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This commit is contained in:
Filip Gawin 2020-12-25 01:29:18 +01:00
parent 35473e653d
commit 19cc1d7854
2 changed files with 69 additions and 72 deletions

View file

@ -1402,7 +1402,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
} else if (params.m_fVelocityChange == 0.0f) {
traction = 0.9f;
}
if (transmission->fMaxVelocity <= 0.0) {
if (transmission->fMaxVelocity <= 0.0f) {
relativeChange = 0.0f;
modificator = 0.0f;
} else {
@ -1420,7 +1420,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
}
modificator = relativeChange;
} else {
modificator = Min(1.0, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
}
}
} else {
@ -1506,13 +1506,9 @@ cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType)
float* gasPealAudioPtr;
switch(vehType) {
case VEHICLE_TYPE_CAR:
gasPealAudioPtr = &((CAutomobile*)veh)->m_fGasPedalAudio;
case VEHICLE_TYPE_BIKE:
gasPealAudioPtr = &((CBike*)veh)->m_fGasPedalAudio;
default:
return;
break;
case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break;
case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break;
default: return;
}
if (*gasPealAudioPtr < gasPedal)
*gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
@ -3058,6 +3054,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated;
pedParams.m_fDistance = params.m_fDistance;
SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND);
continue;
}
case SOUND_WATER_FALL: {
const float SOUND_INTENSITY = 40.0f;
@ -3143,7 +3140,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nCounter = GunIndex++;
if (GunIndex > 58)
GunIndex = 53;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
continue;
#endif
@ -3612,7 +3609,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
//after accel rotor sound
emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
@ -3659,7 +3656,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
if (automobile->bEngineOn) {
if (propellerSpeed < 1.0f) {
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
@ -3700,7 +3697,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
else
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
if (propellerSpeed < 1.0)
if (propellerSpeed < 1.0f)
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
@ -3743,7 +3740,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
m_sQueueSample.m_nLoopCount = 0;
@ -8457,7 +8454,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP:
case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP:
@ -8469,7 +8466,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_SNORING_LOOP:
m_sQueueSample.m_fSoundIntensity = 6.0f;
@ -8479,8 +8476,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 3.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP:
m_sQueueSample.m_fSoundIntensity = 40.0f;
@ -8490,152 +8487,152 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET);
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_1:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_fSoundIntensity = 80.0;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_2:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_fSoundIntensity = 80.0;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_3:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_fSoundIntensity = 80.0;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_BAR_4:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_fSoundIntensity = 80.0;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1:
if(MusicManager.m_nPlayingTrack == 18) return;
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL1;
m_sQueueSample.m_nBankIndex = 0;
MusicManager.SetMalibuClubTrackPos(40);
m_sQueueSample.m_fSoundIntensity = 80.0;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2:
if(MusicManager.m_nPlayingTrack == 18) return;
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL2;
m_sQueueSample.m_nBankIndex = 0;
MusicManager.SetMalibuClubTrackPos(41);
m_sQueueSample.m_fSoundIntensity = 80.0;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3:
if(MusicManager.m_nPlayingTrack == 18) return;
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MAL3;
m_sQueueSample.m_nBankIndex = 0;
MusicManager.SetMalibuClubTrackPos(42);
m_sQueueSample.m_fSoundIntensity = 80.0;
MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_1:
if(MusicManager.m_nPlayingTrack == 17) return;
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR1;
m_sQueueSample.m_nBankIndex = 0;
MusicManager.SetStripClubTrackPos(43);
m_sQueueSample.m_fSoundIntensity = 80.0;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_2:
if(MusicManager.m_nPlayingTrack == 17) return;
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR2;
m_sQueueSample.m_nBankIndex = 0;
MusicManager.SetStripClubTrackPos(44);
m_sQueueSample.m_fSoundIntensity = 80.0;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_STRIP_3:
if(MusicManager.m_nPlayingTrack == 17) return;
if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return;
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STR3;
m_sQueueSample.m_nBankIndex = 0;
MusicManager.SetStripClubTrackPos(45);
m_sQueueSample.m_fSoundIntensity = 80.0;
MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3);
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_BUILDING_CHURCH:
m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_fSoundIntensity = 80.0;
m_sQueueSample.m_fSoundIntensity = 80.0f;
emittingVolume = 127;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 15;
m_sQueueSample.m_fSpeedMultiplier = 4.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_bIs2D = false;
break;
case SCRIPT_SOUND_NEW_WATERFALL:
emittingVolume = 30;
m_sQueueSample.m_fSoundIntensity = 80.0;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_nFrequency = 20812;
m_sQueueSample.m_nReleasingVolumeModificator = 4;
m_sQueueSample.m_nReleasingVolumeDivider = 9;
m_sQueueSample.m_fSpeedMultiplier = 2.0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
break;
default: return;
}
@ -8726,7 +8723,7 @@ cAudioManager::ProcessWeather(int32 id)
modifier = Max(Abs(x), Abs(y)) * 10.0f;
modifier = Min(1.0f, modifier);
wind = Max(CWeather::Wind, modifier);
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) {
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) {
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
@ -9213,7 +9210,7 @@ cAudioManager::ProcessFireHydrant()
const float SOUND_INTENSITY = 35;
float distSquared;
bool distCalculated = 0;
bool distCalculated = false;
m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition();
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);

View file

@ -803,7 +803,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nReleasingVolumeModificator < 20)
++sample.m_nReleasingVolumeModificator;
}
sample.m_bReleasingSoundFlag = 0;
sample.m_bReleasingSoundFlag = false;
}
memcpy(&m_sQueueSample, &sample, sizeof(tSound));
AddSampleToRequestedQueue();