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Peds, ProcessObjective and fixes
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3cb0a62ee6
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@ -14,6 +14,7 @@ WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
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WRAPPER void CCarAI::AddAmbulanceOccupants(CVehicle*) { EAXJMP(0x415CE0); }
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WRAPPER void CCarAI::AddFiretruckOccupants(CVehicle*) { EAXJMP(0x415D00); }
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WRAPPER void CCarAI::TellOccupantsToLeaveCar(CVehicle*) { EAXJMP(0x415D20); }
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WRAPPER float CCarAI::GetCarToGoToCoors(CVehicle*, CVector*) { EAXJMP(0x415B10); }
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void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
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{
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@ -16,4 +16,5 @@ public:
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static void AddFiretruckOccupants(CVehicle*);
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static void CarHasReasonToStop(CVehicle*);
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static void TellOccupantsToLeaveCar(CVehicle*);
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static float GetCarToGoToCoors(CVehicle*, CVector*);
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};
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@ -137,5 +137,6 @@ enum Config {
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#define USE_DEBUG_SCRIPT_LOADER
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#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
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#define ANIMATE_PED_COL_MODEL
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#define CANCELLABLE_CAR_ENTER
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//#define REMOVE_TREADABLE_PATHFIND
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#define CANCELLABLE_CAR_ENTER
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#define VC_PED_PORTS
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1586
src/peds/Ped.cpp
1586
src/peds/Ped.cpp
File diff suppressed because it is too large
Load diff
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@ -129,7 +129,7 @@ enum eObjective : uint32 {
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OBJECTIVE_IDLE,
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OBJECTIVE_FLEE_TILL_SAFE,
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OBJECTIVE_GUARD_SPOT,
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OBJECTIVE_GUARD_AREA,
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OBJECTIVE_GUARD_AREA, // not implemented
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OBJECTIVE_WAIT_IN_CAR,
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OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT,
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OBJECTIVE_KILL_CHAR_ON_FOOT,
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@ -141,15 +141,15 @@ enum eObjective : uint32 {
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OBJECTIVE_LEAVE_VEHICLE,
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OBJECTIVE_ENTER_CAR_AS_PASSENGER,
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OBJECTIVE_ENTER_CAR_AS_DRIVER,
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OBJECTIVE_FOLLOW_CAR_IN_CAR,
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OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE,
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OBJECTIVE_DESTROY_OBJ,
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OBJECTIVE_FOLLOW_CAR_IN_CAR, // seems not implemented so far
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OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE, // not implemented
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OBJECTIVE_DESTROY_OBJ, // not implemented
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OBJECTIVE_DESTROY_CAR,
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OBJECTIVE_GOTO_AREA_ANY_MEANS,
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OBJECTIVE_GOTO_AREA_ON_FOOT,
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OBJECTIVE_RUN_TO_AREA,
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OBJECTIVE_23,
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OBJECTIVE_24,
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OBJECTIVE_23, // not implemented
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OBJECTIVE_24, // not implemented
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OBJECTIVE_FIGHT_CHAR,
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OBJECTIVE_SET_LEADER,
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OBJECTIVE_FOLLOW_ROUTE,
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@ -160,7 +160,9 @@ enum eObjective : uint32 {
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OBJECTIVE_STEAL_ANY_CAR,
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OBJECTIVE_MUG_CHAR,
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OBJECTIVE_FLEE_CAR,
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OBJECTIVE_35
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#ifdef VC_PED_PORTS
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OBJECTIVE_LEAVE_CAR_AND_DIE
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#endif
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};
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enum {
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@ -469,8 +471,8 @@ public:
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uint32 m_soundStart;
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uint16 m_lastQueuedSound;
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uint16 m_queuedSound;
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CVector m_vecSeekPosEx;
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float m_seekExAngle;
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CVector m_vecSeekPosEx; // used in objectives
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float m_distanceToCountSeekDoneEx; // used in objectives
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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@ -651,6 +653,11 @@ public:
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bool RunToReportCrime(eCrimeType);
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bool PlacePedOnDryLand(void);
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bool PossiblyFindBetterPosToSeekCar(CVector*, CVehicle*);
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void UpdateFromLeader(void);
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int ScanForThreats(void);
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void SetEnterCar(CVehicle*, uint32);
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bool WarpPedToNearEntityOffScreen(CEntity*);
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void SetExitCar(CVehicle*, uint32);
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// Static methods
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static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
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@ -721,6 +728,10 @@ public:
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void PointGunAt(void);
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bool ServiceTalkingWhenDead(void);
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void SetPedPositionInTrain(void);
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void SetShootTimer(uint32);
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void SetSeekCar(CVehicle*, uint32);
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void SetSeekBoatPosition(CVehicle*);
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void SetExitTrain(CVehicle*);
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bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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@ -734,6 +745,9 @@ public:
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// set by 0482:set_threat_reaction_range_multiplier opcode
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static uint16 &nThreatReactionRangeMultiplier;
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// set by 0481:set_enter_car_range_multiplier opcode
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static uint16 &nEnterCarRangeMultiplier;
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static bool &bNastyLimbsCheat;
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static bool &bPedCheat2;
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static bool &bPedCheat3;
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@ -4,3 +4,4 @@
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#include "PedRoutes.h"
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WRAPPER int16 CRouteNode::GetRouteThisPointIsOn(int16) { EAXJMP(0x4EE7A0); }
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WRAPPER CVector CRouteNode::GetPointPosition(int16) { EAXJMP(0x4EE780); }
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@ -3,5 +3,6 @@
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class CRouteNode
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{
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public:
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static int16 GetRouteThisPointIsOn(int16 point);
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static int16 GetRouteThisPointIsOn(int16);
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static CVector GetPointPosition(int16);
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};
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