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Reverted Pad.cpp to previous state.
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24
src/Pad.cpp
24
src/Pad.cpp
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@ -1674,26 +1674,30 @@ int16 CPad::SniperModeLookUpDown(void)
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int16 CPad::LookAroundLeftRight(void)
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{
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int16 axis = NewState.RightStickX;
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float axis = GetPad(0)->NewState.RightStickX;
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if ( fabs(axis) > 65 && !GetLookBehindForPed() )
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return ((axis > 0 ? axis - 65 : axis + 65) * ((255 - 65) / (127 - 32)));
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if ( fabs(axis) > 85 && !GetLookBehindForPed() )
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return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
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* (127.0f / 32.0f) ); // 3.96875f
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else if (TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10)
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return (axis);
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else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
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return (int16) ( (axis + ( axis > 0 ) ? -10 : 10)
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* (127.0f / 64.0f) ); // 1.984375f
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return 0;
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}
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int16 CPad::LookAroundUpDown(void)
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{
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int16 axis = NewState.RightStickY;
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int16 axis = GetPad(0)->NewState.RightStickY;
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if (fabs(axis) > 65 && !GetLookBehindForPed())
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return ((axis > 0 ? axis - 65 : axis + 65) * ((255 - 65) / (127 - 32)));
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if ( abs(axis) > 85 && !GetLookBehindForPed() )
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return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
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* (127.0f / 32.0f) ); // 3.96875f
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else if (TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10)
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return (axis);
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else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
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return (int16) ( (axis + ( axis > 0 ) ? -40 : 40)
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* (127.0f / 64.0f) ); // 1.984375f
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return 0;
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}
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