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some loose ends
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parent
679755de35
commit
1b55a9956f
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@ -1421,11 +1421,13 @@ Idle(void *arg)
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CSprite2d::InitPerFrame();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CFont::InitPerFrame();
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PUSH_MEMID(MEMID_GAME_PROCESS);
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CPointLights::InitPerFrame();
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CPointLights::InitPerFrame();
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tbStartTimer(0, "CGame::Process");
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tbStartTimer(0, "CGame::Process");
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CGame::Process();
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CGame::Process();
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tbEndTimer("CGame::Process");
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tbEndTimer("CGame::Process");
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POP_MEMID();
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tbStartTimer(0, "DMAudio.Service");
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tbStartTimer(0, "DMAudio.Service");
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DMAudio.Service();
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DMAudio.Service();
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@ -1447,6 +1449,8 @@ Idle(void *arg)
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if(arg == nil)
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if(arg == nil)
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return;
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return;
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PUSH_MEMID(MEMID_RENDER);
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if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
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if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
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{
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{
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// This is from SA, but it's nice for windowed mode
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// This is from SA, but it's nice for windowed mode
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@ -442,7 +442,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
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RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
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RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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// TODO(MIAMI): pBufVertCount = 0;
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pBufVertCount = 0;
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}else{
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}else{
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RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
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RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
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RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
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RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
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