mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 12:30:00 +00:00
Some TODOs done in Peds code
This commit is contained in:
parent
8f5e60f787
commit
164f16c85b
|
@ -140,18 +140,12 @@ ModifyStringLabelForControlSetting(char *str)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool
|
|
||||||
IsWeaponSlotAmmoMergeable(uint32 slot)
|
|
||||||
{
|
|
||||||
return slot == WEAPONSLOT_SHOTGUN || slot == WEAPONSLOT_SUBMACHINEGUN || slot == WEAPONSLOT_RIFLE;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
void
|
||||||
CPickup::ExtractAmmoFromPickup(CPlayerPed *player)
|
CPickup::ExtractAmmoFromPickup(CPlayerPed *player)
|
||||||
{
|
{
|
||||||
eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
|
eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
|
||||||
|
|
||||||
if (m_eType == PICKUP_IN_SHOP || !IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot))
|
if (m_eType == PICKUP_IN_SHOP || !CWeaponInfo::IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
uint32 ammo = m_nQuantity;
|
uint32 ammo = m_nQuantity;
|
||||||
|
@ -374,14 +368,14 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||||
eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
|
eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
|
||||||
if (plrWeaponSlot != weaponType) {
|
if (plrWeaponSlot != weaponType) {
|
||||||
if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) {
|
if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) {
|
||||||
if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !IsWeaponSlotAmmoMergeable(slot))) {
|
if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !CWeaponInfo::IsWeaponSlotAmmoMergeable(slot))) {
|
||||||
if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) {
|
if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) {
|
||||||
CPickups::PlayerOnWeaponPickup = 6;
|
CPickups::PlayerOnWeaponPickup = 6;
|
||||||
isPickupTouched = false;
|
isPickupTouched = false;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
CPickups::PlayerOnWeaponPickup = 6;
|
CPickups::PlayerOnWeaponPickup = 6;
|
||||||
if (IsWeaponSlotAmmoMergeable(slot)) {
|
if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot)) {
|
||||||
if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) {
|
if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) {
|
||||||
ExtractAmmoFromPickup(player);
|
ExtractAmmoFromPickup(player);
|
||||||
FindPlayerPed()->GetWeapon(slot).Reload();
|
FindPlayerPed()->GetWeapon(slot).Reload();
|
||||||
|
@ -1384,7 +1378,7 @@ void
|
||||||
CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
|
CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
|
||||||
{
|
{
|
||||||
uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
||||||
if (IsWeaponSlotAmmoMergeable(weaponSlot)) {
|
if (CWeaponInfo::IsWeaponSlotAmmoMergeable(weaponSlot)) {
|
||||||
for (int slot = 0; slot < NUMPICKUPS; slot++) {
|
for (int slot = 0; slot < NUMPICKUPS; slot++) {
|
||||||
if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
|
if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
|
||||||
if (aPickUps[slot].m_pObject) {
|
if (aPickUps[slot].m_pObject) {
|
||||||
|
|
|
@ -4712,9 +4712,7 @@ CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
|
||||||
GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
|
GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
|
||||||
} else {
|
} else {
|
||||||
if (HasWeaponSlot(slot)) {
|
if (HasWeaponSlot(slot)) {
|
||||||
|
if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot))
|
||||||
// TODO(Miami): Make an enum for that
|
|
||||||
if (slot == 4 || slot == 5 || slot == 6)
|
|
||||||
ammo += GetWeapon(slot).m_nAmmoTotal;
|
ammo += GetWeapon(slot).m_nAmmoTotal;
|
||||||
|
|
||||||
RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId);
|
RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId);
|
||||||
|
|
|
@ -24,6 +24,7 @@
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "Bike.h"
|
#include "Bike.h"
|
||||||
#include "Glass.h"
|
#include "Glass.h"
|
||||||
|
#include "SpecialFX.h"
|
||||||
|
|
||||||
//--MIAMI: file done except TODOs
|
//--MIAMI: file done except TODOs
|
||||||
|
|
||||||
|
@ -952,7 +953,18 @@ CPed::Attack(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO(Miami): CSpecialFX::AddWeaponStreak
|
if (IsPlayer()) {
|
||||||
|
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
|
||||||
|
if (weaponType == WEAPONTYPE_BASEBALLBAT || weaponType == WEAPONTYPE_GOLFCLUB || weaponType == WEAPONTYPE_KATANA) {
|
||||||
|
float loopEndWithDelay = animLoopEnd;
|
||||||
|
if (loopEndWithDelay >= 98.0f)
|
||||||
|
loopEndWithDelay = (14.0f / 30.0f) + delayBetweenAnimAndFire;
|
||||||
|
if (weaponAnimAssoc->flags & ASSOC_RUNNING) {
|
||||||
|
if (weaponAnimAssoc->currentTime >= animLoopStart && weaponAnimAssoc->currentTime <= loopEndWithDelay)
|
||||||
|
CSpecialFX::AddWeaponStreak(weaponType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Anim breakout on running
|
// Anim breakout on running
|
||||||
if (IsPlayer()) {
|
if (IsPlayer()) {
|
||||||
|
@ -1447,9 +1459,7 @@ CPed::Fight(void)
|
||||||
|
|
||||||
if (tFightMoves[m_curFightMove].startFireTime - streakDelay < currentAssoc->currentTime &&
|
if (tFightMoves[m_curFightMove].startFireTime - streakDelay < currentAssoc->currentTime &&
|
||||||
streakDelay + tFightMoves[m_curFightMove].endFireTime > currentAssoc->currentTime) {
|
streakDelay + tFightMoves[m_curFightMove].endFireTime > currentAssoc->currentTime) {
|
||||||
|
CSpecialFX::AddWeaponStreak(GetWeapon()->m_eWeaponType);
|
||||||
// TODO(Miami): AddWeaponStreak
|
|
||||||
// CSpecialFX::AddWeaponStreak(v2->m_weapons[(char)v2->m_currentWeapon].nWeaponId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,6 +68,7 @@ public:
|
||||||
static eWeaponFire FindWeaponFireType(char *name);
|
static eWeaponFire FindWeaponFireType(char *name);
|
||||||
static eWeaponType FindWeaponType(char *name);
|
static eWeaponType FindWeaponType(char *name);
|
||||||
static void Shutdown(void);
|
static void Shutdown(void);
|
||||||
|
static bool IsWeaponSlotAmmoMergeable(uint32 slot) { return slot == WEAPONSLOT_SHOTGUN || slot == WEAPONSLOT_SUBMACHINEGUN || slot == WEAPONSLOT_RIFLE; }
|
||||||
};
|
};
|
||||||
|
|
||||||
VALIDATE_SIZE(CWeaponInfo, 0x64);
|
VALIDATE_SIZE(CWeaponInfo, 0x64);
|
||||||
|
|
Loading…
Reference in a new issue