real names (from LCS)

This commit is contained in:
aap 2020-04-25 14:03:20 +02:00
parent f15a5ac0f9
commit 241352e312
1 changed files with 12 additions and 12 deletions

View File

@ -10,12 +10,12 @@ CAnimBlendClumpData *gpAnimBlendClump;
// PS2 names without "NonSkinned" // PS2 names without "NonSkinned"
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
void FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
void void
@ -31,9 +31,9 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
gpAnimBlendClump->velocity){ gpAnimBlendClump->velocity){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(frame, arg); FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
else else
FrameUpdateCallBackNonSkinnedWithVelocityExtraction(frame, arg); FrameUpdateCallBackWithVelocityExtractionNonSkinned(frame, arg);
return; return;
} }
@ -70,7 +70,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
} }
void void
FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg) FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg)
{ {
CVector vec, pos(0.0f, 0.0f, 0.0f); CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
@ -150,7 +150,7 @@ FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, v
// original code uses do loops? // original code uses do loops?
void void
FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg) FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg)
{ {
CVector vec, pos(0.0f, 0.0f, 0.0f); CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
@ -227,9 +227,9 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
gpAnimBlendClump->velocity){ gpAnimBlendClump->velocity){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackSkinnedWith3dVelocityExtraction(frame, arg); FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
else else
FrameUpdateCallBackSkinnedWithVelocityExtraction(frame, arg); FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
return; return;
} }
@ -267,7 +267,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
} }
void void
FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg) FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg)
{ {
CVector vec, pos(0.0f, 0.0f, 0.0f); CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
@ -347,7 +347,7 @@ FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void
} }
void void
FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg) FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg)
{ {
CVector vec, pos(0.0f, 0.0f, 0.0f); CVector vec, pos(0.0f, 0.0f, 0.0f);
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);