mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 10:55:54 +00:00
merge upstream
This commit is contained in:
commit
23d23f6462
23
premake5.lua
23
premake5.lua
|
@ -122,9 +122,11 @@ workspace "reVC"
|
|||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
floatingpoint "Fast"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
floatingpoint "Fast"
|
||||
|
||||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
@ -185,6 +187,18 @@ project "librw"
|
|||
files { path.join(Librw, "src/*.*") }
|
||||
files { path.join(Librw, "src/*/*.*") }
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
floatingpoint "Fast"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
floatingpoint "Fast"
|
||||
|
||||
filter "platforms:win*"
|
||||
staticruntime "on"
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
|
||||
filter "platforms:bsd*"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
@ -195,6 +209,9 @@ project "librw"
|
|||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:*gl3_glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:*RW34*"
|
||||
flags { "ExcludeFromBuild" }
|
||||
|
@ -286,9 +303,14 @@ project "reVC"
|
|||
filter "platforms:win*"
|
||||
files { addSrcFiles("src/skel/win") }
|
||||
includedirs { "src/skel/win" }
|
||||
buildoptions { "/Zc:sizedDealloc-" }
|
||||
linkoptions "/SAFESEH:NO"
|
||||
characterset ("MBCS")
|
||||
targetextension ".exe"
|
||||
staticruntime "on"
|
||||
|
||||
filter "platforms:win*glfw*"
|
||||
staticruntime "off"
|
||||
|
||||
filter "platforms:win*oal"
|
||||
includedirs { "vendor/openal-soft/include" }
|
||||
|
@ -324,7 +346,6 @@ project "reVC"
|
|||
end
|
||||
|
||||
filter "platforms:*RW34*"
|
||||
staticruntime "on"
|
||||
includedirs { "sdk/rwsdk/include/d3d8" }
|
||||
libdirs { "sdk/rwsdk/lib/d3d8/release" }
|
||||
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "audio_enums.h"
|
||||
#include "AudioCollision.h"
|
||||
|
@ -60,7 +60,7 @@ VALIDATE_SIZE(tAudioEntity, 40);
|
|||
class tPedComment
|
||||
{
|
||||
public:
|
||||
int32 m_nSampleIndex;
|
||||
uint32 m_nSampleIndex;
|
||||
int32 m_nEntityIndex;
|
||||
CVector m_vecPos;
|
||||
float m_fDistance;
|
||||
|
@ -77,8 +77,10 @@ public:
|
|||
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
|
||||
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
|
||||
uint8 m_nActiveBank;
|
||||
#ifdef GTA_PC
|
||||
bool m_bDelay;
|
||||
uint32 m_nDelayTimer;
|
||||
#endif
|
||||
|
||||
cPedComments()
|
||||
{
|
||||
|
@ -92,8 +94,8 @@ public:
|
|||
m_nCommentsInBank[i] = 0;
|
||||
m_nActiveBank = 0;
|
||||
}
|
||||
void Add(tPedComment *com);
|
||||
void Process();
|
||||
void Add(tPedComment *com); // done
|
||||
void Process(); // done
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cPedComments, 0x490);
|
||||
|
@ -201,7 +203,7 @@ public:
|
|||
uint8 m_nPlayerMood;
|
||||
uint32 m_nPlayerMoodTimer;
|
||||
uint8 field_rest[4];
|
||||
uint8 field_4B3C;
|
||||
bool m_bGenericSfx;
|
||||
|
||||
cPedComments m_sPedComments;
|
||||
int32 m_nFireAudioEntity;
|
||||
|
@ -260,7 +262,101 @@ public:
|
|||
|
||||
// functions returning talk sfx,
|
||||
// order from GetPedCommentSfx
|
||||
// TODO: miami
|
||||
uint32 GetPlayerTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetCopTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetSwatTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetFBITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetArmyTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetMedicTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetFiremanTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetDefaultTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHMOCATalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMODKTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYPITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYRITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMORITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOBETalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYPITalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMOCATalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetCBTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetHNTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetSGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetCLTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetGDTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetBKTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetPGTalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
|
||||
uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
|
||||
uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
|
||||
|
||||
uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
|
||||
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
|
||||
// end of functions returning talk sfx
|
||||
|
||||
void GenerateIntegerRandomNumberTable(); // done
|
||||
|
@ -276,10 +372,10 @@ public:
|
|||
uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||
uint8 GetNum3DProvidersAvailable() const; // done
|
||||
int32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange); // done
|
||||
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
|
||||
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
||||
|
||||
bool HasAirBrakes(int32 model) const; // done
|
||||
|
||||
|
@ -405,7 +501,7 @@ public:
|
|||
bool SetupJumboRumbleSound(uint8 emittingVol);
|
||||
bool SetupJumboTaxiSound(uint8 vol);
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
||||
void SetupPedComments(cPedParams *params, uint32 sound);
|
||||
void SetupPedComments(cPedParams *params, uint32 sound); // done
|
||||
void SetupSuspectLastSeenReport();
|
||||
|
||||
void Terminate(); //done
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
|
||||
enum eSfxSample : uint32
|
||||
{
|
||||
enum eSfxSample : uint32 {
|
||||
SFX_CAR_HORN_JEEP = 0,
|
||||
SFX_CAR_HORN_BMW328,
|
||||
SFX_CAR_HORN_BUS,
|
||||
|
@ -13,13 +12,13 @@ enum eSfxSample : uint32
|
|||
SFX_CAR_HORN_PORSCHE,
|
||||
SFX_CAR_HORN_TRUCK,
|
||||
|
||||
SFX_CAR_HELI_MAI, //8
|
||||
SFX_CAR_HELI_MAI2, //9
|
||||
SFX_CAR_HELI_REA, //10
|
||||
SFX_CAR_HELI_STA, //11
|
||||
SFX_CAR_HELI_ROT, //12
|
||||
SFX_CAR_HELI_FAR, //13
|
||||
SFX_CAR_HELI_ROL, //14
|
||||
SFX_CAR_HELI_MAI, // 8
|
||||
SFX_CAR_HELI_MAI2, // 9
|
||||
SFX_CAR_HELI_REA, // 10
|
||||
SFX_CAR_HELI_STA, // 11
|
||||
SFX_CAR_HELI_ROT, // 12
|
||||
SFX_CAR_HELI_FAR, // 13
|
||||
SFX_CAR_HELI_ROL, // 14
|
||||
|
||||
SFX_OLD_CAR_DOOR_OPEN,
|
||||
SFX_OLD_CAR_DOOR_CLOSE,
|
||||
|
@ -29,80 +28,80 @@ enum eSfxSample : uint32
|
|||
SFX_TRUCK_DOOR_CLOSE,
|
||||
SFX_REVERSE_GEAR,
|
||||
SFX_REVERSE_GEAR_2,
|
||||
SFX_CAR_STARTER, //23
|
||||
SFX_ROAD_NOISE, //24
|
||||
SFX_SKID, //25
|
||||
SFX_GRAVEL_SKID, //26
|
||||
SFX_CAR_STARTER, // 23
|
||||
SFX_ROAD_NOISE, // 24
|
||||
SFX_SKID, // 25
|
||||
SFX_GRAVEL_SKID, // 26
|
||||
SFX_POLICE_SIREN_SLOW,
|
||||
SFX_SIREN_FAST, //28
|
||||
SFX_SIREN_FAST, // 28
|
||||
SFX_AMBULANCE_SIREN_SLOW,
|
||||
SFX_REVERSE_WARNING,
|
||||
SFX_ICE_CREAM_TUNE,
|
||||
SFX_AIR_BRAKES, //32
|
||||
SFX_TYRE_BUMP, //33
|
||||
SFX_TYRE_BURST_B, //34
|
||||
SFX_TYRE_BURST, //35
|
||||
SFX_TYRE_BURST_L, //36
|
||||
SFX_PALM_TREE_LO, //37
|
||||
SFX_BULLET_PASS_1, //38
|
||||
SFX_BULLET_PASS_2, //39
|
||||
SFX_SKATE_1, //40
|
||||
SFX_SKATE_2, //41
|
||||
SFX_AIR_BRAKES, // 32
|
||||
SFX_TYRE_BUMP, // 33
|
||||
SFX_TYRE_BURST_B, // 34
|
||||
SFX_TYRE_BURST, // 35
|
||||
SFX_TYRE_BURST_L, // 36
|
||||
SFX_PALM_TREE_LO, // 37
|
||||
SFX_BULLET_PASS_1, // 38
|
||||
SFX_BULLET_PASS_2, // 39
|
||||
SFX_SKATE_1, // 40
|
||||
SFX_SKATE_2, // 41
|
||||
SFX_FOOTSTEP_CONCRETE_1,
|
||||
SFX_FOOTSTEP_CONCRETE_2,
|
||||
SFX_FOOTSTEP_CONCRETE_3,
|
||||
SFX_FOOTSTEP_CONCRETE_4,
|
||||
SFX_FOOTSTEP_CONCRETE_5,
|
||||
SFX_EXPLOSION_1, //47
|
||||
SFX_EXPLOSION_2, //48
|
||||
SFX_EXPLOSION_3, //49
|
||||
SFX_COLT45_LEFT, //50
|
||||
SFX_COLT45_RIGHT, //51
|
||||
SFX_AK47_LEFT, //52
|
||||
SFX_AK47_RIGHT, //53
|
||||
SFX_UZI_LEFT, //54
|
||||
SFX_UZI_RIGHT, //55
|
||||
SFX_UZI_END_LEFT, //56
|
||||
SFX_SNIPER_LEFT, //57
|
||||
SFX_SNIPER_RIGHT, //58
|
||||
SFX_ROCKET_LEFT, //59
|
||||
SFX_ROCKET_RIGHT, //60
|
||||
SFX_ROCKET_FLY, //61
|
||||
SFX_FLAMETHROWER_LEFT, //62
|
||||
SFX_FLAMETHROWER_RIGHT, //63
|
||||
SFX_FLAMETHROWER_START_LEFT, //64
|
||||
SFX_FLAMETHROWER_START_RIGHT, //65
|
||||
SFX_SHOTGUN_LEFT, //66
|
||||
SFX_SHOTGUN_RIGH, //67
|
||||
SFX_M60_LEFT, //68
|
||||
SFX_M60_RIGHT, //69
|
||||
SFX_M60_TAIL_LEFT, //70
|
||||
SFX_TEC_LEFT, //71
|
||||
SFX_TEC_RIGHT, //72
|
||||
SFX_TEC_TAIL, //73
|
||||
SFX_RUGER_LEFT, //74
|
||||
SFX_RUGER_RIGHT, //75
|
||||
SFX_RUGER_TAIL, //76
|
||||
SFX_PISTOL_RELOAD, //77
|
||||
SFX_AK47_RELOAD, //78
|
||||
SFX_ROCKET_RELOAD, //79
|
||||
SFX_RIFLE_RELOAD, //80
|
||||
SFX_GOLF_CLUB_SWING, //81
|
||||
SFX_MINIGUN_FIRE_LEFT, //82
|
||||
SFX_MINIGUN_FIRE_RIGHT, //83
|
||||
SFX_MINIGUN_STOP, //84
|
||||
SFX_SPAS12_LEFT, //85
|
||||
SFX_SPAS12_RIGHT, //86
|
||||
SFX_SPAS12_TAIL_LEFT, //87
|
||||
SFX_PYTHON_LEFT, //88
|
||||
SFX_PYTHON_RIGHT, //89
|
||||
SFX_MP5_LEFT, //90
|
||||
SFX_MP5_RIGHT, //91
|
||||
SFX_COL_TARMAC_1, //92
|
||||
SFX_COL_TARMAC_2, //93
|
||||
SFX_COL_TARMAC_3, //94
|
||||
SFX_COL_TARMAC_4, //95
|
||||
SFX_COL_TARMAC_5, //96
|
||||
SFX_EXPLOSION_1, // 47
|
||||
SFX_EXPLOSION_2, // 48
|
||||
SFX_EXPLOSION_3, // 49
|
||||
SFX_COLT45_LEFT, // 50
|
||||
SFX_COLT45_RIGHT, // 51
|
||||
SFX_AK47_LEFT, // 52
|
||||
SFX_AK47_RIGHT, // 53
|
||||
SFX_UZI_LEFT, // 54
|
||||
SFX_UZI_RIGHT, // 55
|
||||
SFX_UZI_END_LEFT, // 56
|
||||
SFX_SNIPER_LEFT, // 57
|
||||
SFX_SNIPER_RIGHT, // 58
|
||||
SFX_ROCKET_LEFT, // 59
|
||||
SFX_ROCKET_RIGHT, // 60
|
||||
SFX_ROCKET_FLY, // 61
|
||||
SFX_FLAMETHROWER_LEFT, // 62
|
||||
SFX_FLAMETHROWER_RIGHT, // 63
|
||||
SFX_FLAMETHROWER_START_LEFT, // 64
|
||||
SFX_FLAMETHROWER_START_RIGHT, // 65
|
||||
SFX_SHOTGUN_LEFT, // 66
|
||||
SFX_SHOTGUN_RIGH, // 67
|
||||
SFX_M60_LEFT, // 68
|
||||
SFX_M60_RIGHT, // 69
|
||||
SFX_M60_TAIL_LEFT, // 70
|
||||
SFX_TEC_LEFT, // 71
|
||||
SFX_TEC_RIGHT, // 72
|
||||
SFX_TEC_TAIL, // 73
|
||||
SFX_RUGER_LEFT, // 74
|
||||
SFX_RUGER_RIGHT, // 75
|
||||
SFX_RUGER_TAIL, // 76
|
||||
SFX_PISTOL_RELOAD, // 77
|
||||
SFX_AK47_RELOAD, // 78
|
||||
SFX_ROCKET_RELOAD, // 79
|
||||
SFX_RIFLE_RELOAD, // 80
|
||||
SFX_GOLF_CLUB_SWING, // 81
|
||||
SFX_MINIGUN_FIRE_LEFT, // 82
|
||||
SFX_MINIGUN_FIRE_RIGHT, // 83
|
||||
SFX_MINIGUN_STOP, // 84
|
||||
SFX_SPAS12_LEFT, // 85
|
||||
SFX_SPAS12_RIGHT, // 86
|
||||
SFX_SPAS12_TAIL_LEFT, // 87
|
||||
SFX_PYTHON_LEFT, // 88
|
||||
SFX_PYTHON_RIGHT, // 89
|
||||
SFX_MP5_LEFT, // 90
|
||||
SFX_MP5_RIGHT, // 91
|
||||
SFX_COL_TARMAC_1, // 92
|
||||
SFX_COL_TARMAC_2, // 93
|
||||
SFX_COL_TARMAC_3, // 94
|
||||
SFX_COL_TARMAC_4, // 95
|
||||
SFX_COL_TARMAC_5, // 96
|
||||
SFX_COL_GRASS_1,
|
||||
SFX_COL_GRAVEL_1,
|
||||
SFX_COL_MUD_1,
|
||||
|
@ -121,8 +120,8 @@ enum eSfxSample : uint32
|
|||
SFX_COL_METAL_CHAIN_FENCE_2,
|
||||
SFX_COL_METAL_CHAIN_FENCE_3,
|
||||
SFX_COL_METAL_CHAIN_FENCE_4,
|
||||
SFX_COL_PED_1, //115
|
||||
SFX_COL_PED_2, //116
|
||||
SFX_COL_PED_1, // 115
|
||||
SFX_COL_PED_2, // 116
|
||||
SFX_COL_SAND_1,
|
||||
SFX_COL_WOOD_CRATES_1,
|
||||
SFX_COL_WOOD_CRATES_2,
|
||||
|
@ -133,59 +132,59 @@ enum eSfxSample : uint32
|
|||
SFX_COL_WOOD_BENCH_3,
|
||||
SFX_COL_WOOD_BENCH_4,
|
||||
SFX_COL_WOOD_SOLID_1,
|
||||
SFX_COL_VEG_1, //127
|
||||
SFX_COL_VEG_2, //128
|
||||
SFX_COL_VEG_3, //129
|
||||
SFX_COL_VEG_4, //130
|
||||
SFX_COL_VEG_5, //131
|
||||
SFX_COL_VEG_1, // 127
|
||||
SFX_COL_VEG_2, // 128
|
||||
SFX_COL_VEG_3, // 129
|
||||
SFX_COL_VEG_4, // 130
|
||||
SFX_COL_VEG_5, // 131
|
||||
SFX_COL_CONTAINER_1,
|
||||
SFX_COL_NEWS_VENDOR_1,
|
||||
SFX_COL_NEWS_VENDOR_2,
|
||||
SFX_COL_NEWS_VENDOR_3,
|
||||
SFX_COL_CAR_1, //136
|
||||
SFX_COL_CAR_2, //137
|
||||
SFX_COL_CAR_3, //138
|
||||
SFX_COL_CAR_4, //139
|
||||
SFX_COL_CAR_5, //140
|
||||
SFX_COL_CAR_1, // 136
|
||||
SFX_COL_CAR_2, // 137
|
||||
SFX_COL_CAR_3, // 138
|
||||
SFX_COL_CAR_4, // 139
|
||||
SFX_COL_CAR_5, // 140
|
||||
SFX_COL_CARDBOARD_1,
|
||||
SFX_COL_CARDBOARD_2,
|
||||
SFX_COL_GATE, //143
|
||||
SFX_SCRAPE_CAR_1, //144
|
||||
SFX_COL_GATE, // 143
|
||||
SFX_SCRAPE_CAR_1, // 144
|
||||
SFX_CRATE_SMASH,
|
||||
SFX_GLASS_CRACK, //146
|
||||
SFX_GLASS_SMASH, //147
|
||||
SFX_GLASS_CRACK, // 146
|
||||
SFX_GLASS_SMASH, // 147
|
||||
SFX_GLASS_SHARD_1,
|
||||
SFX_GLASS_SHARD_2,
|
||||
SFX_GLASS_SHARD_3,
|
||||
SFX_GLASS_SHARD_4,
|
||||
SFX_PED_ON_FIRE, //152
|
||||
SFX_CAR_ON_FIRE, //153
|
||||
SFX_RAIN, //154
|
||||
SFX_HURRICANE_MA, //155
|
||||
SFX_PED_ON_FIRE, // 152
|
||||
SFX_CAR_ON_FIRE, // 153
|
||||
SFX_RAIN, // 154
|
||||
SFX_HURRICANE_MA, // 155
|
||||
SFX_BULLET_SHELL_HIT_GROUND_1,
|
||||
SFX_BULLET_SHELL_HIT_GROUND_2,
|
||||
SFX_BULLET_PED, //158
|
||||
SFX_BULLET_CAR_1, //159
|
||||
SFX_BULLET_CAR_2, //160
|
||||
SFX_BULLET_CAR_3, //161
|
||||
SFX_BULLET_WALL_1, //162
|
||||
SFX_BULLET_WALL_2, //163
|
||||
SFX_BULLET_WALL_3, //164
|
||||
SFX_BAT_HIT_LEFT, //165
|
||||
SFX_BAT_HIT_RIGH, //166
|
||||
SFX_FIGHT_1, //167
|
||||
SFX_FIGHT_2, //168
|
||||
SFX_FIGHT_4, //169
|
||||
SFX_FIGHT_5, //170
|
||||
SFX_KNIFE_SWING, //171
|
||||
SFX_KNIFE_SLASH, //172
|
||||
SFX_KNIFE_STAB, //173
|
||||
SFX_HAMMER_HIT_1, //174
|
||||
SFX_HAMMER_HIT_2, //175
|
||||
SFX_GARAGE_DOOR_LOOP, //176
|
||||
SFX_COUNTDOWN, //177
|
||||
SFX_ARM_BOMB, //178
|
||||
SFX_POLICE_RADIO_CRACKLE, //179
|
||||
SFX_BULLET_PED, // 158
|
||||
SFX_BULLET_CAR_1, // 159
|
||||
SFX_BULLET_CAR_2, // 160
|
||||
SFX_BULLET_CAR_3, // 161
|
||||
SFX_BULLET_WALL_1, // 162
|
||||
SFX_BULLET_WALL_2, // 163
|
||||
SFX_BULLET_WALL_3, // 164
|
||||
SFX_BAT_HIT_LEFT, // 165
|
||||
SFX_BAT_HIT_RIGH, // 166
|
||||
SFX_FIGHT_1, // 167
|
||||
SFX_FIGHT_2, // 168
|
||||
SFX_FIGHT_4, // 169
|
||||
SFX_FIGHT_5, // 170
|
||||
SFX_KNIFE_SWING, // 171
|
||||
SFX_KNIFE_SLASH, // 172
|
||||
SFX_KNIFE_STAB, // 173
|
||||
SFX_HAMMER_HIT_1, // 174
|
||||
SFX_HAMMER_HIT_2, // 175
|
||||
SFX_GARAGE_DOOR_LOOP, // 176
|
||||
SFX_COUNTDOWN, // 177
|
||||
SFX_ARM_BOMB, // 178
|
||||
SFX_POLICE_RADIO_CRACKLE, // 179
|
||||
|
||||
SFX_WEVE_GOT,
|
||||
SFX_THERES,
|
||||
|
@ -275,89 +274,89 @@ enum eSfxSample : uint32
|
|||
SFX_POLICE_RADIO_TAXI,
|
||||
SFX_POLICE_RADIO_VAN,
|
||||
|
||||
SFX_HELI_1, //198
|
||||
SFX_PHONE_RING, //199
|
||||
SFX_CAR_REV_1, //PONT
|
||||
SFX_CAR_REV_2, //PORSHE
|
||||
SFX_CAR_REV_3, //SPIDER
|
||||
SFX_CAR_REV_4, //MERC
|
||||
SFX_CAR_REV_5, //TRUC
|
||||
SFX_CAR_REV_6, //HOTROD
|
||||
SFX_CAR_REV_7, //COBRA
|
||||
SFX_CAR_REV_8, //PONT2
|
||||
SFX_CAR_REV_9, // CADI
|
||||
SFX_CAR_REV_10, //PATHFINDER
|
||||
SFX_CAR_REV_11, //PACARD
|
||||
SFX_CAR_REV_12, //GOLFCART
|
||||
SFX_CAR_REV_13, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_14, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_15, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_16, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_17, //VTWI
|
||||
SFX_MOPED_REV, // just moped
|
||||
SFX_CAR_REV_19, //HOND(A)
|
||||
SFX_CAR_REV_20, //SPOR(TCAR)
|
||||
SFX_CAR_IDLE_1, //PONT
|
||||
SFX_CAR_IDLE_2, //PORSHE
|
||||
SFX_CAR_IDLE_3, //SPIDER
|
||||
SFX_CAR_IDLE_4, //MERC
|
||||
SFX_CAR_IDLE_5, //TRUC
|
||||
SFX_CAR_IDLE_6, //HOTROD
|
||||
SFX_CAR_IDLE_7, //COBRA
|
||||
SFX_CAR_IDLE_8, //PONT2
|
||||
SFX_CAR_IDLE_9, //CADI
|
||||
SFX_CAR_IDLE_10, //PATHFINDER
|
||||
SFX_CAR_IDLE_11, //PACARD
|
||||
SFX_CAR_IDLE_12, //GOLFCART
|
||||
SFX_CAR_IDLE_13, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_14, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_15, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_16, //SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_17, //VTWI
|
||||
SFX_MOPED_IDLE, //237
|
||||
SFX_CAR_IDLE_19, //HOND(A)
|
||||
SFX_CAR_IDLE_20, //SPOR(TCAR)
|
||||
SFX_HELI_1, // 198
|
||||
SFX_PHONE_RING, // 199
|
||||
SFX_CAR_REV_1, // PONT
|
||||
SFX_CAR_REV_2, // PORSHE
|
||||
SFX_CAR_REV_3, // SPIDER
|
||||
SFX_CAR_REV_4, // MERC
|
||||
SFX_CAR_REV_5, // TRUC
|
||||
SFX_CAR_REV_6, // HOTROD
|
||||
SFX_CAR_REV_7, // COBRA
|
||||
SFX_CAR_REV_8, // PONT2
|
||||
SFX_CAR_REV_9, // CADI
|
||||
SFX_CAR_REV_10, // PATHFINDER
|
||||
SFX_CAR_REV_11, // PACARD
|
||||
SFX_CAR_REV_12, // GOLFCART
|
||||
SFX_CAR_REV_13, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_14, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_15, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_16, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_REV_17, // VTWI
|
||||
SFX_MOPED_REV, // just moped
|
||||
SFX_CAR_REV_19, // HOND(A)
|
||||
SFX_CAR_REV_20, // SPOR(TCAR)
|
||||
SFX_CAR_IDLE_1, // PONT
|
||||
SFX_CAR_IDLE_2, // PORSHE
|
||||
SFX_CAR_IDLE_3, // SPIDER
|
||||
SFX_CAR_IDLE_4, // MERC
|
||||
SFX_CAR_IDLE_5, // TRUC
|
||||
SFX_CAR_IDLE_6, // HOTROD
|
||||
SFX_CAR_IDLE_7, // COBRA
|
||||
SFX_CAR_IDLE_8, // PONT2
|
||||
SFX_CAR_IDLE_9, // CADI
|
||||
SFX_CAR_IDLE_10, // PATHFINDER
|
||||
SFX_CAR_IDLE_11, // PACARD
|
||||
SFX_CAR_IDLE_12, // GOLFCART
|
||||
SFX_CAR_IDLE_13, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_14, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_15, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_16, // SFX_CAR_IDLE_GOL
|
||||
SFX_CAR_IDLE_17, // VTWI
|
||||
SFX_MOPED_IDLE, // 237
|
||||
SFX_CAR_IDLE_19, // HOND(A)
|
||||
SFX_CAR_IDLE_20, // SPOR(TCAR)
|
||||
SFX_JUMBO_DIST_FLY,
|
||||
SFX_JUMBO_TAXI, //241
|
||||
SFX_JUMBO_WHINE, //242
|
||||
SFX_JUMBO_ENGINE, //243
|
||||
SFX_JUMBO_RUMBLE, //244
|
||||
SFX_JUMBO_TAXI, // 241
|
||||
SFX_JUMBO_WHINE, // 242
|
||||
SFX_JUMBO_ENGINE, // 243
|
||||
SFX_JUMBO_RUMBLE, // 244
|
||||
SFX_JUMBO_LAND_WHEELS,
|
||||
SFX_BOAT_CRUISER_LOOP, //246
|
||||
SFX_BOAT_V12_LOOP, //247
|
||||
SFX_BOAT_CRUISER_LOOP, // 246
|
||||
SFX_BOAT_V12_LOOP, // 247
|
||||
SFX_BOAT_WATER_LOOP,
|
||||
SFX_BOAT_SPLASH_1,
|
||||
SFX_BOAT_SPLASH_2,
|
||||
SFX_FISHING_BOAT_IDLE,
|
||||
SFX_CAR_RAIN_1, //252
|
||||
SFX_CAR_RAIN_2, //253
|
||||
SFX_CAR_RAIN_3, //254
|
||||
SFX_CAR_RAIN_4, //255
|
||||
SFX_SPLASH_1, //256
|
||||
SFX_PED_CRUNCH_1, //257
|
||||
SFX_PED_CRUNCH_2, //258
|
||||
SFX_CAR_RAIN_1, // 252
|
||||
SFX_CAR_RAIN_2, // 253
|
||||
SFX_CAR_RAIN_3, // 254
|
||||
SFX_CAR_RAIN_4, // 255
|
||||
SFX_SPLASH_1, // 256
|
||||
SFX_PED_CRUNCH_1, // 257
|
||||
SFX_PED_CRUNCH_2, // 258
|
||||
SFX_WOODEN_BOX_SMASH,
|
||||
SFX_CARDBOARD_BOX_SMASH,
|
||||
SFX_ERROR_FIRE_ROCKET_LAUNCHER,
|
||||
SFX_ERROR_FIRE_RIFLE,
|
||||
SFX_TANK_TURRET, //263
|
||||
SFX_TANK_TURRET, // 263
|
||||
SFX_BODY_LAND_AND_FALL,
|
||||
SFX_BODY_LAND, //265
|
||||
SFX_BOMB_BEEP, //266
|
||||
SFX_TIMER_BEEP, //267
|
||||
SFX_BODY_LAND, // 265
|
||||
SFX_BOMB_BEEP, // 266
|
||||
SFX_TIMER_BEEP, // 267
|
||||
SFX_SUSPENSION_FAST_MOVE,
|
||||
SFX_SUSPENSION_SLOW_MOVE_LOOP,
|
||||
SFX_SHAG_SUSPENSION,
|
||||
SFX_HIT_BALL, //271
|
||||
SFX_ARCADE, //272
|
||||
SFX_CESNA_IDLE, //273
|
||||
SFX_CESNA_REV, //274
|
||||
SFX_RADIO_CLICK, //275
|
||||
SFX_RADIO_DIAL_1, //276
|
||||
SFX_RADIO_DIAL_2, //277
|
||||
SFX_RADIO_DIAL_3, //278
|
||||
SFX_HIT_BALL, // 271
|
||||
SFX_ARCADE, // 272
|
||||
SFX_CESNA_IDLE, // 273
|
||||
SFX_CESNA_REV, // 274
|
||||
SFX_RADIO_CLICK, // 275
|
||||
SFX_RADIO_DIAL_1, // 276
|
||||
SFX_RADIO_DIAL_2, // 277
|
||||
SFX_RADIO_DIAL_3, // 278
|
||||
|
||||
//pc only
|
||||
// pc only
|
||||
SFX_RADIO_DIAL_4,
|
||||
SFX_RADIO_DIAL_5,
|
||||
SFX_RADIO_DIAL_6,
|
||||
|
@ -368,31 +367,31 @@ enum eSfxSample : uint32
|
|||
SFX_RADIO_DIAL_11,
|
||||
SFX_RADIO_DIAL_12,
|
||||
|
||||
SFX_INFO_LEFT, //279
|
||||
SFX_INFO_RIGHT, //280
|
||||
SFX_INFO_CENTRE, //281
|
||||
SFX_MONEY_LEFT, //282
|
||||
SFX_MONEY_RIGHT, //283
|
||||
SFX_WEAPON_LEFT, //284
|
||||
SFX_WEAPON_RIGHT, //285
|
||||
SFX_WEAPON_CENTRE, //286
|
||||
SFX_PART_MISSION_COMPLETE_LEFT, //287
|
||||
SFX_PART_MISSION_COMPLETE_RIGHT, //288
|
||||
SFX_PART_MISSION_COMPLETE_CENTRE, //289
|
||||
SFX_GO_LEFT, //290
|
||||
SFX_GO_RIGHT, //291
|
||||
SFX_GO_CENTRE, //292
|
||||
SFX_TIMER, //293
|
||||
SFX_EMPTY, //294
|
||||
SFX_INFO_LEFT, // 279
|
||||
SFX_INFO_RIGHT, // 280
|
||||
SFX_INFO_CENTRE, // 281
|
||||
SFX_MONEY_LEFT, // 282
|
||||
SFX_MONEY_RIGHT, // 283
|
||||
SFX_WEAPON_LEFT, // 284
|
||||
SFX_WEAPON_RIGHT, // 285
|
||||
SFX_WEAPON_CENTRE, // 286
|
||||
SFX_PART_MISSION_COMPLETE_LEFT, // 287
|
||||
SFX_PART_MISSION_COMPLETE_RIGHT, // 288
|
||||
SFX_PART_MISSION_COMPLETE_CENTRE, // 289
|
||||
SFX_GO_LEFT, // 290
|
||||
SFX_GO_RIGHT, // 291
|
||||
SFX_GO_CENTRE, // 292
|
||||
SFX_TIMER, // 293
|
||||
SFX_EMPTY, // 294
|
||||
|
||||
SFX_FE_HIGHLIGHT_LEFT, //
|
||||
SFX_FE_HIGHLIGHT_LEFT, //
|
||||
SFX_FE_HIGHLIGHT_RIGHT, //
|
||||
SFX_FE_SELECT_LEFT, //
|
||||
SFX_FE_SELECT_RIGHT, //
|
||||
SFX_FE_BACK_LEFT, //
|
||||
SFX_FE_BACK_RIGHT, //
|
||||
SFX_FE_ERROR_LEFT, //
|
||||
SFX_FE_ERROR_RIGHT, //
|
||||
SFX_FE_SELECT_LEFT, //
|
||||
SFX_FE_SELECT_RIGHT, //
|
||||
SFX_FE_BACK_LEFT, //
|
||||
SFX_FE_BACK_RIGHT, //
|
||||
SFX_FE_ERROR_LEFT, //
|
||||
SFX_FE_ERROR_RIGHT, //
|
||||
SFX_FE_NOISE_BURST_1,
|
||||
SFX_FE_NOISE_BURST_2,
|
||||
SFX_FE_NOISE_BURST_3,
|
||||
|
@ -446,23 +445,23 @@ enum eSfxSample : uint32
|
|||
SFX_CAR_FINGER_OFF_ACCEL_12,
|
||||
|
||||
// some CHAINSAW STUFF
|
||||
//SFX_CAR_CHAINSAW, //10973
|
||||
//SFX_CAR_CHAINSAW, //10974
|
||||
//SFX_CAR_CHAINSAW, //10975
|
||||
// SFX_CAR_CHAINSAW, //10973
|
||||
// SFX_CAR_CHAINSAW, //10974
|
||||
// SFX_CAR_CHAINSAW, //10975
|
||||
SFX_CAR_ACCEL_13,
|
||||
SFX_CAR_AFTER_ACCEL_13,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_13,
|
||||
|
||||
SFX_RC_IDLE, //10976
|
||||
SFX_RC_REV, //10977
|
||||
SFX_RC_EMPTY, //10978
|
||||
SFX_RC_IDLE, // 10976
|
||||
SFX_RC_REV, // 10977
|
||||
SFX_RC_EMPTY, // 10978
|
||||
|
||||
SFX_CAR_RC_HELI, //10979
|
||||
SFX_CAR_AFTER_ACCEL_15, // empty
|
||||
SFX_CAR_RC_HELI, // 10979
|
||||
SFX_CAR_AFTER_ACCEL_15, // empty
|
||||
SFX_CAR_FINGER_OFF_ACCEL_15, // empty
|
||||
|
||||
SFX_CAR_ACCEL_16, // empty
|
||||
SFX_CAR_AFTER_ACCEL_16, // empty
|
||||
SFX_CAR_ACCEL_16, // empty
|
||||
SFX_CAR_AFTER_ACCEL_16, // empty
|
||||
SFX_CAR_FINGER_OFF_ACCEL_16, // empty
|
||||
|
||||
// bike stuff apparently
|
||||
|
@ -505,12 +504,12 @@ enum eSfxSample : uint32
|
|||
SFX_HELI_UNUSED_3,
|
||||
SFX_HELI_UNUSED_4,
|
||||
|
||||
SFX_SEAPLANE_PRO1, //11018
|
||||
SFX_SEAPLANE_PRO2, //11019
|
||||
SFX_SEAPLANE_PRO3, //11020
|
||||
SFX_SEAPLANE_PRO4, //11021
|
||||
SFX_SEAPLANE_PRO1, // 11018
|
||||
SFX_SEAPLANE_PRO2, // 11019
|
||||
SFX_SEAPLANE_PRO3, // 11020
|
||||
SFX_SEAPLANE_PRO4, // 11021
|
||||
// low fuel
|
||||
SFX_SEAPLANE_LOW, //11022
|
||||
SFX_SEAPLANE_LOW, // 11022
|
||||
|
||||
// something padded for more plane?
|
||||
SFX_PLANE_UNUSED_1,
|
||||
|
@ -519,32 +518,32 @@ enum eSfxSample : uint32
|
|||
SFX_PLANE_UNUSED_4,
|
||||
|
||||
// script objects
|
||||
SFX_BUILDINGS_BANK_ALARM, //11027
|
||||
SFX_BUILDING_SNORE, //11028
|
||||
SFX_BUILDING_BAR_1, //11029
|
||||
SFX_BUILDING_BAR_2, //11030
|
||||
SFX_BUILDING_BAR_3, //11031
|
||||
SFX_BUILDING_BAR_4, //11032
|
||||
SFX_BUILDING_MAL1, //11033
|
||||
SFX_BUILDING_MAL2, //11034
|
||||
SFX_BUILDING_MAL3, //11035
|
||||
SFX_BUILDING_STR1, //11036
|
||||
SFX_BUILDING_STR2, //11037
|
||||
SFX_BUILDING_STR3, //11038
|
||||
SFX_BUILDING_CHURCH, //11039
|
||||
SFX_BUILDING_FAN_1, //11040
|
||||
SFX_BUILDING_FAN_2, //11041
|
||||
SFX_BUILDING_FAN_3, //11042
|
||||
SFX_BUILDING_FAN_4, //11043
|
||||
SFX_BUILDING_INSECTS_1, //11044
|
||||
SFX_BUILDING_INSECTS_2, //11045
|
||||
SFX_BUILDING_INSECTS_3, //11046
|
||||
SFX_BUILDING_INSECTS_4, //11047
|
||||
SFX_BUILDING_INSECTS_5, //11048
|
||||
SFX_CLUB_1, //11049
|
||||
SFX_CLUB_2, //11050
|
||||
SFX_CLUB_3, //11051
|
||||
SFX_CLUB_4, //11052
|
||||
SFX_BUILDINGS_BANK_ALARM, // 11027
|
||||
SFX_BUILDING_SNORE, // 11028
|
||||
SFX_BUILDING_BAR_1, // 11029
|
||||
SFX_BUILDING_BAR_2, // 11030
|
||||
SFX_BUILDING_BAR_3, // 11031
|
||||
SFX_BUILDING_BAR_4, // 11032
|
||||
SFX_BUILDING_MAL1, // 11033
|
||||
SFX_BUILDING_MAL2, // 11034
|
||||
SFX_BUILDING_MAL3, // 11035
|
||||
SFX_BUILDING_STR1, // 11036
|
||||
SFX_BUILDING_STR2, // 11037
|
||||
SFX_BUILDING_STR3, // 11038
|
||||
SFX_BUILDING_CHURCH, // 11039
|
||||
SFX_BUILDING_FAN_1, // 11040
|
||||
SFX_BUILDING_FAN_2, // 11041
|
||||
SFX_BUILDING_FAN_3, // 11042
|
||||
SFX_BUILDING_FAN_4, // 11043
|
||||
SFX_BUILDING_INSECTS_1, // 11044
|
||||
SFX_BUILDING_INSECTS_2, // 11045
|
||||
SFX_BUILDING_INSECTS_3, // 11046
|
||||
SFX_BUILDING_INSECTS_4, // 11047
|
||||
SFX_BUILDING_INSECTS_5, // 11048
|
||||
SFX_CLUB_1, // 11049
|
||||
SFX_CLUB_2, // 11050
|
||||
SFX_CLUB_3, // 11051
|
||||
SFX_CLUB_4, // 11052
|
||||
|
||||
SFX_FOOTSTEP_GRASS_1,
|
||||
SFX_FOOTSTEP_GRASS_2,
|
||||
|
@ -576,6 +575,233 @@ enum eSfxSample : uint32
|
|||
SFX_FOOTSTEP_SAND_4,
|
||||
|
||||
// TODO: miami ped comments... THERE'S OVER 9000
|
||||
SFX_POLICE_BOAT_1 = 714,
|
||||
SFX_POLICE_BOAT_2,
|
||||
SFX_POLICE_BOAT_3,
|
||||
SFX_POLICE_BOAT_4,
|
||||
SFX_POLICE_BOAT_5,
|
||||
SFX_POLICE_BOAT_6,
|
||||
SFX_POLICE_BOAT_7,
|
||||
SFX_POLICE_BOAT_8,
|
||||
SFX_POLICE_BOAT_9,
|
||||
SFX_POLICE_BOAT_10,
|
||||
SFX_POLICE_BOAT_11,
|
||||
SFX_POLICE_BOAT_12,
|
||||
SFX_POLICE_BOAT_13,
|
||||
SFX_POLICE_BOAT_14,
|
||||
SFX_POLICE_BOAT_15,
|
||||
SFX_POLICE_BOAT_16,
|
||||
SFX_POLICE_BOAT_17,
|
||||
SFX_POLICE_BOAT_18,
|
||||
SFX_POLICE_BOAT_19,
|
||||
SFX_POLICE_BOAT_20,
|
||||
SFX_POLICE_BOAT_21,
|
||||
SFX_POLICE_BOAT_22,
|
||||
SFX_POLICE_BOAT_23,
|
||||
|
||||
SFX_POLICE_HELI_1,
|
||||
SFX_POLICE_HELI_2,
|
||||
SFX_POLICE_HELI_3,
|
||||
SFX_POLICE_HELI_4,
|
||||
SFX_POLICE_HELI_5,
|
||||
SFX_POLICE_HELI_6,
|
||||
SFX_POLICE_HELI_7,
|
||||
SFX_POLICE_HELI_8,
|
||||
SFX_POLICE_HELI_9,
|
||||
SFX_POLICE_HELI_10,
|
||||
SFX_POLICE_HELI_11,
|
||||
SFX_POLICE_HELI_12,
|
||||
SFX_POLICE_HELI_13,
|
||||
SFX_POLICE_HELI_14,
|
||||
SFX_POLICE_HELI_15,
|
||||
SFX_POLICE_HELI_16,
|
||||
SFX_POLICE_HELI_17,
|
||||
SFX_POLICE_HELI_18,
|
||||
SFX_POLICE_HELI_19,
|
||||
SFX_POLICE_HELI_20,
|
||||
|
||||
SFX_GENERIC_FEMALE_GRUNT_1 = 2953,
|
||||
SFX_GENERIC_FEMALE_GRUNT_2 = 2954,
|
||||
SFX_GENERIC_FEMALE_GRUNT_3 = 2955,
|
||||
SFX_GENERIC_FEMALE_GRUNT_4 = 2956,
|
||||
SFX_GENERIC_FEMALE_GRUNT_5 = 2957,
|
||||
SFX_GENERIC_FEMALE_GRUNT_6 = 2958,
|
||||
SFX_GENERIC_FEMALE_GRUNT_7 = 2959,
|
||||
SFX_GENERIC_FEMALE_GRUNT_8 = 2960,
|
||||
SFX_GENERIC_FEMALE_GRUNT_9 = 2961,
|
||||
SFX_GENERIC_FEMALE_GRUNT_10 = 2962,
|
||||
SFX_GENERIC_FEMALE_GRUNT_11 = 2963,
|
||||
SFX_GENERIC_FEMALE_GRUNT_12 = 2964,
|
||||
SFX_GENERIC_FEMALE_GRUNT_13 = 2965,
|
||||
SFX_GENERIC_FEMALE_GRUNT_14 = 2966,
|
||||
SFX_GENERIC_FEMALE_GRUNT_15 = 2967,
|
||||
SFX_GENERIC_FEMALE_GRUNT_16 = 2968,
|
||||
SFX_GENERIC_FEMALE_GRUNT_17 = 2969,
|
||||
SFX_GENERIC_FEMALE_GRUNT_18 = 2970,
|
||||
SFX_GENERIC_FEMALE_GRUNT_19 = 2971,
|
||||
SFX_GENERIC_FEMALE_GRUNT_20 = 2972,
|
||||
SFX_GENERIC_FEMALE_GRUNT_21 = 2973,
|
||||
SFX_GENERIC_FEMALE_GRUNT_22 = 2974,
|
||||
SFX_GENERIC_FEMALE_GRUNT_23 = 2975,
|
||||
SFX_GENERIC_FEMALE_GRUNT_24 = 2976,
|
||||
SFX_GENERIC_FEMALE_GRUNT_25 = 2977,
|
||||
SFX_GENERIC_FEMALE_GRUNT_26 = 2978,
|
||||
SFX_GENERIC_FEMALE_GRUNT_27 = 2979,
|
||||
SFX_GENERIC_FEMALE_GRUNT_28 = 2980,
|
||||
SFX_GENERIC_FEMALE_GRUNT_29 = 2981,
|
||||
SFX_GENERIC_FEMALE_GRUNT_30 = 2982,
|
||||
SFX_GENERIC_FEMALE_GRUNT_31 = 2983,
|
||||
SFX_GENERIC_FEMALE_GRUNT_32 = 2984,
|
||||
SFX_GENERIC_FEMALE_GRUNT_33 = 2985,
|
||||
SFX_GENERIC_MALE_FIRE_1 = 3013,
|
||||
SFX_GENERIC_MALE_FIRE_2 = 3014,
|
||||
SFX_GENERIC_MALE_FIRE_3 = 3015,
|
||||
SFX_GENERIC_MALE_FIRE_4 = 3016,
|
||||
SFX_GENERIC_MALE_FIRE_5 = 3017,
|
||||
SFX_GENERIC_MALE_FIRE_6 = 3018,
|
||||
SFX_GENERIC_MALE_FIRE_7 = 3019,
|
||||
SFX_GENERIC_MALE_FIRE_8 = 3020,
|
||||
SFX_GENERIC_MALE_FIRE_9 = 3021,
|
||||
SFX_GENERIC_MALE_FIRE_10 = 3022,
|
||||
SFX_GENERIC_MALE_FIRE_11 = 3023,
|
||||
SFX_GENERIC_MALE_FIRE_12 = 3024,
|
||||
SFX_GENERIC_MALE_FIRE_13 = 3025,
|
||||
SFX_GENERIC_MALE_FIRE_14 = 3026,
|
||||
SFX_GENERIC_MALE_FIRE_15 = 3027,
|
||||
SFX_GENERIC_MALE_FIRE_16 = 3028,
|
||||
SFX_GENERIC_MALE_FIRE_17 = 3029,
|
||||
SFX_GENERIC_MALE_FIRE_18 = 3030,
|
||||
SFX_GENERIC_MALE_FIRE_19 = 3031,
|
||||
SFX_GENERIC_MALE_FIRE_20 = 3032,
|
||||
SFX_GENERIC_MALE_FIRE_21 = 3033,
|
||||
SFX_GENERIC_MALE_FIRE_22 = 3034,
|
||||
SFX_GENERIC_MALE_FIRE_23 = 3035,
|
||||
SFX_GENERIC_MALE_FIRE_24 = 3036,
|
||||
SFX_GENERIC_MALE_FIRE_25 = 3037,
|
||||
SFX_GENERIC_MALE_FIRE_26 = 3038,
|
||||
SFX_GENERIC_MALE_FIRE_27 = 3039,
|
||||
SFX_GENERIC_MALE_FIRE_28 = 3040,
|
||||
SFX_GENERIC_MALE_FIRE_29 = 3041,
|
||||
SFX_GENERIC_MALE_FIRE_30 = 3042,
|
||||
SFX_GENERIC_MALE_FIRE_31 = 3043,
|
||||
SFX_GENERIC_MALE_FIRE_32 = 3044,
|
||||
SFX_GENERIC_MALE_DEATH_1 = 3045,
|
||||
SFX_GENERIC_MALE_DEATH_2 = 3046,
|
||||
SFX_GENERIC_MALE_DEATH_3 = 3047,
|
||||
SFX_GENERIC_MALE_DEATH_4 = 3048,
|
||||
SFX_GENERIC_MALE_DEATH_5 = 3049,
|
||||
SFX_GENERIC_MALE_DEATH_6 = 3050,
|
||||
SFX_GENERIC_MALE_DEATH_7 = 3051,
|
||||
SFX_GENERIC_MALE_DEATH_8 = 3052,
|
||||
SFX_GENERIC_MALE_DEATH_9 = 3053,
|
||||
SFX_GENERIC_MALE_DEATH_10 = 3054,
|
||||
SFX_GENERIC_MALE_DEATH_11 = 3055,
|
||||
SFX_GENERIC_MALE_DEATH_12 = 3056,
|
||||
SFX_GENERIC_MALE_DEATH_13 = 3057,
|
||||
SFX_GENERIC_MALE_DEATH_14 = 3058,
|
||||
SFX_GENERIC_MALE_DEATH_15 = 3059,
|
||||
SFX_GENERIC_MALE_DEATH_16 = 3060,
|
||||
SFX_GENERIC_MALE_DEATH_17 = 3061,
|
||||
SFX_GENERIC_MALE_DEATH_18 = 3062,
|
||||
SFX_GENERIC_MALE_DEATH_19 = 3063,
|
||||
SFX_GENERIC_MALE_DEATH_20 = 3064,
|
||||
SFX_GENERIC_MALE_DEATH_21 = 3065,
|
||||
SFX_GENERIC_MALE_DEATH_22 = 3066,
|
||||
SFX_GENERIC_MALE_DEATH_23 = 3067,
|
||||
SFX_GENERIC_MALE_DEATH_24 = 3068,
|
||||
SFX_GENERIC_MALE_DEATH_25 = 3069,
|
||||
SFX_GENERIC_MALE_DEATH_26 = 3070,
|
||||
SFX_GENERIC_MALE_DEATH_27 = 3071,
|
||||
SFX_GENERIC_MALE_DEATH_28 = 3072,
|
||||
SFX_GENERIC_MALE_DEATH_29 = 3073,
|
||||
SFX_GENERIC_MALE_DEATH_30 = 3074,
|
||||
SFX_GENERIC_MALE_DEATH_31 = 3075,
|
||||
SFX_GENERIC_MALE_DEATH_32 = 3076,
|
||||
SFX_GENERIC_MALE_DEATH_33 = 3077,
|
||||
SFX_GENERIC_MALE_DEATH_34 = 3078,
|
||||
SFX_GENERIC_MALE_DEATH_35 = 3079,
|
||||
SFX_GENERIC_MALE_DEATH_36 = 3080,
|
||||
SFX_GENERIC_MALE_DEATH_37 = 3081,
|
||||
SFX_GENERIC_MALE_DEATH_38 = 3082,
|
||||
SFX_GENERIC_MALE_DEATH_39 = 3083,
|
||||
SFX_GENERIC_MALE_DEATH_40 = 3084,
|
||||
SFX_GENERIC_MALE_DEATH_41 = 3085,
|
||||
SFX_GENERIC_MALE_GRUNT_1 = 3086,
|
||||
SFX_GENERIC_MALE_GRUNT_2 = 3087,
|
||||
SFX_GENERIC_MALE_GRUNT_3 = 3088,
|
||||
SFX_GENERIC_MALE_GRUNT_4 = 3089,
|
||||
SFX_GENERIC_MALE_GRUNT_5 = 3090,
|
||||
SFX_GENERIC_MALE_GRUNT_6 = 3091,
|
||||
SFX_GENERIC_MALE_GRUNT_7 = 3092,
|
||||
SFX_GENERIC_MALE_GRUNT_8 = 3093,
|
||||
SFX_GENERIC_MALE_GRUNT_9 = 3094,
|
||||
SFX_GENERIC_MALE_GRUNT_10 = 3095,
|
||||
SFX_GENERIC_MALE_GRUNT_11 = 3096,
|
||||
SFX_GENERIC_MALE_GRUNT_12 = 3097,
|
||||
SFX_GENERIC_MALE_GRUNT_13 = 3098,
|
||||
SFX_GENERIC_MALE_GRUNT_14 = 3099,
|
||||
SFX_GENERIC_MALE_GRUNT_15 = 3100,
|
||||
SFX_GENERIC_MALE_GRUNT_16 = 3101,
|
||||
SFX_GENERIC_MALE_GRUNT_17 = 3102,
|
||||
SFX_GENERIC_MALE_GRUNT_18 = 3103,
|
||||
SFX_GENERIC_MALE_GRUNT_19 = 3104,
|
||||
SFX_GENERIC_MALE_GRUNT_20 = 3105,
|
||||
SFX_GENERIC_MALE_GRUNT_21 = 3106,
|
||||
SFX_GENERIC_MALE_GRUNT_22 = 3107,
|
||||
SFX_GENERIC_MALE_GRUNT_23 = 3108,
|
||||
SFX_GENERIC_MALE_GRUNT_24 = 3109,
|
||||
SFX_GENERIC_MALE_GRUNT_25 = 3110,
|
||||
SFX_GENERIC_MALE_GRUNT_26 = 3111,
|
||||
SFX_GENERIC_MALE_GRUNT_27 = 3112,
|
||||
SFX_GENERIC_MALE_GRUNT_28 = 3113,
|
||||
SFX_GENERIC_MALE_GRUNT_29 = 3114,
|
||||
SFX_GENERIC_MALE_GRUNT_30 = 3115,
|
||||
SFX_GENERIC_MALE_GRUNT_31 = 3116,
|
||||
SFX_GENERIC_MALE_GRUNT_32 = 3117,
|
||||
SFX_GENERIC_MALE_GRUNT_33 = 3118,
|
||||
SFX_GENERIC_MALE_GRUNT_34 = 3119,
|
||||
SFX_GENERIC_MALE_GRUNT_35 = 3120,
|
||||
SFX_GENERIC_MALE_GRUNT_36 = 3121,
|
||||
SFX_GENERIC_MALE_GRUNT_37 = 3122,
|
||||
SFX_GENERIC_MALE_GRUNT_38 = 3123,
|
||||
SFX_GENERIC_MALE_GRUNT_39 = 3124,
|
||||
SFX_GENERIC_MALE_GRUNT_40 = 3125,
|
||||
SFX_GENERIC_MALE_GRUNT_41 = 3126,
|
||||
SFX_GENERIC_MALE_PANIC_1 = 3127,
|
||||
SFX_GENERIC_MALE_PANIC_2 = 3128,
|
||||
SFX_GENERIC_MALE_PANIC_3 = 3129,
|
||||
SFX_GENERIC_MALE_PANIC_4 = 3130,
|
||||
SFX_GENERIC_MALE_PANIC_5 = 3131,
|
||||
SFX_GENERIC_MALE_PANIC_6 = 3132,
|
||||
SFX_GENERIC_MALE_PANIC_7 = 3133,
|
||||
SFX_GENERIC_MALE_PANIC_8 = 3134,
|
||||
SFX_GENERIC_MALE_PANIC_9 = 3135,
|
||||
SFX_GENERIC_MALE_PANIC_10 = 3136,
|
||||
SFX_GENERIC_MALE_PANIC_11 = 3137,
|
||||
SFX_GENERIC_MALE_PANIC_12 = 3138,
|
||||
SFX_GENERIC_MALE_PANIC_13 = 3139,
|
||||
SFX_GENERIC_MALE_PANIC_14 = 3140,
|
||||
SFX_GENERIC_MALE_PANIC_15 = 3141,
|
||||
SFX_GENERIC_MALE_PANIC_16 = 3142,
|
||||
SFX_GENERIC_MALE_PANIC_17 = 3143,
|
||||
SFX_GENERIC_MALE_PANIC_18 = 3144,
|
||||
SFX_GENERIC_MALE_PANIC_19 = 3145,
|
||||
SFX_GENERIC_MALE_PANIC_20 = 3146,
|
||||
SFX_GENERIC_MALE_PANIC_21 = 3147,
|
||||
SFX_GENERIC_MALE_PANIC_22 = 3148,
|
||||
SFX_GENERIC_MALE_PANIC_23 = 3149,
|
||||
SFX_GENERIC_MALE_PANIC_24 = 3150,
|
||||
SFX_GENERIC_MALE_PANIC_25 = 3151,
|
||||
SFX_GENERIC_MALE_PANIC_26 = 3152,
|
||||
SFX_GENERIC_MALE_PANIC_27 = 3153,
|
||||
SFX_GENERIC_MALE_PANIC_28 = 3154,
|
||||
SFX_GENERIC_MALE_PANIC_29 = 3155,
|
||||
SFX_GENERIC_MALE_PANIC_30 = 3156,
|
||||
SFX_GENERIC_MALE_PANIC_31 = 3157,
|
||||
SFX_GENERIC_MALE_PANIC_32 = 3158,
|
||||
SFX_GENERIC_MALE_PANIC_33 = 3159,
|
||||
SFX_GENERIC_MALE_PANIC_34 = 3160,
|
||||
SFX_GENERIC_MALE_PANIC_35 = 3161,
|
||||
|
||||
TOTAL_AUDIO_SAMPLES = 9941,
|
||||
NO_SAMPLE,
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
enum eSound : uint16
|
||||
{
|
||||
|
@ -116,8 +116,8 @@ enum eSound : uint16
|
|||
SOUND_PED_MIAMIVICE_EXITING_CAR,
|
||||
SOUND_PED_COP_HELIPILOTPHRASE,
|
||||
SOUND_PED_PULLOUTWEAPON,
|
||||
SOUND_PED_HELI_PLAYER_FOUND,
|
||||
SOUND_115,
|
||||
SOUND_PED_HELI_PLAYER_FOUND = 114,
|
||||
SOUND_PED_VCPA_PLAYER_FOUND = 115,
|
||||
SOUND_PED_ON_FIRE,
|
||||
SOUND_PED_AIMING,
|
||||
SOUND_PED_HANDS_UP,
|
||||
|
|
|
@ -508,7 +508,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
result = true;
|
||||
Remove();
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
|
||||
return true;
|
||||
break;
|
||||
case PICKUP_MONEY:
|
||||
CWorld::Players[playerId].m_nMoney += m_nQuantity;
|
||||
sprintf(gString, "$%d", m_nQuantity);
|
||||
|
@ -518,12 +518,13 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
|||
result = true;
|
||||
Remove();
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
|
||||
return true;
|
||||
player->Say(SOUND_PED_MUGGING);
|
||||
break;
|
||||
case PICKUP_ASSET_REVENUE:
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_fRevenue;
|
||||
m_fRevenue = 0.0f;
|
||||
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
|
||||
return false;
|
||||
break;
|
||||
case PICKUP_PROPERTY_LOCKED:
|
||||
if (!m_bWasControlMessageShown) {
|
||||
m_bWasControlMessageShown = true;
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
#include "Fluff.h"
|
||||
#include "WaterCreatures.h"
|
||||
|
||||
//--MIAMI: file done except TODO
|
||||
//--MIAMI: file done
|
||||
|
||||
uint8 CReplay::Mode;
|
||||
CAddressInReplayBuffer CReplay::Record;
|
||||
|
@ -158,7 +158,7 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) =
|
|||
&CPed::FinishedAttackCB,
|
||||
&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
|
||||
&CPed::PedLandCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB,
|
||||
&CPed::PedSetPreviousStateCB, &CPed::FinishedReloadCB, /*&CPed::PedSetGetInCarPositionCB, TODO(MIAMI)*/
|
||||
&CPed::PedSetPreviousStateCB, &CPed::FinishedReloadCB, &CPed::PedSetGetInCarPositionCB,
|
||||
&CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
|
||||
};
|
||||
|
||||
|
@ -396,7 +396,8 @@ void CReplay::RecordThisFrame(void)
|
|||
misc->cam_shake_start = TheCamera.m_uiCamShakeStart;
|
||||
misc->cam_shake_strength = TheCamera.m_fCamShakeForce;
|
||||
misc->cur_area = CGame::currArea;
|
||||
//misc->special_fx_flags; // TODO(MIAMI)!!!
|
||||
misc->video_cam = CSpecialFX::bVideoCam;
|
||||
misc->lift_cam = CSpecialFX::bLiftCam;
|
||||
Record.m_nOffset += sizeof(*misc);
|
||||
tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
eof->type = REPLAYPACKET_ENDOFFRAME;
|
||||
|
@ -1139,7 +1140,8 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
|
|||
tMiscPacket* pm = (tMiscPacket*)&ptr[offset];
|
||||
TheCamera.m_uiCamShakeStart = pm->cam_shake_start;
|
||||
TheCamera.m_fCamShakeForce = pm->cam_shake_strength;
|
||||
// TODO(MIAMI): SpecialFX
|
||||
CSpecialFX::bVideoCam = pm->video_cam;
|
||||
CSpecialFX::bLiftCam = pm->lift_cam;
|
||||
CGame::currArea = pm->cur_area;
|
||||
buffer->m_nOffset += sizeof(tMiscPacket);
|
||||
break;
|
||||
|
|
|
@ -263,7 +263,8 @@ class CReplay
|
|||
uint32 cam_shake_start;
|
||||
float cam_shake_strength;
|
||||
uint8 cur_area;
|
||||
uint8 special_fx_flags;
|
||||
uint8 video_cam : 1;
|
||||
uint8 lift_cam : 1;
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(tMiscPacket, 16);
|
||||
|
|
|
@ -88,6 +88,8 @@
|
|||
#include <stdarg.h>
|
||||
#endif
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
#define PICKUP_PLACEMENT_OFFSET 0.5f
|
||||
#define PED_FIND_Z_OFFSET 5.0f
|
||||
#define COP_PED_FIND_Z_OFFSET 10.0f
|
||||
|
@ -9113,12 +9115,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
switch (pPed->m_vehEnterType) {
|
||||
case CAR_DOOR_LF:
|
||||
flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
|
||||
break;
|
||||
case CAR_DOOR_RF:
|
||||
flags = CAR_DOOR_FLAG_RF;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
flags = CAR_DOOR_FLAG_RR;
|
||||
break;
|
||||
}
|
||||
}
|
||||
pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
|
||||
|
@ -12119,14 +12125,14 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
{
|
||||
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
|
||||
CollectParameters(&m_nIp, 1);
|
||||
UpdateCompareFlag(*ptr = ScriptParams[0]);
|
||||
UpdateCompareFlag(*ptr == ScriptParams[0]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT:
|
||||
{
|
||||
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
|
||||
CollectParameters(&m_nIp, 1);
|
||||
UpdateCompareFlag(*ptr = ScriptParams[0]);
|
||||
UpdateCompareFlag(*ptr == ScriptParams[0]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS:
|
||||
|
@ -12274,7 +12280,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
|
||||
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
|
||||
UpdateCompareFlag(ScriptParams[0] >= *ptr);
|
||||
return 0;
|
||||
}
|
||||
|
@ -15751,7 +15757,7 @@ INITSAVEBUF
|
|||
uint32 script_data_size = SCRIPT_DATA_SIZE;
|
||||
WriteSaveBuf(buf, script_data_size);
|
||||
WriteSaveBuf(buf, OnAMissionFlag);
|
||||
WriteSaveBuf(buf, NextFreeCollectiveIndex);
|
||||
WriteSaveBuf(buf, LastMissionPassedTime);
|
||||
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
|
||||
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
|
||||
uint32 type, handle;
|
||||
|
@ -15801,12 +15807,12 @@ INITSAVEBUF
|
|||
WriteSaveBuf(buf, handle);
|
||||
}
|
||||
WriteSaveBuf(buf, bUsingAMultiScriptFile);
|
||||
WriteSaveBuf(buf, (uint8)0);
|
||||
WriteSaveBuf(buf, bPlayerHasMetDebbieHarry);
|
||||
WriteSaveBuf(buf, (uint16)0);
|
||||
WriteSaveBuf(buf, MainScriptSize);
|
||||
WriteSaveBuf(buf, LargestMissionScriptSize);
|
||||
WriteSaveBuf(buf, NumberOfMissionScripts);
|
||||
WriteSaveBuf(buf, (uint16)0);
|
||||
WriteSaveBuf(buf, NumberOfExclusiveMissionScripts);
|
||||
WriteSaveBuf(buf, runningScripts);
|
||||
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
|
||||
pScript->Save(buf);
|
||||
|
@ -15823,7 +15829,7 @@ INITSAVEBUF
|
|||
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
|
||||
script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
|
||||
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
|
||||
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
|
||||
LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
|
||||
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
|
||||
uint32 type = ReadSaveBuf<uint32>(buf);
|
||||
uint32 handle = ReadSaveBuf<uint32>(buf);
|
||||
|
@ -15871,12 +15877,12 @@ INITSAVEBUF
|
|||
InvisibilitySettingArray[i]->bIsVisible = false;
|
||||
}
|
||||
script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
|
||||
ReadSaveBuf<uint8>(buf);
|
||||
bPlayerHasMetDebbieHarry = ReadSaveBuf<uint8>(buf);
|
||||
ReadSaveBuf<uint16>(buf);
|
||||
script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
|
||||
script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
|
||||
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
|
||||
ReadSaveBuf<uint16>(buf);
|
||||
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts);
|
||||
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
|
||||
for (uint32 i = 0; i < runningScripts; i++)
|
||||
StartNewScript(0)->Load(buf);
|
||||
|
@ -16103,7 +16109,7 @@ void CTheScripts::CleanUpThisObject(CObject* pObject)
|
|||
if (pObject->ObjectCreatedBy != MISSION_OBJECT)
|
||||
return;
|
||||
pObject->ObjectCreatedBy = TEMP_OBJECT;
|
||||
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
|
||||
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000000;
|
||||
pObject->m_nRefModelIndex = -1;
|
||||
pObject->bUseVehicleColours = false;
|
||||
++CObject::nNoTempObjects;
|
||||
|
|
|
@ -4626,7 +4626,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
|
|||
*/
|
||||
{
|
||||
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
|
||||
LookUpDown = -CPad::GetPad(0)->LookAroundUpDown();
|
||||
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
|
||||
}
|
||||
float AlphaOffset, BetaOffset;
|
||||
if(UseMouse){
|
||||
|
|
|
@ -3222,6 +3222,9 @@ int16 CPad::SniperModeLookUpDown(void)
|
|||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
axis = -axis;
|
||||
#endif
|
||||
if (CPad::bInvertLook4Pad) {
|
||||
axis = -axis;
|
||||
dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
|
@ -3257,7 +3260,9 @@ int16 CPad::LookAroundLeftRight(void)
|
|||
int16 CPad::LookAroundUpDown(void)
|
||||
{
|
||||
int16 axis = GetPad(0)->NewState.RightStickY;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
axis = -axis;
|
||||
#endif
|
||||
if (CPad::bInvertLook4Pad)
|
||||
axis = -axis;
|
||||
|
||||
|
|
|
@ -243,8 +243,10 @@ enum Config {
|
|||
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
//#define USE_TEXTURE_POOL
|
||||
//#define CUTSCENE_BORDERS_SWITCH
|
||||
#ifdef LIBRW
|
||||
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
|
||||
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
|
||||
#endif
|
||||
//#define MULTISAMPLING // adds MSAA option TODO
|
||||
|
||||
#ifdef LIBRW
|
||||
|
|
|
@ -462,6 +462,53 @@ RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
|
|||
|
||||
|
||||
|
||||
RwBool RwRenderStateGet(RwRenderState state, void *value)
|
||||
{
|
||||
uint32 *uival = (uint32*)value;
|
||||
uint32 fog;
|
||||
switch(state){
|
||||
case rwRENDERSTATETEXTURERASTER: *(void**)value = GetRenderStatePtr(TEXTURERASTER); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESS: *uival = GetRenderState(TEXTUREADDRESS); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESSU: *uival = GetRenderState(TEXTUREADDRESSU); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESSV: *uival = GetRenderState(TEXTUREADDRESSV); return true;
|
||||
case rwRENDERSTATETEXTUREPERSPECTIVE: *uival = 1; return true;
|
||||
case rwRENDERSTATEZTESTENABLE: *uival = GetRenderState(ZTESTENABLE); return true;
|
||||
case rwRENDERSTATESHADEMODE: *uival = rwSHADEMODEGOURAUD; return true;
|
||||
case rwRENDERSTATEZWRITEENABLE: *uival = GetRenderState(ZWRITEENABLE); return true;
|
||||
case rwRENDERSTATETEXTUREFILTER: *uival = GetRenderState(TEXTUREFILTER); return true;
|
||||
case rwRENDERSTATESRCBLEND: *uival = GetRenderState(SRCBLEND); return true;
|
||||
case rwRENDERSTATEDESTBLEND: *uival = GetRenderState(DESTBLEND); return true;
|
||||
case rwRENDERSTATEVERTEXALPHAENABLE: *uival = GetRenderState(VERTEXALPHA); return true;
|
||||
case rwRENDERSTATEBORDERCOLOR: *uival = 0; return true;
|
||||
case rwRENDERSTATEFOGENABLE: *uival = GetRenderState(FOGENABLE); return true;
|
||||
case rwRENDERSTATEFOGCOLOR:
|
||||
// have to swap R and B here
|
||||
fog = GetRenderState(FOGCOLOR);
|
||||
*uival = (fog>>16)&0xFF;
|
||||
*uival |= (fog&0xFF)<<16;
|
||||
*uival |= fog&0xFF00;
|
||||
*uival |= fog&0xFF000000;
|
||||
return true;
|
||||
case rwRENDERSTATEFOGTYPE: *uival = rwFOGTYPELINEAR; return true;
|
||||
case rwRENDERSTATEFOGDENSITY: *(float*)value = 1.0f; return true;
|
||||
case rwRENDERSTATECULLMODE: *uival = GetRenderState(CULLMODE); return true;
|
||||
|
||||
// all unsupported
|
||||
case rwRENDERSTATEFOGTABLE:
|
||||
case rwRENDERSTATEALPHAPRIMITIVEBUFFER:
|
||||
|
||||
case rwRENDERSTATESTENCILENABLE:
|
||||
case rwRENDERSTATESTENCILFAIL:
|
||||
case rwRENDERSTATESTENCILZFAIL:
|
||||
case rwRENDERSTATESTENCILPASS:
|
||||
case rwRENDERSTATESTENCILFUNCTION:
|
||||
case rwRENDERSTATESTENCILFUNCTIONREF:
|
||||
case rwRENDERSTATESTENCILFUNCTIONMASK:
|
||||
case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
RwBool RwRenderStateSet(RwRenderState state, void *value)
|
||||
{
|
||||
uint32 uival = (uintptr)value;
|
||||
|
|
|
@ -522,7 +522,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
m_delayedSoundID = -1;
|
||||
m_delayedSoundTimer = 0;
|
||||
CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
|
||||
m_lastComment = -1;
|
||||
m_lastComment = UINT32_MAX;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
|
@ -21440,3 +21440,17 @@ CPed::SetLook(float direction)
|
|||
SetLookFlag(direction, false);
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
// Unused
|
||||
void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
|
||||
{
|
||||
CPed* pPed = (CPed*)arg;
|
||||
CMatrix mat(pPed->GetMatrix());
|
||||
CVehicle* pVehicle = pPed->m_pMyVehicle;
|
||||
const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehEnterType == CAR_DOOR_RR || pPed->m_vehEnterType == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset;
|
||||
CVector position = Multiply3x3(mat, offset) + pPed->GetPosition();
|
||||
CPedPlacement::FindZCoorForPed(&position);
|
||||
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
pPed->SetPosition(position);
|
||||
}
|
||||
|
|
|
@ -646,7 +646,7 @@ public:
|
|||
uint16 m_lastQueuedSound;
|
||||
uint16 m_queuedSound;
|
||||
bool m_canTalk;
|
||||
int32 m_lastComment;
|
||||
uint32 m_lastComment;
|
||||
CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
|
||||
float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
|
||||
|
||||
|
@ -911,6 +911,7 @@ public:
|
|||
static void DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetPreviousStateCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedAnimShuffleCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
static void PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg);
|
||||
|
||||
bool IsPlayer(void);
|
||||
bool IsFemale(void) { return m_nPedType == PEDTYPE_CIVFEMALE || m_nPedType == PEDTYPE_PROSTITUTE; }
|
||||
|
|
|
@ -136,7 +136,7 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
|
|||
return;
|
||||
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
|
||||
if (assoc->GetVehicle() != pVehicle) {
|
||||
assoc++;
|
||||
++assoc;
|
||||
continue;
|
||||
}
|
||||
uint32 total = 0;
|
||||
|
@ -145,7 +145,7 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
|
|||
total++;
|
||||
}
|
||||
if (total > 0)
|
||||
assoc++;
|
||||
++assoc;
|
||||
else
|
||||
assoc = vVehicleToEffect.erase(assoc);
|
||||
}
|
||||
|
|
|
@ -1055,6 +1055,7 @@ CPlayerPed::FindWeaponLockOnTarget(void)
|
|||
if (nextTarget)
|
||||
nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
|
||||
SetPointGunAt(nextTarget);
|
||||
Say(SOUND_PED_AIMING);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -418,7 +418,7 @@ void CMovingThings::Init()
|
|||
}
|
||||
|
||||
CEscalators::Init();
|
||||
aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f);
|
||||
aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612f), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f);
|
||||
}
|
||||
|
||||
void CMovingThings::Shutdown()
|
||||
|
|
|
@ -792,7 +792,7 @@ CBike::ProcessControl(void)
|
|||
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND)
|
||||
steer *= pBikeHandling->fSlipSteer;
|
||||
f = Asin(Min(steer/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
|
||||
if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f &&
|
||||
if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f ||
|
||||
m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f)
|
||||
f *= 2.0f;
|
||||
f = Min(f, 1.0f);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "common.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "General.h"
|
||||
#include "Timecycle.h"
|
||||
|
@ -145,7 +145,7 @@ CBoat::ProcessControl(void)
|
|||
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
|
||||
AutoPilot.m_nCarMission == MISSION_ATTACKPLAYER) &&
|
||||
CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer){
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_115, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_VCPA_PLAYER_FOUND, 0.0f);
|
||||
m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber()&0xFFF);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue