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Remote done

This commit is contained in:
Sergeanur 2020-08-24 22:52:07 +03:00
parent 041d342faf
commit 14ed50a559
2 changed files with 16 additions and 7 deletions

View file

@ -9,6 +9,8 @@
#include "PlayerInfo.h" #include "PlayerInfo.h"
#include "Vehicle.h" #include "Vehicle.h"
//--MIAMI: file done
void void
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model) CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
{ {
@ -35,17 +37,24 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle); CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
if (car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE || car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) {
TheCamera.TakeControl(car, CCam::MODE_CAM_ON_A_STRING, INTERPOLATION, CAMCONTROL_SCRIPT);
TheCamera.SetZoomValueCamStringScript(0);
} else
TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT); TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
} }
void void
CRemote::TakeRemoteControlledCarFromPlayer(void) CRemote::TakeRemoteControlledCarFromPlayer(bool unk)
{ {
if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
CCarCtrl::NumMissionCars--; CCarCtrl::NumMissionCars--;
CCarCtrl::NumRandomCars++; CCarCtrl::NumRandomCars++;
}
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds(); CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true; CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; CWorld::Players[CWorld::PlayerInFocus].field_D5 = unk;
CWorld::Players[CWorld::PlayerInFocus].field_D6 = true;
} }

View file

@ -4,5 +4,5 @@ class CRemote
{ {
public: public:
static void GivePlayerRemoteControlledCar(float, float, float, float, uint16); static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
static void TakeRemoteControlledCarFromPlayer(void); static void TakeRemoteControlledCarFromPlayer(bool);
}; };