1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-12-23 03:20:00 +00:00

Fix/change some Windows define

This commit is contained in:
eray orçunus 2020-07-25 15:13:27 +03:00
parent b5b64ca351
commit 199d57b16c
4 changed files with 32 additions and 39 deletions

View file

@ -365,7 +365,7 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
CAnimManager::LoadAnimFiles();
CPed::Initialise();

View file

@ -14,14 +14,10 @@ enum eWinVersion
#ifdef _WIN32
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, include <windef.h>, which is lighter.
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
#ifdef _WIN64
#define _ARM64_
#else
#define _X86_
#endif
#include <windef.h>
#include <IntSafe.h>
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"

View file

@ -309,34 +309,6 @@ psNativeTextureSupport(void)
return RwD3D8DeviceSupportsDXTTexture();
}
/*
*****************************************************************************
*/
static BOOL
InitApplication(HANDLE instance)
{
/*
* Perform any necessary MS Windows application initialization. Basically,
* this means registering the window class for this application.
*/
WNDCLASS windowClass;
windowClass.style = CS_BYTEALIGNWINDOW;
windowClass.lpfnWndProc = (WNDPROC) MainWndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = nil;
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = AppClassName;
return RegisterClass(&windowClass);
}
/*
*****************************************************************************
*/
@ -1292,6 +1264,34 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
}
/*
*****************************************************************************
*/
static BOOL
InitApplication(HANDLE instance)
{
/*
* Perform any necessary MS Windows application initialization. Basically,
* this means registering the window class for this application.
*/
WNDCLASS windowClass;
windowClass.style = CS_BYTEALIGNWINDOW;
windowClass.lpfnWndProc = (WNDPROC)MainWndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = nil;
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = AppClassName;
return RegisterClass(&windowClass);
}
/*
*****************************************************************************
*/

View file

@ -68,9 +68,6 @@ extern "C"
{
#endif /* __cplusplus */
extern LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
#ifdef __DINPUT_INCLUDED__
HRESULT _InputInitialise();
HRESULT CapturePad(RwInt32 padID);