mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 16:00:02 +00:00
fix bugs
This commit is contained in:
parent
eeee5012b7
commit
1e3aabf654
|
@ -940,7 +940,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
|
||||||
if (FindPlayerVehicle() == params->m_pVehicle)
|
if (FindPlayerVehicle() == params->m_pVehicle)
|
||||||
isPlayerVeh = true;
|
isPlayerVeh = true;
|
||||||
else
|
else
|
||||||
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; //mb bug?
|
#ifdef FIX_BUGS
|
||||||
|
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
|
||||||
|
#else
|
||||||
|
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
|
||||||
|
#endif
|
||||||
if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) {
|
if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) {
|
||||||
if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
|
if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
|
||||||
volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f);
|
volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f);
|
||||||
|
@ -1052,7 +1056,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
|
||||||
|
|
||||||
int32 emittingVol;
|
int32 emittingVol;
|
||||||
uint32 freq;
|
uint32 freq;
|
||||||
float modificator;
|
float multiplier;
|
||||||
int sampleFreq;
|
int sampleFreq;
|
||||||
float velocity;
|
float velocity;
|
||||||
uint8 wheelsOnGround;
|
uint8 wheelsOnGround;
|
||||||
|
@ -1091,9 +1095,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
|
||||||
freq = 6050 * emittingVol / 30 + 16000;
|
freq = 6050 * emittingVol / 30 + 16000;
|
||||||
} else {
|
} else {
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
||||||
modificator = (m_sQueueSample.m_fDistance / 95.0f) * 0.5f; //mb SOUND_INTENSITY?
|
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
|
||||||
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||||
freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
|
freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_nFrequency = freq;
|
m_sQueueSample.m_nFrequency = freq;
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
|
@ -1120,7 +1124,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
|
||||||
|
|
||||||
float relativeVelocity;
|
float relativeVelocity;
|
||||||
int32 emittingVol;
|
int32 emittingVol;
|
||||||
float modificator;
|
float multiplier;
|
||||||
int freq;
|
int freq;
|
||||||
float velocity;
|
float velocity;
|
||||||
uint8 wheelsOnGround;
|
uint8 wheelsOnGround;
|
||||||
|
@ -1153,9 +1157,9 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||||
modificator = (m_sQueueSample.m_fDistance / 30.0f) * 0.5f; //need recheck in III, mb sount_intensity?
|
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
|
||||||
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
||||||
m_sQueueSample.m_nFrequency = freq + freq * modificator;
|
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
|
@ -2125,7 +2129,11 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||||
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
|
m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency;
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
m_sQueueSample.m_nEmittingVolume = 80; //mb bug?
|
#ifdef FIX_BUGS
|
||||||
|
m_sQueueSample.m_nEmittingVolume = volume;
|
||||||
|
#else
|
||||||
|
m_sQueueSample.m_nEmittingVolume = 80;
|
||||||
|
#endif
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
||||||
|
@ -2143,7 +2151,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams* params)
|
||||||
bool
|
bool
|
||||||
cAudioManager::UsesSiren(cVehicleParams *params) const
|
cAudioManager::UsesSiren(cVehicleParams *params) const
|
||||||
{
|
{
|
||||||
params->m_pVehicle->UsesSiren();
|
return params->m_pVehicle->UsesSiren();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
|
@ -2250,7 +2258,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||||
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
|
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
|
||||||
m_sQueueSample.m_nLoopCount = 0;
|
m_sQueueSample.m_nLoopCount = 0;
|
||||||
m_sQueueSample.m_nEmittingVolume = 60; //mb bug?
|
#ifdef FIX_BUGS
|
||||||
|
m_sQueueSample.m_nEmittingVolume = volume;
|
||||||
|
#else
|
||||||
|
m_sQueueSample.m_nEmittingVolume = 60;
|
||||||
|
#endif
|
||||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
||||||
|
@ -5882,7 +5894,7 @@ cAudioManager::ProcessProjectiles()
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||||
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); //??
|
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
||||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||||
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
||||||
|
|
Loading…
Reference in a new issue