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Fix OpenGL Z-write
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6dfb32d285
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@ -757,12 +757,13 @@ DisplayGameDebugText()
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{
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{
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static bool bDisplayPosn = false;
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static bool bDisplayPosn = false;
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static bool bDisplayRate = false;
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static bool bDisplayRate = false;
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#ifndef FINAL
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{
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{
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SETTWEAKPATH("GameDebugText");
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SETTWEAKPATH("GameDebugText");
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayRate);
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TWEAKBOOL(bDisplayRate);
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}
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}
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#endif
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char str[200];
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char str[200];
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@ -1111,6 +1112,7 @@ Idle(void *arg)
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#endif
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#endif
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
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// This has to be done BEFORE RwCameraBeginUpdate
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// This has to be done BEFORE RwCameraBeginUpdate
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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