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restore Text.cpp
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@ -271,9 +271,9 @@ UnicodeToAscii(wchar *src)
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{
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static char aStr[256];
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int len;
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for(len = 0; *src != '\0' && len < ARRAY_SIZE(aStr)-1; len++, src++)
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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#ifdef MORE_LANGUAGES
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if(*src < 128 || ((CGame::russianGame || CGame::japaneseGame) && *src < ARRAY_SIZE(aStr)))
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if(*src < 128 || ((CGame::russianGame || CGame::japaneseGame) && *src < 256))
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#else
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if(*src < 128)
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#endif
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@ -289,8 +289,8 @@ UnicodeToAsciiForSaveLoad(wchar *src)
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{
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static char aStr[256];
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int len;
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for(len = 0; *src != '\0' && len < ARRAY_SIZE(aStr)-1; len++, src++)
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if(*src < ARRAY_SIZE(aStr))
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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if(*src < 256)
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aStr[len] = *src;
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else
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aStr[len] = '#';
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@ -303,8 +303,8 @@ UnicodeToAsciiForMemoryCard(wchar *src)
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{
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static char aStr[256];
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int len;
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for(len = 0; *src != '\0' && len < ARRAY_SIZE(aStr)-1; len++, src++)
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if(*src < ARRAY_SIZE(aStr))
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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if(*src < 256)
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aStr[len] = *src;
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else
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aStr[len] = '#';
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