1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-12-23 11:50:00 +00:00
This commit is contained in:
Roman Masanin 2020-10-25 16:14:29 +03:00
parent a12789c632
commit 211ab16ddb
2 changed files with 49 additions and 20 deletions

View file

@ -2055,6 +2055,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
const float SOUND_INTENSITY = 40.0f; const float SOUND_INTENSITY = 40.0f;
CAutomobile *automobile; CAutomobile *automobile;
CBike *bike;
uint8 numWheels;
uint8 wheelsOnGround;
float gasPedalAudio;
tWheelState* wheelStateArr;
cTransmission *transmission; cTransmission *transmission;
int32 emittingVol; int32 emittingVol;
float newSkidVal = 0.0f; float newSkidVal = 0.0f;
@ -2062,29 +2069,48 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
if (params->m_fDistance >= SQR(SOUND_INTENSITY)) if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false; return false;
automobile = (CAutomobile *)params->m_pVehicle; switch (params->m_VehicleType) {
if (automobile->m_nWheelsOnGround == 0) case VEHICLE_TYPE_CAR:
automobile = (CAutomobile*)params->m_pVehicle;
numWheels = 4;
wheelStateArr = automobile->m_aWheelState;
wheelsOnGround = automobile->m_nWheelsOnGround;
gasPedalAudio = automobile->m_fGasPedalAudio;
break;
case VEHICLE_TYPE_BIKE:
bike = (CBike*)params->m_pVehicle;
numWheels = 2;
wheelStateArr = bike->m_aWheelState;
wheelsOnGround = bike->m_nWheelsOnGround;
gasPedalAudio = bike->m_fGasPedalAudio;
break;
default:
debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params->m_VehicleType);
return true;
}
if (wheelsOnGround == 0)
return true; return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) for (int32 i = 0; i < numWheels; i++) {
if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue; continue;
transmission = params->m_pTransmission; transmission = params->m_pTransmission;
switch (transmission->nDriveType) { switch (transmission->nDriveType) {
case '4': case '4':
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
break; break;
case 'F': case 'F':
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
else else
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange);
break; break;
case 'R': case 'R':
if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); newSkidVal = GetVehicleDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params->m_fVelocityChange);
else else
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); newSkidVal = GetVehicleNonDriveWheelSkidValue(params->m_pVehicle, wheelStateArr[i], transmission, params->m_fVelocityChange);
break; break;
default: default:
break; break;
@ -2111,6 +2137,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
case SURFACE_MUD_DRY: case SURFACE_MUD_DRY:
case SURFACE_SAND: case SURFACE_SAND:
case SURFACE_WATER: case SURFACE_WATER:
case SURFACE_SAND_BEACH:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break; break;
@ -2118,6 +2145,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
default: default:
m_sQueueSample.m_nSampleIndex = SFX_SKID; m_sQueueSample.m_nSampleIndex = SFX_SKID;
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f; m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
m_sQueueSample.m_nFrequency += 2000;
break; break;
} }
@ -2141,18 +2170,17 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
} }
float float
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange)
{ {
float relativeVelChange = 0.0f; float relativeVelChange = 0.0f;
float gasPedalAudio = automobile->m_fGasPedalAudio;
float velChange; float velChange;
float relativeVel; float relativeVel;
switch (automobile->m_aWheelState[wheel]) switch (wheelState)
{ {
case WHEEL_STATE_SPINNING: case WHEEL_STATE_SPINNING:
if (gasPedalAudio > 0.4f) if (gasPedalAudio > 0.4f)
relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f); relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f;
break; break;
case WHEEL_STATE_SKIDDING: case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
@ -2173,18 +2201,18 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
break; break;
} }
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
} }
float float
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission *transmission, float velocityChange)
{ {
float relativeVelChange = 0.0f; float relativeVelChange = 0.0f;
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING) if (wheelState == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f));
} }
bool bool

View file

@ -4,6 +4,7 @@
#include "AudioCollision.h" #include "AudioCollision.h"
#include "PoliceRadio.h" #include "PoliceRadio.h"
#include "VehicleModelInfo.h" #include "VehicleModelInfo.h"
#include "vehicle.h"
class tSound class tSound
{ {
@ -277,8 +278,8 @@ public:
uint8 GetNum3DProvidersAvailable() const; // done uint8 GetNum3DProvidersAvailable() const; // done
int32 GetPedCommentSfx(CPed *ped, int32 sound); int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange); // done
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
bool HasAirBrakes(int32 model) const; // done bool HasAirBrakes(int32 model) const; // done
@ -362,7 +363,7 @@ public:
bool ProcessVehicleReverseWarning(cVehicleParams *params); // done bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
bool ProcessVehicleSkidding(cVehicleParams *params); // bool ProcessVehicleSkidding(cVehicleParams *params); // done
void ProcessWaterCannon(int32); // done void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done void ProcessWeather(int32 id); // done
bool ProcessWetRoadNoise(cVehicleParams *params); // done bool ProcessWetRoadNoise(cVehicleParams *params); // done