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https://git.rip/DMCA_FUCKER/re3.git
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cleanup processVehicleEngine and some fixes
This commit is contained in:
parent
5b9e4c4780
commit
0f119ed371
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@ -736,7 +736,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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switch (params.m_VehicleType) {
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case VEHICLE_TYPE_CAR:
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automobile = (CAutomobile*)veh;
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UpdateGasPedalAudio(&automobile->m_fGasPedalAudio, automobile->m_fGasPedal);
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UpdateGasPedalAudio(veh, params.m_VehicleType);
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if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
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ProcessModelCarEngine(¶ms);
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ProcessEngineDamage(¶ms);
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@ -805,7 +805,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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break;
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case VEHICLE_TYPE_BIKE:
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bike = (CBike*)veh;
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UpdateGasPedalAudio(&bike->m_fGasPedalAudio, bike->m_fGasPedal);
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UpdateGasPedalAudio(veh, params.m_VehicleType);
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if (ProcessVehicleRoadNoise(¶ms)) {
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if (CWeather::WetRoads > 0.0f)
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ProcessWetRoadNoise(¶ms);
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@ -1075,35 +1075,32 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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}
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void
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cAudioManager::ProcessVehicleEngine1(cVehicleParams* params)
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cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
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{
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const float SOUND_INTENSITY = 50.0f;
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CVehicle* playerVeh;
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CVehicle* veh;
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CAutomobile* automobile;
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float relativeGearChange;
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float relativeChange;
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uint8 volume;
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int32 freq = 0;
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uint8 emittingVol;
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cTransmission* transmission;
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uint8 currentGear;
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float modificator;
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float traction = 0.f;
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bool bPizzaFaggio;
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bool bCaddy;
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CBike* bike;
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int8 wheelsOnGround;
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int8 wheelsOnGroundPrev;
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tWheelState* wheelState;
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float* gasPedalAudioPtr;
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float someValue;
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int32 freq = 0;
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uint8 currentGear;
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uint8 emittingVol;
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int8 wheelsOnGround;
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int8 wheelsOnGroundPrev;
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float relativeGearChange;
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float relativeChange;
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float modificator;
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float traction;
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bool pizzaFaggBool;
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bool caddyBool;
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bPizzaFaggio = false;
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bCaddy = false;
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pizzaFaggBool = false;
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caddyBool = false;
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traction = 0.0f;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return;
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@ -1125,12 +1122,12 @@ cAudioManager::ProcessVehicleEngine1(cVehicleParams* params)
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switch (veh->m_modelIndex) {
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case MI_PIZZABOY:
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case MI_FAGGIO:
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bPizzaFaggio = true;
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pizzaFaggBool = true;
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currentGear = transmission->nNumberOfGears;
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break;
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case MI_CADDY:
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currentGear = transmission->nNumberOfGears;
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bCaddy = true;
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caddyBool = true;
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break;
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default:
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currentGear = veh->m_nCurrentGear;
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@ -1157,8 +1154,8 @@ cAudioManager::ProcessVehicleEngine1(cVehicleParams* params)
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}
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if (wheelsOnGround != 0) {
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if (!veh->bIsHandbrakeOn || bPizzaFaggio && bCaddy) { //mb bug, bcs it's can't be true together
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if (veh->GetStatus() == STATUS_SIMPLE || bPizzaFaggio || bCaddy) {
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if (!veh->bIsHandbrakeOn || pizzaFaggBool && caddyBool) { //mb bug, bcs it's can't be true together
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if (veh->GetStatus() == STATUS_SIMPLE || pizzaFaggBool || caddyBool) {
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traction = 0.0f;
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} else {
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switch (transmission->nDriveType) {
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@ -1199,46 +1196,43 @@ cAudioManager::ProcessVehicleEngine1(cVehicleParams* params)
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break;
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}
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}
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} else if (0.0f != params->m_fVelocityChange) {
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} else if (0.0f == params->m_fVelocityChange) {
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traction = 0.9f;
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}
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if (transmission->fMaxVelocity <= 0.0) {
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relativeChange = 0.0f;
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//var = 0.0f;
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//goto lab86;
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}
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//201-243
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if (!bPizzaFaggio && !bCaddy) {
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modificator = 0.0f;
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} else {
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if (!pizzaFaggBool && !caddyBool) {
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if (currentGear != 0) {
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relativeGearChange = Min(1.0f,
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params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f;
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if (traction != 0.0f && veh->GetStatus() != STATUS_SIMPLE && params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity)
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if (traction == 0.0f && veh->GetStatus() != STATUS_SIMPLE &&
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params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity)
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traction = 0.7f;
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relativeChange = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange;
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} else {
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relativeChange = Min(1.0f,
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1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
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}
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//goto lab85
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}
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//244-254
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modificator = relativeChange;
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} else {
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modificator = Min(1.0, Abs(params->m_fVelocityChange / transmission->fMaxVelocity > 1.0f));
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}
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}
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} else {
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if (wheelsOnGroundPrev != 0)
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*gasPedalAudioPtr *= 0.4f;
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relativeChange = *gasPedalAudioPtr;
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modificator = relativeChange;
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}
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//256-272
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if (currentGear != 0 || wheelsOnGround == 0)
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freq = 1200 * currentGear + 18000.0f * modificator + 14000;
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else if (params->m_VehicleType == VEHICLE_TYPE_BIKE)
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freq = 22050;
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else
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freq = 13000.0f * modificator + 14000;
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if (modificator < 0.75f)
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if (modificator >= 0.75f)
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emittingVol = 90;
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else
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emittingVol = modificator * (4.0f / 3.0f) * 15.0f + 75;
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@ -1246,19 +1240,18 @@ cAudioManager::ProcessVehicleEngine1(cVehicleParams* params)
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modificator = 0.0f;
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emittingVol = 75;
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}
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//273-
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if (veh->bIsDrowning)
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emittingVol /= 4;
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if (bCaddy) {
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if (caddyBool) {
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emittingVol = 100.0f * modificator;
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freq = 2130.0f * modificator + 4270;
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m_sQueueSample.m_nCounter = 2;
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}
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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if (!bCaddy) {
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if (!caddyBool) {
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if (veh->GetStatus() == STATUS_SIMPLE) {
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if (modificator >= 0.02f) {
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if (modificator < 0.02f) {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
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m_sQueueSample.m_nCounter = 52;
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freq = 10000.0f * modificator + 22050;
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@ -1267,7 +1260,7 @@ cAudioManager::ProcessVehicleEngine1(cVehicleParams* params)
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m_sQueueSample.m_nCounter = 2;
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}
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} else {
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if (veh->m_fGasPedal >= 0.02f) {
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if (veh->m_fGasPedal < 0.02f) {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
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m_sQueueSample.m_nCounter = 52;
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freq = 10000.0f * modificator + 22050;
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@ -1301,171 +1294,27 @@ cAudioManager::ProcessVehicleEngine1(cVehicleParams* params)
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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void
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cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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cAudioManager::UpdateGasPedalAudio(CVehicle* veh, eVehicleType vehType)
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{
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const float SOUND_INTENSITY = 50.0f;
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float gasPedal = Abs(veh->m_fGasPedal);
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float* gasPealAudioPtr;
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CVehicle *playerVeh;
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CVehicle *veh;
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CAutomobile *automobile;
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float relativeGearChange;
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float relativeChange;
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uint8 volume;
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int32 freq = 0;
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uint8 emittingVol;
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cTransmission *transmission;
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uint8 currentGear;
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float modificator;
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float traction = 0.f;
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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playerVeh = FindPlayerVehicle();
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veh = params->m_pVehicle;
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if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
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SampleManager.StopChannel(m_nActiveSamples);
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switch (vehType) {
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case VEHICLE_TYPE_CAR:
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gasPealAudioPtr = &((CAutomobile*)veh)->m_fGasPedalAudio;
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case VEHICLE_TYPE_BIKE:
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gasPealAudioPtr = &((CBike*)veh)->m_fGasPedalAudio;
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default:
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return;
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}
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if (!params->m_bDistanceCalculated) {
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if (params->m_fDistance <= 0.0f)
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m_sQueueSample.m_fDistance = 0.0f;
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else
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m_sQueueSample.m_fDistance = Sqrt(params->m_fDistance);
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}
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if (veh->bEngineOn) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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automobile = (CAutomobile *)params->m_pVehicle;
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if (params->m_nIndex == DODO) {
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ProcessCesna(params);
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return;
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}
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if (FindPlayerVehicle() == veh) {
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ProcessPlayersVehicleEngine(params, params->m_pVehicle);
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return;
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}
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transmission = params->m_pTransmission;
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if (transmission != nil) {
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currentGear = params->m_pVehicle->m_nCurrentGear;
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if (automobile->m_nWheelsOnGround != 0) {
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if (automobile->bIsHandbrakeOn) {
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if (params->m_fVelocityChange == 0.0f)
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traction = 0.9f;
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} else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) {
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traction = 0.0f;
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} else {
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switch (transmission->nDriveType) {
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case '4':
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for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
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if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
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traction += 0.05f;
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}
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break;
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case 'F':
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if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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break;
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case 'R':
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if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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break;
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}
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}
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if (transmission->fMaxVelocity <= 0.f) {
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relativeChange = 0.f;
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} else if (currentGear != 0) {
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relativeGearChange =
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Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
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if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
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params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) {
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traction = 0.7f;
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}
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relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
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} else
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relativeChange =
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Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
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} else {
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if (automobile->m_nDriveWheelsOnGround != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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relativeChange = automobile->m_fGasPedalAudio;
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}
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modificator = relativeChange;
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if (currentGear != 0 || automobile->m_nWheelsOnGround == 0)
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freq = 1200 * currentGear + 18000.f * modificator + 14000;
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if (*gasPealAudioPtr < gasPedal)
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*gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal);
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else
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freq = 13000.f * modificator + 14000;
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if (modificator >= 0.75f) {
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emittingVol = 120;
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volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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} else {
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emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
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volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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}
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} else {
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modificator = 0.f;
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emittingVol = 80;
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volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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}
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m_sQueueSample.m_nVolume = volume;
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if (m_sQueueSample.m_nVolume != 0) {
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if (automobile->GetStatus() == STATUS_SIMPLE) {
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if (modificator < 0.02f) {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
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freq = modificator * 10000 + 22050;
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m_sQueueSample.m_nCounter = 52;
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} else {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
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m_sQueueSample.m_nCounter = 2;
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}
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} else {
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if (automobile->m_fGasPedal < 0.05f) {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1;
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freq = modificator * 10000 + 22050;
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m_sQueueSample.m_nCounter = 52;
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} else {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
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m_sQueueSample.m_nCounter = 2;
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}
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}
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
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if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
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m_sQueueSample.m_nFrequency /= 2;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 8;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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void
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cAudioManager::UpdateGasPedalAudio(float* gasPedalAudio, float vehGasPedal)
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{
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float gasPedal = Abs(vehGasPedal);
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if (*gasPedalAudio < gasPedal)
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*gasPedalAudio = Min(*gasPedalAudio + 0.09f, gasPedal);
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else
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*gasPedalAudio = Max(*gasPedalAudio - 0.07f, gasPedal);
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*gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal);
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}
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void
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@ -360,7 +360,7 @@ public:
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void ProcessVehicle(CVehicle *vehicle);
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bool ProcessVehicleDoors(cVehicleParams *params);
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void ProcessVehicleEngine(cVehicleParams *params);
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void UpdateGasPedalAudio(float* gasPedalAudio, float vehGasPedal);
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void UpdateGasPedalAudio(CVehicle* veh, eVehicleType vehType);
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void ProcessVehicleHorn(cVehicleParams *params);
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void ProcessVehicleOneShots(cVehicleParams *params);
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bool ProcessVehicleReverseWarning(cVehicleParams *params);
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@ -371,8 +371,6 @@ public:
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void ProcessWeather(int32 id);
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bool ProcessWetRoadNoise(cVehicleParams *params);
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void ProcessVehicleEngine1(cVehicleParams* params);
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int32 RandomDisplacement(uint32 seed) const;
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void ReacquireDigitalHandle() const;
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void ReleaseDigitalHandle() const;
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