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Fix CalcScreenCoors... again

This commit is contained in:
Sergeanur 2020-07-17 18:23:11 +03:00
parent 27e1fa1d28
commit 1b161275e1

View file

@ -29,11 +29,7 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
float recip = 1.0f/out->z;
out->x *= SCREEN_WIDTH * recip;
out->y *= SCREEN_HEIGHT * recip;
#ifdef ASPECT_RATIO_SCALE
float fov = CDraw::ConvertFOV(DefaultFOV);
#else
const float fov = DefaultFOV;
#endif
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();