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RwCameraGetCurrentCamera
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926281f909
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@ -1028,12 +1028,6 @@ DebugMenuProcess(void)
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#ifdef LIBRW
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#define CURRENTCAM (rw::engine->currentCamera)
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#else
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#define CURRENTCAM ((RwCamera*)RWSRCGLOBAL(curCamera))
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#endif
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void
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void
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DebugMenuRender(void)
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DebugMenuRender(void)
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{
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{
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@ -1048,7 +1042,7 @@ DebugMenuRender(void)
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0);
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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RwCamera *cam = CURRENTCAM;
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RwCamera *cam = RwCameraGetCurrentCamera();
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screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam));
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screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam));
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screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam));
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screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam));
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@ -1080,7 +1074,7 @@ drawArrow(RwRect r, int direction, int style)
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static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 };
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static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 };
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static RwIm2DVertex arrowVerts[4];
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static RwIm2DVertex arrowVerts[4];
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RwCamera *cam = CURRENTCAM;
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RwCamera *cam = RwCameraGetCurrentCamera();
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float recipz = 1.0f/RwCameraGetNearClipPlane(cam);
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float recipz = 1.0f/RwCameraGetNearClipPlane(cam);
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int width = RwRasterGetWidth(arrow);
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int width = RwRasterGetWidth(arrow);
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@ -1183,7 +1177,7 @@ drawMouse(void)
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static RwIm2DVertex vertices[4];
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static RwIm2DVertex vertices[4];
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RwIm2DVertex *vert;
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RwIm2DVertex *vert;
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RwCamera *cam;
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RwCamera *cam;
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cam = CURRENTCAM;
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cam = RwCameraGetCurrentCamera();
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float x = mouseX;
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float x = mouseX;
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float y = mouseY;
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float y = mouseY;
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float w = RwRasterGetWidth(cursor);
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float w = RwRasterGetWidth(cursor);
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@ -152,7 +152,7 @@ RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->n
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RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
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RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
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RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
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RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
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RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
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RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
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RwCamera *RwCameraGetCurrentCamera(void);
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RwCamera *RwCameraGetCurrentCamera(void) { return rw::engine->currentCamera; }
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RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
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RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
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const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
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const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
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RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
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RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
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