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Fix the code style issues

This commit is contained in:
Walied K. Yassen 2020-11-30 02:57:58 +02:00
parent ac7ea2b9fa
commit 1dcd7c5b14
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GPG key ID: 310BA64A98BBFB41
3 changed files with 110 additions and 99 deletions

View file

@ -160,10 +160,6 @@ public:
static int32 GetRandomNumberInRange(int32 low, int32 high)
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
// Returns inclusive value in the specified range
static int32 GetRandomNumberInRangeInc(int32 low, int32 high)
{ return GetRandomNumberInRange(low - 1, high + 1); }
static void SetRandomSeed(int32 seed)
{ mysrand(seed); }
};

View file

@ -17,6 +17,9 @@
#include "Stats.h"
#include "SpecialFX.h"
#define BEACHBALL_MAX_SCORE 250
#define BEACHBALL_DEACCELERATION 2.5f
int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
float CObject::fDistToNearestTree;
@ -109,7 +112,7 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
auto mi = GetModelIndex();
int16 mi = GetModelIndex();
if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
@ -126,48 +129,54 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fScalarTimed;
}
if (mi == MI_BEACHBALL) {
constexpr uint8 BEACHBALL_MAX_SCORE = 250;
constexpr float BEACHBALL_DEACCELERATION = 2.5f;
float fMoveSpeedMag = m_vecMoveSpeed.Magnitude2D();
float fTimeScale = powf(0.95, CTimer::GetTimeStep());
m_vecMoveSpeed.x *= fTimeScale;
m_vecMoveSpeed.y *= fTimeScale;
m_vecMoveSpeed.z += fMoveSpeedMag - m_vecMoveSpeed.Magnitude2D();
float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
m_vecMoveSpeed.x *= fTimeStep;
m_vecMoveSpeed.y *= fTimeStep;
m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
if (!FindPlayerVehicle()) {
CVector distance = FindPlayerCoors() - GetPosition();
float distanceMagnitude = distance.Magnitude2D();
if (distance.z > 0.0 && distance.z < 1.5f && distanceMagnitude < 1.0) {
CVector playerSpeed = FindPlayerSpeed();
if (fMoveSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) {
if (fPreviousVecSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) {
playerSpeed.z = 0.0f;
playerSpeed.Normalise();
playerSpeed.z = 0.3;
m_vecMoveSpeed = CVector(playerSpeed.x / BEACHBALL_DEACCELERATION, playerSpeed.y / BEACHBALL_DEACCELERATION, 1.0f / BEACHBALL_DEACCELERATION * 0.3);
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
m_vecTurnSpeed += CVector(
((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
0.0f);
if (m_nBeachballBounces > 0) {
m_nBeachballBounces++;
}
if (m_nBeachballBounces > 0) {
sprintf(gString, "%d", m_nBeachballBounces);
CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
CStats::RegisterHighestScore(3, m_nBeachballBounces);
}
}
}
if (distance.z > -1.05 && distance.z < -0.6 && distanceMagnitude < 0.9 && m_vecMoveSpeed.z < 0.0f) {
m_vecMoveSpeed.x += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0;
m_vecMoveSpeed.y += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0;
if (distanceMagnitude < 0.9 && distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f) {
m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
m_vecTurnSpeed.x += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f;
m_vecTurnSpeed.y += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f;
if (++m_nBeachballBounces >= BEACHBALL_MAX_SCORE) {
m_nBeachballBounces = BEACHBALL_MAX_SCORE;
}
m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
m_nBeachballBounces++;
m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
sprintf(gString, "%d", m_nBeachballBounces);
CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
CStats::RegisterHighestScore(3, m_nBeachballBounces);
}
}
}
if (bIsBIGBuilding) {
bIsInSafePosition = true;
}
}
void
@ -301,12 +310,10 @@ CObject::SetupLighting(void)
if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
}
else if (bIsPickup) {
} else if (bIsPickup) {
SetFullAmbient();
return true;
}
else if (bIsWeapon) {
} else if (bIsWeapon) {
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
return true;
@ -344,14 +351,14 @@ CObject::ObjectDamage(float amount)
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
const CVector &vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
switch (m_nCollisionDamageEffect) {
case DAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true;
return;
case DAMAGE_EFFECT_SPLIT_MODEL:
return;
case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: {
case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
{
static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
if (bRenderDamaged) {
break;
@ -363,29 +370,30 @@ CObject::ObjectDamage(float amount)
min.z = max.z;
min = GetMatrix() * min;
max = GetMatrix() * max;
CVector temp = (max - min) * 0.02;
CVector temp = (max - min) * 0.02f;
for (int32 i = 0; i < 50; i++) {
float fDirX = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
float fDirY = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
float fDirZ = CGeneral::GetRandomNumberInRange(0.10f, 0.25f);
CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
CVector pos = min + temp * (float)i;
CVector dir = CVector(fDirX, fDirY, fDirZ);
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
RwRGBA color = debrisColor;
color.red *= fColorFactor;
color.green *= fColorFactor;
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, dir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
break;
}
case DAMAGE_EFFECT_SMASH_COMPLETELY:
case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
{
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_CHANGE_THEN_SMASH && !bRenderDamaged) {
bRenderDamaged = true;
return;
@ -402,7 +410,8 @@ CObject::ObjectDamage(float amount)
break;
}
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
{
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@ -414,9 +423,11 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
@ -425,19 +436,19 @@ CObject::ObjectDamage(float amount)
randomColor.red *= fRandom;
randomColor.green *= fRandom;
randomColor.blue *= fRandom;
}
else {
} else {
randomColor.red = 0xff;
randomColor.blue = 0xfc;
randomColor.green = 0xfc;
}
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
{
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@ -450,22 +461,25 @@ CObject::ObjectDamage(float amount)
static const RwRGBA color = { 128, 128, 128, 255 };
CVector position = GetPosition();
for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
case DAMAGE_EFFECT_BURST_BEACHBALL: {
case DAMAGE_EFFECT_BURST_BEACHBALL:
{
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@ -478,27 +492,29 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
}
else {
} else {
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
}
break;
}
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
{
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@ -513,14 +529,16 @@ CObject::ObjectDamage(float amount)
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
@ -530,7 +548,8 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: {
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
{
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@ -566,18 +585,17 @@ CObject::ObjectDamage(float amount)
}
for (int32 i = 0; i < 16; i++) {
CVector vecDir(
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
);
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
nFrameGen++;
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
++nFrameGen;
int32 nCurFrame = nFrameGen & 0x3;
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
if ((i % 7) == 0)
{
if (!(i % 7)) {
static CRGBA secondParticleColors[4] = {
CRGBA(0xA0, 0x60, 0x60, 0xFF),
CRGBA(0x60, 0xA0, 0x60, 0xFF),
@ -586,7 +604,7 @@ CObject::ObjectDamage(float amount)
};
vecDir *= 0.5f;
CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
}
}
@ -595,7 +613,8 @@ CObject::ObjectDamage(float amount)
}
case DAMAGE_EFFECT_SMASH_BLACKBAG:
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: {
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
{
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@ -607,8 +626,7 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
CRGBA possibleColor1;
CRGBA possibleColor2;
switch (m_nCollisionDamageEffect)
{
switch (m_nCollisionDamageEffect) {
case DAMAGE_EFFECT_SMASH_BLACKBAG:
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
possibleColor2 = possibleColor1;
@ -628,19 +646,16 @@ CObject::ObjectDamage(float amount)
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
nFrameGen++;
int32 nCurFrame = nFrameGen & 3;
CRGBA& selectedColor = nFrameGen & 1 ? possibleColor1 : possibleColor2;
++nFrameGen;
int32 nCurFrame = nFrameGen & 0x3;
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
}
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG)
{
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
}
else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD)
{
} else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
}
break;

View file

@ -76,7 +76,7 @@ public:
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
int8 m_nBeachballBounces;
uint8 m_nBeachballBounces;
uint32 m_obj_unused1;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;