From 2268365c3b7bbb014093e95d3f737648d50bc18f Mon Sep 17 00:00:00 2001 From: erorcun Date: Sat, 2 Jan 2021 14:41:53 +0300 Subject: [PATCH] Vehicle: Automobile: fixes and style things --- src/vehicles/Automobile.cpp | 19 ++++++++++++++----- src/vehicles/HandlingMgr.cpp | 4 ++-- src/vehicles/Transmission.cpp | 2 +- src/vehicles/Vehicle.cpp | 6 +++--- 4 files changed, 20 insertions(+), 11 deletions(-) diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 8a771a40..42e2dc2b 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -252,6 +252,8 @@ CVector vecHunterRocketPos(2.5f, 1.0f, -0.5f); CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f); CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f); +#pragma optimize("", off) // a workaround for another compiler bug + void CAutomobile::ProcessControl(void) { @@ -835,11 +837,16 @@ CAutomobile::ProcessControl(void) if(bAudioChangingGear && m_fGasPedal > 0.4f && m_fBrakePedal < 0.1f && fwdSpeed > 0.15f && this == FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON){ - if(GetStatus() == STATUS_PLAYER && pHandling->Flags & HANDLING_IS_BUS){ + if(GetStatus() == STATUS_PLAYER && !(pHandling->Flags & HANDLING_IS_BUS)){ if(m_nBusDoorTimerEnd == 0) m_nBusDoorTimerEnd = 1000; - else if(m_nBusDoorTimerEnd > CTimer::GetTimeStepInMilliseconds()) - m_nBusDoorTimerEnd -= CTimer::GetTimeStepInMilliseconds(); + else { + uint32 timeStepInMs = CTimer::GetTimeStepInMilliseconds(); + if(m_nBusDoorTimerEnd > timeStepInMs) + m_nBusDoorTimerEnd -= timeStepInMs; + else + m_nBusDoorTimerEnd = 0; + } } if((m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[2] < 1.0f) && @@ -1676,8 +1683,8 @@ CAutomobile::ProcessControl(void) Abs(m_vecMoveSpeed.y) < 0.005f && Abs(m_vecMoveSpeed.z) < 0.005f && !(m_fDamageImpulse > 0.0f && m_pDamageEntity == FindPlayerPed()) && - (m_aSuspensionSpringRatioPrev[0] < 1.0f && m_aSuspensionSpringRatioPrev[1] < 1.0f && - m_aSuspensionSpringRatioPrev[2] < 1.0f && m_aSuspensionSpringRatioPrev[3] < 1.0f)){ + (m_aSuspensionSpringRatioPrev[0] < 1.0f || m_aSuspensionSpringRatioPrev[1] < 1.0f || + m_aSuspensionSpringRatioPrev[2] < 1.0f || m_aSuspensionSpringRatioPrev[3] < 1.0f)){ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); m_vecTurnSpeed.z = 0.0f; } @@ -1701,6 +1708,8 @@ CAutomobile::ProcessControl(void) } } +#pragma optimize("", on) + void CAutomobile::Teleport(CVector pos) { diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index b8c8566c..cd234cee 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -300,7 +300,7 @@ cHandlingDataMgr::LoadHandlingData(void) case 11: handling->fTractionBias = atof(word); break; case 12: handling->Transmission.nNumberOfGears = atoi(word); break; case 13: handling->Transmission.fMaxVelocity = atof(word); break; - case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4f; break; + case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break; case 15: handling->Transmission.nDriveType = word[0]; break; case 16: handling->Transmission.nEngineType = word[0]; break; case 17: handling->fBrakeDeceleration = atof(word); break; @@ -363,7 +363,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass; // What the hell is going on here? - specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ? + specificVolume = handling->Dimension.z * (handling->Dimension.x / 2.f) / handling->fMass; // ? a = 0.0f; b = 100.0f; velocity = handling->Transmission.fMaxVelocity; diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp index cc994ac6..b3e1af7d 100644 --- a/src/vehicles/Transmission.cpp +++ b/src/vehicles/Transmission.cpp @@ -123,7 +123,7 @@ cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, fl else fCheat = 1.0f; float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat; - float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity); + float accel = (targetVelocity - fVelocity) * (fEngineAcceleration*accelMul) / Abs(targetVelocity); if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat)) fAcceleration = gasPedal * accel * CTimer::GetTimeStep(); else diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 325eb160..c9a77193 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -836,11 +836,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(IsBike()) brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f); else if(pHandling->fMass < 500.0f) - brake = mod_HandlingManager.fWheelFriction / m_fMass; + brake = mod_HandlingManager.fWheelFriction / pHandling->fMass; else if(GetModelIndex() == MI_RCBANDIT) - brake = 0.2f * mod_HandlingManager.fWheelFriction / m_fMass; + brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass; else - brake = mod_HandlingManager.fWheelFriction / m_fMass; + brake = mod_HandlingManager.fWheelFriction / pHandling->fMass; #ifdef FIX_BUGS brake *= CTimer::GetTimeStepFix(); #endif