From 174424c5206100e442342b2e9b0cff5c16b239db Mon Sep 17 00:00:00 2001 From: Roman Masanin <36927roma@gmail.com> Date: Mon, 2 Nov 2020 12:05:23 +0300 Subject: [PATCH] fix serviceSoundEffects an cleanup --- src/audio/AudioLogic.cpp | 14 ++------------ src/audio/AudioManager.cpp | 1 - 2 files changed, 2 insertions(+), 13 deletions(-) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 44ca4b65..3c95273a 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -179,7 +179,7 @@ cAudioManager::PostInitialiseGameSpecificSetup() ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); m_bIsPlayerShutUp = false; - m_nPlayerMood = 0; + m_nPlayerMood = PLAYER_MOOD_CALM; m_nPlayerMoodTimer = 0; } @@ -863,7 +863,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) } void -cAudioManager::ProcessRainOnVehicle(cVehicleParams* params) +cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) { const int SOUND_INTENSITY = 22.0f; @@ -3151,16 +3151,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) } m_sQueueSample.m_bIs2D = false; AddSampleToRequestedQueue(); -/* looks like this code ca't be reached(originaly it exist bcs used goto) - if (isHeli) { - m_sQueueSample.m_nOffset = 127; - m_sQueueSample.m_nSampleIndex++; - m_sQueueSample.m_nCounter = GunIndex++; - if (GunIndex > 58) - GunIndex = 53; - m_sQueueSample.m_bRequireReflection = 0; - AddSampleToRequestedQueue(); - }*/ continue; } diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 516cc8af..c9bd6c17 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -438,7 +438,6 @@ cAudioManager::IsAudioInitialised() const void cAudioManager::ServiceSoundEffects() { - m_FrameCounter++; m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; if (m_nUserPause && !m_nPreviousUserPause) { for (int32 i = 0; i < allChannels; i++)