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Fix cAudioScriptObject
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a9a1bf5056
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@ -4,6 +4,16 @@
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#include "Pools.h"
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#include "DMAudio.h"
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cAudioScriptObject::cAudioScriptObject()
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{
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Reset();
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};
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cAudioScriptObject::~cAudioScriptObject()
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{
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Reset();
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};
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void
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cAudioScriptObject::Reset()
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{
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@ -7,6 +7,9 @@ public:
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CVector Posn;
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int32 AudioEntity;
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cAudioScriptObject();
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~cAudioScriptObject();
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void Reset(); /// ok
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static void* operator new(size_t);
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@ -203,7 +203,7 @@ cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
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int32
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cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
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{
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
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if ( AEHANDLE_IS_OK(audioEntity) )
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AudioManager.SetEntityStatus(audioEntity, true);
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@ -220,7 +220,7 @@ cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
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void
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cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
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{
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
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if ( AEHANDLE_IS_OK(audioEntity) )
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{
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