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cam lod dist fix
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43d5831394
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@ -1766,10 +1766,18 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
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DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 999999.88f, -1);
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else
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DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
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#ifdef FIX_BUGS
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// dist has GenerationDistMultiplier as a factor, so our reference dist should have it too
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if(type == PATH_CAR)
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return dist < 150.0f*TheCamera.GenerationDistMultiplier;
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else
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return dist < 100.0f*TheCamera.GenerationDistMultiplier;
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#else
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if(type == PATH_CAR)
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return dist < 150.0f;
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else
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return dist < 100.0f;
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#endif
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}
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void
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@ -612,7 +612,7 @@ CCamera::Process(void)
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// LOD dist
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if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
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LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
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LODDistMultiplier = 70.0f/CDraw::GetFOV();
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if(GetPosition().z > 55.0f && FindPlayerVehicle() && FindPlayerVehicle()->pHandling->Flags & (HANDLING_IS_HELI|HANDLING_IS_PLANE) ||
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FindPlayerPed()->m_attachedTo){
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