diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h index 6d8c98aa..759a12ea 100644 --- a/src/animation/AnimBlendSequence.h +++ b/src/animation/AnimBlendSequence.h @@ -24,9 +24,7 @@ public: int32 type; char name[24]; int32 numFrames; -#ifdef PED_SKIN int16 boneTag; -#endif void *keyFrames; void *keyFramesCompressed; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 2fa81d24..68771f64 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -1008,7 +1008,8 @@ CCamera::CamControl(void) ReqMode = CCam::MODE_FOLLOWPED; // Check 1st person mode - if(m_bLookingAtPlayer && pTargetEntity->IsPed() && !m_WideScreenOn && !Cams[0].Using3rdPersonMouseCam() + if((m_bLookingAtPlayer || m_bEnable1rstPersonCamCntrlsScript) && pTargetEntity->IsPed() && + (!m_WideScreenOn || m_bEnable1rstPersonCamCntrlsScript) && !Cams[0].Using3rdPersonMouseCam() #ifdef FREE_CAM && !CCamera::bFreeCam #endif @@ -1024,6 +1025,8 @@ CCamera::CamControl(void) CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() || CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f){ m_bFirstPersonBeingUsed = false; + }else if(CPad::GetPad(0)->TargetJustDown()){ + m_bFirstPersonBeingUsed = false; m_bJustJumpedOutOf1stPersonBecauseOfTarget = true; } } diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile index 09a60420..5089e16a 100644 --- a/src/extras/shaders/Makefile +++ b/src/extras/shaders/Makefile @@ -2,7 +2,8 @@ all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \ colourfilterVC_fs_gl.inc contrast_fs_gl.inc \ neoRim_gl.inc neoRimSkin_gl.inc \ neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \ - neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc + neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \ + im2d_UV2_gl.inc screenDroplet_fs_gl.inc im2d_gl.inc: im2d.vert (echo 'const char *im2d_vert_src =';\ diff --git a/src/extras/shaders/im2d_UV2_gl.inc b/src/extras/shaders/im2d_UV2_gl.inc new file mode 100644 index 00000000..3feb2bc1 --- /dev/null +++ b/src/extras/shaders/im2d_UV2_gl.inc @@ -0,0 +1,23 @@ +const char *im2d_UV2_vert_src = +"uniform vec4 u_xform;\n" + +"VSIN(ATTRIB_POS) vec4 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT vec2 v_tex1;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" gl_Position = in_pos;\n" +" gl_Position.w = 1.0;\n" +" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n" +" v_fog = DoFog(gl_Position.z);\n" +" gl_Position.xyz *= gl_Position.w;\n" +" v_color = in_color;\n" +" v_tex0 = in_tex0;\n" +" v_tex1 = in_tex1;\n" +"}\n" +; diff --git a/src/extras/shaders/screenDroplet_fs_gl.inc b/src/extras/shaders/screenDroplet_fs_gl.inc new file mode 100644 index 00000000..dd393b02 --- /dev/null +++ b/src/extras/shaders/screenDroplet_fs_gl.inc @@ -0,0 +1,20 @@ +const char *screenDroplet_frag_src = +"uniform sampler2D tex0;\n" +"uniform sampler2D tex1;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN vec2 v_tex1;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color;\n" +" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" + +" FRAGCOLOR(color);\n" +"}\n" + +;