From d5ce8b1ea3359ad5518e724e32a76ba32be1586b Mon Sep 17 00:00:00 2001 From: withmorten Date: Thu, 14 Jan 2021 23:16:42 +0100 Subject: [PATCH 01/14] add the bad crack "features" behind SECUROM define --- src/control/CarCtrl.cpp | 13 +++++++++++-- src/control/Garages.cpp | 4 ++++ src/control/PathFind.cpp | 6 ++++++ src/control/RoadBlocks.cpp | 11 +++++++++++ src/control/Script.cpp | 6 ++++++ src/core/Frontend.cpp | 16 +++++++++++----- src/core/Game.cpp | 13 ++++++++++++- src/core/Radar.cpp | 4 ++++ src/render/Weather.cpp | 19 +++++++++++++++++-- src/render/Weather.h | 2 ++ src/save/GenericGameStorage.cpp | 5 +++++ src/weapons/Weapon.cpp | 15 +++++++++++++++ 12 files changed, 104 insertions(+), 10 deletions(-) diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 6f47db05..3299ce00 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -35,6 +35,7 @@ #include "WaterLevel.h" #include "World.h" #include "Zones.h" +#include "Pickups.h" #define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f) #define DISTANCE_TO_SCAN_FOR_DANGER (14.0f) @@ -3184,8 +3185,9 @@ void CCarCtrl::GenerateEmergencyServicesCar(void) CStreaming::RequestModel(MI_AMBULAN, STREAMFLAGS_DEPENDENCY); CStreaming::RequestModel(MI_MEDIC, STREAMFLAGS_DONT_REMOVE); if (CStreaming::HasModelLoaded(MI_AMBULAN) && CStreaming::HasModelLoaded(MI_MEDIC)){ - if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())) + if (GenerateOneEmergencyServicesCar(MI_AMBULAN, pNearestAccident->m_pVictim->GetPosition())){ LastTimeAmbulanceCreated = CTimer::GetTimeInMilliseconds(); + } } } } @@ -3203,8 +3205,15 @@ void CCarCtrl::GenerateEmergencyServicesCar(void) CStreaming::RequestModel(MI_FIRETRUCK, STREAMFLAGS_DEPENDENCY); CStreaming::RequestModel(MI_FIREMAN, STREAMFLAGS_DONT_REMOVE); if (CStreaming::HasModelLoaded(MI_FIRETRUCK) && CStreaming::HasModelLoaded(MI_FIREMAN)){ - if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)) + if (GenerateOneEmergencyServicesCar(MI_FIRETRUCK, pNearestFire->m_vecPos)){ LastTimeFireTruckCreated = CTimer::GetTimeInMilliseconds(); +#ifdef SECUROM + if ((myrand() & 7) == 5){ + // if pirated game + CPickups::Init(); + } +#endif + } } } } diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 89377db5..1e547a38 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -177,6 +177,10 @@ void CGarages::Update(void) static uint32 GarageToBeTidied = 0; if (CReplay::IsPlayingBack()) return; +#ifdef SECUROM + extern uint8 gameProcessPirateCheck; + if (gameProcessPirateCheck == 2) return; +#endif bCamShouldBeOutisde = false; TheCamera.pToGarageWeAreIn = nil; TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index aa453701..0f135029 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -1820,6 +1820,12 @@ CPathFind::Load(uint8 *buf, uint32 size) m_pathNodes[i].bBetweenLevels = true; else m_pathNodes[i].bBetweenLevels = false; + +#ifdef SECUROM + // if pirated game + for(i = 0; i < m_numPathNodes; i++) + m_pathNodes[i].bDisabled = true; +#endif } void diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 260978b3..bcb7e059 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -26,6 +26,10 @@ int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS]; bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS]; +#ifdef SECUROM +uint8 roadBlocksPirateCheck = 0; +#endif + void CRoadBlocks::Init(void) { @@ -189,6 +193,13 @@ CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup) void CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2) { +#ifdef SECUROM + if (roadBlocksPirateCheck == 0) + // if not pirated game + // roadBlocksPirateCheck = 1; + // else + roadBlocksPirateCheck = 2; +#endif CMatrix tmp; CVector forward = (point2 - point1); float distBetween = forward.Magnitude(); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 3566e0a6..a61c6b09 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1872,6 +1872,12 @@ void CMissionCleanup::Process() m_sEntities[i].type = CLEANUP_UNUSED; m_nCount--; } +#ifdef SECUROM + if ((myrand() & 3) == 2){ + // if pirated game + CWeather::ForceHurricaneWeather(); + } +#endif } /* NB: CUpsideDownCarCheck is not used by actual script at all diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index d14f15d4..98344b6d 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -3237,7 +3237,9 @@ CMenuManager::PrintBriefs() void CMenuManager::PrintStats() { - static uint8 pirateCheck = 0; +#ifdef SECUROM + static uint8 statsPirateCheck = 0; +#endif static float scrollY = 0; int rowNum = CStats::ConstructStatLine(99999); @@ -3250,11 +3252,13 @@ CMenuManager::PrintStats() CFont::SetPropOn(); CFont::SetDropShadowPosition(0); - if (pirateCheck == 0) +#ifdef SECUROM + if (statsPirateCheck == 0) // if not pirated game - pirateCheck = 46; + // statsPirateCheck = 46; // else - // pirateCheck = 45; + statsPirateCheck = 45; +#endif if (m_PrefsLanguage == LANGUAGE_AMERICAN) CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f)); @@ -3274,8 +3278,10 @@ CMenuManager::PrintStats() lastCheck = CTimer::GetTimeInMillisecondsPauseMode(); } - if (pirateCheck == 45) +#ifdef SECUROM + if (statsPirateCheck == 45) return; +#endif float nextYChange, y, alpha; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 4cf99465..ece19446 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -121,6 +121,10 @@ bool8 CGame::VarUpdatePlayerCoords; int gameTxdSlot; +#ifdef SECUROM +uint8 gameProcessPirateCheck = 0; +#endif + // --MIAMI: File done bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); @@ -845,7 +849,14 @@ void CGame::Process(void) FrontEndMenuManager.Process(); CTheZones::Update(); - // DRM call in here +#ifdef SECUROM + if (CTimer::GetTimeInMilliseconds() >= (35 * 60 * 1000) && gameProcessPirateCheck == 0){ + // if game not pirated + // gameProcessPirateCheck = 1; + // else + gameProcessPirateCheck = 2; + } +#endif uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); CStreaming::Update(); uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 8fe900ae..6fbc2280 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -476,6 +476,10 @@ void CRadar::Draw3dMarkers() void CRadar::DrawBlips() { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { +#ifdef SECUROM + extern uint8 roadBlocksPirateCheck; + if (roadBlocksPirateCheck == 2) return; +#endif RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 17c45fcd..f5d7402a 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -54,7 +54,7 @@ bool CWeather::bScriptsForceRain; tRainStreak Streaks[NUM_RAIN_STREAKS]; -const int16 WeatherTypesList[] = { +int16 WeatherTypesList[] = { WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, @@ -73,7 +73,7 @@ const int16 WeatherTypesList[] = { WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY }; -const int16 WeatherTypesList_WithHurricanes[] = { +int16 WeatherTypesList_WithHurricanes[] = { WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, @@ -647,3 +647,18 @@ void CWeather::RenderRainStreaks(void) TempBufferVerticesStored = 0; TempBufferIndicesStored = 0; } + +#ifdef SECUROM +void CWeather::ForceHurricaneWeather() +{ + for (int i = 0; i < ARRAY_SIZE(WeatherTypesList_WithHurricanes); i++) + { + WeatherTypesList[i] = WEATHER_HURRICANE; + WeatherTypesList_WithHurricanes[i] = WEATHER_HURRICANE; + } + + CWeather::OldWeatherType = WEATHER_HURRICANE; + CWeather::NewWeatherType = WEATHER_HURRICANE; + CWeather::ForcedWeatherType = WEATHER_HURRICANE; +} +#endif diff --git a/src/render/Weather.h b/src/render/Weather.h index ef62ebb6..bda57d55 100644 --- a/src/render/Weather.h +++ b/src/render/Weather.h @@ -55,6 +55,8 @@ public: static void AddRain(); static void AddHeatHaze(); static void AddBeastie(); + + static void ForceHurricaneWeather(); }; enum { diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 82f66308..b0cf1d98 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -326,6 +326,11 @@ GenericLoad() ReadDataFromBufferPointer(buf, CWeather::OldWeatherType); ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); +#ifdef SECUROM + if (CTimer::m_FrameCounter > 72000){ + buf += align4bytes(4); + } +#endif ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 940a6b98..17e0b313 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -44,6 +44,10 @@ float fPlayerAimScale = 2.5f; bool CWeapon::bPhotographHasBeenTaken; +#ifdef SECUROM +int32 sniperPirateCheck = 0x00797743; // 'Cwy\0' ??? +#endif + CWeaponInfo * CWeapon::GetInfo() { @@ -2201,6 +2205,13 @@ CWeapon::FireSniper(CEntity *shooter) } } +#ifdef SECUROM + if (sniperPirateCheck){ + // if not pirated game + // sniperPirateCheck = 0; + } +#endif + #ifndef FIX_BUGS CWeaponInfo *info = GetInfo(); //unused #endif @@ -2217,6 +2228,10 @@ CWeapon::FireSniper(CEntity *shooter) dir.Normalise(); dir *= 16.0f; +#ifdef SECUROM + if (sniperPirateCheck) return true; +#endif + CBulletInfo::AddBullet(shooter, m_eWeaponType, source, dir); if ( shooter == FindPlayerPed() ) From df98d04d79dd88e937d1d688b0005f852c791e58 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sat, 16 Jan 2021 20:04:17 +0300 Subject: [PATCH 02/14] fix --- src/control/Script7.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp index 55068bb6..34a364a7 100644 --- a/src/control/Script7.cpp +++ b/src/control/Script7.cpp @@ -793,6 +793,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); pVehicle->bIsFrozen = ScriptParams[1]; + pVehicle->bInfiniteMass = ScriptParams[1]; return 0; } case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR: @@ -1104,6 +1105,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); script_assert(pObject); pObject->bIsFrozen = ScriptParams[1]; + pObject->bInfiniteMass = ScriptParams[1]; return 0; } case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY: From 913a001375771a0e837e25d148d173abafdf3290 Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 17 Jan 2021 10:00:41 +0100 Subject: [PATCH 03/14] vehicle fixes --- src/core/Pad.cpp | 2 +- src/entities/Physical.cpp | 22 +++++------ src/vehicles/Automobile.cpp | 78 ++++++++++++++++++------------------- src/vehicles/HandlingMgr.h | 4 +- 4 files changed, 53 insertions(+), 53 deletions(-) diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index feda19c6..23c2f896 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -151,7 +151,7 @@ void PickUpChicksCheat() if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) ) { CVehicle *vehicle = FindPlayerVehicle(); - if ( FindPlayerVehicle()->m_vehType == 5 ) + if ( FindPlayerVehicle()->IsBike() ) { if ( vehicle->pPassengers[0] ) vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index 07d1d0b4..f2045b1e 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -547,21 +547,21 @@ CPhysical::ApplyGravity(void) return; #ifdef WALLCLIMB_CHEAT if (gGravityCheat && this == FindPlayerVehicle()) { - static CVector v1(0.0f, 0.0f, 1.0f), v2(0.0f, 0.0f, 1.0f); - CVector prop = GetPosition() - (GetUp() + GetUp()); + static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f); + CVector belowCar = GetPosition() - 2.0f*GetUp(); CColPoint point; CEntity* entity; - if (CWorld::ProcessLineOfSight(GetPosition(), prop, point, entity, true, false, false, false, false, false)) - v2 = point.normal; + if (CWorld::ProcessLineOfSight(GetPosition(), belowCar, point, entity, true, false, false, false, false, false)) + surfaceUp = point.normal; else - v2 = CVector(0.0f, 0.0f, 1.0f); - float coef = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f); - v1 = v1 * (1.0f - coef) + v2 * coef; - if (v1.MagnitudeSqr() < 0.1f) - v1 = CVector(0.0f, 0.0f, 1.0f); + surfaceUp = CVector(0.0f, 0.0f, 1.0f); + float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f); + gravityUp = gravityUp * (1.0f - t) + surfaceUp * t; + if (gravityUp.MagnitudeSqr() < 0.1f) + gravityUp = CVector(0.0f, 0.0f, 1.0f); else - v1.Normalise(); - m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * v1; + gravityUp.Normalise(); + m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp; return; } #endif diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index ad3d9c3f..cafd4a36 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -737,7 +737,7 @@ CAutomobile::ProcessControl(void) float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward())); CVector contactPoints[4]; // relative to model CVector contactSpeeds[4]; // speed at contact points - CVector springDirections[4]; // normalized, in model space + CVector springDirections[4]; // normalized, in world space for(i = 0; i < 4; i++){ // Set spring under certain circumstances @@ -925,10 +925,10 @@ CAutomobile::ProcessControl(void) CVector wheelFwd, wheelRight, tmp; if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; wheelFwd = GetForward(); wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal; @@ -968,10 +968,10 @@ CAutomobile::ProcessControl(void) } if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; wheelFwd = GetForward(); wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal; @@ -1015,9 +1015,7 @@ CAutomobile::ProcessControl(void) if(!IsRealHeli()){ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; - else{ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; @@ -1025,13 +1023,13 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; } m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; } if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; - else{ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; @@ -1039,6 +1037,8 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; } m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; } @@ -1065,7 +1065,7 @@ CAutomobile::ProcessControl(void) if(m_fTireTemperature > 2.0f) m_fTireTemperature = 2.0f; } - }else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){ + }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){ rearBrake = 0.0f; rearTraction = 0.0f; // BUG: missing timestep @@ -1075,10 +1075,10 @@ CAutomobile::ProcessControl(void) } if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal; wheelFwd.Normalise(); @@ -1120,10 +1120,10 @@ CAutomobile::ProcessControl(void) #endif if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal; wheelFwd.Normalise(); @@ -1159,7 +1159,7 @@ CAutomobile::ProcessControl(void) } } - if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && + if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && (m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){ m_fTireTemperature += 0.001f*CTimer::GetTimeStep(); if(m_fTireTemperature > 3.0f) @@ -1174,9 +1174,7 @@ CAutomobile::ProcessControl(void) if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ if(bIsHandbrakeOn) m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f; - else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; - else{ + else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; @@ -1184,15 +1182,15 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; } m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; } if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ if(bIsHandbrakeOn) m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f; - else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; - else{ + else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; @@ -1200,6 +1198,8 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; } m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; } @@ -1215,10 +1215,10 @@ CAutomobile::ProcessControl(void) CVector wheelFwd, wheelRight, tmp; if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; wheelFwd = GetForward(); wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal; @@ -1258,10 +1258,10 @@ CAutomobile::ProcessControl(void) } if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) - fThrust = 0.0f; - else + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) fThrust = acceleration; + else + fThrust = 0.0f; wheelFwd = GetForward(); wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal; @@ -1305,9 +1305,7 @@ CAutomobile::ProcessControl(void) if (!IsRealHeli()) { if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; - else{ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; @@ -1315,13 +1313,13 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; } m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; } if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ - if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) - m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; - else{ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){ if(acceleration > 0.0f){ if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; @@ -1329,6 +1327,8 @@ CAutomobile::ProcessControl(void) if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; } + }else{ + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; } m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; } diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 446395f2..8d290f7d 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -273,7 +273,7 @@ public: tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; } tFlyingHandlingData *GetFlyingPointer(uint8 id); tBoatHandlingData *GetBoatPointer(uint8 id); - bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; } - bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; } + bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; } + bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; } }; extern cHandlingDataMgr mod_HandlingManager; From 4babb11e2f12b3b876a607f072c856cbe141ae0b Mon Sep 17 00:00:00 2001 From: withmorten Date: Sun, 17 Jan 2021 22:15:49 +0100 Subject: [PATCH 04/14] sync milessdk with re3mss --- vendor/milessdk/include/mss.h | 143 ++++++++++++++++++---------------- vendor/milessdk/lib/mss32.lib | Bin 15570 -> 15570 bytes 2 files changed, 77 insertions(+), 66 deletions(-) diff --git a/vendor/milessdk/include/mss.h b/vendor/milessdk/include/mss.h index 424fc6e4..b5b20bea 100644 --- a/vendor/milessdk/include/mss.h +++ b/vendor/milessdk/include/mss.h @@ -56,75 +56,86 @@ typedef struct _AILSOUNDINFO void const *initial_ptr; } AILSOUNDINFO; -#define DLLEXPORT extern "C" __declspec(dllexport) +typedef U32 (WINAPI *AIL_file_open_callback)(char const * Filename, U32 * FileHandle); -DLLEXPORT S32 WINAPI AIL_enumerate_3D_providers(HPROENUM *next, HPROVIDER *dest, C8 **name); -DLLEXPORT void WINAPI AIL_release_3D_sample_handle(H3DSAMPLE S); -DLLEXPORT void WINAPI AIL_close_3D_provider(HPROVIDER lib); -DLLEXPORT void WINAPI AIL_set_3D_provider_preference(HPROVIDER lib, C8 const *name, void const *val); -DLLEXPORT M3DRESULT WINAPI AIL_open_3D_provider(HPROVIDER lib); -DLLEXPORT C8 *WINAPI AIL_last_error(void); -DLLEXPORT S32 WINAPI AIL_3D_room_type(HPROVIDER lib); -DLLEXPORT void WINAPI AIL_set_3D_room_type(HPROVIDER lib, S32 room_type); -DLLEXPORT void WINAPI AIL_3D_provider_attribute(HPROVIDER lib, C8 const *name, void *val); -DLLEXPORT H3DSAMPLE WINAPI AIL_allocate_3D_sample_handle(HPROVIDER lib); -DLLEXPORT void WINAPI AIL_set_3D_sample_effects_level(H3DSAMPLE S, F32 effects_level); -DLLEXPORT void WINAPI AIL_set_3D_speaker_type(HPROVIDER lib, S32 speaker_type); -DLLEXPORT HSTREAM WINAPI AIL_open_stream(HDIGDRIVER dig, C8 const *filename, S32 stream_mem); -DLLEXPORT void WINAPI AIL_stream_ms_position(HSTREAM S, S32 *total_milliseconds, S32 *current_milliseconds); -DLLEXPORT void WINAPI AIL_close_stream(HSTREAM stream); -DLLEXPORT S32 WINAPI AIL_digital_handle_release(HDIGDRIVER drvr); -DLLEXPORT S32 WINAPI AIL_digital_handle_reacquire(HDIGDRIVER drvr); -DLLEXPORT C8 *WINAPI AIL_set_redist_directory(C8 const *dir); -DLLEXPORT S32 WINAPI AIL_startup(void); -DLLEXPORT S32 WINAPI AIL_set_preference(U32 number, S32 value); -DLLEXPORT HDIGDRIVER WINAPI AIL_open_digital_driver(U32 frequency, S32 bits, S32 channel, U32 flags); -DLLEXPORT void *WINAPI AIL_mem_alloc_lock(U32 size); -DLLEXPORT HSAMPLE WINAPI AIL_allocate_sample_handle(HDIGDRIVER dig); -DLLEXPORT void WINAPI AIL_init_sample(HSAMPLE S); -DLLEXPORT void WINAPI AIL_set_sample_type(HSAMPLE S, S32 format, U32 flags); -DLLEXPORT void WINAPI AIL_pause_stream(HSTREAM stream, S32 onoff); -DLLEXPORT void WINAPI AIL_release_sample_handle(HSAMPLE S); -DLLEXPORT void WINAPI AIL_mem_free_lock(void *ptr); -DLLEXPORT void WINAPI AIL_close_digital_driver(HDIGDRIVER dig); -DLLEXPORT void WINAPI AIL_shutdown(void); -DLLEXPORT void WINAPI AIL_set_3D_sample_volume(H3DSAMPLE S, S32 volume); -DLLEXPORT void WINAPI AIL_set_sample_volume(HSAMPLE S, S32 volume); -DLLEXPORT void WINAPI AIL_set_sample_address(HSAMPLE S, void const *start, U32 len); -DLLEXPORT S32 WINAPI AIL_set_3D_sample_info(H3DSAMPLE S, AILSOUNDINFO const *info); -DLLEXPORT void WINAPI AIL_set_3D_position(H3DPOBJECT obj, F32 X, F32 Y, F32 Z); -DLLEXPORT void WINAPI AIL_set_3D_sample_distances(H3DSAMPLE S, F32 max_dist, F32 min_dist); -DLLEXPORT void WINAPI AIL_set_sample_pan(HSAMPLE S, S32 pan); -DLLEXPORT void WINAPI AIL_set_sample_playback_rate(HSAMPLE S, S32 playback_rate); -DLLEXPORT void WINAPI AIL_set_3D_sample_playback_rate(H3DSAMPLE S, S32 playback_rate); -DLLEXPORT void WINAPI AIL_set_sample_loop_block(HSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); -DLLEXPORT void WINAPI AIL_set_3D_sample_loop_block(H3DSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); -DLLEXPORT void WINAPI AIL_set_sample_loop_count(HSAMPLE S, S32 loop_count); -DLLEXPORT void WINAPI AIL_set_3D_sample_loop_count(H3DSAMPLE S, S32 loops); -DLLEXPORT U32 WINAPI AIL_sample_status(HSAMPLE S); -DLLEXPORT U32 WINAPI AIL_3D_sample_status(H3DSAMPLE S); -DLLEXPORT void WINAPI AIL_start_sample(HSAMPLE S); -DLLEXPORT void WINAPI AIL_start_3D_sample(H3DSAMPLE S); -DLLEXPORT void WINAPI AIL_end_sample(HSAMPLE S); -DLLEXPORT void WINAPI AIL_end_3D_sample(H3DSAMPLE S); -DLLEXPORT void WINAPI AIL_set_stream_loop_count(HSTREAM stream, S32 count); -DLLEXPORT S32 WINAPI AIL_service_stream(HSTREAM stream, S32 fillup); -DLLEXPORT void WINAPI AIL_start_stream(HSTREAM stream); -DLLEXPORT void WINAPI AIL_set_stream_ms_position(HSTREAM S, S32 milliseconds); -DLLEXPORT void WINAPI AIL_set_stream_volume(HSTREAM stream, S32 volume); -DLLEXPORT void WINAPI AIL_set_stream_pan(HSTREAM stream, S32 pan); -DLLEXPORT S32 WINAPI AIL_stream_status(HSTREAM stream); +typedef void (WINAPI *AIL_file_close_callback)(U32 FileHandle); -typedef U32(WINAPI* AIL_file_open_callback)(char const * Filename, U32 * FileHandle); - -typedef void (WINAPI* AIL_file_close_callback) (U32 FileHandle); - -#define AIL_FILE_SEEK_BEGIN 0 +#define AIL_FILE_SEEK_BEGIN 0 #define AIL_FILE_SEEK_CURRENT 1 -#define AIL_FILE_SEEK_END 2 +#define AIL_FILE_SEEK_END 2 -typedef S32(WINAPI* AIL_file_seek_callback) (U32 FileHandle, S32 Offset, U32 Type); +typedef S32(WINAPI *AIL_file_seek_callback)(U32 FileHandle, S32 Offset, U32 Type); -typedef U32(WINAPI* AIL_file_read_callback) (U32 FileHandle, void* Buffer, U32 Bytes); +typedef U32(WINAPI *AIL_file_read_callback)(U32 FileHandle, void* Buffer, U32 Bytes); -DLLEXPORT void WINAPI AIL_set_file_callbacks(AIL_file_open_callback opencb, AIL_file_close_callback closecb, AIL_file_seek_callback seekcb, AIL_file_read_callback readcb); +#ifdef RE3MSS_EXPORTS +#define RE3MSS_EXPORT __declspec(dllexport) +#else +#define RE3MSS_EXPORT __declspec(dllimport) +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +RE3MSS_EXPORT S32 WINAPI AIL_enumerate_3D_providers(HPROENUM *next, HPROVIDER *dest, C8 **name); +RE3MSS_EXPORT void WINAPI AIL_release_3D_sample_handle(H3DSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_close_3D_provider(HPROVIDER lib); +RE3MSS_EXPORT void WINAPI AIL_set_3D_provider_preference(HPROVIDER lib, C8 const *name, void const *val); +RE3MSS_EXPORT M3DRESULT WINAPI AIL_open_3D_provider(HPROVIDER lib); +RE3MSS_EXPORT C8 *WINAPI AIL_last_error(void); +RE3MSS_EXPORT S32 WINAPI AIL_3D_room_type(HPROVIDER lib); +RE3MSS_EXPORT void WINAPI AIL_set_3D_room_type(HPROVIDER lib, S32 room_type); +RE3MSS_EXPORT void WINAPI AIL_3D_provider_attribute(HPROVIDER lib, C8 const *name, void *val); +RE3MSS_EXPORT H3DSAMPLE WINAPI AIL_allocate_3D_sample_handle(HPROVIDER lib); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_effects_level(H3DSAMPLE S, F32 effects_level); +RE3MSS_EXPORT void WINAPI AIL_set_3D_speaker_type(HPROVIDER lib, S32 speaker_type); +RE3MSS_EXPORT HSTREAM WINAPI AIL_open_stream(HDIGDRIVER dig, C8 const *filename, S32 stream_mem); +RE3MSS_EXPORT void WINAPI AIL_stream_ms_position(HSTREAM S, S32 *total_milliseconds, S32 *current_milliseconds); +RE3MSS_EXPORT void WINAPI AIL_close_stream(HSTREAM stream); +RE3MSS_EXPORT S32 WINAPI AIL_digital_handle_release(HDIGDRIVER drvr); +RE3MSS_EXPORT S32 WINAPI AIL_digital_handle_reacquire(HDIGDRIVER drvr); +RE3MSS_EXPORT C8 *WINAPI AIL_set_redist_directory(C8 const *dir); +RE3MSS_EXPORT S32 WINAPI AIL_startup(void); +RE3MSS_EXPORT S32 WINAPI AIL_set_preference(U32 number, S32 value); +RE3MSS_EXPORT HDIGDRIVER WINAPI AIL_open_digital_driver(U32 frequency, S32 bits, S32 channel, U32 flags); +RE3MSS_EXPORT void *WINAPI AIL_mem_alloc_lock(U32 size); +RE3MSS_EXPORT HSAMPLE WINAPI AIL_allocate_sample_handle(HDIGDRIVER dig); +RE3MSS_EXPORT void WINAPI AIL_init_sample(HSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_set_sample_type(HSAMPLE S, S32 format, U32 flags); +RE3MSS_EXPORT void WINAPI AIL_pause_stream(HSTREAM stream, S32 onoff); +RE3MSS_EXPORT void WINAPI AIL_release_sample_handle(HSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_mem_free_lock(void *ptr); +RE3MSS_EXPORT void WINAPI AIL_close_digital_driver(HDIGDRIVER dig); +RE3MSS_EXPORT void WINAPI AIL_shutdown(void); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_volume(H3DSAMPLE S, S32 volume); +RE3MSS_EXPORT void WINAPI AIL_set_sample_volume(HSAMPLE S, S32 volume); +RE3MSS_EXPORT void WINAPI AIL_set_sample_address(HSAMPLE S, void const *start, U32 len); +RE3MSS_EXPORT S32 WINAPI AIL_set_3D_sample_info(H3DSAMPLE S, AILSOUNDINFO const *info); +RE3MSS_EXPORT void WINAPI AIL_set_3D_position(H3DPOBJECT obj, F32 X, F32 Y, F32 Z); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_distances(H3DSAMPLE S, F32 max_dist, F32 min_dist); +RE3MSS_EXPORT void WINAPI AIL_set_sample_pan(HSAMPLE S, S32 pan); +RE3MSS_EXPORT void WINAPI AIL_set_sample_playback_rate(HSAMPLE S, S32 playback_rate); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_playback_rate(H3DSAMPLE S, S32 playback_rate); +RE3MSS_EXPORT void WINAPI AIL_set_sample_loop_block(HSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_loop_block(H3DSAMPLE S, S32 loop_start_offset, S32 loop_end_offset); +RE3MSS_EXPORT void WINAPI AIL_set_sample_loop_count(HSAMPLE S, S32 loop_count); +RE3MSS_EXPORT void WINAPI AIL_set_3D_sample_loop_count(H3DSAMPLE S, S32 loops); +RE3MSS_EXPORT U32 WINAPI AIL_sample_status(HSAMPLE S); +RE3MSS_EXPORT U32 WINAPI AIL_3D_sample_status(H3DSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_start_sample(HSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_start_3D_sample(H3DSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_end_sample(HSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_end_3D_sample(H3DSAMPLE S); +RE3MSS_EXPORT void WINAPI AIL_set_stream_loop_count(HSTREAM stream, S32 count); +RE3MSS_EXPORT S32 WINAPI AIL_service_stream(HSTREAM stream, S32 fillup); +RE3MSS_EXPORT void WINAPI AIL_start_stream(HSTREAM stream); +RE3MSS_EXPORT void WINAPI AIL_set_stream_ms_position(HSTREAM S, S32 milliseconds); +RE3MSS_EXPORT void WINAPI AIL_set_stream_volume(HSTREAM stream, S32 volume); +RE3MSS_EXPORT void WINAPI AIL_set_stream_pan(HSTREAM stream, S32 pan); +RE3MSS_EXPORT S32 WINAPI AIL_stream_status(HSTREAM stream); +RE3MSS_EXPORT void WINAPI AIL_set_file_callbacks(AIL_file_open_callback opencb, AIL_file_close_callback closecb, AIL_file_seek_callback seekcb, AIL_file_read_callback readcb); + +#ifdef __cplusplus +} +#endif diff --git a/vendor/milessdk/lib/mss32.lib b/vendor/milessdk/lib/mss32.lib index 49cea2d2a7f23b5ecdb229afe39791df874c3fc4..e63a1a05f4daa88f97baf81655ef07cc9a7b8124 100644 GIT binary patch delta 1828 zcmZXUZETZO6vr#QZ0%ZTZLw`u)|Ykd+NUpTyLD^3W)i}j#FrG~;slgwAW>uH_(0s8 zSx|%z#OUBpVzLNAGzOtS2?-ct3~hqAM$s(-vvh2TOps)>vbgaQ>%GgCJhywkJ?EbD zKfilk?nv)Q?|`Ag8?elO=r-w2hL@;HOsCeXlqEKYyl-H1ru;F9M23{b2z9j)mrPrU zL2|GQ2kFlys}fty{w4JHOY_YVK^(TIm+m{#GI<6Cs~I`VW^v#O7PQUURvMJEs>v?J z;Thzui3NWf^F3ePD)xtp9zZH`;*g7i9|vq1mkiuV)jb0OQ&5Rst1t*KC#DmyB>G!T7~W5 z>hNs;?C z7F=~2MQ(dt0{LKB!)5qf9Pxtkz3hKi@VSdqp706^>HVL6v`|$QRkc>=;SjisFyO8e zpUt30;DA}%-adZuZ`=~1A_{cc=juydy_OondUuQXj1^Tk`uYX@>gEuc-CcHe7%d*o zPK!+{hsttDcvf>dVL@T&TT`f|*gA@>lACDzD^RR`Ti!-?&)n5g5>=e6YF zp*Mf=Qv52c3+V8@QjMK{aX07cnDT4oZO=TqQ$rn1bB@Kzay;;J4PuIHPYz`^Wbtf( z+Y?G5Uppba$EMXn1&rulDnmZ7NPu2X{?U`S?=mFoT&7ooZt*=A+WOAblecj$$hDQ7 znd`NRwW0Hm>{P%;TXKEHO1xaZ=tk6y=)d?Ug+x6k!3J@M)RM8#a61j(LkDqH1BW?J zpt!CdyTlgPLEXGhRN?euHYH2Oo_QmVrOdCmA~7XR{gHYn}s z_B6U0xj|vg-4g#Wi))R1bLlWxi)~qSG;zbg-lCz6H?JVm#Jxo<@3EtvAJ7u!cqpfG za_``M_Po`xN2XJ1LN3gegRvcZqx}|q5sr=Jy4>43h652USGP%zhY>CL`po7OG|^yb zbGJmbB>CKQ8t+FrcD2VX-Sh1*rlQNLF~m46m$KS)cvtj^q=0#P!f_Pxg-~S?TJ85 z9THvYsx5m*tx9=JFv?dfqhoey)3bgk#0;4YrR3p20YLg zC*iyY^*HH4BW+WCidRIchCB$jlL4#PbBRgu-yAk#Jz)_iF|QYin}H~NPJ{)wdr4b4 zlO)7M`9YE>AEd1|Mp4y=s){EBnobJgz{@%T=2QEj8v+H?RkOWTA@iwe@t@Pv4=Fv;0D*lQE9Y^ROLi>7ToV^E*;wMBm4!)5l;8?RI+m|7BUQjbb3S!+) zw(bD})C*%_oMvZ4>N?sdvh- zUm@+_Y?&%y Date: Mon, 18 Jan 2021 17:25:31 +0100 Subject: [PATCH 05/14] some free cam fixes for controller --- src/core/Cam.cpp | 7 +++++++ src/vehicles/Automobile.cpp | 7 ++++++- src/vehicles/Bike.cpp | 7 ++++++- src/vehicles/Boat.cpp | 9 ++++++++- src/vehicles/Vehicle.cpp | 9 +++++++++ 5 files changed, 36 insertions(+), 3 deletions(-) diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index d8c66279..ed82b68e 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5062,6 +5062,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float stickX = -(pad->GetCarGunLeftRight()); float stickY = pad->GetCarGunUpDown(); + // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera + // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead + if (!CPad::IsAffectedByController && !isCar) + stickY = 0.0f; + else if (CPad::bInvertLook4Pad) + stickY = -stickY; + if (CCamera::m_bUseMouse3rdPerson) stickY = 0.0f; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index cafd4a36..89ba43d9 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1424,7 +1424,12 @@ CAutomobile::ProcessControl(void) if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) FlyingControl(FLIGHT_MODEL_RCHELI); else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) || - CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f || + CPad::GetPad(0)->GetAccelerate() != 0 || +#ifndef FREE_CAM + CPad::GetPad(0)->GetCarGunUpDown() > 1.0f || +#else + ((!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) && CPad::GetPad(0)->GetCarGunUpDown() > 1.0f) || +#endif Abs(m_vecMoveSpeed.x) > 0.02f || Abs(m_vecMoveSpeed.y) > 0.02f || Abs(m_vecMoveSpeed.z) > 0.02f) diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index 17d8592e..d588e777 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -1844,7 +1844,12 @@ CBike::ProcessControlInputs(uint8 pad) m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f); // Lean forward/backward - float updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f; + float updown; +#ifdef FREE_CAM + if (CCamera::bFreeCam) updown = CPad::IsAffectedByController ? -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f : CPad::GetPad(pad)->GetCarGunUpDown()/128.0f; + else +#endif + updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f; m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep(); m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f); diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp index 8dec0f89..0e978570 100644 --- a/src/vehicles/Boat.cpp +++ b/src/vehicles/Boat.cpp @@ -964,7 +964,14 @@ CBoat::PreRender(void) // FIX: Planes can also be controlled with GetCarGunUpDown #ifdef FIX_BUGS static float steeringUpDown = 0.0f; - steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f); +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif + steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown()/128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown()/128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep()/5.f); +#ifdef FREE_CAM + else + steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f; +#endif #else float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f; #endif diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 5fb5a5d4..a464c128 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -334,6 +334,9 @@ CVehicle::FlyingControl(eFlightModel flightModel) float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f; float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f; float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown()); +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif if(fGunUD > 1.0f) fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; @@ -507,9 +510,15 @@ CVehicle::FlyingControl(eFlightModel flightModel) fYaw = CPad::GetPad(0)->GetLookRight(); if (CPad::GetPad(0)->GetLookLeft()) fYaw = -1.0f; +#ifdef FREE_CAM + if (!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f) fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f; } +#ifdef FREE_CAM + if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController)) +#endif if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f) fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; if (CPad::GetPad(0)->GetHorn()) { From 20dabf0b490c79362a5a8d11aadf8bda691c72cc Mon Sep 17 00:00:00 2001 From: withmorten Date: Mon, 18 Jan 2021 17:30:18 +0100 Subject: [PATCH 06/14] fix --- src/core/Cam.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index ed82b68e..70d7c899 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5069,9 +5069,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, else if (CPad::bInvertLook4Pad) stickY = -stickY; - if (CCamera::m_bUseMouse3rdPerson) - stickY = 0.0f; - float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f; float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f; From d01deec11dfd6efb7ffaea1ea5e8d50a2d779171 Mon Sep 17 00:00:00 2001 From: aap Date: Mon, 18 Jan 2021 20:03:30 +0100 Subject: [PATCH 07/14] wrong ifdef --- src/extras/custompipes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h index 183b85da..7ad239f0 100644 --- a/src/extras/custompipes.h +++ b/src/extras/custompipes.h @@ -1,7 +1,7 @@ #pragma once -#ifdef EXTENDED_PIPELINES #ifdef LIBRW +#ifdef EXTENDED_PIPELINES namespace CustomPipes { From 8b80a8803b005565ddad1bac2cb6e35f398dc5ca Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Mon, 18 Jan 2021 23:59:07 +0300 Subject: [PATCH 08/14] fix --- src/control/Script4.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp index 3c4860f7..51dc14d3 100644 --- a/src/control/Script4.cpp +++ b/src/control/Script4.cpp @@ -1495,7 +1495,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); const CVector& pos = pVehicle->GetPosition(); - float heading = CGeneral::GetATanOfXY(pos.y - *(float*)&ScriptParams[2], pos.x - *(float*)&ScriptParams[1]) + HALFPI; + float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]) + HALFPI; if (heading > TWOPI) heading -= TWOPI; pVehicle->SetHeading(heading); From 2c1c5debca859c8f1330f45e9d5d65c8e55b8a0c Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 19 Jan 2021 21:33:09 +0100 Subject: [PATCH 09/14] pc radar fix --- src/core/Radar.cpp | 2 +- src/render/Sprite2d.cpp | 6 +++++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 6fbc2280..5ead82f2 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -679,7 +679,7 @@ void CRadar::DrawRadarMask() CVector2D(-1.0, -1.0f) }; - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT); diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 0cd0e8bb..92f326f8 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -277,7 +277,11 @@ CSprite2d::SetMaskVertices(int n, float *positions) RwIm2DVertexSetScreenZ(&maVertices[i], NearScreenZ); RwIm2DVertexSetCameraZ(&maVertices[i], NearCamZ); RwIm2DVertexSetRecipCameraZ(&maVertices[i], RecipNearClip); - RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC +#if !defined(GTA_PS2_STUFF) && defined(RWLIBS) + RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0); +#else + RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); +#endif } } From 9b820cc0b6e644f928feead82a50471076ad0dcf Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 20 Jan 2021 14:23:03 +0200 Subject: [PATCH 10/14] Fix CFont::PrintStringFromBottom --- src/render/Font.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 3798c5f2..de1ee8b4 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -741,7 +741,7 @@ void CFont::PrintStringFromBottom(float x, float y, wchar *str) { y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str); - if (Details.slant == 0.0f) + if (Details.slant != 0.0f) y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY); PrintString(x, y, str); } From 8590457d41190c83fe75e265ffff8c73ae9d8d59 Mon Sep 17 00:00:00 2001 From: withmorten Date: Wed, 20 Jan 2021 13:57:03 +0100 Subject: [PATCH 11/14] free cam inversion fix --- src/core/Cam.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 70d7c899..eedc16bb 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5060,7 +5060,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA float stickX = -(pad->GetCarGunLeftRight()); - float stickY = pad->GetCarGunUpDown(); + float stickY = -pad->GetCarGunUpDown(); // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead From ba34d7218359ceb76dd525bdffbee5974505b425 Mon Sep 17 00:00:00 2001 From: withmorten Date: Wed, 20 Jan 2021 13:57:03 +0100 Subject: [PATCH 12/14] free cam inversion fix --- src/core/Cam.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 47c944a5..63d8b30b 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5064,7 +5064,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA float stickX = -(pad->GetCarGunLeftRight()); - float stickY = pad->GetCarGunUpDown(); + float stickY = -pad->GetCarGunUpDown(); // In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera // when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead From 3b52b683e309a6d8f6f25d29ec5f703984ab2458 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 20 Jan 2021 18:59:33 +0200 Subject: [PATCH 13/14] Sync matrix with master --- src/control/Replay.cpp | 2 +- src/core/Camera.cpp | 45 +++- src/core/Camera.h | 6 +- src/entities/Entity.cpp | 6 +- src/math/Matrix.cpp | 446 ++++++++++++++++++++------------------- src/math/Matrix.h | 102 +++++---- src/math/Vector.cpp | 18 +- src/render/SpecialFX.cpp | 2 +- 8 files changed, 345 insertions(+), 282 deletions(-) diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index e7e0ea8c..a99979e9 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -336,7 +336,7 @@ void CReplay::RecordThisFrame(void) GoToNextBlock(); tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; general->type = REPLAYPACKET_GENERAL; - general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix()); + general->camera_pos.CopyOnlyMatrix(TheCamera.GetMatrix()); general->player_pos = FindPlayerCoors(); general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false; Record.m_nOffset += sizeof(*general); diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 992c7d74..7a9d3247 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -4055,9 +4055,17 @@ CCamera::CalculateDerivedValues(void) bool CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) { - RwV3d c; - c = center; - RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix); +#ifdef GTA_PS2 + CVuVector c; + TransformPoint(c, *mat, center); +#else + CVector c = center; + #ifdef FIX_BUGS + c = *mat * center; + #else + RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat); + #endif +#endif if(c.y < CDraw::GetNearClipZ()) return false; if(c.y > CDraw::GetFarClipZ()) return false; if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false; @@ -4070,9 +4078,17 @@ CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) bool CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat) { - RwV3d c; - c = center; - RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix); +#ifdef GTA_PS2 + CVuVector c; + TransformPoint(c, *mat, center); +#else + CVector c = center; + #ifdef FIX_BUGS + c = *mat * center; + #else + RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat); + #endif +#endif if(c.y + radius < CDraw::GetNearClipZ()) return false; if(c.y - radius > CDraw::GetFarClipZ()) return false; if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false; @@ -4090,11 +4106,24 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius) } bool -CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat) +#ifdef GTA_PS2 +CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat) +#else +CCamera::IsBoxVisible(CVector *box, const CMatrix *mat) +#endif { int i; int frustumTests[6] = { 0 }; - RwV3dTransformPoints(box, box, 8, &mat->m_matrix); +#ifdef GTA_PS2 + TransformPoints(box, 8, *mat, box); +#else + #ifdef FIX_BUGS + for (i = 0; i < 8; i++) + box[i] = *mat * box[i]; + #else + RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat); + #endif +#endif for(i = 0; i < 8; i++){ if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++; diff --git a/src/core/Camera.h b/src/core/Camera.h index 4da7b499..538ff067 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -633,7 +633,11 @@ public: bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius); - bool IsBoxVisible(RwV3d *box, const CMatrix *mat); +#ifdef GTA_PS2 + bool IsBoxVisible(CVuVector *box, const CMatrix *mat); +#else + bool IsBoxVisible(CVector *box, const CMatrix *mat); +#endif }; VALIDATE_SIZE(CCamera, 0xE9D8); diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 862d2562..9a849218 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -447,7 +447,11 @@ CEntity::GetIsOnScreen(void) bool CEntity::GetIsOnScreenComplex(void) { - RwV3d boundBox[8]; +#ifdef GTA_PS2 + CVuVector boundBox[8]; +#else + CVector boundBox[8]; +#endif if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix())) return true; diff --git a/src/math/Matrix.cpp b/src/math/Matrix.cpp index 3ac3e2b9..c0d909cb 100644 --- a/src/math/Matrix.cpp +++ b/src/math/Matrix.cpp @@ -60,14 +60,20 @@ CMatrix::Detach(void) void CMatrix::Update(void) { - m_matrix = *m_attachment; + GetRight() = m_attachment->right; + GetForward() = m_attachment->up; + GetUp() = m_attachment->at; + GetPosition() = m_attachment->pos; } void CMatrix::UpdateRW(void) { if (m_attachment) { - *m_attachment = m_matrix; + m_attachment->right = GetRight(); + m_attachment->up = GetForward(); + m_attachment->at = GetUp(); + m_attachment->pos = GetPosition(); RwMatrixUpdate(m_attachment); } } @@ -75,104 +81,96 @@ CMatrix::UpdateRW(void) void CMatrix::operator=(CMatrix const &rhs) { - m_matrix = rhs.m_matrix; + memcpy(this, &rhs, sizeof(f)); if (m_attachment) UpdateRW(); } void -CMatrix::CopyOnlyMatrix(CMatrix *other) +CMatrix::CopyOnlyMatrix(const CMatrix &other) { - m_matrix = other->m_matrix; + memcpy(this, &other, sizeof(f)); } CMatrix & CMatrix::operator+=(CMatrix const &rhs) { - m_matrix.right.x += rhs.m_matrix.right.x; - m_matrix.up.x += rhs.m_matrix.up.x; - m_matrix.at.x += rhs.m_matrix.at.x; - m_matrix.right.y += rhs.m_matrix.right.y; - m_matrix.up.y += rhs.m_matrix.up.y; - m_matrix.at.y += rhs.m_matrix.at.y; - m_matrix.right.z += rhs.m_matrix.right.z; - m_matrix.up.z += rhs.m_matrix.up.z; - m_matrix.at.z += rhs.m_matrix.at.z; - m_matrix.pos.x += rhs.m_matrix.pos.x; - m_matrix.pos.y += rhs.m_matrix.pos.y; - m_matrix.pos.z += rhs.m_matrix.pos.z; + GetRight() += rhs.GetRight(); + GetForward() += rhs.GetForward(); + GetUp() += rhs.GetUp(); + GetPosition() += rhs.GetPosition(); return *this; } void CMatrix::SetUnity(void) { - m_matrix.right.x = 1.0f; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = 1.0f; - m_matrix.up.z = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = 1.0f; - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + rx = 1.0f; + ry = 0.0f; + rz = 0.0f; + fx = 0.0f; + fy = 1.0f; + fz = 0.0f; + ux = 0.0f; + uy = 0.0f; + uz = 1.0f; + px = 0.0f; + py = 0.0f; + pz = 0.0f; } void CMatrix::ResetOrientation(void) { - m_matrix.right.x = 1.0f; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = 1.0f; - m_matrix.up.z = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = 1.0f; + rx = 1.0f; + ry = 0.0f; + rz = 0.0f; + fx = 0.0f; + fy = 1.0f; + fz = 0.0f; + ux = 0.0f; + uy = 0.0f; + uz = 1.0f; } void CMatrix::SetScale(float s) { - m_matrix.right.x = s; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; + rx = s; + ry = 0.0f; + rz = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = s; - m_matrix.up.z = 0.0f; + fx = 0.0f; + fy = s; + fz = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = s; + ux = 0.0f; + uy = 0.0f; + uz = s; - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + px = 0.0f; + py = 0.0f; + pz = 0.0f; } void CMatrix::SetTranslate(float x, float y, float z) { - m_matrix.right.x = 1.0f; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; + rx = 1.0f; + ry = 0.0f; + rz = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = 1.0f; - m_matrix.up.z = 0.0f; + fx = 0.0f; + fy = 1.0f; + fz = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = 1.0f; + ux = 0.0f; + uy = 0.0f; + uz = 1.0f; - m_matrix.pos.x = x; - m_matrix.pos.y = y; - m_matrix.pos.z = z; + px = x; + py = y; + pz = z; } void @@ -181,17 +179,17 @@ CMatrix::SetRotateXOnly(float angle) float c = Cos(angle); float s = Sin(angle); - m_matrix.right.x = 1.0f; - m_matrix.right.y = 0.0f; - m_matrix.right.z = 0.0f; + rx = 1.0f; + ry = 0.0f; + rz = 0.0f; - m_matrix.up.x = 0.0f; - m_matrix.up.y = c; - m_matrix.up.z = s; + fx = 0.0f; + fy = c; + fz = s; - m_matrix.at.x = 0.0f; - m_matrix.at.y = -s; - m_matrix.at.z = c; + ux = 0.0f; + uy = -s; + uz = c; } void @@ -200,17 +198,17 @@ CMatrix::SetRotateYOnly(float angle) float c = Cos(angle); float s = Sin(angle); - m_matrix.right.x = c; - m_matrix.right.y = 0.0f; - m_matrix.right.z = -s; + rx = c; + ry = 0.0f; + rz = -s; - m_matrix.up.x = 0.0f; - m_matrix.up.y = 1.0f; - m_matrix.up.z = 0.0f; + fx = 0.0f; + fy = 1.0f; + fz = 0.0f; - m_matrix.at.x = s; - m_matrix.at.y = 0.0f; - m_matrix.at.z = c; + ux = s; + uy = 0.0f; + uz = c; } void @@ -219,26 +217,26 @@ CMatrix::SetRotateZOnly(float angle) float c = Cos(angle); float s = Sin(angle); - m_matrix.right.x = c; - m_matrix.right.y = s; - m_matrix.right.z = 0.0f; + rx = c; + ry = s; + rz = 0.0f; - m_matrix.up.x = -s; - m_matrix.up.y = c; - m_matrix.up.z = 0.0f; + fx = -s; + fy = c; + fz = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = 1.0f; + ux = 0.0f; + uy = 0.0f; + uz = 1.0f; } void CMatrix::SetRotateX(float angle) { SetRotateXOnly(angle); - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + px = 0.0f; + py = 0.0f; + pz = 0.0f; } @@ -246,18 +244,18 @@ void CMatrix::SetRotateY(float angle) { SetRotateYOnly(angle); - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + px = 0.0f; + py = 0.0f; + pz = 0.0f; } void CMatrix::SetRotateZ(float angle) { SetRotateZOnly(angle); - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + px = 0.0f; + py = 0.0f; + pz = 0.0f; } void @@ -270,21 +268,21 @@ CMatrix::SetRotate(float xAngle, float yAngle, float zAngle) float cZ = Cos(zAngle); float sZ = Sin(zAngle); - m_matrix.right.x = cZ * cY - (sZ * sX) * sY; - m_matrix.right.y = (cZ * sX) * sY + sZ * cY; - m_matrix.right.z = -cX * sY; + rx = cZ * cY - (sZ * sX) * sY; + ry = (cZ * sX) * sY + sZ * cY; + rz = -cX * sY; - m_matrix.up.x = -sZ * cX; - m_matrix.up.y = cZ * cX; - m_matrix.up.z = sX; + fx = -sZ * cX; + fy = cZ * cX; + fz = sX; - m_matrix.at.x = (sZ * sX) * cY + cZ * sY; - m_matrix.at.y = sZ * sY - (cZ * sX) * cY; - m_matrix.at.z = cX * cY; + ux = (sZ * sX) * cY + cZ * sY; + uy = sZ * sY - (cZ * sX) * cY; + uz = cX * cY; - m_matrix.pos.x = 0.0f; - m_matrix.pos.y = 0.0f; - m_matrix.pos.z = 0.0f; + px = 0.0f; + py = 0.0f; + pz = 0.0f; } void @@ -293,23 +291,23 @@ CMatrix::RotateX(float x) float c = Cos(x); float s = Sin(x); - float ry = m_matrix.right.y; - float rz = m_matrix.right.z; - float uy = m_matrix.up.y; - float uz = m_matrix.up.z; - float ay = m_matrix.at.y; - float az = m_matrix.at.z; - float py = m_matrix.pos.y; - float pz = m_matrix.pos.z; + float ry = this->ry; + float rz = this->rz; + float uy = this->fy; + float uz = this->fz; + float ay = this->uy; + float az = this->uz; + float py = this->py; + float pz = this->pz; - m_matrix.right.y = c * ry - s * rz; - m_matrix.right.z = c * rz + s * ry; - m_matrix.up.y = c * uy - s * uz; - m_matrix.up.z = c * uz + s * uy; - m_matrix.at.y = c * ay - s * az; - m_matrix.at.z = c * az + s * ay; - m_matrix.pos.y = c * py - s * pz; - m_matrix.pos.z = c * pz + s * py; + this->ry = c * ry - s * rz; + this->rz = c * rz + s * ry; + this->fy = c * uy - s * uz; + this->fz = c * uz + s * uy; + this->uy = c * ay - s * az; + this->uz = c * az + s * ay; + this->py = c * py - s * pz; + this->pz = c * pz + s * py; } void @@ -318,23 +316,23 @@ CMatrix::RotateY(float y) float c = Cos(y); float s = Sin(y); - float rx = m_matrix.right.x; - float rz = m_matrix.right.z; - float ux = m_matrix.up.x; - float uz = m_matrix.up.z; - float ax = m_matrix.at.x; - float az = m_matrix.at.z; - float px = m_matrix.pos.x; - float pz = m_matrix.pos.z; + float rx = this->rx; + float rz = this->rz; + float ux = this->fx; + float uz = this->fz; + float ax = this->ux; + float az = this->uz; + float px = this->px; + float pz = this->pz; - m_matrix.right.x = c * rx + s * rz; - m_matrix.right.z = c * rz - s * rx; - m_matrix.up.x = c * ux + s * uz; - m_matrix.up.z = c * uz - s * ux; - m_matrix.at.x = c * ax + s * az; - m_matrix.at.z = c * az - s * ax; - m_matrix.pos.x = c * px + s * pz; - m_matrix.pos.z = c * pz - s * px; + this->rx = c * rx + s * rz; + this->rz = c * rz - s * rx; + this->fx = c * ux + s * uz; + this->fz = c * uz - s * ux; + this->ux = c * ax + s * az; + this->uz = c * az - s * ax; + this->px = c * px + s * pz; + this->pz = c * pz - s * px; } void @@ -343,23 +341,23 @@ CMatrix::RotateZ(float z) float c = Cos(z); float s = Sin(z); - float ry = m_matrix.right.y; - float rx = m_matrix.right.x; - float uy = m_matrix.up.y; - float ux = m_matrix.up.x; - float ay = m_matrix.at.y; - float ax = m_matrix.at.x; - float py = m_matrix.pos.y; - float px = m_matrix.pos.x; + float ry = this->ry; + float rx = this->rx; + float uy = this->fy; + float ux = this->fx; + float ay = this->uy; + float ax = this->ux; + float py = this->py; + float px = this->px; - m_matrix.right.x = c * rx - s * ry; - m_matrix.right.y = c * ry + s * rx; - m_matrix.up.x = c * ux - s * uy; - m_matrix.up.y = c * uy + s * ux; - m_matrix.at.x = c * ax - s * ay; - m_matrix.at.y = c * ay + s * ax; - m_matrix.pos.x = c * px - s * py; - m_matrix.pos.y = c * py + s * px; + this->rx = c * rx - s * ry; + this->ry = c * ry + s * rx; + this->fx = c * ux - s * uy; + this->fy = c * uy + s * ux; + this->ux = c * ax - s * ay; + this->uy = c * ay + s * ax; + this->px = c * px - s * py; + this->py = c * py + s * px; } @@ -373,18 +371,18 @@ CMatrix::Rotate(float x, float y, float z) float cZ = Cos(z); float sZ = Sin(z); - float rx = m_matrix.right.x; - float ry = m_matrix.right.y; - float rz = m_matrix.right.z; - float ux = m_matrix.up.x; - float uy = m_matrix.up.y; - float uz = m_matrix.up.z; - float ax = m_matrix.at.x; - float ay = m_matrix.at.y; - float az = m_matrix.at.z; - float px = m_matrix.pos.x; - float py = m_matrix.pos.y; - float pz = m_matrix.pos.z; + float rx = this->rx; + float ry = this->ry; + float rz = this->rz; + float ux = this->fx; + float uy = this->fy; + float uz = this->fz; + float ax = this->ux; + float ay = this->uy; + float az = this->uz; + float px = this->px; + float py = this->py; + float pz = this->pz; float x1 = cZ * cY - (sZ * sX) * sY; float x2 = (cZ * sX) * sY + sZ * cY; @@ -396,18 +394,18 @@ CMatrix::Rotate(float x, float y, float z) float z2 = sZ * sY - (cZ * sX) * cY; float z3 = cX * cY; - m_matrix.right.x = x1 * rx + y1 * ry + z1 * rz; - m_matrix.right.y = x2 * rx + y2 * ry + z2 * rz; - m_matrix.right.z = x3 * rx + y3 * ry + z3 * rz; - m_matrix.up.x = x1 * ux + y1 * uy + z1 * uz; - m_matrix.up.y = x2 * ux + y2 * uy + z2 * uz; - m_matrix.up.z = x3 * ux + y3 * uy + z3 * uz; - m_matrix.at.x = x1 * ax + y1 * ay + z1 * az; - m_matrix.at.y = x2 * ax + y2 * ay + z2 * az; - m_matrix.at.z = x3 * ax + y3 * ay + z3 * az; - m_matrix.pos.x = x1 * px + y1 * py + z1 * pz; - m_matrix.pos.y = x2 * px + y2 * py + z2 * pz; - m_matrix.pos.z = x3 * px + y3 * py + z3 * pz; + this->rx = x1 * rx + y1 * ry + z1 * rz; + this->ry = x2 * rx + y2 * ry + z2 * rz; + this->rz = x3 * rx + y3 * ry + z3 * rz; + this->fx = x1 * ux + y1 * uy + z1 * uz; + this->fy = x2 * ux + y2 * uy + z2 * uz; + this->fz = x3 * ux + y3 * uy + z3 * uz; + this->ux = x1 * ax + y1 * ay + z1 * az; + this->uy = x2 * ax + y2 * ay + z2 * az; + this->uz = x3 * ax + y3 * ay + z3 * az; + this->px = x1 * px + y1 * py + z1 * pz; + this->py = x2 * px + y2 * py + z2 * pz; + this->pz = x3 * px + y3 * py + z3 * pz; } CMatrix & @@ -436,21 +434,18 @@ operator*(const CMatrix &m1, const CMatrix &m2) { // TODO: VU0 code CMatrix out; - RwMatrix *dst = &out.m_matrix; - const RwMatrix *src1 = &m1.m_matrix; - const RwMatrix *src2 = &m2.m_matrix; - dst->right.x = src1->right.x * src2->right.x + src1->up.x * src2->right.y + src1->at.x * src2->right.z; - dst->right.y = src1->right.y * src2->right.x + src1->up.y * src2->right.y + src1->at.y * src2->right.z; - dst->right.z = src1->right.z * src2->right.x + src1->up.z * src2->right.y + src1->at.z * src2->right.z; - dst->up.x = src1->right.x * src2->up.x + src1->up.x * src2->up.y + src1->at.x * src2->up.z; - dst->up.y = src1->right.y * src2->up.x + src1->up.y * src2->up.y + src1->at.y * src2->up.z; - dst->up.z = src1->right.z * src2->up.x + src1->up.z * src2->up.y + src1->at.z * src2->up.z; - dst->at.x = src1->right.x * src2->at.x + src1->up.x * src2->at.y + src1->at.x * src2->at.z; - dst->at.y = src1->right.y * src2->at.x + src1->up.y * src2->at.y + src1->at.y * src2->at.z; - dst->at.z = src1->right.z * src2->at.x + src1->up.z * src2->at.y + src1->at.z * src2->at.z; - dst->pos.x = src1->right.x * src2->pos.x + src1->up.x * src2->pos.y + src1->at.x * src2->pos.z + src1->pos.x; - dst->pos.y = src1->right.y * src2->pos.x + src1->up.y * src2->pos.y + src1->at.y * src2->pos.z + src1->pos.y; - dst->pos.z = src1->right.z * src2->pos.x + src1->up.z * src2->pos.y + src1->at.z * src2->pos.z + src1->pos.z; + out.rx = m1.rx * m2.rx + m1.fx * m2.ry + m1.ux * m2.rz; + out.ry = m1.ry * m2.rx + m1.fy * m2.ry + m1.uy * m2.rz; + out.rz = m1.rz * m2.rx + m1.fz * m2.ry + m1.uz * m2.rz; + out.fx = m1.rx * m2.fx + m1.fx * m2.fy + m1.ux * m2.fz; + out.fy = m1.ry * m2.fx + m1.fy * m2.fy + m1.uy * m2.fz; + out.fz = m1.rz * m2.fx + m1.fz * m2.fy + m1.uz * m2.fz; + out.ux = m1.rx * m2.ux + m1.fx * m2.uy + m1.ux * m2.uz; + out.uy = m1.ry * m2.ux + m1.fy * m2.uy + m1.uy * m2.uz; + out.uz = m1.rz * m2.ux + m1.fz * m2.uy + m1.uz * m2.uz; + out.px = m1.rx * m2.px + m1.fx * m2.py + m1.ux * m2.pz + m1.px; + out.py = m1.ry * m2.px + m1.fy * m2.py + m1.uy * m2.pz + m1.py; + out.pz = m1.rz * m2.px + m1.fz * m2.py + m1.uz * m2.pz + m1.pz; return out; } @@ -458,43 +453,50 @@ CMatrix & Invert(const CMatrix &src, CMatrix &dst) { // TODO: VU0 code - float (*scr_fm)[4] = (float (*)[4])&src.m_matrix; - float (*dst_fm)[4] = (float (*)[4])&dst.m_matrix; + dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f; - dst_fm[3][0] = dst_fm[3][1] = dst_fm[3][2] = 0.0f; + dst.f[0][0] = src.f[0][0]; + dst.f[0][1] = src.f[1][0]; + dst.f[0][2] = src.f[2][0]; - dst_fm[0][0] = scr_fm[0][0]; - dst_fm[0][1] = scr_fm[1][0]; - dst_fm[0][2] = scr_fm[2][0]; + dst.f[1][0] = src.f[0][1]; + dst.f[1][1] = src.f[1][1]; + dst.f[1][2] = src.f[2][1]; - dst_fm[1][0] = scr_fm[0][1]; - dst_fm[1][1] = scr_fm[1][1]; - dst_fm[1][2] = scr_fm[2][1]; - - dst_fm[2][0] = scr_fm[0][2]; - dst_fm[2][1] = scr_fm[1][2]; - dst_fm[2][2] = scr_fm[2][2]; + dst.f[2][0] = src.f[0][2]; + dst.f[2][1] = src.f[1][2]; + dst.f[2][2] = src.f[2][2]; - dst_fm[3][0] += dst_fm[0][0] * scr_fm[3][0]; - dst_fm[3][1] += dst_fm[0][1] * scr_fm[3][0]; - dst_fm[3][2] += dst_fm[0][2] * scr_fm[3][0]; + dst.f[3][0] += dst.f[0][0] * src.f[3][0]; + dst.f[3][1] += dst.f[0][1] * src.f[3][0]; + dst.f[3][2] += dst.f[0][2] * src.f[3][0]; - dst_fm[3][0] += dst_fm[1][0] * scr_fm[3][1]; - dst_fm[3][1] += dst_fm[1][1] * scr_fm[3][1]; - dst_fm[3][2] += dst_fm[1][2] * scr_fm[3][1]; + dst.f[3][0] += dst.f[1][0] * src.f[3][1]; + dst.f[3][1] += dst.f[1][1] * src.f[3][1]; + dst.f[3][2] += dst.f[1][2] * src.f[3][1]; - dst_fm[3][0] += dst_fm[2][0] * scr_fm[3][2]; - dst_fm[3][1] += dst_fm[2][1] * scr_fm[3][2]; - dst_fm[3][2] += dst_fm[2][2] * scr_fm[3][2]; + dst.f[3][0] += dst.f[2][0] * src.f[3][2]; + dst.f[3][1] += dst.f[2][1] * src.f[3][2]; + dst.f[3][2] += dst.f[2][2] * src.f[3][2]; - dst_fm[3][0] = -dst_fm[3][0]; - dst_fm[3][1] = -dst_fm[3][1]; - dst_fm[3][2] = -dst_fm[3][2]; + dst.f[3][0] = -dst.f[3][0]; + dst.f[3][1] = -dst.f[3][1]; + dst.f[3][2] = -dst.f[3][2]; return dst; } +void +CMatrix::CopyToRwMatrix(RwMatrix* matrix) +{ + matrix->right = GetRight(); + matrix->up = GetForward(); + matrix->at = GetUp(); + matrix->pos = GetPosition(); + RwMatrixUpdate(matrix); +} + CMatrix Invert(const CMatrix &matrix) { diff --git a/src/math/Matrix.h b/src/math/Matrix.h index d32b1d93..6da4c767 100644 --- a/src/math/Matrix.h +++ b/src/math/Matrix.h @@ -3,9 +3,36 @@ class CMatrix { public: - RwMatrix m_matrix; +#ifdef GTA_PS2 + union + { + float f[4][4]; + struct + { + float rx, ry, rz; + RwMatrix *m_attachment; + float fx, fy, fz; + bool m_hasRwMatrix; // are we the owner? + float ux, uy, uz, uw; + float px, py, pz, pw; + }; + }; +#else + union + { + float f[4][4]; + struct + { + float rx, ry, rz, rw; + float fx, fy, fz, fw; + float ux, uy, uz, uw; + float px, py, pz, pw; + }; + }; + RwMatrix *m_attachment; bool m_hasRwMatrix; // are we the owner? +#endif CMatrix(void); CMatrix(CMatrix const &m); @@ -25,36 +52,39 @@ public: CMatrix &operator+=(CMatrix const &rhs); CMatrix &operator*=(CMatrix const &rhs); - const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; } - CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; } - CVector &GetRight(void) { return *(CVector*)&m_matrix.right; } - CVector &GetForward(void) { return *(CVector*)&m_matrix.up; } - CVector &GetUp(void) { return *(CVector*)&m_matrix.at; } + CVector &GetPosition(void) { return *(CVector*)&px; } + CVector &GetRight(void) { return *(CVector*)℞ } + CVector &GetForward(void) { return *(CVector*)&fx; } + CVector &GetUp(void) { return *(CVector*)&ux; } + + const CVector &GetPosition(void) const { return *(CVector*)&px; } + const CVector &GetRight(void) const { return *(CVector*)℞ } + const CVector &GetForward(void) const { return *(CVector*)&fx; } + const CVector &GetUp(void) const { return *(CVector*)&ux; } + void SetTranslate(float x, float y, float z); void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); } void Translate(float x, float y, float z){ - m_matrix.pos.x += x; - m_matrix.pos.y += y; - m_matrix.pos.z += z; + px += x; + py += y; + pz += z; } void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); } void SetScale(float s); void Scale(float scale) { - float *pFloatMatrix = (float*)&m_matrix; for (int i = 0; i < 3; i++) for (int j = 0; j < 3; j++) - pFloatMatrix[i * 4 + j] *= scale; + f[i][j] *= scale; } void Scale(float sx, float sy, float sz) { - float *pFloatMatrix = (float*)&m_matrix; for (int i = 0; i < 3; i++){ - pFloatMatrix[i * 4 + 0] *= sx; - pFloatMatrix[i * 4 + 1] *= sy; - pFloatMatrix[i * 4 + 2] *= sz; + f[i][0] *= sx; + f[i][1] *= sy; + f[i][2] *= sz; } } @@ -66,17 +96,17 @@ public: float c = Cos(angle); float s = Sin(angle); - m_matrix.right.x = c * scale; - m_matrix.right.y = s * scale; - m_matrix.right.z = 0.0f; + rx = c * scale; + ry = s * scale; + rz = 0.0f; - m_matrix.up.x = -s * scale; - m_matrix.up.y = c * scale; - m_matrix.up.z = 0.0f; + fx = -s * scale; + fy = c * scale; + fz = 0.0f; - m_matrix.at.x = 0.0f; - m_matrix.at.y = 0.0f; - m_matrix.at.z = scale; + ux = 0.0f; + uy = 0.0f; + uz = scale; } void SetRotateX(float angle); void SetRotateY(float angle); @@ -88,22 +118,16 @@ public: void RotateZ(float z); void Reorthogonalise(void); - void CopyOnlyMatrix(CMatrix *other); + void CopyOnlyMatrix(const CMatrix &other); void SetUnity(void); void ResetOrientation(void); - void CopyRwMatrix(RwMatrix *matrix){ - m_matrix = *matrix; - } - void CopyToRwMatrix(RwMatrix *matrix){ - *matrix = m_matrix; - RwMatrixUpdate(matrix); - } + void CopyToRwMatrix(RwMatrix* matrix); void SetTranslateOnly(float x, float y, float z) { - m_matrix.pos.x = x; - m_matrix.pos.y = y; - m_matrix.pos.z = z; + px = x; + py = y; + pz = z; } void SetTranslateOnly(const CVector& pos) { SetTranslateOnly(pos.x, pos.y, pos.z); @@ -117,11 +141,11 @@ CMatrix Invert(const CMatrix &matrix); CMatrix operator*(const CMatrix &m1, const CMatrix &m2); inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec) { - CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z); + CVector v(vec.x - mat.px, vec.y - mat.py, vec.z - mat.pz); return CVector( - mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z, - mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z, - mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z); + mat.rx * v.x + mat.ry * v.y + mat.rz * v.z, + mat.fx * v.x + mat.fy * v.y + mat.fz * v.z, + mat.ux * v.x + mat.uy * v.y + mat.uz * v.z); } diff --git a/src/math/Vector.cpp b/src/math/Vector.cpp index 42e1828e..ee76e555 100644 --- a/src/math/Vector.cpp +++ b/src/math/Vector.cpp @@ -23,24 +23,24 @@ CVector Multiply3x3(const CMatrix &mat, const CVector &vec) { // TODO: VU0 code - return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z, - mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z, - mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z); + return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z, + mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z, + mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z); } CVector Multiply3x3(const CVector &vec, const CMatrix &mat) { - return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.right.y * vec.y + mat.m_matrix.right.z * vec.z, - mat.m_matrix.up.x * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.up.z * vec.z, - mat.m_matrix.at.x * vec.x + mat.m_matrix.at.y * vec.y + mat.m_matrix.at.z * vec.z); + return CVector(mat.rx * vec.x + mat.ry * vec.y + mat.rz * vec.z, + mat.fx * vec.x + mat.fy * vec.y + mat.fz * vec.z, + mat.ux * vec.x + mat.uy * vec.y + mat.uz * vec.z); } CVector operator*(const CMatrix &mat, const CVector &vec) { // TODO: VU0 code - return CVector(mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x, - mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y, - mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z + mat.m_matrix.pos.z); + return CVector(mat.rx * vec.x + mat.fx * vec.y + mat.ux * vec.z + mat.px, + mat.ry * vec.x + mat.fy * vec.y + mat.uy * vec.z + mat.py, + mat.rz * vec.x + mat.fz * vec.y + mat.uz * vec.z + mat.pz); } diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 4eed988d..18e7fd34 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -871,7 +871,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a; } if (pMarker->m_nRotateRate != 0) { - RwV3d pos = pMarker->m_Matrix.m_matrix.pos; + CVector pos = pMarker->m_Matrix.GetPosition(); pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep())); pMarker->m_Matrix.GetPosition() = pos; } From c7c7eff9180afc3e0271bdbdad28297fcd374694 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 19 Jan 2021 21:32:55 +0200 Subject: [PATCH 14/14] Get rid of bitfields in CPool # Conflicts: # src/core/templates.h --- src/control/Garages.cpp | 8 ++--- src/core/Pools.cpp | 2 +- src/core/templates.h | 71 ++++++++++++++++++++++++++--------------- 3 files changed, 50 insertions(+), 31 deletions(-) diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 1e547a38..1fecdf22 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1526,7 +1526,7 @@ void CGarage::RefreshDoorPointers(bool bCreate) m_bRecreateDoorOnNextRefresh = false; if (m_pDoor1) { if (m_bDoor1IsDummy) { - if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1))) + if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1))) bNeedToFindDoorEntities = true; else { if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F)) @@ -1536,7 +1536,7 @@ void CGarage::RefreshDoorPointers(bool bCreate) } } else { - if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1))) + if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1))) bNeedToFindDoorEntities = true; else { if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F)) @@ -1548,7 +1548,7 @@ void CGarage::RefreshDoorPointers(bool bCreate) } if (m_pDoor2) { if (m_bDoor2IsDummy) { - if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2))) + if (CPools::GetDummyPool()->GetIsFree(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2))) bNeedToFindDoorEntities = true; else { if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F)) @@ -1558,7 +1558,7 @@ void CGarage::RefreshDoorPointers(bool bCreate) } } else { - if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2))) + if (CPools::GetObjectPool()->GetIsFree(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2))) bNeedToFindDoorEntities = true; else { if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F)) diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index ee60f316..bd246b71 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -111,7 +111,7 @@ CPools::CheckPoolsEmpty() void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) { - if (ms_pObjectPool->IsFreeSlot(slot)) return; + if (ms_pObjectPool->GetIsFree(slot)) return; CObject *object = ms_pObjectPool->GetSlot(slot); if (object->ObjectCreatedBy == TEMP_OBJECT) { diff --git a/src/core/templates.h b/src/core/templates.h index 19881219..7bc85ee6 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -29,38 +29,58 @@ public: } }; +#define POOLFLAG_ID 0x7f +#define POOLFLAG_ISFREE 0x80 + template class CPool { U *m_entries; - union Flags { - struct { - uint8 id : 7; - uint8 free : 1; - }; - uint8 u; - } *m_flags; + uint8 *m_flags; int32 m_size; int32 m_allocPtr; public: CPool(int32 size, const char *name){ m_entries = (U*)new uint8[sizeof(U)*size]; - m_flags = (Flags*)new uint8[sizeof(Flags)*size]; + m_flags = new uint8[size]; m_size = size; m_allocPtr = -1; for(int i = 0; i < size; i++){ - m_flags[i].id = 0; - m_flags[i].free = 1; + SetId(i, 0); + SetIsFree(i, true); } } + + int GetId(int i) const + { + return m_flags[i] & POOLFLAG_ID; + } + + bool GetIsFree(int i) const + { + return !!(m_flags[i] & POOLFLAG_ISFREE); + } + + void SetId(int i, int id) + { + m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID); + } + + void SetIsFree(int i, bool isFree) + { + if (isFree) + m_flags[i] |= POOLFLAG_ISFREE; + else + m_flags[i] &= ~POOLFLAG_ISFREE; + } ~CPool() { Flush(); } void Flush() { if (m_size > 0) { delete[] (uint8*)m_entries; - delete[] (uint8*)m_flags; + delete[] m_flags; m_entries = nil; m_flags = nil; m_size = 0; @@ -86,9 +106,9 @@ public: m_allocPtr = 0; } #endif - while(!m_flags[m_allocPtr].free); - m_flags[m_allocPtr].free = 0; - m_flags[m_allocPtr].id++; + while(!GetIsFree(m_allocPtr)); + SetIsFree(m_allocPtr, false); + SetId(m_allocPtr, GetId(m_allocPtr)+1); return (T*)&m_entries[m_allocPtr]; } T *New(int32 handle){ @@ -98,37 +118,37 @@ public: } void SetNotFreeAt(int32 handle){ int idx = handle>>8; - m_flags[idx].free = 0; - m_flags[idx].id = handle & 0x7F; + SetIsFree(idx, false); + SetId(idx, handle & POOLFLAG_ID); for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++) - if(m_flags[m_allocPtr].free) + if(GetIsFree(m_allocPtr)) return; } void Delete(T *entry){ int i = GetJustIndex(entry); - m_flags[i].free = 1; + SetIsFree(i, true); if(i < m_allocPtr) m_allocPtr = i; } T *GetSlot(int i){ - return m_flags[i].free ? nil : (T*)&m_entries[i]; + return GetIsFree(i) ? nil : (T*)&m_entries[i]; } T *GetAt(int handle){ #ifdef FIX_BUGS if (handle == -1) return nil; #endif - return m_flags[handle>>8].u == (handle & 0xFF) ? + return m_flags[handle>>8] == (handle & 0xFF) ? (T*)&m_entries[handle >> 8] : nil; } int32 GetIndex(T* entry) { int i = GetJustIndex_NoFreeAssert(entry); - return m_flags[i].u + (i << 8); + return m_flags[i] + (i<<8); } int32 GetJustIndex(T* entry) { int index = GetJustIndex_NoFreeAssert(entry); assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required - assert(!IsFreeSlot(index)); + assert(!GetIsFree(index)); return index; } int32 GetJustIndex_NoFreeAssert(T* entry) { @@ -140,13 +160,12 @@ public: int i; int n = 0; for(i = 0; i < m_size; i++) - if(!m_flags[i].free) + if(!GetIsFree(i)) n++; return n; } - bool IsFreeSlot(int i) { return !!m_flags[i].free; } void ClearStorage(uint8 *&flags, U *&entries){ - delete[] (uint8*)flags; + delete[] flags; delete[] (uint8*)entries; flags = nil; entries = nil; @@ -155,7 +174,7 @@ public: void CopyBack(uint8 *&flags, U *&entries){ memcpy(m_flags, flags, sizeof(uint8)*m_size); memcpy(m_entries, entries, sizeof(U)*m_size); - debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size); + debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size); m_allocPtr = 0; ClearStorage(flags, entries); debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */