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Merge pull request #769 from Sergeanur/VC/Pickups

Partial Pickups
This commit is contained in:
erorcun 2020-10-18 20:01:32 +03:00 committed by GitHub
commit 1858904ce0
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4 changed files with 419 additions and 441 deletions

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@ -34,21 +34,23 @@ class CPickup
{
public:
CVector m_vecPos;
uint32 m_nRevenue;
float m_fRevenue;
CObject *m_pObject;
CObject *m_pExtraObject;
uint16 m_nQuantity;
uint32 m_nQuantity;
uint32 m_nTimer;
int16 m_nMoneySpeed;
uint16 m_nMoneySpeed;
int16 m_eModelIndex;
uint16 m_nIndex;
char m_sTextKey[8];
ePickupType m_eType;
bool m_bRemoved;
uint8 m_effects;
uint8 m_effects:1;
uint8 m_effects2:1;
CObject *GiveUsAPickUpObject(int32 handle);
CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
void GetRidOfObjects();
private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
inline bool CanBePickedUp(CPlayerPed *player, int playerId);
@ -64,8 +66,9 @@ struct tPickupMessage
eWeaponType m_weaponType;
CVector2D m_dist;
CRGBA m_color;
uint8 m_bOutOfStock : 1;
uint8 m_bOutOfStock;
uint8 m_quantity;
uint16 money;
};
class CPickups
@ -111,13 +114,13 @@ public:
static CVector StaticCamCoors;
static uint32 StaticCamStartTime;
//TODO(MIAMI)
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {}
static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
static CPickup *FindPickUpForThisObject(CEntity*);
};
extern uint16 AmmoForWeapon[20];
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
extern uint16 CostOfWeapon[20];
extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
enum ePacmanPickupType
{

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@ -40,10 +40,10 @@ CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
m_atomics[2] = (RpAtomic*)weaponId;
}
int32
eWeaponType
CWeaponModelInfo::GetWeaponInfo(void)
{
return (int32)(uintptr)m_atomics[2];
return (eWeaponType)(uintptr)m_atomics[2];
}
void

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@ -1,6 +1,7 @@
#pragma once
#include "SimpleModelInfo.h"
#include "WeaponType.h"
class CWeaponModelInfo : public CSimpleModelInfo
{
@ -18,5 +19,5 @@ public:
void Init(void);
void SetWeaponInfo(int32 weaponId);
int32 GetWeaponInfo(void);
eWeaponType GetWeaponInfo(void);
};