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https://git.rip/DMCA_FUCKER/re3.git
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complete cleanup heli and flatTyre
This commit is contained in:
parent
e256eaf014
commit
1bd497effc
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@ -3034,92 +3034,33 @@ struct tHelicopterSampleData {
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uint8 m_bBaseVolume;
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};
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bool
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cAudioManager::ProcessHelicopter(cVehicleParams *params)
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{
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CHeli *heli;
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float MaxDist;
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float dist;
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float baseDist;
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int32 emittingVol;
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static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
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if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance)
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return false;
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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heli = (CHeli *)params->m_pVehicle;
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for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
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MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
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dist = m_sQueueSample.m_fDistance;
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if (dist >= MaxDist)
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return true;
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baseDist = gHeliSfxRanges[i].m_fBaseDistance;
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if (dist < baseDist)
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emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
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else
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emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i + 65;
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m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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return true;
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}
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void
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cAudioManager::ProcessCarHeli(cVehicleParams* params)
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{
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const float SOUND_INTENSITY = 250.0f;
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CVehicle* playerVeh; // eax
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CVehicle* veh; // ecx
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CAutomobile* automobile; // [esp+10h] [ebp-CCh]
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CBoat* boat; // [esp+1Ch] [ebp-C0h]
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CVehicle* playerVeh;
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CVehicle* veh;
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CAutomobile* automobile;
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CBoat* boat;
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signed int volume; // ebx
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signed int volume_3; // ebx
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signed int volume_2; // ebx
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float volumeModifier; // [esp+40h] [ebp-9Ch]
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uint8 emittingVol;
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int16 brakeState;
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int16 accelerateState;
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uint32 freq;
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float propellerSpeed;
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float freqModifier; //may be hieght
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float cameraAngle;
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bool distanceCalculatedOld;
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float distanceOld;
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CVector vecPosOld;
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uint32 freq_6; // eax
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unsigned int freqModifier; // eax
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signed int freqModifier_2; // [esp+14h] [ebp-C8h]
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bool distCalcBool; // [esp+Ch] [ebp-D0h]
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char hunterBool; // [esp+18h] [ebp-C4h]
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signed int brake; // [esp+20h] [ebp-BCh]
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signed int accelerate; // [esp+24h] [ebp-B8h]
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float vehAtYAbs; // [esp+34h] [ebp-A8h]
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float vehCameraDot; // [esp+38h] [ebp-A4h]
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float speedMultiplied; // [esp+3Ch] [ebp-A0h]
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float distance_3; // [esp+44h] [ebp-98h]
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CVector posBackup; // [esp+48h] [ebp-94h]
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CVector pos; // [esp+A8h] [ebp-34h]
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//CVector multipliedVector; // [esp+B4h] [ebp-28h]
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//CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch]
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static uint32 freqPrev = 14287;
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static uint32 freqPrev_1 = 7143;
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static uint32 freqPrev_0 = 14287;
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float volumeModifier;
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bool hunterBool;
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static uint32 freqFrontPrev = 14287;
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static uint32 freqPropellerPrev = 7143;
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static uint32 freqSkimmerPrev = 14287;
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boat = nil;
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automobile = nil;
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@ -3131,49 +3072,49 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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playerVeh = FindPlayerVehicle();
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veh = params->m_pVehicle;
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if (playerVeh == veh) {
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accelerate = Pads[0].GetAccelerate();
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brake = Pads[0].GetBrake();
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accelerateState = Pads[0].GetAccelerate();
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brakeState = Pads[0].GetBrake();
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} else {
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accelerate = veh->m_fGasPedal * 255.0f;
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brake = veh->m_fBrakePedal * 255.0f;
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accelerateState = veh->m_fGasPedal * 255.0f;
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brakeState = veh->m_fBrakePedal * 255.0f;
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}
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vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
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vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
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freqModifier = Abs(veh->GetUp().y);
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cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
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if (veh->m_modelIndex == MI_SKIMMER) {
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boat = (CBoat*)veh;
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speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
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propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
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speedMultiplied = 1.0f;
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propellerSpeed = 1.0f;
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} else {
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automobile = (CAutomobile*)veh;
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speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
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propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
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}
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if (speedMultiplied == 0.0f)
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if (propellerSpeed == 0.0f)
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return;
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speedMultiplied = Min(1.0f, speedMultiplied);
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propellerSpeed = Min(1.0f, propellerSpeed);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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//sound on long distances
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if (m_sQueueSample.m_fDistance >= 40.0f)
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volume = speedMultiplied * 75.0f;
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emittingVol = propellerSpeed * 75.0f;
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else if (m_sQueueSample.m_fDistance >= 25.0f)
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volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
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emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * propellerSpeed);
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else
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volume = 0;
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if (volume != 0) {
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m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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emittingVol = 0;
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if (emittingVol != 0) {
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 88;
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if (boat != nil) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0)
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m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, vehAtYAbs) * 949;
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if (accelerateState <= 0 && brakeState <= 0)
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m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
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else
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m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 563;
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m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -3182,7 +3123,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3198,32 +3139,32 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (params->m_fDistance >= 19600.0f)
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return;
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if (speedMultiplied >= 0.4f)
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volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
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if (propellerSpeed >= 0.4f)
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volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
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else
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volumeModifier = 0.0f;
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if (!boat) {
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freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
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if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300)//unnesesary freqModifier alredy <= 1300
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freqModifier_2 = 1300;
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freq = Min(1300, 7000.0f * freqModifier);
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if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
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freq = 1300;
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if (veh->m_modelIndex == MI_HUNTER)
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hunterBool = true;
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}
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//sound from front of helicopter
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volume = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0f, m_sQueueSample.m_fDistance);
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emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 3;
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freqModifier_2;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3237,18 +3178,19 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
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if (accelerateState <= 0 && brakeState <= 0)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
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else
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255.0f)) * 2204;
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if (speedMultiplied < 1.0f)
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev - 197, freqPrev + 197);
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqFrontPrev - 197, freqFrontPrev + 197);
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freqFrontPrev = m_sQueueSample.m_nFrequency;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3261,11 +3203,11 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3279,28 +3221,72 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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//after accel rotor sound
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emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 1;
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
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} else if (boat) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerateState <= 0 && brakeState <= 0)
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m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
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else
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m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
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if (propellerSpeed < 1.0f)
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m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPropellerPrev - 98, freqPropellerPrev + 98);
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freqPropellerPrev = m_sQueueSample.m_nFrequency;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
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}
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 140.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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//engine starting sound
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if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
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if (automobile->bEngineOn) {
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if (speedMultiplied < 1.0f) {
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volume = (1.0f - speedMultiplied / 2.0f) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
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if (propellerSpeed < 1.0f) {
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emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (hunterBool) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
freq_6 = 3000.0f * speedMultiplied + 30000;
|
||||
freq = 3000.0f * propellerSpeed + 30000;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
freq_6 = 3000.0f * speedMultiplied + 6000;
|
||||
freq = 3000.0f * propellerSpeed + 6000;
|
||||
}
|
||||
m_sQueueSample.m_nFrequency = freq_6;
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nCounter = 12;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
|
@ -3316,65 +3302,19 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|||
}
|
||||
|
||||
|
||||
|
||||
//after accel rotor sound
|
||||
volume = ((vehCameraDot + 1.0f) * volumeModifier * 127.0f) / 2.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 1;
|
||||
if (hunterBool) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
|
||||
} else if (boat) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
|
||||
if (accelerate <= 0 && brake <= 0)
|
||||
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
|
||||
|
||||
if (speedMultiplied < 1.0f)
|
||||
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
|
||||
|
||||
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
|
||||
freqPrev_1 = m_sQueueSample.m_nFrequency;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
|
||||
}
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (boat) {
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(speedMultiplied * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
|
||||
if (accelerate <= 0 && brake <= 0)
|
||||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
|
||||
if (accelerateState <= 0 && brakeState <= 0)
|
||||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 2204;
|
||||
if (speedMultiplied < 1.0)
|
||||
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
|
||||
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
|
||||
freqPrev_0 = m_sQueueSample.m_nFrequency;
|
||||
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
|
||||
if (propellerSpeed < 1.0)
|
||||
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
|
||||
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqSkimmerPrev - 197, freqSkimmerPrev + 197);
|
||||
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
|
||||
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
|
@ -3382,7 +3322,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = speedMultiplied * 100.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
||||
|
@ -3396,9 +3336,9 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|||
}
|
||||
} else {
|
||||
//vacuum cleaner sound
|
||||
posBackup = m_sQueueSample.m_vecPos;
|
||||
distCalcBool = params->m_bDistanceCalculated;
|
||||
distance_3 = params->m_fDistance;
|
||||
vecPosOld = m_sQueueSample.m_vecPos;
|
||||
distanceCalculatedOld = params->m_bDistanceCalculated;
|
||||
distanceOld = params->m_fDistance;
|
||||
|
||||
if (automobile != nil)
|
||||
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
|
||||
|
@ -3431,88 +3371,71 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|||
}
|
||||
}
|
||||
|
||||
m_sQueueSample.m_vecPos = posBackup;
|
||||
params->m_bDistanceCalculated = distCalcBool;
|
||||
params->m_fDistance = distance_3;
|
||||
m_sQueueSample.m_vecPos = vecPosOld;
|
||||
params->m_bDistanceCalculated = distanceCalculatedOld;
|
||||
params->m_fDistance = distanceOld;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 60.0f;
|
||||
|
||||
CAutomobile* automobile;
|
||||
CBike* bike;
|
||||
bool wheelBurst;
|
||||
uint8 emittingVol;
|
||||
|
||||
float modifier;
|
||||
|
||||
cAudioManager* this_1; // ebp
|
||||
int vehType; // edx
|
||||
unsigned __int8 j; // dl
|
||||
float tmp_2; // ST1C_4
|
||||
double tmp_4; // st6
|
||||
float tmp_3;
|
||||
signed int volume; // ebx
|
||||
bool someBool; // [esp+4h] [ebp-20h]
|
||||
float modifier; // [esp+Ch] [ebp-18h]
|
||||
|
||||
this_1 = this;
|
||||
someBool = 0;
|
||||
if (params->m_fDistance >= 3600.0)
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return;
|
||||
|
||||
vehType = params->m_VehicleType;
|
||||
switch (params->m_VehicleType) {
|
||||
case 0:
|
||||
case VEHICLE_TYPE_CAR:
|
||||
automobile = (CAutomobile*)params->m_pVehicle;
|
||||
someBool = false;
|
||||
wheelBurst = false;
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (automobile->Damage.GetWheelStatus(i) == 1 && automobile->m_aWheelTimer[i] > 0.0)
|
||||
someBool = true;
|
||||
if (!someBool)
|
||||
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
|
||||
wheelBurst = true;
|
||||
if (!wheelBurst)
|
||||
return;
|
||||
break;
|
||||
case 5:
|
||||
case VEHICLE_TYPE_BIKE:
|
||||
bike = (CBike*)params->m_pVehicle;
|
||||
someBool = false;
|
||||
wheelBurst = false;
|
||||
for(int i = 0; i < 2; i++)
|
||||
if (bike->m_wheelStatus[i] == 1 && bike->m_aWheelTimer[i] > 0.0)
|
||||
someBool = true;
|
||||
if (!someBool)
|
||||
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
|
||||
wheelBurst = true;
|
||||
if (!wheelBurst)
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
tmp_2 = fabs(params->m_fVelocityChange);
|
||||
if (tmp_2 / (0.3 * params->m_pTransmission->fMaxVelocity) <= 1.0) { //!!
|
||||
tmp_3 = fabs(params->m_fVelocityChange);
|
||||
tmp_4 = tmp_3 / (0.3 * params->m_pTransmission->fMaxVelocity);
|
||||
} else {
|
||||
tmp_4 = 1.0;
|
||||
}
|
||||
modifier = tmp_4+0.5f;
|
||||
if (modifier > 0.01) { //!!
|
||||
modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
|
||||
if (modifier > 0.01) { //mb can be replaced by (emittingVol > 1)
|
||||
emittingVol = (100.0 * modifier);
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
volume = (100.0 * modifier);
|
||||
this_1->m_sQueueSample.m_nVolume = ComputeVolume(volume, 60.0, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = 95;
|
||||
m_sQueueSample.m_nBankIndex = 0;
|
||||
m_sQueueSample.m_bIs2D = 0;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
|
||||
m_sQueueSample.m_nFrequency = (5500.0f * modifier)
|
||||
+ 8000;
|
||||
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0;
|
||||
m_sQueueSample.m_fSoundIntensity = 60.0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = 0;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -330,7 +330,6 @@ public:
|
|||
void ProcessFires(int32 entity);
|
||||
void ProcessFrontEnd();
|
||||
void ProcessGarages();
|
||||
bool ProcessHelicopter(cVehicleParams *params);
|
||||
void ProcessCarHeli(cVehicleParams* params);
|
||||
void ProcessVehicleFlatTyre(cVehicleParams* params);
|
||||
void ProcessJumbo(cVehicleParams *);
|
||||
|
|
Loading…
Reference in a new issue