRECKED)
|
||||
return;
|
||||
|
||||
if (ped->m_nPedState != PED_DIE && ped->m_nPedState != PED_DEAD) {
|
||||
if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
|
||||
ped->QuitEnteringCar();
|
||||
return;
|
||||
}
|
||||
if (ped->IsPlayer() && ped->m_ped_flagG40 && ((CPlayerPed*)ped)->m_pArrestingCop) {
|
||||
PedSetInCarCB(nil, ped);
|
||||
ped->m_nLastPedState = ped->m_nPedState;
|
||||
ped->m_nPedState = PED_ARRESTED;
|
||||
ped->m_ped_flagG40 = false;
|
||||
if (veh) {
|
||||
veh->m_nNumGettingIn = 0;
|
||||
veh->m_nGettingInFlags = 0;
|
||||
veh->bIsHandbrakeOn = true;
|
||||
veh->m_status = STATUS_PLAYER_DISABLED;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
|
||||
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
|
||||
&& veh->IsCar()) {
|
||||
if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
|
||||
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
|
||||
|
||||
PedSetInCarCB(nil, ped);
|
||||
return;
|
||||
}
|
||||
bool isVan = veh->bIsVan;
|
||||
bool isBus = veh->bIsBus;
|
||||
bool isLow = veh->bLowVehicle;
|
||||
eDoors enterDoor;
|
||||
switch (ped->m_vehEnterType) {
|
||||
case CAR_DOOR_RF:
|
||||
isVan = false;
|
||||
enterDoor = DOOR_FRONT_RIGHT;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
enterDoor = DOOR_REAR_RIGHT;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
isVan = false;
|
||||
enterDoor = DOOR_FRONT_LEFT;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
enterDoor = DOOR_REAR_LEFT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (!veh->IsDoorMissing(enterDoor)) {
|
||||
if (veh->IsCar())
|
||||
((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING);
|
||||
}
|
||||
CPed *driver = veh->pDriver;
|
||||
if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
|
||||
if (veh->bIsBus) {
|
||||
driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||
if (driver->IsPlayer()) {
|
||||
veh->bIsHandbrakeOn = true;
|
||||
veh->m_status = STATUS_PLAYER_DISABLED;
|
||||
}
|
||||
driver->m_ped_flagG20 = true;
|
||||
veh->m_veh_flagC10 = false;
|
||||
PedSetInCarCB(nil, ped);
|
||||
if (ped->m_nPedType == PEDTYPE_COP
|
||||
|| ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT
|
||||
|| ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
|
||||
ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||
}
|
||||
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
|
||||
return;
|
||||
}
|
||||
if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
|
||||
if (!driver->IsPlayer()) {
|
||||
driver->bUsePedNodeSeek = true;
|
||||
driver->m_pLastPathNode = nil;
|
||||
if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear
|
||||
|| driver->CharCreatedBy == MISSION_CHAR
|
||||
|| veh->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
driver->m_ped_flagE80 = true;
|
||||
} else {
|
||||
driver->m_ped_flagG40 = true;
|
||||
veh->pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped);
|
||||
|
||||
if (veh->pDriver->m_nPedType == PEDTYPE_COP && ped->IsPlayer()) {
|
||||
FindPlayerPed()->SetWantedLevelNoDrop(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY)
|
||||
&& (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
|
||||
veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||
veh->pDriver->Say(SOUND_PICKUP_WEAPON_BOUGHT);
|
||||
} else {
|
||||
ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (veh->IsDoorMissing(enterDoor) || isBus) {
|
||||
PedAnimDoorCloseCB(nil, ped);
|
||||
} else {
|
||||
AnimationId animToPlay;
|
||||
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
|
||||
if (isVan) {
|
||||
animToPlay = ANIM_VAN_CLOSE;
|
||||
} else if (isLow) {
|
||||
animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS;
|
||||
} else {
|
||||
animToPlay = ANIM_CAR_CLOSEDOOR_RHS;
|
||||
}
|
||||
} else if (isVan) {
|
||||
animToPlay = ANIM_VAN_CLOSE_L;
|
||||
} else if (isLow) {
|
||||
animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS;
|
||||
} else {
|
||||
animToPlay = ANIM_CAR_CLOSEDOOR_LHS;
|
||||
}
|
||||
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
|
||||
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
WRAPPER void CPed::PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEC80); }
|
||||
WRAPPER void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE500); }
|
||||
WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
|
||||
WRAPPER void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF1B0); }
|
||||
WRAPPER void CPed::SetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
|
||||
WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
|
||||
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
|
||||
WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
|
||||
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
|
||||
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
|
||||
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
|
||||
WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
|
||||
WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E4B90); }
|
||||
WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
|
||||
|
||||
class CPed_ : public CPed
|
||||
|
@ -10010,4 +10464,10 @@ STARTPATCHES
|
|||
InjectHook(0x4DE130, &CPed::PedAnimAlignCB, PATCH_JUMP);
|
||||
InjectHook(0x4D0980, &CPed::Pause, PATCH_JUMP);
|
||||
InjectHook(0x4C65B0, &CPed::MoveHeadToLook, PATCH_JUMP);
|
||||
InjectHook(0x4DF1B0, &CPed::PedAnimDoorCloseCB, PATCH_JUMP);
|
||||
InjectHook(0x4E4B90, &CPed::PedAnimDoorCloseRollingCB, PATCH_JUMP);
|
||||
InjectHook(0x4DE500, &CPed::PedAnimDoorOpenCB, PATCH_JUMP);
|
||||
InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP);
|
||||
InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP);
|
||||
InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -308,7 +308,7 @@ public:
|
|||
|
||||
uint8 bWanderPathAfterExitingCar : 1;
|
||||
uint8 m_ped_flagF2 : 1;
|
||||
uint8 m_ped_flagF4 : 1;
|
||||
uint8 m_ped_flagF4 : 1; // Unfinished feature from VC
|
||||
uint8 m_ped_flagF8 : 1;
|
||||
uint8 bWillBeQuickJacked : 1;
|
||||
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
|
||||
|
@ -637,7 +637,6 @@ public:
|
|||
void MoveHeadToLook(void);
|
||||
void Pause(void);
|
||||
void ProcessBuoyancy(void);
|
||||
bool ServiceTalkingWhenDead(void);
|
||||
void ServiceTalking(void);
|
||||
void SetJump(void);
|
||||
void UpdatePosition(void);
|
||||
|
@ -669,7 +668,7 @@ public:
|
|||
static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void SetInCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
@ -714,6 +713,7 @@ public:
|
|||
void SetInTheAir(void);
|
||||
void RestoreHeadPosition(void);
|
||||
void PointGunAt(void);
|
||||
bool ServiceTalkingWhenDead(void);
|
||||
|
||||
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
||||
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
|
||||
|
|
|
@ -3668,12 +3668,11 @@ CAutomobile::IsDoorReady(eDoors door)
|
|||
if(Doors[door].IsClosed() || IsDoorMissing(door))
|
||||
return true;
|
||||
int doorflag = 0;
|
||||
// TODO: enum?
|
||||
switch(door){
|
||||
case DOOR_FRONT_LEFT: doorflag = 1; break;
|
||||
case DOOR_FRONT_RIGHT: doorflag = 4; break;
|
||||
case DOOR_REAR_LEFT: doorflag = 2; break;
|
||||
case DOOR_REAR_RIGHT: doorflag = 8; break;
|
||||
case DOOR_FRONT_LEFT: doorflag = CAR_DOOR_FLAG_LF; break;
|
||||
case DOOR_FRONT_RIGHT: doorflag = CAR_DOOR_FLAG_RF; break;
|
||||
case DOOR_REAR_LEFT: doorflag = CAR_DOOR_FLAG_LR; break;
|
||||
case DOOR_REAR_RIGHT: doorflag = CAR_DOOR_FLAG_RR; break;
|
||||
}
|
||||
return (doorflag & m_nGettingInFlags) == 0;
|
||||
}
|
||||
|
@ -4076,7 +4075,7 @@ CAutomobile::ProcessAutoBusDoors(void)
|
|||
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
|
||||
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
|
||||
// close door
|
||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
|
||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0){
|
||||
if(IsDoorClosed(DOOR_FRONT_LEFT)){
|
||||
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
||||
|
@ -4086,7 +4085,7 @@ CAutomobile::ProcessAutoBusDoors(void)
|
|||
}
|
||||
}
|
||||
|
||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
|
||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0){
|
||||
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
|
||||
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
||||
|
@ -4099,9 +4098,9 @@ CAutomobile::ProcessAutoBusDoors(void)
|
|||
}else{
|
||||
// ended
|
||||
if(m_nBusDoorTimerStart){
|
||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
|
||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0)
|
||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
|
||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0)
|
||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
||||
m_nBusDoorTimerStart = 0;
|
||||
m_nBusDoorTimerEnd = 0;
|
||||
|
|
Loading…
Reference in a new issue