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RpAnimBlend and frame updates
This commit is contained in:
parent
9e842f1628
commit
198b80f560
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@ -7,7 +7,7 @@
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#include "AnimBlendAssociation.h"
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#include "RwHelper.h"
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//--MIAMI: file done except for one TODO
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//--MIAMI: file done
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CAnimBlendAssociation::CAnimBlendAssociation(void)
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{
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@ -160,6 +160,13 @@ CAnimBlendAssociation::Start(float time)
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SetCurrentTime(time);
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}
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void
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CAnimBlendAssociation::UpdateTimeStep(float timeDelta, float relSpeed)
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{
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if(IsRunning())
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timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
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}
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bool
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CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
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{
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@ -170,10 +177,6 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed)
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return true;
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}
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// TODO(MIAMI): we still need this for some reason
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#ifndef NOT_YET
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timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta;
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#endif
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currentTime += timeStep;
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if(currentTime >= hierarchy->totalLength){
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@ -12,12 +12,12 @@ enum {
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ASSOC_PARTIAL = 0x10,
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ASSOC_MOVEMENT = 0x20, // ???
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ASSOC_HAS_TRANSLATION = 0x40,
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ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x800, // anims that we fall to front
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ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
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ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
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ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
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ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void)
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ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
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ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
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ASSOC_FRONTAL = 0x1000, // anims that we fall to front
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};
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// Anim hierarchy associated with a clump
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@ -74,6 +74,7 @@ public:
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void SetCurrentTime(float time);
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void SyncAnimation(CAnimBlendAssociation *other);
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void Start(float time);
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void UpdateTimeStep(float timeDelta, float relSpeed);
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bool UpdateTime(float timeDelta, float relSpeed);
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bool UpdateBlend(float timeDelta);
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@ -11,6 +11,7 @@ struct AnimBlendFrameData
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IGNORE_TRANSLATION = 4,
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VELOCITY_EXTRACTION = 8,
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VELOCITY_EXTRACTION_3D = 0x10,
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UPDATE_KEYFRAMES = 0x20,
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};
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uint8 flag;
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@ -6,6 +6,8 @@
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#include "AnimBlendAssociation.h"
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#include "RpAnimBlend.h"
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//--MIAMI: file done
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CAnimBlendClumpData *gpAnimBlendClump;
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// PS2 names without "NonSkinned"
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@ -17,7 +19,6 @@ void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg);
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void
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FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
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{
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@ -47,7 +48,12 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
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(*node)->Update(vec, q, 1.0f-totalBlendAmount);
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if((*node)->sequence->HasTranslation())
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pos += vec;
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rot += q;
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#ifdef FIX_BUGS
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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#endif
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rot += q;
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}
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++*node;
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}
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@ -101,7 +107,12 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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#ifdef FIX_BUGS
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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#endif
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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@ -179,7 +190,12 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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#ifdef FIX_BUGS
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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#endif
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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@ -212,8 +228,6 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
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RwMatrixUpdate(mat);
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}
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#ifdef PED_SKIN
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void
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FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
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{
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(*node)->Update(vec, q, 1.0f-totalBlendAmount);
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if((*node)->sequence->HasTranslation())
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pos += vec;
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rot += q;
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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rot += q;
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}
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++*node;
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}
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@ -298,7 +315,10 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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#ifdef FIX_BUGS
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if(DotProduct(rot, q) < 0.0f)
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rot -= q;
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else
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#endif
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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}
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}
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#endif
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void
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FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg)
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{
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity)
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FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg);
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}
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@ -9,9 +9,9 @@
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#include "AnimBlendHierarchy.h"
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#include "AnimBlendAssociation.h"
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#include "RpAnimBlend.h"
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#ifdef PED_SKIN
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#include "PedModelInfo.h"
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#endif
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//--MIAMI: file done
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RwInt32 ClumpOffset;
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@ -141,7 +141,6 @@ FrameInitCBskin(AnimBlendFrameData *frameData, void*)
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frameData->flag = 0;
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}
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#ifdef PED_SKIN
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void
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RpAnimBlendClumpInitSkinned(RpClump *clump)
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{
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@ -155,7 +154,7 @@ RpAnimBlendClumpInitSkinned(RpClump *clump)
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RpAnimBlendAllocateData(clump);
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clumpData = *RPANIMBLENDCLUMPDATA(clump);
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atomic = IsClumpSkinned(clump);
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atomic = GetFirstAtomic(clump);
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assert(atomic);
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skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
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assert(skin);
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clumpData->ForAllFrames(FrameInitCBskin, nil);
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clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
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}
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#endif
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void
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RpAnimBlendClumpInitNotSkinned(RpClump *clump)
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void
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RpAnimBlendClumpInit(RpClump *clump)
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{
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump))
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RpAnimBlendClumpInitSkinned(clump);
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else
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#endif
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RpAnimBlendClumpInitNotSkinned(clump);
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}
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RpAnimBlendClumpGetFirstAssociation(RpClump *clump)
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{
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CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
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if(clumpData == nil) return nil;
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if(clumpData->link.next == nil) return nil;
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return CAnimBlendAssociation::FromLink(clumpData->link.next);
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if(!RpAnimBlendClumpIsInitialized(clump))
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return nil;
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if(clumpData->link.next)
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return CAnimBlendAssociation::FromLink(clumpData->link.next);
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return nil;
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}
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// FillFrameArrayCallBack on PS2
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frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame;
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}
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#ifdef PED_SKIN
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void
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RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
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{
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for(i = PED_MID; i < PED_NODE_MAX; i++)
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frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))];
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}
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#endif
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void
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RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames)
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{
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump))
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RpAnimBlendClumpFillFrameArraySkin(clump, frames);
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else
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#endif
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(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames);
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}
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@ -429,9 +423,27 @@ RpAnimBlendClumpFindBone(RpClump *clump, uint32 boneTag)
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}
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void
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RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
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RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes)
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{
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CAnimBlendNode **node;
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int i;
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for(node = updateData->nodes; *node; node++){
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CAnimBlendAssociation *a = (*node)->association;
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for(i = 0; i < numNodes; i++)
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if((frames[i].flag & AnimBlendFrameData::VELOCITY_EXTRACTION) == 0 ||
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gpAnimBlendClump->velocity == nil){
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if((*node)[i].sequence)
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(*node)[i].FindKeyFrame(a->currentTime - a->timeStep);
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}
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}
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}
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void
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RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta, bool doRender)
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{
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int i;
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CAnimBlendAssociation *assoc;
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AnimBlendFrameUpdateData updateData;
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float totalLength = 0.0f;
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float totalBlend = 0.0f;
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@ -447,30 +459,45 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
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updateData.foobar = 0;
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for(link = clumpData->link.next; link; link = next){
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next = link->next;
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CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
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assoc = CAnimBlendAssociation::FromLink(link);
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if(assoc->UpdateBlend(timeDelta)){
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// CAnimManager::UncompressAnimation(v6->hierarchy)
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updateData.nodes[i++] = assoc->GetNode(0);
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if(assoc->flags & ASSOC_MOVEMENT){
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totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
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totalBlend += assoc->blendAmount;
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if(assoc->hierarchy->sequences){
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//CAnimManager::UncompressAnimation(v6->hierarchy)
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if(i < 11)
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updateData.nodes[i++] = assoc->GetNode(0);
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if(assoc->flags & ASSOC_MOVEMENT){
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totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount;
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totalBlend += assoc->blendAmount;
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}else
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updateData.foobar = 1;
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}else
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updateData.foobar = 1;
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debug("anim %s is not loaded\n", assoc->hierarchy->name);
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}
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}
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updateData.nodes[i] = nil;
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump))
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clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
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else
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#endif
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clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
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for(link = clumpData->link.next; link; link = link->next){
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CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
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float relSpeed = totalLength == 0.0f ? 1.0f : totalBlend/totalLength;
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assoc->UpdateTime(timeDelta, relSpeed);
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assoc = CAnimBlendAssociation::FromLink(link);
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assoc->UpdateTimeStep(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength);
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}
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updateData.nodes[i] = nil;
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if(doRender){
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if(clumpData->frames[0].flag & AnimBlendFrameData::UPDATE_KEYFRAMES)
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RpAnimBlendNodeUpdateKeyframes(clumpData->frames, &updateData, clumpData->numFrames);
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if(IsClumpSkinned(clump))
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clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
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else
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clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
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clumpData->frames[0].flag &= ~AnimBlendFrameData::UPDATE_KEYFRAMES;
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}else{
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clumpData->ForAllFrames(FrameUpdateCallBackOffscreen, &updateData);
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clumpData->frames[0].flag |= AnimBlendFrameData::UPDATE_KEYFRAMES;
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}
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for(link = clumpData->link.next; link; link = link->next){
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assoc = CAnimBlendAssociation::FromLink(link);
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assoc->UpdateTime(timeDelta, totalLength == 0.0f ? 1.0f : totalBlend/totalLength);
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}
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RwFrameUpdateObjects(RpClumpGetFrame(clump));
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}
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@ -35,9 +35,11 @@ CAnimBlendAssociation *RpAnimBlendClumpGetMainAssociation_N(RpClump *clump, int
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CAnimBlendAssociation *RpAnimBlendClumpGetMainPartialAssociation_N(RpClump *clump, int n);
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CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump, uint32 mask);
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CAnimBlendAssociation *RpAnimBlendClumpGetFirstAssociation(RpClump *clump);
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void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
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void RpAnimBlendNodeUpdateKeyframes(AnimBlendFrameData *frames, AnimBlendFrameUpdateData *updateData, int32 numNodes);
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void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta, bool doRender = true);
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extern CAnimBlendClumpData *gpAnimBlendClump;
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void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackOffscreen(AnimBlendFrameData *frame, void *arg);
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@ -29,7 +29,7 @@ bool PrintDebugCode = false;
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int16 DebugCamMode;
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#ifdef FREE_CAM
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bool CCamera::bFreeCam = false;
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bool CCamera::bFreeCam = true;
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int nPreviousMode = -1;
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#endif
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@ -1926,6 +1926,7 @@ CWorld::Process(void)
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if(csObj && csObj->m_entryInfoList.first) {
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if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
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RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
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// TODO(MIAMI): doRender argument
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RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
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0.02f * (csObj->IsObject()
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? CTimer::GetTimeStepNonClipped()
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@ -1944,6 +1945,7 @@ CWorld::Process(void)
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CEntity *movingEnt = (CEntity *)node->item;
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if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
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RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
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// TODO(MIAMI): doRender argument
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RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
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0.02f * (movingEnt->IsObject()
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? CTimer::GetTimeStepNonClipped()
|
||||
|
|
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Reference in a new issue