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Fix cAudioScriptObject

This commit is contained in:
Sergeanur 2020-08-20 14:47:53 +03:00
parent a9a1bf5056
commit 0f5a771292
3 changed files with 15 additions and 2 deletions

View file

@ -4,6 +4,16 @@
#include "Pools.h" #include "Pools.h"
#include "DMAudio.h" #include "DMAudio.h"
cAudioScriptObject::cAudioScriptObject()
{
Reset();
};
cAudioScriptObject::~cAudioScriptObject()
{
Reset();
};
void void
cAudioScriptObject::Reset() cAudioScriptObject::Reset()
{ {

View file

@ -7,6 +7,9 @@ public:
CVector Posn; CVector Posn;
int32 AudioEntity; int32 AudioEntity;
cAudioScriptObject();
~cAudioScriptObject();
void Reset(); /// ok void Reset(); /// ok
static void* operator new(size_t); static void* operator new(size_t);

View file

@ -203,7 +203,7 @@ cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
int32 int32
cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
{ {
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject); int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) ) if ( AEHANDLE_IS_OK(audioEntity) )
AudioManager.SetEntityStatus(audioEntity, true); AudioManager.SetEntityStatus(audioEntity, true);
@ -220,7 +220,7 @@ cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
void void
cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
{ {
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject); int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
if ( AEHANDLE_IS_OK(audioEntity) ) if ( AEHANDLE_IS_OK(audioEntity) )
{ {