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fix AskForObjectToBeRenderedInGlass
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@ -393,9 +393,9 @@ void
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CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity)
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{
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#ifdef FIX_BUGS
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if ( NumGlassEntities < NUM_GLASSPANES )
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if ( NumGlassEntities < NUM_GLASSENTITIES )
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#else
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if ( NumGlassEntities < NUM_GLASSPANES-1 )
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if ( NumGlassEntities < NUM_GLASSENTITIES-1 )
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#endif
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{
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apEntitiesToBeRendered[NumGlassEntities++] = entity;
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