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fix for radar

This commit is contained in:
aap 2020-05-06 15:41:40 +02:00
parent 7c356b08e6
commit 13522259b8

View file

@ -66,9 +66,17 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
&WeaponSprite
};
// Why this doesn't coincide with world coordinates i don't know
#define RADAR_MIN_X (-2000.0f)
#define RADAR_MIN_Y (-2000.0f)
#define RADAR_MAX_X (2000.0f)
#define RADAR_MAX_Y (2000.0f)
#define RADAR_SIZE_X (RADAR_MAX_X - RADAR_MIN_X)
#define RADAR_SIZE_Y (RADAR_MAX_Y - RADAR_MIN_Y)
#define RADAR_NUM_TILES (8)
#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
#define RADAR_TILE_SIZE (RADAR_SIZE_X / RADAR_NUM_TILES)
static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
#define RADAR_MIN_RANGE (120.0f)
#define RADAR_MAX_RANGE (350.0f)
@ -738,8 +746,8 @@ void CRadar::DrawRadarMap()
DrawRadarMask();
// top left ist (0, 0)
int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE);
int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE);
StreamRadarSections(x, y);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
@ -1260,8 +1268,8 @@ void CRadar::StreamRadarSections(int32 x, int32 y)
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y)
{
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
out.x = in.x - (x * RADAR_TILE_SIZE + RADAR_MIN_X);
out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + RADAR_MIN_Y));
out.x /= RADAR_TILE_SIZE;
out.y /= RADAR_TILE_SIZE;
}