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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 08:35:54 +00:00
fixed a few embarassing mistakes
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4545ddee6d
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0fd6fb1ff4
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@ -161,7 +161,7 @@ CCarCtrl::GenerateOneRandomCar()
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carModel = ChoosePoliceCarModel();
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}else{
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carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
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if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
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if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
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/* All cop spawns with wanted level are handled by condition above. */
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/* In particular it means that cop cars never spawn if player has wanted level of 1. */
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return;
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@ -761,7 +761,8 @@ CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo)
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int32
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CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
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int32 model = -1;
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for (int i = 0; i < 10 && (model == -1 || !CStreaming::HasModelLoaded(model)); i++) {
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int32 i;
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for (i = 10; i > 0 && (model == -1 || !CStreaming::HasModelLoaded(model)); i--) {
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int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
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if (rnd < pZone->copThreshold) {
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@ -770,9 +771,9 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
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continue;
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}
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int j;
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int32 j;
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for (j = 0; j < NUM_GANG_CAR_CLASSES; j++) {
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if (rnd < pZone->gangThreshold[i]) {
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if (rnd < pZone->gangThreshold[j]) {
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*pClass = j + FIRST_GANG_CAR_RATING;
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model = ChooseGangCarModel(j);
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break;
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@ -785,6 +786,8 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
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*pClass = ChooseCarRating(pZone);
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model = ChooseCarModel(*pClass);
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}
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if (i == 0)
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return -1;
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return model;
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}
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