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fixed parenthesis

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Nikolay 2020-12-06 15:27:42 +03:00 committed by GitHub
parent efb28b888d
commit 14eb0cd286
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@ -1046,8 +1046,8 @@ void CGarage::Update()
// Close car doors either if player is far, or if he is in vehicle and garage is full, // Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing // or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
!IsAnyCarBlockingDoor())) !IsAnyCarBlockingDoor())
m_eGarageState = GS_CLOSING; m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() && else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=