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ps2 audio banks

This commit is contained in:
Sergeanur 2020-06-06 03:45:24 +03:00
parent 98de658c8f
commit 2016cd54b0
4 changed files with 402 additions and 162 deletions

View file

@ -59,6 +59,67 @@ void
cAudioManager::PreInitialiseGameSpecificSetup() const cAudioManager::PreInitialiseGameSpecificSetup() const
{ {
BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START; BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START;
#ifdef GTA_PS2
BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
#endif // GTA_PS2
BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START; BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START;
} }
@ -407,7 +468,7 @@ enum
struct tVehicleSampleData { struct tVehicleSampleData {
eSfxSample m_nAccelerationSampleIndex; eSfxSample m_nAccelerationSampleIndex;
uint8 m_bEngineSoundType; uint8 m_nBank;
eSfxSample m_nHornSample; eSfxSample m_nHornSample;
int32 m_nHornFrequency; int32 m_nHornFrequency;
uint8 m_nSirenOrAlarmSample; uint8 m_nSirenOrAlarmSample;
@ -415,76 +476,77 @@ struct tVehicleSampleData {
uint8 m_bDoorType; uint8 m_bDoorType;
}; };
const tVehicleSampleData aVehicleSettings[MAX_CARS] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD}, {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW}, {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW},
{SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW}, {SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW}, {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
{SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW}, {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW},
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW},
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD}, {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
{SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD}, {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD}, {SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK}, {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK},
{SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK}, {SFX_CESNA_IDLE, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
{SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW}, {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
{SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
{SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK}, {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}, {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}}; {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
{SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}};
bool bPlayerJustEnteredCar; bool bPlayerJustEnteredCar;
@ -951,7 +1013,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
if (automobile->GetStatus() == STATUS_SIMPLE) { if (automobile->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) { if (modificator < 0.02f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
freq = modificator * 10000 + 22050; freq = modificator * 10000 + 22050;
m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nCounter = 52;
} else { } else {
@ -960,7 +1022,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
} }
} else { } else {
if (automobile->m_fGasPedal < 0.05f) { if (automobile->m_fGasPedal < 0.05f) {
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
freq = modificator * 10000 + 22050; freq = modificator * 10000 + 22050;
m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nCounter = 52;
} else { } else {
@ -1016,13 +1078,17 @@ cAudioManager::PlayerJustLeftCar(void) const
} }
void void
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping) cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping)
{ {
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_nSampleIndex = sample;
#ifdef GTA_PS2
m_sQueueSample.m_nBankIndex = bank;
#else
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
#endif // GTA_PS2
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nFrequency = freq;
@ -1059,11 +1125,11 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
} else if (nAccel < 60) { } else if (nAccel < 60) {
++nAccel; ++nAccel;
} }
AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true); AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true); AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SAMPLEBANK_MAIN, 2, true);
} }
} else if (params->m_nIndex == DODO) { } else if (params->m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true); AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
} else if (params->m_fDistance < SQR(200)) { } else if (params->m_fDistance < SQR(200)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
@ -1205,8 +1271,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
} else } else
freqModifier = 0; freqModifier = 0;
engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType; engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
soundOffset = 3 * (engineSoundType - 1); soundOffset = 3 * (engineSoundType - CAR_SAMPLEBANKS_OFFSET);
if (accelerateState <= 0) { if (accelerateState <= 0) {
if (params->m_fVelocityChange < -0.001f) { if (params->m_fVelocityChange < -0.001f) {
if (channelUsed) { if (channelUsed) {
@ -1233,16 +1299,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
} }
if (gasPedalAudio > 0.05f) { if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if (engineSoundType == 6) if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
freq /= 2; freq /= 2;
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
false); false);
} }
} }
freq = (10000.f * gasPedalAudio) + 22050; freq = (10000.f * gasPedalAudio) + 22050;
if (engineSoundType == 6) if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
freq /= 2; freq /= 2;
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true); AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1), SAMPLEBANK_MAIN, 52, true);
CurrentPretendGear = Max(1, currentGear); CurrentPretendGear = Max(1, currentGear);
} else { } else {
@ -1263,13 +1329,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
automobile->m_fGasPedalAudio = accelerationMultipler; automobile->m_fGasPedalAudio = accelerationMultipler;
} }
freq = freqModifier + baseFreq; freq = freqModifier + baseFreq;
if (engineSoundType == 6) if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
freq /= 2; freq /= 2;
if (channelUsed) { if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples); SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true; bAccelSampleStopped = true;
} }
AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true); AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_REV_1), SAMPLEBANK_MAIN, 2, true);
} else { } else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos); TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
if (bAccelSampleStopped) { if (bAccelSampleStopped) {
@ -1303,7 +1369,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if (engineSoundType == 6) if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
freq /= 2; freq /= 2;
SampleManager.SetChannelFrequency(m_nActiveSamples, freq); SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
if (!channelUsed) { if (!channelUsed) {
@ -1326,7 +1392,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
--nCruising; --nCruising;
} }
freq = 27 * nCruising + freqModifier + 22050; freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == 6) if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
freq /= 2; freq /= 2;
AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true); AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
} }
@ -6331,7 +6397,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
if (type == EXPLOSION_HELI) if (type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
break; break;
} }
pos = CExplosion::GetExplosionPosition(i); pos = CExplosion::GetExplosionPosition(i);
@ -6538,11 +6604,11 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
break; break;
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1: case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2: case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
if (!SampleManager.IsSampleBankLoaded(0)) if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
return; return;
m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nReleasingVolumeModificator = 0;
@ -6739,7 +6805,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP_S: case SCRIPT_SOUND_PARTY_1_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6749,7 +6815,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP_L: case SCRIPT_SOUND_PARTY_1_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6759,7 +6825,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_2_LOOP_S: case SCRIPT_SOUND_PARTY_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6769,7 +6835,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_2_LOOP_L: case SCRIPT_SOUND_PARTY_2_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6779,7 +6845,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_3_LOOP_S: case SCRIPT_SOUND_PARTY_3_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6789,7 +6855,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_3_LOOP_L: case SCRIPT_SOUND_PARTY_3_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6799,7 +6865,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_4_LOOP_S: case SCRIPT_SOUND_PARTY_4_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6809,7 +6875,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_4_LOOP_L: case SCRIPT_SOUND_PARTY_4_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6819,7 +6885,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_5_LOOP_S: case SCRIPT_SOUND_PARTY_5_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6829,7 +6895,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_5_LOOP_L: case SCRIPT_SOUND_PARTY_5_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6839,7 +6905,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_6_LOOP_S: case SCRIPT_SOUND_PARTY_6_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6849,7 +6915,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_6_LOOP_L: case SCRIPT_SOUND_PARTY_6_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6859,7 +6925,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_7_LOOP_S: case SCRIPT_SOUND_PARTY_7_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6869,7 +6935,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_7_LOOP_L: case SCRIPT_SOUND_PARTY_7_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6879,7 +6945,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_8_LOOP_S: case SCRIPT_SOUND_PARTY_8_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6889,7 +6955,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_8_LOOP_L: case SCRIPT_SOUND_PARTY_8_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6899,7 +6965,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_9_LOOP_S: case SCRIPT_SOUND_PARTY_9_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6909,7 +6975,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_9_LOOP_L: case SCRIPT_SOUND_PARTY_9_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6919,7 +6985,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_10_LOOP_S: case SCRIPT_SOUND_PARTY_10_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6929,7 +6995,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_10_LOOP_L: case SCRIPT_SOUND_PARTY_10_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6939,7 +7005,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_11_LOOP_S: case SCRIPT_SOUND_PARTY_11_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6949,7 +7015,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_11_LOOP_L: case SCRIPT_SOUND_PARTY_11_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6959,7 +7025,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_12_LOOP_S: case SCRIPT_SOUND_PARTY_12_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6969,7 +7035,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_12_LOOP_L: case SCRIPT_SOUND_PARTY_12_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6979,7 +7045,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_13_LOOP_S: case SCRIPT_SOUND_PARTY_13_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6989,7 +7055,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_13_LOOP_L: case SCRIPT_SOUND_PARTY_13_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -6999,7 +7065,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7009,7 +7075,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7019,7 +7085,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7029,7 +7095,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7047,7 +7113,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_38: case SCRIPT_SOUND_38:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeModificator = 6;
@ -7057,7 +7123,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_39: case SCRIPT_SOUND_39:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeModificator = 6;
@ -7071,7 +7137,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7081,7 +7147,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7091,7 +7157,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7101,7 +7167,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7111,7 +7177,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_46_S: case SCRIPT_SOUND_46_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7121,7 +7187,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_47_L: case SCRIPT_SOUND_47_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7131,7 +7197,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_MARCO_BISTRO_S: case SCRIPT_SOUND_MARCO_BISTRO_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7141,7 +7207,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_MARCO_BISTRO_L: case SCRIPT_SOUND_MARCO_BISTRO_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2;
emittingVolume = 110; emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7171,7 +7237,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_FRANKIE_PIANO: case SCRIPT_SOUND_FRANKIE_PIANO:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PIANO_BAR;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7181,7 +7247,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP: case SCRIPT_SOUND_PARTY_1_LOOP:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7201,7 +7267,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_BANK_ALARM_LOOP_S: case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM;
emittingVolume = 90; emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeModificator = 2;
@ -7211,7 +7277,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_BANK_ALARM_LOOP_L: case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM;
emittingVolume = 90; emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeModificator = 2;
@ -7221,7 +7287,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_POLICE_BALL_LOOP_S: case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeModificator = 2;
@ -7231,7 +7297,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_POLICE_BALL_LOOP_L: case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeModificator = 2;
@ -7241,7 +7307,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7251,7 +7317,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7266,7 +7332,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_2_LOOP_S: case SCRIPT_SOUND_RAVE_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7277,7 +7343,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_2_LOOP_L: case SCRIPT_SOUND_RAVE_2_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7287,7 +7353,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_3_LOOP_S: case SCRIPT_SOUND_RAVE_3_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7297,7 +7363,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_3_LOOP_L: case SCRIPT_SOUND_RAVE_3_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN;
emittingVolume = MAX_VOLUME; emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
@ -7350,38 +7416,38 @@ cAudioManager::ProcessPornCinema(uint8 sound)
case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_MISTY_SEX_S: case SCRIPT_SOUND_MISTY_SEX_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1;
sample = SFX_PORN_1_GROAN_1; sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_fSoundIntensity = 20.0f;
break; break;
case SCRIPT_SOUND_PORN_CINEMA_1_L: case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_MISTY_SEX_L: case SCRIPT_SOUND_MISTY_SEX_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1;
sample = SFX_PORN_1_GROAN_1; sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break; break;
case SCRIPT_SOUND_PORN_CINEMA_2_S: case SCRIPT_SOUND_PORN_CINEMA_2_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2;
sample = SFX_PORN_2_GROAN_1; sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_fSoundIntensity = 20.0f;
break; break;
case SCRIPT_SOUND_PORN_CINEMA_2_L: case SCRIPT_SOUND_PORN_CINEMA_2_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2;
sample = SFX_PORN_2_GROAN_1; sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break; break;
case SCRIPT_SOUND_PORN_CINEMA_3_S: case SCRIPT_SOUND_PORN_CINEMA_3_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3;
m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_fSoundIntensity = 20.0f;
sample = SFX_PORN_3_GROAN_1; sample = SFX_PORN_3_GROAN_1;
break; break;
case SCRIPT_SOUND_PORN_CINEMA_3_L: case SCRIPT_SOUND_PORN_CINEMA_3_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
sample = SFX_PORN_3_GROAN_1; sample = SFX_PORN_3_GROAN_1;
break; break;
@ -7454,7 +7520,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_WORKSHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
@ -7493,7 +7559,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
@ -7513,7 +7579,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
@ -7549,7 +7615,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
@ -7567,7 +7633,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
@ -7606,7 +7672,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
@ -7627,7 +7693,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
rand = m_anRandomTable[1] & 1; rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
@ -7670,7 +7736,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_AIRPORT;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
@ -7716,7 +7782,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1; m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CINEMA;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nCounter = iSound++;
@ -7765,7 +7831,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOCKS;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nCounter = iSound++;
@ -7813,7 +7879,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_HOME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nCounter = iSound++;
@ -7901,7 +7967,7 @@ cAudioManager::ProcessWeather(int32 id)
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) { if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
} else { } else {
@ -7955,6 +8021,7 @@ cAudioManager::ProcessFrontEnd()
bool stereo; bool stereo;
bool processedPickup; bool processedPickup;
bool processedMission; bool processedMission;
bool frontendBank;
int16 sample; int16 sample;
static uint8 iSound = 0; static uint8 iSound = 0;
@ -7965,6 +8032,7 @@ cAudioManager::ProcessFrontEnd()
processedPickup = false; processedPickup = false;
stereo = false; stereo = false;
processedMission = false; processedMission = false;
frontendBank = false;
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
@ -8017,6 +8085,7 @@ cAudioManager::ProcessFrontEnd()
stereo = true; stereo = true;
break; break;
case SOUND_PAGER: case SOUND_PAGER:
// TODO: ps2 code
m_sQueueSample.m_nSampleIndex = SFX_PAGER; m_sQueueSample.m_nSampleIndex = SFX_PAGER;
break; break;
case SOUND_RACE_START_3: case SOUND_RACE_START_3:
@ -8039,31 +8108,39 @@ cAudioManager::ProcessFrontEnd()
case SOUND_FRONTEND_MENU_NEW_PAGE: case SOUND_FRONTEND_MENU_NEW_PAGE:
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
stereo = true; stereo = true;
frontendBank = true;
break; break;
case SOUND_FRONTEND_MENU_NAVIGATION: case SOUND_FRONTEND_MENU_NAVIGATION:
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
stereo = true; stereo = true;
frontendBank = true;
break; break;
case SOUND_FRONTEND_MENU_SETTING_CHANGE: case SOUND_FRONTEND_MENU_SETTING_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
stereo = true; stereo = true;
frontendBank = true;
break; break;
case SOUND_FRONTEND_MENU_BACK: case SOUND_FRONTEND_MENU_BACK:
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
stereo = true; stereo = true;
frontendBank = true;
break; break;
case SOUND_9A: case SOUND_9A:
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
stereo = true; stereo = true;
frontendBank = true;
break; break;
case SOUND_9B: case SOUND_9B:
m_sQueueSample.m_nSampleIndex = SFX_MONO; m_sQueueSample.m_nSampleIndex = SFX_MONO;
frontendBank = true;
break; break;
case SOUND_FRONTEND_AUDIO_TEST: case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
frontendBank = true;
break; break;
case SOUND_FRONTEND_FAIL: case SOUND_FRONTEND_FAIL:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
frontendBank = true;
stereo = true; stereo = true;
break; break;
case SOUND_FRONTEND_NO_RADIO: case SOUND_FRONTEND_NO_RADIO:
@ -8102,7 +8179,7 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = frontendBank ? SAMPLEBANK_FRONTEND : SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
@ -8428,7 +8505,7 @@ cAudioManager::ProcessBridgeWarning()
if (m_sQueueSample.m_nVolume != 0) { if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);

View file

@ -217,7 +217,7 @@ public:
// "Should" be in alphabetic order, except "getXTalkSfx" // "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); void AddDetailsToRequestedOrderList(uint8 sample);
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
uint8 counter, bool notLooping); uint8 counter, bool notLooping);
void AddReflectionsToRequestedQueue(); void AddReflectionsToRequestedQueue();
void AddReleasingSounds(); void AddReleasingSounds();

View file

@ -350,42 +350,52 @@ enum eSfxSample : uint32
SFX_RADIO_CLICK, SFX_RADIO_CLICK,
SFX_INFO, SFX_INFO,
// bank 1
SFX_CAR_ACCEL_1, SFX_CAR_ACCEL_1,
SFX_CAR_AFTER_ACCEL_1, SFX_CAR_AFTER_ACCEL_1,
SFX_CAR_FINGER_OFF_ACCEL_1, SFX_CAR_FINGER_OFF_ACCEL_1,
// bank 2
SFX_CAR_ACCEL_2, SFX_CAR_ACCEL_2,
SFX_CAR_AFTER_ACCEL_2, SFX_CAR_AFTER_ACCEL_2,
SFX_CAR_FINGER_OFF_ACCEL_2, SFX_CAR_FINGER_OFF_ACCEL_2,
// bank 3
SFX_CAR_ACCEL_3, SFX_CAR_ACCEL_3,
SFX_CAR_AFTER_ACCEL_3, SFX_CAR_AFTER_ACCEL_3,
SFX_CAR_FINGER_OFF_ACCEL_3, SFX_CAR_FINGER_OFF_ACCEL_3,
// bank 4
SFX_CAR_ACCEL_4, SFX_CAR_ACCEL_4,
SFX_CAR_AFTER_ACCEL_4, SFX_CAR_AFTER_ACCEL_4,
SFX_CAR_FINGER_OFF_ACCEL_4, SFX_CAR_FINGER_OFF_ACCEL_4,
// bank 5
SFX_CAR_ACCEL_5, SFX_CAR_ACCEL_5,
SFX_CAR_AFTER_ACCEL_5, SFX_CAR_AFTER_ACCEL_5,
SFX_CAR_FINGER_OFF_ACCEL_5, SFX_CAR_FINGER_OFF_ACCEL_5,
// bank 6
SFX_CAR_ACCEL_6, SFX_CAR_ACCEL_6,
SFX_CAR_AFTER_ACCEL_6, SFX_CAR_AFTER_ACCEL_6,
SFX_CAR_FINGER_OFF_ACCEL_6, SFX_CAR_FINGER_OFF_ACCEL_6,
// bank 7
SFX_CAR_ACCEL_7, SFX_CAR_ACCEL_7,
SFX_CAR_AFTER_ACCEL_7, SFX_CAR_AFTER_ACCEL_7,
SFX_CAR_FINGER_OFF_ACCEL_7, SFX_CAR_FINGER_OFF_ACCEL_7,
// bank 8
SFX_CAR_ACCEL_8, SFX_CAR_ACCEL_8,
SFX_CAR_AFTER_ACCEL_8, SFX_CAR_AFTER_ACCEL_8,
SFX_CAR_FINGER_OFF_ACCEL_8, SFX_CAR_FINGER_OFF_ACCEL_8,
// bank 9
SFX_CAR_ACCEL_9, SFX_CAR_ACCEL_9,
SFX_CAR_AFTER_ACCEL_9, SFX_CAR_AFTER_ACCEL_9,
SFX_CAR_FINGER_OFF_ACCEL_9, SFX_CAR_FINGER_OFF_ACCEL_9,
// bank 10
SFX_PAGE_CHANGE_AND_BACK_LEFT, SFX_PAGE_CHANGE_AND_BACK_LEFT,
SFX_PAGE_CHANGE_AND_BACK_RIGHT, SFX_PAGE_CHANGE_AND_BACK_RIGHT,
SFX_HIGHLIGHT_LEFT, SFX_HIGHLIGHT_LEFT,
@ -402,64 +412,142 @@ enum eSfxSample : uint32
SFX_NOISE_BURST_3, SFX_NOISE_BURST_3,
SFX_ERROR_LEFT, SFX_ERROR_LEFT,
SFX_ERROR_RIGHT, SFX_ERROR_RIGHT,
// bank 11
SFX_TRAIN_STATION_AMBIENCE_LOOP, SFX_TRAIN_STATION_AMBIENCE_LOOP,
SFX_TRAIN_STATION_ANNOUNCE, SFX_TRAIN_STATION_ANNOUNCE,
// bank 12
SFX_CLUB_1, SFX_CLUB_1,
// bank 13
SFX_CLUB_2, SFX_CLUB_2,
// bank 14
SFX_CLUB_3, SFX_CLUB_3,
// bank 15
SFX_CLUB_4, SFX_CLUB_4,
// bank 16
SFX_CLUB_5, SFX_CLUB_5,
// bank 17
SFX_CLUB_6, SFX_CLUB_6,
// bank 18
SFX_CLUB_7, SFX_CLUB_7,
// bank 19
SFX_CLUB_8, SFX_CLUB_8,
// bank 20
SFX_CLUB_9, SFX_CLUB_9,
// bank 21
SFX_CLUB_10, SFX_CLUB_10,
// bank 22
SFX_CLUB_11, SFX_CLUB_11,
// bank 23
SFX_CLUB_12, SFX_CLUB_12,
// bank 24
SFX_CLUB_RAGGA, SFX_CLUB_RAGGA,
// bank 25
SFX_STRIP_CLUB_1, SFX_STRIP_CLUB_1,
// bank 26
SFX_STRIP_CLUB_2, SFX_STRIP_CLUB_2,
// bank 27
SFX_WORKSHOP_1, SFX_WORKSHOP_1,
// bank 28
SFX_PIANO_BAR_1, SFX_PIANO_BAR_1,
// bank 29
SFX_SAWMILL_LOOP, SFX_SAWMILL_LOOP,
SFX_SAWMILL_CUT_WOOD, SFX_SAWMILL_CUT_WOOD,
// bank 30
SFX_DOG_FOOD_FACTORY, SFX_DOG_FOOD_FACTORY,
// bank 31
SFX_LAUNDERETTE_LOOP, SFX_LAUNDERETTE_LOOP,
SFX_LAUNDERETTE_SONG_LOOP, SFX_LAUNDERETTE_SONG_LOOP,
// bank 32
SFX_RESTAURANT_CHINATOWN, SFX_RESTAURANT_CHINATOWN,
// bank 33
SFX_RESTAURANT_ITALY, SFX_RESTAURANT_ITALY,
// bank 34
SFX_RESTAURANT_GENERIC_1, SFX_RESTAURANT_GENERIC_1,
// bank 35
SFX_RESTAURANT_GENERIC_2, SFX_RESTAURANT_GENERIC_2,
// bank 36
SFX_AIRPORT_ANNOUNCEMENT_1, SFX_AIRPORT_ANNOUNCEMENT_1,
SFX_AIRPORT_ANNOUNCEMENT_2, SFX_AIRPORT_ANNOUNCEMENT_2,
SFX_AIRPORT_ANNOUNCEMENT_3, SFX_AIRPORT_ANNOUNCEMENT_3,
SFX_AIRPORT_ANNOUNCEMENT_4, SFX_AIRPORT_ANNOUNCEMENT_4,
// bank 37
SFX_SHOP_LOOP, SFX_SHOP_LOOP,
SFX_SHOP_TILL_1, SFX_SHOP_TILL_1,
SFX_SHOP_TILL_2, SFX_SHOP_TILL_2,
// bank 38
SFX_CINEMA_BASS_1, SFX_CINEMA_BASS_1,
SFX_CINEMA_BASS_2, SFX_CINEMA_BASS_2,
SFX_CINEMA_BASS_3, SFX_CINEMA_BASS_3,
// bank 39
SFX_DOCKS_FOGHORN, SFX_DOCKS_FOGHORN,
// bank 40
SFX_HOME_1, SFX_HOME_1,
SFX_HOME_2, SFX_HOME_2,
SFX_HOME_3, SFX_HOME_3,
SFX_HOME_4, SFX_HOME_4,
SFX_HOME_5, SFX_HOME_5,
// bank 41
SFX_PORN_1_LOOP, SFX_PORN_1_LOOP,
SFX_PORN_1_GROAN_1, SFX_PORN_1_GROAN_1,
SFX_PORN_1_GROAN_2, SFX_PORN_1_GROAN_2,
// bank 42
SFX_PORN_2_LOOP, SFX_PORN_2_LOOP,
SFX_PORN_2_GROAN_1, SFX_PORN_2_GROAN_1,
SFX_PORN_2_GROAN_2, SFX_PORN_2_GROAN_2,
// bank 43
SFX_PORN_3_LOOP, SFX_PORN_3_LOOP,
SFX_PORN_3_GROAN_1, SFX_PORN_3_GROAN_1,
SFX_PORN_3_GROAN_2, SFX_PORN_3_GROAN_2,
// bank 44
SFX_POLICE_BALL_1, SFX_POLICE_BALL_1,
// bank 45
SFX_BANK_ALARM_1, SFX_BANK_ALARM_1,
// bank 46
SFX_RAVE_INDUSTRIAL, SFX_RAVE_INDUSTRIAL,
// bank 47
SFX_RAVE_COMMERCIAL, SFX_RAVE_COMMERCIAL,
// bank 48
SFX_RAVE_SUBURBAN, SFX_RAVE_SUBURBAN,
// bank 49
SFX_RAVE_COMMERCIAL_2, SFX_RAVE_COMMERCIAL_2,
// unused banks 50-58 // unused banks 50-58
@ -473,6 +561,7 @@ enum eSfxSample : uint32
SFX_CLUB_1_8, SFX_CLUB_1_8,
SFX_CLUB_1_9, SFX_CLUB_1_9,
// bank 59
SFX_EXPLOSION_1, SFX_EXPLOSION_1,
SFX_BRIDGE_OPEN_WARNING, SFX_BRIDGE_OPEN_WARNING,

View file

@ -13,9 +13,83 @@ struct tSample {
int32 nLoopEnd; int32 nLoopEnd;
}; };
#ifdef GTA_PS2
#define PS2BANK(e) e
#else
#define PS2BANK(e) e = SAMPLEBANK_MAIN
#endif // GTA_PS2
enum enum
{ {
SAMPLEBANK_MAIN, SAMPLEBANK_MAIN,
CAR_SAMPLEBANKS_OFFSET,
SAMPLEBANK_CAR_PACARD = CAR_SAMPLEBANKS_OFFSET,
SAMPLEBANK_CAR_PATHFINDER,
SAMPLEBANK_CAR_PORSCHE,
SAMPLEBANK_CAR_SPIDER,
SAMPLEBANK_CAR_MERC,
SAMPLEBANK_CAR_MACKTRUCK,
SAMPLEBANK_CAR_HOTROD,
SAMPLEBANK_CAR_COBRA,
SAMPLEBANK_CAR_NONE,
PS2BANK(SAMPLEBANK_FRONTEND),
PS2BANK(SAMPLEBANK_TRAIN),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_1),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_2),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_3),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_4),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_5),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_6),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_7),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_8),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_9),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_10),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_11),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_12),
PS2BANK(SAMPLEBANK_BUILDING_CLUB_RAGGA),
PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_1),
PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_2),
PS2BANK(SAMPLEBANK_BUILDING_WORKSHOP),
PS2BANK(SAMPLEBANK_BUILDING_PIANO_BAR),
PS2BANK(SAMPLEBANK_BUILDING_SAWMILL),
PS2BANK(SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY),
PS2BANK(SAMPLEBANK_BUILDING_LAUNDERETTE),
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN),
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_ITALY),
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1),
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2),
PS2BANK(SAMPLEBANK_BUILDING_AIRPORT),
PS2BANK(SAMPLEBANK_BUILDING_SHOP),
PS2BANK(SAMPLEBANK_BUILDING_CINEMA),
PS2BANK(SAMPLEBANK_BUILDING_DOCKS),
PS2BANK(SAMPLEBANK_BUILDING_HOME),
PS2BANK(SAMPLEBANK_BUILDING_PORN_1),
PS2BANK(SAMPLEBANK_BUILDING_PORN_2),
PS2BANK(SAMPLEBANK_BUILDING_PORN_3),
PS2BANK(SAMPLEBANK_BUILDING_POLICE_BALL),
PS2BANK(SAMPLEBANK_BUILDING_BANK_ALARM),
PS2BANK(SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL),
PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL),
PS2BANK(SAMPLEBANK_BUILDING_RAVE_SUBURBAN),
PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2),
PS2BANK(SAMPLEBANK_BUILDING_39),
PS2BANK(SAMPLEBANK_BUILDING_40),
PS2BANK(SAMPLEBANK_BUILDING_41),
PS2BANK(SAMPLEBANK_BUILDING_42),
PS2BANK(SAMPLEBANK_BUILDING_43),
PS2BANK(SAMPLEBANK_BUILDING_44),
PS2BANK(SAMPLEBANK_BUILDING_45),
PS2BANK(SAMPLEBANK_BUILDING_46),
PS2BANK(SAMPLEBANK_BUILDING_47),
PS2BANK(SAMPLEBANK_EXTRAS),
SAMPLEBANK_PED, SAMPLEBANK_PED,
MAX_SAMPLEBANKS, MAX_SAMPLEBANKS,
SAMPLEBANK_INVALID SAMPLEBANK_INVALID