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https://git.rip/DMCA_FUCKER/re3.git
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Merge pull request #727 from erorcun/miami
Restore All Cars are Heli cheat
This commit is contained in:
commit
1fa852f118
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@ -733,9 +733,6 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32
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FindPlayerVehicle()->GetModelIndex() == MI_DODO
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#ifdef FIX_BUGS
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|| (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli())
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#ifdef ALLCARSHELI_CHEAT
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|| bAllCarCheat
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#endif
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#endif
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)))
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{
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@ -526,7 +526,7 @@ void KangarooCheat()
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}
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#endif
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#ifdef ALLCARSHELI_CHEAT
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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void AllCarsHeliCheat(void)
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{
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wchar* string;
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@ -1438,7 +1438,7 @@ void CPad::AddToPCCheatString(char c)
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CPed::SwitchDebugDisplay();
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#endif
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#ifdef ALLCARSHELI_CHEAT
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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// "CARSAREHELI"
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if (!_CHEATCMP("ILEHERASRAC"))
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AllCarsHeliCheat();
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@ -286,6 +286,8 @@ public:
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bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
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bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
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bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
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bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); }
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bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); }
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bool GetLeftMouse() { return NewMouseControllerState.LMB; }
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bool GetRightMouse() { return NewMouseControllerState.RMB; }
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@ -470,7 +472,3 @@ public:
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VALIDATE_SIZE(CPad, 0xFC);
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extern CPad Pads[MAX_PADS];
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#ifdef ALLCARSHELI_CHEAT
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extern bool bAllCarCheat;
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#endif
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@ -250,7 +250,7 @@ enum Config {
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#endif
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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#define KANGAROO_CHEAT
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#define ALLCARSHELI_CHEAT
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#define RESTORE_ALLCARSHELI_CHEAT
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#define ALT_DODO_CHEAT
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#define WALLCLIMB_CHEAT
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#define REGISTER_START_BUTTON
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@ -258,14 +258,13 @@ enum Config {
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// Hud, frontend and radar
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define BETA_SLIDING_TEXT
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//#define BETA_SLIDING_TEXT
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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#else
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# define MAP_ENHANCEMENTS // Adding waypoint etc.
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# define TRIANGLE_BACK_BUTTON
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@ -1400,6 +1400,12 @@ CAutomobile::ProcessControl(void)
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}else if(GetModelIndex() == MI_RCBARON){
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FlyingControl(FLIGHT_MODEL_RCPLANE);
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}else if(IsRealHeli() || bAllCarCheat){
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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if (bAllCarCheat)
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FlyingControl(FLIGHT_MODEL_HELI);
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else
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#endif
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{
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// Speed up rotor
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if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) {
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if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
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@ -1419,6 +1425,7 @@ CAutomobile::ProcessControl(void)
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Abs(m_vecMoveSpeed.z) > 0.02f)
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FlyingControl(FLIGHT_MODEL_HELI);
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}
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}
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// Blade collision
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if(m_aWheelSpeed[1] > 0.015f && m_aCarNodes[CAR_BONNET]){
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@ -168,3 +168,4 @@ public:
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};
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extern CVector vecHunterGunPos;
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extern bool bAllCarCheat;
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@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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case FLIGHT_MODEL_RCHELI:
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case FLIGHT_MODEL_HELI:
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{
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float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep());
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
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#else
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tFlyingHandlingData* flyingHandling = pFlyingHandling;
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#endif
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float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep());
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m_vecMoveSpeed *= rm;
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if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
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return;
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@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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if(fThrust < 0.0f)
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fThrust *= 2.0f;
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if(flightModel == FLIGHT_MODEL_RCHELI){
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fThrust = pFlyingHandling->fThrust * fThrust + 0.45f;
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fThrust = flyingHandling->fThrust * fThrust + 0.45f;
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ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
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}else
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fThrust = pFlyingHandling->fThrust * fThrust + 0.95f;
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fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed;
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fThrust = flyingHandling->fThrust * fThrust + 0.95f;
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fThrust -= flyingHandling->fThrustFallOff * fUpSpeed;
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if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
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fThrust *= 10.0f/(GetPosition().z - 30.0f);
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else if(GetPosition().z > 80.0f)
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@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
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if (GetUp().z > 0.0f){
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float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
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float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
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float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
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float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift);
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float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
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float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
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}else{
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float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
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float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
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float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
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float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift;
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float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
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float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
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ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
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}
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@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
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if (CPad::GetPad(0)->GetHorn()) {
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fYaw = 0.0f;
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fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
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fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
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fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
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fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
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}
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ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
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ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
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ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
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float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
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float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
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ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
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float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw;
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float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw;
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ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
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ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
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float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
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float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
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float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
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float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
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float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
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float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
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CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
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float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
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float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
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float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
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vecTurnSpeed.x *= rX;
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vecTurnSpeed.y *= rY;
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