mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 12:00:01 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
180a1dc42b
|
@ -5099,7 +5099,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||||
CColPoint foundCol;
|
CColPoint foundCol;
|
||||||
CEntity* foundEnt;
|
CEntity* foundEnt;
|
||||||
CWorld::pIgnoreEntity = CamTargetEntity;
|
CWorld::pIgnoreEntity = CamTargetEntity;
|
||||||
if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
|
if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
|
||||||
float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
|
float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
|
||||||
float obstacleCamDist = newDistance - obstacleTargetDist;
|
float obstacleCamDist = newDistance - obstacleTargetDist;
|
||||||
if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
|
if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
|
||||||
|
@ -5108,7 +5108,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||||
RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
|
RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
|
if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
|
||||||
float lessClip = obstacleCamDist - 0.35f;
|
float lessClip = obstacleCamDist - 0.35f;
|
||||||
if (lessClip <= DEFAULT_NEAR)
|
if (lessClip <= DEFAULT_NEAR)
|
||||||
RwCameraSetNearClipPlane(Scene.camera, lessClip);
|
RwCameraSetNearClipPlane(Scene.camera, lessClip);
|
||||||
|
|
|
@ -263,6 +263,9 @@ DoFade(void)
|
||||||
void
|
void
|
||||||
DoRWStuffEndOfFrame(void)
|
DoRWStuffEndOfFrame(void)
|
||||||
{
|
{
|
||||||
|
char buf[100];
|
||||||
|
sprintf(buf, "timestep: %f %f", CTimer::GetTimeStep(), CTimer::GetTimeStepInMilliseconds());
|
||||||
|
CDebug::PrintAt(buf, 10, 10);
|
||||||
CDebug::DisplayScreenStrings(); // custom
|
CDebug::DisplayScreenStrings(); // custom
|
||||||
CDebug::DebugDisplayTextBuffer();
|
CDebug::DebugDisplayTextBuffer();
|
||||||
FlushObrsPrintfs();
|
FlushObrsPrintfs();
|
||||||
|
|
|
@ -93,7 +93,7 @@ CClouds::Render(void)
|
||||||
int minute = CClock::GetHours()*60 + CClock::GetMinutes();
|
int minute = CClock::GetHours()*60 + CClock::GetMinutes();
|
||||||
RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
|
RwV3d campos = *(RwV3d*)&TheCamera.GetPosition();
|
||||||
|
|
||||||
float coverage = CWeather::CloudCoverage <= CWeather::Foggyness ? CWeather::Foggyness : CWeather::CloudCoverage;
|
float coverage = Max(CWeather::Foggyness, CWeather::Foggyness);
|
||||||
|
|
||||||
// Moon
|
// Moon
|
||||||
int moonfadeout = Abs(minute - 180); // fully visible at 3AM
|
int moonfadeout = Abs(minute - 180); // fully visible at 3AM
|
||||||
|
@ -308,20 +308,19 @@ CClouds::Render(void)
|
||||||
bool
|
bool
|
||||||
UseDarkBackground(void)
|
UseDarkBackground(void)
|
||||||
{
|
{
|
||||||
return RwFrameGetLTM(RwCameraGetFrame(TheCamera.m_pRwCamera))->up.z < -0.9f ||
|
return TheCamera.GetForward().z < -0.9f || gbShowCollisionPolys;
|
||||||
gbShowCollisionPolys;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||||
int16 botred, int16 botgreen, int16 botblue, int16 alpha)
|
int16 botred, int16 botgreen, int16 botblue, int16 alpha)
|
||||||
{
|
{
|
||||||
RwMatrix *mat = RwFrameGetLTM(RwCameraGetFrame(TheCamera.m_pRwCamera));
|
CVector left = TheCamera.GetRight();
|
||||||
float c = Sqrt(mat->right.x * mat->right.x + mat->right.y * mat->right.y);
|
float c = left.Magnitude2D();
|
||||||
if(c > 1.0f)
|
if(c > 1.0f)
|
||||||
c = 1.0f;
|
c = 1.0f;
|
||||||
ms_cameraRoll = Acos(c);
|
ms_cameraRoll = Acos(c);
|
||||||
if(mat->right.z < 0.0f)
|
if(left.z < 0.0f)
|
||||||
ms_cameraRoll = -ms_cameraRoll;
|
ms_cameraRoll = -ms_cameraRoll;
|
||||||
|
|
||||||
if(UseDarkBackground()){
|
if(UseDarkBackground()){
|
||||||
|
|
Loading…
Reference in a new issue