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This commit is contained in:
Nikolay Korolev 2019-08-17 15:46:19 +03:00
commit 13233ccaed
48 changed files with 2711 additions and 425 deletions

View file

@ -440,7 +440,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
} }
int32 int32
cAudioManager::CreateEntity(int32 type, CPhysical *entity) cAudioManager::CreateEntity(int32 type, void *entity)
{ {
if(!m_bIsInitialised) return -4; if(!m_bIsInitialised) return -4;
if(!entity) return -2; if(!entity) return -2;
@ -477,8 +477,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_WEATHER: case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE: case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE: case AUDIOTYPE_GARAGE:
case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break; case AUDIOTYPE_FIREHYDRANT: cAudioManager::DestroyEntity(i); break;
case AUDIOTYPE_ONE_SHOT: case AUDIOTYPE_SCRIPTOBJECT:
entity = entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
if(entity) { delete entity; } if(entity) { delete entity; }
@ -602,10 +602,10 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
@ -4029,7 +4029,7 @@ cAudioManager::ProcessEntity(int32 id)
cAudioManager::ProcessCrane(); cAudioManager::ProcessCrane();
} }
break; break;
case AUDIOTYPE_ONE_SHOT: case AUDIOTYPE_SCRIPTOBJECT:
if(!m_bUserPause) { if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessScriptObject(id); cAudioManager::ProcessScriptObject(id);
@ -4054,13 +4054,13 @@ cAudioManager::ProcessEntity(int32 id)
case AUDIOTYPE_GARAGE: case AUDIOTYPE_GARAGE:
if(!m_bUserPause) cAudioManager::ProcessGarages(); if(!m_bUserPause) cAudioManager::ProcessGarages();
break; break;
case AUDIOTYPE_HYDRANT: case AUDIOTYPE_FIREHYDRANT:
if(!m_bUserPause) { if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessFireHydrant(); cAudioManager::ProcessFireHydrant();
} }
break; break;
case AUDIOTYPE_WATER_CANNON: case AUDIOTYPE_WATERCANNON:
if(!m_bUserPause) { if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessWaterCannon(id); cAudioManager::ProcessWaterCannon(id);
@ -5617,6 +5617,51 @@ cAudioManager::Service()
EAXJMP(0x57A2A0); EAXJMP(0x57A2A0);
} }
WRAPPER void cAudioManager::PlayOneShot(int, unsigned short, float)
{
EAXJMP(0x57A500);
}
WRAPPER void cAudioManager::SetEffectsFadeVol(unsigned char)
{
EAXJMP(0x57A770);
}
WRAPPER void cAudioManager::SetMusicFadeVol(unsigned char)
{
EAXJMP(0x57A790);
}
WRAPPER int8 cAudioManager::SetCurrent3DProvider(unsigned char)
{
EAXJMP(0x57A910);
}
WRAPPER void cAudioManager::ReportCrime(eCrimeType, CVector const &)
{
EAXJMP(0x5803D0);
}
WRAPPER void cAudioManager::PlaySuspectLastSeen(float, float, float)
{
EAXJMP(0x580500);
}
WRAPPER void cAudioManager::ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float)
{
EAXJMP(0x568410);
}
WRAPPER void cAudioManager::ResetTimers(unsigned int)
{
EAXJMP(0x57A7B0);
}
WRAPPER void cAudioManager::PreloadMissionAudio(char *)
{
EAXJMP(0x579550);
}
STARTPATCHES STARTPATCHES
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);

View file

@ -59,15 +59,15 @@ enum eAudioType : int32 {
AUDIOTYPE_FIRE = 2, AUDIOTYPE_FIRE = 2,
AUDIOTYPE_WEATHER = 3, AUDIOTYPE_WEATHER = 3,
AUDIOTYPE_CRANE = 4, AUDIOTYPE_CRANE = 4,
AUDIOTYPE_ONE_SHOT = 5, AUDIOTYPE_SCRIPTOBJECT = 5,
AUDIOTYPE_BRIDGE = 6, AUDIOTYPE_BRIDGE = 6,
AUDIOTYPE_COLLISION = 7, AUDIOTYPE_COLLISION = 7,
AUDIOTYPE_FRONTEND = 8, AUDIOTYPE_FRONTEND = 8,
AUDIOTYPE_PROJECTILE = 9, AUDIOTYPE_PROJECTILE = 9,
AUDIOTYPE_GARAGE = 10, AUDIOTYPE_GARAGE = 10,
AUDIOTYPE_HYDRANT = 11, AUDIOTYPE_FIREHYDRANT = 11,
AUDIOTYPE_WATER_CANNON = 12, AUDIOTYPE_WATERCANNON = 12,
AUDIOTYPE_D = 13, AUDIOTYPE_POLICERADIO = 13,
TOTAL_AUDIO_TYPES = 14, TOTAL_AUDIO_TYPES = 14,
}; };
@ -173,10 +173,12 @@ class CPlane;
class CVehicle; class CVehicle;
class CPed; class CPed;
struct cAudioScriptObject { class cAudioScriptObject {
int16 m_wSound; public:
CVector m_vecPos; int16 AudioId;
int m_nAudioEntityId; char _pad0[2];
CVector Posn;
int32 AudioEntity;
static void *operator new(size_t); static void *operator new(size_t);
static void *operator new(size_t, int); static void *operator new(size_t, int);
@ -204,6 +206,19 @@ enum
MAX_REFLECTIONS, MAX_REFLECTIONS,
}; };
enum AudioEntityHandle
{
AEHANDLE_NONE = -5,
AEHANDLE_ERROR_NOAUDIOSYS = -4,
AEHANDLE_ERROR_NOFREESLOT = -3,
AEHANDLE_ERROR_NOENTITY = -2,
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
#define AEHANDLE_IS_FAILED(h) ((h)<0)
#define AEHANDLE_IS_OK(h) ((h)>=0)
class cAudioManager class cAudioManager
{ {
public: public:
@ -255,8 +270,7 @@ public:
inline uint32 GetFrameCounter(void) { return m_FrameCounter; } inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; } float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; } int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
// //
void AddDetailsToRequestedOrderList(uint8 sample); /// ok void AddDetailsToRequestedOrderList(uint8 sample); /// ok
@ -276,7 +290,7 @@ public:
float speedMultiplier); /// ok float speedMultiplier); /// ok
int32 ComputePan(float, CVector *); // todo int32 ComputePan(float, CVector *); // todo
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok int32 CreateEntity(int32 type, void *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok void DestroyEntity(int32 id); /// ok
@ -509,6 +523,17 @@ public:
void ProcessWeather(int32 id); // todo void ProcessWeather(int32 id); // todo
// bool ProcessWetRoadNoise(void *); // bool ProcessWetRoadNoise(void *);
void ProcessWorkShopScriptObject(uint8 sound); /// ok void ProcessWorkShopScriptObject(uint8 sound); /// ok
void PlayOneShot(int, unsigned short, float);
void SetEffectsFadeVol(unsigned char);
void SetMusicFadeVol(unsigned char);
int8 SetCurrent3DProvider(unsigned char);
void ReportCrime(eCrimeType, CVector const &);
void PlaySuspectLastSeen(float, float, float);
void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
void ResetTimers(unsigned int);
void PreloadMissionAudio(char *);
}; };
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error"); static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");

View file

@ -1,131 +1,131 @@
#pragma once #pragma once
enum /*eSounds*/ enum
{ {
SOUND_TEST_1 = 0, SCRSOUND_TEST_1 = 0,
_SOUND_UNK_1 = 1, _SCRSOUND_UNK_1 = 1,
_SOUND_UNK_2 = 2, _SCRSOUND_UNK_2 = 2,
_SOUND_UNK_3 = 3, _SCRSOUND_UNK_3 = 3,
_SOUND_CLUB_1_S = 4, _SCRSOUND_CLUB_1_S = 4,
_SOUND_CLUB_1_L = 5, _SCRSOUND_CLUB_1_L = 5,
_SOUND_CLUB_2_S = 6, _SCRSOUND_CLUB_2_S = 6,
_SOUND_CLUB_2_L = 7, _SCRSOUND_CLUB_2_L = 7,
_SOUND_CLUB_3_S = 8, _SCRSOUND_CLUB_3_S = 8,
_SOUND_CLUB_3_L = 9, _SCRSOUND_CLUB_3_L = 9,
_SOUND_CLUB_4_S = 10, _SCRSOUND_CLUB_4_S = 10,
_SOUND_CLUB_4_L = 11, _SCRSOUND_CLUB_4_L = 11,
_SOUND_CLUB_5_S = 12, _SCRSOUND_CLUB_5_S = 12,
_SOUND_CLUB_5_L = 13, _SCRSOUND_CLUB_5_L = 13,
_SOUND_CLUB_6_S = 14, _SCRSOUND_CLUB_6_S = 14,
_SOUND_CLUB_6_L = 15, _SCRSOUND_CLUB_6_L = 15,
_SOUND_CLUB_7_S = 16, _SCRSOUND_CLUB_7_S = 16,
_SOUND_CLUB_7_L = 17, _SCRSOUND_CLUB_7_L = 17,
_SOUND_CLUB_8_S = 18, _SCRSOUND_CLUB_8_S = 18,
_SOUND_CLUB_8_L = 19, _SCRSOUND_CLUB_8_L = 19,
_SOUND_CLUB_9_S = 20, _SCRSOUND_CLUB_9_S = 20,
_SOUND_CLUB_9_L = 21, _SCRSOUND_CLUB_9_L = 21,
_SOUND_CLUB_10_S = 22, _SCRSOUND_CLUB_10_S = 22,
_SOUND_CLUB_10_L = 23, _SCRSOUND_CLUB_10_L = 23,
_SOUND_CLUB_11_S = 24, _SCRSOUND_CLUB_11_S = 24,
_SOUND_CLUB_11_L = 25, _SCRSOUND_CLUB_11_L = 25,
_SOUND_CLUB_12_S = 26, _SCRSOUND_CLUB_12_S = 26,
_SOUND_CLUB_12_L = 27, _SCRSOUND_CLUB_12_L = 27,
_SOUND_CLUB_RAGGA_S = 28, _SCRSOUND_CLUB_RAGGA_S = 28,
_SOUND_CLUB_RAGGA_L = 29, _SCRSOUND_CLUB_RAGGA_L = 29,
SOUND_STRIP_CLUB_LOOP_1_S = 30, SCRSOUND_STRIP_CLUB_LOOP_1_S = 30,
_SOUND_STRIP_CLUB_LOOP_1_L = 31, _SCRSOUND_STRIP_CLUB_LOOP_1_L = 31,
SOUND_STRIP_CLUB_LOOP_2_S = 32, SCRSOUND_STRIP_CLUB_LOOP_2_S = 32,
_SOUND_STRIP_CLUB_LOOP_2_L = 33, _SCRSOUND_STRIP_CLUB_LOOP_2_L = 33,
_SOUND_SFX_WORKSHOP_1 = 34, _SCRSOUND_SFX_WORKSHOP_1 = 34,
_SOUND_SFX_WORKSHOP_2 = 35, _SCRSOUND_SFX_WORKSHOP_2 = 35,
_SOUND_SAWMILL_LOOP_S = 36, _SCRSOUND_SAWMILL_LOOP_S = 36,
SOUND_SAWMILL_LOOP_L = 37, SCRSOUND_SAWMILL_LOOP_L = 37,
_SOUND_DOG_FOOD_FACTORY_S = 38, _SCRSOUND_DOG_FOOD_FACTORY_S = 38,
_SOUND_DOG_FOOD_FACTORY_L = 39, _SCRSOUND_DOG_FOOD_FACTORY_L = 39,
_SOUND_LAUNDERETTE_1 = 40, _SCRSOUND_LAUNDERETTE_1 = 40,
_SOUND_LAUNDERETTE_2 = 41, _SCRSOUND_LAUNDERETTE_2 = 41,
_SOUND_RESTAURANT_CHINATOWN_S = 42, _SCRSOUND_RESTAURANT_CHINATOWN_S = 42,
_SOUND_RESTAURANT_CHINATOWN_L = 43, _SCRSOUND_RESTAURANT_CHINATOWN_L = 43,
_SOUND_RESTAURANT_ITALY_S = 44, _SCRSOUND_RESTAURANT_ITALY_S = 44,
_SOUND_RESTAURANT_ITALY_L = 45, _SCRSOUND_RESTAURANT_ITALY_L = 45,
_SOUND_RESTAURANT_GENERIC_1_S = 46, _SCRSOUND_RESTAURANT_GENERIC_1_S = 46,
_SOUND_RESTAURANT_GENERIC_1_L = 47, _SCRSOUND_RESTAURANT_GENERIC_1_L = 47,
_SOUND_RESTAURANT_GENERIC_2_S = 48, _SCRSOUND_RESTAURANT_GENERIC_2_S = 48,
_SOUND_RESTAURANT_GENERIC_2_L = 49, _SCRSOUND_RESTAURANT_GENERIC_2_L = 49,
_SOUND_AIRPORT_ANNOUNCEMENT_S = 50, _SCRSOUND_AIRPORT_ANNOUNCEMENT_S = 50,
_SOUND_AIRPORT_ANNOUNCEMENT_L = 51, _SCRSOUND_AIRPORT_ANNOUNCEMENT_L = 51,
_SOUND_SHOP_LOOP_1 = 52, _SCRSOUND_SHOP_LOOP_1 = 52,
_SOUND_SHOP_LOOP_2 = 53, _SCRSOUND_SHOP_LOOP_2 = 53,
_SOUND_CINEMA_S = 54, _SCRSOUND_CINEMA_S = 54,
_SOUND_CINEMA_L = 55, _SCRSOUND_CINEMA_L = 55,
_SOUND_DOCKS_FOGHORN_S = 56, _SCRSOUND_DOCKS_FOGHORN_S = 56,
_SOUND_DOCKS_FOGHORN_L = 57, _SCRSOUND_DOCKS_FOGHORN_L = 57,
_SOUND_HOME_S = 58, _SCRSOUND_HOME_S = 58,
_SOUND_HOME_L = 59, _SCRSOUND_HOME_L = 59,
_SOUND_PIANO_BAR = 60, _SCRSOUND_PIANO_BAR = 60,
_SOUND_CLUB = 61, _SCRSOUND_CLUB = 61,
SOUND_PORN_CINEMA_1_S = 62, SCRSOUND_PORN_CINEMA_1_S = 62,
_SOUND_PORN_CINEMA_1_L = 63, _SCRSOUND_PORN_CINEMA_1_L = 63,
SOUND_PORN_CINEMA_2_S = 64, SCRSOUND_PORN_CINEMA_2_S = 64,
_SOUND_PORN_CINEMA_2_L = 65, _SCRSOUND_PORN_CINEMA_2_L = 65,
SOUND_PORN_CINEMA_3_S = 66, SCRSOUND_PORN_CINEMA_3_S = 66,
_SOUND_PORN_CINEMA_3_L = 67, _SCRSOUND_PORN_CINEMA_3_L = 67,
_SOUND_BANK_ALARM_LOOP_S = 68, _SCRSOUND_BANK_ALARM_LOOP_S = 68,
SOUND_BANK_ALARM_LOOP_L = 69, SCRSOUND_BANK_ALARM_LOOP_L = 69,
_SOUND_POLICE_BALL_LOOP_S = 70, _SCRSOUND_POLICE_BALL_LOOP_S = 70,
SOUND_POLICE_BALL_LOOP_L = 71, SCRSOUND_POLICE_BALL_LOOP_L = 71,
_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72, _SCRSOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
SOUND_RAVE_LOOP_INDUSTRIAL_L = 73, SCRSOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
_SOUND_UNK_74 = 74, _SCRSOUND_UNK_74 = 74,
_SOUND_UNK_75 = 75, _SCRSOUND_UNK_75 = 75,
_SOUND_POLICE_CELL_BEATING_LOOP_S = 76, _SCRSOUND_POLICE_CELL_BEATING_LOOP_S = 76,
SOUND_POLICE_CELL_BEATING_LOOP_L = 77, SCRSOUND_POLICE_CELL_BEATING_LOOP_L = 77,
SOUND_INJURED_PED_MALE_OUCH_S = 78, SCRSOUND_INJURED_PED_MALE_OUCH_S = 78,
SOUND_INJURED_PED_MALE_OUCH_L = 79, SCRSOUND_INJURED_PED_MALE_OUCH_L = 79,
SOUND_INJURED_PED_FEMALE_OUCH_S = 80, SCRSOUND_INJURED_PED_FEMALE_OUCH_S = 80,
SOUND_INJURED_PED_FEMALE_OUCH_L = 81, SCRSOUND_INJURED_PED_FEMALE_OUCH_L = 81,
SOUND_EVIDENCE_PICKUP = 82, SCRSOUND_EVIDENCE_PICKUP = 82,
SOUND_UNLOAD_GOLD = 83, SCRSOUND_UNLOAD_GOLD = 83,
_SOUND_RAVE_INDUSTRIAL_S = 84, _SCRSOUND_RAVE_INDUSTRIAL_S = 84,
_SOUND_RAVE_INDUSTRIAL_L = 85, _SCRSOUND_RAVE_INDUSTRIAL_L = 85,
_SOUND_RAVE_COMMERCIAL_S = 86, _SCRSOUND_RAVE_COMMERCIAL_S = 86,
_SOUND_RAVE_COMMERCIAL_L = 87, _SCRSOUND_RAVE_COMMERCIAL_L = 87,
_SOUND_RAVE_SUBURBAN_S = 88, _SCRSOUND_RAVE_SUBURBAN_S = 88,
_SOUND_RAVE_SUBURBAN_L = 89, _SCRSOUND_RAVE_SUBURBAN_L = 89,
_SOUND_GROAN_S = 90, _SCRSOUND_GROAN_S = 90,
_SOUND_GROAN_L = 91, _SCRSOUND_GROAN_L = 91,
SOUND_GATE_START_CLUNK = 92, SCRSOUND_GATE_START_CLUNK = 92,
SOUND_GATE_STOP_CLUNK = 93, SCRSOUND_GATE_STOP_CLUNK = 93,
SOUND_PART_MISSION_COMPLETE = 94, SCRSOUND_PART_MISSION_COMPLETE = 94,
SOUND_CHUNKY_RUN_SHOUT = 95, SCRSOUND_CHUNKY_RUN_SHOUT = 95,
SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96, SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
SOUND_RACE_START_1 = 97, SCRSOUND_RACE_START_1 = 97,
SOUND_RACE_START_2 = 98, SCRSOUND_RACE_START_2 = 98,
SOUND_RACE_START_3 = 99, SCRSOUND_RACE_START_3 = 99,
SOUND_RACE_START_GO = 100, SCRSOUND_RACE_START_GO = 100,
SOUND_SWAT_PED_SHOUT = 101, SCRSOUND_SWAT_PED_SHOUT = 101,
SOUND_PRETEND_FIRE_LOOP = 102, SCRSOUND_PRETEND_FIRE_LOOP = 102,
SOUND_AMMUNATION_CHAT_1 = 103, SCRSOUND_AMMUNATION_CHAT_1 = 103,
SOUND_AMMUNATION_CHAT_2 = 104, SCRSOUND_AMMUNATION_CHAT_2 = 104,
SOUND_AMMUNATION_CHAT_3 = 105, SCRSOUND_AMMUNATION_CHAT_3 = 105,
_SOUND_BULLET_WALL_1 = 106, _SCRSOUND_BULLET_WALL_1 = 106,
_SOUND_BULLET_WALL_2 = 107, _SCRSOUND_BULLET_WALL_2 = 107,
_SOUND_BULLET_WALL_3 = 108, _SCRSOUND_BULLET_WALL_3 = 108,
_SOUND_UNK_109 = 109, _SCRSOUND_UNK_109 = 109,
_SOUND_GLASSFX2_1 = 110, _SCRSOUND_GLASSFX2_1 = 110,
_SOUND_GLASSFX2_2 = 111, _SCRSOUND_GLASSFX2_2 = 111,
_SOUND_PHONE_RING = 112, _SCRSOUND_PHONE_RING = 112,
_SOUND_UNK_113 = 113, _SCRSOUND_UNK_113 = 113,
_SOUND_GLASS_SMASH_1 = 114, _SCRSOUND_GLASS_SMASH_1 = 114,
_SOUND_GLASS_SMASH_2 = 115, _SCRSOUND_GLASS_SMASH_2 = 115,
_SOUND_GLASS_CRACK = 116, _SCRSOUND_GLASS_CRACK = 116,
_SOUND_GLASS_SHARD = 117, _SCRSOUND_GLASS_SHARD = 117,
_SOUND_WOODEN_BOX_SMASH = 118, _SCRSOUND_WOODEN_BOX_SMASH = 118,
_SOUND_CARDBOARD_BOX_SMASH = 119, _SCRSOUND_CARDBOARD_BOX_SMASH = 119,
_SOUND_COL_CAR = 120, _SCRSOUND_COL_CAR = 120,
_SOUND_TYRE_BUMP = 121, _SCRSOUND_TYRE_BUMP = 121,
_SOUND_BULLET_SHELL_HIT_GROUND_1 = 122, _SCRSOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123, _SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
}; };
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);

View file

@ -1,40 +1,374 @@
#include "common.h" #include "common.h"
#include "patcher.h" #include "patcher.h"
#include "DMAudio.h" #include "DMAudio.h"
#include "MusicManager.h"
#include "AudioManager.h"
#include "sampman.h"
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
WRAPPER void cDMAudio::Terminate(void) { EAXJMP(0x57C780); }
WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); }
WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); } void
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); } cDMAudio::Initialise(void)
WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); } {
WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); } AudioManager.Initialise();
WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); } }
WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); } void
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); } cDMAudio::Terminate(void)
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); } {
WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); } AudioManager.Terminate();
WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); } }
WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); }
WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); }
WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); } void
WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); } cDMAudio::Service(void)
WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); } {
WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); } AudioManager.Service();
WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); } }
WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); }
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); } int32
WRAPPER void cDMAudio::DestroyEntity(int32) { EAXJMP(0x57C7F0); } cDMAudio::CreateEntity(eAudioType type, void *UID)
WRAPPER void cDMAudio::ClearMissionAudio(void) { EAXJMP(0x57CE20); } {
WRAPPER void cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { EAXJMP(0x57CAD0); } return AudioManager.CreateEntity(type, UID);
WRAPPER void cDMAudio::CreateOneShotScriptObject(cAudioScriptObject*) { EAXJMP(0x57CB60); } }
WRAPPER int32 cDMAudio::CreateLoopingScriptObject(cAudioScriptObject*) { EAXJMP(0x57CB00); }
WRAPPER void cDMAudio::DestroyLoopingScriptObject(int32) { EAXJMP(0x57CB40); } void
cDMAudio::DestroyEntity(int32 audioEntity)
{
AudioManager.DestroyEntity(audioEntity);
}
void
cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
{
AudioManager.SetEntityStatus(audioEntity, status);
}
void
cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume)
{
AudioManager.PlayOneShot(audioEntity, oneShot, volume);
}
void
cDMAudio::DestroyAllGameCreatedEntities(void)
{
AudioManager.DestroyAllGameCreatedEntities();
}
void
cDMAudio::SetEffectsMasterVolume(uint8 volume)
{
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetEffectsMasterVolume(vol);
}
void
cDMAudio::SetMusicMasterVolume(uint8 volume)
{
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetMusicMasterVolume(vol);
}
void
cDMAudio::SetEffectsFadeVol(uint8 volume)
{
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetEffectsFadeVol(vol);
}
void
cDMAudio::SetMusicFadeVol(uint8 volume)
{
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetMusicFadeVol(vol);
}
uint8
cDMAudio::GetNum3DProvidersAvailable(void)
{
return AudioManager.GetNum3DProvidersAvailable();
}
char *
cDMAudio::Get3DProviderName(uint8 id)
{
return AudioManager.Get3DProviderName(id);
}
int8
cDMAudio::GetCurrent3DProviderIndex(void)
{
return AudioManager.GetCurrent3DProviderIndex();
}
int8
cDMAudio::SetCurrent3DProvider(uint8 which)
{
return AudioManager.SetCurrent3DProvider(which);
}
void
cDMAudio::SetSpeakerConfig(int32 config)
{
AudioManager.SetSpeakerConfig(config);
}
bool
cDMAudio::IsMP3RadioChannelAvailable(void)
{
return AudioManager.IsMP3RadioChannelAvailable();
}
void
cDMAudio::ReleaseDigitalHandle(void)
{
AudioManager.ReleaseDigitalHandle();
}
void
cDMAudio::ReacquireDigitalHandle(void)
{
AudioManager.ReacquireDigitalHandle();
}
void
cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
{
AudioManager.SetDynamicAcousticModelingStatus(status);
}
bool
cDMAudio::CheckForAnAudioFileOnCD(void)
{
return AudioManager.CheckForAnAudioFileOnCD();
}
char
cDMAudio::GetCDAudioDriveLetter(void)
{
return AudioManager.GetCDAudioDriveLetter();
}
bool
cDMAudio::IsAudioInitialised(void)
{
return AudioManager.IsAudioInitialised();
}
void
cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
{
AudioManager.ReportCrime(crime, pos);
}
int32
cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
{
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) )
AudioManager.SetEntityStatus(audioEntity, true);
return audioEntity;
}
void
cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
{
AudioManager.DestroyEntity(audioEntity);
}
void
cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
{
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) )
{
AudioManager.SetEntityStatus(audioEntity, true);
AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
}
}
void
cDMAudio::PlaySuspectLastSeen(float x, float y, float z)
{
AudioManager.PlaySuspectLastSeen(x, y, z);
}
void
cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity)
{
AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity);
}
void
cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
{
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume);
}
void
cDMAudio::PlayRadioAnnouncement(uint8 announcement)
{
MusicManager.PlayAnnouncement(announcement);
}
void
cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
{
MusicManager.PlayFrontEndTrack(track, frontendFlag);
}
void
cDMAudio::StopFrontEndTrack(void)
{
MusicManager.StopFrontEndTrack();
}
void
cDMAudio::ResetTimers(uint32 time)
{
AudioManager.ResetTimers(time);
}
void
cDMAudio::ChangeMusicMode(uint8 mode)
{
MusicManager.ChangeMusicMode(mode);
}
void
cDMAudio::PreloadCutSceneMusic(uint8 track)
{
MusicManager.PreloadCutSceneMusic(track);
}
void
cDMAudio::PlayPreloadedCutSceneMusic(void)
{
MusicManager.PlayPreloadedCutSceneMusic();
}
void
cDMAudio::StopCutSceneMusic(void)
{
MusicManager.StopCutSceneMusic();
}
void
cDMAudio::PreloadMissionAudio(char *missionAudio)
{
AudioManager.PreloadMissionAudio(missionAudio);
}
uint8
cDMAudio::GetMissionAudioLoadingStatus(void)
{
return AudioManager.GetMissionAudioLoadingStatus();
}
void
cDMAudio::SetMissionAudioLocation(float x, float y, float z)
{
AudioManager.SetMissionAudioLocation(x, y, z);
}
void
cDMAudio::PlayLoadedMissionAudio(void)
{
AudioManager.PlayLoadedMissionAudio();
}
bool
cDMAudio::IsMissionAudioSampleFinished(void)
{
return AudioManager.IsMissionAudioSampleFinished();
}
void
cDMAudio::ClearMissionAudio(void)
{
AudioManager.ClearMissionAudio();
}
int32
cDMAudio::GetRadioInCar(void)
{
return MusicManager.GetRadioInCar();
}
void
cDMAudio::SetRadioInCar(uint32 radio)
{
MusicManager.SetRadioInCar(radio);
}
void
cDMAudio::SetRadioChannel(int8 radio, int32 pos)
{
MusicManager.SetRadioChannelByScript(radio, pos);
}
STARTPATCHES
InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP);
InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP);
InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP);
InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP);
InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP);
InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP);
InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP);
InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP);
InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP);
InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP);
InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP);
InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP);
InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP);
InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP);
InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP);
InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP);
InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP);
InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP);
InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP);
InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP);
InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP);
InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP);
InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP);
InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP);
InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP);
InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP);
InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP);
InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP);
InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP);
InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP);
InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP);
InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP);
InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP);
InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP);
InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP);
InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP);
InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP);
InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP);
InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP);
InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP);
InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP);
InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP);
InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP);
InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP);
InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP);
InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP);
InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP);
InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP);
//InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP);
//InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP);
ENDPATCHES

View file

@ -1,5 +1,4 @@
#pragma once #pragma once
enum eSound : int16 enum eSound : int16
{ {
SOUND_CAR_DOOR_CLOSE_BONNET = 0, SOUND_CAR_DOOR_CLOSE_BONNET = 0,
@ -172,43 +171,84 @@ enum eSound : int16
SOUND_TOTAL_PED_SOUNDS = 167, SOUND_TOTAL_PED_SOUNDS = 167,
}; };
class cAudioScriptObject;
class CEntity; class CEntity;
enum eCrimeType; enum eCrimeType;
struct cAudioScriptObject; enum eAudioType;
class cDMAudio class cDMAudio
{ {
public: public:
~cDMAudio()
{ }
void Initialise(void);
void Terminate(void); void Terminate(void);
void Service(void);
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, uint8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
void SetMusicFadeVol(uint8 volume);
uint8 GetNum3DProvidersAvailable(void);
char *Get3DProviderName(uint8 id);
int8 GetCurrent3DProviderIndex(void);
int8 SetCurrent3DProvider(uint8 which);
void SetSpeakerConfig(int32 config);
bool IsMP3RadioChannelAvailable(void);
void ReleaseDigitalHandle(void); void ReleaseDigitalHandle(void);
void ReacquireDigitalHandle(void); void ReacquireDigitalHandle(void);
void Service(void);
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed); void SetDynamicAcousticModelingStatus(uint8 status);
void ResetTimers(uint32 timerval);
bool IsAudioInitialised(void);
char GetCDAudioDriveLetter(void);
bool CheckForAnAudioFileOnCD(void); bool CheckForAnAudioFileOnCD(void);
char GetCDAudioDriveLetter(void);
bool IsAudioInitialised(void);
void ReportCrime(eCrimeType crime, CVector const &pos);
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
void DestroyLoopingScriptObject(int32 audioEntity);
void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
void PlaySuspectLastSeen(float x, float y, float z);
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
void PlayFrontEndSound(uint16 frontend, uint32 volume);
void PlayRadioAnnouncement(uint8 announcement);
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
void ChangeMusicMode(uint8 mode); void ChangeMusicMode(uint8 mode);
void PlayFrontEndSound(uint32, uint32);
void PlayFrontEndTrack(uint32, uint32); void PreloadCutSceneMusic(uint8 track);
void StopFrontEndTrack(); void PlayPreloadedCutSceneMusic(void);
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float); void StopCutSceneMusic(void);
void SetMusicMasterVolume(uint8);
void SetEffectsMasterVolume(uint8); void PreloadMissionAudio(char *missionAudio);
uint8 SetCurrent3DProvider(uint8); uint8 GetMissionAudioLoadingStatus(void);
int32 SetSpeakerConfig(int32); void SetMissionAudioLocation(float x, float y, float z);
int32 GetRadioInCar(void); void PlayLoadedMissionAudio(void);
void SetEffectsFadeVol(uint8); bool IsMissionAudioSampleFinished(void);
void SetMusicFadeVol(uint8);
int32 CreateEntity(int, void*);
void SetEntityStatus(int32 id, uint8 enable);
void SetRadioInCar(int32);
uint8 IsMP3RadioChannelAvailable();
void DestroyEntity(int32);
void ClearMissionAudio(void); void ClearMissionAudio(void);
void ReportCrime(eCrimeType crime, const CVector &pos);
void CreateOneShotScriptObject(cAudioScriptObject*); int32 GetRadioInCar(void);
int32 CreateLoopingScriptObject(cAudioScriptObject*); void SetRadioInCar(uint32 radio);
void DestroyLoopingScriptObject(int32); void SetRadioChannel(int8 radio, int32 pos);
}; };
extern cDMAudio &DMAudio; extern cDMAudio &DMAudio;

View file

@ -202,3 +202,44 @@ cMusicManager::StopFrontEndTrack()
{ {
EAXJMP(0x57E3D0); EAXJMP(0x57E3D0);
} }
WRAPPER void cMusicManager::PlayAnnouncement(unsigned char)
{
EAXJMP(0x57E430);
}
WRAPPER void cMusicManager::PlayFrontEndTrack(unsigned char, unsigned char)
{
EAXJMP(0x57E2E0);
}
WRAPPER void cMusicManager::PreloadCutSceneMusic(unsigned char)
{
EAXJMP(0x57E210);
}
WRAPPER void cMusicManager::PlayPreloadedCutSceneMusic(void)
{
EAXJMP(0x57E290);
}
WRAPPER void cMusicManager::StopCutSceneMusic(void)
{
EAXJMP(0x57E2B0);
}
WRAPPER int32 cMusicManager::GetRadioInCar(void)
{
EAXJMP(0x57D1D0);
}
WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
{
EAXJMP(0x57D2C0);
}
WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
{
EAXJMP(0x57D180);
}

View file

@ -286,6 +286,15 @@ public:
char *Get3DProviderName(char); char *Get3DProviderName(char);
bool PlayerInCar(); bool PlayerInCar();
void DisplayRadioStationName(); void DisplayRadioStationName();
void PlayAnnouncement(unsigned char);
void PlayFrontEndTrack(unsigned char, unsigned char);
void PreloadCutSceneMusic(unsigned char);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
int32 GetRadioInCar(void);
void SetRadioInCar(unsigned int);
void SetRadioChannelByScript(unsigned char, int);
}; };
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error"); static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");

View file

@ -18,7 +18,7 @@
#pragma comment( lib, "mss32.lib" ) #pragma comment( lib, "mss32.lib" )
cSampleManager &SampleManager = *(cSampleManager *)0x7341E0; cSampleManager &SampleManager = *(cSampleManager *)0x7341E0;
int32 (&BankStartOffset)[2] = *(int32 (*)[2])*(int *)0x6FAB70; int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
@ -289,7 +289,7 @@ cSampleManager::SetSpeakerConfig(int32 which)
} }
uint32 uint32
cSampleManager::GetMaximumSupportedChannels(void) //[Y] cSampleManager::GetMaximumSupportedChannels(void)
{ {
if ( _maxSamples > MAXCHANNELS ) if ( _maxSamples > MAXCHANNELS )
return MAXCHANNELS; return MAXCHANNELS;
@ -857,10 +857,10 @@ cSampleManager::Initialise(void)
m_aSamples[i].nLoopEnd = -1; m_aSamples[i].nLoopEnd = -1;
} }
m_nEffectsVolume = 127; m_nEffectsVolume = MAX_VOLUME;
m_nMusicVolume = 127; m_nMusicVolume = MAX_VOLUME;
m_nEffectsFadeVolume = 127; m_nEffectsFadeVolume = MAX_VOLUME;
m_nMusicFadeVolume = 127; m_nMusicFadeVolume = MAX_VOLUME;
m_nMonoMode = 0; m_nMonoMode = 0;
} }
@ -946,14 +946,14 @@ cSampleManager::Initialise(void)
return false; return false;
} }
nSampleBankMemoryStartAddress[0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[0]); nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SAMPLEBANK_MAIN]);
if ( !nSampleBankMemoryStartAddress[0] ) if ( !nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] )
{ {
Terminate(); Terminate();
return false; return false;
} }
nSampleBankMemoryStartAddress[1] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX); nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
} }
@ -1159,7 +1159,7 @@ cSampleManager::Initialise(void)
TRACE("bank"); TRACE("bank");
LoadSampleBank(0); LoadSampleBank(SAMPLEBANK_MAIN);
// mp3 // mp3
TRACE("mp3"); TRACE("mp3");
@ -1188,13 +1188,13 @@ cSampleManager::Initialise(void)
bUseRandomTable = true; bUseRandomTable = true;
else else
{ {
bUseRandomTable = 0; bUseRandomTable = false;
localtm = localtime(&t); localtm = localtime(&t);
} }
int32 randval; int32 randval;
if ( bUseRandomTable ) if ( bUseRandomTable )
randval = AudioManager.GetRandomTabe(1); randval = AudioManager.GetRandomNumber(1);
else else
randval = localtm->tm_sec * localtm->tm_min; randval = localtm->tm_sec * localtm->tm_min;
@ -1205,7 +1205,7 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext; randmp3 = randmp3->pNext;
if ( bUseRandomTable ) if ( bUseRandomTable )
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength; _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
else else
{ {
if ( localtm->tm_sec > 0 ) if ( localtm->tm_sec > 0 )
@ -1214,7 +1214,7 @@ cSampleManager::Initialise(void)
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength; _CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
} }
else else
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength; _CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
} }
} }
else else
@ -1254,16 +1254,16 @@ cSampleManager::Terminate(void)
_DeleteMP3Entries(); _DeleteMP3Entries();
if ( nSampleBankMemoryStartAddress[0] != 0 ) if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0 )
{ {
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[0]); AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN]);
nSampleBankMemoryStartAddress[0] = 0; nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = 0;
} }
if ( nSampleBankMemoryStartAddress[1] != 0 ) if ( nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0 )
{ {
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[1]); AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_PED]);
nSampleBankMemoryStartAddress[1] = 0; nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = 0;
} }
if ( DIG ) if ( DIG )
@ -1293,7 +1293,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
strcpy(filepath, m_szCDRomRootPath); strcpy(filepath, m_szCDRomRootPath);
#endif // #if defined(GTA3_1_1_PATCH) #endif // #if defined(GTA3_1_1_PATCH)
strcat(filepath, StreamedNameTable[AudioManager.GetRandomTabe(1) % TOTAL_STREAMED_SOUNDS]); strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
FILE *f = fopen(filepath, "rb"); FILE *f = fopen(filepath, "rb");
@ -1407,7 +1407,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
if ( MusicManager.IsInitialised() if ( MusicManager.IsInitialised()
&& MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& nBank != 0 ) && nBank != SAMPLEBANK_MAIN )
{ {
return false; return false;
} }
@ -1496,10 +1496,10 @@ cSampleManager::LoadPedComment(uint32 nComment)
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 ) if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
return false; return false;
if ( fread((void *)(nSampleBankMemoryStartAddress[1] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize ) if ( fread((void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
return false; return false;
nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[1] + PED_BLOCKSIZE*nCurrentPedSlot; nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot;
nPedSlotSfx [nCurrentPedSlot] = nComment; nPedSlotSfx [nCurrentPedSlot] = nComment;
if ( ++nCurrentPedSlot >= MAX_PEDSFX ) if ( ++nCurrentPedSlot >= MAX_PEDSFX )
@ -1706,7 +1706,7 @@ void
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
{ {
uint32 vol = nVolume; uint32 vol = nVolume;
if ( vol > 127 ) vol = 127; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
nChannelVolume[nChannel] = vol; nChannelVolume[nChannel] = vol;
@ -1741,7 +1741,7 @@ void
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
{ {
uint32 vol = nVolume; uint32 vol = nVolume;
if ( vol > 127 ) vol = 127; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
switch ( nChannel ) switch ( nChannel )
{ {
@ -2181,8 +2181,8 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
if ( m_bInitialised ) if ( m_bInitialised )
{ {
if ( vol > 127 ) vol = 127; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
if ( vol > 127 ) vol = 127; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
nStreamVolume[nStream] = vol; nStreamVolume[nStream] = vol;
nStreamPan[nStream] = nPan; nStreamPan[nStream] = nPan;
@ -2228,7 +2228,7 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
bool bool
cSampleManager::InitialiseSampleBanks(void) cSampleManager::InitialiseSampleBanks(void)
{ {
int32 nBank = 0; int32 nBank = SAMPLEBANK_MAIN;
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb"); fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL ) if ( fpSampleDescHandle == NULL )
@ -2261,8 +2261,8 @@ cSampleManager::InitialiseSampleBanks(void)
} }
} }
nSampleBankSize[0] = nSampleBankDiscStartOffset[1] - nSampleBankDiscStartOffset[0]; nSampleBankSize[SAMPLEBANK_MAIN] = nSampleBankDiscStartOffset[SAMPLEBANK_PED] - nSampleBankDiscStartOffset[SAMPLEBANK_MAIN];
nSampleBankSize[1] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[1]; nSampleBankSize[SAMPLEBANK_PED] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SAMPLEBANK_PED];
return true; return true;
} }

View file

@ -2,6 +2,8 @@
#include "common.h" #include "common.h"
#include "AudioSamples.h" #include "AudioSamples.h"
#define MAX_VOLUME 127
struct tSample { struct tSample {
int32 nOffset; int32 nOffset;
uint32 nSize; uint32 nSize;
@ -10,6 +12,16 @@ struct tSample {
int32 nLoopEnd; int32 nLoopEnd;
}; };
enum
{
SAMPLEBANK_MAIN,
SAMPLEBANK_PED,
MAX_SAMPLEBANKS,
};
#define MAX_PEDSFX 7
#define PED_BLOCKSIZE 79000
#define MAXPROVIDERS 64 #define MAXPROVIDERS 64
#define MAXCHANNELS 28 #define MAXCHANNELS 28
@ -17,22 +29,13 @@ struct tSample {
#define MAX2DCHANNELS 1 #define MAX2DCHANNELS 1
#define CHANNEL2D MAXCHANNELS #define CHANNEL2D MAXCHANNELS
#define MAX_MP3STREAMS 2 #define MAX_MP3STREAMS 2
#define MAX_SAMPLEBANKS 2
#define MAX_PEDSFX 7
#define PED_BLOCKSIZE 79000
#define MAX_DIGITAL_MIXER_CHANNELS 32
#define DIGITALRATE 32000 #define DIGITALRATE 32000
#define DIGITALBITS 16 #define DIGITALBITS 16
#define DIGITALCHANNELS 2 #define DIGITALCHANNELS 2
#define MAX_DIGITAL_MIXER_CHANNELS 32
class cSampleManager class cSampleManager
{ {

View file

@ -63,6 +63,7 @@ WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA50); } WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA50); }
WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); } WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
WRAPPER void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419B40); } WRAPPER void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419B40); }
WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
void void
CCarCtrl::GenerateRandomCars() CCarCtrl::GenerateRandomCars()

View file

@ -61,7 +61,7 @@ public:
static float FindMaximumSpeedForThisCarInTraffic(CVehicle*); static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
static void Init(void);
static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink) static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink)
{ {

View file

@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_modelIndex = -1; ped->m_modelIndex = -1;
ped->SetModelIndex(mi); ped->SetModelIndex(mi);
ped->m_pVehicleAnim = 0; ped->m_pVehicleAnim = 0;
ped->m_audioEntityId = DMAudio.CreateEntity(0, ped); ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true); DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount(ped->m_nPedType, false); CPopulation::UpdatePedCount(ped->m_nPedType, false);
if (ped->m_wepModelID >= 0) if (ped->m_wepModelID >= 0)
@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void)
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
} }
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle); vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
CCarCtrl::UpdateCarCount(vehicle, false); CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){

View file

@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
break; break;
} }
cAudioScriptObject* obj = new cAudioScriptObject(); cAudioScriptObject* obj = new cAudioScriptObject();
obj->m_vecPos = *(CVector*)&ScriptParams[0]; obj->Posn = *(CVector*)&ScriptParams[0];
obj->m_wSound = ScriptParams[3]; obj->AudioId = ScriptParams[3];
obj->m_nAudioEntityId = -5; obj->AudioEntity = AEHANDLE_NONE;
/* BUG: if audio is not initialized, this object will not be freed. */ /* BUG: if audio is not initialized, this object will not be freed. */
/* Issue needs to be addressed in CreateOneShotScriptObject. */ /* Issue needs to be addressed in CreateOneShotScriptObject. */
DMAudio.CreateOneShotScriptObject(obj); DMAudio.CreateOneShotScriptObject(obj);
@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
{ {
CollectParameters(&m_nIp, 4); CollectParameters(&m_nIp, 4);
cAudioScriptObject* obj = new cAudioScriptObject(); cAudioScriptObject* obj = new cAudioScriptObject();
obj->m_vecPos = *(CVector*)&ScriptParams[0]; obj->Posn = *(CVector*)&ScriptParams[0];
obj->m_wSound = ScriptParams[3]; obj->AudioId = ScriptParams[3];
obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj); obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
StoreParameters(&m_nIp, 1); StoreParameters(&m_nIp, 1);
return 0; return 0;
@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
debug("REMOVE_SOUND - Sound doesn't exist\n"); debug("REMOVE_SOUND - Sound doesn't exist\n");
return 0; return 0;
} }
DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId); DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
delete obj; delete obj;
return 0; return 0;
} }

381
src/core/AnimViewer.cpp Normal file
View file

@ -0,0 +1,381 @@
#include "common.h"
#include "patcher.h"
#include "Font.h"
#include "Pad.h"
#include "Text.h"
#include "main.h"
#include "Timer.h"
#include "DMAudio.h"
#include "FileMgr.h"
#include "Streaming.h"
#include "TxdStore.h"
#include "General.h"
#include "Camera.h"
#include "Vehicle.h"
#include "PlayerSkin.h"
#include "PlayerInfo.h"
#include "World.h"
#include "Renderer.h"
#include "AnimManager.h"
#include "AnimViewer.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "References.h"
#include "PathFind.h"
#include "HandlingMgr.h"
#include "TempColModels.h"
#include "Particle.h"
#include "CdStream.h"
#include "Messages.h"
#include "CarCtrl.h"
#include "FileLoader.h"
#include "ModelIndices.h"
#include "Clock.h"
#include "Timecycle.h"
#include "RpAnimBlend.h"
#include "Shadows.h"
int CAnimViewer::animTxdSlot = 0;
CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
if (pTarget) {
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
if (pTarget) {
pTarget->Render();
CRenderer::RenderOneNonRoad(pTarget);
}
}
}
void
CAnimViewer::Initialise(void) {
LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
animTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(animTxdSlot);
int hudSlot = CTxdStore::AddTxdSlot("hud");
CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD");
int particleSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD");
CTxdStore::SetCurrentTxd(animTxdSlot);
CPools::Initialise();
CReferences::Init();
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
// I didn't get which camera og code selects.
for (int i = 0; i < 3; i++) {
TheCamera.Cams[i].Distance = 5.0f;
}
gbModelViewer = true;
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CCollision::Init();
CWorld::Initialise();
mod_HandlingManager.Initialise();
CTempColModels::Initialise();
CAnimManager::Initialise();
CModelInfo::Initialise();
CParticle::Initialise();
CCarCtrl::Init();
CPedStats::Initialise();
CMessages::Init();
CdStreamAddImage("MODELS\\GTA3.IMG");
CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT");
CStreaming::Init();
CStreaming::LoadInitialPeds();
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
CRenderer::Init();
CVehicleModelInfo::LoadVehicleColours();
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
CShadows::Init();
CPed::Initialise();
CTimer::Initialise();
CClock::Initialise(60000);
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
player->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r");
char animGroup[32], modelName[32];
if (fd) {
for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) {
if (!CFileMgr::ReadLine(fd, gString, 255))
break;
sscanf(gString, "%s %s", &modelName, &animGroup);
int groupId;
for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) {
if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId)))
break;
}
if (groupId != NUM_ANIM_ASSOC_GROUPS)
((CPedModelInfo*)CModelInfo::GetModelInfo(MI_SPECIAL01 + lineId))->m_animGroup = groupId;
CStreaming::RequestSpecialChar(lineId, modelName, STREAMFLAGS_DONT_REMOVE);
}
CFileMgr::CloseFile(fd);
} else {
// From xbox
CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE);
}
}
int
LastPedModelId(int modelId)
{
CBaseModelInfo *model;
for (int i = modelId; i >= 0; i--) {
model = CModelInfo::GetModelInfo(i);
if (model->m_type == MITYPE_PED)
return i;
}
return modelId;
}
int
LastVehicleModelId(int modelId)
{
CBaseModelInfo* model;
for (int i = modelId; i >= 0; i--) {
model = CModelInfo::GetModelInfo(i);
if (model->m_type == MITYPE_VEHICLE)
return i;
}
return modelId;
}
// It's me that named this.
int
FindMeAModelID(int modelId, int wantedChange)
{
// Max. 2 trials wasn't here, it's me that added it.
int tryCount = 2;
int ogModelId = modelId;
while(tryCount != 0) {
modelId += wantedChange;
if (modelId < 0 || modelId >= MODELINFOSIZE) {
tryCount--;
wantedChange = -wantedChange;
} else if (modelId != 5 && modelId != 6 && modelId != 405) {
CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId);
if (model)
{
//int type = model->m_type;
return modelId;
}
}
}
return ogModelId;
}
void
PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim)
{
CAnimBlendAssociation *currentAssoc = RpAnimBlendClumpGetAssociation(clump, anim);
if (currentAssoc && currentAssoc->IsPartial())
delete currentAssoc;
RpAnimBlendClumpSetBlendDeltas(clump, ASSOC_PARTIAL, -8.0f);
CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(clump, animGroup, anim, 8.0f);
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
animAssoc->SetCurrentTime(0.0f);
animAssoc->SetRun();
}
void
CAnimViewer::Update(void)
{
static int modelId = 0;
static int animId = 0;
// Please don't make this bool, static bool's are problematic on my side.
static int reloadIFP = 0;
AssocGroupId animGroup = ASSOCGRP_STD;
int nextModelId = modelId;
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
CEntity *newEntity = nil;
if (modelInfo->m_type == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
if (animId > ANIM_IDLE_STANCE)
animGroup = ASSOCGRP_STD;
if (reloadIFP) {
if (pTarget) {
CWorld::Remove(pTarget);
if (pTarget)
delete pTarget;
}
pTarget = nil;
// These calls were inside of LoadIFP function.
CAnimManager::Shutdown();
CAnimManager::Initialise();
CAnimManager::LoadAnimFiles();
reloadIFP = 0;
}
} else {
animGroup = ASSOCGRP_STD;
}
CPad::UpdatePads();
CPad* pad = CPad::GetPad(0);
CStreaming::UpdateForAnimViewer();
CStreaming::RequestModel(modelId, 0);
if (CStreaming::HasModelLoaded(modelId)) {
if (!pTarget) {
if (modelInfo->m_type == MITYPE_VEHICLE) {
CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
// Not ready yet
/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
{
v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6);
CBoat::CBoat(v33, modelId, 1u);
newEntity = (int)v33;
pTarget = (int)v33;
}
else
{
*/ newEntity = pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel()) {
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
}
// }
} else {
newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
newEntity->m_status = STATUS_ABANDONED;
}
newEntity->bIsStuck = true;
} else if (modelInfo->m_type == MITYPE_PED) {
pTarget = newEntity = new CPed(PEDTYPE_CIVMALE);
newEntity->SetModelIndex(modelId);
} else {
newEntity = pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel())
{
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
}
newEntity->bIsStuck = true;
}
newEntity->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
CWorld::Add(newEntity);
TheCamera.TakeControl(pTarget, 9, 2, 1);
}
if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
pTarget->GetPosition().z = 0.0f;
if (modelInfo->m_type != MITYPE_PED) {
if (modelInfo->m_type == MITYPE_VEHICLE) {
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
nextModelId = LastPedModelId(modelId);
} else {
// Start in mobile
if (pad->NewState.Square && !pad->OldState.Square)
CVehicleModelInfo::LoadVehicleColours();
}
}
} else {
((CPed*)pTarget)->bKindaStayInSamePlace = true;
// Triangle in mobile
if (pad->NewState.Square && !pad->OldState.Square) {
reloadIFP = 1;
} else if (pad->NewState.Cross && !pad->OldState.Cross) {
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
} else if (pad->NewState.Circle && !pad->OldState.Circle) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
} else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) {
animId--;
if (animId < 0) {
animId = NUM_ANIMS - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
} else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) {
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
} else {
if (pad->NewState.Start && !pad->OldState.Start) {
} else {
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
nextModelId = LastVehicleModelId(modelId);
} else {
// if (CPad::GetPad(1)->NewState.LeftShoulder2)
// CPedModelInfo::AnimatePedColModelSkinned(CModelInfo::ms_modelInfoPtrs[(pTarget + 96)], pTarget->GetClump()));
}
}
}
}
}
if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) {
nextModelId = FindMeAModelID(modelId, -1);
} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) {
nextModelId = FindMeAModelID(modelId, 1);
}
// There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port.
if (nextModelId != modelId) {
modelId = nextModelId;
if (pTarget) {
CWorld::Remove(pTarget);
if (pTarget)
delete pTarget;
}
pTarget = nil;
return;
}
CTimeCycle::Update();
CWorld::Process();
if (pTarget)
TheCamera.Process();
}
void
CAnimViewer::Shutdown(void)
{
if (CWorld::Players[0].m_pPed)
delete CWorld::Players[0].m_pPed;
CWorld::ShutDown();
CModelInfo::ShutDown();
CAnimManager::Shutdown();
CTimer::Shutdown();
CStreaming::Shutdown();
CTxdStore::RemoveTxdSlot(animTxdSlot);
}

12
src/core/AnimViewer.h Normal file
View file

@ -0,0 +1,12 @@
#pragma once
class CAnimViewer {
public:
static int animTxdSlot;
static CEntity *pTarget;
static void Initialise();
static void Render();
static void Shutdown();
static void Update();
};

View file

@ -27,7 +27,9 @@ WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); } WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); }
WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); } WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); }
WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); } WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); }
WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
bool bool
CCamera::GetFading() CCamera::GetFading()

View file

@ -476,6 +476,10 @@ int m_iModeObbeCamIsInForCar;
void SetCamPositionForFixedMode(const CVector&, const CVector&); void SetCamPositionForFixedMode(const CVector&, const CVector&);
bool GetFading(); bool GetFading();
void Init();
void SetRwCamera(RwCamera*);
void Process();
void dtor(void) { this->CCamera::~CCamera(); } void dtor(void) { this->CCamera::~CCamera(); }
}; };
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error"); static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");

View file

@ -14,7 +14,7 @@ WRAPPER void CMessages::AddMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP
WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); } WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); }
WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); } WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); } WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
WRAPPER void CMessages::Init() { EAXJMP(0x529310); }
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08; tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0; tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628; tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;

View file

@ -46,4 +46,5 @@ public:
static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos); static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
static void AddMessageSoon(wchar* key, uint32 time, uint16 pos); static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
static void ClearMessages(); static void ClearMessages();
static void Init();
}; };

View file

@ -538,6 +538,12 @@ void CPad::AddToPCCheatString(char c)
KangarooCheat(); KangarooCheat();
#endif #endif
#ifndef MASTER
// "PEDDEBUG"
if (!_CHEATCMP("GUBEDDEP"))
CPed::SwitchDebugDisplay();
#endif
#undef _CHEATCMP #undef _CHEATCMP
} }

View file

@ -1,4 +1,5 @@
#include "common.h" #include "common.h"
#include "patcher.h"
#include "Pools.h" #include "Pools.h"
CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044; CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
@ -11,6 +12,9 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18; CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C; CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
WRAPPER void CPools::Initialise(void) { EAXJMP(0x4A1770); }
#if 0
void void
CPools::Initialise(void) CPools::Initialise(void)
{ {
@ -26,6 +30,7 @@ CPools::Initialise(void)
ms_pDummyPool = new CDummyPool(NUMDUMMIES); ms_pDummyPool = new CDummyPool(NUMDUMMIES);
ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS); ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
} }
#endif
int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); } int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); } CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }

View file

@ -26,6 +26,7 @@
#include "CutsceneMgr.h" #include "CutsceneMgr.h"
#include "CdStream.h" #include "CdStream.h"
#include "Streaming.h" #include "Streaming.h"
#include "main.h"
bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E; bool &CStreaming::ms_disableStreaming = *(bool*)0x95CD6E;
bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0; bool &CStreaming::ms_bLoadingBigModel = *(bool*)0x95CDB0;
@ -2427,6 +2428,19 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
ms_aInfoForModel[i].m_flags = buffer[i]; ms_aInfoForModel[i].m_flags = buffer[i];
} }
void
CStreaming::UpdateForAnimViewer(void)
{
if (CStreaming::ms_channelError == -1) {
CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
CStreaming::LoadRequestedModels();
sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
}
else {
CStreaming::RetryLoadFile(CStreaming::ms_channelError);
}
}
STARTPATCHES STARTPATCHES
InjectHook(0x406430, CStreaming::Init, PATCH_JUMP); InjectHook(0x406430, CStreaming::Init, PATCH_JUMP);
InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP); InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);

View file

@ -185,4 +185,6 @@ public:
static void MemoryCardSave(uint8 *buffer, uint32 *length); static void MemoryCardSave(uint8 *buffer, uint32 *length);
static void MemoryCardLoad(uint8 *buffer, uint32 length); static void MemoryCardLoad(uint8 *buffer, uint32 length);
static void UpdateForAnimViewer(void);
}; };

View file

@ -15,3 +15,5 @@ CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670; CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850; CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;
CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8; CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8;
WRAPPER void CTempColModels::Initialise(void) { EAXJMP(0x412160); }

View file

@ -18,4 +18,6 @@ public:
static CColModel &ms_colModelBoot1; static CColModel &ms_colModelBoot1;
static CColModel &ms_colModelDoor1; static CColModel &ms_colModelDoor1;
static CColModel &ms_colModelBonnet1; static CColModel &ms_colModelBonnet1;
static void Initialise(void);
}; };

View file

@ -28,9 +28,27 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54;
bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C; bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
WRAPPER void CWorld::Process(void) { EAXJMP(0x4B1A60); }
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); } WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); } WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
void
CWorld::Initialise()
{
pIgnoreEntity = nil;
bDoingCarCollisions = false;
bSecondShift = false;
bNoMoreCollisionTorque = false;
bProcessCutsceneOnly = false;
bIncludeDeadPeds = false;
bForceProcessControl = false;
bIncludeCarTyres = false;
}
void void
CWorld::Add(CEntity *ent) CWorld::Add(CEntity *ent)
{ {

View file

@ -67,6 +67,8 @@ public:
static bool &bSecondShift; static bool &bSecondShift;
static bool &bForceProcessControl; static bool &bForceProcessControl;
static bool &bProcessCutsceneOnly; static bool &bProcessCutsceneOnly;
static bool &bDoingCarCollisions;
static bool &bIncludeCarTyres;
static void Remove(CEntity *entity); static void Remove(CEntity *entity);
static void Add(CEntity *entity); static void Add(CEntity *entity);
@ -111,6 +113,10 @@ public:
static int GetSectorIndexY(float f) { return (int)GetSectorY(f); } static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; } static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; } static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
static void Initialise();
static void ShutDown();
static void Process();
}; };
class CPlayerPed; class CPlayerPed;

View file

@ -118,6 +118,15 @@ public:
CRGBA(void) { } CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { } CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
CRGBA &CRGBA::operator =(const CRGBA &right)
{
this->r = right.r;
this->g = right.g;
this->b = right.b;
this->a = right.a;
return *this;
}
#ifdef RWCORE_H #ifdef RWCORE_H
operator RwRGBA &(void) { operator RwRGBA &(void) {
return rwRGBA; return rwRGBA;
@ -130,6 +139,15 @@ public:
operator RwRGBA (void) const { operator RwRGBA (void) const {
return rwRGBA; return rwRGBA;
} }
CRGBA &CRGBA::operator =(const RwRGBA &right)
{
this->r = right.red;
this->g = right.green;
this->b = right.blue;
this->a = right.alpha;
return *this;
}
#endif #endif
}; };

View file

@ -47,6 +47,7 @@
#include "Text.h" #include "Text.h"
#include "RpAnimBlend.h" #include "RpAnimBlend.h"
#include "Frontend.h" #include "Frontend.h"
#include "AnimViewer.h"
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) #define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
@ -71,9 +72,10 @@ char version_name[64];
float FramesPerSecond = 30.0f; float FramesPerSecond = 30.0f;
bool gbPrintShite = false; bool gbPrintShite = false;
bool gbModelViewer; bool &gbModelViewer = *(bool*)0x95CD93;
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void); void DoRWStuffEndOfFrame(void);
void RenderScene(void); void RenderScene(void);
@ -104,6 +106,28 @@ InitialiseGame(void)
CGame::Initialise("DATA\\GTA3.DAT"); CGame::Initialise("DATA\\GTA3.DAT");
} }
#ifndef MASTER
void
TheModelViewer(void)
{
#ifdef ASPECT_RATIO_SCALE
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
#endif
CAnimViewer::Update();
CTimer::Update();
SetLightsWithTimeOfDayColour(Scene.world);
CRenderer::ConstructRenderList();
DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255);
DefinedState();
CVisibilityPlugins::InitAlphaEntityList();
CAnimViewer::Render();
DoRWStuffEndOfFrame();
}
#endif
void void
Idle(void *arg) Idle(void *arg)
{ {
@ -976,6 +1000,15 @@ AppEventHandler(RsEvent event, void *param)
return rsEVENTPROCESSED; return rsEVENTPROCESSED;
} }
#ifndef MASTER
case rsANIMVIEWER:
{
TheModelViewer();
return rsEVENTPROCESSED;
}
#endif
default: default:
{ {
return rsEVENTNOTPROCESSED; return rsEVENTNOTPROCESSED;

View file

@ -18,7 +18,7 @@ extern wchar *gUString;
extern wchar *gUString2; extern wchar *gUString2;
extern bool &b_FoundRecentSavedGameWantToLoad; extern bool &b_FoundRecentSavedGameWantToLoad;
extern bool gbPrintShite; extern bool gbPrintShite;
extern bool gbModelViewer; extern bool &gbModelViewer;
class CSprite2d; class CSprite2d;
@ -30,3 +30,6 @@ char *GetLevelSplashScreen(int level);
char *GetRandomSplashScreen(void); char *GetRandomSplashScreen(void);
void LittleTest(void); void LittleTest(void);
void ValidateVersion(); void ValidateVersion();
#ifndef MASTER
void TheModelViewer(void);
#endif

View file

@ -351,7 +351,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou); DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
#ifndef FINAL #ifndef MASTER
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil); DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
#endif #endif

File diff suppressed because it is too large Load diff

View file

@ -1,6 +1,9 @@
#pragma once #pragma once
#include "Placeable.h" #include "Placeable.h"
#include "AudioManager.h"
#define MAX_PARTICLEOBJECTS 100
#define MAX_AUDIOHYDRANTS 8
enum eParticleObjectType enum eParticleObjectType
{ {
@ -26,13 +29,79 @@ enum eParticleObjectType
POBJECT_CATALINAS_SHOTGUNFLASH, POBJECT_CATALINAS_SHOTGUNFLASH,
}; };
enum eParticleObjectState
{
POBJECTSTATE_INITIALISED = 0,
POBJECTSTATE_UPDATE_CLOSE,
POBJECTSTATE_UPDATE_FAR,
POBJECTSTATE_FREE,
};
enum tParticleType;
class CParticle;
class CParticleObject : CPlaceable class CParticleObject : CPlaceable
{ {
public: public:
static void AddObject(uint16 type, const CVector &pos, uint8 remove); CParticleObject *m_pNext;
static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove); CParticleObject *m_pPrev;
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove); CParticle *m_pParticle;
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove); uint32 m_nRemoveTimer;
static void Initialise(); eParticleObjectType m_Type;
static void UpdateAll(); tParticleType m_ParticleType;
uint8 m_nNumEffectCycles;
uint8 m_nSkipFrames;
uint16 m_nFrameCounter;
uint16 m_nState;
char _pad0[2];
CVector m_vecTarget;
float m_fRandVal;
float m_fSize;
CRGBA m_Color;
uint8 m_bRemove;
int8 m_nCreationChance;
char _pad1[2];
static CParticleObject *&pCloseListHead;
static CParticleObject *&pFarListHead;
static CParticleObject *&pUnusedListHead;
CParticleObject();
~CParticleObject();
static void Initialise(void);
static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
void RemoveObject(void);
static void UpdateAll(void);
void UpdateClose(void);
void UpdateFar(void);
static bool SaveParticle(uint8 *buffer, uint32 *length);
static bool LoadParticle(uint8 *buffer, uint32 length);
static void RemoveAllParticleObjects(void);
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
};
extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS];
class CAudioHydrant
{
public:
int32 AudioEntity;
CParticleObject *pParticleObject;
CAudioHydrant() :
AudioEntity(AEHANDLE_NONE),
pParticleObject(NULL)
{ }
static bool Add (CParticleObject *particleobject);
static void Remove(CParticleObject *particleobject);
}; };

View file

@ -34,6 +34,10 @@
#include "Train.h" #include "Train.h"
#include "TrafficLights.h" #include "TrafficLights.h"
#include "PedRoutes.h" #include "PedRoutes.h"
#include "Sprite.h"
#include "RwHelper.h"
#include "Font.h"
#include "Text.h"
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
@ -81,64 +85,11 @@ CVector &vecPedTrainDoorAnimOffset = *(CVector*)0x62E054;
CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70; CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70;
#ifndef FINAL
bool CPed::bUnusedFightThingOnPlayer = false;
#endif
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); } void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); } void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
CPed::~CPed(void)
{
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (bInVehicle && m_pMyVehicle){
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) {
if (m_pMyVehicle->pPassengers[i] == this)
m_pMyVehicle->pPassengers[i] = nil;
}
}
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
bInVehicle = false;
m_pMyVehicle = nil;
}else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){
QuitEnteringCar();
}
if (m_pFire)
m_pFire->Extinguish();
CPopulation::UpdatePedCount(m_nPedType, true);
DMAudio.DestroyEntity(m_audioEntityId);
}
void
CPed::FlagToDestroyWhenNextProcessed(void)
{
bRemoveFromWorld = true;
if (!bInVehicle || !m_pMyVehicle)
return;
if (m_pMyVehicle->pDriver == this){
m_pMyVehicle->pDriver = nil;
if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED)
m_pMyVehicle->m_status = STATUS_ABANDONED;
}else{
m_pMyVehicle->RemovePassenger(this);
}
bInVehicle = false;
m_pMyVehicle = nil;
if (CharCreatedBy == MISSION_CHAR)
m_nPedState = PED_DEAD;
else
m_nPedState = PED_NONE;
m_pVehicleAnim = nil;
}
static char ObjectiveText[34][28] = { static char ObjectiveText[34][28] = {
"No Obj", "No Obj",
"Wait on Foot", "Wait on Foot",
@ -294,6 +245,107 @@ static char WaitStateText[21][16] = {
"Finish Flee", "Finish Flee",
}; };
#ifndef MASTER
int nDisplayDebugInfo = 0;
bool CPed::bUnusedFightThingOnPlayer = false;
void
CPed::SwitchDebugDisplay(void)
{
nDisplayDebugInfo = !nDisplayDebugInfo;
}
void
CPed::DebugRenderOnePedText(void)
{
if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < 900.0f) {
float width, height;
RwV3d screenCoords;
CVector bitAbove = GetPosition();
bitAbove.z += 2.0f;
if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
float lineHeight = SCREEN_SCALE_Y(min(height/100.0f, 0.7f) * 22.0f);
DefinedState();
CFont::SetPropOn();
CFont::SetBackgroundOn();
// Originally both of them were being divided by 60.0f.
float xScale = min(width / 190.0f, 0.7f);
float yScale = min(height / 80.0f, 0.7f);
CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 0, 255));
CFont::SetBackGroundOnlyTextOn();
CFont::SetFontStyle(0);
AsciiToUnicode(StateText[m_nPedState], gUString);
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
AsciiToUnicode(ObjectiveText[m_objective], gUString);
CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
DefinedState();
}
}
}
#endif
CPed::~CPed(void)
{
CWorld::Remove(this);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (bInVehicle && m_pMyVehicle){
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) {
if (m_pMyVehicle->pPassengers[i] == this)
m_pMyVehicle->pPassengers[i] = nil;
}
}
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
bInVehicle = false;
m_pMyVehicle = nil;
}else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){
QuitEnteringCar();
}
if (m_pFire)
m_pFire->Extinguish();
CPopulation::UpdatePedCount(m_nPedType, true);
DMAudio.DestroyEntity(m_audioEntityId);
}
void
CPed::FlagToDestroyWhenNextProcessed(void)
{
bRemoveFromWorld = true;
if (!bInVehicle || !m_pMyVehicle)
return;
if (m_pMyVehicle->pDriver == this){
m_pMyVehicle->pDriver = nil;
if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED)
m_pMyVehicle->m_status = STATUS_ABANDONED;
}else{
m_pMyVehicle->RemovePassenger(this);
}
bInVehicle = false;
m_pMyVehicle = nil;
if (CharCreatedBy == MISSION_CHAR)
m_nPedState = PED_DEAD;
else
m_nPedState = PED_NONE;
m_pVehicleAnim = nil;
}
CPed::CPed(uint32 pedType) : m_pedIK(this) CPed::CPed(uint32 pedType) : m_pedIK(this)
{ {
m_type = ENTITY_TYPE_PED; m_type = ENTITY_TYPE_PED;
@ -471,7 +523,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
if ((CGeneral::GetRandomNumber() & 3) == 0) if ((CGeneral::GetRandomNumber() & 3) == 0)
m_ped_flagD1 = true; m_ped_flagD1 = true;
m_audioEntityId = DMAudio.CreateEntity(0, this); m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
DMAudio.SetEntityStatus(m_audioEntityId, 1); DMAudio.SetEntityStatus(m_audioEntityId, 1);
m_fearFlags = CPedType::GetThreats(m_nPedType); m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil; m_threatEntity = nil;
@ -2095,6 +2147,12 @@ CPed::SetupLighting(void)
ActivateDirectional(); ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects(); SetAmbientColoursForPedsCarsAndObjects();
#ifndef MASTER
// Originally this was being called through iteration of Sectors, but putting it here is better.
if (nDisplayDebugInfo && !IsPlayer())
DebugRenderOnePedText();
#endif
if (bRenderScorched) { if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
} else { } else {
@ -4472,7 +4530,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
animAssoc->SetFinishCallback(FinishFightMoveCB, this); animAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightUnk2 = 0; m_fightUnk2 = 0;
m_takeAStepAfterAttack = false; m_takeAStepAfterAttack = false;
#ifndef FINAL #ifndef MASTER
m_takeAStepAfterAttack = IsPlayer() && bUnusedFightThingOnPlayer; m_takeAStepAfterAttack = IsPlayer() && bUnusedFightThingOnPlayer;
#endif #endif
@ -4567,7 +4625,7 @@ CPed::LoadFightData(void)
// Actually GetLocalDirectionTo(Turn/Look) // Actually GetLocalDirectionTo(Turn/Look)
int int
CPed::GetLocalDirection(CVector2D &posOffset) CPed::GetLocalDirection(CVector2D const &posOffset)
{ {
float direction; float direction;
@ -4804,7 +4862,7 @@ CPed::SetFlee(CEntity* fleeFrom, int time)
} }
void void
CPed::SetFlee(CVector2D &from, int time) CPed::SetFlee(CVector2D const &from, int time)
{ {
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace) if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace)
return; return;
@ -5186,7 +5244,8 @@ CPed::CollideWithPed(CPed *collideWith)
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
animAssoc->flags |= ASSOC_FADEOUTWHENDONE; animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
if (!heIsMissionChar) { if (!heIsMissionChar) {
int direction = collideWith->GetLocalDirection(CVector2D(posDiff.x, posDiff.y)); CVector2D posDiff2D(posDiff);
int direction = collideWith->GetLocalDirection(posDiff2D);
collideWith->StartFightDefend(direction, 4, 5); collideWith->StartFightDefend(direction, 4, 5);
} }
} }
@ -7273,7 +7332,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex); CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
if (veh->m_modelIndex > MI_RHINO || veh->m_modelIndex != MI_BUS) { switch (veh->m_modelIndex) {
case MI_BUS:
m_vehEnterType = CAR_DOOR_RF;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
return true;
case MI_RHINO:
default:
break;
}
CVector2D rfPosDist(999.0f, 999.0f); CVector2D rfPosDist(999.0f, 999.0f);
CVector2D lrPosDist(999.0f, 999.0f); CVector2D lrPosDist(999.0f, 999.0f);
@ -7322,12 +7389,6 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
posToOpen = rrPos; posToOpen = rrPos;
} }
return canEnter; return canEnter;
} else {
m_vehEnterType = CAR_DOOR_RF;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
return true;
}
} }
int int
@ -7795,7 +7856,7 @@ STARTPATCHES
InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP); InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP);
InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP); InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP);
InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP); InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP);
InjectHook(0x4D1C40, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP); InjectHook(0x4D1C40, (void (CPed::*)(CVector2D const &, int)) &CPed::SetFlee, PATCH_JUMP);
InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP); InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP);
InjectHook(0x433490, &CPed::CreateDeadPedMoney, PATCH_JUMP); InjectHook(0x433490, &CPed::CreateDeadPedMoney, PATCH_JUMP);
InjectHook(0x433660, &CPed::CreateDeadPedWeaponPickups, PATCH_JUMP); InjectHook(0x433660, &CPed::CreateDeadPedWeaponPickups, PATCH_JUMP);

View file

@ -574,12 +574,12 @@ public:
void StartFightAttack(uint8); void StartFightAttack(uint8);
void SetWaitState(eWaitState, void*); void SetWaitState(eWaitState, void*);
bool FightStrike(CVector&); bool FightStrike(CVector&);
int GetLocalDirection(CVector2D&); int GetLocalDirection(CVector2D const &);
void StartFightDefend(uint8, uint8, uint8); void StartFightDefend(uint8, uint8, uint8);
void PlayHitSound(CPed*); void PlayHitSound(CPed*);
void SetFall(int, AnimationId, uint8); void SetFall(int, AnimationId, uint8);
void SetFlee(CEntity*, int); void SetFlee(CEntity*, int);
void SetFlee(CVector2D&, int); void SetFlee(CVector2D const &, int);
void RemoveInCarAnims(void); void RemoveInCarAnims(void);
void CollideWithPed(CPed*); void CollideWithPed(CPed*);
void SetDirectionToWalkAroundObject(CEntity*); void SetDirectionToWalkAroundObject(CEntity*);
@ -698,7 +698,9 @@ public:
static CVector2D &ms_vec2DFleePosition; static CVector2D &ms_vec2DFleePosition;
static CPedAudioData (&CommentWaitTime)[38]; static CPedAudioData (&CommentWaitTime)[38];
#ifndef FINAL #ifndef MASTER
static void SwitchDebugDisplay(void);
void DebugRenderOnePedText(void);
static bool bUnusedFightThingOnPlayer; static bool bUnusedFightThingOnPlayer;
#endif #endif
}; };

View file

@ -11,6 +11,7 @@ float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4; float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0; float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
float &CDraw::ms_fFOV = *(float*)0x5FBC6C; float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
float &CDraw::ms_fLODDistance = *(float*)0x8F2C30;
uint8 &CDraw::FadeValue = *(uint8*)0x95CD68; uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
uint8 &CDraw::FadeRed = *(uint8*)0x95CD90; uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;

View file

@ -16,7 +16,8 @@ private:
static float &ms_fNearClipZ; static float &ms_fNearClipZ;
static float &ms_fFarClipZ; static float &ms_fFarClipZ;
static float &ms_fFOV; static float &ms_fFOV;
static float ms_fLODDistance; // unused public:
static float &ms_fLODDistance; // set but unused?
#ifdef ASPECT_RATIO_SCALE #ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements // we use this variable to scale a lot of 2D elements
@ -24,7 +25,6 @@ private:
static float ms_fAspectRatio; static float ms_fAspectRatio;
#endif #endif
public:
static uint8 &FadeValue; static uint8 &FadeValue;
static uint8 &FadeRed; static uint8 &FadeRed;
static uint8 &FadeGreen; static uint8 &FadeGreen;

View file

@ -1261,7 +1261,7 @@ void CParticle::Update()
nil, nil,
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0); particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition); PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
} }
break; break;
@ -1280,7 +1280,7 @@ void CParticle::Update()
nil, nil,
particle->m_fSize, color, 0, 0, 0, 0); particle->m_fSize, color, 0, 0, 0, 0);
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition); PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
} }
break; break;
@ -1410,13 +1410,11 @@ void CParticle::Update()
if ( particle->m_fCurrentZRadius != 0.0f ) if ( particle->m_fCurrentZRadius != 0.0f )
{ {
int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex]) float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius;
* particle->m_fCurrentZRadius;
float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex]) float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius;
* particle->m_fCurrentZRadius;
moveStep -= particle->m_vecParticleMovementOffset; moveStep -= particle->m_vecParticleMovementOffset;

View file

@ -60,6 +60,8 @@ public:
static float (&m_SinTable)[SIN_COS_TABLE_SIZE]; static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
static float (&m_CosTable)[SIN_COS_TABLE_SIZE]; static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
static float Sin(int32 value) { return m_SinTable[value]; }
static float Cos(int32 value) { return m_CosTable[value]; }
static void ReloadConfig(); static void ReloadConfig();
static void Initialise(); static void Initialise();

View file

@ -731,10 +731,10 @@ CWaterLevel::RenderWater()
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f); float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
int32 nSinCosIdx = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1; int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
float fCos = CParticle::m_CosTable[nSinCosIdx]; float fCos = CParticle::Cos(nRot);
float fSin = CParticle::m_SinTable[nSinCosIdx]; float fSin = CParticle::Sin(nRot);
vecPos.x += (fCos - fSin) * fAngle; vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle; vecPos.y += (fSin + fCos) * fAngle;

View file

@ -15,6 +15,8 @@
static RwBool DefaultVideoMode = TRUE; static RwBool DefaultVideoMode = TRUE;
bool TurnOnAnimViewer = false;
//RsGlobalType RsGlobal; //RsGlobalType RsGlobal;
RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360; RsGlobalType &RsGlobal = *(RsGlobalType*)0x8F4360;
@ -144,7 +146,14 @@ rsPreInitCommandLine(RwChar *arg)
return TRUE; return TRUE;
} }
#ifndef MASTER
if (!strcmp(arg, RWSTRING("-animviewer")))
{
TurnOnAnimViewer = TRUE;
return TRUE;
}
#endif
return FALSE; return FALSE;
} }

View file

@ -79,8 +79,11 @@ enum RsEvent
rsPADANALOGUERIGHTRESET, rsPADANALOGUERIGHTRESET,
rsPREINITCOMMANDLINE, rsPREINITCOMMANDLINE,
rsACTIVATE, rsACTIVATE,
rsANIMVIEWER,
}; };
extern bool TurnOnAnimViewer;
typedef enum RsEvent RsEvent; typedef enum RsEvent RsEvent;
typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param); typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param);

View file

@ -94,6 +94,7 @@ static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
#include "Game.h" #include "Game.h"
#include "PCSave.h" #include "PCSave.h"
#include "Sprite2d.h" #include "Sprite2d.h"
#include "AnimViewer.h"
VALIDATE_SIZE(psGlobalType, 0x28); VALIDATE_SIZE(psGlobalType, 0x28);
@ -976,9 +977,9 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect; RECT rect;
/* redraw window */ /* redraw window */
if (RwInitialised && gGameState == GS_PLAYING_GAME) if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{ {
RsEventHandler(rsIDLE, (void *)TRUE); RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
} }
/* Manually resize window */ /* Manually resize window */
@ -1917,16 +1918,23 @@ _WinMain(HINSTANCE instance,
SetErrorMode(SEM_FAILCRITICALERRORS); SetErrorMode(SEM_FAILCRITICALERRORS);
if (!TurnOnAnimViewer) {
#ifdef NO_MOVIES #ifdef NO_MOVIES
gGameState = GS_INIT_FRONTEND; gGameState = GS_INIT_FRONTEND;
TRACE("gGameState = GS_INIT_FRONTEND"); TRACE("gGameState = GS_INIT_FRONTEND");
LoadingScreen(nil, nil, "loadsc0"); LoadingScreen(nil, nil, "loadsc0");
if ( !CGame::InitialiseOnceAfterRW() ) if (!CGame::InitialiseOnceAfterRW())
RsGlobal.quit = TRUE; RsGlobal.quit = TRUE;
#endif #endif
} else {
#ifndef MASTER
CAnimViewer::Initialise();
FrontEndMenuManager.m_bGameNotLoaded = false;
gGameState = GS_ANIMVIEWER;
TurnOnAnimViewer = false;
#endif
}
while ( TRUE ) while ( TRUE )
{ {
@ -2114,6 +2122,18 @@ _WinMain(HINSTANCE instance,
} }
break; break;
} }
#ifndef MASTER
case GS_ANIMVIEWER:
{
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if (RwInitialised)
{
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
}
break;
}
#endif
} }
} }
else else
@ -2158,6 +2178,8 @@ _WinMain(HINSTANCE instance,
{ {
if ( gGameState == GS_PLAYING_GAME ) if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown(); CGame::ShutDown();
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
CTimer::Stop(); CTimer::Stop();
@ -2180,6 +2202,8 @@ _WinMain(HINSTANCE instance,
if ( gGameState == GS_PLAYING_GAME ) if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown(); CGame::ShutDown();
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
DMAudio.Terminate(); DMAudio.Terminate();

View file

@ -17,6 +17,7 @@ enum eGameState
GS_FRONTEND, GS_FRONTEND,
GS_INIT_PLAYING_GAME, GS_INIT_PLAYING_GAME,
GS_PLAYING_GAME, GS_PLAYING_GAME,
GS_ANIMVIEWER,
}; };
enum eWinVersion enum eWinVersion

View file

@ -92,7 +92,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nLastWeaponDamage = -1; m_nLastWeaponDamage = -1;
field_220 = 0.0; field_220 = 0.0;
field_21C = field_220; field_21C = field_220;
m_audioEntityId = DMAudio.CreateEntity(0, this); m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId) if(m_audioEntityId)
DMAudio.SetEntityStatus(m_audioEntityId, true); DMAudio.SetEntityStatus(m_audioEntityId, true);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;

View file

@ -11,6 +11,7 @@ WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); } WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); } WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); } WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
void void
CWeapon::Initialise(eWeaponType type, int ammo) CWeapon::Initialise(eWeaponType type, int ammo)

View file

@ -72,5 +72,6 @@ public:
bool IsType2Handed(void); bool IsType2Handed(void);
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end); static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo); bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
static void InitialiseWeapons(void);
}; };
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error"); static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");