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This commit is contained in:
Roman Masanin 2020-10-17 21:30:48 +03:00
parent eeee5012b7
commit 1e3aabf654

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@ -940,7 +940,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
if (FindPlayerVehicle() == params->m_pVehicle) if (FindPlayerVehicle() == params->m_pVehicle)
isPlayerVeh = true; isPlayerVeh = true;
else else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; //mb bug? #ifdef FIX_BUGS
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
#else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
#endif
if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) { if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) {
if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) { if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f); volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f);
@ -1052,7 +1056,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
int32 emittingVol; int32 emittingVol;
uint32 freq; uint32 freq;
float modificator; float multiplier;
int sampleFreq; int sampleFreq;
float velocity; float velocity;
uint8 wheelsOnGround; uint8 wheelsOnGround;
@ -1091,9 +1095,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
freq = 6050 * emittingVol / 30 + 16000; freq = 6050 * emittingVol / 30 + 16000;
} else { } else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
modificator = (m_sQueueSample.m_fDistance / 95.0f) * 0.5f; //mb SOUND_INTENSITY? multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4); freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
} }
m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopCount = 0;
@ -1120,7 +1124,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
float relativeVelocity; float relativeVelocity;
int32 emittingVol; int32 emittingVol;
float modificator; float multiplier;
int freq; int freq;
float velocity; float velocity;
uint8 wheelsOnGround; uint8 wheelsOnGround;
@ -1153,9 +1157,9 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeModificator = 3;
modificator = (m_sQueueSample.m_fDistance / 30.0f) * 0.5f; //need recheck in III, mb sount_intensity? multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * modificator; m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@ -2125,7 +2129,11 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 80; //mb bug? #ifdef FIX_BUGS
m_sQueueSample.m_nEmittingVolume = volume;
#else
m_sQueueSample.m_nEmittingVolume = 80;
#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSpeedMultiplier = 5.0f;
@ -2143,7 +2151,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
bool bool
cAudioManager::UsesSiren(cVehicleParams *params) const cAudioManager::UsesSiren(cVehicleParams *params) const
{ {
params->m_pVehicle->UsesSiren(); return params->m_pVehicle->UsesSiren();
} }
bool bool
@ -2250,7 +2258,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 60; //mb bug? #ifdef FIX_BUGS
m_sQueueSample.m_nEmittingVolume = volume;
#else
m_sQueueSample.m_nEmittingVolume = 60;
#endif
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSpeedMultiplier = 3.0f;
@ -5882,7 +5894,7 @@ cAudioManager::ProcessProjectiles()
} }
m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); //?? m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);