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CZoneInfo mostly done; not its dependencies

This commit is contained in:
aap 2020-05-07 17:53:38 +02:00
parent 8bb22b2ad8
commit 19b21cafcd
9 changed files with 134 additions and 220 deletions

View file

@ -664,6 +664,7 @@ CCarCtrl::ChooseGangCarModel(int32 gang)
void
CCarCtrl::AddToCarArray(int32 id, int32 vehclass)
{
assert(TotalNumOfCarsOfRating[vehclass] < MAX_CAR_MODELS_IN_ARRAY);
CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id;
}

View file

@ -12,7 +12,7 @@ class CZoneInfo;
enum{
MAX_CARS_TO_KEEP = 2,
MAX_CAR_MODELS_IN_ARRAY = 256,
MAX_CAR_MODELS_IN_ARRAY = 25,
};
#define LANE_WIDTH 5.0f
@ -34,9 +34,11 @@ public:
TAXI,
MOPED,
MOTORBIKE,
LEISUREBOAT,
WORKERBOAT,
TOTAL_CUSTOM_CLASSES,
COPS,
MAFIA,
TRIAD,
DIABLO,
@ -46,7 +48,11 @@ public:
NINES,
GANG8,
GANG9,
COPS
COPSBOAT,
NUM_CAR_CLASSES = MOTORBIKE+1,
NUM_BOAT_CLASSES = 2,
TOTAL_CUSTOM_CLASSES = NUM_CAR_CLASSES + NUM_BOAT_CLASSES
};
static void SwitchVehicleToRealPhysics(CVehicle*);

View file

@ -3089,18 +3089,20 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_SET_ZONE_CAR_INFO:
{
char label[12];
int16 gangDensities[NUM_GANGS];
int i;
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 16);
CollectParameters(&m_nIp, 12);
int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0,
ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12],
ScriptParams[13], ScriptParams[14], ScriptParams[15]);
for(i = 0; i < NUM_GANGS; i++)
gangDensities[i] = ScriptParams[2+i];
CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities);
return 0;
}
/* Not implemented.

View file

@ -826,54 +826,34 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
// Well this is kinda dumb....
if(strncmp(vehclass, "normal", 7) == 0){
if(strncmp(vehclass, "normal", 7) == 0)
mi->m_vehicleClass = CCarCtrl::NORMAL;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::NORMAL);
}else if(strncmp(vehclass, "poorfamily", 11) == 0){
else if(strncmp(vehclass, "poorfamily", 11) == 0)
mi->m_vehicleClass = CCarCtrl::POOR;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
}else if(strncmp(vehclass, "richfamily", 11) == 0){
else if(strncmp(vehclass, "richfamily", 11) == 0)
mi->m_vehicleClass = CCarCtrl::RICH;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
}else if(strncmp(vehclass, "executive", 10) == 0){
else if(strncmp(vehclass, "executive", 10) == 0)
mi->m_vehicleClass = CCarCtrl::EXEC;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
}else if(strncmp(vehclass, "worker", 7) == 0){
else if(strncmp(vehclass, "worker", 7) == 0)
mi->m_vehicleClass = CCarCtrl::WORKER;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
}else if(strncmp(vehclass, "big", 4) == 0){
else if(strncmp(vehclass, "big", 4) == 0)
mi->m_vehicleClass = CCarCtrl::BIG;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
}else if(strncmp(vehclass, "taxi", 5) == 0){
else if(strncmp(vehclass, "taxi", 5) == 0)
mi->m_vehicleClass = CCarCtrl::TAXI;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
}else if(strncmp(vehclass, "moped", 6) == 0){
else if(strncmp(vehclass, "moped", 6) == 0)
mi->m_vehicleClass = CCarCtrl::MOPED;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::MOPED);
}else if(strncmp(vehclass, "motorbike", 10) == 0){
else if(strncmp(vehclass, "motorbike", 10) == 0)
mi->m_vehicleClass = CCarCtrl::MOTORBIKE;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::MOTORBIKE);
}else if(strncmp(vehclass, "leisureboat", 12) == 0){
else if(strncmp(vehclass, "leisureboat", 12) == 0)
mi->m_vehicleClass = CCarCtrl::LEISUREBOAT;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::LEISUREBOAT);
}else if(strncmp(vehclass, "workerboat", 11) == 0){
else if(strncmp(vehclass, "workerboat", 11) == 0)
mi->m_vehicleClass = CCarCtrl::WORKERBOAT;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::WORKERBOAT);
}else if(strncmp(vehclass, "ignore", 11) == 0){
else if(strncmp(vehclass, "ignore", 11) == 0){
mi->m_vehicleClass = -1;
return;
}
CCarCtrl::AddToCarArray(id, mi->m_vehicleClass);
mi->m_frequency = frequency;
}
void

View file

@ -1305,6 +1305,7 @@ if(model < 0)
}
}
//--MIAMI: TODO
void
CStreaming::StreamZoneModels(const CVector &pos)
{
@ -1318,7 +1319,7 @@ CStreaming::StreamZoneModels(const CVector &pos)
// unload pevious group
if(ms_currentPedGrp != -1)
for(i = 0; i < 8; i++){
for(i = 0; i < NUMMODELSPERPEDGROUP; i++){
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1)
break;
SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
@ -1327,7 +1328,7 @@ CStreaming::StreamZoneModels(const CVector &pos)
ms_currentPedGrp = info.pedGroup;
for(i = 0; i < 8; i++){
for(i = 0; i < NUMMODELSPERPEDGROUP; i++){
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1)
break;
RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE);
@ -1337,29 +1338,20 @@ CStreaming::StreamZoneModels(const CVector &pos)
gangsToLoad = 0;
gangCarsToLoad = 0;
if(info.gangDensity[0] != 0) gangsToLoad |= 1<<0;
if(info.gangDensity[1] != 0) gangsToLoad |= 1<<1;
if(info.gangDensity[2] != 0) gangsToLoad |= 1<<2;
if(info.gangDensity[3] != 0) gangsToLoad |= 1<<3;
if(info.gangDensity[4] != 0) gangsToLoad |= 1<<4;
if(info.gangDensity[5] != 0) gangsToLoad |= 1<<5;
if(info.gangDensity[6] != 0) gangsToLoad |= 1<<6;
if(info.gangDensity[7] != 0) gangsToLoad |= 1<<7;
if(info.gangDensity[8] != 0) gangsToLoad |= 1<<8;
if(info.gangThreshold[0] != info.copDensity) gangCarsToLoad |= 1<<0;
if(info.gangThreshold[1] != info.gangThreshold[0]) gangCarsToLoad |= 1<<1;
if(info.gangThreshold[2] != info.gangThreshold[1]) gangCarsToLoad |= 1<<2;
if(info.gangThreshold[3] != info.gangThreshold[2]) gangCarsToLoad |= 1<<3;
if(info.gangThreshold[4] != info.gangThreshold[3]) gangCarsToLoad |= 1<<4;
if(info.gangThreshold[5] != info.gangThreshold[4]) gangCarsToLoad |= 1<<5;
if(info.gangThreshold[6] != info.gangThreshold[5]) gangCarsToLoad |= 1<<6;
if(info.gangThreshold[7] != info.gangThreshold[6]) gangCarsToLoad |= 1<<7;
if(info.gangThreshold[8] != info.gangThreshold[7]) gangCarsToLoad |= 1<<8;
if(info.gangPedThreshold[0] != info.copPedThreshold)
gangsToLoad = 1;
for(i = 1; i < NUM_GANGS; i++)
if(info.gangPedThreshold[i] != info.gangPedThreshold[i-1])
gangsToLoad |= 1<<i;
if(info.gangThreshold[0] != info.copThreshold)
gangCarsToLoad = 1;
for(i = 1; i < NUM_GANGS; i++)
if(info.gangThreshold[i] != info.gangThreshold[i-1])
gangCarsToLoad |= 1<<i;
if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars)
return;
// This makes things simpler than the game does it
gangsToLoad |= gangCarsToLoad;
for(i = 0; i < NUM_GANGS; i++){
@ -1397,7 +1389,7 @@ CStreaming::RemoveCurrentZonesModels(void)
int i;
if(ms_currentPedGrp != -1)
for(i = 0; i < 8; i++){
for(i = 0; i < NUMMODELSPERPEDGROUP; i++){
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1)
break;
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01)

View file

@ -25,27 +25,6 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
static void
CheckZoneInfo(CZoneInfo *info)
{
assert(info->carThreshold[0] >= 0);
assert(info->carThreshold[0] <= info->carThreshold[1]);
assert(info->carThreshold[1] <= info->carThreshold[2]);
assert(info->carThreshold[2] <= info->carThreshold[3]);
assert(info->carThreshold[3] <= info->carThreshold[4]);
assert(info->carThreshold[4] <= info->carThreshold[5]);
assert(info->carThreshold[5] <= info->copThreshold);
assert(info->copThreshold <= info->gangThreshold[0]);
assert(info->gangThreshold[0] <= info->gangThreshold[1]);
assert(info->gangThreshold[1] <= info->gangThreshold[2]);
assert(info->gangThreshold[2] <= info->gangThreshold[3]);
assert(info->gangThreshold[3] <= info->gangThreshold[4]);
assert(info->gangThreshold[4] <= info->gangThreshold[5]);
assert(info->gangThreshold[5] <= info->gangThreshold[6]);
assert(info->gangThreshold[6] <= info->gangThreshold[7]);
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
}
//--MIAMI: done
wchar*
CZone::GetTranslatedName(void)
@ -53,11 +32,11 @@ CZone::GetTranslatedName(void)
return TheText.Get(name);
}
//--MIAMI: check out zoneinfo
//--MIAMI: done
void
CTheZones::Init(void)
{
int i;
int i, j;
for(i = 0; i < NUMAUDIOZONES; i++)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
@ -69,27 +48,39 @@ CTheZones::Init(void)
memset(&InfoZoneArray[i], 0, sizeof(CZone));
CZoneInfo *zonei;
int x = 1000/6;
int x = 1000/9;
for(i = 0; i < 2*NUMINFOZONES; i++){
zonei = &ZoneInfoArray[i];
zonei->carDensity = 10;
zonei->carThreshold[0] = x;
zonei->carThreshold[1] = zonei->carThreshold[0] + x;
zonei->carThreshold[2] = zonei->carThreshold[1] + x;
zonei->carThreshold[3] = zonei->carThreshold[2] + x;
zonei->carThreshold[4] = zonei->carThreshold[3];
zonei->carThreshold[5] = zonei->carThreshold[4];
zonei->copThreshold = zonei->carThreshold[5] + x;
zonei->gangThreshold[0] = zonei->copThreshold;
zonei->gangThreshold[1] = zonei->gangThreshold[0];
zonei->gangThreshold[2] = zonei->gangThreshold[1];
zonei->gangThreshold[3] = zonei->gangThreshold[2];
zonei->gangThreshold[4] = zonei->gangThreshold[3];
zonei->gangThreshold[5] = zonei->gangThreshold[4];
zonei->gangThreshold[6] = zonei->gangThreshold[5];
zonei->gangThreshold[7] = zonei->gangThreshold[6];
zonei->gangThreshold[8] = zonei->gangThreshold[7];
CheckZoneInfo(zonei);
// Cars
ZoneInfoArray[i].carDensity = 10;
ZoneInfoArray[i].carThreshold[0] = x;
ZoneInfoArray[i].carThreshold[1] = ZoneInfoArray[i].carThreshold[0] + x;
ZoneInfoArray[i].carThreshold[2] = ZoneInfoArray[i].carThreshold[1] + x;
ZoneInfoArray[i].carThreshold[3] = ZoneInfoArray[i].carThreshold[2] + x;
ZoneInfoArray[i].carThreshold[4] = ZoneInfoArray[i].carThreshold[3] + x;
ZoneInfoArray[i].carThreshold[5] = ZoneInfoArray[i].carThreshold[4] + x;
ZoneInfoArray[i].carThreshold[6] = ZoneInfoArray[i].carThreshold[5] + x;
ZoneInfoArray[i].carThreshold[7] = ZoneInfoArray[i].carThreshold[6] + x;
ZoneInfoArray[i].carThreshold[8] = 1000;
ZoneInfoArray[i].boatThreshold[0] = 500;
ZoneInfoArray[i].boatThreshold[1] = 1000;
// What's going on here? this looks more like density
ZoneInfoArray[i].copThreshold = 50;
for(j = 0; j < NUM_GANGS; j++)
ZoneInfoArray[i].gangThreshold[j] = ZoneInfoArray[i].copThreshold;
// Peds
ZoneInfoArray[i].pedDensity = 12;
// What's going on here? this looks more like density
ZoneInfoArray[i].copPedThreshold = 50;
for(j = 0; j < NUM_GANGS; j++)
ZoneInfoArray[i].gangPedThreshold[j] = ZoneInfoArray[i].copPedThreshold;
ZoneInfoArray[i].pedGroup = 0;
}
TotalNumberOfZoneInfos = 1; // why 1?
@ -450,6 +441,7 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
{
CZoneInfo *day, *night;
float d, n;
int i;
day = GetZoneInfo(pos, 1);
night = GetZoneInfo(pos, 0);
@ -469,109 +461,45 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
n = 1.0f - d;
}
info->carDensity = day->carDensity * d + night->carDensity * n;
info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n;
info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n;
info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n;
info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n;
info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n;
info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n;
info->copThreshold = day->copThreshold * d + night->copThreshold * n;
info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n;
info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n;
info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n;
info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n;
info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n;
info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n;
info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n;
info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n;
info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n;
for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++)
info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n;
for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++)
info->boatThreshold[i] = day->boatThreshold[i] * d + night->boatThreshold[i] * n;
for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++)
info->gangThreshold[i] = day->gangThreshold[i] * d + night->gangThreshold[i] * n;
info->copThreshold = day->copThreshold * d + night->copThreshold * n;
info->pedDensity = day->pedDensity * d + night->pedDensity * n;
info->copDensity = day->copDensity * d + night->copDensity * n;
info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n;
info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n;
info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n;
info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n;
info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n;
info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n;
info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n;
info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n;
info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n;
info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n;
for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++)
info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n;
}
if(CClock::GetIsTimeInRange(5, 19))
info->pedGroup = day->pedGroup;
else
info->pedGroup = night->pedGroup;
CheckZoneInfo(info);
}
void
CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
int16 gang0Num, int16 gang1Num, int16 gang2Num,
int16 gang3Num, int16 gang4Num, int16 gang5Num,
int16 gang6Num, int16 gang7Num, int16 gang8Num,
int16 copNum,
int16 car0Num, int16 car1Num, int16 car2Num,
int16 car3Num, int16 car4Num, int16 car5Num)
int16 copCarDensity, const int16 *gangCarDensities)
{
CZone *zone;
CZoneInfo *info;
zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
CheckZoneInfo(info);
if(carDensity != -1) info->carDensity = carDensity;
int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0];
int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1];
int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2];
int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3];
int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4];
int16 oldCopNum = info->copThreshold - info->carThreshold[5];
int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold;
int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0];
int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1];
int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2];
int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3];
int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4];
int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5];
int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6];
int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7];
if(car0Num != -1) info->carThreshold[0] = car0Num;
if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num;
else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num;
if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num;
else info->carThreshold[2] = info->carThreshold[1] + oldCar2Num;
if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num;
else info->carThreshold[3] = info->carThreshold[2] + oldCar3Num;
if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num;
else info->carThreshold[4] = info->carThreshold[3] + oldCar4Num;
if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num;
else info->carThreshold[5] = info->carThreshold[4] + oldCar5Num;
if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum;
else info->copThreshold = info->carThreshold[5] + oldCopNum;
if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num;
else info->gangThreshold[0] = info->copThreshold + oldGang0Num;
if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num;
else info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num;
if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num;
else info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num;
if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num;
else info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num;
if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num;
else info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num;
if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num;
else info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num;
if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num;
else info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num;
if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num;
else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num;
if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num;
else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num;
CheckZoneInfo(info);
info->carDensity = carDensity;
info->copThreshold = copCarDensity;
info->gangThreshold[0] = gangCarDensities[0] + copCarDensity;
info->gangThreshold[1] = gangCarDensities[1] + info->gangThreshold[0];
info->gangThreshold[2] = gangCarDensities[2] + info->gangThreshold[1];
info->gangThreshold[3] = gangCarDensities[3] + info->gangThreshold[2];
info->gangThreshold[4] = gangCarDensities[4] + info->gangThreshold[3];
info->gangThreshold[5] = gangCarDensities[5] + info->gangThreshold[4];
info->gangThreshold[6] = gangCarDensities[6] + info->gangThreshold[5];
info->gangThreshold[7] = gangCarDensities[7] + info->gangThreshold[6];
info->gangThreshold[8] = gangCarDensities[8] + info->gangThreshold[7];
}
void
@ -584,17 +512,27 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
CZoneInfo *info;
zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
if(pedDensity != -1) info->pedDensity = pedDensity;
if(copDensity != -1) info->copDensity = copDensity;
if(gang0Density != -1) info->gangDensity[0] = gang0Density;
if(gang1Density != -1) info->gangDensity[1] = gang1Density;
if(gang2Density != -1) info->gangDensity[2] = gang2Density;
if(gang3Density != -1) info->gangDensity[3] = gang3Density;
if(gang4Density != -1) info->gangDensity[4] = gang4Density;
if(gang5Density != -1) info->gangDensity[5] = gang5Density;
if(gang6Density != -1) info->gangDensity[6] = gang6Density;
if(gang7Density != -1) info->gangDensity[7] = gang7Density;
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
info->pedDensity = pedDensity;
info->copPedThreshold = copDensity;
info->gangPedThreshold[0] = gang0Density;
info->gangPedThreshold[1] = gang1Density;
info->gangPedThreshold[2] = gang2Density;
info->gangPedThreshold[3] = gang3Density;
info->gangPedThreshold[4] = gang4Density;
info->gangPedThreshold[5] = gang5Density;
info->gangPedThreshold[6] = gang6Density;
info->gangPedThreshold[7] = gang7Density;
info->gangPedThreshold[8] = gang8Density;
info->gangPedThreshold[0] += info->copPedThreshold;
info->gangPedThreshold[1] = info->gangPedThreshold[0];
info->gangPedThreshold[2] = info->gangPedThreshold[1];
info->gangPedThreshold[3] = info->gangPedThreshold[2];
info->gangPedThreshold[4] = info->gangPedThreshold[3];
info->gangPedThreshold[5] = info->gangPedThreshold[4];
info->gangPedThreshold[6] = info->gangPedThreshold[5];
info->gangPedThreshold[7] = info->gangPedThreshold[6];
info->gangPedThreshold[8] = info->gangPedThreshold[7];
}
//--MIAMI: done, unused

View file

@ -2,6 +2,7 @@
#include "Game.h"
#include "Gangs.h"
#include "CarCtrl.h"
enum eZoneType
{
@ -37,14 +38,15 @@ class CZoneInfo
public:
// Car data
int16 carDensity;
int16 carThreshold[6];
int16 copThreshold;
int16 carThreshold[CCarCtrl::NUM_CAR_CLASSES];
int16 boatThreshold[CCarCtrl::NUM_BOAT_CLASSES];
int16 gangThreshold[NUM_GANGS];
int16 copThreshold;
// Ped data
uint16 pedDensity;
uint16 copDensity;
uint16 gangDensity[NUM_GANGS];
uint16 gangPedThreshold[NUM_GANGS];
uint16 copPedThreshold;
uint16 pedGroup;
};
@ -90,12 +92,7 @@ public:
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
int16 gang0Num, int16 gang1Num, int16 gang2Num,
int16 gang3Num, int16 gang4Num, int16 gang5Num,
int16 gang6Num, int16 gang7Num, int16 gang8Num,
int16 copNum,
int16 car0Num, int16 car1Num, int16 car2Num,
int16 car3Num, int16 car4Num, int16 car5Num);
int16 copCarDensity, const int16 *gangCarDensities /*[NUMGANGS]*/);
static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,

View file

@ -54,6 +54,7 @@ public:
int32 m_handlingId;
int32 m_vehicleClass;
int32 m_level;
int16 m_frequency;
CVector m_positions[NUM_VEHICLE_POSITIONS];
uint32 m_compRules;
float m_bikeSteerAngle;
@ -121,4 +122,3 @@ public:
static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id);
static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; }
};
static_assert(sizeof(CVehicleModelInfo) == 0x1F8, "CVehicleModelInfo: error");

View file

@ -564,14 +564,12 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
if (decisionThreshold < zoneInfo.copDensity || addCop) {
if (decisionThreshold < zoneInfo.copPedThreshold || addCop) {
pedTypeToAdd = PEDTYPE_COP;
modelToAdd = ChoosePolicePedOccupation();
} else {
int16 density = zoneInfo.copDensity;
for (int i = 0; i < NUM_GANGS; i++) {
density += zoneInfo.gangDensity[i];
if (decisionThreshold < density) {
if (decisionThreshold < zoneInfo.gangPedThreshold[i]) {
pedTypeToAdd = PEDTYPE_GANG1 + i;
break;
}