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model heli

This commit is contained in:
Roman Masanin 2020-10-24 19:24:48 +03:00
parent 39b7075502
commit 19ffb9c8df
2 changed files with 67 additions and 18 deletions

View file

@ -789,7 +789,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
ProcessModelVehicle(&params);
ProcessEngineDamage(&params);
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
//ProcessModelHeliVehicle(this, &params);
ProcessModelHeliVehicle(&params);
ProcessEngineDamage(&params);
} else {
switch (veh->GetVehicleAppearance()) {
@ -966,14 +966,15 @@ void
cAudioManager::ProcessModelVehicle(cVehicleParams *params)
{
const float SOUND_INTENSITY = 35.0f;
uint8 volume;
uint32 freq;
bool isPlayerVeh;
static uint8 prevVolume = 0;
static uint32 prevFreq = 14000;
static uint8 prevVolume = 0;
uint32 freq;
int16 acceletateState;
int16 brakeState;
uint8 volume;
bool isPlayerVeh;
bool vehSlowdown;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
@ -1091,6 +1092,64 @@ cAudioManager::ProcessModelVehicle(cVehicleParams *params)
}
}
void
cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
{
const float SOUND_INTENSITY = 35.0f;
static uint32 prevFreq = 22050;
uint32 freq;
bool isPlayerVeh;
int16 acceletateState;
int16 brakeState;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return;
if (FindPlayerVehicle() == params->m_pVehicle)
isPlayerVeh = true;
else
#ifdef FIX_BUGS
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params->m_pVehicle;
#else
isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil;
#endif
if (isPlayerVeh) {
brakeState = Pads[0].GetBrake();
acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2);
} else {
acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal;
brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal;
}
if (acceletateState < brakeState)
acceletateState = brakeState;
freq = clamp2(5 * acceletateState + 22050, prevFreq, 30);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(70, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = 70;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 4;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if (isPlayerVeh)
prevFreq = freq;
}
bool
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
{
@ -5079,12 +5138,8 @@ cAudioManager::ProcessWaterCannon(int32)
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
#endif
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!!
#else
m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
#endif
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;
@ -6901,12 +6956,6 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
}
}
void
cAudioManager::ProcessModelHeliVehicle(cVehicleParams* params)
{
}
void
cAudioManager::ProcessMissionAudio()
{

View file

@ -335,7 +335,7 @@ public:
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
void ProcessModelHeliVehicle(cVehicleParams* params); //
void ProcessModelHeliVehicle(cVehicleParams* params); // done
void ProcessModelVehicle(cVehicleParams *params); // done
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); // done
@ -353,7 +353,7 @@ public:
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params);
#endif
void ProcessVehicle(CVehicle *vehicle); // done, but need add model functions
void ProcessVehicle(CVehicle *vehicle); // done
bool ProcessVehicleDoors(cVehicleParams *params); // done
void ProcessVehicleEngine(cVehicleParams *params); // done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done