diff --git a/.appveyor.yml b/.appveyor.yml deleted file mode 100644 index 8d1d4e9d..00000000 --- a/.appveyor.yml +++ /dev/null @@ -1,54 +0,0 @@ -version: 1.0.{build} -image: Visual Studio 2019 -configuration: -- Debug -- Release -platform: -- win-x86-librw_d3d9-mss -- win-x86-librw_gl3_glfw-mss -environment: - APPVEYOR_SAVE_CACHE_ON_ERROR: true - GLEW_VER: "2.1.0" - GLFW_VER: "3.3.2" - GLEW_BASE: glew-%GLEW_VER% - GLFW_BASE: glfw-%GLFW_VER%.bin.WIN32 - GLEW_FILE: "%GLEW_BASE%-win32.zip" - GLFW_FILE: "%GLFW_BASE%.zip" - GLEW_URL: https://github.com/nigels-com/glew/releases/download/%GLEW_BASE%/%GLEW_FILE% - GLFW_URL: https://github.com/glfw/glfw/releases/download/%GLFW_VER%/%GLFW_FILE% -install: -- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLEW_FILE% appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%" -- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%" -- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLFW_FILE% appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%" -- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%" -- cmd: >- - git submodule update --init --recursive - - premake5 vs2019 --with-librw --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir32=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE% - -build: - project: build/re3.sln - verbosity: minimal -after_build: -- 7z a "re3_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/re3.exe bin/%PLATFORM%/%CONFIGURATION%/re3.pdb -artifacts: -- path: "re3_%configuration%_%platform%_%APPVEYOR_BUILD_VERSION%.zip" - name: re3 -deploy: -- provider: BinTray - username: shfil119 - api_key: - secure: xWnYDfNWM87iPoBFbz6L1XAduxijJRWSpQLhMDOjznmzbMCsORtdx2tmWmFLTwf6 - subject: gtamodding - repo: re3 - package: "%configuration%_%platform%" - version: "%APPVEYOR_BUILD_VERSION%" - artifact: re3 - publish: true - on: - branch: master - APPVEYOR_REPO_TAG: true - -cache: -- "%GLEW_FILE%" -- "%GLFW_FILE%" diff --git a/.clang-format b/.clang-format new file mode 100644 index 00000000..7185ba37 --- /dev/null +++ b/.clang-format @@ -0,0 +1,28 @@ +--- +AllowShortBlocksOnASingleLine: 'true' +AllowShortCaseLabelsOnASingleLine: 'true' +AllowShortIfStatementsOnASingleLine: 'true' +AllowShortLoopsOnASingleLine: 'true' +AlwaysBreakAfterReturnType: TopLevel +AccessModifierOffset: -8 +BreakBeforeBraces: Linux +ColumnLimit: 160 +IndentCaseLabels: 'false' +IndentWidth: '8' +Language: Cpp +PointerAlignment: Right +SpaceAfterCStyleCast: 'false' +SpaceBeforeAssignmentOperators: 'true' +SpaceBeforeCtorInitializerColon: 'true' +SpaceBeforeInheritanceColon: 'true' +SpaceBeforeParens: Never +SpaceInEmptyParentheses: 'false' +SpacesInAngles: 'false' +SpacesInCStyleCastParentheses: 'false' +SpacesInContainerLiterals: 'false' +SpacesInParentheses: 'false' +SpacesInSquareBrackets: 'false' +TabWidth: '8' +UseTab: ForIndentation + +... diff --git a/README.md b/README.md index 56377cc0..27b8d8e9 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,6 @@ # re3 -[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg/branch/master?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master) +[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmaster&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=master) -| Platform | Debug | Release | -|------------------|-------------|-------------| -| Windows Direct3D9 | [![Download](https://api.bintray.com/packages/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/re3/Release_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Release_win-x86-librw_d3d9-mss/_latestVersion) | -| Windows OpenGL3.3 | [![Download](https://api.bintray.com/packages/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/_latestVersion) | ## Intro diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt index 7321c2cc..384c79a0 100644 Binary files a/gamefiles/TEXT/spanish.gxt and b/gamefiles/TEXT/spanish.gxt differ diff --git a/gamefiles/gamecontrollerdb.txt b/gamefiles/gamecontrollerdb.txt new file mode 100644 index 00000000..fcefb88a --- /dev/null +++ b/gamefiles/gamecontrollerdb.txt @@ -0,0 +1,199 @@ +# Windows - DINPUT +8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, +341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, +6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows, +25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows, +4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, +36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13, +4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows, +00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows, +00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows, +28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7, +ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9, +8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, +8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5, +79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows, +4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows, +d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, +a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows, +4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, +6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, +83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows, +10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, +49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows, +4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows, +0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, +79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, +79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, +2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, +300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows, +10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows, +63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, +20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, +02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8, +ff113133000000000000504944564944,Gembird JPD-DualForce,platform:Windows,a:b2,b:b3,x:b0,y:b1,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11, +341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows, +c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1, +100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows, +4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows, +4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows, + +# OS X +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X, +4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X, +8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, +0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, +4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, +AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X, +83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X, +5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4, +050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X, +79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X, +2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, +351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X, +b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X, +10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X, +d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7, +0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4, +5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4, +79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X, +4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X, +5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4, +81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X, +bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X, +03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X, + +# Linux +050000004c0500006802000000000000,Sony PLAYSTATION(R)3 Controller,platform:Linux,a:b14,b:b13,x:b15,y:b12,back:b0,guide:b16,start:b3,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpdown:b6,dpleft:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a12,righttrigger:a13, +03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux, +03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux, +030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5, +030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, +030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2, +030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, +030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, +03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux, +030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux, +030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, +05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, +030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7, +0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux, +0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux, +030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1, +030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4, +030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4, +030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, +03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5, +030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, +030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux, +03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, +050000004c050000c405000000010000,PS4 Controller (Bluetooth),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux, +050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux, +05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux, +03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4, +03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13, +05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2, +05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2, +030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux, +03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, +050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16, +030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, +030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1, +030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7 +03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, +03000000f0250000c283000010010000,Goodbetterbest Ltd PC USB Controller,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7 +0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3, +03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4, +03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux, +03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux, +03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux, +03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux, +030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3, +030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4, +03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux, +030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7, +05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, +03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1, +030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5, +030000000d0f00006700000001010000,HORIPAD ONE,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2, +03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5, +03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7, +03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5, +05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux, +030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3, +06000000adde0000efbe000002010000,Hidromancer Game Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,platform:Linux,a:b12,b:b10,x:b13,y:b11,back:b4,start:b5,leftstick:b14,rightstick:b15,leftshoulder:b9,rightshoulder:b8,dpup:b0,dpdown:b2,dpleft:b3,dpright:b1,leftx:a1,lefty:a0,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1, +03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1, +03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5, +03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5, +030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4, +030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux, +030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux, +03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux, +050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, +030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, +05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5, +030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, +030000004c050000cc09000011810000,Sony Interactive Entertainment Wireless Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4, +050000004c050000cc09000000810000,Wireless Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4, +030000004c0500006802000011810000,Sony PLAYSTATION(R)3 Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4, +050000004c0500006802000000810000,PLAYSTATION(R)3 Controller,platform:Linux,x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4, +03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5, +05000000c82d00002038000000010000,8Bitdo NES30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, +030000005e040000a102000000010000,Xbox 360 Wireless Receiver,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpdown:b14,dpleft:b11,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5, +050000004c050000cc09000001000000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux, +03000000bc2000006412000011010000,BETOP CONTROLLER,a:b2,b:b1,y:b0,x:b3,start:b9,guide:b30,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, +05000000c82d00000161000000010000,8Bitdo SN30 Pro,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, +03000000380700008532000010010000,MadCatz Madcatz Fightpad,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:b5,righttrigger:b7, +030000000d0f0000ee00000011010000,HORI CO.,LTD. HORIPAD mini4,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +030000000d0f0000c100000011010000,HORI CO.,LTD. HORIPAD S,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, +03000000ad1b000003f5000033050000,Hori Fighting Stick VX,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,-leftx:h0.8,+leftx:h0.2,-lefty:h0.1,+lefty:h0.4,lefttrigger:b6,righttrigger:b7, +03000000c82d00000260000011010000,8Bitdo SF30 Pro 8BitDo SN30 Pro+,platform:Linux,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b2,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4, +060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b9,guide:b11,start:b10,leftstick:b12,rightstick:b13,leftshoulder:b5,rightshoulder:b6,dpup:b14,dpdown:b15,dpleft:b16,dpright:b17,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b8, diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp index c7800de5..ea669999 100644 --- a/src/animation/AnimBlendHierarchy.cpp +++ b/src/animation/AnimBlendHierarchy.cpp @@ -52,8 +52,7 @@ CAnimBlendHierarchy::RemoveQuaternionFlips(void) void CAnimBlendHierarchy::RemoveAnimSequences(void) { - if(sequences) - delete[] sequences; + delete[] sequences; numSequences = 0; } diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h index e35b4925..40d2731b 100644 --- a/src/animation/AnimBlendHierarchy.h +++ b/src/animation/AnimBlendHierarchy.h @@ -15,7 +15,7 @@ public: char name[24]; CAnimBlendSequence *sequences; int16 numSequences; - int16 compressed; // not really used + int16 compressed; float totalLength; CLink *linkPtr; diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp index c958b71a..2ae150c1 100644 --- a/src/animation/AnimBlendSequence.cpp +++ b/src/animation/AnimBlendSequence.cpp @@ -16,9 +16,10 @@ CAnimBlendSequence::CAnimBlendSequence(void) CAnimBlendSequence::~CAnimBlendSequence(void) { - assert(keyFramesCompressed == nil); if(keyFrames) RwFree(keyFrames); + if(keyFramesCompressed) + RwFree(keyFramesCompressed); } void diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 877dcd76..e701018e 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -841,54 +841,57 @@ CAnimManager::LoadAnimFile(int fd, bool compress) ROUNDSIZE(anim.size); CFileMgr::Read(fd, buf, anim.size); int numFrames = *(int*)(buf+28); + seq->SetName(buf); #ifdef PED_SKIN if(anim.size == 44) seq->SetBoneTag(*(int*)(buf+40)); #endif - seq->SetName(buf); if(numFrames == 0) continue; + bool hasScale = false; + bool hasTranslation = false; CFileMgr::Read(fd, (char*)&info, sizeof(info)); - if(strncmp(info.ident, "KR00", 4) == 0){ - seq->SetNumFrames(numFrames, false); - KeyFrame *kf = seq->GetKeyFrame(0); - for(l = 0; l < numFrames; l++, kf++){ - CFileMgr::Read(fd, buf, 0x14); - kf->rotation.x = -fbuf[0]; - kf->rotation.y = -fbuf[1]; - kf->rotation.z = -fbuf[2]; - kf->rotation.w = fbuf[3]; - kf->deltaTime = fbuf[4]; // absolute time here - } + if(strncmp(info.ident, "KRTS", 4) == 0){ + hasScale = true; + seq->SetNumFrames(numFrames, true); }else if(strncmp(info.ident, "KRT0", 4) == 0){ + hasTranslation = true; seq->SetNumFrames(numFrames, true); - KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0); - for(l = 0; l < numFrames; l++, kf++){ - CFileMgr::Read(fd, buf, 0x20); - kf->rotation.x = -fbuf[0]; - kf->rotation.y = -fbuf[1]; - kf->rotation.z = -fbuf[2]; - kf->rotation.w = fbuf[3]; - kf->translation.x = fbuf[4]; - kf->translation.y = fbuf[5]; - kf->translation.z = fbuf[6]; - kf->deltaTime = fbuf[7]; // absolute time here - } - }else if(strncmp(info.ident, "KRTS", 4) == 0){ - seq->SetNumFrames(numFrames, true); - KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0); - for(l = 0; l < numFrames; l++, kf++){ + }else if(strncmp(info.ident, "KR00", 4) == 0){ + seq->SetNumFrames(numFrames, false); + } + + for(l = 0; l < numFrames; l++){ + if(hasScale){ CFileMgr::Read(fd, buf, 0x2C); - kf->rotation.x = -fbuf[0]; - kf->rotation.y = -fbuf[1]; - kf->rotation.z = -fbuf[2]; - kf->rotation.w = fbuf[3]; - kf->translation.x = fbuf[4]; - kf->translation.y = fbuf[5]; - kf->translation.z = fbuf[6]; + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + CVector trans(fbuf[4], fbuf[5], fbuf[6]); + + KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->translation = trans; // scaling ignored kf->deltaTime = fbuf[10]; // absolute time here + }else if(hasTranslation){ + CFileMgr::Read(fd, buf, 0x20); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + CVector trans(fbuf[4], fbuf[5], fbuf[6]); + + KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->translation = trans; + kf->deltaTime = fbuf[7]; // absolute time here + }else{ + CFileMgr::Read(fd, buf, 0x14); + CQuaternion rot(fbuf[0], fbuf[1], fbuf[2], fbuf[3]); + rot.Invert(); + + KeyFrame *kf = (KeyFrame*)seq->GetKeyFrame(l); + kf->rotation = rot; + kf->deltaTime = fbuf[4]; // absolute time here } } diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index dcb656ee..e430e52a 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -8,6 +8,7 @@ #include "AnimBlendClumpData.h" #include "AnimBlendHierarchy.h" #include "AnimBlendAssociation.h" +#include "AnimManager.h" #include "RpAnimBlend.h" #ifdef PED_SKIN #include "PedModelInfo.h" @@ -441,7 +442,7 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta) next = link->next; CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link); if(assoc->UpdateBlend(timeDelta)){ - // CAnimManager::UncompressAnimation(v6->hierarchy) + CAnimManager::UncompressAnimation(assoc->hierarchy); updateData.nodes[i++] = assoc->GetNode(0); if(assoc->flags & ASSOC_MOVEMENT){ totalLength += assoc->hierarchy->totalLength/assoc->speed * assoc->blendAmount; diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 7340e73e..ca395136 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -52,8 +52,8 @@ uint32 gHomeNextTime; uint32 gCellNextTime; uint32 gNextCryTime; -enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; -enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; +enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; +enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; void cAudioManager::PreInitialiseGameSpecificSetup() const @@ -8121,7 +8121,7 @@ cAudioManager::ProcessGarages() const float SOUND_INTENSITY = 80.0f; CEntity *entity; - eGarageState state; + uint8 state; uint32 sampleIndex; uint8 j; float distSquared; diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h index e2721888..df64521c 100644 --- a/src/audio/AudioSamples.h +++ b/src/audio/AudioSamples.h @@ -2,7 +2,7 @@ #include "common.h" -enum eSfxSample : uint32 +enum eSfxSample { SFX_CAR_HORN_JEEP = 0, SFX_CAR_HORN_BMW328, diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h index 20760859..8c6d35aa 100644 --- a/src/audio/audio_enums.h +++ b/src/audio/audio_enums.h @@ -235,7 +235,7 @@ enum AudioEntityHandle { AEHANDLE_ERROR_BADAUDIOTYPE = -1, }; -enum eAudioType : int32 +enum eAudioType { AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_EXPLOSION, diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp index e16de572..e4cb0b77 100644 --- a/src/audio/oal/oal_utils.cpp +++ b/src/audio/oal/oal_utils.cpp @@ -3,6 +3,14 @@ #ifdef AUDIO_OAL +/* + * When linking to a static openal-soft library, + * the extension function inside the openal library conflict with the variables here. + * Therefore declare these re3 owned symbols in a private namespace. + */ + +namespace re3_openal { + LPALGENEFFECTS alGenEffects; LPALDELETEEFFECTS alDeleteEffects; LPALISEFFECT alIsEffect; @@ -37,6 +45,9 @@ LPALGETFILTERIV alGetFilteriv; LPALGETFILTERF alGetFilterf; LPALGETFILTERFV alGetFilterfv; +} + +using namespace re3_openal; void EFXInit() { diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h index b89ccf36..f0fa090a 100644 --- a/src/audio/oal/oal_utils.h +++ b/src/audio/oal/oal_utils.h @@ -11,6 +11,8 @@ void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props); void EAX3_SetReverbMix(ALuint filter, float mix); void SetEffectsLevel(ALuint uiFilter, float level); +namespace re3_openal { + extern LPALGENEFFECTS alGenEffects; extern LPALDELETEEFFECTS alDeleteEffects; extern LPALISEFFECT alIsEffect; @@ -44,4 +46,9 @@ extern LPALGETFILTERI alGetFilteri; extern LPALGETFILTERIV alGetFilteriv; extern LPALGETFILTERF alGetFilterf; extern LPALGETFILTERFV alGetFilterfv; + +} + +using namespace re3_openal; + #endif diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 225ed56e..7c3b30a7 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -1,6 +1,6 @@ #pragma once -enum eSound : uint16 +enum eSound { SOUND_CAR_DOOR_CLOSE_BONNET = 0, SOUND_CAR_DOOR_CLOSE_BUMPER, @@ -173,7 +173,7 @@ enum eSound : uint16 }; -enum eScriptSounds : uint16 { +enum eScriptSounds { SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_1, SCRIPT_SOUND_2, diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp index 41997e32..7fb5c30b 100644 --- a/src/collision/Collision.cpp +++ b/src/collision/Collision.cpp @@ -665,7 +665,7 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod // transform line to model space Invert(matrix, matTransform); CVuVector newline[2]; - TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2); + TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2); // If we don't intersect with the bounding box, no chance on the rest if(!TestLineBox(*(CColLine*)newline, model.boundingBox)) @@ -1474,7 +1474,7 @@ CCollision::ProcessLineOfSight(const CColLine &line, // transform line to model space Invert(matrix, matTransform); CVuVector newline[2]; - TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2); + TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2); if(mindist < 1.0f) newline[1] = newline[0] + (newline[1] - newline[0])*mindist; @@ -1606,7 +1606,7 @@ CCollision::ProcessVerticalLine(const CColLine &line, // transform line to model space Invert(matrix, matTransform); CVuVector newline[2]; - TransformPoints(newline, 2, matTransform, (RwV3d*)&line.p0, sizeof(CColLine)/2); + TransformPoints(newline, 2, matTransform, &line.p0, sizeof(CColLine)/2); if(mindist < 1.0f) newline[1] = newline[0] + (newline[1] - newline[0])*mindist; @@ -1806,16 +1806,16 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA, matAB *= matrixA; CVuVector bsphereAB; // bounding sphere of A in B space - TransformPoint(bsphereAB, matAB, *(RwV3d*)modelA.boundingSphere.center); // inlined + TransformPoint(bsphereAB, matAB, modelA.boundingSphere.center); // inlined bsphereAB.w = modelA.boundingSphere.radius; if(!TestSphereBox(*(CColSphere*)&bsphereAB, modelB.boundingBox)) return 0; // transform modelA's spheres and lines to B space - TransformPoints(aSpheresA, modelA.numSpheres, matAB, (RwV3d*)&modelA.spheres->center, sizeof(CColSphere)); + TransformPoints(aSpheresA, modelA.numSpheres, matAB, &modelA.spheres->center, sizeof(CColSphere)); for(i = 0; i < modelA.numSpheres; i++) aSpheresA[i].w = modelA.spheres[i].radius; - TransformPoints(aLinesA, modelA.numLines*2, matAB, (RwV3d*)&modelA.lines->p0, sizeof(CColLine)/2); + TransformPoints(aLinesA, modelA.numLines*2, matAB, &modelA.lines->p0, sizeof(CColLine)/2); // Test them against model B's bounding volumes int numSpheresA = 0; @@ -1832,7 +1832,7 @@ CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA, matBA *= matrixB; // transform modelB's spheres to A space - TransformPoints(aSpheresB, modelB.numSpheres, matBA, (RwV3d*)&modelB.spheres->center, sizeof(CColSphere)); + TransformPoints(aSpheresB, modelB.numSpheres, matBA, &modelB.spheres->center, sizeof(CColSphere)); for(i = 0; i < modelB.numSpheres; i++) aSpheresB[i].w = modelB.spheres[i].radius; diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index b1fce95f..4038c93e 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -103,9 +103,9 @@ void CAutoPilot::Load(uint8*& buf) m_nNextDirection = ReadSaveBuf(buf); m_nCurrentLane = ReadSaveBuf(buf); m_nNextLane = ReadSaveBuf(buf); - m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf(buf); - m_nCarMission = (eCarMission)ReadSaveBuf(buf); - m_nTempAction = (eCarTempAction)ReadSaveBuf(buf); + m_nDrivingStyle = ReadSaveBuf(buf); + m_nCarMission = ReadSaveBuf(buf); + m_nTempAction = ReadSaveBuf(buf); m_nTimeTempAction = ReadSaveBuf(buf); m_fMaxTrafficSpeed = ReadSaveBuf(buf); m_nCruiseSpeed = ReadSaveBuf(buf); diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index 337a93c1..6349fce6 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -4,7 +4,7 @@ class CVehicle; struct CPathNode; -enum eCarMission : uint8 +enum eCarMission { MISSION_NONE, MISSION_CRUISE, @@ -28,7 +28,7 @@ enum eCarMission : uint8 MISSION_BLOCKCAR_HANDBRAKESTOP, }; -enum eCarTempAction : uint8 +enum eCarTempAction { TEMPACT_NONE, TEMPACT_WAIT, @@ -43,7 +43,7 @@ enum eCarTempAction : uint8 TEMPACT_SWERVERIGHT }; -enum eCarDrivingStyle : uint8 +enum eCarDrivingStyle { DRIVINGSTYLE_STOP_FOR_CARS, DRIVINGSTYLE_SLOW_DOWN_FOR_CARS, @@ -69,9 +69,9 @@ public: int8 m_nNextDirection; int8 m_nCurrentLane; int8 m_nNextLane; - eCarDrivingStyle m_nDrivingStyle; - eCarMission m_nCarMission; - eCarTempAction m_nTempAction; + uint8 m_nDrivingStyle; + uint8 m_nCarMission; + uint8 m_nTempAction; uint32 m_nTimeTempAction; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index ab44510d..8c0c5966 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -539,7 +539,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } -eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() +uint8 CCarAI::FindPoliceCarMissionForWantedLevel() { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ case 0: diff --git a/src/control/CarAI.h b/src/control/CarAI.h index e88807c8..9b731ad5 100644 --- a/src/control/CarAI.h +++ b/src/control/CarAI.h @@ -19,7 +19,7 @@ public: static void TellOccupantsToLeaveCar(CVehicle*); static void TellCarToRamOtherCar(CVehicle*, CVehicle*); static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); - static eCarMission FindPoliceCarMissionForWantedLevel(); + static uint8 FindPoliceCarMissionForWantedLevel(); static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static void MellowOutChaseSpeed(CVehicle*); static void MakeWayForCarWithSiren(CVehicle *veh); diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 627d7bad..cb4229eb 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -408,11 +408,6 @@ CCarCtrl::GenerateOneRandomCar() float directionNextLinkX; float directionNextLinkY; if (positionBetweenNodes < 0.5f) { - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX(); - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY(); - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX(); - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY(); - pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; positionOnCurrentLinkIncludingLane = CVector( @@ -442,11 +437,6 @@ CCarCtrl::GenerateOneRandomCar() pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - (uint32)((positionBetweenNodes - 0.5f) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve); - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX(); - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY(); - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX(); - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY(); - pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; positionOnCurrentLinkIncludingLane = CVector( @@ -2348,7 +2338,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv switch (pVehicle->AutoPilot.m_nDrivingStyle) { case DRIVINGSTYLE_STOP_FOR_CARS: case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS: - speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed; + speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle); +#ifdef FIX_BUGS + if (pVehicle->AutoPilot.m_nCruiseSpeed != 0) +#endif + speedStyleMultiplier /= pVehicle->AutoPilot.m_nCruiseSpeed; break; default: speedStyleMultiplier = 1.0f; diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index c70d9592..418195c7 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -179,10 +179,8 @@ void CGarages::Shutdown(void) void CGarages::Update(void) { static int GarageToBeTidied = 0; -#ifndef GTA_PS2 if (CReplay::IsPlayingBack()) return; -#endif bCamShouldBeOutisde = false; TheCamera.pToGarageWeAreIn = nil; TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; @@ -202,7 +200,7 @@ void CGarages::Update(void) aGarages[GarageToBeTidied].TidyUpGarage(); } -int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId) +int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId) { if (NumGarages >= NUM_GARAGES) { assert(0); @@ -285,7 +283,7 @@ int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId) return NumGarages++; } -void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) +void CGarages::ChangeGarageType(int16 garage, uint8 type, int32 mi) { CGarage* pGarage = &aGarages[garage]; pGarage->m_eGarageType = type; @@ -2198,7 +2196,7 @@ void CGarages::CloseHideOutGaragesBeforeSave() } } -int32 CGarages::CountCarsInHideoutGarage(eGarageType type) +int32 CGarages::CountCarsInHideoutGarage(uint8 type) { int32 total = 0; for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { @@ -2218,7 +2216,7 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type) return total; } -int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type) +int32 CGarages::FindMaxNumStoredCarsForGarage(uint8 type) { switch (type) { case GARAGE_HIDEOUT_ONE: diff --git a/src/control/Garages.h b/src/control/Garages.h index 41b2afb7..34b74fb6 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -7,7 +7,7 @@ class CVehicle; class CCamera; -enum eGarageState : int8 +enum eGarageState { GS_FULLYCLOSED, GS_OPENED, @@ -18,7 +18,7 @@ enum eGarageState : int8 GS_AFTERDROPOFF, }; -enum eGarageType : int8 +enum eGarageType { GARAGE_NONE, GARAGE_MISSION, @@ -81,8 +81,8 @@ VALIDATE_SIZE(CStoredCar, 0x28); class CGarage { - eGarageType m_eGarageType; - eGarageState m_eGarageState; + uint8 m_eGarageType; + uint8 m_eGarageState; bool field_2; // unused bool m_bClosingWithoutTargetCar; bool m_bDeactivated; @@ -207,8 +207,8 @@ public: #endif static void Update(void); - static int16 AddOne(CVector pos1, CVector pos2, eGarageType type, int32 targetId); - static void ChangeGarageType(int16, eGarageType, int32); + static int16 AddOne(CVector pos1, CVector pos2, uint8 type, int32 targetId); + static void ChangeGarageType(int16, uint8, int32); static void PrintMessages(void); static void TriggerMessage(const char* text, int16, uint16 time, int16); static void SetTargetCarForMissonGarage(int16, CVehicle*); @@ -244,11 +244,14 @@ private: static bool IsCarSprayable(CVehicle*); static float FindDoorHeightForMI(int32); static void CloseHideOutGaragesBeforeSave(void); - static int32 CountCarsInHideoutGarage(eGarageType); - static int32 FindMaxNumStoredCarsForGarage(eGarageType); - static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; } - static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; } + static int32 CountCarsInHideoutGarage(uint8); + static int32 FindMaxNumStoredCarsForGarage(uint8); + static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; } + static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; } friend class cAudioManager; friend class CGarage; +#ifdef FIX_BUGS + friend class CReplay; +#endif }; diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index c951e868..4769559c 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -67,7 +67,7 @@ CPhoneInfo::Update(void) } else { CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE); if (player->m_nPedState == PED_MAKE_CALL) - player->m_nPedState = PED_IDLE; + player->SetPedState(PED_IDLE); } } bool notInCar; @@ -114,7 +114,7 @@ CPhoneInfo::Update(void) player->m_fRotationCur = angleToFace; player->m_fRotationDest = angleToFace; player->SetHeading(angleToFace); - player->m_nPedState = PED_MAKE_CALL; + player->SetPedState(PED_MAKE_CALL); CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE); TheCamera.SetWideScreenOn(); playerInfo->MakePlayerSafe(true); @@ -412,7 +412,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) ped->bUpdateAnimHeading = true; if (ped->m_nPedState == PED_MAKE_CALL) - ped->m_nPedState = PED_IDLE; + ped->SetPedState(PED_IDLE); } void diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index a6166554..857f74ec 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -535,7 +535,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan if (slot >= NUMPICKUPS) return -1; - aPickUps[slot].m_eType = (ePickupType)type; + aPickUps[slot].m_eType = type; aPickUps[slot].m_bRemoved = false; aPickUps[slot].m_nQuantity = quantity; if (type == PICKUP_ONCE_TIMEOUT) diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 95eb6fbf..72a37d99 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -1,7 +1,7 @@ #pragma once #include "Weapon.h" -enum ePickupType : uint8 +enum ePickupType { PICKUP_NONE = 0, PICKUP_IN_SHOP, @@ -29,7 +29,7 @@ class CPlayerPed; class CPickup { public: - ePickupType m_eType; + uint8 m_eType; bool m_bRemoved; uint16 m_nQuantity; CObject *m_pObject; diff --git a/src/control/Record.cpp b/src/control/Record.cpp index 8a23ffde..7f636ec2 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -391,15 +391,17 @@ void CRecordDataForChase::ProcessControlCars(void) } } -#if (defined(GTA_PS2) || defined(FIX_BUGS)) bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad) { // may be wrong - if (Status == STATE_NONE || Status == STATE_PLAYBACK) + if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT return false; - return pad != 0; + + if (Status == STATE_RECORD) + return pad != 0; + + return false; } -#endif void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2) { diff --git a/src/control/Record.h b/src/control/Record.h index 8b55b1f4..6a94c408 100644 --- a/src/control/Record.h +++ b/src/control/Record.h @@ -57,9 +57,7 @@ public: static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*); static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool); static void ProcessControlCars(void); -#if (defined(GTA_PS2) || defined(FIX_BUGS)) static bool ShouldThisPadBeLeftAlone(uint8 pad); -#endif static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8); static void StartChaseScene(float); static void CleanUpChaseScene(void); diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 071ca2b3..05880162 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -10,6 +10,10 @@ #include "DMAudio.h" #include "Draw.h" #include "FileMgr.h" +#ifdef FIX_BUGS +#include "Fire.h" +#include "Garages.h" +#endif #include "Heli.h" #include "main.h" #include "Matrix.h" @@ -22,6 +26,10 @@ #include "Plane.h" #include "Pools.h" #include "Population.h" +#ifdef FIX_BUGS +#include "Projectile.h" +#include "ProjectileInfo.h" +#endif #include "Replay.h" #include "References.h" #include "Pools.h" @@ -102,6 +110,11 @@ float CReplay::fDistanceLookAroundCam; float CReplay::fBetaAngleLookAroundCam; float CReplay::fAlphaAngleLookAroundCam; #ifdef FIX_BUGS +uint8* CReplay::pGarages; +CFire* CReplay::FireArray; +uint32 CReplay::NumOfFires; +uint8* CReplay::paProjectileInfo; +uint8* CReplay::paProjectiles; int CReplay::nHandleOfPlayerPed[NUMPLAYERS]; #endif @@ -1025,10 +1038,10 @@ void CReplay::ProcessReplayCamera(void) TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f); TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f); RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetRight(); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); break; } case REPLAYCAMMODE_FIXED: @@ -1044,10 +1057,10 @@ void CReplay::ProcessReplayCamera(void) TheCamera.GetMatrix().GetUp() = up; TheCamera.GetMatrix().GetRight() = right; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); + pm->pos = TheCamera.GetMatrix().GetPosition(); + pm->at = TheCamera.GetMatrix().GetForward(); + pm->up = TheCamera.GetMatrix().GetUp(); + pm->right = TheCamera.GetMatrix().GetRight(); break; } default: @@ -1156,6 +1169,17 @@ void CReplay::StoreStuffInMem(void) if (ped) StoreDetailedPedAnimation(ped, &pPedAnims[i]); } +#ifdef FIX_BUGS + pGarages = new uint8[sizeof(CGarages::aGarages)]; + memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages)); + FireArray = new CFire[NUM_FIRES]; + memcpy(FireArray, gFireManager.m_aFires, sizeof(gFireManager.m_aFires)); + NumOfFires = gFireManager.m_nTotalFires; + paProjectileInfo = new uint8[sizeof(gaProjectileInfo)]; + memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo)); + paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)]; + memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile)); +#endif } void CReplay::RestoreStuffFromMem(void) @@ -1206,7 +1230,7 @@ void CReplay::RestoreStuffFromMem(void) ped->m_rwObject = nil; ped->m_modelIndex = -1; ped->SetModelIndex(mi); - ped->m_pVehicleAnim = 0; + ped->m_pVehicleAnim = nil; ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); DMAudio.SetEntityStatus(ped->m_audioEntityId, true); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); @@ -1322,6 +1346,22 @@ void CReplay::RestoreStuffFromMem(void) } delete[] pPedAnims; pPedAnims = nil; +#ifdef FIX_BUGS + memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages)); + delete[] pGarages; + pGarages = nil; + memcpy(gFireManager.m_aFires, FireArray, sizeof(gFireManager.m_aFires)); + delete[] FireArray; + FireArray = nil; + gFireManager.m_nTotalFires = NumOfFires; + memcpy(gaProjectileInfo, paProjectileInfo, sizeof(gaProjectileInfo)); + delete[] paProjectileInfo; + paProjectileInfo = nil; + memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile)); + delete[] paProjectiles; + paProjectiles = nil; + //CExplosion::ClearAllExplosions(); not in III +#endif DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.SetRadioInCar(OldRadioStation); DMAudio.ChangeMusicMode(MUSICMODE_GAME); @@ -1541,10 +1581,10 @@ void CReplay::ProcessLookAroundCam(void) TheCamera.GetRight() = right; TheCamera.SetPosition(camera_pt); RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetRight(); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); TheCamera.CalculateDerivedValues(); RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); diff --git a/src/control/Replay.h b/src/control/Replay.h index cb58a602..aa2ecd86 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -275,6 +275,11 @@ private: static float fAlphaAngleLookAroundCam; static float fBetaAngleLookAroundCam; #ifdef FIX_BUGS + static uint8* pGarages; + static CFire* FireArray; + static uint32 NumOfFires; + static uint8* paProjectileInfo; + static uint8* paProjectiles; static int nHandleOfPlayerPed[NUMPLAYERS]; #endif diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 1496b307..170c5ff8 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -90,8 +90,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType pCopPed->m_nRoadblockNode = roadBlockNode; pCopPed->bCrouchWhenShooting = roadBlockType != 2; if (pEntityToAttack) { - pCopPed->m_pPointGunAt = pEntityToAttack; - pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt); + pCopPed->SetWeaponLockOnTarget(pEntityToAttack); pCopPed->SetAttack(pEntityToAttack); } pCopPed->m_pMyVehicle = pVehicle; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index dbd477e2..67d2e618 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -238,12 +238,12 @@ const tScriptCommandData commands[] = { REGISTER_COMMAND(COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="), REGISTER_COMMAND(COMMAND_DIV_INT_LVAR_BY_INT_VAR, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, 0, " /="), REGISTER_COMMAND(COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " /="), - REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), - REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), - REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), - REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), - REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), - REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), + REGISTER_COMMAND(COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " +=@"), REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), REGISTER_COMMAND(COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), REGISTER_COMMAND(COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, 0, " -=@"), @@ -3593,7 +3593,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); - car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1]; + car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1]; return 0; } case COMMAND_SET_CAR_MISSION: @@ -3601,7 +3601,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); - car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1]; + car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1]; car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); car->bEngineOn = true; return 0; diff --git a/src/control/Script.h b/src/control/Script.h index 12f3233f..7fc18727 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -396,7 +396,7 @@ private: friend class CRunningScript; friend class CHud; friend void CMissionCleanup::Process(); -#ifdef FIX_BUGS +#ifdef MISSION_REPLAY friend void RetryMission(int, int); #endif diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp index 23ab453c..1f1ed537 100644 --- a/src/control/Script3.cpp +++ b/src/control/Script3.cpp @@ -291,7 +291,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } - ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), (eGarageType)ScriptParams[6], 0); + ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], 0); StoreParameters(&m_nIp, 1); return 0; } @@ -316,7 +316,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } - ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), (eGarageType)ScriptParams[6], ScriptParams[7]); + ScriptParams[0] = CGarages::AddOne(CVector(infX, infY, infZ), CVector(supX, supY, supZ), ScriptParams[6], ScriptParams[7]); StoreParameters(&m_nIp, 1); return 0; } @@ -996,7 +996,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command) CollectParameters(&m_nIp, 4); int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index; CObject* pObj = new CObject(mi, false); -; pObj->ObjectCreatedBy = MISSION_OBJECT; + pObj->ObjectCreatedBy = MISSION_OBJECT; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -1826,7 +1826,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command) } case COMMAND_CHANGE_GARAGE_TYPE: CollectParameters(&m_nIp, 2); - CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0); + CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0); return 0; case COMMAND_ACTIVATE_CRUSHER_CRANE: { diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp index 78da2d96..afd6eba4 100644 --- a/src/control/Script4.cpp +++ b/src/control/Script4.cpp @@ -1436,7 +1436,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); - pVehicle->SetStatus((eEntityStatus)ScriptParams[1]); + pVehicle->SetStatus(ScriptParams[1]); return 0; } case COMMAND_IS_CHAR_MALE: @@ -1459,7 +1459,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL: { CollectParameters(&m_nIp, 3); - CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]); + CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], ScriptParams[2]); return 0; } case COMMAND_FIND_DRUG_PLANE_COORDINATES: @@ -2025,3 +2025,143 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) } return -1; } + +int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index) +{ + if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1) + ScriptSphereArray[index].m_Index = 1; + else + ScriptSphereArray[index].m_Index++; + return (uint16)index | ScriptSphereArray[index].m_Index << 16; +} + +int32 CTheScripts::GetActualScriptSphereIndex(int32 index) +{ + if (index == -1) + return -1; + uint16 check = (uint32)index >> 16; + uint16 array_idx = index & (0xFFFF); + script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray)); + if (check != ScriptSphereArray[array_idx].m_Index) + return -1; + return array_idx; +} + +void CTheScripts::DrawScriptSpheres() +{ + for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { + if (ScriptSphereArray[i].m_bInUse) + C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, + SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); + } +} + +int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius) +{ + int16 i = 0; + for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { + if (!ScriptSphereArray[i].m_bInUse) + break; + } +#ifdef FIX_BUGS + if (i == MAX_NUM_SCRIPT_SPHERES) + return -1; +#endif + ScriptSphereArray[i].m_bInUse = true; + ScriptSphereArray[i].m_Id = id; + ScriptSphereArray[i].m_vecCenter = pos; + ScriptSphereArray[i].m_fRadius = radius; + return GetNewUniqueScriptSphereIndex(i); +} + +void CTheScripts::RemoveScriptSphere(int32 index) +{ + index = GetActualScriptSphereIndex(index); + if (index == -1) + return; + ScriptSphereArray[index].m_bInUse = false; + ScriptSphereArray[index].m_Id = 0; +} + +void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model) +{ + int i = 0; + bool found = false; + while (i < MAX_NUM_BUILDING_SWAPS && !found) { + if (BuildingSwapArray[i].m_pBuilding == pBuilding) + found = true; + else + i++; + } + if (found) { + if (BuildingSwapArray[i].m_nOldModel == new_model) { + BuildingSwapArray[i].m_pBuilding = nil; + BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1; + } + else { + BuildingSwapArray[i].m_nNewModel = new_model; + } + } + else { + i = 0; + while (i < MAX_NUM_BUILDING_SWAPS && !found) { + if (BuildingSwapArray[i].m_pBuilding == nil) + found = true; + else + i++; + } + if (found) { + BuildingSwapArray[i].m_pBuilding = pBuilding; + BuildingSwapArray[i].m_nNewModel = new_model; + BuildingSwapArray[i].m_nOldModel = old_model; + } + } +} + +void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove) +{ + int i = 0; + bool found = false; + while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) { + if (InvisibilitySettingArray[i] == pEntity) + found = true; + else + i++; + } + if (found) { + if (remove) + InvisibilitySettingArray[i] = nil; + } + else if (!remove) { + i = 0; + while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) { + if (InvisibilitySettingArray[i] == nil) + found = true; + else + i++; + } + if (found) + InvisibilitySettingArray[i] = pEntity; + } +} + +void CTheScripts::UndoBuildingSwaps() +{ + for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { + if (BuildingSwapArray[i].m_pBuilding) { + BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel); + BuildingSwapArray[i].m_pBuilding = nil; + BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1; + } + } +} + +void CTheScripts::UndoEntityInvisibilitySettings() +{ + for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { + if (InvisibilitySettingArray[i]) { + InvisibilitySettingArray[i]->bIsVisible = true; + InvisibilitySettingArray[i] = nil; + } + } +} diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index 164ca036..153f2393 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -17,147 +17,6 @@ #include "World.h" #include "main.h" -int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index) -{ - if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1) - ScriptSphereArray[index].m_Index = 1; - else - ScriptSphereArray[index].m_Index++; - return (uint16)index | ScriptSphereArray[index].m_Index << 16; -} - -int32 CTheScripts::GetActualScriptSphereIndex(int32 index) -{ - if (index == -1) - return -1; - uint16 check = (uint32)index >> 16; - uint16 array_idx = index & (0xFFFF); - script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray)); - if (check != ScriptSphereArray[array_idx].m_Index) - return -1; - return array_idx; -} - -void CTheScripts::DrawScriptSpheres() -{ - for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { - if (ScriptSphereArray[i].m_bInUse) - C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, - SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); - } -} - -int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius) -{ - int16 i = 0; - for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { - if (!ScriptSphereArray[i].m_bInUse) - break; - } -#ifdef FIX_BUGS - if (i == MAX_NUM_SCRIPT_SPHERES) - return -1; -#endif - ScriptSphereArray[i].m_bInUse = true; - ScriptSphereArray[i].m_Id = id; - ScriptSphereArray[i].m_vecCenter = pos; - ScriptSphereArray[i].m_fRadius = radius; - return GetNewUniqueScriptSphereIndex(i); -} - -void CTheScripts::RemoveScriptSphere(int32 index) -{ - index = GetActualScriptSphereIndex(index); - if (index == -1) - return; - ScriptSphereArray[index].m_bInUse = false; - ScriptSphereArray[index].m_Id = 0; -} - -void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model) -{ - int i = 0; - bool found = false; - while (i < MAX_NUM_BUILDING_SWAPS && !found) { - if (BuildingSwapArray[i].m_pBuilding == pBuilding) - found = true; - else - i++; - } - if (found) { - if (BuildingSwapArray[i].m_nOldModel == new_model) { - BuildingSwapArray[i].m_pBuilding = nil; - BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1; - } - else { - BuildingSwapArray[i].m_nNewModel = new_model; - } - } - else { - i = 0; - while (i < MAX_NUM_BUILDING_SWAPS && !found) { - if (BuildingSwapArray[i].m_pBuilding == nil) - found = true; - else - i++; - } - if (found) { - BuildingSwapArray[i].m_pBuilding = pBuilding; - BuildingSwapArray[i].m_nNewModel = new_model; - BuildingSwapArray[i].m_nOldModel = old_model; - } - } -} - -void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove) -{ - int i = 0; - bool found = false; - while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) { - if (InvisibilitySettingArray[i] == pEntity) - found = true; - else - i++; - } - if (found) { - if (remove) - InvisibilitySettingArray[i] = nil; - } - else if (!remove) { - i = 0; - while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) { - if (InvisibilitySettingArray[i] == nil) - found = true; - else - i++; - } - if (found) - InvisibilitySettingArray[i] = pEntity; - } -} - -void CTheScripts::UndoBuildingSwaps() -{ - for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { - if (BuildingSwapArray[i].m_pBuilding) { - BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel); - BuildingSwapArray[i].m_pBuilding = nil; - BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1; - } - } -} - -void CTheScripts::UndoEntityInvisibilitySettings() -{ - for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { - if (InvisibilitySettingArray[i]) { - InvisibilitySettingArray[i]->bIsVisible = true; - InvisibilitySettingArray[i] = nil; - } - } -} - - void CRunningScript::UpdateCompareFlag(bool flag) { if (m_bNotFlag) @@ -1921,7 +1780,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed) if (pPed->IsPedInControl()) pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7); if (flees) { - pPed->m_nPedState = state; + pPed->SetPedState(state); pPed->SetMoveState(ms); } --CPopulation::ms_nTotalMissionPeds; diff --git a/src/control/Script6.cpp b/src/control/Script6.cpp index acd9e424..c2937e1d 100644 --- a/src/control/Script6.cpp +++ b/src/control/Script6.cpp @@ -545,7 +545,14 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]); return 0; //case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER: - //case COMMAND_IS_CAR_PASSENGER_SEAT_FREE: + case COMMAND_IS_CAR_PASSENGER_SEAT_FREE: + { + CollectParameters(&m_nIp, 2); + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + script_assert(pVehicle); + UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil); + return 0; + } case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT: { CollectParameters(&m_nIp, 2); diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index b8354d93..a888d528 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -45,7 +45,7 @@ CEntity *CAnimViewer::pTarget = nil; void CAnimViewer::Render(void) { if (pTarget) { -// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); +// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile if (pTarget) { #ifdef FIX_BUGS #ifdef PED_SKIN @@ -61,7 +61,9 @@ CAnimViewer::Render(void) { void CAnimViewer::Initialise(void) { - LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen()); + // we need messages, messages needs hud, hud needs this + CHud::m_Wants_To_Draw_Hud = false; + animTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(animTxdSlot); int hudSlot = CTxdStore::AddTxdSlot("hud"); @@ -75,9 +77,6 @@ CAnimViewer::Initialise(void) { TheCamera.SetRwCamera(Scene.camera); TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f; - gbModelViewer = true; - CHud::m_Wants_To_Draw_Hud = false; - ThePaths.Init(); ThePaths.AllocatePathFindInfoMem(4500); CCollision::Init(); @@ -113,7 +112,7 @@ CAnimViewer::Initialise(void) { CTimeCycle::Initialise(); CCarCtrl::Init(); CPlayerPed *player = new CPlayerPed(); - player->SetPosition(0.0f, 0.0f, 0.0f); + player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile? CWorld::Players[0].m_pPed = player; CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; @@ -222,8 +221,7 @@ CAnimViewer::Update(void) { static int modelId = 0; static int animId = 0; - // Please don't make this bool, static bool's are problematic on my side. - static int reloadIFP = 0; + static bool reloadIFP = false; AssocGroupId animGroup = ASSOCGRP_STD; int nextModelId = modelId; @@ -248,7 +246,7 @@ CAnimViewer::Update(void) CAnimManager::Initialise(); CAnimManager::LoadAnimFiles(); - reloadIFP = 0; + reloadIFP = false; } } else { animGroup = ASSOCGRP_STD; @@ -302,6 +300,7 @@ CAnimViewer::Update(void) pTarget->GetMatrix().GetPosition().z = 10.0f; #else pTarget->GetMatrix().GetPosition().z = 0.0f; + #endif if (modelInfo->GetModelType() == MITYPE_PED) { @@ -309,7 +308,7 @@ CAnimViewer::Update(void) // Triangle in mobile if (pad->GetSquareJustDown()) { - reloadIFP = 1; + reloadIFP = true; AsciiToUnicode("IFP reloaded", gUString); CMessages::AddMessage(gUString, 1000, 0); diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index b20e6db3..5906310b 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -2472,7 +2472,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float) ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -2573,7 +2573,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) } #if GTA_VERSION < GTA3_PC_11 - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -2611,7 +2611,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) HeadPos.x = 0.0f; HeadPos.y = 0.0f; HeadPos.z = 0.0f; - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation); @@ -2700,7 +2700,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -2868,7 +2868,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, Source = HeadPos; // unused: - // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID); + // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID); // Source - MidPos; // Look around @@ -2963,7 +2963,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float ResetStatics = false; } - ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); @@ -3003,8 +3003,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float UseMouse = false; int ZoomInButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN); int ZoomOutButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT); - // TODO: enum? this should be mouse wheel up and down - if(ZoomInButton == 4 || ZoomInButton == 5 || ZoomOutButton == 4 || ZoomOutButton == 5){ + if(ZoomInButton == rsMOUSEWHEELUPBUTTON || ZoomInButton == rsMOUSEWHEELDOWNBUTTON || ZoomOutButton == rsMOUSEWHEELUPBUTTON || ZoomOutButton == rsMOUSEWHEELDOWNBUTTON){ if(CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetMouseWheelDown()){ if(CPad::GetPad(0)->SniperZoomIn()){ TargetFOV = FOV - 10.0f; @@ -4894,13 +4893,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (FOV > DefaultFOV) // 0.98f: CAR_FOV_FADE_MULT - FOV = pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV; + FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV; - if (FOV <= DefaultFOV + 30.0f) { - if (FOV < DefaultFOV) - FOV = DefaultFOV; - } else - FOV = DefaultFOV + 30.0f; + FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f); } // WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta) @@ -5030,7 +5025,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, targetAlpha = maxAlphaAllowed; } float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6]; - float targetAlphaBlendAmount = (1.0f - pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha); + float targetAlphaBlendAmount = (1.0f - Pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha); if (targetAlphaBlendAmount <= maxAlphaBlendAmount) { if (targetAlphaBlendAmount < -maxAlphaBlendAmount) targetAlphaBlendAmount = -maxAlphaBlendAmount; @@ -5042,9 +5037,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float stickX = -(pad->GetCarGunLeftRight()); float stickY = pad->GetCarGunUpDown(); - // In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used. - if (CCamera::m_bUseMouse3rdPerson) - stickY = 0.0f; + // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used. + // if (CCamera::m_bUseMouse3rdPerson) + // stickY = 0.0f; float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f; float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f; @@ -5122,7 +5117,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12]; float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9]; - float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep()); + float angleChangeStep = Pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep()); float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f); if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount) @@ -5234,69 +5229,78 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // SA calls SetColVarsVehicle in here if (nextDirectionIsForward) { - // This is new in LCS! + // LCS uses exactly the same collision code as FollowPedWithMouse, so we will do so. + + // This is only in LCS! float timestepFactor = Pow(0.99f, CTimer::GetTimeStep()); dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude()); - // Move cam if on collision - CColPoint foundCol; - CEntity* foundEnt; + // Our addition +#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && (IsStreetLight(ent->GetModelIndex()))) + + // Clip Source and fix near clip + CColPoint colPoint; + CEntity* entity; CWorld::pIgnoreEntity = CamTargetEntity; - if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) { - float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude(); - float obstacleCamDist = newDistance - obstacleTargetDist; - if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) { - Source = foundCol.point; - if (obstacleTargetDist < 1.2f) { - RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f)); - } - } else { - if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) { - float lessClip = obstacleCamDist - 0.35f; - if (lessClip <= DEFAULT_NEAR) - RwCameraSetNearClipPlane(Scene.camera, lessClip); - else - RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); - } else { - obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude(); - Source = foundCol.point; - if (obstacleTargetDist < 1.2f) { - float lessClip = obstacleTargetDist - 0.3f; - if (lessClip >= 0.05f) - RwCameraSetNearClipPlane(Scene.camera, lessClip); - else - RwCameraSetNearClipPlane(Scene.camera, 0.05f); - } + if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) && !IS_TRAFFIC_LIGHT(entity)){ + float PedColDist = (TargetCoors - colPoint.point).Magnitude(); + float ColCamDist = newDistance - PedColDist; + if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){ + // Ped in the way but not clipping through + if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) || IS_TRAFFIC_LIGHT(entity)){ + PedColDist = (TargetCoors - colPoint.point).Magnitude(); + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); + }else{ + RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR)); } + }else{ + Source = colPoint.point; + if(PedColDist < DEFAULT_NEAR + 0.3f) + RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f)); } } + CWorld::pIgnoreEntity = nil; - float nearClip = RwCameraGetNearClipPlane(Scene.camera); - float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f; // If we're seeing blue hell due to camera intersects some surface, fix it. // SA and LCS have this unrolled. - for (int i = 0; - i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false); - i++) { - CVector surfaceCamDist = gaTempSphereColPoints->point - Source; - CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front; - float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius; + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true); + int i = 0; + while(entity){ - if (newNearClip > nearClip) - newNearClip = nearClip; - if (newNearClip < 0.1f) - newNearClip = 0.1f; - if (nearClip > newNearClip) - RwCameraSetNearClipPlane(Scene.camera, newNearClip); + if (IS_TRAFFIC_LIGHT(entity)) + break; - if (newNearClip == 0.1f) - Source += (TargetCoors - Source) * 0.3f; + CVector CamToCol = gaTempSphereColPoints[0].point - Source; + float frontDist = DotProduct(CamToCol, Front); + float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth; - nearClip = RwCameraGetNearClipPlane(Scene.camera); - radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f; + // Try to decrease near clip + dist = Max(Min(Near, dist), 0.1f); + if(dist < Near) + RwCameraSetNearClipPlane(Scene.camera, dist); + + // Move forward a bit + if(dist == 0.1f) + Source += (TargetCoors - Source)*0.3f; + + // Keep testing + Near = RwCameraGetNearClipPlane(Scene.camera); + radius = ViewPlaneWidth*Near; + entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true); + + i++; + if(i > 5) + entity = nil; } +#undef IS_TRAFFIC_LIGHT } TheCamera.m_bCamDirectlyBehind = false; TheCamera.m_bCamDirectlyInFront = false; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index b9d475b8..0ad03f61 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -1065,7 +1065,7 @@ CFileLoader::LoadMLOInstance(int id, const char *line) &rot.x, &rot.y, &rot.z, &angle); float rad = Acos(angle) * 2.0f; - CInstance *inst = CModelInfo::GetMloInstanceStore().alloc(); + CInstance *inst = CModelInfo::GetMloInstanceStore().Alloc(); minfo->lastInstance++; RwMatrix *matrix = RwMatrixCreate(); @@ -1305,7 +1305,7 @@ CFileLoader::Load2dEffect(const char *line) CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); mi = CModelInfo::GetModelInfo(id); - effect = CModelInfo::Get2dEffectStore().alloc(); + effect = CModelInfo::Get2dEffectStore().Alloc(); mi->Add2dEffect(effect); effect->pos = CVector(x, y, z); effect->col = CRGBA(r, g, b, a); diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index c6dece6a..2c57c066 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -90,7 +90,11 @@ CFire::ProcessFire(void) } } } - if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) + if (!FindPlayerVehicle() && +#ifdef FIX_BUGS + FindPlayerPed() && +#endif + !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof) && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) { FindPlayerPed()->DoStuffToGoOnFire(); gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1); @@ -224,7 +228,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength ped->bDrawLast = false; ped->SetMoveState(PEDMOVE_SPRINT); ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; + ped->SetPedState(PED_ON_FIRE); } if (fleeFrom) { if (ped->m_nPedType == PEDTYPE_COP) { @@ -397,7 +401,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt CVector2D pos = target->GetPosition(); ped->SetFlee(pos, 10000); ped->SetMoveAnim(); - ped->m_nPedState = PED_ON_FIRE; + ped->SetPedState(PED_ON_FIRE); } } else if (target->IsVehicle()) { veh->m_pCarFire = fire; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 5a99ad95..0f725f7d 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -39,10 +39,35 @@ #include "FileLoader.h" #include "frontendoption.h" +// Game has colors inlined in code. +// For easier modification we collect them here: +const CRGBA LABEL_COLOR(235, 170, 50, 255); +const CRGBA SELECTION_HIGHLIGHTBG_COLOR(100, 200, 50, 50); +const CRGBA MENUOPTION_COLOR = LABEL_COLOR; +const CRGBA SELECTEDMENUOPTION_COLOR(255, 217, 106, 255); +const CRGBA HEADER_COLOR(0, 0, 0, 255); +const CRGBA DARKMENUOPTION_COLOR(155, 117, 6, 255); +const CRGBA SLIDERON_COLOR = SELECTEDMENUOPTION_COLOR; +const CRGBA SLIDEROFF_COLOR(185, 120, 0, 255); +const CRGBA LIST_BACKGROUND_COLOR(200, 200, 50, 50); +const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255); +const CRGBA INACTIVE_RADIO_COLOR(225, 0, 0, 170); +const CRGBA SCROLLBAR_COLOR = LABEL_COLOR; +const CRGBA CONTSETUP_HIGHLIGHTBG_COLOR(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 210); +const CRGBA CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 150); + +// This is PS2 menu leftover, and variable name is original. They forgot it here and used in PrintBriefs once (but didn't use the output) +#if defined(FIX_BUGS) && !defined(PS2_LIKE_MENU) +const CRGBA TEXT_COLOR = LABEL_COLOR; +#else +const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // PS2 option color +#endif + #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 #define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result #define SCROLLABLE_PAGES +#define RED_DELETE_BACKGROUND #ifdef SCROLLABLE_STATS_PAGE #define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS) @@ -56,6 +81,7 @@ #ifdef SCROLLABLE_PAGES #define MAX_VISIBLE_OPTION 12 #define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION) +#define SCREEN_HAS_AUTO_SCROLLBAR (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) int GetOptionCount(int screen) { @@ -91,8 +117,6 @@ int GetOptionCount(int screen) #ifdef MENU_MAP bool CMenuManager::bMenuMapActive = false; -bool CMenuManager::bMapMouseShownOnce = false; -bool CMenuManager::bMapLoaded = false; float CMenuManager::fMapSize; float CMenuManager::fMapCenterY; float CMenuManager::fMapCenterX; @@ -121,18 +145,11 @@ int8 CMenuManager::m_nDisplayMSAALevel = 0; int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW; #endif -// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) -#ifdef PS2_LIKE_MENU -const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); -#else -const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color -#endif - #ifdef USE_PRECISE_MEASUREMENT_CONVERTION #define MILES_IN_METER 0.000621371192f #define FEET_IN_METER 3.28084f #else -#define MILES_IN_METER 0.00059880241f +#define MILES_IN_METER (1 / 1670.f) #define FEET_IN_METER 3.33f #endif @@ -161,7 +178,6 @@ int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt; int32 CMenuManager::m_PrefsMusicVolume = 102; int32 CMenuManager::m_PrefsSfxVolume = 102; - char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME; int32 CMenuManager::m_KeyPressedCode = -1; @@ -193,7 +209,6 @@ bool CMenuManager::m_PrefsMarketing = false; bool CMenuManager::m_PrefsDisableTutorials = false; #endif // !MASTER -// 0x5F311C const char* FrontendFilenames[][2] = { {"fe2_mainpanel_ul", "" }, {"fe2_mainpanel_ur", "" }, @@ -297,12 +312,33 @@ const char* MenuFilenames[][2] = { m_nMenuFadeAlpha = 0; \ } while(0) -#define PREPARE_MENU_HEADER \ - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \ +#define SET_FONT_FOR_MENU_HEADER \ + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \ CFont::SetRightJustifyOn(); \ CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); +#define RESET_FONT_FOR_NEW_PAGE \ + CFont::SetBackgroundOff(); \ + CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \ + CFont::SetPropOn(); \ + CFont::SetCentreOff(); \ + CFont::SetJustifyOn(); \ + CFont::SetRightJustifyOff(); \ + CFont::SetBackGroundOnlyTextOn(); \ + CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \ + CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); + +#define SET_FONT_FOR_HELPER_TEXT \ + CFont::SetCentreOn(); \ + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \ + CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + +#define SET_FONT_FOR_LIST_ITEM \ + CFont::SetRightJustifyOff(); \ + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \ + CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + #define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \ do { \ lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \ @@ -322,7 +358,8 @@ const char* MenuFilenames[][2] = { #define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \ do { \ - sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \ + sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : \ + CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, INACTIVE_RADIO_COLOR.a)); \ if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ m_nHoverOption = hoverOpt; \ } while (0) @@ -440,7 +477,7 @@ CMenuManager::ThingsToDoBeforeGoingBack() } #ifdef SCROLLABLE_PAGES - if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) { + if (SCREEN_HAS_AUTO_SCROLLBAR) { m_nSelectedListRow = 0; m_nFirstVisibleRowOnList = 0; m_nScrollbarTopMargin = 0; @@ -496,6 +533,7 @@ CMenuManager::ProcessList(bool &goBack, bool &optionSelected) m_nTotalListRow = m_nSkinsTotal; } if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { + // GetNumOptionsCntrlConfigScreens would have been a better choice m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25; if (m_nSelectedListRow > m_nTotalListRow) m_nSelectedListRow = m_nTotalListRow - 1; @@ -916,10 +954,7 @@ CMenuManager::DisplayHelperText() alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha; } - CFont::SetCentreOn(); - CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); - + SET_FONT_FOR_HELPER_TEXT // TODO: name this cases? switch (m_nHelperTextMsgId) { case 0: @@ -927,25 +962,25 @@ CMenuManager::DisplayHelperText() int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) { CFont::SetColor(CRGBA(255, 255, 255, 255)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_MIG")); } break; } case 1: CFont::SetColor(CRGBA(255, 255, 255, 255)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_APP")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP")); break; case 2: CFont::SetColor(CRGBA(255, 255, 255, alpha)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_HRD")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD")); break; case 3: CFont::SetColor(CRGBA(255, 255, 255, alpha)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSO")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO")); break; case 4: CFont::SetColor(CRGBA(255, 255, 255, alpha)); - CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSC")); + CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC")); break; default: break; @@ -966,10 +1001,10 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR curBarX = i * rectSize/16.0f + x; if (i / 16.0f + 1 / 32.0f < progress) { - color = CRGBA(255, 217, 106, FadeIn(255)); + color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255)); lastActiveBarX = curBarX; } else - color = CRGBA(185, 120, 0, FadeIn(255)); + color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255)); maxBarHeight = Max(mostLeftBarSize, mostRightBarSize); @@ -1010,9 +1045,8 @@ CMenuManager::Draw() CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); -#if GTA_VERSION >= GTA3_PC_11 -#ifdef DRAW_MENU_VERSION_TEXT - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); +#if GTA_VERSION >= GTA3_PC_11 && defined(DRAW_MENU_VERSION_TEXT) + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f)); @@ -1021,7 +1055,6 @@ CMenuManager::Draw() strcpy(gString, "V1.1"); AsciiToUnicode(gString, gUString); CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString); -#endif #endif CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); @@ -1049,7 +1082,7 @@ CMenuManager::Draw() #endif if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') { - PREPARE_MENU_HEADER + SET_FONT_FOR_MENU_HEADER CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); // Weird place to put that. @@ -1059,7 +1092,7 @@ CMenuManager::Draw() CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y)); CFont::SetRightJustifyOff(); - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); // Label wchar *str; @@ -1247,7 +1280,7 @@ CMenuManager::Draw() // Back button wchar *backTx = TheText.Get("FEDS_TB"); CFont::SetDropShadowPosition(1); - CFont::SetDropColor(CRGBA(0, 0, 0, 255)); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx); CFont::SetDropShadowPosition(0); if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) { @@ -1262,11 +1295,12 @@ CMenuManager::Draw() #endif #ifdef CUSTOM_FRONTEND_OPTIONS + // Thanks R*, for checking mouse hovering in Draw(). static int lastSelectedOpt = m_nCurrOption; #endif #ifdef SCROLLABLE_PAGES - int firstOption = m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen) ? m_nFirstVisibleRowOnList : 0; + int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0; for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) { #else for (int i = 0; i < NUM_MENUROWS; ++i) { @@ -1299,38 +1333,6 @@ CMenuManager::Draw() leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); } -#ifdef CUSTOM_FRONTEND_OPTIONS - if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action < MENUACTION_NOTHING) { // CFO check - CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; - if (option.m_Action == MENUACTION_CFO_SELECT) { - if (option.m_CFOSelect->onlyApplyOnEnter){ - if (m_nCurrOption != i) { - if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue) - SetHelperText(3); // Restored original value - -// option.displayedValue = option.lastSavedValue = *option.m_CFO->value; - - } else { - if (option.m_CFOSelect->displayedValue != *option.m_CFO->value) - SetHelperText(1); // Enter to apply - else if (m_nHelperTextMsgId == 1) - ResetHelperText(); // Applied - } - } - } - - if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) { - CMenuScreenCustom::CMenuEntry &oldOption = aScreens[m_nCurrScreen].m_aEntries[lastSelectedOpt]; - if (oldOption.m_Action == MENUACTION_CFO_DYNAMIC) - if(oldOption.m_CFODynamic->buttonPressFunc) - oldOption.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); - - if (oldOption.m_Action == MENUACTION_CFO_SELECT && oldOption.m_CFOSelect->onlyApplyOnEnter) - oldOption.m_CFOSelect->displayedValue = oldOption.m_CFOSelect->lastSavedValue = *oldOption.m_CFO->value; - } - } -#endif - switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { case MENUACTION_CHANGEMENU: { switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) { @@ -1549,7 +1551,25 @@ CMenuManager::Draw() case MENUACTION_CFO_SELECT: CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i]; if (option.m_Action == MENUACTION_CFO_SELECT) { - // To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions) + + if (option.m_CFOSelect->onlyApplyOnEnter){ + if (m_nCurrOption != i) { + if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue) + SetHelperText(3); // Restored original value + + // If that was previously selected option, restore it to default value. + // if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) + option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value; + + } else { + if (option.m_CFOSelect->displayedValue != *option.m_CFO->value) + SetHelperText(1); // Enter to apply + else if (m_nHelperTextMsgId == 1) + ResetHelperText(); // Applied + } + } + + // To whom manipulate option.m_CFO->value of select options externally (like RestoreDef functions) if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue) option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value; @@ -1559,6 +1579,11 @@ CMenuManager::Draw() rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]); } else if (option.m_Action == MENUACTION_CFO_DYNAMIC) { + if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) { + if(option.m_CFODynamic->buttonPressFunc) + option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); + } + if (option.m_CFODynamic->drawFunc) { rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i); } @@ -1636,12 +1661,12 @@ CMenuManager::Draw() #ifdef PS2_LIKE_MENU CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY), MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)), - CRGBA(100, 200, 50, FadeIn(50))); + CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a))); #else // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY), SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)), - CRGBA(100, 200, 50, FadeIn(50))); + CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a))); #endif } @@ -1665,14 +1690,14 @@ CMenuManager::Draw() || isOptionDisabled #endif ) - CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255))); + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText); } if (i == m_nCurrOption && itemsAreSelectable){ - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } @@ -1695,7 +1720,9 @@ CMenuManager::Draw() if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 // To make assigning built-in actions to new custom options possible. -#ifndef CUSTOM_FRONTEND_OPTIONS +#ifdef CUSTOM_FRONTEND_OPTIONS + && ScreenHasOption(m_nCurrScreen, "FEA_3DH") +#else && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS #endif && m_nPrefsAudio3DProviderIndex != -1) { @@ -1772,21 +1799,21 @@ CMenuManager::Draw() #endif #ifdef SCROLLABLE_PAGES - #define SCROLLBAR_BOTTOM_X 125.0f // only for background, scrollbar's itself is calculated + #define SCROLLBAR_BOTTOM_Y 125.0f // only for background, scrollbar's itself is calculated #define SCROLLBAR_RIGHT_X 36.0f #define SCROLLBAR_WIDTH 9.5f - #define SCROLLBAR_TOP_X 64 + #define SCROLLBAR_TOP_Y 64 - if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) { + if (SCREEN_HAS_AUTO_SCROLLBAR) { // Scrollbar background - CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_X), - MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_X)), CRGBA(100, 100, 66, FadeIn(205))); + CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y), + MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(100, 100, 66, FadeIn(205))); float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION); float scrollbarBottom, scrollbarTop; - scrollbarBottom = MENU_Y(SCROLLBAR_TOP_X - 8 + m_nScrollbarTopMargin + scrollbarHeight); - scrollbarTop = MENU_Y(SCROLLBAR_TOP_X + m_nScrollbarTopMargin); + scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 8 + m_nScrollbarTopMargin + scrollbarHeight); + scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + m_nScrollbarTopMargin); // Scrollbar shadow CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)), @@ -1795,7 +1822,7 @@ CMenuManager::Draw() // Scrollbar CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom), - CRGBA(235, 170, 50, FadeIn(255))); + CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255))); } #endif @@ -1860,6 +1887,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 int controllerAction = PED_FIREWEAPON; // GetStartOptionsCntrlConfigScreens(); int numOptions = GetNumOptionsCntrlConfigScreens(); + int nextY = MENU_Y(yStart); int bindingMargin = MENU_X(3.0f); float rowHeight; switch (m_ControlMethod) { @@ -1874,10 +1902,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } // MENU_Y(rowHeight * 0.0f + yStart); - for (int optionIdx = 0, nextY = MENU_Y(yStart); optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) { + for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) { int nextX = xStart; int bindingsForThisOpt = 0; - CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255))); + int contSetOrder = SETORDER_1; + CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a))); if (column == CONTSETUP_PED_COLUMN) { switch (optionIdx) { @@ -2055,18 +2084,18 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 #ifdef FIX_BUGS if (controllerAction == -1) { CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); } else { CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); } #else if (controllerAction == -1) { CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), - MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); + MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); } else { CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY), - MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); + MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); } #endif CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); @@ -2076,16 +2105,16 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 #ifdef FIX_BUGS if (controllerAction == -1) { CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150))); + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); } else { CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH), - MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210))); + MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); } #else if (controllerAction == -1) { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150))); + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a))); } else { - CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210))); + CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a))); } #endif CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); @@ -2095,8 +2124,8 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 } // Print bindings, including seperator (-) between them - CFont::SetScale(MENU_X(0.25f), MENU_Y(0.6f)); - for (int contSetOrder = SETORDER_1; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { + CFont::SetScale(MENU_X(0.25f), MENU_Y(SMALLESTTEXT_Y_SCALE)); + for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) { wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder); if (settingText) { ++bindingsForThisOpt; @@ -2160,9 +2189,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???" } - CFont::SetCentreOn(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + SET_FONT_FOR_HELPER_TEXT CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); if (m_bKeyChangeNotProcessed) { CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE @@ -2170,34 +2197,24 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8 CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL } - CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + SET_FONT_FOR_LIST_ITEM if (!m_bKeyIsOK) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); m_bKeyIsOK = true; } else { - CFont::SetCentreOn(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + SET_FONT_FOR_HELPER_TEXT CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE - CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + SET_FONT_FOR_LIST_ITEM m_bKeyIsOK = false; m_bKeyChangeNotProcessed = false; } } else if (optionIdx == m_nSelectedListRow) { - CFont::SetCentreOn(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); + SET_FONT_FOR_HELPER_TEXT CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255))); CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION - CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + SET_FONT_FOR_LIST_ITEM } } } @@ -2244,7 +2261,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig if (waitingTextVisible) { CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255))); CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE")); - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } yStart += lineHeight; @@ -2273,17 +2290,9 @@ CMenuManager::DrawControllerSetupScreen() default: break; } - CFont::SetBackgroundOff(); - CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); - CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); - CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); + RESET_FONT_FOR_NEW_PAGE - PREPARE_MENU_HEADER + SET_FONT_FOR_MENU_HEADER switch (m_ControlMethod) { case CONTROL_STANDARD: @@ -2344,12 +2353,12 @@ CMenuManager::DrawControllerSetupScreen() // Gray panel background CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP), MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)), - CRGBA(200, 200, 50, FadeIn(50))); + CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); if (m_nCurrExLayer == HOVEROPTION_LIST) - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); else - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); // List header CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); @@ -2358,15 +2367,15 @@ CMenuManager::DrawControllerSetupScreen() CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC")); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT")); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR")); - CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + SET_FONT_FOR_LIST_ITEM + int yStart; if (m_ControlMethod == CONTROL_CLASSIC) - yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29; + yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 1; else - yStart = CONTSETUP_LIST_HEADER_HEIGHT + 34; + yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 5; + float optionYBottom = yStart + rowHeight; for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) { wchar *actionText = actionTexts[i]; if (!actionText) @@ -2375,8 +2384,7 @@ CMenuManager::DrawControllerSetupScreen() if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) { - float curOptY = i * rowHeight + yStart; - if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) { + if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) { if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0); @@ -2418,16 +2426,16 @@ CMenuManager::DrawControllerSetupScreen() m_nHoverOption = HOVEROPTION_NOT_HOVERING; } } - if (m_nSelectedListRow != 35) - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + if (m_nSelectedListRow != i) + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); else if (m_nCurrExLayer == HOVEROPTION_LIST) - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOff(); - if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21) - CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); - else + if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21)) CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE)); + else + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText); } @@ -2458,9 +2466,9 @@ CMenuManager::DrawControllerSetupScreen() SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB")); if (m_nHoverOption == HOVEROPTION_BACK) - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); else - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } @@ -2730,12 +2738,12 @@ CMenuManager::DrawFrontEndNormal() CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f)); CFont::SetRightJustifyOff(); if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption) - CFont::SetColor(CRGBA(235, 170, 50, 255)); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 255)); else { if(bottomBarActive || curBottomBarOption == i) - CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 255)); else - CFont::SetColor(CRGBA(0, 0, 0, 110)); + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 110)); } str = TheText.Get(bbNames[i].name); @@ -2931,6 +2939,45 @@ CMenuManager::DrawFrontEndNormal() } } +#ifdef RED_DELETE_BACKGROUND + if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) { + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(18.0f), MENU_Y(8.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), MENU_Y(8.0f), + SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f), + CRGBA(150, 0, 0, 140)); + + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f), + SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f), + CRGBA(150, 0, 0, 140)); + + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f), + SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f), + CRGBA(150, 0, 0, 140)); + + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f), + SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f), + CRGBA(150, 0, 0, 140)); + + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f), + SCREEN_STRETCH_X(18.0f), SCREEN_SCALE_Y(438.0f), + SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_Y(438.0f), + CRGBA(150, 0, 0, 140)); + + // yellow bar + CSprite2d::DrawRect(CRect(MENU_X(13.0f), SCREEN_STRETCH_FROM_BOTTOM(96.0f), + SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)), + CRGBA(235, 170, 50, 255)); + } +#endif + // GTA LOGO RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); @@ -2987,17 +3034,9 @@ CMenuManager::DrawFrontEndNormal() void CMenuManager::DrawPlayerSetupScreen() { - CFont::SetBackgroundOff(); - CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); - CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); - CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f)); + RESET_FONT_FOR_NEW_PAGE - PREPARE_MENU_HEADER + SET_FONT_FOR_MENU_HEADER CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS")); @@ -3085,13 +3124,14 @@ CMenuManager::DrawPlayerSetupScreen() m_bSkinsEnumerated = true; } CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), - MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(200, 200, 50, FadeIn(50))); + MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), + CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a))); // Header (Skin - Date) if (m_nCurrExLayer == HOVEROPTION_LIST) { - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); @@ -3110,9 +3150,7 @@ CMenuManager::DrawPlayerSetupScreen() CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN")); // Skin list - CFont::SetRightJustifyOff(); - CFont::SetScale(MENU_X(PLAYERSETUP_ROW_TEXT_X_SCALE), MENU_Y(PLAYERSETUP_ROW_TEXT_Y_SCALE)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); + SET_FONT_FOR_LIST_ITEM if (m_nSkinsTotal > 0) { for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList; m_pSelectedSkin = m_pSelectedSkin->nextSkin); @@ -3161,7 +3199,7 @@ CMenuManager::DrawPlayerSetupScreen() } else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) { CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255))); } else { - CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255))); + CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a))); } wchar unicodeTemp[80]; AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp); @@ -3213,7 +3251,7 @@ CMenuManager::DrawPlayerSetupScreen() // Scrollbar CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop, MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom), - CRGBA(235, 170, 50, FadeIn(255))); + CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255))); // FIX: Scroll button dimensions are buggy, because: // 1 - stretches the original image @@ -3282,7 +3320,7 @@ CMenuManager::DrawPlayerSetupScreen() CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f)); break; } - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(120))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(120))); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(20.0f), MENU_Y(220.0f), TheText.Get("FET_APL")); } @@ -3373,9 +3411,9 @@ CMenuManager::DrawPlayerSetupScreen() for (int i = 0; i < 2; i++) { CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - i), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FEDS_TB")); if (m_nHoverOption == HOVEROPTION_BACK) { - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } CFont::SetRightJustifyOff(); @@ -3385,11 +3423,11 @@ CMenuManager::DrawPlayerSetupScreen() for (int i = 0; i < 2; i++) { CFont::PrintString(MENU_X_LEFT_ALIGNED(i + PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FES_SET")); if (!strcmp(m_aSkinName, m_PrefsSkinFile)) { - CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255))); + CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255))); } else if (m_nHoverOption == HOVEROPTION_USESKIN) { - CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255))); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255))); } else { - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255))); } } @@ -3568,6 +3606,9 @@ CMenuManager::LoadAllTextures() m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]); m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } + fMapSize = SCREEN_HEIGHT * 2.0f; + fMapCenterX = 0.0f; + fMapCenterY = 0.0f; #endif #if GTA_VERSION >= GTA3_PC_11 CStreaming::IHaveUsedStreamingMemory(); @@ -3781,7 +3822,7 @@ CMenuManager::MessageScreen(const char *text) CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetCentreSize(SCREEN_SCALE_X(380.0f)); CFont::SetCentreOn(); - CFont::SetColor(CRGBA(255, 217, 106, 255)); + CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 255)); CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE)); CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text)); CFont::DrawFonts(); @@ -3807,7 +3848,7 @@ CMenuManager::PickNewPlayerColour() void CMenuManager::PrintBriefs() { - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetRightJustifyOff(); CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why @@ -3825,19 +3866,14 @@ CMenuManager::PrintBriefs() CMessages::InsertPlayerControlKeysInString(gUString); newColor = TEXT_COLOR; FilterOutColorMarkersFromString(gUString, newColor); - -#ifdef PS2_LIKE_MENU - // This PS2 code was always here, but unused - bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g; - bool bSame = rgSame && newColor.b == TEXT_COLOR.b; - bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */ - - if (!colorNotChanged) { + if (newColor != TEXT_COLOR) { newColor.r /= 2; newColor.g /= 2; newColor.b /= 2; } - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2 + +#ifdef PS2_LIKE_MENU + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetDropShadowPosition(1); #endif @@ -3931,7 +3967,7 @@ CMenuManager::PrintStats() } else alphaMult = 1.0f; - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult))); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255.0f * alphaMult))); CFont::SetRightJustifyOff(); CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString); CFont::SetRightJustifyOn(); @@ -3941,7 +3977,7 @@ CMenuManager::PrintStats() // Game doesn't do that, but it's better float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X); - CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); + CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255))); CFont::SetRightJustifyOff(); CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA")); #ifdef MORE_LANGUAGES @@ -3964,7 +4000,7 @@ CMenuManager::PrintStats() // ::Draw already does that. /* - PREPARE_MENU_HEADER + SET_FONT_FOR_MENU_HEADER CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); */ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); @@ -4779,12 +4815,6 @@ CMenuManager::ProcessButtonPresses(void) break; #endif } else { -#ifdef MENU_MAP - if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) { - bMapLoaded = false; - } - -#endif ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); } } @@ -5135,7 +5165,7 @@ CMenuManager::ProcessButtonPresses(void) increase = true; } else if ( #ifdef SCROLLABLE_PAGES - !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) && + !SCREEN_HAS_AUTO_SCROLLBAR && #endif CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { increase = true; @@ -5148,7 +5178,7 @@ CMenuManager::ProcessButtonPresses(void) decrease = true; } else if ( #ifdef SCROLLABLE_PAGES - !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) && + !SCREEN_HAS_AUTO_SCROLLBAR && #endif CPad::GetPad(0)->GetMouseWheelDownJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) { decrease = true; @@ -5855,26 +5885,14 @@ CMenuManager::PrintMap(void) bMenuMapActive = true; CRadar::InitFrontEndMap(); - // Just entered to map - if (!bMapLoaded) { - fMapSize = SCREEN_HEIGHT * 2.0f; - fMapCenterX = 0.0f; - fMapCenterY = 0.0f; + if (m_nMenuFadeAlpha < 255 && fMapCenterX == 0.f && fMapCenterY == 0.f) { + // Just entered. We need to do these transformations in here, because Radar knows whether map is active or not CVector2D radarSpacePlayer; CVector2D screenSpacePlayer; CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors())); CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer); - fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2; fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2; - bMapMouseShownOnce = false; - bMapLoaded = true; - - // Let's wait for a frame to not toggle the waypoint - if (CPad::GetPad(0)->NewState.Cross) { - bMenuMapActive = false; - return; - } } // Because fMapSize is half of the map length, and map consists of 3x3 tiles. @@ -5933,34 +5951,35 @@ CMenuManager::PrintMap(void) } CRadar::DrawBlips(); + static CVector2D mapCrosshair; - CVector2D mapPoint; - mapPoint.x = m_nMousePosX; - mapPoint.y = m_nMousePosY; - - if (m_bShowMouse) { - bMapMouseShownOnce = true; - } else if (!bMapMouseShownOnce) { - mapPoint.x = SCREEN_WIDTH / 2; - mapPoint.y = SCREEN_HEIGHT / 2; + if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) { + mapCrosshair.x = SCREEN_WIDTH / 2; + mapCrosshair.y = SCREEN_HEIGHT / 2; + } else if (m_bShowMouse) { + mapCrosshair.x = m_nMousePosX; + mapCrosshair.y = m_nMousePosY; } - CSprite2d::DrawRect(CRect(mapPoint.x - MENU_X(1.0f), 0.0f, - mapPoint.x + MENU_X(1.0f), SCREEN_HEIGHT), + CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f, + mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT), CRGBA(0, 0, 0, 150)); - CSprite2d::DrawRect(CRect(0.0f, mapPoint.y + MENU_X(1.0f), - SCREEN_WIDTH, mapPoint.y - MENU_X(1.0f)), + CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f), + SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)), CRGBA(0, 0, 0, 150)); - if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { - if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize && - mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) { + // Adding marker + if (m_nMenuFadeAlpha >= 255) { + if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) { + if (mapCrosshair.y > fMapCenterY - fMapSize && mapCrosshair.y < fMapCenterY + fMapSize && + mapCrosshair.x > fMapCenterX - fMapSize && mapCrosshair.x < fMapCenterX + fMapSize) { - float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; - float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; - float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f; - CRadar::ToggleTargetMarker(x, y); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize; + float x = ((mapCrosshair.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f; + float y = 2000.0f - ((mapCrosshair.y - diffY) / (fMapSize * 2)) * 4000.0f; + CRadar::ToggleTargetMarker(x, y); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); + } } } @@ -5985,12 +6004,12 @@ CMenuManager::PrintMap(void) if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) { if (CPad::GetPad(0)->GetMouseWheelDown()) - ZOOM(mapPoint.x, mapPoint.y, false); + ZOOM(mapCrosshair.x, mapCrosshair.y, false); else ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false); } else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) { if (CPad::GetPad(0)->GetMouseWheelUp()) - ZOOM(mapPoint.x, mapPoint.y, true); + ZOOM(mapCrosshair.x, mapCrosshair.y, true); else ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true); } @@ -6008,16 +6027,13 @@ CMenuManager::PrintMap(void) bMenuMapActive = false; - // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC - // CFont::SetRightJustifyWrap(10.0f); - CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f), SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)), CRGBA(235, 170, 50, 255)); CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); float nextX = MENU_X(30.0f), nextY = 95.0f; wchar *text; @@ -6062,108 +6078,157 @@ CMenuManager::PrintMap(void) int CMenuManager::ConstructStatLine(int rowIdx) { -#define STAT_LINE(str, left, isFloat, right) \ +#define int_STAT_IS_FLOAT false +#define float_STAT_IS_FLOAT true +#define STAT_LINE_1(varType, left, right1) \ do { \ if(counter == rowIdx){ \ - BuildStatLine(str, left, isFloat, right); \ + varType a = right1; \ + BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, nil); \ return 0; \ } counter++; \ } while(0) - int counter = 0, nTemp; +#define STAT_LINE_2(varType, left, right1, right2) \ + do { \ + if(counter == rowIdx){ \ + varType a = right1; \ + varType b = right2; \ + BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, &b); \ + return 0; \ + } counter++; \ + } while(0) - STAT_LINE("PL_STAT", nil, false, nil); +#define TEXT_ON_LEFT_GXT(name) \ + do { \ + if(counter == rowIdx){ \ + BuildStatLine(name, nil, false, nil); \ + return 0; \ + } counter++; \ + } while(0) + +#define TEXT_ON_RIGHT(text) \ + do { \ + if(counter == rowIdx){ \ + gUString[0] = '\0'; \ + UnicodeStrcpy(gUString2, text); \ + return 0; \ + } counter++; \ + } while(0) + + // Like TEXT_ON_LEFT_GXT, but counter wasn't initialized yet I think + if (rowIdx == 0) { + BuildStatLine("PL_STAT", nil, false, nil); + return 0; + } int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 : CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1)); percentCompleted = Min(percentCompleted, 100); - STAT_LINE("PER_COM", &percentCompleted, false, nil); - STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil); - STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions); - if (CGame::nastyGame) { - STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies); + switch (rowIdx) { + // 0 is the heading text above + case 1: { + BuildStatLine("PER_COM", &percentCompleted, false, nil); + return 0; + } + case 2: { + BuildStatLine("NMISON", &CStats::MissionsGiven, false, nil); + return 0; + } + case 3: { + BuildStatLine("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions); + return 0; + } } + int counter = 4; + + if (CGame::nastyGame) + STAT_LINE_2(int, "FEST_RP", CStats::NumberKillFrenziesPassed, CStats::TotalNumberKillFrenzies); CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus]; + + // Hidden packages shouldn't be shown with percent +#ifdef FIX_BUGS + STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, player.m_nTotalPackages); +#else float packagesPercent = 0.0f; if (player.m_nTotalPackages != 0) packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages; - int nPackagesPercent = packagesPercent; - STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100)); - STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps); - STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil); + STAT_LINE_2(int, "PERPIC", packagesPercent, 100); +#endif + STAT_LINE_2(int, "NOUNIF", CStats::NumberOfUniqueJumpsFound, CStats::TotalNumberOfUniqueJumps); + STAT_LINE_1(int, "DAYSPS", CStats::DaysPassed); if (CGame::nastyGame) { - STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil); - STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil); + STAT_LINE_1(int, "PE_WAST", CStats::PeopleKilledByPlayer); + STAT_LINE_1(int, "PE_WSOT", CStats::PeopleKilledByOthers); } - STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil); - STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil); - STAT_LINE("TM_DED", &CStats::TimesDied, false, nil); - STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8] + STAT_LINE_1(int, "CAR_EXP", CStats::CarsExploded); + STAT_LINE_1(int, "TM_BUST", CStats::TimesArrested); + STAT_LINE_1(int, "TM_DED", CStats::TimesDied); + STAT_LINE_1(int, "GNG_WST", CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8] + CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6] + CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4] + CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2] - + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil); - STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil); - STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil); - STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil); - STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 : - CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil); + + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]); + STAT_LINE_1(int, "DED_CRI", CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]); + STAT_LINE_1(int, "HEL_DST", CStats::HelisDestroyed); + STAT_LINE_1(int, "KGS_EXP", CStats::KgsOfExplosivesUsed); + STAT_LINE_1(int, "ACCURA", (CStats::InstantHitsFiredByPlayer == 0 ? 0 : + CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)); if (CStats::ElBurroTime > 0) { - STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil); + STAT_LINE_1(int, "ELBURRO", CStats::ElBurroTime); } if (CStats::Record4x4One > 0) { - STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil); + STAT_LINE_1(int, "FEST_R1", CStats::Record4x4One); } if (CStats::Record4x4Two > 0) { - STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil); + STAT_LINE_1(int, "FEST_R2", CStats::Record4x4Two); } if (CStats::Record4x4Three > 0) { - STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil); + STAT_LINE_1(int, "FEST_R3", CStats::Record4x4Three); } if (CStats::Record4x4Mayhem > 0) { - STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil); + STAT_LINE_1(int, "FEST_RM", CStats::Record4x4Mayhem); } if (CStats::LongestFlightInDodo > 0) { - STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil); + STAT_LINE_1(int, "FEST_LF", CStats::LongestFlightInDodo); } if (CStats::TimeTakenDefuseMission > 0) { - STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil); + STAT_LINE_1(int, "FEST_BD", CStats::TimeTakenDefuseMission); } - STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil); + STAT_LINE_1(int, "CAR_CRU", CStats::CarsCrushed); if (CStats::HighestScores[0] > 0) { - STAT_LINE("FEST_BB", nil, false, nil); - STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil); + TEXT_ON_LEFT_GXT("FEST_BB"); + STAT_LINE_1(int, "FEST_H0", CStats::HighestScores[0]); } if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) { - STAT_LINE("FEST_GC", nil, false, nil); + TEXT_ON_LEFT_GXT("FEST_GC"); } if (CStats::HighestScores[1] > 0) { - STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil); + STAT_LINE_1(int, "FEST_H1", CStats::HighestScores[1]); } if (CStats::HighestScores[2] > 0) { - STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil); + STAT_LINE_1(int, "FEST_H2", CStats::HighestScores[2]); } if (CStats::HighestScores[3] > 0) { - STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil); + STAT_LINE_1(int, "FEST_H3", CStats::HighestScores[3]); } if (CStats::HighestScores[4] > 0) { - STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil); + STAT_LINE_1(int, "FEST_H4", CStats::HighestScores[4]); } switch (m_PrefsLanguage) { case LANGUAGE_AMERICAN: #ifndef USE_MEASUREMENTS_IN_METERS - float fTemp; - STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil); - STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil); - STAT_LINE("MMRAIN", &CStats::mmRain, false, nil); - STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil); - STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil); + STAT_LINE_1(float, "FEST_DF", CStats::DistanceTravelledOnFoot * MILES_IN_METER); + STAT_LINE_1(float, "FEST_DC", CStats::DistanceTravelledInVehicle * MILES_IN_METER); + STAT_LINE_1(int, "MMRAIN", CStats::mmRain); + STAT_LINE_1(float, "MXCARD", CStats::MaximumJumpDistance * FEET_IN_METER); + STAT_LINE_1(float, "MXCARJ", CStats::MaximumJumpHeight * FEET_IN_METER); break; #endif case LANGUAGE_FRENCH: @@ -6175,63 +6240,65 @@ CMenuManager::ConstructStatLine(int rowIdx) case LANGUAGE_RUSSIAN: case LANGUAGE_JAPANESE: #endif - STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil); - STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil); - STAT_LINE("MMRAIN", &CStats::mmRain, false, nil); - STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil); - STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil); + STAT_LINE_1(float, "FESTDFM", CStats::DistanceTravelledOnFoot); + STAT_LINE_1(float, "FESTDCM", CStats::DistanceTravelledInVehicle); + STAT_LINE_1(int, "MMRAIN", CStats::mmRain); + STAT_LINE_1(float, "MXCARDM", CStats::MaximumJumpDistance); + STAT_LINE_1(float, "MXCARJM", CStats::MaximumJumpHeight); break; default: break; } - STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil); - STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil); - STAT_LINE("BSTSTU", nil, false, nil); + STAT_LINE_1(int, "MXFLIP", CStats::MaximumJumpFlips); + STAT_LINE_1(int, "MXJUMP", CStats::MaximumJumpSpins); + TEXT_ON_LEFT_GXT("BSTSTU"); - if (counter == rowIdx) { - gUString[0] = '\0'; - switch (CStats::BestStuntJump) { - case 1: - UnicodeStrcpy(gUString2, TheText.Get("INSTUN")); - return 0; - case 2: - UnicodeStrcpy(gUString2, TheText.Get("PRINST")); - return 0; - case 3: - UnicodeStrcpy(gUString2, TheText.Get("DBINST")); - return 0; - case 4: - UnicodeStrcpy(gUString2, TheText.Get("DBPINS")); - return 0; - case 5: - UnicodeStrcpy(gUString2, TheText.Get("TRINST")); - return 0; - case 6: - UnicodeStrcpy(gUString2, TheText.Get("PRTRST")); - return 0; - case 7: - UnicodeStrcpy(gUString2, TheText.Get("QUINST")); - return 0; - case 8: - UnicodeStrcpy(gUString2, TheText.Get("PQUINS")); - return 0; - default: - UnicodeStrcpy(gUString2, TheText.Get("NOSTUC")); - return 0; - } + switch (CStats::BestStuntJump) { + case 1: + TEXT_ON_RIGHT(TheText.Get("INSTUN")); + break; + case 2: + TEXT_ON_RIGHT(TheText.Get("PRINST")); + break; + case 3: + TEXT_ON_RIGHT(TheText.Get("DBINST")); + break; + case 4: + TEXT_ON_RIGHT(TheText.Get("DBPINS")); + break; + case 5: + TEXT_ON_RIGHT(TheText.Get("TRINST")); + break; + case 6: + TEXT_ON_RIGHT(TheText.Get("PRTRST")); + break; + case 7: + TEXT_ON_RIGHT(TheText.Get("QUINST")); + break; + case 8: + TEXT_ON_RIGHT(TheText.Get("PQUINS")); + break; + default: + TEXT_ON_RIGHT(TheText.Get("NOSTUC")); + break; } - counter++; - STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil); - STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil); - STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil); - STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil); - STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil); - STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil); - STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil); + + STAT_LINE_1(int, "PASDRO", CStats::PassengersDroppedOffWithTaxi); + STAT_LINE_1(int, "MONTAX", CStats::MoneyMadeWithTaxi); + STAT_LINE_1(int, "FEST_LS", CStats::LivesSavedWithAmbulance); + STAT_LINE_1(int, "FEST_HA", CStats::HighestLevelAmbulanceMission); + STAT_LINE_1(int, "FEST_CC", CStats::CriminalsCaught); + STAT_LINE_1(int, "FEST_FE", CStats::FiresExtinguished); + STAT_LINE_1(int, "DAYPLC", CTimer::GetTimeInMilliseconds() + 100); return counter; -#undef STAT_LINE +#undef STAT_LINE_1 +#undef STAT_LINE_2 +#undef TEXT_ON_LEFT_GXT +#undef TEXT_ON_RIGHT +#undef int_STAT_IS_FLOAT +#undef float_STAT_IS_FLOAT } #undef GetBackJustUp diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 21124fdb..8cf3dd28 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -25,15 +25,18 @@ #define MENUSLIDER_X 256.0f #define MENUSLIDER_UNK 256.0f -#define BIGTEXT_X_SCALE 0.75f +#define BIGTEXT_X_SCALE 0.75f // For FONT_HEADING #define BIGTEXT_Y_SCALE 0.9f -#define MEDIUMTEXT_X_SCALE 0.55f +#define MEDIUMTEXT_X_SCALE 0.55f // For FONT_HEADING #define MEDIUMTEXT_Y_SCALE 0.8f -#define SMALLTEXT_X_SCALE 0.45f +#define SMALLTEXT_X_SCALE 0.45f // used for FONT_HEADING and FONT_BANK, but looks off for HEADING #define SMALLTEXT_Y_SCALE 0.7f -#define SMALLESTTEXT_X_SCALE 0.4f +#define SMALLESTTEXT_X_SCALE 0.4f // used for both FONT_HEADING and FONT_BANK #define SMALLESTTEXT_Y_SCALE 0.6f +#define HELPER_TEXT_LEFT_MARGIN 320.0f +#define HELPER_TEXT_BOTTOM_MARGIN 120.0f + #define PLAYERSETUP_LIST_TOP 28.0f #define PLAYERSETUP_LIST_BOTTOM 125.0f #define PLAYERSETUP_LIST_LEFT 200.0f @@ -45,8 +48,6 @@ #endif #define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f #define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64 -#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f -#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f #define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f #define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f #define PLAYERSETUP_LIST_BODY_TOP 47 @@ -241,8 +242,6 @@ enum eMenuScreen #ifdef GRAPHICS_MENU_OPTIONS MENUPAGE_GRAPHICS_SETTINGS, -#else - MENUPAGE_ADVANCED_DISPLAY_SETTINGS, #endif #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS MENUPAGE_DETECT_JOYSTICK, @@ -697,8 +696,6 @@ public: #ifdef MENU_MAP static bool bMenuMapActive; - static bool bMapMouseShownOnce; - static bool bMapLoaded; static float fMapSize; static float fMapCenterY; static float fMapCenterX; diff --git a/src/core/Game.h b/src/core/Game.h index 46e8fc68..b55793af 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -5,7 +5,8 @@ enum eLevelName { LEVEL_GENERIC = 0, LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, - LEVEL_SUBURBAN + LEVEL_SUBURBAN, + NUM_LEVELS }; class CGame diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index ae08f5f5..3a6d9c8b 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -399,7 +399,12 @@ CMenuScreenCustom aScreens[MENUPAGES] = { MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, VIDEOMODE_SELECTOR MULTISAMPLING_SELECTOR - MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS }, + ISLAND_LOADING_SELECTOR + DUALPASS_SELECTOR + CUTSCENE_BORDERS_TOGGLE + FREE_CAM_TOGGLE + POSTFX_SELECTORS + PIPELINES_SELECTOR MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, }, @@ -829,31 +834,12 @@ CMenuScreenCustom aScreens[MENUPAGES] = { #else MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, #endif -#ifdef EXTENDED_PIPELINES PIPELINES_SELECTOR -#endif ISLAND_LOADING_SELECTOR DUALPASS_SELECTOR MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) }, MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, }, -#else - // MENUPAGE_ADVANCED_DISPLAY_SETTINGS - { "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, - new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil, - - ISLAND_LOADING_SELECTOR - DUALPASS_SELECTOR - CUTSCENE_BORDERS_TOGGLE - FREE_CAM_TOGGLE -#ifdef EXTENDED_COLOURFILTER - POSTFX_SELECTORS -#endif -#ifdef EXTENDED_PIPELINES - PIPELINES_SELECTOR -#endif - MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, - }, #endif #ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 09b3a499..07424736 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -3,6 +3,7 @@ #include "Automobile.h" #include "Bridge.h" #include "Camera.h" +#include "CarCtrl.h" #include "Cranes.h" #include "Darkel.h" #include "Explosion.h" @@ -31,83 +32,6 @@ #include "ZoneCull.h" #include "main.h" -void -CPlayerInfo::SetPlayerSkin(char *skin) -{ - strncpy(m_aSkinName, skin, 32); - LoadPlayerSkin(); -} - -const CVector & -CPlayerInfo::GetPos() -{ -#ifdef FIX_BUGS - if (!m_pPed) - return TheCamera.GetPosition(); -#endif - if (m_pPed->InVehicle()) - return m_pPed->m_pMyVehicle->GetPosition(); - return m_pPed->GetPosition(); -} - -void -CPlayerInfo::LoadPlayerSkin() -{ - DeletePlayerSkin(); - - m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); - if (!m_pSkinTexture) - m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); -} - -void -CPlayerInfo::DeletePlayerSkin() -{ - if (m_pSkinTexture) { - RwTextureDestroy(m_pSkinTexture); - m_pSkinTexture = nil; - } -} - -void -CPlayerInfo::KillPlayer() -{ - if (m_WBState != WBSTATE_PLAYING) return; - - m_WBState = WBSTATE_WASTED; - m_nWBTime = CTimer::GetTimeInMilliseconds(); - CDarkel::ResetOnPlayerDeath(); - CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2); - CStats::TimesDied++; -} - -void -CPlayerInfo::ArrestPlayer() -{ - if (m_WBState != WBSTATE_PLAYING) return; - - m_WBState = WBSTATE_BUSTED; - m_nWBTime = CTimer::GetTimeInMilliseconds(); - CDarkel::ResetOnPlayerDeath(); - CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); - CStats::TimesArrested++; -} - -bool -CPlayerInfo::IsPlayerInRemoteMode() -{ - return m_pRemoteVehicle || m_bInRemoteMode; -} - -void -CPlayerInfo::PlayerFailedCriticalMission() -{ - if (m_WBState != WBSTATE_PLAYING) - return; - m_WBState = WBSTATE_FAILED_CRITICAL_MISSION; - m_nWBTime = CTimer::GetTimeInMilliseconds(); - CDarkel::ResetOnPlayerDeath(); -} void CPlayerInfo::Clear(void) @@ -146,197 +70,6 @@ CPlayerInfo::Clear(void) m_nExplosionsSinceLastReward = 0; } -void -CPlayerInfo::BlowUpRCBuggy(void) -{ - if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) - return; - - CRemote::TakeRemoteControlledCarFromPlayer(); - m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); -} - -void -CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) -{ - if (!car || car == m_pPed->m_pMyVehicle) { - if (m_pPed->EnteringCar()) - m_pPed->QuitEnteringCar(); - } - if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) - m_pPed->ClearObjective(); -} - -void -CPlayerInfo::MakePlayerSafe(bool toggle) -{ - if (toggle) { - CTheScripts::ResetCountdownToMakePlayerUnsafe(); - m_pPed->m_pWanted->m_bIgnoredByEveryone = true; - CWorld::StopAllLawEnforcersInTheirTracks(); - CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO); - CPad::StopPadsShaking(); - m_pPed->bBulletProof = true; - m_pPed->bFireProof = true; - m_pPed->bCollisionProof = true; - m_pPed->bMeleeProof = true; - m_pPed->bOnlyDamagedByPlayer = true; - m_pPed->bExplosionProof = true; - m_pPed->m_bCanBeDamaged = false; - ((CPlayerPed*)m_pPed)->ClearAdrenaline(); - CancelPlayerEnteringCars(nil); - gFireManager.ExtinguishPoint(GetPos(), 4000.0f); - CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); - CProjectileInfo::RemoveAllProjectiles(); - CWorld::SetAllCarsCanBeDamaged(false); - CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); - CReplay::DisableReplays(); - - } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { - m_pPed->m_pWanted->m_bIgnoredByEveryone = false; - CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO); - m_pPed->bBulletProof = false; - m_pPed->bFireProof = false; - m_pPed->bCollisionProof = false; - m_pPed->bMeleeProof = false; - m_pPed->bOnlyDamagedByPlayer = false; - m_pPed->bExplosionProof = false; - m_pPed->m_bCanBeDamaged = true; - CWorld::SetAllCarsCanBeDamaged(true); - CReplay::EnableReplays(); - } -} - -bool -CPlayerInfo::IsRestartingAfterDeath() -{ - return m_WBState == WBSTATE_WASTED; -} - -bool -CPlayerInfo::IsRestartingAfterArrest() -{ - return m_WBState == WBSTATE_BUSTED; -} - -// lastCloseness is passed to other calls of this function -void -CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) -{ - // This dist used for determining the angle to face - CVector2D dist(carToTest->GetPosition() - player->GetPosition()); - float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); - while (neededTurn >= PI) { - neededTurn -= 2 * PI; - } - - while (neededTurn < -PI) { - neededTurn += 2 * PI; - } - - // This dist used for evaluating cars' distances, weird... - // Accounts inverted needed turn (or needed turn in long way) and car dist. - float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); - if (closeness > *lastCloseness) { - *lastCloseness = closeness; - *closestCarOutput = (CVehicle*)carToTest; - } -} - -// There is something unfinished in here... Sadly all IDBs we have have it unfinished. -void -CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) -{ - if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) - ++m_nExplosionsSinceLastReward; - else - m_nExplosionsSinceLastReward = 1; - - m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); - int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; - sprintf(gString, "$%d", award); -#ifdef MONEY_MESSAGES - // This line is a leftover from PS2, I don't know what it was meant to be. - // CVector sth(TheCamera.GetPosition() * 4.0f); - - CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); -#endif - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - - for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { - CGeneral::GetRandomNumber(); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; - } -} - -void -CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) -{ - // Interesting - *size = sizeof(CPlayerInfo); - -#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); - CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); -#undef CopyToBuf -} - -void -CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) -{ -#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); - CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName) -#undef CopyFromBuf -} - -void -CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) -{ - for (CPtrNode* node = carList.first; node; node = node->next) { - CVehicle *car = (CVehicle*)node->item; - if(car->m_scanCode != CWorld::GetCurrentScanCode()) { - if (!car->bUsesCollision || !car->IsVehicle()) - continue; - - car->m_scanCode = CWorld::GetCurrentScanCode(); - if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING - && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { - CVector carCentre = car->GetBoundCentre(); - - if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { - float dist = (ped->GetPosition() - carCentre).Magnitude2D(); - if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { - EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); - } - } - } - } - } -} - void CPlayerInfo::Process(void) { @@ -419,7 +152,7 @@ CPlayerInfo::Process(void) if (found) sth.z = 1.0f + groundZ; - m_pPed->m_nPedState = PED_IDLE; + m_pPed->SetPedState(PED_IDLE); m_pPed->SetMoveState(PEDMOVE_STILL); CPed::PedSetOutCarCB(0, m_pPed); CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); @@ -503,13 +236,13 @@ CPlayerInfo::Process(void) uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) { TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(1.0f, 0); + TheCamera.Fade(1.0f, FADE_OUT); } if (timeWithoutRemoteCar > 2000) { if (m_WBState == WBSTATE_PLAYING) { TheCamera.RestoreWithJumpCut(); TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(1.0f, 1); + TheCamera.Fade(1.0f, FADE_IN); TheCamera.Process(); CTimer::Stop(); CCullZones::ForceCullZoneCoors(TheCamera.GetPosition()); @@ -560,3 +293,370 @@ CPlayerInfo::Process(void) CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; } } + +bool +CPlayerInfo::IsPlayerInRemoteMode() +{ + return m_pRemoteVehicle || m_bInRemoteMode; +} + +void +CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) +{ + // Interesting + *size = sizeof(CPlayerInfo); + +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); +#undef CopyToBuf +} + +void +CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) +{ +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName) +#undef CopyFromBuf +} + +void +CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) +{ + for (CPtrNode* node = carList.first; node; node = node->next) { + CVehicle *car = (CVehicle*)node->item; + if(car->m_scanCode != CWorld::GetCurrentScanCode()) { + if (!car->bUsesCollision || !car->IsVehicle()) + continue; + + car->m_scanCode = CWorld::GetCurrentScanCode(); + if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING + && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { + CVector carCentre = car->GetBoundCentre(); + + if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) { + float dist = (ped->GetPosition() - carCentre).Magnitude2D(); + if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { + EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); + } + } + } + } + } +} + +// lastCloseness is passed to other calls of this function +void +CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) +{ + // This dist used for determining the angle to face + CVector2D dist(carToTest->GetPosition() - player->GetPosition()); + float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); + while (neededTurn >= PI) { + neededTurn -= 2 * PI; + } + + while (neededTurn < -PI) { + neededTurn += 2 * PI; + } + + // This dist used for evaluating cars' distances, weird... + // Accounts inverted needed turn (or needed turn in long way) and car dist. + float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); + if (closeness > *lastCloseness) { + *lastCloseness = closeness; + *closestCarOutput = (CVehicle*)carToTest; + } +} + +const CVector & +CPlayerInfo::GetPos() +{ +#ifdef FIX_BUGS + if (!m_pPed) + return TheCamera.GetPosition(); +#endif + if (m_pPed->InVehicle()) + return m_pPed->m_pMyVehicle->GetPosition(); + return m_pPed->GetPosition(); +} + +CVector +FindPlayerCoors(void) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return TheCamera.GetPosition(); +#endif + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) + return ped->m_pMyVehicle->GetPosition(); + else + return ped->GetPosition(); +} + +const CVector & +FindPlayerSpeed(void) +{ +#ifdef FIX_BUGS + static CVector vecTmpVector(0.0f, 0.0f, 0.0f); + if (CReplay::IsPlayingBack()) + return vecTmpVector; +#endif + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) + return ped->m_pMyVehicle->m_vecMoveSpeed; + else + return ped->m_vecMoveSpeed; +} + +CVehicle * +FindPlayerVehicle(void) +{ + CPlayerPed *ped = FindPlayerPed(); + if(ped && ped->InVehicle()) return ped->m_pMyVehicle; + return nil; +} + +CEntity * +FindPlayerEntity(void) +{ + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) + return ped->m_pMyVehicle; + else + return ped; +} + +CVehicle * +FindPlayerTrain(void) +{ + if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain()) + return FindPlayerVehicle(); + else + return nil; +} + +CPlayerPed * +FindPlayerPed(void) +{ + return CWorld::Players[CWorld::PlayerInFocus].m_pPed; +} + +const CVector & +FindPlayerCentreOfWorld(int32 player) +{ +#ifdef FIX_BUGS + if(CReplay::IsPlayingBack()) return TheCamera.GetPosition(); +#endif + if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); + if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); + return CWorld::Players[player].m_pPed->GetPosition(); +} + +const CVector & +FindPlayerCentreOfWorld_NoSniperShift(void) +{ +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) return TheCamera.GetPosition(); +#endif + if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); + return FindPlayerPed()->GetPosition(); +} + +float +FindPlayerHeading(void) +{ + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading(); + if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading(); + return FindPlayerPed()->GetForward().Heading(); +} + +bool +CPlayerInfo::IsRestartingAfterDeath() +{ + return m_WBState == WBSTATE_WASTED; +} + +bool +CPlayerInfo::IsRestartingAfterArrest() +{ + return m_WBState == WBSTATE_BUSTED; +} + +void +CPlayerInfo::KillPlayer() +{ + if (m_WBState != WBSTATE_PLAYING) return; + + m_WBState = WBSTATE_WASTED; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); + CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2); + CStats::TimesDied++; +} + +void +CPlayerInfo::ArrestPlayer() +{ + if (m_WBState != WBSTATE_PLAYING) return; + + m_WBState = WBSTATE_BUSTED; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); + CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); + CStats::TimesArrested++; +} + +void +CPlayerInfo::PlayerFailedCriticalMission() +{ + if (m_WBState != WBSTATE_PLAYING) + return; + m_WBState = WBSTATE_FAILED_CRITICAL_MISSION; + m_nWBTime = CTimer::GetTimeInMilliseconds(); + CDarkel::ResetOnPlayerDeath(); +} + +void +CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) +{ + if (!car || car == m_pPed->m_pMyVehicle) { + if (m_pPed->EnteringCar()) + m_pPed->QuitEnteringCar(); + } + if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + m_pPed->ClearObjective(); +} + +void +CPlayerInfo::MakePlayerSafe(bool toggle) +{ + if (toggle) { + CTheScripts::ResetCountdownToMakePlayerUnsafe(); + m_pPed->m_pWanted->m_bIgnoredByEveryone = true; + CWorld::StopAllLawEnforcersInTheirTracks(); + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO); + CPad::StopPadsShaking(); + m_pPed->bBulletProof = true; + m_pPed->bFireProof = true; + m_pPed->bCollisionProof = true; + m_pPed->bMeleeProof = true; + m_pPed->bOnlyDamagedByPlayer = true; + m_pPed->bExplosionProof = true; + m_pPed->m_bCanBeDamaged = false; + ((CPlayerPed*)m_pPed)->ClearAdrenaline(); + CancelPlayerEnteringCars(nil); + gFireManager.ExtinguishPoint(GetPos(), 4000.0f); + CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); + CProjectileInfo::RemoveAllProjectiles(); + CWorld::SetAllCarsCanBeDamaged(false); + CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); + CReplay::DisableReplays(); + + } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { + m_pPed->m_pWanted->m_bIgnoredByEveryone = false; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO); + m_pPed->bBulletProof = false; + m_pPed->bFireProof = false; + m_pPed->bCollisionProof = false; + m_pPed->bMeleeProof = false; + m_pPed->bOnlyDamagedByPlayer = false; + m_pPed->bExplosionProof = false; + m_pPed->m_bCanBeDamaged = true; + CWorld::SetAllCarsCanBeDamaged(true); + CReplay::EnableReplays(); + } +} + +void +CPlayerInfo::BlowUpRCBuggy(void) +{ + if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) + return; + + CRemote::TakeRemoteControlledCarFromPlayer(); + m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); +} + +// There is something unfinished in here... Sadly all IDBs we have have it unfinished. +void +CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) +{ + if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) + ++m_nExplosionsSinceLastReward; + else + m_nExplosionsSinceLastReward = 1; + + m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); + int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; + sprintf(gString, "$%d", award); +#ifdef MONEY_MESSAGES + // This line is a leftover from PS2, I don't know what it was meant to be. + // CVector sth(TheCamera.GetPosition() * 4.0f); + + CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); +#endif + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + + for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { + CGeneral::GetRandomNumber(); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + } +} + +#ifdef GTA_PC +void +CPlayerInfo::SetPlayerSkin(const char *skin) +{ + strncpy(m_aSkinName, skin, 32); + LoadPlayerSkin(); +} + +void +CPlayerInfo::LoadPlayerSkin() +{ + DeletePlayerSkin(); + + m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); + if (!m_pSkinTexture) + m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME); +} + +void +CPlayerInfo::DeletePlayerSkin() +{ + if (m_pSkinTexture) { + RwTextureDestroy(m_pSkinTexture); + m_pSkinTexture = nil; + } +} +#endif \ No newline at end of file diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 94410753..49424b8b 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -54,14 +54,13 @@ public: bool m_bFastReload; bool m_bGetOutOfJailFree; bool m_bGetOutOfHospitalFree; +#ifdef GTA_PC char m_aSkinName[32]; RwTexture *m_pSkinTexture; +#endif void MakePlayerSafe(bool); - void LoadPlayerSkin(); - void DeletePlayerSkin(); void AwardMoneyForExplosion(CVehicle *vehicle); - void SetPlayerSkin(char* skin); const CVector &GetPos(); void Process(void); void KillPlayer(void); @@ -78,7 +77,21 @@ public: void SavePlayerInfo(uint8 *buf, uint32* size); void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**); - ~CPlayerInfo() { }; +#ifdef GTA_PC + void LoadPlayerSkin(); + void SetPlayerSkin(const char *skin); + void DeletePlayerSkin(); +#endif }; +CPlayerPed *FindPlayerPed(void); +CVehicle *FindPlayerVehicle(void); +CVehicle *FindPlayerTrain(void); +CEntity *FindPlayerEntity(void); +CVector FindPlayerCoors(void); +const CVector &FindPlayerSpeed(void); +const CVector &FindPlayerCentreOfWorld(int32 player); +const CVector &FindPlayerCentreOfWorld_NoSniperShift(void); +float FindPlayerHeading(void); + VALIDATE_SIZE(CPlayerInfo, 0x13C); diff --git a/src/core/World.cpp b/src/core/World.cpp index 0bc564ff..b2c1696c 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -33,7 +33,7 @@ CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -CPtrList CWorld::ms_bigBuildingsList[4]; +CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS]; CPtrList CWorld::ms_listMovingEntityPtrs; CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; uint16 CWorld::ms_nCurrentScanCode; @@ -1361,102 +1361,6 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVec } } -CPlayerPed * -FindPlayerPed(void) -{ - return CWorld::Players[CWorld::PlayerInFocus].m_pPed; -} - -CVehicle * -FindPlayerVehicle(void) -{ - CPlayerPed *ped = FindPlayerPed(); - if(ped && ped->InVehicle()) return ped->m_pMyVehicle; - return nil; -} - -CVehicle * -FindPlayerTrain(void) -{ - if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain()) - return FindPlayerVehicle(); - else - return nil; -} - -CEntity * -FindPlayerEntity(void) -{ - CPlayerPed *ped = FindPlayerPed(); - if(ped->InVehicle()) - return ped->m_pMyVehicle; - else - return ped; -} - -CVector -FindPlayerCoors(void) -{ -#ifdef FIX_BUGS - if (CReplay::IsPlayingBack()) - return TheCamera.GetPosition(); -#endif - CPlayerPed *ped = FindPlayerPed(); - if(ped->InVehicle()) - return ped->m_pMyVehicle->GetPosition(); - else - return ped->GetPosition(); -} - -CVector & -FindPlayerSpeed(void) -{ -#ifdef FIX_BUGS - static CVector vecTmpVector(0.0f, 0.0f, 0.0f); - if (CReplay::IsPlayingBack()) - return vecTmpVector; -#endif - CPlayerPed *ped = FindPlayerPed(); - if(ped->InVehicle()) - return ped->m_pMyVehicle->m_vecMoveSpeed; - else - return ped->m_vecMoveSpeed; -} - -const CVector & -FindPlayerCentreOfWorld(int32 player) -{ -#ifdef FIX_BUGS - if(CReplay::IsPlayingBack()) return TheCamera.GetPosition(); -#endif - if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); - if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); - if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); - return CWorld::Players[player].m_pPed->GetPosition(); -} - -const CVector & -FindPlayerCentreOfWorld_NoSniperShift(void) -{ -#ifdef FIX_BUGS - if (CReplay::IsPlayingBack()) return TheCamera.GetPosition(); -#endif - if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); - if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) - return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); - if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); - return FindPlayerPed()->GetPosition(); -} - -float -FindPlayerHeading(void) -{ - if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) - return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading(); - if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading(); - return FindPlayerPed()->GetForward().Heading(); -} - void CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2) { @@ -1537,7 +1441,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1 if(pVehicle->m_scanCode != GetCurrentScanCode()) { pVehicle->m_scanCode = GetCurrentScanCode(); const CVector &vehiclePos = pVehicle->GetPosition(); - eCarMission carMission = pVehicle->AutoPilot.m_nCarMission; + uint8 carMission = pVehicle->AutoPilot.m_nCarMission; if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX && vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer && (carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE || @@ -1745,13 +1649,13 @@ CWorld::ShutDown(void) pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush(); #endif } - for(int32 i = 0; i < 4; i++) { - for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { + for(int32 i = 0; i < NUM_LEVELS; i++) { + for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; // Maybe remove from world here? delete pEntity; } - GetBigBuildingList((eLevelName)i).Flush(); + ms_bigBuildingsList[i].Flush(); } for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) { CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); @@ -1955,12 +1859,11 @@ CWorld::Process(void) } else { for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) { CEntity *movingEnt = (CEntity *)node->item; -#ifdef SQUEEZE_PERFORMANCE - if (movingEnt->bRemoveFromWorld) { - RemoveEntityInsteadOfProcessingIt(movingEnt); - } else -#endif +#ifdef FIX_BUGS // from VC + if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && +#else if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP && +#endif RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) { RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(), 0.02f * (movingEnt->IsObject() diff --git a/src/core/World.h b/src/core/World.h index 9465a914..9d62e79b 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -55,7 +55,7 @@ struct CStoredCollPoly; class CWorld { - static CPtrList ms_bigBuildingsList[4]; + static CPtrList ms_bigBuildingsList[NUM_LEVELS]; static CPtrList ms_listMovingEntityPtrs; static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X]; static uint16 ms_nCurrentScanCode; @@ -157,14 +157,3 @@ public: extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; -class CPlayerPed; -class CVehicle; -CPlayerPed *FindPlayerPed(void); -CVehicle *FindPlayerVehicle(void); -CVehicle *FindPlayerTrain(void); -CEntity *FindPlayerEntity(void); -CVector FindPlayerCoors(void); -CVector &FindPlayerSpeed(void); -const CVector &FindPlayerCentreOfWorld(int32 player); -const CVector &FindPlayerCentreOfWorld_NoSniperShift(void); -float FindPlayerHeading(void); diff --git a/src/core/common.h b/src/core/common.h index 7029fdf1..ffae30bf 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -274,8 +274,14 @@ void re3_usererror(const char *format, ...); #define DEBUGBREAK() __debugbreak(); -#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__) +// Switch to enable development messages. +#if 1 +#define DEV(f, ...) +#else #define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__) +#endif + +#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__) #define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__) #define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__) #define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__) diff --git a/src/core/config.h b/src/core/config.h index d64cca40..96268138 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -300,7 +300,7 @@ enum Config { # define CUSTOM_FRONTEND_OPTIONS # ifdef CUSTOM_FRONTEND_OPTIONS -# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full +# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable # define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU # define CUTSCENE_BORDERS_SWITCH # define MULTISAMPLING // adds MSAA option diff --git a/src/core/main.cpp b/src/core/main.cpp index d02b8098..4b5d7004 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -415,6 +415,63 @@ PluginAttach(void) return TRUE; } +#ifdef GTA_PS2 +#define NUM_PREALLOC_ATOMICS 3245 +#define NUM_PREALLOC_CLUMPS 101 +#define NUM_PREALLOC_FRAMES 2821 +#define NUM_PREALLOC_GEOMETRIES 1404 +#define NUM_PREALLOC_TEXDICTS 106 +#define NUM_PREALLOC_TEXTURES 1900 +#define NUM_PREALLOC_MATERIALS 3300 +bool preAlloc; + +void +PreAllocateRwObjects(void) +{ + int i; + void **tmp = new void*[0x8000]; + preAlloc = true; + + for(i = 0; i < NUM_PREALLOC_ATOMICS; i++) + tmp[i] = RpAtomicCreate(); + for(i = 0; i < NUM_PREALLOC_ATOMICS; i++) + RpAtomicDestroy((RpAtomic*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_CLUMPS; i++) + tmp[i] = RpClumpCreate(); + for(i = 0; i < NUM_PREALLOC_CLUMPS; i++) + RpClumpDestroy((RpClump*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_FRAMES; i++) + tmp[i] = RwFrameCreate(); + for(i = 0; i < NUM_PREALLOC_FRAMES; i++) + RwFrameDestroy((RwFrame*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++) + tmp[i] = RpGeometryCreate(0, 0, 0); + for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++) + RpGeometryDestroy((RpGeometry*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++) + tmp[i] = RwTexDictionaryCreate(); + for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++) + RwTexDictionaryDestroy((RwTexDictionary*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_TEXTURES; i++) + tmp[i] = RwTextureCreate(RwRasterCreate(0, 0, 0, 0)); + for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++) + RwTextureDestroy((RwTexture*)tmp[i]); + + for(i = 0; i < NUM_PREALLOC_MATERIALS; i++) + tmp[i] = RpMaterialCreate(); + for(i = 0; i < NUM_PREALLOC_MATERIALS; i++) + RpMaterialDestroy((RpMaterial*)tmp[i]); + + delete[] tmp; + preAlloc = false; +} +#endif + static RwBool Initialise3D(void *param) { @@ -621,8 +678,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) AsciiToUnicode(str1, tmpstr); CFont::PrintString(hpos, vpos, tmpstr); vpos += 22*yscale; - AsciiToUnicode(str2, tmpstr); - CFont::PrintString(hpos, vpos, tmpstr); + if (str2) { + AsciiToUnicode(str2, tmpstr); + CFont::PrintString(hpos, vpos, tmpstr); + } #endif } @@ -1581,15 +1640,6 @@ AppEventHandler(RsEvent event, void *param) return rsEVENTPROCESSED; } -#ifndef MASTER - case rsANIMVIEWER: - { - TheModelViewer(); - - return rsEVENTPROCESSED; - } -#endif - default: { return rsEVENTNOTPROCESSED; @@ -1604,8 +1654,11 @@ TheModelViewer(void) #if (defined(GTA_PS2) || defined(GTA_XBOX)) //TODO #else + // This is III Mobile code. III Xbox code run it like main function, which is impossible to implement on PC's state machine implementation. + // Also we want 2D things initialized in here to print animation ids etc., our additions for that marked with X + #ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); + CDraw::SetAspectRatio(CDraw::FindAspectRatio()); // X #endif CAnimViewer::Update(); CTimer::Update(); @@ -1615,12 +1668,12 @@ TheModelViewer(void) CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255); - CSprite2d::InitPerFrame(); - CFont::InitPerFrame(); + CSprite2d::InitPerFrame(); // X + CFont::InitPerFrame(); // X DefinedState(); CVisibilityPlugins::InitAlphaEntityList(); CAnimViewer::Render(); - Render2dStuff(); + Render2dStuff(); // X DoRWStuffEndOfFrame(); #endif } diff --git a/src/core/main.h b/src/core/main.h index 77fac46a..149c0878 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -29,6 +29,7 @@ class CSprite2d; bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); +void PreAllocateRwObjects(void); void InitialiseGame(void); void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); void LoadingIslandScreen(const char *levelName); diff --git a/src/core/templates.h b/src/core/templates.h index 166f865c..3a5b314f 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -1,31 +1,31 @@ #pragma once -template +template class CStore { public: - int allocPtr; + int32 allocPtr; T store[n]; - T *alloc(void){ - if(this->allocPtr >= n){ + T *Alloc(void){ + if(allocPtr >= n){ printf("Size of this thing:%d needs increasing\n", n); assert(0); } - return &this->store[this->allocPtr++]; + return &store[allocPtr++]; } - void clear(void){ - this->allocPtr = 0; + void Clear(void){ + allocPtr = 0; } - int getIndex(T *item){ - assert(item >= &this->store[0]); - assert(item < &this->store[n]); - return item - this->store; + int32 GetIndex(T *item){ + assert(item >= &store[0]); + assert(item < &store[n]); + return item - store; } - T *getItem(int index){ + T *GetItem(int32 index){ assert(index >= 0); assert(index < n); - return &this->store[index]; + return &store[index]; } }; @@ -40,12 +40,11 @@ class CPool }; uint8 u; } *m_flags; - int m_size; - int m_allocPtr; + int32 m_size; + int32 m_allocPtr; public: - CPool(int size){ - // TODO: use new here + CPool(int32 size){ m_entries = (U*)new uint8[sizeof(U)*size]; m_flags = (Flags*)new uint8[sizeof(Flags)*size]; m_size = size; @@ -69,7 +68,7 @@ public: m_allocPtr = 0; } } - int GetSize(void) const { return m_size; } + int32 GetSize(void) const { return m_size; } T *New(void){ bool wrapped = false; do @@ -93,12 +92,12 @@ public: m_flags[m_allocPtr].id++; return (T*)&m_entries[m_allocPtr]; } - T *New(int handle){ + T *New(int32 handle){ T *entry = (T*)&m_entries[handle>>8]; SetNotFreeAt(handle); return entry; } - void SetNotFreeAt(int handle){ + void SetNotFreeAt(int32 handle){ int idx = handle>>8; m_flags[idx].free = 0; m_flags[idx].id = handle & 0x7F; @@ -123,21 +122,21 @@ public: return m_flags[handle>>8].u == (handle & 0xFF) ? (T*)&m_entries[handle >> 8] : nil; } - int GetIndex(T *entry){ + int32 GetIndex(T *entry){ int i = GetJustIndex_NoFreeAssert(entry); return m_flags[i].u + (i<<8); } - int GetJustIndex(T *entry){ + int32 GetJustIndex(T *entry){ int index = GetJustIndex_NoFreeAssert(entry); assert(!IsFreeSlot(index)); return index; } - int GetJustIndex_NoFreeAssert(T* entry){ + int32 GetJustIndex_NoFreeAssert(T* entry){ int index = ((U*)entry - m_entries); assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required return index; } - int GetNoOfUsedSpaces(void) const{ + int32 GetNoOfUsedSpaces(void) const{ int i; int n = 0; for(i = 0; i < m_size; i++) @@ -241,7 +240,7 @@ public: link->Remove(); // remove from list freeHead.Insert(link); // insert into free list } - int Count(void){ + int32 Count(void){ int n = 0; CLink *lnk; for(lnk = head.next; lnk != &tail; lnk = lnk->next) diff --git a/src/entities/Entity.h b/src/entities/Entity.h index ba4f7ab0..9372c85d 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -6,7 +6,7 @@ struct CReference; class CPtrList; -enum eEntityType : uint8 +enum eEntityType { ENTITY_TYPE_NOTHING = 0, ENTITY_TYPE_BUILDING, @@ -16,7 +16,7 @@ enum eEntityType : uint8 ENTITY_TYPE_DUMMY, }; -enum eEntityStatus : uint8 +enum eEntityStatus { STATUS_PLAYER, STATUS_PLAYER_PLAYBACKFROMBUFFER, @@ -92,10 +92,10 @@ public: CReference *m_pFirstReference; public: - eEntityType GetType() const { return (eEntityType)m_type; } - void SetType(eEntityType type) { m_type = type; } - eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } - void SetStatus(eEntityStatus status) { m_status = status; } + uint8 GetType() const { return m_type; } + void SetType(uint8 type) { m_type = type; } + uint8 GetStatus() const { return m_status; } + void SetStatus(uint8 status) { m_status = status; } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } bool GetIsStatic(void) const { return bIsStatic; } void SetIsStatic(bool state) { bIsStatic = state; } diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp index 2d34cdcb..3f91a754 100644 --- a/src/extras/screendroplets.cpp +++ b/src/extras/screendroplets.cpp @@ -384,9 +384,9 @@ ScreenDroplets::ProcessCameraMovement(void) ms_prevCamUp = camUp; ms_prevCamPos = camPos; - ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, (RwV3d*)&ms_camMoveDelta); - ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, (RwV3d*)&ms_camMoveDelta); - ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, (RwV3d*)&ms_camMoveDelta); + ms_screenMoveDelta.x = -RwV3dDotProduct(&camMat->right, &ms_camMoveDelta); + ms_screenMoveDelta.y = RwV3dDotProduct(&camMat->up, &ms_camMoveDelta); + ms_screenMoveDelta.z = RwV3dDotProduct(&camMat->at, &ms_camMoveDelta); ms_screenMoveDelta *= 10.0f; ms_screenMoveDist = ms_screenMoveDelta.Magnitude2D(); diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h index a5a34626..47c94f7c 100644 --- a/src/math/Quaternion.h +++ b/src/math/Quaternion.h @@ -12,6 +12,11 @@ public: float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; } void Normalise(void); void Multiply(const CQuaternion &q1, const CQuaternion &q2); + void Invert(void){ // Conjugate would have been a better name + x = -x; + y = -y; + z = -z; + } const CQuaternion &operator+=(CQuaternion const &right) { x += right.x; diff --git a/src/math/Vector.h b/src/math/Vector.h index 082b296f..776bfcfe 100644 --- a/src/math/Vector.h +++ b/src/math/Vector.h @@ -1,23 +1,22 @@ #pragma once -class CVector +class CVector : public RwV3d { public: - float x, y, z; CVector(void) {} - CVector(float x, float y, float z) : x(x), y(y), z(z) {} -#ifdef RWCORE_H - CVector(const RwV3d &v) : x(v.x), y(v.y), z(v.z) {} + CVector(float x, float y, float z) + { + this->x = x; + this->y = y; + this->z = z; + } - operator RwV3d (void) const { - RwV3d vecRw = { this->x, this->y, this->z }; - return vecRw; + CVector(const RwV3d &v) + { + x = v.x; + y = v.y; + z = v.z; } - - operator RwV3d *(void) { - return (RwV3d*)this; - } -#endif // (0,1,0) means no rotation. So get right vector and its atan float Heading(void) const { return Atan2(-x, y); } float Magnitude(void) const { return Sqrt(x*x + y*y + z*z); } diff --git a/src/math/VuVector.h b/src/math/VuVector.h index f90818e0..30d62cfc 100644 --- a/src/math/VuVector.h +++ b/src/math/VuVector.h @@ -8,18 +8,7 @@ public: CVuVector(float x, float y, float z) : CVector(x, y, z) {} CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {} CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {} -#ifdef RWCORE_H - CVuVector(const RwV3d &v) : CVector(v.x, v.y, v.z) {} - - operator RwV3d (void) const { - RwV3d vecRw = { this->x, this->y, this->z }; - return vecRw; - } - - operator RwV3d *(void) { - return (RwV3d*)this; - } -#endif + CVuVector(const RwV3d &v) : CVector(v) {} /* void Normalise(void) { float sq = MagnitudeSqr(); diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h index 4c274aaf..ae2b6668 100644 --- a/src/modelinfo/BaseModelInfo.h +++ b/src/modelinfo/BaseModelInfo.h @@ -4,7 +4,7 @@ #define MAX_MODEL_NAME (24) -enum ModelInfoType : uint8 +enum ModelInfoType { MITYPE_NA = 0, MITYPE_SIMPLE = 1, @@ -15,7 +15,6 @@ enum ModelInfoType : uint8 MITYPE_PED = 6, MITYPE_XTRACOMPS = 7, }; -VALIDATE_SIZE(ModelInfoType, 1); class C2dEffect; @@ -28,7 +27,7 @@ protected: int16 m_objectId; uint16 m_refCount; int16 m_txdSlot; - ModelInfoType m_type; + uint8 m_type; uint8 m_num2dEffects; bool m_bOwnsColModel; #ifdef EXTRA_MODEL_FLAGS @@ -50,7 +49,7 @@ public: virtual RwObject *GetRwObject(void) = 0; // one day it becomes virtual - ModelInfoType GetModelType() const { return m_type; } + uint8 GetModelType() const { return m_type; } bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; } bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE || m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index 4ee8e72b..dcde0df3 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -26,15 +26,15 @@ CModelInfo::Initialise(void) for(i = 0; i < MODELINFOSIZE; i++) ms_modelInfoPtrs[i] = nil; - ms_2dEffectStore.clear(); - ms_mloInstanceStore.clear(); - ms_xtraCompsModelStore.clear(); - ms_simpleModelStore.clear(); - ms_timeModelStore.clear(); - ms_mloModelStore.clear(); - ms_clumpModelStore.clear(); - ms_pedModelStore.clear(); - ms_vehicleModelStore.clear(); + ms_2dEffectStore.Clear(); + ms_mloInstanceStore.Clear(); + ms_xtraCompsModelStore.Clear(); + ms_simpleModelStore.Clear(); + ms_timeModelStore.Clear(); + ms_mloModelStore.Clear(); + ms_clumpModelStore.Clear(); + ms_pedModelStore.Clear(); + ms_vehicleModelStore.Clear(); m = AddSimpleModel(MI_CAR_DOOR); m->SetColModel(&CTempColModels::ms_colModelDoor1); @@ -108,22 +108,22 @@ CModelInfo::ShutDown(void) for(i = 0; i < ms_2dEffectStore.allocPtr; i++) ms_2dEffectStore.store[i].Shutdown(); - ms_2dEffectStore.clear(); - ms_simpleModelStore.clear(); - ms_mloInstanceStore.clear(); - ms_mloModelStore.clear(); - ms_xtraCompsModelStore.clear(); - ms_timeModelStore.clear(); - ms_pedModelStore.clear(); - ms_clumpModelStore.clear(); - ms_vehicleModelStore.clear(); + ms_2dEffectStore.Clear(); + ms_simpleModelStore.Clear(); + ms_mloInstanceStore.Clear(); + ms_mloModelStore.Clear(); + ms_xtraCompsModelStore.Clear(); + ms_timeModelStore.Clear(); + ms_pedModelStore.Clear(); + ms_clumpModelStore.Clear(); + ms_vehicleModelStore.Clear(); } CSimpleModelInfo* CModelInfo::AddSimpleModel(int id) { CSimpleModelInfo *modelinfo; - modelinfo = CModelInfo::ms_simpleModelStore.alloc(); + modelinfo = CModelInfo::ms_simpleModelStore.Alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; modelinfo->Init(); return modelinfo; @@ -133,7 +133,7 @@ CMloModelInfo * CModelInfo::AddMloModel(int id) { CMloModelInfo *modelinfo; - modelinfo = CModelInfo::ms_mloModelStore.alloc(); + modelinfo = CModelInfo::ms_mloModelStore.Alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; modelinfo->m_clump = nil; modelinfo->firstInstance = 0; @@ -145,7 +145,7 @@ CTimeModelInfo* CModelInfo::AddTimeModel(int id) { CTimeModelInfo *modelinfo; - modelinfo = CModelInfo::ms_timeModelStore.alloc(); + modelinfo = CModelInfo::ms_timeModelStore.Alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; modelinfo->Init(); return modelinfo; @@ -155,7 +155,7 @@ CClumpModelInfo* CModelInfo::AddClumpModel(int id) { CClumpModelInfo *modelinfo; - modelinfo = CModelInfo::ms_clumpModelStore.alloc(); + modelinfo = CModelInfo::ms_clumpModelStore.Alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; modelinfo->m_clump = nil; return modelinfo; @@ -165,7 +165,7 @@ CPedModelInfo* CModelInfo::AddPedModel(int id) { CPedModelInfo *modelinfo; - modelinfo = CModelInfo::ms_pedModelStore.alloc(); + modelinfo = CModelInfo::ms_pedModelStore.Alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; modelinfo->m_clump = nil; return modelinfo; @@ -175,7 +175,7 @@ CVehicleModelInfo* CModelInfo::AddVehicleModel(int id) { CVehicleModelInfo *modelinfo; - modelinfo = CModelInfo::ms_vehicleModelStore.alloc(); + modelinfo = CModelInfo::ms_vehicleModelStore.Alloc(); CModelInfo::ms_modelInfoPtrs[id] = modelinfo; modelinfo->m_clump = nil; modelinfo->m_vehicleType = -1; @@ -245,7 +245,7 @@ CModelInfo::ConstructMloClumps() void CModelInfo::ReInit2dEffects() { - ms_2dEffectStore.clear(); + ms_2dEffectStore.Clear(); for (int i = 0; i < MODELINFOSIZE; i++) { if (ms_modelInfoPtrs[i]) diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 17754211..cc2a7e34 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -471,7 +471,7 @@ CVehicleModelInfo::PreprocessHierarchy(void) if(desc[i].flags & VEHICLE_FLAG_POS){ f = assoc.frame; - rwvec = (RwV3d*)&m_positions[desc[i].hierId]; + rwvec = &m_positions[desc[i].hierId]; *rwvec = *RwMatrixGetPos(RwFrameGetMatrix(f)); for(f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) RwV3dTransformPoints(rwvec, rwvec, 1, RwFrameGetMatrix(f)); diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index d91a0f13..411e245a 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -209,15 +209,15 @@ CObject::ObjectDamage(float amount) SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 96, 48, 0, 255 }; for (int32 i = 0; i < 25; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); @@ -232,15 +232,15 @@ CObject::ObjectDamage(float amount) SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 128, 128, 128, 255 }; for (int32 i = 0; i < 45; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; - float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); + float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f); RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); @@ -256,16 +256,16 @@ CObject::ObjectDamage(float amount) const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 10; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; RwRGBA color = color2; if (nFrameGen & 1) color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); @@ -281,16 +281,16 @@ CObject::ObjectDamage(float amount) const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 32; i++) { - CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), - CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); + CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; RwRGBA color = color2; if (nFrameGen & 1) color = color1; - float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); - int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); + float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); + int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); @@ -389,7 +389,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject *pObject = objectPool->GetSlot(i); - if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) { + if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) { CWorld::Remove(pObject); delete pObject; } diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 401d2e67..a2f44357 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -274,7 +274,7 @@ CCivilianPed::ProcessControl(void) } else { crimeReporters[m_phoneId] = this; m_facePhoneStart = true; - m_nPedState = PED_FACE_PHONE; + SetPedState(PED_FACE_PHONE); } #else } else if (bRunningToPhone) { @@ -283,7 +283,7 @@ CCivilianPed::ProcessControl(void) m_phoneId = -1; } else { gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME; - m_nPedState = PED_FACE_PHONE; + SetPedState(PED_FACE_PHONE); } #endif } else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { @@ -305,7 +305,7 @@ CCivilianPed::ProcessControl(void) break; case PED_FACE_PHONE: if (FacePhone()) - m_nPedState = PED_MAKE_CALL; + SetPedState(PED_MAKE_CALL); break; case PED_MAKE_CALL: if (MakePhonecall()) @@ -331,7 +331,7 @@ CCivilianPed::ProcessControl(void) for (int j = 0; j < m_numNearPeds; ++j) { CPed *nearPed = m_nearPeds[j]; if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) { - nearPed->m_nPedState = PED_UNKNOWN; + nearPed->SetPedState(PED_UNKNOWN); } } } diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index d9f55559..e518fae4 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -69,7 +69,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) m_bStopAndShootDisabledZone = false; m_bZoneDisabled = false; field_1364 = -1; - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); // VC also initializes in here, but as nil #ifdef FIX_BUGS @@ -114,14 +114,14 @@ CCopPed::SetArrestPlayer(CPed *player) } else if (player->m_nPedState != PED_DIE && player->m_nPedState != PED_DEAD && player->m_nPedState != PED_ARRESTED) { player->m_nLastPedState = player->m_nPedState; - player->m_nPedState = PED_ARRESTED; + player->SetPedState(PED_ARRESTED); FindPlayerPed()->m_bCanBeDamaged = false; ((CPlayerPed*)player)->m_pArrestingCop = this; this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop); } - m_nPedState = PED_ARREST_PLAYER; + SetPedState(PED_ARREST_PLAYER); SetObjective(OBJECTIVE_NONE); m_prevObjective = OBJECTIVE_NONE; bIsPointingGunAt = false; @@ -229,7 +229,7 @@ CCopPed::ArrestPlayer(void) CPed *suspect = (CPed*)m_pSeekTarget; if (suspect) { if (suspect->CanSetPedState()) - suspect->m_nPedState = PED_ARRESTED; + suspect->SetPedState(PED_ARRESTED); if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) { @@ -244,7 +244,7 @@ CCopPed::ArrestPlayer(void) CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f); CVector suspMidPos; - suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID); + suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID); m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y, GetPosition().x, GetPosition().y); @@ -472,10 +472,7 @@ CCopPed::CopAI(void) if (!CWorld::ProcessLineOfSight(gunPos, playerOrHisVeh->GetPosition(), foundCol, foundEnt, false, true, false, false, true, false, false) || foundEnt && foundEnt == playerOrHisVeh) { - m_pPointGunAt = playerOrHisVeh; - if (playerOrHisVeh) - playerOrHisVeh->RegisterReference((CEntity**) &m_pPointGunAt); - + SetWeaponLockOnTarget(playerOrHisVeh); SetAttack(playerOrHisVeh); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000)); } diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 8d6999c3..9f87c12b 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -100,7 +100,7 @@ CEmergencyPed::FiremanAI(void) case EMERGENCY_PED_READY: nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); if (nearestFire) { - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetSeek(nearestFire->m_vecPos, 1.0f); SetMoveState(PEDMOVE_RUN); m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; @@ -114,7 +114,7 @@ CEmergencyPed::FiremanAI(void) case EMERGENCY_PED_DETERMINE_NEXT_STATE: nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist); if (nearestFire && nearestFire != m_pAttendedFire) { - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetSeek(nearestFire->m_vecPos, 1.0f); SetMoveState(PEDMOVE_RUN); #ifdef FIX_BUGS @@ -160,7 +160,7 @@ CEmergencyPed::FiremanAI(void) #endif --m_pAttendedFire->m_nFiremenPuttingOut; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetWanderPath(CGeneral::GetRandomNumber() & 7); m_pAttendedFire = nil; m_nEmergencyPedState = EMERGENCY_PED_READY; @@ -234,8 +234,8 @@ CEmergencyPed::MedicAI(void) if (nearestAccident) { m_pRevivedPed = nearestAccident->m_pVictim; m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); SetSeek((headPos + midPos) * 0.5f, 1.0f); SetObjective(OBJECTIVE_NONE); bIsRunning = true; @@ -274,8 +274,8 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_STOP; break; } - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f); SetObjective(OBJECTIVE_NONE); bIsRunning = true; @@ -307,7 +307,7 @@ CEmergencyPed::MedicAI(void) } else { m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds(); SetMoveState(PEDMOVE_STILL); - m_nPedState = PED_CPR; + SetPedState(PED_CPR); m_nLastPedState = PED_CPR; SetLookFlag(m_pRevivedPed, 0); SetLookTimer(500); @@ -329,8 +329,8 @@ CEmergencyPed::MedicAI(void) if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; else { - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); midPos = (headPos + midPos) * 0.5f; m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( midPos.x, midPos.y, @@ -351,8 +351,8 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE; break; } - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID); - m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD); + m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID); + m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD); midPos = (headPos + midPos) * 0.5f; m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints( midPos.x, midPos.y, @@ -366,12 +366,12 @@ CEmergencyPed::MedicAI(void) break; } m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); SetMoveState(PEDMOVE_WALK); m_pVehicleAnim = nil; if (!m_pRevivedPed->bBodyPartJustCameOff) { m_pRevivedPed->m_fHealth = 100.0f; - m_pRevivedPed->m_nPedState = PED_NONE; + m_pRevivedPed->SetPedState(PED_NONE); m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH; m_pRevivedPed->SetGetUp(); m_pRevivedPed->bUsesCollision = true; @@ -400,7 +400,7 @@ CEmergencyPed::MedicAI(void) break; case EMERGENCY_PED_STOP: m_bStartedToCPR = false; - m_nPedState = PED_NONE; + SetPedState(PED_NONE); if (m_pAttendedAccident) { m_pAttendedAccident->m_pVictim = nil; --m_pAttendedAccident->m_nMedicsAttending; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index c41c1f0c..df78902f 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -641,7 +641,7 @@ CPed::RestorePreviousState(void) return; if (InVehicle()) { - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); m_nLastPedState = PED_NONE; } else { if (m_nLastPedState == PED_NONE) { @@ -658,7 +658,7 @@ CPed::RestorePreviousState(void) SetIdle(); break; case PED_WANDER_PATH: - m_nPedState = PED_WANDER_PATH; + SetPedState(PED_WANDER_PATH); bIsRunning = false; if (bFindNewNodeAfterStateRestore) { if (m_pNextPathNode) { @@ -672,7 +672,7 @@ CPed::RestorePreviousState(void) SetWanderPath(CGeneral::GetRandomNumber() & 7); break; default: - m_nPedState = m_nLastPedState; + SetPedState(m_nLastPedState); SetMoveState((eMoveState) m_nPrevMoveState); break; } @@ -960,7 +960,7 @@ CPed::MoveHeadToLook(void) } if (m_pLookTarget->IsPed()) { - ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d*) &lookPos, PED_MID); + ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID); } else { lookPos = m_pLookTarget->GetPosition(); } @@ -1511,8 +1511,8 @@ CPed::ClearAll(void) if (!IsPedInControl() && m_nPedState != PED_DEAD) return; - m_nPedState = PED_NONE; - m_nMoveState = PEDMOVE_NONE; + SetPedState(PED_NONE); + SetMoveState(PEDMOVE_NONE); m_pSeekTarget = nil; m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_fleeFromPosX = 0.0f; @@ -1585,7 +1585,7 @@ CPed::ProcessBuoyancy(void) CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true); #endif m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); return; } } @@ -2692,36 +2692,6 @@ CPed::ProcessControl(void) case PED_WANDER_PATH: WanderPath(); break; - case PED_SEEK_POS: - case PED_SEEK_ENTITY: - case PED_PURSUE: - case PED_SNIPER_MODE: - case PED_ROCKET_MODE: - case PED_DUMMY: - case PED_FACE_PHONE: - case PED_MAKE_CALL: - case PED_MUG: - case PED_AI_CONTROL: - case PED_FOLLOW_ROUTE: - case PED_CPR: - case PED_SOLICIT: - case PED_BUY_ICECREAM: - case PED_STEP_AWAY: - case PED_UNKNOWN: - case PED_STATES_NO_AI: - case PED_JUMP: - case PED_STAGGER: - case PED_DIVE_AWAY: - case PED_STATES_NO_ST: - case PED_ARREST_PLAYER: - case PED_PASSENGER: - case PED_TAXI_PASSENGER: - case PED_OPEN_DOOR: - case PED_DEAD: - case PED_DRAG_FROM_CAR: - case PED_EXIT_CAR: - case PED_STEAL_CAR: - break; case PED_ENTER_CAR: case PED_CARJACK: { @@ -4467,7 +4437,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) if (!veh->bEngineOn) veh->bEngineOn = true; - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->StopNonPartialAnims(); return; } @@ -4512,7 +4482,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { if (ped->m_nPedState == PED_CARJACK) { veh->AddPassenger(ped, 0); - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->RestorePreviousObjective(); ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) { @@ -4552,7 +4522,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; veh->AutoPilot.m_nCruiseSpeed = 25; } - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) @@ -4580,7 +4550,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) break; } } - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; @@ -4967,7 +4937,7 @@ CPed::SetIdle(void) m_nLastPedState = PED_NONE; #endif - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); } if (m_nWaitState == WAITSTATE_FALSE) { @@ -5055,7 +5025,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl) ClearLookFlag(); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_FALL; + SetPedState(PED_FALL); CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId); if (fallAssoc) { @@ -5220,7 +5190,7 @@ CPed::SetGetUp(void) } if (m_nPedState != PED_GETUP) { SetStoredState(); - m_nPedState = PED_GETUP; + SetPedState(PED_GETUP); } CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity; @@ -5375,7 +5345,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone) if (m_nPedState != PED_SEEK_POS) SetStoredState(); - m_nPedState = PED_SEEK_POS; + SetPedState(PED_SEEK_POS); m_distanceToCountSeekDone = distanceToCountDone; m_vecSeekPos = pos; } @@ -5395,7 +5365,7 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone) if (m_nPedState != PED_SEEK_ENTITY) SetStoredState(); - m_nPedState = PED_SEEK_ENTITY; + SetPedState(PED_SEEK_ENTITY); m_distanceToCountSeekDone = distanceToCountDone; m_pSeekTarget = seeking; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); @@ -5572,7 +5542,7 @@ CPed::SetFlee(CVector2D const &from, int time) if (m_nPedState != PED_FLEE_ENTITY) { SetStoredState(); - m_nPedState = PED_FLEE_POS; + SetPedState(PED_FLEE_POS); SetMoveState(PEDMOVE_RUN); m_fleeFromPosX = from.x; m_fleeFromPosY = from.y; @@ -5601,7 +5571,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time) return; SetStoredState(); - m_nPedState = PED_FLEE_ENTITY; + SetPedState(PED_FLEE_ENTITY); bUsePedNodeSeek = true; SetMoveState(PEDMOVE_RUN); m_fleeFrom = fleeFrom; @@ -5862,7 +5832,7 @@ CPed::SetWanderPath(int8 pathStateDest) // We did it, save next path state and return true m_nPathDir = nextPathState; - m_nPedState = PED_WANDER_PATH; + SetPedState(PED_WANDER_PATH); SetMoveState(PEDMOVE_WALK); bIsRunning = false; return true; @@ -6047,7 +6017,7 @@ CPed::SetFollowPath(CVector dest) return false; SetStoredState(); - m_nPedState = PED_FOLLOW_PATH; + SetPedState(PED_FOLLOW_PATH); SetMoveState(PEDMOVE_WALK); return true; } @@ -6150,7 +6120,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_STEP_AWAY; + SetPedState(PED_STEP_AWAY); } } } @@ -6247,13 +6217,13 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) animAssoc->flags &= ~ASSOC_DELETEFADEDOUT; animAssoc->SetFinishCallback(PedEvadeCB, this); SetStoredState(); - m_nPedState = PED_STEP_AWAY; + SetPedState(PED_STEP_AWAY); } else { m_fRotationCur = angleToFace; ClearLookFlag(); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_DIVE_AWAY; + SetPedState(PED_DIVE_AWAY); animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f); animAssoc->SetFinishCallback(PedEvadeCB, this); } @@ -6291,7 +6261,7 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_nPedState == PED_DIVE_AWAY) { ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1; - ped->m_nPedState = PED_FALL; + ped->SetPedState(PED_FALL); } animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; animAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -6342,7 +6312,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) QuitEnteringCar(); } - m_nPedState = PED_DIE; + SetPedState(PED_DIE); if (animId == NUM_ANIMS) { bIsPedDieAnimPlaying = false; } else { @@ -6384,7 +6354,7 @@ CPed::SetDead(void) if (m_nPedState == PED_DRIVING) bIsVisible = false; - m_nPedState = PED_DEAD; + SetPedState(PED_DEAD); m_pVehicleAnim = nil; m_pCollidingEntity = nil; @@ -6417,7 +6387,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time) if(m_nPedState != PED_CHAT) SetStoredState(); - m_nPedState = PED_CHAT; + SetPedState(PED_CHAT); SetMoveState(PEDMOVE_STILL); #if defined VC_PED_PORTS || defined FIX_BUGS m_lookTimer = 0; @@ -6658,7 +6628,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode) // m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); m_vehEnterType = doorNode; m_distanceToCountSeekDone = 0.5f; - m_nPedState = PED_SEEK_CAR; + SetPedState(PED_SEEK_CAR); } @@ -7683,10 +7653,11 @@ CPed::FlagToDestroyWhenNextProcessed(void) } bInVehicle = false; m_pMyVehicle = nil; + if (CharCreatedBy == MISSION_CHAR) - m_nPedState = PED_DEAD; + SetPedState(PED_DEAD); else - m_nPedState = PED_NONE; + SetPedState(PED_NONE); m_pVehicleAnim = nil; } @@ -7710,7 +7681,7 @@ CPed::SetSolicit(uint32 time) if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f); - m_nPedState = PED_SOLICIT; + SetPedState(PED_SOLICIT); } } } @@ -7769,7 +7740,7 @@ CPed::SetBuyIceCream(void) // Simulating BuyIceCream CPed* driver = m_carInObjective->pDriver; if (driver) { - m_nPedState = PED_BUY_ICECREAM; + SetPedState(PED_BUY_ICECREAM); bFindNewNodeAfterStateRestore = true; SetObjectiveTimer(8000); SetChat(driver, 8000); @@ -7783,7 +7754,7 @@ CPed::SetBuyIceCream(void) if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) { m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000; - m_nPedState = PED_BUY_ICECREAM; + SetPedState(PED_BUY_ICECREAM); } } @@ -7985,7 +7956,7 @@ CPed::SetJump(void) #endif (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) { SetStoredState(); - m_nPedState = PED_JUMP; + SetPedState(PED_JUMP); CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f); jumpAssoc->SetFinishCallback(FinishLaunchCB, this); m_fRotationDest = m_fRotationCur; @@ -8287,7 +8258,7 @@ CPed::WarpPedIntoCar(CVehicle *car) m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_carInObjective = car; m_carInObjective->RegisterReference((CEntity **) &m_carInObjective); - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); bUsesCollision = false; bIsInTheAir = false; bVehExitWillBeInstant = true; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index a3d4997d..d27853d6 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -43,7 +43,7 @@ enum eFormation FORMATION_FRONT }; -enum FightState : int8 { +enum FightState { FIGHTSTATE_MOVE_FINISHED = -2, FIGHTSTATE_JUST_ATTACKED, FIGHTSTATE_NO_MOVE, @@ -153,7 +153,7 @@ enum eWaitState { WAITSTATE_FINISH_FLEE }; -enum eObjective : uint32 { +enum eObjective { OBJECTIVE_NONE, OBJECTIVE_WAIT_ON_FOOT, OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE, @@ -212,7 +212,7 @@ enum PedOnGroundState { PED_DEAD_ON_THE_FLOOR }; -enum PointBlankNecessity : uint8 { +enum PointBlankNecessity { NO_POINT_BLANK_PED, POINT_BLANK_FOR_WANTED_PED, POINT_BLANK_FOR_SOMEONE_ELSE @@ -484,7 +484,7 @@ public: CVector m_vecHitLastPos; uint32 m_curFightMove; uint8 m_fightButtonPressure; - FightState m_fightState; + int8 m_fightState; bool m_takeAStepAfterAttack; CFire *m_pFire; CEntity *m_pLookTarget; @@ -598,7 +598,7 @@ public: #endif bool CheckForExplosions(CVector2D &area); CPed *CheckForGunShots(void); - PointBlankNecessity CheckForPointBlankPeds(CPed*); + uint8 CheckForPointBlankPeds(CPed*); bool CheckIfInTheAir(void); void ClearAll(void); void SetPointGunAt(CEntity*); @@ -863,6 +863,13 @@ public: SetMoveState(PEDMOVE_WALK); } + inline void SetWeaponLockOnTarget(CEntity *target) + { + m_pPointGunAt = (CPed *)target; + if(target) + ((CEntity *)target)->RegisterReference(&m_pPointGunAt); + } + // Using this to abstract nodes of skinned and non-skinned meshes CVector GetNodePosition(int32 node) { @@ -891,13 +898,13 @@ public: RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); - RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]); + RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); }else #endif { RwFrame *frame; for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame)) - RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame)); + RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame)); } } diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index 38303473..a747c684 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -620,9 +620,7 @@ CPed::UpdateFromLeader(void) m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); TurnBody(); if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) { - m_pPointGunAt = m_threatEntity; - if (m_threatEntity) - m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt); + SetWeaponLockOnTarget(m_threatEntity); SetAttack(m_threatEntity); } } @@ -811,10 +809,10 @@ CPed::ProcessObjective(void) break; } case OBJECTIVE_WAIT_IN_CAR: - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); break; case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: - m_nPedState = PED_DRIVING; + SetPedState(PED_DRIVING); break; case OBJECTIVE_KILL_CHAR_ANY_MEANS: { @@ -972,9 +970,9 @@ CPed::ProcessObjective(void) } CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); float wepRange = wepInfo->m_fRange; - float wepRangeAdjusted; + float maxDistToKeep; if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { - wepRangeAdjusted = wepRange / 3.0f; + maxDistToKeep = wepRange / 3.0f; } else { if (m_nPedState == PED_FIGHT) { if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK)) @@ -982,10 +980,10 @@ CPed::ProcessObjective(void) } else { wepRange = 1.3f; } - wepRangeAdjusted = wepRange; + maxDistToKeep = wepRange; } - if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && wepRangeAdjusted < 2.5f) { - wepRangeAdjusted = 2.5f; + if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && maxDistToKeep < 2.5f) { + maxDistToKeep = 2.5f; } if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) { @@ -1015,21 +1013,18 @@ CPed::ProcessObjective(void) // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = vehOfTarget->GetPosition() - ourHead; - maxShotPos.Normalise(); - maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; - CWorld::bIncludeDeadPeds = true; CColPoint foundCol; CEntity *foundEnt; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, - true, true, true, true, false, true, false); + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); CWorld::bIncludeDeadPeds = false; if (foundEnt == vehOfTarget) { SetAttack(vehOfTarget); - m_pPointGunAt = vehOfTarget; - if (vehOfTarget) - vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt); - + SetWeaponLockOnTarget(vehOfTarget); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); if (distWithTargetSc <= m_distanceToCountSeekDone) { SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500)); @@ -1038,8 +1033,7 @@ CPed::ProcessObjective(void) SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); } } - } - else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { + } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) { if (vehOfTarget) { if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { GoToNearestDoor(vehOfTarget); @@ -1086,7 +1080,7 @@ CPed::ProcessObjective(void) || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) { if (m_pedInObjective->EnteringCar()) - wepRangeAdjusted = 2.0f; + maxDistToKeep = 2.0f; if (bUsePedNodeSeek) { CVector bestCoords(0.0f, 0.0f, 0.0f); @@ -1100,7 +1094,7 @@ CPed::ProcessObjective(void) SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); } else { - SetSeek(m_pedInObjective, wepRangeAdjusted); + SetSeek(m_pedInObjective, maxDistToKeep); } bCrouchWhenShooting = false; if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) { @@ -1147,32 +1141,27 @@ CPed::ProcessObjective(void) CVector target; CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); if (m_pedInObjective->IsPed()) - m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d*)&target, PED_MID); + m_pedInObjective->m_pedIK.GetComponentPosition(target, PED_MID); else target = m_pedInObjective->GetPosition(); target -= ourHead; - target.Normalise(); - target = target * wepInfo->m_fRange + ourHead; + target *= wepInfo->m_fRange / target.Magnitude(); + target += ourHead; + + CColPoint foundCol; + CEntity *foundEnt = nil; CWorld::bIncludeDeadPeds = true; - CEntity *foundEnt = nil; - CColPoint foundCol; - - CWorld::ProcessLineOfSight( - ourHead, target, foundCol, foundEnt, - true, true, true, false, true, false); - CWorld::bIncludeDeadPeds = 0; + CWorld::ProcessLineOfSight(ourHead, target, foundCol, foundEnt, true, true, true, true, false, true, false); + CWorld::bIncludeDeadPeds = false; if (foundEnt == m_pedInObjective) { SetAttack(m_pedInObjective); - m_pPointGunAt = m_pedInObjective; - if (m_pedInObjective) - m_pedInObjective->RegisterReference((CEntity **) &m_pPointGunAt); - + SetWeaponLockOnTarget(m_pedInObjective); SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f)); int time; - if (distWithTargetSc <= wepRangeAdjusted) + if (distWithTargetSc <= maxDistToKeep) time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f); else time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f); @@ -1180,25 +1169,27 @@ CPed::ProcessObjective(void) SetAttackTimer(time); bObstacleShowedUpDuringKillObjective = false; - } else if (foundEnt) { - if (foundEnt->IsPed()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); - bObstacleShowedUpDuringKillObjective = false; - } else { - if (foundEnt->IsObject()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); - bObstacleShowedUpDuringKillObjective = true; - } else if (foundEnt->IsVehicle()) { - SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); - bObstacleShowedUpDuringKillObjective = true; + } else { + if (foundEnt) { + if (foundEnt->IsPed()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f)); + bObstacleShowedUpDuringKillObjective = false; } else { - SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); - bObstacleShowedUpDuringKillObjective = true; + if (foundEnt->IsObject()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f)); + bObstacleShowedUpDuringKillObjective = true; + } else if (foundEnt->IsVehicle()) { + SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f)); + bObstacleShowedUpDuringKillObjective = true; + } else { + SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f)); + bObstacleShowedUpDuringKillObjective = true; + } } - } - m_fleeFrom = foundEnt; - m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); + m_fleeFrom = foundEnt; + m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom); + } SetPointGunAt(m_pedInObjective); } } @@ -1230,17 +1221,17 @@ CPed::ProcessObjective(void) if (m_nPedType == PEDTYPE_COP) { if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45 || m_fleeFrom && m_fleeFrom->IsObject()) { - wepRangeAdjusted = 6.0f; + maxDistToKeep = 6.0f; } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) { - wepRangeAdjusted = 4.0f; + maxDistToKeep = 4.0f; } else { - wepRangeAdjusted = 2.0f; + maxDistToKeep = 2.0f; } } else { - wepRangeAdjusted = 2.0f; + maxDistToKeep = 2.0f; } } - if (distWithTargetSc <= wepRangeAdjusted) { + if (distWithTargetSc <= maxDistToKeep) { SetMoveState(PEDMOVE_STILL); bIsPointingGunAt = true; if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) { @@ -1251,7 +1242,7 @@ CPed::ProcessObjective(void) if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) { Say(SOUND_PED_ATTACK); - SetSeek(m_pedInObjective, wepRangeAdjusted); + SetSeek(m_pedInObjective, maxDistToKeep); bIsRunning = true; } } @@ -1541,21 +1532,18 @@ CPed::ProcessObjective(void) // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = m_carInObjective->GetPosition() - ourHead; - maxShotPos.Normalise(); - maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; - CWorld::bIncludeDeadPeds = true; CColPoint foundCol; CEntity *foundEnt; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, - true, true, true, true, false, true, false); + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); CWorld::bIncludeDeadPeds = false; if (foundEnt == m_carInObjective) { SetAttack(m_carInObjective); - m_pPointGunAt = m_carInObjective; - if (m_pPointGunAt) - m_pPointGunAt->RegisterReference((CEntity **) &m_pPointGunAt); - + SetWeaponLockOnTarget(m_carInObjective); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000)); if (distWithTargetSc > 10.0f && !bKindaStayInSamePlace) { SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000)); @@ -2629,7 +2617,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) { PedSetInCarCB(nil, ped); ped->m_nLastPedState = ped->m_nPedState; - ped->m_nPedState = PED_ARRESTED; + ped->SetPedState(PED_ARRESTED); ped->bGonnaKillTheCarJacker = false; if (veh) { veh->m_nNumGettingIn = 0; @@ -2990,9 +2978,15 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->bFleeAfterExitingCar || ped->bGonnaKillTheCarJacker) { - // POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa? +#ifdef FIX_BUGS + if (!veh->IsDoorMissing(door)) + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + PedSetOutCarCB(nil, ped); + return; +#else if (!veh->IsDoorMissing(door)) ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); +#endif } else { switch (door) { case DOOR_FRONT_LEFT: @@ -3346,7 +3340,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget); - m_nPedState = PED_CARJACK; + SetPedState(PED_CARJACK); car->bIsBeingCarJacked = true; m_pMyVehicle = (CVehicle*)m_pSeekTarget; m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle); @@ -3393,7 +3387,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) SetMoveState(PEDMOVE_NONE); LineUpPedWithCar(LINE_UP_TO_CAR_START); m_pVehicleAnim = nil; - m_nPedState = PED_DRAG_FROM_CAR; + SetPedState(PED_DRAG_FROM_CAR); bChangedSeat = false; bWillBeQuickJacked = quickJack; @@ -3518,7 +3512,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); m_vehEnterType = doorNode; - m_nPedState = PED_ENTER_CAR; + SetPedState(PED_ENTER_CAR); if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) { car->bIsBeingCarJacked = true; } @@ -3680,14 +3674,14 @@ void CPed::SetExitBoat(CVehicle *boat) { #ifndef VC_PED_PORTS - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); CVector firstPos = GetPosition(); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) { m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f); m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); m_vehEnterType = CAR_DOOR_RF; - m_nPedState = PED_EXIT_CAR; + SetPedState(PED_EXIT_CAR); } else { m_vehEnterType = CAR_DOOR_RF; PedSetOutCarCB(nil, this); @@ -3700,7 +3694,7 @@ CPed::SetExitBoat(CVehicle *boat) m_vecMoveSpeed = boat->m_vecMoveSpeed; bTryingToReachDryLand = true; #else - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); CVector newPos = GetPosition(); RemoveInCarAnims(); CColModel* boatCol = boat->GetColModel(); @@ -3927,7 +3921,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); m_vehEnterType = optedDoorNode; - m_nPedState = PED_EXIT_CAR; + SetPedState(PED_EXIT_CAR); if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) m_pVehicleAnim->blendDelta = -1000.0f; SetMoveState(PEDMOVE_NONE); @@ -4475,7 +4469,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->bGonnaKillTheCarJacker = false; if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) { if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) { - ped->m_nPedState = PED_NONE; + ped->SetPedState(PED_NONE); ped->m_nLastPedState = PED_NONE; ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000); } else { @@ -4504,7 +4498,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) else #endif { - ped->m_nPedState = PED_NONE; + ped->SetPedState(PED_NONE); ped->m_nLastPedState = PED_NONE; ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000); } @@ -4597,7 +4591,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) return; ped->bInVehicle = true; - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); ped->RestorePreviousObjective(); ped->SetMoveState(PEDMOVE_STILL); veh->AddPassenger(ped); @@ -4618,7 +4612,7 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused) m_pMyVehicle = train; m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); - m_nPedState = PED_ENTER_TRAIN; + SetPedState(PED_ENTER_TRAIN); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f); m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this); bUsesCollision = false; @@ -4692,7 +4686,7 @@ CPed::SetExitTrain(CVehicle* train) CVector exitPos; GetNearestTrainPedPosition(train, exitPos); */ - m_nPedState = PED_EXIT_TRAIN; + SetPedState(PED_EXIT_TRAIN); m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f); m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this); bUsesCollision = false; @@ -4718,7 +4712,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) ped->bUsesCollision = true; ped->m_pVehicleAnim = nil; ped->bInVehicle = false; - ped->m_nPedState = PED_IDLE; + ped->SetPedState(PED_IDLE); ped->RestorePreviousObjective(); ped->SetMoveState(PEDMOVE_STILL); @@ -5186,7 +5180,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat) m_pMyVehicle = boat; m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle); m_distanceToCountSeekDone = 0.5f; - m_nPedState = PED_SEEK_IN_BOAT; + SetPedState(PED_SEEK_IN_BOAT); } void diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp index 21310aaa..b57364d8 100644 --- a/src/peds/PedFight.cpp +++ b/src/peds/PedFight.cpp @@ -164,7 +164,7 @@ CPed::SetPointGunAt(CEntity *to) if (m_nPedState != PED_ATTACK) SetStoredState(); - m_nPedState = PED_AIM_GUN; + SetPedState(PED_AIM_GUN); bIsPointingGunAt = true; CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType); SetMoveState(PEDMOVE_NONE); @@ -222,7 +222,7 @@ CPed::ClearPointGunAt(void) RestorePreviousState(); #else if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) { - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); RestorePreviousState(); } #endif @@ -281,7 +281,7 @@ CPed::SetAttack(CEntity *victim) (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) { if (m_nPedState != PED_ATTACK) { - m_nPedState = PED_ATTACK; + SetPedState(PED_ATTACK); bIsAttacking = false; animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f); animAssoc->SetRun(); @@ -329,7 +329,7 @@ CPed::SetAttack(CEntity *victim) if (IsPlayer()) CPad::GetPad(0)->ResetAverageWeapon(); - PointBlankNecessity pointBlankStatus; + uint8 pointBlankStatus; if ((curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT || GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT @@ -348,7 +348,7 @@ CPed::SetAttack(CEntity *victim) if (m_nPedState != PED_AIM_GUN) SetStoredState(); - m_nPedState = PED_ATTACK; + SetPedState(PED_ATTACK); SetMoveState(PEDMOVE_NONE); if (bCrouchWhenShooting) { animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f); @@ -475,7 +475,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) ped->ClearAttack(); } -PointBlankNecessity +uint8 CPed::CheckForPointBlankPeds(CPed *pedToVerify) { float pbDistance = 1.1f; @@ -786,7 +786,7 @@ CPed::StartFightAttack(uint8 buttonPressure) RestoreHeadingRate(); } - m_nPedState = PED_FIGHT; + SetPedState(PED_FIGHT); m_fightButtonPressure = 0; RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); @@ -1062,7 +1062,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) m_nWaitState = WAITSTATE_FALSE; RestoreHeadingRate(); } - m_nPedState = PED_FIGHT; + SetPedState(PED_FIGHT); m_fightButtonPressure = 0; RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT); CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START); @@ -1690,7 +1690,7 @@ CPed::FightStrike(CVector &touchedNodePos) if (m_fightState == FIGHTSTATE_NO_MOVE) m_fightState = FIGHTSTATE_1; - m_vecHitLastPos = *touchedNodePos; + m_vecHitLastPos = touchedNodePos; return false; } @@ -1796,7 +1796,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount SetStoredState(); bFindNewNodeAfterStateRestore = false; - m_nPedState = PED_INVESTIGATE; + SetPedState(PED_INVESTIGATE); m_standardTimer = CTimer::GetTimeInMilliseconds() + time; m_eventType = event; m_eventOrThreat = pos; diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index ebd41296..8bace9a0 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -137,28 +137,28 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change } void -CPedIK::GetComponentPosition(RwV3d *pos, uint32 node) +CPedIK::GetComponentPosition(RwV3d &pos, uint32 node) { RwFrame *f; RwMatrix *mat; #ifdef PED_SKIN if(IsClumpSkinned(m_ped->GetClump())){ - pos->x = 0.0f; - pos->y = 0.0f; - pos->z = 0.0f; + pos.x = 0.0f; + pos.y = 0.0f; + pos.z = 0.0f; mat = GetComponentMatrix(m_ped, node); // could just copy the position out of the matrix... - RwV3dTransformPoints(pos, pos, 1, mat); + RwV3dTransformPoints(&pos, &pos, 1, mat); }else #endif { f = m_ped->m_pFrames[node]->frame; mat = RwFrameGetMatrix(f); - *pos = mat->pos; + pos = mat->pos; for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) - RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f)); + RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(f)); } } diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index e91d7c06..4eeef6f0 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -51,7 +51,7 @@ public: bool PointGunInDirection(float targetYaw, float targetPitch); bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunAtPosition(CVector const& position); - void GetComponentPosition(RwV3d *pos, uint32 node); + void GetComponentPosition(RwV3d &pos, uint32 node); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index fa865aec..8a6adbeb 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -47,8 +47,8 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) m_nSelectedWepSlot = WEAPONTYPE_UNARMED; m_nSpeedTimer = 0; m_bSpeedTimerFlag = false; - m_pPointGunAt = nil; - m_nPedState = PED_IDLE; + SetWeaponLockOnTarget(nil); + SetPedState(PED_IDLE); #ifndef FIX_BUGS m_fCurrentStamina = m_fMaxStamina = 150.0f; #endif @@ -73,7 +73,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) void CPlayerPed::ClearWeaponTarget() { if (m_nPedType == PEDTYPE_PLAYER1) { - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); TheCamera.ClearPlayerWeaponMode(); CWeaponEffects::ClearCrossHair(); } @@ -113,14 +113,10 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) { if (m_pedStats->m_temper < 52) { m_pedStats->m_temper++; - } else { - if (annoyedByPassingEntity) { - if (m_pedStats->m_temper < 55) { - m_pedStats->m_temper++; - } else { - m_pedStats->m_temper = 46; - } - } + } else if (annoyedByPassingEntity && m_pedStats->m_temper < 55) { + m_pedStats->m_temper++; + } else if (annoyedByPassingEntity) { + m_pedStats->m_temper = 46; } } @@ -215,7 +211,7 @@ CPlayerPed::ReApplyMoveAnims(void) for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) { CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]); if (curMoveAssoc) { - if (strcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) { + if (CGeneral::faststrcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name)) { CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]); newMoveAssoc->blendDelta = curMoveAssoc->blendDelta; newMoveAssoc->blendAmount = curMoveAssoc->blendAmount; @@ -248,7 +244,7 @@ CPlayerPed::SetInitialState(void) if (m_pFire) m_pFire->Extinguish(); RpAnimBlendClumpRemoveAllAssociations(GetClump()); - m_nPedState = PED_IDLE; + SetPedState(PED_IDLE); SetMoveState(PEDMOVE_STILL); m_nLastPedState = PED_NONE; m_animGroup = ASSOCGRP_PLAYER; @@ -288,7 +284,7 @@ CPlayerPed::SetRealMoveAnim(void) if (!curIdleAssoc) curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE); - if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) { + if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) { if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) { if (curRunStopAssoc) { @@ -340,8 +336,8 @@ CPlayerPed::SetRealMoveAnim(void) CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f); } } - m_nMoveState = PEDMOVE_STILL; + } else { if (curIdleAssoc) { if (curWalkStartAssoc) { @@ -394,6 +390,7 @@ CPlayerPed::SetRealMoveAnim(void) } if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) { + // Stop sprinting in various conditions if (curSprintAssoc->blendAmount == 0.0f) { curSprintAssoc->blendDelta = -1000.0f; curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; @@ -417,8 +414,8 @@ CPlayerPed::SetRealMoveAnim(void) curRunAssoc->flags &= ~ASSOC_RUNNING; curRunAssoc->blendAmount = 0.0f; curRunAssoc->blendDelta = 0.0f; - } else if (curSprintAssoc->blendDelta >= 0.0f) { + } else if (curSprintAssoc->blendDelta >= 0.0f) { // Stop sprinting when tired curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT; curSprintAssoc->blendDelta = -1.0f; @@ -428,7 +425,9 @@ CPlayerPed::SetRealMoveAnim(void) curSprintAssoc->blendDelta = -8.0f; curRunAssoc->blendDelta = 8.0f; } + } else if (curWalkStartAssoc) { + // Walk start and walk/run shouldn't run at the same time curWalkAssoc->flags &= ~ASSOC_RUNNING; curRunAssoc->flags &= ~ASSOC_RUNNING; curWalkAssoc->blendAmount = 0.0f; @@ -436,11 +435,13 @@ CPlayerPed::SetRealMoveAnim(void) } else if (m_nMoveState == PEDMOVE_SPRINT) { if (curSprintAssoc) { + // We have anim, do it if (curSprintAssoc->blendDelta < 0.0f) { curSprintAssoc->blendDelta = 2.0f; curRunAssoc->blendDelta = -2.0f; } } else { + // Transition between run-sprint curWalkAssoc->blendAmount = 0.0f; curRunAssoc->blendAmount = 1.0f; curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f); @@ -703,14 +704,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) float padMove = CVector2D(leftRight, upDown).Magnitude(); float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE; if (padMoveInGameUnit > 0.0f) { -#ifdef FREE_CAM - if (!CCamera::bFreeCam) - m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); - else - m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation; -#else m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation); -#endif m_fMoveSpeed = Min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed); } else { m_fMoveSpeed = 0.0f; @@ -718,8 +712,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { - if (bUsesCollision && !bHitSteepSlope && - (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O @@ -730,8 +723,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) m_fMoveSpeed = 0.0f; } } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->GetSprint()) { + if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) @@ -856,10 +848,9 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) { CEntity *nextTarget = nil; float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange; - // nextTarget = nil; + // nextTarget = nil; // duplicate float lastCloseness = -10000.0f; - // unused - // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + // CGeneral::GetATanOfXY(GetForward().x, GetForward().y); // unused CVector distVec = previousTarget->GetPosition() - GetPosition(); float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y); @@ -884,9 +875,7 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft) if (!nextTarget) return false; - m_pPointGunAt = nextTarget; - if (nextTarget) - nextTarget->RegisterReference((CEntity**)&m_pPointGunAt); + SetWeaponLockOnTarget(nextTarget); SetPointGunAt(nextTarget); return true; } @@ -900,14 +889,14 @@ CPlayerPed::FindWeaponLockOnTarget(void) if (m_pPointGunAt) { CVector distVec = m_pPointGunAt->GetPosition() - GetPosition(); if (distVec.Magnitude2D() > weaponRange) { - m_pPointGunAt = nil; + SetWeaponLockOnTarget(nil); return false; } else { return true; } } - // nextTarget = nil; + // nextTarget = nil; // duplicate float lastCloseness = -10000.0f; float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) { @@ -931,9 +920,7 @@ CPlayerPed::FindWeaponLockOnTarget(void) if (!nextTarget) return false; - m_pPointGunAt = nextTarget; - if (nextTarget) - nextTarget->RegisterReference((CEntity**)&m_pPointGunAt); + SetWeaponLockOnTarget(nextTarget); SetPointGunAt(nextTarget); return true; } @@ -1002,7 +989,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { if (padUsed->TargetJustDown()) { SetStoredState(); - m_nPedState = PED_SNIPER_MODE; + SetPedState(PED_SNIPER_MODE); #ifdef FREE_CAM if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) { m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation); @@ -1105,7 +1092,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2; } } - } else if (weaponInfo->m_bCanAimWithArm) + } else if (weaponInfo->m_bCanAimWithArm && m_nPedState != PED_ATTACK) ClearPointGunAt(); } } @@ -1159,7 +1146,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) #else CVector markPos; if (m_pPointGunAt->IsPed()) { - ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID); + ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(markPos, PED_MID); } else { markPos = m_pPointGunAt->GetPosition(); } @@ -1212,8 +1199,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { - if (bUsesCollision && !bHitSteepSlope && - (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) + if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O @@ -1225,8 +1211,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) } } - if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) - && padUsed->GetSprint()) { + if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy) && padUsed->GetSprint()) { m_nMoveState = PEDMOVE_SPRINT; } if (m_nPedState != PED_FIGHT) @@ -1291,25 +1276,26 @@ CPlayerPed::ProcessControl(void) if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) { if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) { CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR); - if (!rollDoorAssoc) { - rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW); - } - - // These comparisons are wrong, they return uint16 - if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || padUsed - && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f - || padUsed->GetBrake() != 0.0f)) { + if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW))) { if (rollDoorAssoc) m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); - } else { - m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; - if (m_pMyVehicle->bLowVehicle) - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); - else - rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); - rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } else { + // These comparisons are wrong, they return uint16 + if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) { + if (rollDoorAssoc) + m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime); + + } else { + m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF; + if (m_pMyVehicle->bLowVehicle) + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW); + else + rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR); + + rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this); + } } } return; @@ -1338,12 +1324,18 @@ CPlayerPed::ProcessControl(void) case PED_FIGHT: case PED_AIM_GUN: if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) { - if (TheCamera.Cams[0].Using3rdPersonMouseCam()) { + if (TheCamera.Cams[0].Using3rdPersonMouseCam() +#ifdef FREE_CAM + && !CCamera::bFreeCam +#endif + ) { if (padUsed) PlayerControl1stPersonRunAround(padUsed); + } else if (m_nPedState == PED_FIGHT) { if (padUsed) PlayerControlFighter(padUsed); + } else if (padUsed) { PlayerControlZelda(padUsed); } @@ -1351,41 +1343,6 @@ CPlayerPed::ProcessControl(void) if (IsPedInControl() && padUsed) ProcessPlayerWeapon(padUsed); break; - case PED_LOOK_ENTITY: - case PED_LOOK_HEADING: - case PED_WANDER_RANGE: - case PED_WANDER_PATH: - case PED_PURSUE: - case PED_FOLLOW_PATH: - case PED_ROCKET_MODE: - case PED_DUMMY: - case PED_PAUSE: - case PED_FACE_PHONE: - case PED_MAKE_CALL: - case PED_CHAT: - case PED_MUG: - case PED_AI_CONTROL: - case PED_FOLLOW_ROUTE: - case PED_CPR: - case PED_SOLICIT: - case PED_BUY_ICECREAM: - case PED_INVESTIGATE: - case PED_STEP_AWAY: - case PED_ON_FIRE: - case PED_UNKNOWN: - case PED_STATES_NO_AI: - case PED_STAGGER: - case PED_DIVE_AWAY: - case PED_STATES_NO_ST: - case PED_ARREST_PLAYER: - case PED_DRIVING: - case PED_PASSENGER: - case PED_TAXI_PASSENGER: - case PED_OPEN_DOOR: - case PED_DIE: - case PED_DEAD: - case PED_HANDS_UP: - break; case PED_SEEK_ENTITY: m_vecSeekPos = m_pSeekTarget->GetPosition(); @@ -1415,6 +1372,7 @@ CPlayerPed::ProcessControl(void) if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) { if (padUsed) PlayerControlM16(padUsed); + } else if (padUsed) { PlayerControlSniper(padUsed); } @@ -1464,6 +1422,8 @@ CPlayerPed::ProcessControl(void) if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim) BeingDraggedFromCar(); break; + default: + break; } if (padUsed && IsPedShootable()) { ProcessWeaponSwitch(padUsed); @@ -1477,20 +1437,17 @@ CPlayerPed::ProcessControl(void) m_lookTimer = 0; float camAngle = CGeneral::LimitRadianAngle(TheCamera.Cams[TheCamera.ActiveCam].Front.Heading()); float angleBetweenPlayerAndCam = Abs(camAngle - m_fRotationCur); - if (m_nPedState != PED_ATTACK - && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { + if (m_nPedState != PED_ATTACK && angleBetweenPlayerAndCam > DEGTORAD(30.0f) && angleBetweenPlayerAndCam < DEGTORAD(330.0f)) { if (angleBetweenPlayerAndCam > DEGTORAD(150.0f) && angleBetweenPlayerAndCam < DEGTORAD(210.0f)) { float rightTurnAngle = CGeneral::LimitRadianAngle(m_fRotationCur - DEGTORAD(150.0f)); float leftTurnAngle = CGeneral::LimitRadianAngle(DEGTORAD(150.0f) + m_fRotationCur); - if (m_fLookDirection != 999999.0f) { - if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) - camAngle = rightTurnAngle; - else - camAngle = leftTurnAngle; - } else { + if (m_fLookDirection == 999999.0f) camAngle = rightTurnAngle; - } + else if (Abs(rightTurnAngle - m_fLookDirection) < Abs(leftTurnAngle - m_fLookDirection)) + camAngle = rightTurnAngle; + else + camAngle = leftTurnAngle; } SetLookFlag(camAngle, true); SetLookTimer(CTimer::GetTimeStepInMilliseconds() * 5.0f); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index b3eaf471..5dbde649 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -718,10 +718,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree if (i != 0) { // Gang member newPed->SetLeader(gangLeader); -#ifndef FIX_BUGS +#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10 // seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen - newPed->m_nPedState = PED_UNKNOWN; - gangLeader->m_nPedState = PED_UNKNOWN; + newPed->SetPedState(PED_UNKNOWN); + gangLeader->SetPedState(PED_UNKNOWN); newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints( gangLeader->GetPosition().x, gangLeader->GetPosition().y, newPed->GetPosition().x, newPed->GetPosition().y); diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp index 161418b9..b5af6619 100644 --- a/src/render/Clouds.cpp +++ b/src/render/Clouds.cpp @@ -133,7 +133,7 @@ CClouds::Render(void) CSprite::InitSpriteBuffer(); int minute = CClock::GetHours()*60 + CClock::GetMinutes(); - RwV3d campos = *(RwV3d*)&TheCamera.GetPosition(); + RwV3d campos = TheCamera.GetPosition(); // Moon int moonfadeout = Abs(minute - 180); // fully visible at 3AM diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 33c3f4bf..48f0f6b9 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -255,7 +255,7 @@ CCoronas::Render(void) CVector spriteCoors; float spritew, spriteh; - if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){ + if(!CSprite::CalcScreenCoors(aCoronas[i].coors, &spriteCoors, &spritew, &spriteh, true)){ aCoronas[i].offScreen = true; aCoronas[i].sightClear = false; }else{ @@ -464,7 +464,7 @@ CCoronas::RenderReflections(void) CVector spriteCoors; float spritew, spriteh; - if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){ + if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)){ float drawDist = 0.75f * aCoronas[i].drawDist; drawDist = Min(drawDist, 55.0f); if(spriteCoors.z < drawDist){ @@ -531,7 +531,7 @@ CCoronas::DoSunAndMoon(void) CVector spriteCoors; float spritew, spriteh; - if(CSprite::CalcScreenCoors(sunCoors, spriteCoors, &spritew, &spriteh, true)){ + if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)){ SunScreenX = spriteCoors.x; SunScreenY = spriteCoors.y; }else{ diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 690a1d3f..c76d6109 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -655,7 +655,7 @@ void CScrollBar::Render() RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); CVector coronaCoord, screenCoord; - float screenW, screenH; + float screenW, screenH; for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i) { for (int j = 0; j < 5; ++j) @@ -667,7 +667,7 @@ void CScrollBar::Render() // Render main coronas if (m_MessageBar[i] & (1 << j)) { - if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) { CSprite::RenderBufferedOneXLUSprite( screenCoord.x, screenCoord.y, screenCoord.z, @@ -679,7 +679,7 @@ void CScrollBar::Render() // Render smaller and faded coronas for a trailing effect else if (m_MessageBar[i - 1] & (1 << j)) { - if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) { CSprite::RenderBufferedOneXLUSprite( screenCoord.x, screenCoord.y, screenCoord.z, @@ -834,7 +834,7 @@ void CDigitalClock::Render() const char* clockMessage = FindDigitalClockMessage(); CVector coronaCoord, screenCoord; - float screenW, screenH; + float screenW, screenH; for (int c = 0; c < 5; ++c) // for each char to be displayed { for (int i = 0; i < 5; ++i) // for each column of coronas @@ -847,7 +847,7 @@ void CDigitalClock::Render() coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; - if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) + if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) { CSprite::RenderBufferedOneXLUSprite( screenCoord.x, screenCoord.y, screenCoord.z, diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 2b19486e..f175c264 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -1570,7 +1570,7 @@ void CParticle::Render() float w; float h; - if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) ) + if ( CSprite::CalcScreenCoors(particle->m_vecPosition, &coors, &w, &h, true) ) { #ifdef PC_PARTICLE if ( (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) @@ -1650,7 +1650,7 @@ void CParticle::Render() float fRotation; float fTrailLength; - if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) + if ( CSprite::CalcScreenCoors(vecPrevPos, &particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) { CVector2D vecDist ( diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 0713dc6d..6f0b4d46 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -218,7 +218,7 @@ CPointLights::RenderFogEffect(void) // more intensity the closer to line intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH); - if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ + if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){ float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000; float size = FogSizes[r>>1]; CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, @@ -267,7 +267,7 @@ CPointLights::RenderFogEffect(void) intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS); CVector fogcoors(xi, yi, point.point.z + 1.6f); - if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ + if(CSprite::CalcScreenCoors(fogcoors, &spriteCoors, &spritew, &spriteh, true)){ float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000; float size = FogSizes[r>>1]; CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index a0f66819..d47cac31 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -741,7 +741,7 @@ CRenderer::ScanWorld(void) vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f; vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f; vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z; - RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix); + RwV3dTransformPoints(vectors, vectors, 9, cammatrix); m_loadingPriority = false; if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || @@ -881,7 +881,7 @@ CRenderer::RequestObjectsInFrustum(void) vectors[CORNER_PRIO_RIGHT].x = vectors[CORNER_LOD_RIGHT].x * 0.2f; vectors[CORNER_PRIO_RIGHT].y = vectors[CORNER_LOD_RIGHT].y * 0.2f; vectors[CORNER_PRIO_RIGHT].z = vectors[CORNER_LOD_RIGHT].z; - RwV3dTransformPoints((RwV3d*)vectors, (RwV3d*)vectors, 9, cammatrix); + RwV3dTransformPoints(vectors, vectors, 9, cammatrix); if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || #ifdef FIX_BUGS diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index ecfccc90..a0c7ae31 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "main.h" #include "FileMgr.h" +#include "FileLoader.h" #include "TxdStore.h" #include "Timer.h" #include "Weather.h" @@ -30,8 +31,8 @@ float TEXTURE_ADDV; int32 CWaterLevel::ms_nNoOfWaterLevels; float CWaterLevel::ms_aWaterZs[48]; CRect CWaterLevel::ms_aWaterRects[48]; -uint8 CWaterLevel::aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; -uint8 CWaterLevel::aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; +int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; +int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; bool CWaterLevel::WavesCalculatedThisFrame; RpAtomic *CWaterLevel::ms_pWavyAtomic; RpGeometry *CWaterLevel::apGeomArray[8]; @@ -53,41 +54,179 @@ const float fGreenMult = 1.0f; const float fBlueMult = 1.4f; - void CWaterLevel::Initialise(Const char *pWaterDat) { ms_nNoOfWaterLevels = 0; - + +#ifdef MASTER int32 hFile = -1; - + do { hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb"); } while ( hFile < 0 ); - - if ( hFile > 0 ) +#else + int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb"); +#endif + + if (hFile > 0) { - if ( hFile >= 0 ) - { - CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); - CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); - CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); - CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); - CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); - } - + CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); + CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); + CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); + CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); + CFileMgr::CloseFile(hFile); } +#ifndef MASTER + else + { + printf("Init waterlevels\n"); + + CFileMgr::SetDir(""); + hFile = CFileMgr::OpenFile(pWaterDat, "r"); + + char *line; + + while ((line = CFileLoader::LoadLine(hFile))) + { +#ifdef FIX_BUGS + if (*line && *line != ';' && !strstr(line, "* ;end of file")) +#else + if (*line && *line != ';') +#endif + { + float z, l, b, r, t; + sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t); + AddWaterLevel(l, b, r, t, z); + } + } + + CFileMgr::CloseFile(hFile); + + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + aWaterFineBlockList[x][y] = NO_WATER; + } + } + + // rasterize water rects read from file + for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) + { + int32 l = WATER_HUGE_X(ms_aWaterRects[i].left); + int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f; + int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top); + int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f; + +#ifdef FIX_BUGS + // water.dat has rects that go out of bounds + // which causes memory corruption + l = clamp(l, 0, MAX_SMALL_SECTORS - 1); + r = clamp(r, 0, MAX_SMALL_SECTORS - 1); + t = clamp(t, 0, MAX_SMALL_SECTORS - 1); + b = clamp(b, 0, MAX_SMALL_SECTORS - 1); +#endif + + for (int32 x = l; x <= r; x++) + { + for (int32 y = t; y <= b; y++) + { + aWaterFineBlockList[x][y] = i; + } + } + } + + // remove tiles that are obscured by land + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE; + + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + if (aWaterFineBlockList[x][y] >= 0) + { + float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE; + + int32 i; + for (i = 0; i <= 8; i++) + { + for (int32 j = 0; j <= 8; j++) + { + CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]); + + if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) && + (!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos))) + continue; + + // at least one point in the tile wasn't blocked, so don't remove water + i = 1000; + break; + } + } + + if (i < 1000) + aWaterFineBlockList[x][y] = NO_WATER; + } + } + } + + RemoveIsolatedWater(); + + // calculate coarse tiles from fine tiles + for (int32 x = 0; x < MAX_LARGE_SECTORS; x++) + { + for (int32 y = 0; y < MAX_LARGE_SECTORS; y++) + { + if (aWaterFineBlockList[x * 2][y * 2] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2]; + } + else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2]; + } + else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1]; + } + else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0) + { + aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1]; + } + else + { + aWaterBlockList[x][y] = NO_WATER; + } + } + } + + hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat"); + + if (hFile > 0) + { + CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels)); + CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs)); + CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects)); + CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList)); + CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList)); + + CFileMgr::CloseFile(hFile); + } + } +#endif CTxdStore::PushCurrentTxd(); int32 slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::SetCurrentTxd(slot); - if ( gpWaterTex == NULL ) - gpWaterTex = RwTextureRead("water_old", NULL); + if ( gpWaterTex == nil ) + gpWaterTex = RwTextureRead("water_old", nil); gpWaterRaster = RwTextureGetRaster(gpWaterTex); CTxdStore::PopCurrentTxd(); @@ -104,10 +243,10 @@ CWaterLevel::Shutdown() FreeBoatWakeArray(); DestroyWavyAtomic(); - if ( gpWaterTex != NULL ) + if ( gpWaterTex != nil ) { RwTextureDestroy(gpWaterTex); - gpWaterTex = NULL; + gpWaterTex = nil; } } @@ -129,15 +268,15 @@ CWaterLevel::CreateWavyAtomic() |rpGEOMETRYPRELIT |rpGEOMETRYMODULATEMATERIALCOLOR); - ASSERT(wavyGeometry != NULL); + ASSERT(wavyGeometry != nil); } { wavyMaterial = RpMaterialCreate(); - ASSERT(wavyMaterial != NULL); - ASSERT(gpWaterTex != NULL); + ASSERT(wavyMaterial != nil); + ASSERT(gpWaterTex != nil); RpMaterialSetTexture(wavyMaterial, gpWaterTex); } @@ -145,7 +284,7 @@ CWaterLevel::CreateWavyAtomic() { wavyTriangles = RpGeometryGetTriangles(wavyGeometry); - ASSERT(wavyTriangles != NULL); + ASSERT(wavyTriangles != nil); /* [B] [C] *********** @@ -176,9 +315,9 @@ CWaterLevel::CreateWavyAtomic() { wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0); - ASSERT(wavyMorphTarget != NULL); + ASSERT(wavyMorphTarget != nil); wavyVert = RpMorphTargetGetVertices(wavyMorphTarget); - ASSERT(wavyVert != NULL); + ASSERT(wavyVert != nil); for ( int32 i = 0; i < 9; i++ ) { @@ -198,10 +337,10 @@ CWaterLevel::CreateWavyAtomic() { wavyFrame = RwFrameCreate(); - ASSERT( wavyFrame != NULL ); + ASSERT( wavyFrame != nil ); ms_pWavyAtomic = RpAtomicCreate(); - ASSERT( ms_pWavyAtomic != NULL ); + ASSERT( ms_pWavyAtomic != nil ); RpAtomicSetGeometry(ms_pWavyAtomic, wavyGeometry, 0); RpAtomicSetFrame(ms_pWavyAtomic, wavyFrame); @@ -222,6 +361,170 @@ CWaterLevel::DestroyWavyAtomic() RwFrameDestroy(frame); } +#ifndef MASTER +void +CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel) +{ + ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop); + ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel; + ms_nNoOfWaterLevels++; +} + +bool +CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel) +{ + if (ms_nNoOfWaterLevels <= 0) return false; + + for (int32 i = 0; i < ms_nNoOfWaterLevels; i++) + { + if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right + && fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom) + { + if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i]; + + return true; + } + } + + return false; +} + +bool +CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos) +{ + static CVector2D tab[] = + { + { 50.0f, 50.0f }, + { -50.0f, 50.0f }, + { -50.0f, -50.0f }, + { 50.0f, -50.0f }, + { 50.0f, 0.0f }, + { -50.0f, 0.0f }, + { 0.0f, -50.0f }, + { 0.0f, 50.0f }, + }; + + CEntity *entity; + CColPoint col; + CVector lineStart, lineEnd; + + lineStart = worldPos; + + if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil)) + { + lineStart.x += 0.4f; + lineStart.y += 0.4f; + + if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil)) + { + return false; + } + } + + for (int32 i = 0; i < ARRAY_SIZE(tab); i++) + { + lineStart = worldPos; + lineEnd = worldPos; + + lineEnd.x += tab[i].x; + lineEnd.y += tab[i].y; + lineEnd.z += 100.0f; + + if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y)) + { + if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil)) + { + lineStart.x += 0.4f; + lineStart.y += 0.4f; + lineEnd.x += 0.4f; + lineEnd.y += 0.4f; + + if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil)) + { + return false; + } + } + } + } + + return true; +} + +void +CWaterLevel::RemoveIsolatedWater() +{ + bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; + + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + isConnected[x][y] = false; + } + } + + isConnected[0][0] = true; + bool keepGoing; + + do + { + keepGoing = false; + + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y]) + continue; + + if (x > 0 && isConnected[x - 1][y]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (y > 0 && isConnected[x][y - 1]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y]) + { + isConnected[x][y] = true; + keepGoing = true; + } + + if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1]) + { + isConnected[x][y] = true; + keepGoing = true; + } + } + } + } + while (keepGoing); + + int32 numRemoved = 0; + + for (int32 x = 0; x < MAX_SMALL_SECTORS; x++) + { + for (int32 y = 0; y < MAX_SMALL_SECTORS; y++) + { + if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f) + { + numRemoved++; + aWaterFineBlockList[x][y] = NO_WATER; + } + } + } + + printf("Removed %d isolated patches of water\n", numRemoved); + + delete[] isConnected; +} +#endif + bool CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ) { @@ -231,12 +534,12 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE ); - uint8 nBlock = aWaterFineBlockList[x][y]; + int8 nBlock = aWaterFineBlockList[x][y]; - if ( nBlock == 128 ) + if ( nBlock == NO_WATER ) return false; - ASSERT( pfOutLevel != NULL ); + ASSERT( pfOutLevel != nil ); *pfOutLevel = ms_aWaterZs[nBlock]; float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f); @@ -270,12 +573,12 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE ); ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE ); - uint8 nBlock = aWaterFineBlockList[x][y]; + int8 nBlock = aWaterFineBlockList[x][y]; - if ( nBlock == 128 ) + if ( nBlock == NO_WATER ) return false; - ASSERT( pfOutLevel != NULL ); + ASSERT( pfOutLevel != nil ); *pfOutLevel = ms_aWaterZs[nBlock]; return true; @@ -418,10 +721,10 @@ CWaterLevel::RenderWater() { for ( int32 y = nStartY; y <= nEndY; y++ ) { - if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) - || !(aWaterBlockList[2*x+1][2*y+0] & 128) - || !(aWaterBlockList[2*x+0][2*y+1] & 128) - || !(aWaterBlockList[2*x+1][2*y+1] & 128) ) + if ( aWaterBlockList[2*x+0][2*y+0] >= 0 + || aWaterBlockList[2*x+1][2*y+0] >= 0 + || aWaterBlockList[2*x+0][2*y+1] >= 0 + || aWaterBlockList[2*x+1][2*y+1] >= 0 ) { float fX = WATER_FROM_HUGE_SECTOR_X(x); float fY = WATER_FROM_HUGE_SECTOR_Y(y); @@ -443,16 +746,16 @@ CWaterLevel::RenderWater() { float fZ; - if ( !(aWaterBlockList[2*x+0][2*y+0] & 128) ) + if ( aWaterBlockList[2*x+0][2*y+0] >= 0 ) fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ]; - if ( !(aWaterBlockList[2*x+1][2*y+0] & 128) ) + if ( aWaterBlockList[2*x+1][2*y+0] >= 0 ) fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ]; - if ( !(aWaterBlockList[2*x+0][2*y+1] & 128) ) + if ( aWaterBlockList[2*x+0][2*y+1] >= 0 ) fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ]; - if ( !(aWaterBlockList[2*x+1][2*y+1] & 128) ) + if ( aWaterBlockList[2*x+1][2*y+1] >= 0 ) fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ]; RenderOneFlatHugeWaterPoly(fX, fY, fZ, color); @@ -463,7 +766,7 @@ CWaterLevel::RenderWater() { for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ ) { - if ( !(aWaterBlockList[x2][y2] & 128) ) + if ( aWaterBlockList[x2][y2] >= 0 ) { float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2); float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2); @@ -498,7 +801,7 @@ CWaterLevel::RenderWater() float fZ; // WS - if ( !(aWaterFineBlockList[2*x2+0][2*y2+0] & 128) ) + if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 ) { float fSmallX = fLargeX; float fSmallY = fLargeY; @@ -519,7 +822,7 @@ CWaterLevel::RenderWater() } // SE - if ( !(aWaterFineBlockList[2*x2+1][2*y2+0] & 128) ) + if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 ) { float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2); float fSmallY = fLargeY; @@ -540,7 +843,7 @@ CWaterLevel::RenderWater() } // WN - if ( !(aWaterFineBlockList[2*x2+0][2*y2+1] & 128) ) + if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 ) { float fSmallX = fLargeX; float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2); @@ -561,7 +864,7 @@ CWaterLevel::RenderWater() } //NE - if ( !(aWaterFineBlockList[2*x2+1][2*y2+1] & 128) ) + if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 ) { float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2); float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2); @@ -591,7 +894,7 @@ CWaterLevel::RenderWater() } } // if ( TheCamera.IsSphereVisible } // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) - } // if ( !(aWaterBlockList[x2][y2] & 128) ) + } // if ( aWaterBlockList[x2][y2] >= 0 ) } // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ ) } // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ ) // @@ -948,19 +1251,19 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col CBoat::FillBoatList(); - ASSERT( ms_pWavyAtomic != NULL ); + ASSERT( ms_pWavyAtomic != nil ); RpGeometry *geometry = RpAtomicGetGeometry(ms_pWavyAtomic); - ASSERT( geometry != NULL ); + ASSERT( geometry != nil ); RwRGBA *wavyPreLights = RpGeometryGetPreLightColors(geometry); RwTexCoords *wavyTexCoords = RpGeometryGetVertexTexCoords(geometry, rwTEXTURECOORDINATEINDEX0); RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geometry, 0)); - ASSERT( wavyPreLights != NULL ); - ASSERT( wavyTexCoords != NULL ); - ASSERT( wavyVertices != NULL ); + ASSERT( wavyPreLights != nil ); + ASSERT( wavyTexCoords != nil ); + ASSERT( wavyVertices != nil ); RpGeometryLock(geometry, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKPRELIGHT @@ -983,7 +1286,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col RpGeometryUnlock(geometry); } - static CBoat *apBoatList[4] = { NULL }; + static CBoat *apBoatList[4] = { nil }; if ( apGeomArray[0] && nGeomUsed < MAX_BOAT_WAKES @@ -997,16 +1300,16 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); RpGeometry *geom = apGeomArray[nGeomUsed++]; - ASSERT( wavyGeometry != NULL ); - ASSERT( geom != NULL ); + ASSERT( wavyGeometry != nil ); + ASSERT( geom != nil ); RpAtomic *atomic = RpAtomicCreate(); - ASSERT( atomic != NULL ); + ASSERT( atomic != nil ); RpAtomicSetGeometry(atomic, geom, 0); RwFrame *frame = RwFrameCreate(); - ASSERT( frame != NULL ); + ASSERT( frame != nil ); RwMatrixCopy(RwFrameGetMatrix(frame), RwFrameGetMatrix(RpAtomicGetFrame(ms_pWavyAtomic))); RpAtomicSetFrame(atomic, frame); @@ -1017,11 +1320,11 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col RwV3d *geomVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geom, 0)); RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(wavyGeometry, 0)); - ASSERT( geomTexCoords != NULL ); - ASSERT( wavyTexCoord != NULL ); - ASSERT( geomPreLights != NULL ); - ASSERT( geomVertices != NULL ); - ASSERT( wavyVertices != NULL ); + ASSERT( geomTexCoords != nil ); + ASSERT( wavyTexCoord != nil ); + ASSERT( geomPreLights != nil ); + ASSERT( geomVertices != nil ); + ASSERT( wavyVertices != nil ); RpGeometryLock(geom, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKPRELIGHT | rpGEOMETRYLOCKTEXCOORDS); @@ -1038,7 +1341,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col for ( int32 k = 0; k < 4; k++ ) { - if ( apBoatList[k] != NULL ) + if ( apBoatList[k] != nil ) fDistMult += CBoat::IsVertexAffectedByWake(CVector(fVertexX, fVertexY, 0.0f), apBoatList[k]); } @@ -1087,7 +1390,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col pos.y = fY; pos.z = fZ; - ASSERT( ms_pWavyAtomic != NULL ); + ASSERT( ms_pWavyAtomic != nil ); RwFrameTranslate(RpAtomicGetFrame(ms_pWavyAtomic), &pos, rwCOMBINEREPLACE); @@ -1116,7 +1419,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY) { for ( int32 y = nStartY; y <= nEndY; y++ ) { - if ( !(aWaterFineBlockList[x][y] & 128) ) + if ( aWaterFineBlockList[x][y] >= 0 ) { float fSectorX = WATER_FROM_SMALL_SECTOR_X(x); float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y); @@ -1142,7 +1445,7 @@ CWaterLevel::RenderAndEmptyRenderBuffer() { LittleTest(); - if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, NULL, rwIM3D_VERTEXUV) ) + if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV) ) { RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); RwIm3DEnd(); @@ -1160,29 +1463,29 @@ CWaterLevel::AllocateBoatWakeArray() PUSH_MEMID(MEMID_STREAM); - ASSERT(ms_pWavyAtomic != NULL ); + ASSERT(ms_pWavyAtomic != nil ); RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic); - ASSERT(wavyGeometry != NULL ); + ASSERT(wavyGeometry != nil ); RpMorphTarget *wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0); RpMaterial *wavyMaterial = RpGeometryGetMaterial(wavyGeometry, 0); - ASSERT(wavyMorphTarget != NULL ); - ASSERT(wavyMaterial != NULL ); + ASSERT(wavyMorphTarget != nil ); + ASSERT(wavyMaterial != nil ); for ( int32 geom = 0; geom < MAX_BOAT_WAKES; geom++ ) { - if ( apGeomArray[geom] == NULL ) + if ( apGeomArray[geom] == nil ) { apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP | rpGEOMETRYPRELIT | rpGEOMETRYMODULATEMATERIALCOLOR | rpGEOMETRYTEXTURED); - ASSERT(apGeomArray[geom] != NULL); + ASSERT(apGeomArray[geom] != nil); RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]); - ASSERT( geomTriangles != NULL ); + ASSERT( geomTriangles != nil ); for ( int32 i = 0; i < 8; i++ ) { @@ -1216,8 +1519,8 @@ CWaterLevel::AllocateBoatWakeArray() RpMorphTarget *geomMorphTarget = RpGeometryGetMorphTarget(apGeomArray[geom], 0); RwV3d *geomVertices = RpMorphTargetGetVertices(geomMorphTarget); - ASSERT( geomMorphTarget != NULL ); - ASSERT( geomVertices != NULL ); + ASSERT( geomMorphTarget != nil ); + ASSERT( geomVertices != nil ); for ( int32 i = 0; i < 9; i++ ) { @@ -1242,10 +1545,10 @@ CWaterLevel::FreeBoatWakeArray() { for ( int32 i = 0; i < MAX_BOAT_WAKES; i++ ) { - if ( apGeomArray[i] != NULL ) + if ( apGeomArray[i] != nil ) { RpGeometryDestroy(apGeomArray[i]); - apGeomArray[i] = NULL; + apGeomArray[i] = nil; } } diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 269d6091..cf3537ae 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -1,9 +1,9 @@ #pragma once -#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE -#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE #define WATER_Z_OFFSET (1.5f) +#define NO_WATER -128 + #define MAX_SMALL_SECTORS 128 #define MAX_LARGE_SECTORS 64 #define MAX_HUGE_SECTORS 32 @@ -23,7 +23,6 @@ #define WATER_WIDTH ((WATER_END_X - WATER_START_X)) #define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) - #define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) #define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) #define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) @@ -72,8 +71,8 @@ class CWaterLevel static int32 ms_nNoOfWaterLevels; static float ms_aWaterZs[48]; static CRect ms_aWaterRects[48]; - static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; - static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; + static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; + static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; static bool WavesCalculatedThisFrame; static RpAtomic *ms_pWavyAtomic; static RpGeometry *apGeomArray[MAX_BOAT_WAKES]; @@ -84,6 +83,10 @@ public: static void Shutdown(); static void CreateWavyAtomic(); static void DestroyWavyAtomic(); + static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel); + static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil); + static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos); + static void RemoveIsolatedWater(); static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); } static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index f16467b6..e765f306 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -359,7 +359,7 @@ void CWeather::AddRain() RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); splash_points[3] = 4.0f * CVector(RwCameraGetViewWindow(TheCamera.m_pRwCamera)->x, RwCameraGetViewWindow(TheCamera.m_pRwCamera)->y, 1.0f) * RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) / (RwCameraGetFarClipPlane(TheCamera.m_pRwCamera) * *(CVector2D*)RwCameraGetViewWindow(TheCamera.m_pRwCamera)).Magnitude(); - RwV3dTransformPoints((RwV3d*)splash_points, (RwV3d*)splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); + RwV3dTransformPoints(splash_points, splash_points, 4, RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); CVector fp = (splash_points[0] + splash_points[1] + splash_points[2] + splash_points[3]) / 4; for (int i = 0; i < num_splash_attempts; i++) { CColPoint point; diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp index b27d96c8..21e00725 100644 --- a/src/rw/VisibilityPlugins.cpp +++ b/src/rw/VisibilityPlugins.cpp @@ -203,6 +203,10 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) return ret; } +// can't increase this yet unfortunately... +// probably have to fix fading for this so material alpha isn't overwritten +#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier) + void CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) { @@ -215,11 +219,11 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); - ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier); - ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier); - ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier); + ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER); + ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER); ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); @@ -311,7 +315,12 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic) m = RwFrameGetLTM(RpAtomicGetFrame(atomic)); RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn); len = RwV3dLength(&view); +#ifdef FIX_BUGS + // from VC + lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER); +#else lodatm = mi->GetAtomicFromDistance(len); +#endif if(lodatm){ if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic)) RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE); diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index 1635781b..d8807f2b 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -83,9 +83,6 @@ enum eGameState GS_FRONTEND, GS_INIT_PLAYING_GAME, GS_PLAYING_GAME, -#ifndef MASTER - GS_ANIMVIEWER, -#endif }; extern RwUInt32 gGameState; diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 7354c90a..93bfde5a 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -70,9 +70,6 @@ static psGlobalType PsGlobal; #define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var) -#undef MAKEPOINTS -#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l))) - size_t _dwMemAvailPhys; RwUInt32 gGameState; @@ -870,6 +867,36 @@ void _InputInitialiseJoys() PSGLOBAL(joy1id) = -1; PSGLOBAL(joy2id) = -1; + // Load our gamepad mappings. +#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt" + FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb"); + if (f) { + fseek(f, 0, SEEK_END); + size_t fsize = ftell(f); + fseek(f, 0, SEEK_SET); + + char *db = (char*)malloc(fsize + 1); + if (fread(db, 1, fsize, f) == fsize) { + db[fsize] = '\0'; + + if (glfwUpdateGamepadMappings(db) == GLFW_FALSE) + Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n"); + } else + Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n"); + + free(db); + fclose(f); + } else + printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n"); + +#undef SDL_GAMEPAD_DB_PATH + + // But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG. + char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG"); + if (EnvControlConfig != nil) { + glfwUpdateGamepadMappings(EnvControlConfig); + } + for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) { if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) { if (PSGLOBAL(joy1id) == -1) @@ -1175,15 +1202,15 @@ void InitialiseLanguage() } } - TheText.Unload(); - TheText.Load(); - #ifndef _WIN32 // TODO this is needed for strcasecmp to work correctly across all languages, but can these cause other problems?? setlocale(LC_CTYPE, "C"); setlocale(LC_COLLATE, "C"); setlocale(LC_NUMERIC, "C"); #endif + + TheText.Unload(); + TheText.Load(); } /* @@ -1230,17 +1257,11 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ -#ifndef MASTER - if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) - { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); - } -#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) { RsEventHandler(rsIDLE, (void *)TRUE); } -#endif if (RwInitialised && height > 0 && width > 0) { RwRect r; @@ -1619,18 +1640,6 @@ main(int argc, char *argv[]) FrontEndMenuManager.DrawMemoryCardStartUpMenus(); } #endif - - if (TurnOnAnimViewer) - { -#ifndef MASTER - CAnimViewer::Initialise(); -#ifndef PS2_MENU - FrontEndMenuManager.m_bGameNotLoaded = false; -#endif - gGameState = GS_ANIMVIEWER; - TurnOnAnimViewer = false; -#endif - } initkeymap(); @@ -1650,6 +1659,18 @@ main(int argc, char *argv[]) * Enter the message processing loop... */ +#ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewer in LCS, but not compiled on III Mobile. + LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); + CAnimViewer::Initialise(); + CTimer::Update(); +#ifndef PS2_MENU + FrontEndMenuManager.m_bGameNotLoaded = false; +#endif + } +#endif + #ifdef PS2_MENU if (TheMemoryCard.m_bWantToLoad) LoadSplash(GetLevelSplashScreen(CGame::currLevel)); @@ -1664,7 +1685,13 @@ main(int argc, char *argv[]) #endif { glfwPollEvents(); - if( ForegroundApp ) +#ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewerCore in LCS, but TheModelViewer on other state-machine III-VCs. + TheModelViewer(); + } else +#endif + if ( ForegroundApp ) { switch ( gGameState ) { @@ -1867,18 +1894,6 @@ main(int argc, char *argv[]) } break; } -#ifndef MASTER - case GS_ANIMVIEWER: - { - float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - if (RwInitialised) - { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) - RsEventHandler(rsANIMVIEWER, (void*)TRUE); - } - break; - } -#endif } } else @@ -1950,12 +1965,13 @@ main(int argc, char *argv[]) } else { +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); -#ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) - CAnimViewer::Shutdown(); -#endif CTimer::Stop(); @@ -1977,12 +1993,13 @@ main(int argc, char *argv[]) } +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); -#ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) - CAnimViewer::Shutdown(); -#endif DMAudio.Terminate(); diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp index 3166093e..98fc9843 100644 --- a/src/skel/skeleton.cpp +++ b/src/skel/skeleton.cpp @@ -10,14 +10,13 @@ #include "skeleton.h" #include "platform.h" +#include "main.h" #include "MemoryHeap.h" static RwBool DefaultVideoMode = TRUE; -bool TurnOnAnimViewer = false; - RsGlobalType RsGlobal; #ifdef _WIN32 @@ -162,7 +161,7 @@ rsPreInitCommandLine(RwChar *arg) #ifndef MASTER if (!strcmp(arg, RWSTRING("-animviewer"))) { - TurnOnAnimViewer = TRUE; + gbModelViewer = TRUE; return TRUE; } diff --git a/src/skel/skeleton.h b/src/skel/skeleton.h index 1c468179..380b6c05 100644 --- a/src/skel/skeleton.h +++ b/src/skel/skeleton.h @@ -79,11 +79,8 @@ enum RsEvent rsPADANALOGUERIGHTRESET, rsPREINITCOMMANDLINE, rsACTIVATE, - rsANIMVIEWER, }; -extern bool TurnOnAnimViewer; - typedef enum RsEvent RsEvent; typedef RsEventStatus (*RsInputEventHandler)(RsEvent event, void *param); diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index c16ea2a1..388090fc 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1017,17 +1017,12 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) RECT rect; /* redraw window */ -#ifndef MASTER - if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) - { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); - } -#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) { RsEventHandler(rsIDLE, (void *)TRUE); } -#endif + /* Manually resize window */ rect.left = rect.top = 0; rect.bottom = newPos->bottom - newPos->top; @@ -2183,17 +2178,17 @@ WinMain(HINSTANCE instance, } #endif - if (TurnOnAnimViewer) - { #ifndef MASTER + if (gbModelViewer) { + // This is TheModelViewer in LCS, but not compiled on III Mobile. + LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen()); CAnimViewer::Initialise(); + CTimer::Update(); #ifndef PS2_MENU FrontEndMenuManager.m_bGameNotLoaded = false; -#endif - gGameState = GS_ANIMVIEWER; - TurnOnAnimViewer = false; #endif } +#endif while ( TRUE ) { @@ -2238,6 +2233,12 @@ WinMain(HINSTANCE instance, DispatchMessage(&message); } } +#ifndef MASTER + else if (gbModelViewer) { + // This is TheModelViewerCore in LCS + TheModelViewer(); + } +#endif else if( ForegroundApp ) { switch ( gGameState ) @@ -2451,18 +2452,6 @@ WinMain(HINSTANCE instance, } break; } -#ifndef MASTER - case GS_ANIMVIEWER: - { - float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); - if (RwInitialised) - { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) - RsEventHandler(rsANIMVIEWER, (void*)TRUE); - } - break; - } -#endif } } else @@ -2534,13 +2523,14 @@ WinMain(HINSTANCE instance, } else { +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); -#ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) - CAnimViewer::Shutdown(); -#endif - + CTimer::Stop(); if ( FrontEndMenuManager.m_bFirstTime == true ) @@ -2561,12 +2551,13 @@ WinMain(HINSTANCE instance, } +#ifndef MASTER + if ( gbModelViewer ) + CAnimViewer::Shutdown(); + else +#endif if ( gGameState == GS_PLAYING_GAME ) CGame::ShutDown(); -#ifndef MASTER - else if ( gGameState == GS_ANIMVIEWER ) - CAnimViewer::Shutdown(); -#endif DMAudio.Terminate(); diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index ec71f690..79d3f6af 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -768,7 +768,7 @@ CAutomobile::ProcessControl(void) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; - if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) ProcessWheel(wheelFwd, wheelRight, contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], m_nWheelsOnGround, fThrust, @@ -802,7 +802,7 @@ CAutomobile::ProcessControl(void) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; - if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) ProcessWheel(wheelFwd, wheelRight, contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], m_nWheelsOnGround, fThrust, @@ -883,7 +883,7 @@ CAutomobile::ProcessControl(void) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; - if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) ProcessWheel(wheelFwd, wheelRight, contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], m_nWheelsOnGround, fThrust, @@ -917,7 +917,7 @@ CAutomobile::ProcessControl(void) adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; - if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) ProcessWheel(wheelFwd, wheelRight, contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], m_nWheelsOnGround, fThrust, @@ -3946,10 +3946,10 @@ void CAutomobile::BurstTyre(uint8 wheel) { switch(wheel){ - case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break; - case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break; - case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break; - case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break; + case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break; + case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break; + case CAR_PIECE_WHEEL_LR: wheel = CARWHEEL_REAR_LEFT; break; + case CAR_PIECE_WHEEL_RR: wheel = CARWHEEL_REAR_RIGHT; break; } int status = Damage.GetWheelStatus(wheel); diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 604bed17..a5bee226 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -30,8 +30,6 @@ enum eCarNodes NUM_CAR_NODES, }; -// These are used for all the wheel arrays -// DON'T confuse with VEHWHEEL, which are vehicle components enum { CARWHEEL_FRONT_LEFT, CARWHEEL_REAR_LEFT, diff --git a/src/vehicles/Cranes.h b/src/vehicles/Cranes.h index 6d877d82..0e134310 100644 --- a/src/vehicles/Cranes.h +++ b/src/vehicles/Cranes.h @@ -11,7 +11,7 @@ class CBuilding; class CCrane { public: - enum CraneState : uint8 { + enum CraneState { IDLE = 0, GOING_TOWARDS_TARGET = 1, LIFTING_TARGET = 2, @@ -19,7 +19,7 @@ public: ROTATING_TARGET = 4, DROPPING_TARGET = 5 }; - enum CraneStatus : uint8 { + enum CraneStatus { NONE = 0, ACTIVATED = 1, DEACTIVATED = 2 @@ -47,8 +47,8 @@ public: CVector2D m_vecHookVelocity; CVehicle *m_pVehiclePickedUp; uint32 m_nTimeForNextCheck; - CraneStatus m_nCraneStatus; - CraneState m_nCraneState; + uint8 m_nCraneStatus; + uint8 m_nCraneState; uint8 m_nVehiclesCollected; bool m_bIsCrusher; bool m_bIsMilitaryCrane; diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h index 4d3b8389..23bd9681 100644 --- a/src/vehicles/HandlingMgr.h +++ b/src/vehicles/HandlingMgr.h @@ -65,7 +65,7 @@ enum tVehicleType NUMHANDLINGS }; -enum tField : uint32 // most likely a handling field enum, never used so :shrug: +enum tField // most likely a handling field enum, never used so :shrug: { }; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 3933f1dd..7066a0ea 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -57,14 +57,6 @@ enum eLights VEHLIGHT_REAR_RIGHT, }; -enum eWheels -{ - VEHWHEEL_FRONT_LEFT, - VEHWHEEL_FRONT_RIGHT, - VEHWHEEL_REAR_LEFT, - VEHWHEEL_REAR_RIGHT, -}; - enum { CAR_PIECE_BONNET = 1, diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index dc15485e..a987a4c7 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -385,7 +385,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) if ( victimPed->bUsesCollision || victimPed->Dead() || victimPed->Driving() ) { CVector victimPedPos = victimPed->GetPosition(); - if ( SQR(victimPedRadius) > (victimPedPos-(*fireSource)).MagnitudeSqr() ) + if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() ) { CVector collisionDist; @@ -393,7 +393,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource) while ( s < victimPedCol->numSpheres ) { CColSphere *sphere = &victimPedCol->spheres[s]; - collisionDist = victimPedPos+sphere->center-(*fireSource); + collisionDist = victimPedPos+sphere->center-fireSource; if ( SQR(sphere->radius + info->m_fRadius) > collisionDist.MagnitudeSqr() ) { diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt index bba7091c..425899e4 100644 --- a/utils/gxt/spanish.txt +++ b/utils/gxt/spanish.txt @@ -21,7 +21,7 @@ Claude---------------------- ~g~¡No te vayas por tu cuenta! ¡Mantén a tu grupo unido! [HEY2] -~g~¡No os dividáis, mantened al grupo unido! +~g~¡No te separes del grupo! [HEY3] ~g~¡Has perdido a tu colega! ¡Vuelve a por 8-Ball! @@ -33,67 +33,67 @@ Claude---------------------- ~g~Una de las chicas se ha escapado, ¡vuelve y recógela! [HEY6] -~g~Dejaste tu honor con el yakuza Kanbu. ¡Debes protegerlo! +~g~Abandonaste tu honor con el kanbu de la yakuza. ¡Debes protegerlo! [HEY7] -~g~Vendría bien tener una ayudita. ¡Vuelve y encuentra a tu contacto! +~g~Te vendría bien una ayudita. ¡Vuelve y encuentra a tu contacto! [HEY8] ~g~Protección significa exactamente eso: ¡Protege al anciano oriental! [HEY9] -~g~¿Quieres que corra la voz por las calles? ¡Ve a ver al contacto! +~g~¿Sabes lo que tienes que hacer? ¡Ver a tu contacto! [HELP2_A] Pulsa el ~h~botón /~w~ mientras corres para ~h~esprintar~w~. [HELP3] -Sólo puedes esprintar durante cortos períodos antes de cansarte. +Sólo puedes esprintar durante cortos periodos de tiempo antes de cansarte. [HELP4_A] -Pulsa el~h~ botón ~k~~VEHICLE_ACCELERATE~~w~ para ~h~acelerar~w~. +Pulsa ~h~~k~~VEHICLE_ACCELERATE~~w~ para ~h~acelerar~w~. [HELP4_D] Mueve el~h~ joystick analógico derecho~w~ hacia arriba para ~h~acelerar~w~. [HELP5_A] -Pulsa el~h~ botón ~k~~VEHICLE_BRAKE~~w~ para ~h~frenar~w~, o para ~h~dar marcha atrás~w~ si el vehículo está detenido. +Pulsa ~h~~k~~VEHICLE_BRAKE~~w~ para ~h~frenar~w~ o para ~h~dar marcha atrás~w~ si el vehículo está detenido. [HELP5_D] -Mueve el ~h~joystick analógico derecho~w~ hacia atrás para ~h~frenar~w~, o para ~h~dar marcha atrás~w~ si el vehículo se ha detenido. +Mueve el ~h~joystick analógico derecho~w~ hacia atrás para ~h~frenar~w~ o para ~h~dar marcha atrás~w~ si el vehículo está detenido. [HELP6_A] -Pulsa el~h~ botón ~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. +Pulsa ~h~~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. [HELP6_C] -Pulsa el~h~ botón ~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. +Pulsa ~h~~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. [HELP6_D] -Pulsa el~h~ botón ~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. +Pulsa ~h~~k~~VEHICLE_HANDBRAKE~ ~w~para utilizar el ~h~freno de mano del vehículo~w~. [HELP7_A] -Pulsa y mantén el~h~ botón ~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar~w~ con el fusil de francotirador. +Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar~w~ con el fusil de francotirador. [HELP7_D] -Pulsa y mantén el~h~ botón ~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar~w~ con el fusil de francotirador. +Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar~w~ con el fusil de francotirador. [HELP8_A] -Pulsa el~h~ botón ~k~~PED_SNIPER_ZOOM_IN~ ~w~para ~h~acercar el zoom ~w~con el fusil y el ~h~botón ~k~~PED_SNIPER_ZOOM_OUT~~w~ para ~h~alejarlo~w~. +Pulsa ~h~~k~~PED_SNIPER_ZOOM_IN~ ~w~para ~h~aumentar el zoom ~w~de la mira del fusil y ~h~~k~~PED_SNIPER_ZOOM_OUT~~w~ para ~h~reducirlo~w~. [HELP9_A] -Pulsa el~h~ botón ~k~~PED_FIREWEAPON~ ~w~para ~h~disparar~w~ el fusil de francotirador. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de francotirador. [HELP10] -Esta insignia indica que la policía va a por ti. +Esta insignia indica que la policía te está buscando. [HELP11] -Cuantas más insignias tengas, más peligroso te considerarán. +Cuantas más insignias tengas, mayor será tu nivel de búsqueda. [HELP13] -Algunas veces tendrás que usar caminos no mostrados en el radar. +En ocasiones necesitarás ir por caminos que no aparecen en el radar. [TIMER] -Esta es una misión cronometrada, debes completarla antes de que el temporizador llegue a cero. +Ésta es una misión cronometrada, debes completarla antes de que el cronómetro llegue a cero. [MISTY1] ~r~¡Misty está para el arrastre! @@ -102,10 +102,10 @@ Esta es una misión cronometrada, debes completarla antes de que el temporizador ~g~¡Sal del vehículo! [GARAGE] -Mete el vehículo dentro del garaje y luego sal caminando. +Mete el vehículo dentro del garaje y sal andando. [WANTED1] -~g~¡Despista a la poli! +~g~¡Despista a la poli y pierde tu nivel de búsqueda! [NODOORS] ~g~¡No son sardinas! Consigue un vehículo con suficientes asientos. @@ -132,7 +132,7 @@ Pulsa el ~h~botón L3~w~ para tocar el ~h~claxon. ~r~¡Te siguen la pista! [REWARD] -RECOMPENSA: $~1~ +RECOMPENSA: ~1~ $ [GAMEOVR] FIN DE LA PARTIDA @@ -141,10 +141,10 @@ FIN DE LA PARTIDA Valor del eje Z: ~1~ [M_FAIL] -¡MISIÓN FRACASADA! +¡MISIÓN FALLIDA! [M_PASS] -¡MISIÓN SUPERADA! $~1~ +¡MISIÓN SUPERADA! ~1~ $ [O_PASS] ¡TRABAJO ESPORÁDICO SUPERADO! @@ -153,7 +153,7 @@ Valor del eje Z: ~1~ ¡TRABAJO ESPORÁDICO FRACASADO! [DEAD] -¡LIQUIDADO! +¡ELIMINADO! [BUSTED] ¡TRINCADO! @@ -165,7 +165,7 @@ Cuando no estés en una misión, podrás ~h~guardar tu partida aquí~w~. Esto ha ~1~ [SCORE] -~1~$ +~1~ $ [LOADCAR] CARGANDO VEHÍCULO... (PULSA EL BOTÓN L1 PARA CANCELAR) @@ -192,46 +192,46 @@ Trucos DESACTIVADOS Sal y espera a tu vehículo. [PAGEB1] -Pistola ya disponible en tu guarida. +Pistola entregada en tu guarida. [PAGEB2] -Uzi ya disponible en tu guarida. +Uzi entregada en tu guarida. [PAGEB3] -Chaleco antibalas ya disponible en tu guarida. +Chaleco antibalas entregado en tu guarida. [PAGEB4] -Escopeta ya disponible en tu guarida. +Escopeta entregada en tu guarida. [PAGEB5] -Granadas ya disponibles en tu guarida. +Granadas entregadas en tu guarida. [PAGEB6] -Molotovs ya disponibles en tu guarida. +Molotovs entregados en tu guarida. [PAGEB7] -AK47 ya disponible en tu guarida. +AK47 entregado en tu guarida. [PAGEB8] -Fusil de francotirador ya disponible en tu guarida. +Fusil de francotirador entregado en tu guarida. [PAGEB9] -M16 ya disponible en tu guarida. +M16 entregado en tu guarida. [PAGEB10] -Lanzacohetes ya disponible en tu guarida. +Lanzacohetes entregado en tu guarida. [PAGEB11] -Lanzallamas ya disponible en tu guarida. +Lanzallamas entregado en tu guarida. [WANT_A] -Sólo serás arrestado si estás en ~h~búsqueda y captura~w~. +Sólo serás arrestado si tienes un ~h~nivel de búsqueda~w~. [WANT_B] -Tu ~h~grado de peligrosidad asignado a tu búsqueda y captura~w~ está representado por la hilera de estrellas en la parte superior derecha de la pantalla. +Tu ~h~nivel de búsqueda~w~ está representado por una hilera de estrellas en la parte superior derecha de la pantalla. [WANT_C] -Ahora tienes un ~h~grado de búsqueda y captura~w~ de uno... +Ahora tienes un ~h~nivel de búsqueda~w~ de una estrella... [WANT_D] dos... @@ -240,31 +240,31 @@ dos... tres... [WANT_F] -A medida que tu ~h~grado de búsqueda y captura~w~ vaya aumentando, te verás acosado por cuerpos policiales con una mayor potencia de fuego. +A medida que aumente tu ~h~nivel de búsqueda~w~, serás perseguido por fuerzas con una mayor potencia de fuego. [WANT_G] -Cuando seas ~h~''trincado''~w~ serás llevado a la comisaría de policía más cercana. +Si te ~h~trinca~w~ la poli, te llevarán a la comisaría más cercana. [WANT_H] -Los polis requisarán todas tus armas y algo de tu dinero como soborno. +Los agentes te requisarán todas tus armas y se quedarán con parte de tu dinero como soborno. [WANT_I] -Habrás fracasado en cualquier misión que estuvieses llevando a cabo. +Fracasarás cualquier misión que estuvieses llevando a cabo. [WANT_J] -A medida que avances en el juego encontrarás formas de reducir tu grado de búsqueda y captura. +A medida que avances en el juego, encontrarás formas de reducir tu nivel de búsqueda. [WANT_K] -Si estás en un coche, los ~h~TALLERES DE PINTURA~w~ te quitarán ~h~tu grado de búsqueda y captura~w~. +Si estás en un coche, los ~h~TALLERES DE PINTURA~w~ te quitarán ~h~tu nivel de búsqueda~w~. [HEAL_B] -Cuando seas ~h~''liquidado''~w~ volverás al hospital más cercano. +Cuando seas ~h~eliminado~w~, te llevarán al hospital más cercano. [HEAL_C] -Los doctores te quitarán tus armas y te cobrarán un dinero por remendarte. +Te quitarán tus armas y los médicos te cobrarán un dinero por curarte. [HEAL_E] -A medida que avances en el juego encontrarás modos de curarte o de protegerte. +A medida que avances en el juego, encontrarás modos de curarte o de protegerte. [DAM] DAÑO: @@ -288,7 +288,7 @@ ESTADO DEL COCHE: RECOGIDOS: [BOMB] -Mete tu vehículo en la tienda de ~h~bombas~w~ para poner una. Coste: ~h~1.000$~w~. +Mete tu vehículo en la tienda de ~h~bombas~w~ para poner una. Coste: ~h~1.000 $~w~. [SAVE1] Pasa por la puerta para ~h~guardar la partida~w~. No podrás guardar durante una misión. @@ -297,13 +297,13 @@ Pasa por la puerta para ~h~guardar la partida~w~. No podrás guardar durante una Cualquier vehículo que dejes en este garaje se conservará al guardar la partida. [AMMU] -Entra a la tienda Ammu-Nation para comprar armas. +Entra en la tienda Ammu-Nation para comprar armas. [BRIDGE1] -Cuando el puente Callahan esté reparado podrás conducir hasta Staunton Island. +Podrás conducir hasta Staunton Island cuando el puente Callahan esté reparado. [TUNNEL] -Cuando el túnel Porter esté abierto podrás conducir hasta Staunton Island. +Podrás conducir hasta Staunton Island cuando el túnel Porter esté abierto. [LUIGI] MISIONES DE LUIGI @@ -573,13 +573,13 @@ Club de Luigi ~g~Joey ha salido con Misty. ¡Pásate más tarde! [TONIGO] -~g~Toni ha llevado a su mamá a la ópera... ¡Llama en otro momento! +~g~Toni ha llevado a su mamá a la ópera... ¡Vente en otro momento! [KEMUGO] ~g~María y Kemuri están muy liadas... ¡Pásate más tarde! [KENJGO] -~g~Kenji está reunido con la yakuza, ¡llama en otro momento! +~g~Kenji está reunido con la yakuza, ¡ven en otro momento! [RAYGO] ~g~Ray tiene otros baños por los que rondar, ¡ven en otro momento! @@ -606,31 +606,31 @@ Club de Luigi ~g~Vuelve entre las 15:00 y las 00:00 para buscar trabajo. [GUN_1A] -Pulsa el ~h~botón ~k~~PED_CYCLE_WEAPON_RIGHT~~w~ y el ~h~botón ~k~~PED_CYCLE_WEAPON_LEFT~ ~w~para cambiar de arma. +Pulsa ~h~~k~~PED_CYCLE_WEAPON_RIGHT~~w~ y ~h~~k~~PED_CYCLE_WEAPON_LEFT~ ~w~para cambiar de arma. [GUN_2A] -¡Mantén pulsado el ~h~botón ~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar de modo automático~w~ y pulsa el ~h~botón ~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a los objetivos... +¡Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar automáticamente~w~ y pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a las dianas... [GUN_2C] -¡Mantén pulsado el ~h~botón ~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar de modo automático~w~ y pulsa el ~h~botón ~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a los objetivos... +¡Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar automáticamente~w~ y pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a las dianas... [GUN_2D] -¡Mantén pulsado el ~h~botón ~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar de modo automático~w~ y pulsa el ~h~botón ~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a los objetivos... +¡Mantén pulsado ~h~~k~~PED_LOCK_TARGET~ ~w~para ~h~apuntar automáticamente~w~ y pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar! Intenta darle a las dianas... [GUN_3A] -Mientras mantienes pulsado el ~h~botón ~k~~PED_LOCK_TARGET~,~w~ pulsa el ~h~botón ~k~~PED_CYCLE_TARGET_LEFT~~w~ o el ~h~botón ~k~~PED_CYCLE_TARGET_RIGHT~ para cambiar de objetivo. +Mientras mantienes pulsado ~h~~k~~PED_LOCK_TARGET~,~w~ pulsa ~h~~k~~PED_CYCLE_TARGET_LEFT~~w~ o ~h~~k~~PED_CYCLE_TARGET_RIGHT~ para cambiar de objetivo. [GUN_3B] -Mientras mantienes pulsado el ~h~botón ~k~~PED_LOCK_TARGET~,~w~ pulsa el ~h~botón ~k~~PED_CYCLE_TARGET_LEFT~~w~ o el ~h~botón ~k~~PED_CYCLE_TARGET_RIGHT~ para cambiar de objetivo. +Mientras mantienes pulsado ~h~~k~~PED_LOCK_TARGET~,~w~ pulsa ~h~~k~~PED_CYCLE_TARGET_LEFT~~w~ o ~h~~k~~PED_CYCLE_TARGET_RIGHT~ para cambiar de objetivo. [GUN_4A] -Mientras mantienes pulsado el ~h~botón ~k~~PED_LOCK_TARGET~~w~, puedes caminar o correr y seguir teniendo en la mira a un objetivo. +Mientras mantienes pulsado ~h~~k~~PED_LOCK_TARGET~~w~, puedes moverte mientras sigues apuntando a tu objetivo. [GUN_4B] -Mientras mantienes pulsado el ~h~botón ~k~~PED_LOCK_TARGET~~w~, puedes caminar o correr y seguir teniendo en la mira a un objetivo. +Mientras mantienes pulsado ~h~~k~~PED_LOCK_TARGET~~w~, puedes moverte mientras sigues apuntando a tu objetivo. [GUN_5] -Puedes practicar disparando a estos blancos. Cuando hayas terminado puedes continuar la misión. +Puedes practicar disparando a estas dianas. Vuelve a la misión cuando hayas terminado. [TAXI1] ~g~Busca un cliente. @@ -708,22 +708,22 @@ Puedes practicar disparando a estos blancos. Cuando hayas terminado puedes conti ~g~Ve a las ~w~Torres del Noroeste ~g~de Wichita Gardens. [NEW_TAX] -¡MÁS GRANDES! ¡MÁS RÁPIDO! ¡MÁS DUROS! Los nuevos taxis Borgnine abren su negocio en Harwood. ¡Llame hoy al 555-BORGNINE! +¡MÁS GRANDES! ¡MÁS RÁPIDOS! ¡MÁS DUROS! Los nuevos taxis Borgnine abren sus puertas en Harwood. ¡Llame hoy al 555-BORGNINE! [TSCORE2] -$~1~ +~1~ $ [IN_ROW] -¡~1~ CONSECUTIVOS! $~1~ +¡Racha de ~1~ clientes! Premio de ~1~ $. [TTUTOR] -Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de taxi. +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de taxi. [TTUTOR2] -Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de taxi. +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de taxi. [ATUTOR2] -~g~Conduce a los pacientes hasta el hospital con mucho cuidado. Cada golpe reducirá sus posibilidades de supervivencia. +~g~Lleva a los pacientes al hospital CON CUIDADO. Cada golpe reducirá sus posibilidades de supervivencia. [A_TIME] +~1~ segundos @@ -735,10 +735,10 @@ Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misi ~g~La radio de la ambulancia está fuera de cobertura, ¡acércate a un hospital! [FTUTOR] -Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones del camión de bomberos. +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones del camión de bomberos. [FTUTOR2] -Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones del camión de bomberos. +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones del camión de bomberos. [F_PASS1] ¡Fuego apagado! @@ -753,7 +753,7 @@ Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misi ~g~La radio de la policía está fuera de cobertura, ¡acércate a una comisaría! [DODO_FT] -¡Volaste durante ~1~ segundos! +¡Has volado durante ~1~ segundos! [EBAL_A] Conozco un lugar en las afueras del barrio rojo donde podemos escondernos, @@ -762,16 +762,16 @@ Conozco un lugar en las afueras del barrio rojo donde podemos escondernos, pero mis manos están destrozadas, así que conduce tú, hermano. [EBAL_1] -Pulsa el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un vehículo. +Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un vehículo. [EBAL_1B] -Pulsa el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un vehículo. +Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un vehículo. [EBAL_2] ~g~¡Vuelve al coche! [EBAL_3] -Este es el ~h~radar~w~. Utilízalo para recorrer la ciudad: ¡sigue el ~h~punto~w~ en el ~h~radar~w~ para encontrar el escondite! +Éste es el ~h~radar~w~. Utilízalo para guiarte por la ciudad. ¡Ve hasta la ~h~señal~w~ del ~h~radar~w~ para encontrar el escondite! [EBAL_D] Conozco a un tipo con contactos, se llama Luigi. @@ -788,13 +788,13 @@ Venga, vamos a pasarnos por allí y te presentaré. El jefe os recibirá enseguida... [EBAL_J] -8-Ball que ocuparse de una cosa arriba. +8-Ball tiene cosas que hacer arriba. [EBAL_K] Quizá puedas hacerme un favor. [EBAL_L] -Una de mis chicas necesita que la lleven, así que consigue un coche, recoge a Misty en la clínica y luego tráela aquí. +Una de mis chicas necesita que la lleven, así que consigue un coche, recoge a Misty en la clínica y tráela aquí. [EBAL_N] ¡Así que no quites las manos del volante! @@ -830,34 +830,34 @@ Una de mis chicas necesita que la lleven, así que consigue un coche, recoge a M ~g~¡Vuelve al coche! [LM1_7] -Detén el vehículo junto a Misty y déjala subir. +Para el vehículo junto a Misty y déjala que suba. [LM1_8] -Puedes ir a ver a Luigi y buscar más trabajo o darte un paseo por Liberty City. +Puedes ir a ver a Luigi para que te dé más trabajo o explorar Liberty City. [LM2_A] Hay una nueva droga en la ciudad llamada SPANK. [LM2_E] -Algún listillo ha estado dando esta basura a mis chicas en el puerto de Portland. +Algún listillo ha pasado esta basura a mis chicas en el puerto de Portland. [LM2_B] -¡Ve y dale con un bate de béisbol en su cara! +¡Ve y repásale la cara con un bate de béisbol! [LM2_G] ¡Quiero una compensación por este insulto! [LM2_1] -~g~Coge su coche y haz que cambien su pintura. +~g~Llévate su coche y repíntalo. [LM2_2A] -¡Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! +¡Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! [LM2_2C] -¡Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! +¡Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! [LM2_2D] -¡Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! +¡Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~dar puñetazos~w~, ~h~patadas~w~ o ~h~pegar ~w~con el bate! [LM2_3] ~g~¡Mete el coche en el garaje de Luigi! @@ -884,10 +884,10 @@ pero cuidado, ese es territorio de los Diablos. Luego llévala rapidito hasta su taller en Trenton, [LM3_H] -¡así que estate pendiente del camino y no de Misty! +¡así que fíjate en el camino y no en Misty! [LM3_1D] -Pulsa el ~h~botón L3 ~w~para tocar el ~h~claxon~w~ y hacer saber a Misty que estás aquí. +Pulsa ~h~~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon~w~ y avisar a Misty. [LM3_2] ~g~Lleva a Misty al local de Joey. @@ -899,16 +899,16 @@ Pulsa el ~h~botón L3 ~w~para tocar el ~h~claxon~w~ y hacer saber a Misty que es Ahora trabajas para Luigi, ¿no? ¡Ya era hora de que tuviese un conductor de confianza! [LM3_7] -Estaré contigo en un minuto, bujía mía. +Estaré contigo en un momento, bujía mía. [LM3_10] ~g~¡Consigue un vehículo! [LM4_B] -Ve y resuélvelo de mi parte. +Resuelve esto por mí. [LM4_C] -Si necesitas un arma, ve a la puerta trasera de la tienda Ammu-Nation que está enfrente del metro. +Si necesitas un arma, ve a la parte de atrás del Ammu-Nation que está enfrente del metro. [LM5_A] El baile de la policía se está celebrando en la sala Clásica, cerca del puente, @@ -917,16 +917,16 @@ El baile de la policía se está celebrando en la sala Clásica, cerca del puent y parece que tienen ganas de una fiesta más ''clásica''. [LM5_C] -Tengo chicas haciendo la calles. +Tengo chicas haciendo la calle. [LM5_D] Llévalas al baile, sacarán una buena tajada. [LM5_1] -~g~¡Tienes a las chicas tan embutidas que les van a salir moratones! ~g~Primero deja a las que llevas y luego ve a por más. +~g~¡Tienes a las chicas tan embutidas que les van a salir moratones! Primero deja a las que llevas y luego ve a por más. [LM5_2] -~r~¡Te has cargado a una de las chicas de Luigi! +~r~¡Una chica de Luigi la ha espichado! [LM5_3] ~g~¡Necesitas un coche! @@ -971,13 +971,13 @@ Llévalas al baile, sacarán una buena tajada. ~y~¡Ey, pero si es mi colega! [JM1_8B] -~y~El taller de bombas está automatizado. Solo tienes que meter el coche, pararlo y el taller hará el resto. +~y~El taller de bombas está automatizado. Sólo tienes que meter el coche, pararlo y el taller hará el resto. [JM1_8C] ~y~Ten, tu primer coche es gratis, pero los siguientes te los cobraré. [JM2_A] -Lee Chong ''el Gordo'' está traficando SPANK para una nueva banda de Colombia... o Colorado... O como se llame. +Lee Chong ''el Gordo'' está traficando SPANK para una nueva banda de Colombia, o Colorado... O como se llame. [JM2_B] No me acuerdo. El caso es que no importa. @@ -995,7 +995,7 @@ Búscate un nueve, queda claro, ¿no? Y recuerda, ve con ojo en Chinatown: es territorio de las Tríadas. [JM3_A] -Vamos a asaltar un furgón blindado. +Vamos a robar un furgón blindado. [JM3_B] Sale de Chinatown todos los días. @@ -1007,7 +1007,7 @@ Las balas ni siquiera abollarán el furgón, así que coge un coche y échalo de Si lo zurras bien, los imbéciles de los guardias se achantarán. [JM3_E] -Luego llévalo al almacén de los muelles y mis chicos se encargarán desde ahí. +Luego llévalo al almacén de los muelles y mis chicos se encargarán del resto. [JM3_F] El furgón no estará fuera todo el día, así que no pierdas el tiempo. @@ -1016,16 +1016,16 @@ El furgón no estará fuera todo el día, así que no pierdas el tiempo. ~g~Lleva el furgón al almacén. [JM3_2] -~g~Carga contra la furgoneta hasta que su daño esté por debajo del 70 por ciento. +~g~Carga contra el furgón hasta que su daño esté por debajo del 70 por ciento. [JM4_B] ¡Ah, aquí está el tío que te decía! [JM4_C] -Bueno, este no es italiano ni tampoco mecánico, pero sabe arreglar cosas. +Bueno, éste no es italiano ni tampoco mecánico, pero sabe arreglar cosas. [JM4_D] -Este es el capo de papá, Toni Cipriani. +Él es el capo de papá, Toni Cipriani. [JM4_E] Sí, soy Toni Cipriani. @@ -1037,7 +1037,7 @@ Llévale al restaurante de Mamma en Saint Mark's, ¿va? Oye, estoy planeando un curro que necesita un buen conductor, pásate por aquí más tarde, ¿estamos? [JM4_2] -¡Espera aquí! Deja el motor en marcha. Esta no es una visita social. +¡Espera aquí! Deja el motor en marcha. Ésta no es una visita social. [JM4_3] ¡Es una emboscada de las Tríadas! ¡Sácanos de aquí, chico! @@ -1046,13 +1046,13 @@ Oye, estoy planeando un curro que necesita un buen conductor, pásate por aquí Las Tríadas creen que pueden meterse conmigo. ¡Las Tríadas, CONMIGO! [JM4_6] -¡Mi coche! Dije que con cuidado. +¡Mi coche! Dije que fueras con cuidado. [JM4_7] ~g~Lleva a Toni al restaurante de Mamma. [JM4_8] -~r~¡Han liquidado a Toni! +~r~¡Toni la ha palmado! [JM5_A] Guapo, muy guapo... @@ -1085,7 +1085,7 @@ Van a atracar un banco y necesitan un conductor. Di mi palabra de que eras su hombre, así que no la cagues. [JM6_E] -Llévales al banco antes de las cinco en punto, ni un minuto después. +Llévalos al banco antes de las cinco en punto, ni un minuto después. [JM6_2] Mantén el motor en marcha, entraremos y saldremos enseguida. @@ -1130,7 +1130,7 @@ La lavandería no quiere pagar la protección, ¿eh? ¿Las Tríadas creen que pueden meterse conmigo? [TM1_D] -¡Esos aspirantes a tipos duros van a saber lo que es ser un tipo duro! +¡Se van a enterar esos aspirantes a tipos duros de lo que es ser un tipo duro! [TM1_E] ¡Eso, enséñales respeto! ¡Las Tríadas no se ríen de ninguno de mis hijos! @@ -1250,7 +1250,7 @@ Vale, ya me he hartado de esta mierda. 8-Ball ha instalado una bomba en un camión de la basura. [TM5_E] -Tiene un temporizador, así que si la lías no quedará nada de ti. Ve a por el camión. +Lleva un temporizador, así que si te despistas, no quedará nada de ti. Ve a por el camión. [TM5_F] ¡Cuidado, 8-Ball dice que es muy sensible y que cualquier golpe puede hacerlo estallar! @@ -1307,7 +1307,7 @@ Llévate la limusina, pero devuélvela de una pieza, ¿me has oído? Y cuidado con ella, es una lianta. [FM1_L] -¡Sí, sí, sí! Seguro que tu nuevo perrito faldero tiene todo previsto. +¡Sí, sí, sí! Seguro que tu nuevo perrito faldero está pendiente de todo. [FM1_M] ¿No es fuerte y grande? @@ -1316,7 +1316,7 @@ Y cuidado con ella, es una lianta. ¡Oye, tú, vamos a ver a Chico para que nos dé unas pirulas! [FM1_P] -~g~Ese de ahí es Chico, párate cerca. +~g~Ése de ahí es Chico, párate cerca. [FM1_S] Aquí tienes, señorita. @@ -1331,7 +1331,7 @@ Aquí tienes, señorita. ~g~¡Entra en el Stretch! [FM1_3] -~r~Si abandonas a María, Salvatore hará que te maten. Vuelve y recógela. +~r~Si abandonas a María, Salvatore hará que te maten. Vuelve a por ella. [FM1_4] ~g~¡Has dejado a la chica del Don tirada! ¡Vuelve al almacén y espera a María! @@ -1367,10 +1367,10 @@ Ha estado gastando más dinero del que gana. Suele ir del trabajo a casa en taxi, así que síguelo. [FM2_O] -Y si nos está vendiendo... mátalo. +Y si nos está vendiendo..., mátalo. [FM2_F] -Aquí viene nuestro amiguito. El señor Bocazas en persona. +Aquí viene nuestro amiguito. El señor Bocón en persona. [FM2_G] ¿Te han seguido? Ya sabes que esto es nuestro secretito. @@ -1424,7 +1424,7 @@ Con lo leales que son algunos, ¿de qué tendría que preocuparse? ~r~¡Curly se ha largado! [FM2_11] -~g~Aparca enfrente del club de Luigi; Curly Bob saldrá pronto. +~g~Aparca enfrente del club de Luigi;Curly Bob saldrá pronto. [FM2_12] ~r~¡Te ha dado esquinazo! @@ -1451,7 +1451,7 @@ Así que tenemos que actuar con cuidado, o mejor dicho, tú tienes que hacerlo. Te estoy pidiendo que destruyas esa fábrica de SPANK como un favor personal para mí, Salvatore Leone. [FM3_H] -Si haces esto por mí, serás como de la familia. Todo lo que quieras. +Si lo haces, entrarás en la familia. Tendrás todo lo que quieras. [FM3_I] Ve a ver a 8-Ball, necesitarás su ayuda para volar ese barco. @@ -1472,7 +1472,7 @@ Venga, ¡vamos allá! Puedo reventar el barco, pero aún no puedo usar una pipa con estas manos. [FM3_8G] -¡Toma, este fusil te ayudará a volar unas cuántas cabezas! +¡Toma, con este fusil podrás reventar unas cuantas cabezas! [FM3_4] ~g~¡Para el coche y deja que 8-Ball salga! @@ -1487,7 +1487,7 @@ Puedo reventar el barco, pero aún no puedo usar una pipa con estas manos. ¡Mi socio favorito! [FM4_B] -Estoy orgulloso de ti, hijo, pusiste finos a esos sudacas. +Estoy orgulloso, hijo, pusiste finos a esos sudacas. [FM4_C] Tengo un trabajito más para ti antes de que podamos celebrarlo. @@ -1505,7 +1505,7 @@ Tuvimos que ayudar a un tipo a que se decidiera y fue un poco... sucio. Llévalo a la trituradora antes de que lo encuentre la pasma. [AM3] -'PURGA DE PAPARAZZIS' +'PURGA DEL PAPARAZZI' [AM4] 'LA PAGA DE RAY' @@ -1532,7 +1532,7 @@ pero primero debes demostrarme que has cortado todos tus lazos con la mafia. Asegúrate de que no salga con vida. [AM1_H] -Mientras tanto María y yo nos pondremos al día. +Mientras tanto, María y yo nos pondremos al día. [AM1_I] Uy, Asuka, tienes un masajeador... @@ -1568,10 +1568,10 @@ Eso no es un masajeador. Un periodista ha estado husmeando por aquí. [AM3_B] -María y yo nos ido de vacaciones juntas hasta que puedas librarte de ese mirón pervertido. +María y yo nos hemos ido de vacaciones hasta que puedas librarte de ese mirón pervertido. [AM4_A] -¡Si es guapo manitas! +¡Si es mi guapo manitas! [AM4_B] María está un poquito liada, pero le diré que has venido. @@ -1595,10 +1595,10 @@ Ve a la cabina en Torrington tan rápido como puedas y espera sus instrucciones. María y yo hemos ido de compras. [AM5_B] -¡Nuestro contacto en la policía nos ha informado que uno de nuestros conductores es un poli infiltrado que se mueve de forma extraña! +¡Nuestro contacto en la policía nos ha informado de que uno de nuestros conductores es un poli infiltrado que se mueve de forma extraña! [AM5_C] -Fuera de su coche no sabe hacer casi nada, así que le hemos puesto un localizador. +Sin un coche es prácticamente un inútil, así que le hemos puesto un localizador. [AM5_D] ¡Haz que sufra! @@ -1673,10 +1673,10 @@ Dale un toque rápido... ¡Mi manitas! [AS3_E] -Me aburría, así que vine a hacerle compañía a Asuka. +Me aburría, así que vine a hacer compañía a Asuka. [AS3_1] -~g~¡Busca una ~r~lancha~g~ y ve a la ~b~boya señalada! +~g~¡Busca una ~r~lancha~g~ y ve a la ~b~boya señalada~g~! [AS3_3] ~g~¡Espera a que la ~y~avioneta~g~ comience a acercarse! @@ -1709,10 +1709,10 @@ Me aburría, así que vine a hacerle compañía a Asuka. Mi hermana te tiene en gran estima, [KM1_E] -pero yo debo convencerme de que un gaijin puede ofrecerme algo más que desilusiones. +pero yo no estoy convencido de que un gaijin pueda ofrecerme algo más que desilusiones. [KM1_B] -Tal vez puedas ayudar con una situación que me tiene en desventaja. +Tal vez puedas ayudar con una situación que me perjudica. [KM1_F] Por supuesto, el fracaso conllevará una desgracia. @@ -1724,10 +1724,10 @@ Un kanbu, o jefe de la yakuza, está bajo custodia a la espera de juicio. Es un miembro importante de la familia. [KM1_H] -Libéralo y llévatelo al dojo de Bedford Point. +Libéralo y llévalo al dojo de Bedford Point. [KM1_D] -Te damos las gracias por tus generosas acciones. Si alguna vez necesitas ayuda, el dojo tendrá el honor de proporcionarte dos hombres que te ayudarán. +Agradecemos tus generosas acciones. Si alguna vez necesitas ayuda, el dojo tendrá el honor de proporcionarte dos hombres que te ayudarán. [KM1_1] ~g~¡Roba un coche de la policía! @@ -1817,7 +1817,7 @@ Para ser verdaderamente fuerte, es importante no mostrar debilidad. Hazte con el dinero inmediatamente para que podamos ingresarlo en las cuentas del casino. [KM4_1] -¡No puedo pagarte y no lo haría aunque pudiera! +¡Ni puedo pagarte, ni lo haría aunque pudiera! [KM4_9] ¡Una banda de chavales acaba de arrasar el local! ¡Se han llevado todo! @@ -1840,34 +1840,34 @@ No pago a matones como vosotros para esto. Si quisiera esta clase de protección ~r~¡El tendero la acaba de palmar! [KM4_5] -Donald Love desea que te pases por su jardín de té para tener una charla. +Donald Love desea que te pases por su terraza para tener una charla. [KM4_6] ¡Aquí está todo el dinero! [KM4_8] -~g~¡Maletín recolectado! +~g~¡Maletín conseguido! [KM5_A] ¡Tú! ¡Qué oportuno por tu parte que muestres ahora tu despreciable cara! [KM5_B] -¡Parece que tus intentos para disuadir a los jamaicanos +¡Parece que tu ataque para disuadir a los jamaicanos [KM5_B1] -de convertirse en aliados del cártel han sido totalmente inútiles! +de convertirse en aliados del cártel ha sido completamente inútil! [KM5_C] -¡Los traficantes jamaicanos están llenando las calles de Liberty, vendiendo SPANK como si fueran perritos calientes! +¡Los traficantes jamaicanos están vendiendo SPANK por las calles de Liberty como si fueran perritos calientes! [KM5_D] Estos cerdos del cártel se están riendo de nosotros, ¡de mí! [KM5_E] -¡Te daré una última oportunidad para demostrar que la fe que tiene mi hermana en ti tiene un buen motivo! +¡Te daré una última oportunidad para demostrar que la fe que tiene mi hermana en ti está justificada! [KM5_F] -¡Arrolla a estos canallas y lava tu vergüenza en el río de la sangre de nuestros enemigos! +¡Aplasta a estos canallas y lava tu vergüenza en el río de la sangre de nuestros enemigos! [KM5_3] ~r~No has matado a ~1~ jamaicanos. @@ -1876,7 +1876,7 @@ Estos cerdos del cártel se están riendo de nosotros, ¡de mí! ~g~Enhorabuena, has matado a ~1~ jamaicanos. [KM5_5] -~g~Enhorabuena, has matado a ~1~ jamaicanos. ~1~$ ADICIONALES +~g~Enhorabuena, has matado a ~1~ jamaicanos. PREMIO DE ~1~ $ [RM1] 'SILENCIA AL SOPLÓN' @@ -1909,7 +1909,7 @@ Quema el lugar, así saldrán y podrás cazarlos. Asegúrate de que no hable con Un viejo colega del ejército tiene un negocio en Rockford. [RM2_D] -Va a necesitar respaldo y a cambio te venderá material de todo tipo a precios de ganga. +Necesitará refuerzos y a cambio te venderá todo su material a precios de ganga. [RM2_E] Ray me avisó... Pero pensé que vendría más gente. @@ -1921,7 +1921,7 @@ Bueno, tres brazos son mejor que uno, así que sírvete. ~g~¡Ve a ver a Phil! [RM2_H] -~r~¡Han matado a Phil! +~r~¡Phil ha muerto! [RM2_L] ¡Caray! ¡Si hubieras estado a mi lado en Nicaragua, a lo mejor conservaría el brazo! @@ -1960,13 +1960,13 @@ Creo que mi socio es un soplón. Casi todas las noches sale a pescar con su lancha cerca del faro que hay en Portland Rock. [RM4_D] -¡Roba una lancha de la policía y asegúrate de que se le acaben las ganas de dar puñaladas traperas! +¡Roba una lancha de la policía y húndele las ganas de dar puñaladas traperas! [RM4_1] -~g~Ve y roba una lancha de la policía. +~g~Roba una lancha de la policía. [RM4_2] -~g~¡Ve al faro y ''hunde'' al socio de Ray! +~g~¡Ve al faro y despacha al socio de Ray! [RM5_A] ¡Inútil de mierda! @@ -1984,10 +1984,10 @@ Casi todas las noches sale a pescar con su lancha cerca del faro que hay en Port Está a punto de ser trasladado del hospital general Carson, en Rockford. [RM5_D] -Si él canta, yo canto... +¡Si él canta, yo canto! [RM5_E] -¡así que termina el trabajo por el que te pagué! +¡Así que termina el trabajo por el que te pagué! [RM5_1] ~g~Intercepta la ambulancia. @@ -1999,7 +1999,7 @@ Si él canta, yo canto... ~g~¡Era un señuelo! [RM5_4] -~g~¡Las balas no penetran en esa escayola de cuerpo entero! +~g~¡Las balas no atraviesan esa escayola de cuerpo entero! [RM5_5] ~g~¡Esa escayola de cuerpo entero es ignífugo! @@ -2047,7 +2047,7 @@ Rescata a mi amigo cueste lo que cueste. ~g~La puerta sólo se abrirá ante un coche de los colombianos. [LOVE2_A] -No hay nada como una clásica guerra de bandas para hacer que bajen los precios de las viviendas, +No hay nada como una clásica guerra de bandas para hacer que bajen los precios de los bienes inmuebles, [LOVE2_B] excepto una plaga... pero eso sería excesivo en este caso. @@ -2131,13 +2131,13 @@ He sobornado a los funcionarios. ~g~¡Usa el ascensor! [LOVE5_B] -Mi amigo oriental necesitará que le escolten mientras comprueba la autenticidad de mi última adquisición. +Mi amigo oriental necesita que le escolten mientras comprueba la autenticidad de mi última adquisición. [LOVE5_1] ~g~¡En marcha! [LOVE5_2] -~g~¡Vas a necesitar un coche! +~g~¡Necesitas un coche! [LOVE5_3] ~g~¡Comprueba la salida del túnel! @@ -2247,10 +2247,10 @@ Una bomba de coche vale 1.000 dólares. Tu coche ya tiene una bomba instalada. [GA_6] -¡Apárcalo, activa el detonador pulsando el ~h~botón ~k~~PED_FIREWEAPON~~w~ y SAL DE AHÍ! +¡Apárcalo, actívala pulsando ~h~~k~~PED_FIREWEAPON~~w~ y SAL PITANDO! [GA_7] -Activa la bomba con el ~h~botón ~k~~PED_FIREWEAPON~~w~. Estallará cuando se arranque el motor. +Activa la bomba pulsando ~h~~k~~PED_FIREWEAPON~~w~. Estallará cuando se arranque el motor. [GA_8] Utiliza el detonador para activar la bomba. @@ -2641,7 +2641,7 @@ Mujeres civiles asesinadas Polis asesinados [GNG_WST] -Maleantes asesinados +Miembros de bandas asesinados [MED_WST] Médicos asesinados @@ -2689,49 +2689,49 @@ Días de juego transcurridos mm de lluvia caídos [MXCARD] -Dist. máx. de salto acrobático (pies) +Dist. máx. de salto demencial (pies) [MXCARJ] -Altitud máx. de salto acrobático (pies) +Altura máx. de salto demencial (pies) [MXCARDM] -Dist. máx. de salto acrobático (metros) +Dist. máx. de salto demencial (metros) [MXCARJM] -Altitud máx. de salto acrobático (metros) +Altura máx. de salto demencial (metros) [MXFLIP] -Vueltas durante salto acrobático +Vueltas máximas en salto demencial [MXJUMP] -Rotación máx. de salto acrobático +Rotación máxima en salto demencial [BSTSTU] -Mejor acrobacia hasta ahora: +Mayor acrobacia demencial: [INSTUN] -Acrobacia +Acrobacia demencial [PRINST] -Acrobacia perfecta +Acrobacia demencial perfecta [DBINST] -Acrobacia doble +Acrobacia demencial doble [DBPINS] -Acrobacia doble perfecta +Acrobacia demencial doble perfecta [TRINST] -Acrobacia triple +Acrobacia demencial triple [PRTRST] -Acrobacia triple perfecta +Acrobacia demencial triple perfecta [QUINST] -Acrobacia cuádruple +Acrobacia demencial cuádruple [PQUINS] -Acrobacia cuádruple perfecta +Acrobacia demencial cuádruple perfecta [NOSTUC] No se han hecho acrobacias @@ -2743,7 +2743,7 @@ Saltos únicos completados Saltos únicos [NMISON] -Misiones intentadas +Intentos de misión [NMMISP] Misiones superadas @@ -2755,7 +2755,7 @@ Pasajeros transportados Dinero conseguido en taxi [DAYPLC] -Gasto diario de la policía +Gastos diarios provocados a la policía [CRIMRA] Rango de criminal: @@ -3061,7 +3061,7 @@ Claxon (botón L3) 'A LA HOGUERA' [DIAB4] -'GRANDE Y VENOSO' +'GRANDE Y VENOSA' [DIAB1_A] El Burro quiere ofrecerte una oportunidad. Ve al teléfono público de los cerros de Hepburn si te interesa. @@ -3082,16 +3082,16 @@ Se te da bien correr. Pásate por el teléfono público y puede que El Burro ten ~g~Felicidades, has ganado con un tiempo increíble de ~1~ segundos. [FIRST] -~g~1.° +~g~1 [SECOND] -~g~2.° +~g~2 [THIRD] -~g~3.° +~g~3 [FOURTH] -~g~4.° +~g~4 [DIAB2_1] ~g~Recoge el maletín en Harwood. @@ -3103,13 +3103,13 @@ Se te da bien correr. Pásate por el teléfono público y puede que El Burro ten ~g~Aparca el camión de helados en el muelle Atlantic. [DIAB2_4] -~g~Pulsa el ~w~botón ~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. +~g~Pulsa ~w~~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. [DIAB2_6] -~g~Pulsa el ~w~botón ~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. +~g~Pulsa ~w~~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. [DIAB2_7] -~g~Pulsa el ~w~botón ~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. +~g~Pulsa ~w~~k~~VEHICLE_HORN~~g~ para activar la melodía del camión de helados. [DIAB2_5] ~g~Sal del camión y luego usa el mando a distancia para detonarlo. @@ -3133,10 +3133,10 @@ El Rey Courtney quiere hablarte. ¡Ve al teléfono público de Aspatria! Habla el rey Courtney. [YD1_A1] -Mi banda jamaicana necesita un conductor y tú tienes reputación de ser bueno. +Mi banda jamaicana necesita un conductor y tú tienes buena reputación. [YD1_B] -Ve en un coche al basurero que hay detrás del estadio y a los otros candidatos. +Ve en un coche al vertedero que hay detrás del estadio y espera a los otros candidatos. [YD1_C] Tengo hombres vigilando puntos de control por toda Staunton. @@ -3169,7 +3169,7 @@ Si ganas más puntos de control que los demás, podría tener trabajo para ti. ~r~3 [YD1_BON] -¡1.000$! +¡1.000 $! [Y1_1ST] ~G~¡Has quedado primero con ~1~ puntos de control! @@ -3235,7 +3235,7 @@ Pero recuerda, ~r~¡no salgas de este coche! ¡Eres la Muerte personificada! [YD2_M] -~r~¡Ha destrozado mi coche! ¡Liquídale! +~r~¡Ha destrozado mi coche! ¡Liquídalo! [YD2_N] ¡Vuelve al coche! @@ -3304,7 +3304,7 @@ Mueve el culo a Bedford Point. CARTA: Dicen que estuviste entretenido. Igual que yo. [YD4_C] -¡Es hora de que seas testigo del verdadero poder del 'SPANK'! Con mucho amor, Catalina. +¡Es hora de que seas testigo del verdadero poder del SPANK! Con mucho amor, Catalina. [YD4_D] P.D. ¡MUERE, BASURA, MUERE! @@ -3343,7 +3343,7 @@ Hay unos macarrillas en la calle que no piensan más que en pistolas y en SPANK. ¡Si golpeas las ruedas de un vehículo, el coche teledirigido estallará! [HM2_4] -¡Si el coche teledirigido se sale fuera de cobertura, estallará solo! +¡Si el coche teledirigido sale fuera de cobertura, estallará solo! [HM2_5] ~r~¡Te has ido de cobertura! @@ -3421,22 +3421,22 @@ Un amigo dijo que tú podías arreglar algunos problemas que tengo. Ve al teléf ~r~¡Un ladrón ha muerto! [MEA2_4] -~r~¡Has dejado atrás a un ladrón! +~r~¡Has abandonado a un ladrón! [MEA3_B3] ~g~Recoge a la Sra. Chonks. [MEA3_B6] -~g~Llévate el coche y tíralo al mar, así eliminaremos las pruebas. +~g~Llévate el coche y tíralo al mar para eliminar las pruebas. [MEA3_1] -~r~¡La mujer está muerta! +~r~¡La mujer ha muerto! [MEA3_2] ~r~¡Se suponía que debías tirar el coche al agua! [MEA3_3] -~r~¡Has dejado atrás a su mujer! +~r~¡Has abandonado a su mujer! [MEA4_B3] ~g~Recoge al amante de su mujer. @@ -3451,10 +3451,10 @@ Ya es muy tarde, Marty. Tuviste tu oportunidad, pero ahora yo me ocuparé de tu ~r~¡Has abandonado a Carlos, el usurero! [LOOK_A] -Pulsa y mantén pulsado el ~h~botón ~k~~VEHICLE_LOOKLEFT~~w~ o el ~h~botón ~k~~VEHICLE_LOOKRIGHT~~w~ para mirar~h~ a la izquierda~w~ o ~h~a la derecha ~w~mientras te encuentres en un vehículo. Pulsa ambos para mirar~h~ atrás~w~. +Mantén pulsado ~h~~k~~VEHICLE_LOOKLEFT~~w~ o ~h~~k~~VEHICLE_LOOKRIGHT~~w~ para mirar~h~ a la izquierda~w~ o ~h~a la derecha ~w~estando dentro de un vehículo. Pulsa ambos para mirar~h~ atrás~w~. [LOVE6_1] -~g~¡Ahora llévate a los policías lejos del almacén! +~g~¡Ahora aleja a los policías del almacén! [LOVE6_2] ~r~¡No has distraído a la policía! @@ -3463,19 +3463,19 @@ Pulsa y mantén pulsado el ~h~botón ~k~~VEHICLE_LOOKLEFT~~w~ o el ~h~botón ~k~ ~r~¡El socio de Ray ha escapado! [RM6_C] -La CIA parece estar interesada en el SPANK +La CIA parece tener intereses con el SPANK [RM6_C1] -y no les gusta que nos metamos con el cártel. +y no les gusta que incordiemos al cártel. [C_PASS] ¡AMENAZA ELIMINADA! [CTUTOR] -Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de justiciero. +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de justiciero. [CTUTOR2] -Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de justiciero. +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de justiciero. [COPCART] ~g~Tienes ~1~ segundos para volver a un vehículo de la policía antes de que termine la misión. @@ -3502,7 +3502,7 @@ Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misi ~r~¡El paciente está muerto! [A_PASS] -¡Rescatado! +¡Paciente a salvo! [F_FAIL2] ~r~¡Llegas demasiado tarde! @@ -3565,7 +3565,7 @@ Vuelve cuando no estés tan ocupado... Puedes alojar un vehículo en el garaje de al lado al guardar tu partida. [STOCK] -mercancía agotada +Mercancía agotada [FM1_O] Creo que está en la estación de ferrocarril del muelle de Chinatown. @@ -3574,22 +3574,22 @@ Creo que está en la estación de ferrocarril del muelle de Chinatown. Es aquí, ¡entremos y cambiémonos de ropa! [EBAL_G] -Este es el club de Luigi. Vamos a la parte de atrás, a la puerta de servicio. +Éste es el club de Luigi. Vamos a la parte de atrás, a la puerta de servicio. [AM4_3] -¡Tú debes de ser el nuevo chico de los recados de Asuka! +¡Tú debes de ser el nuevo recadero de Asuka! [AM4_4] ¿Tienes el dinero? ¿Está todo? [AM4_5] -Ya sé lo que estás pensando, otro policía corrupto. +Sé lo que estás pensando: ''otro poli corrupto''. [AM4_6] -Bueno, éste es un mundo corrupto. +Pues éste es un mundo corrupto. [AM4_7] -Pierdo a un par de socios y esos idiotas de asuntos internos empiezan a meter las narices. +He perdido a un par de socios y esos papanatas de Asuntos Internos ya se han puesto a husmear. [AM4_8] ¡Y seguro que les llega mi olor! @@ -3604,10 +3604,10 @@ Pero voy a necesitar un ayudita ajena al cuerpo. Si estás interesado, ya sabes dónde encontrarme. [CAM_A] -Pulsa el ~h~botón ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ para cambiar la ~h~cámara ~w~cuando vayas a pie o estés en un vehículo. +Pulsa ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ para cambiar la ~h~cámara ~w~cuando vayas a pie o estés en un vehículo. [CAM_B] -Pulsa el ~h~botón de dirección hacia arriba ~w~y ~h~abajo ~w~para cambiar los modos de ~h~cámara ~w~cuando vayas a pie o estés en un vehículo. +Pulsa el ~h~botón de dirección hacia arriba ~w~y ~h~abajo~w~ para cambiar la ~h~cámara ~w~cuando vayas a pie o estés en un vehículo. [KM2_1] ~g~Repara el coche, tiene que estar en perfecto estado. @@ -3628,16 +3628,16 @@ que tendré trabajo para ti. ~r~Se ha escapado. [AWAY] -~r~¡Se ha pirado de aquí! +~r~¡Se ha pirado! [JM6_1] Llévanos al banco de la avenida principal. [GA_6B] -¡Apárcalo, activa el detonador pulsando el ~h~botón ~k~~PED_FIREWEAPON~~w~ y SAL DE AHÍ! +¡Apárcalo, actívala pulsando ~h~~k~~PED_FIREWEAPON~~w~ y SAL PITANDO! [GA_7B] -Activa la bomba con el ~h~botón ~k~~PED_FIREWEAPON~~w~. Estallará cuando se arranque el motor. +Activa la bomba pulsando ~h~~k~~PED_FIREWEAPON~~w~. Estallará cuando se arranque el motor. [BAT1] ~g~¡Coge el bate! @@ -3646,10 +3646,10 @@ Activa la bomba con el ~h~botón ~k~~PED_FIREWEAPON~~w~. Estallará cuando se ar Si no la cagas, puede que haya más trabajo para ti. ¡Ahora largo! [HELP9_B] -Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de francotirador. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de francotirador. [HELP9_C] -Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de francotirador. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de francotirador. [JM6_8] ~r~¡Has perdido a todos los ladrones! @@ -3664,7 +3664,7 @@ Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de franco ~r~¡Tu cliente ha salido por patas! [TAXI7] -~r~Tu coche está destrozado, haz que lo reparen. +~r~Tu coche está destrozado, repáralo. [TAXI4] ¡Carrera terminada! @@ -3673,19 +3673,19 @@ Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~disparar ~w~el fusil de franco ¡VIAJE RÁPIDO! [TAXI6] -Misión de taxi terminada +Misión de taxista cancelada [FRANGO] ~g~¡Salvatore quiere que ayudes primero a Toni a ocuparse de las Tríadas! [PAGEB12] -Soborno policial ya disponible en tu guarida. +Soborno policial entregado en tu guarida. [PAGEB13] -Salud ya disponible en tu guarida. +Salud entregada en tu guarida. [PAGEB14] -Adrenalina ya disponible en tu guarida. +Adrenalina entregada en tu guarida. [KM1_4] ~g~¡Necesitas un coche de policía para hacer el trabajo! @@ -3748,7 +3748,7 @@ Perderás todo el progreso en tu partida actual. ¿Quieres continuar con la carg Puerto 1. Archivo protegido. [T4X4_1] -'PATIO DE RECREO' +'PATIO DE RECREO DEL PATRIOT' [T4X4_2] 'UN PASEO POR EL PARQUE' @@ -3760,28 +3760,28 @@ Puerto 1. Archivo protegido. 'CAOS EN EL APARCAMIENTO' [T4X4_1A] -~g~Tienes ~y~5 minutos~g~ para pasar por ~y~15~g~ puntos de control. ~g~Puedes tocarlos en ~y~CUALQUIER ORDEN. +~g~Tienes ~y~5 minutos~g~ para pasar por ~y~15~g~ puntos de control. ~g~Puedes atravesarlos en ~y~CUALQUIER ORDEN. [T4X4_1B] ¡~1~ de 15! [T4X4_1C] -~y~PASA A TRAVÉS~g~ del primer punto de control para que comience el cronómetro. ~g~Cada punto de control te brindará ~y~20 SEGUNDOS~g~ adicionales. +~y~ATRAVIESA~g~ el primer punto de control para poner en marcha el cronómetro. ~g~Cada punto de control te dará ~y~20 SEGUNDOS~g~ adicionales. [T4X4_2A] -~g~¡Tienes ~y~2 minutos~g~ para pasar por ~y~12~g~ puntos de control! ~g~Puedes tocarlos en ~y~CUALQUIER ORDEN. +~g~¡Tienes ~y~2 minutos~g~ para pasar por ~y~12~g~ puntos de control! ~g~Puedes atravesarlos en ~y~CUALQUIER ORDEN. [T4X4_2B] ¡~1~ de 12! [T4X4_2C] -~y~PASA A TRAVÉS~g~ del primer punto de control para que comience el cronómetro. ~g~Cada punto de control te brindará ~y~10 SEGUNDOS~g~ adicionales. +~y~ATRAVIESA~g~ el primer punto de control para poner en marcha el cronómetro. ~g~Cada punto de control te dará ~y~10 SEGUNDOS~g~ adicionales. [T4X4_3A] -~g~Tienes ~y~5 minutos~g~ para pasar por ~y~20~g~ puntos de control. ~g~Puedes tocarlos en ~y~CUALQUIER ORDEN. +~g~Tienes ~y~5 minutos~g~ para pasar por ~y~20~g~ puntos de control. ~g~Puedes atravesarlos en ~y~CUALQUIER ORDEN. [T4X4_3B] -~Y~PASA A TRAVÉS~g~ del primer punto de control para que comience el cronómetro. ~g~Cada punto de control te brindará ~y~15 SEGUNDOS~g~ adicionales. +~y~ATRAVIESA~g~ el primer punto de control para poner en marcha el cronómetro. ~g~Cada punto de control te dará ~y~15 SEGUNDOS~g~ adicionales. [T4X4_3C] ¡~1~ de 20! @@ -3790,7 +3790,7 @@ Puerto 1. Archivo protegido. ~r~¡Te has escapado! ¿Demasiado difícil para ti? [MM_1_A] -~g~¡Tienes ~y~2 minutos~g~ para pasar por ~y~20 puntos de control~g~ en el aparcamiento! ~g~Puedes tocarlos en ~y~CUALQUIER ORDEN. +~g~¡Tienes ~y~2 minutos~g~ para pasar por ~y~20 puntos de control~g~ en el aparcamiento! ~g~Puedes atravesarlos en ~y~CUALQUIER ORDEN. [MM_1_B] ¡~1~ de 20! @@ -3997,7 +3997,7 @@ Distancia recorrida a pie (metros) Distancia recorrida en coche (metros) [FEST_R1] -''Patio de recreo'' en segundos +''Patio de recreo del Patriot'' en segundos [FEST_R2] ''Un paseo por el parque'' en segundos @@ -4030,7 +4030,7 @@ Masacres superadas Misiones superadas [FEST_BB] -Carrera forrada: +''Corre a por la pasta'': [FEST_H0] Máximo de puntos de control @@ -4054,16 +4054,16 @@ Exterminio de Rumpos ¡PREMIO POR ACROBACIA ÚNICA! [SPRAY] -Mete tu vehículo en el taller de pintura para perder tu ~h~nivel de búsqueda~w~, ~h~reparar~w~ y~h~ repintar~w~ tu vehículo. Coste: ~h~1.000 dólares +Mete tu vehículo en el taller de pintura para perder tu ~h~nivel de búsqueda~w~, ~h~reparar~w~ y~h~ repintar~w~ tu vehículo. Coste: ~h~1.000 $~w~. [HM1_1] ~g~Cepíllate a 20 Purple Nines en 2 minutos y 30 segundos. [KM1_8A] -Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~activar la bomba~w~; acuérdate de alejarte de ella. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~activar la bomba~w~. Acuérdate de alejarte de ella. [KM1_8D] -Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para ~h~activar la bomba~w~; acuérdate de alejarte de ella. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para ~h~activar la bomba~w~. Acuérdate de alejarte de ella. [KM1_12] ~g~¡Llévalo al dojo, pero deshazte primero de la policía! @@ -4138,7 +4138,7 @@ Las lavanderas no están pagando por su protección. Y ojo con el coche, Joey acaba de arreglar esta chatarra. [JM4_13] -Así que con cuidado, ¿vale? +Así que ve con cuidado, ¿vale? [KM4_11] ~g~¡Lleva el dinero de vuelta al casino! @@ -4171,7 +4171,7 @@ Terminal Shoreside ~r~¡Marty Chonks ha muerto! [SPRAY1] -Mete tu vehículo en el taller de pintura para perder tu ~h~nivel de búsqueda~w~, ~h~reparar~w~ y~h~ repintar~w~ tu vehículo. Coste: ~h~1.000 dólares~w~. Esta vez es gratis. +Mete tu vehículo en el taller de pintura para perder tu ~h~nivel de búsqueda~w~, ~h~reparar~w~ y~h~ repintar~w~ tu vehículo. Coste: ~h~1.000 $~w~. Esta vez es gratis. [JM4_A] Sí, Toni, ya está a punto. Ahora es una delicia, ¿sabes? @@ -4183,7 +4183,7 @@ Pasa más tarde y les daremos algo que lavar... ¡Su propia ropa manchada de san Luigi dijo que necesitabas una pipa... [AMMU_B] -Joey me pidió que te armáramos... +Joey me pidió que te armara... [AMMU_C] Ve a la parte de atrás. Te dejé un nueve en el patio. @@ -4201,10 +4201,10 @@ No necesito tu documentación, pareces de fiar. DETONACIÓN: [DRIVE_A] -Ten una Uzi seleccionada cuando entres en un vehículo, luego mira a la izquierda o a la derecha y pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para disparar. +Ten una Uzi seleccionada cuando entres en un vehículo, luego mira a la izquierda o a la derecha y pulsa ~h~~k~~PED_FIREWEAPON~~w~ para disparar. [DRIVE_B] -Ten una Uzi seleccionada cuando entres en un vehículo, luego mira a la izquierda o a la derecha y pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para disparar. +Ten una Uzi seleccionada cuando entres en un vehículo, luego mira a la izquierda o a la derecha y pulsa ~h~~k~~PED_FIREWEAPON~~w~ para disparar. [RECORD] ~g~¡NUEVO RÉCORD! @@ -4213,10 +4213,10 @@ Ten una Uzi seleccionada cuando entres en un vehículo, luego mira a la izquierd ~r~¡NO HAY UN NUEVO RÉCORD! [RCHELP] -Pulsa el botón ~k~~PED_FIREWEAPON~ o conduce el coche teledirigido hasta las ruedas de otro coche para detonarlo. +Pulsa ~k~~PED_FIREWEAPON~ o lleva el coche teledirigido hasta las ruedas de otro coche para detonarlo. [RCHELPA] -Pulsa el botón ~k~~PED_FIREWEAPON~ o conduce el coche teledirigido hasta las ruedas de otro coche para detonarlo. +Pulsa ~k~~PED_FIREWEAPON~ o lleva el coche teledirigido hasta las ruedas de otro coche para detonarlo. [RC_1] ¡Tienes 2 minutos para destruir todos los coches de los Diablos que puedas! @@ -4249,7 +4249,7 @@ MASACRE FALLIDA . [PAGE_01] -¡Mata a ~1~ Diablos en 120 segundos! +¡Liquida a ~1~ Diablos en 120 segundos! [PAGE_02] ¡Destruye ~1~ vehículos en 120 segundos! @@ -4321,10 +4321,10 @@ Tengo un trabajito para ti, colega. Los hermanos Forelli me deben dinero desde hace mucho tiempo [JM1_E] -y hay que enseñarles respeto. +y hay que enseñarles modales. [JM1_F] -Labios Forelli está atiborrándose en el restaurante de Saint Mark's, +''Labios'' Forelli está atiborrándose en el restaurante de Saint Mark's, [JM1_G] así que róbale el coche y llévalo al taller de bombas de 8-Ball en Harwood. @@ -4333,7 +4333,7 @@ así que róbale el coche y llévalo al taller de bombas de 8-Ball en Harwood. Conoces a 8-Ball, ¿verdad? [JM1_I] -En cuanto esté cargado con una bomba, aparca el coche donde lo encontraste. +En cuanto le ponga una bomba, aparca el coche donde lo encontraste. [JM1_J] Luego salte y disfruta del espectáculo. @@ -4378,7 +4378,7 @@ Hola, Ice dijo que vendrías. Las reglas son sólo bates. Cero armas, cero coche Es una batalla por respeto, ¿vale? [HELP14] -Para conseguir un arma, pasa sobre ella. No puedes recogerlas estando dentro de un vehículo. +Para conseguir un arma, pasa sobre ella. No podrás recogerlas estando dentro de un vehículo. [CRUSH] Aparca en la zona señalada y sal de tu vehículo para que sea triturado. @@ -4417,7 +4417,7 @@ En el baúl había algunas de mis más preciadas posesiones sobre burros... Objetos de coleccionista irremplazables, amigo. [DIAB3_E] -Escondí un arma en el borde de Chinatown. +Escondí un arma caliente en el borde de Chinatown. [DIAB3_F] Tómala y enseña a esos vándalos de las Tríadas a tenerle miedo a la ira pijuda de El Burro. @@ -4438,7 +4438,7 @@ Pero ese idiota drogado de SPANK dejó las puertas de atrás abiertas, tan bellamente producida, tan gustosamente fotografiada, está siendo esparcida por toda Liberty! [DIAB4_E] -Toma la camioneta y sigue el rastro de los volúmenes 1, 2 y 3 de Donkey Does Dallas, +Monta en la camioneta y sigue el rastro de los volúmenes 1, 2 y 3 de Donkey Does Dallas, [DIAB4_F] tomándolos por el camino. @@ -4462,7 +4462,7 @@ Quiero que esos mierdecillas sepan lo que es un verdadero tiroteo desde un vehí Los Nines me están presionando. [HM2_B] -Tienen coches blindados y ahora están traficando SPANK +Tienen coches blindados y ahora están pasando SPANK [HM2_C] a los hermanos sin ningún pudor. @@ -4471,7 +4471,7 @@ a los hermanos sin ningún pudor. Hay un coche aparcado en la calle. [HM2_E] -Dentro verás algo que te servirá para poner a esos gallinas en su sitio +Dentro lleva algo que te servirá para poner a esos gallinas en su sitio [HM3_A] Algún cazurro me ha puesto una bomba en el coche. @@ -4486,7 +4486,7 @@ Coge mi coche y llévalo al taller de Saint Mark's, ¿valiendo? Que se encarguen ellos de desarmar la bomba. [HM3_E] -El tiempo avanza y ese trasto es un peligro. +El tiempo corre y ese trasto es un peligro. [HM3_F] Un golpe más de la cuenta y podría saltar por los aires. @@ -4513,7 +4513,7 @@ El platino pesa un huevo y hará que tu buga vaya a paso de tortuga, así que ve dejándolo de vez en cuando en el garaje. [HM5_A] -Ya solo quedan unos pocos Nines, +Ya sólo quedan unos pocos Nines, [HM5_B] pero todavía quieren guerra. @@ -4549,7 +4549,7 @@ Me llamo Chonks, Marty Chonks. Soy el dueño de la fábrica de comestibles Bitch'n' Dog que está a la vuelta de la esquina. [MEA1_D] -Tengo problemas económicos, pero, ¿y quién no? +Tengo problemas económicos, ¿pero y quién no? [MEA1_E] He quedado con el director de mi banco. @@ -4558,7 +4558,7 @@ He quedado con el director de mi banco. Es un chorizo que no para de inflar los intereses del préstamo para sacarme una buena tajada. [MEA1_G] -Coge mi coche, búscale y tráelo de vuelta. +Coge mi coche, búscale y tráelo aquí. [MEA1_H] ¡Tengo una sorpresita para ese parásito chupasangre! @@ -4567,7 +4567,7 @@ Coge mi coche, búscale y tráelo de vuelta. Contraté a unos ladrones para que entraran en mi piso [MEA2_C] -Ahora los muy cabritos me amenazan con delatarme +Ahora los muy cabritos me han amenazado con delatarme [MEA2_D] si no les doy una parte. @@ -4621,7 +4621,7 @@ BIENVENIDO A ~g~Hazte con un vehículo y recuerda que sólo cuentan las muertes a tiros desde el coche. [HELP8_B] -Pulsa el ~h~botón ~k~~PED_SNIPER_ZOOM_IN~~w~ para ~h~acercar el zoom ~w~con el fusil y el ~h~botón ~k~~PED_SNIPER_ZOOM_OUT~~w~ para ~h~alejarlo~w~. +Pulsa ~h~~k~~PED_SNIPER_ZOOM_IN~ ~w~para ~h~aumentar el zoom ~w~de la mira del fusil y ~h~~k~~PED_SNIPER_ZOOM_OUT~~w~ para ~h~reducirlo~w~. [LRQC_1] Asuka y yo tenemos que hablar... @@ -4648,7 +4648,7 @@ y podremos tener una charla. Si necesitas una pipa, ve a la parte de atrás del Ammu-Nation que está enfrente del metro. [LOVE4_7] -~g~Hay una zona en obras en Staunton Island, puede que hayan llevado el paquete allí. +~g~Hay un edificio en construcción en Staunton Island, puede que hayan llevado el paquete allí. [LOVE4_8] ~g~Necesitarás un coche para abrir el garaje. @@ -4669,7 +4669,7 @@ GANANCIAS: ~1~ $ Soy María. ¡El coche es una trampa! Estoy en el lado sur del puente Callahan. [JM1_7] -~g~¡Cierra la puerta del coche! ¡Se dará cuenta! +~g~¡Cierra la puerta del coche o se dará cuenta! [KM5_1] ~g~¡TRAFICANTE LIQUIDADO! @@ -4717,10 +4717,10 @@ Luigi dijo que eras de fiar, así que vuelve más tarde, ~g~¡Ha salido de la ambulancia! ¡Cárgate su escayola con un vehículo o una explosión! [PBOAT_1] -Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para disparar los cañones de la lancha. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para disparar los cañones de la lancha. [PBOAT_2] -Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para disparar los cañones de la lancha. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para disparar los cañones de la lancha. [DIAB1_B] Al habla El Burro, de los Diablos. @@ -4735,10 +4735,10 @@ Hay una carrera que empezará junto a la sala Clásica, cerca del puente Callaha Consíguete un buen carro y el primero que pase por todos los puntos de control se llevará el premio. [HM2_1] -Usa los coches teledirigidos para destruir los furgones blindados. Pulsa el ~h~botón ~k~~PED_FIREWEAPON~ ~w~para detonarlos. +Usa los coches teledirigidos para destruir los furgones blindados. Pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para detonarlos. [HM2_1A] -Usa los coches teledirigidos para destruir los furgones blindados. Pulsa el ~h~botón ~k~~PED_FIREWEAPON~ ~w~para detonarlos. +Usa los coches teledirigidos para destruir los furgones blindados. Pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para detonarlos. [HM2_2] ~r~¡No has destruido todos los furgones blindados! @@ -4771,10 +4771,10 @@ Unos SWAT han acordonado la zona donde se encuentran mi socio y el paquete. Ve allí, recoge la furgoneta y haz de señuelo. [LOVE6_F] -Mantenles ocupados y él podrá escaparse. +Mantenlos ocupados para que él pueda escapar. [AM3_C] -Ahora mismo estará probablemente en la bahía. ¡Roba una lancha de la policía y hunde su carrera! +Ahora mismo estará en la bahía. ¡Roba una lancha de la policía y hunde su carrera! [FESZ_UC] CANCELAR @@ -4828,7 +4828,7 @@ Pero si pasas por mi oficina... ¿Marty quiere verme? Bueno, pues que sea rápido, porque tengo que ir a la peluquería. [KM3_7] -¡Es una trampa de la yakuza, tío! +¡Es una trampa de la yakuza, man! [FES_LOF] Fallo al cargar. @@ -4870,10 +4870,10 @@ Reiniciando partida. ~r~¡Has abandonado el Securicar señuelo! [HELP1] -Detente en el centro de la señal azul. +Detente en el centro del marcador azul. [HELP12] -Entra en la señal azul para comenzar una misión. +Entra en el marcador azul para comenzar una misión. [HJSTAT] Distancia: ~1~,~1~ m. Altura: ~1~,~1~ m. Vueltas: ~1~. Rotación: ~1~_. @@ -4885,7 +4885,7 @@ Distancia: ~1~,~1~ m. Altura: ~1~,~1~ m. Vueltas: ~1~. Rotación: ~1~_. ¡Y qué TIEMPO DE CARRERA: [LOVE3_4] -~r~¡Has destruido el avión! +~r~¡Has destruido la avioneta! [F_FAIL1] ¡Misión del camión de bomberos terminada! @@ -4897,31 +4897,31 @@ TIEMPO DE CARRERA: INCENDIOS: [A_COMP1] -¡Misiones de sanitario completadas! +¡Misiones de conductor de ambulancia completadas! [A_CANC] -~r~¡Misión de sanitario cancelada! +~r~¡Misión de conductor de ambulancia cancelada! [A_COMP3] -¡Misiones de sanitario completadas! ¡Ahora no te cansarás al correr! +¡Misiones de conductor de ambulancia completadas! ¡Ahora no te cansarás al esprintar! [ATUTOR] -Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de sanitario. +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de conductor de ambulancia. [ATUTOR3] -Pulsa el ~h~botón ~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de sanitario. +Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para activar o desactivar las misiones de conductor de ambulancia. [ALEVEL] -Nivel de misión de sanitario: ~1~ +Nivel de misión de conductor de ambulancia: ~1~ [A_FAIL1] -Misión de sanitario terminada. +Misión de conductor de ambulancia terminada. [FEST_HA] -Nivel más alto de misión de sanitario +Mayor nivel de misión de cond. de ambulancia [A_SAVES] -GENTE SALVADA: ~1~ +PERSONAS SALVADAS: ~1~ [C_KILLS] CRIMINALES ABATIDOS: ~1~ @@ -4936,7 +4936,7 @@ La muerte de Salvatore es una placentera noticia, eres un asesino eficaz. Eso me gusta en un hombre. [AM2_B] -Este es mi hermano Kenji. +Éste es mi hermano Kenji. [AM2_C] Asuka tiene un trabajito para ti, pero cuando acabes, pásate por mi casino y podremos hablar. @@ -4965,16 +4965,16 @@ No tenemos tiempo para contactar con nadie y evitar que nos incriminen. Liquida a esos polis espías, pero cuidado: tendrán apoyo. [F_START] -~g~Informe de vehículo en llamas en: ~a~. Ve y extingue el fuego. +~g~Se ha avistado un vehículo en llamas en: ~a~. Ve y extingue el fuego. [AM4_1A] -Ve a la cabina al oeste del Parque Belleville. +Ve a la cabina al oeste del parque Belleville. [AM4_1B] -Ve a la cabina del Campus de Liberty. +Ve a la cabina del campus de Liberty. [AM4_1C] -Ve a la cabina al sur del Parque Belleville. +Ve a la cabina al sur del parque Belleville. [AM4_1D] Ven a verme a los baños públicos del parque. @@ -5007,7 +5007,7 @@ Vente, te presentaré al Don. ¡Hola! ¡Luigi! [TM3_K] -Mis chicas te han echado de menos, Salvatore. Hace mucho que no te vemos. +Mis chicas te han echado de menos, Salvatore. Hace bastante que no te vemos. [TM3_L] Diles que en cuanto resolvamos este desafortunado incidente @@ -5019,7 +5019,7 @@ iremos todos al club para celebrarlo, ¿vale? ¡Mi niño! [TM3_N2] -¿Cómo lo llevas, papá? +¿Cómo estás, papá? [TM3_O] ¿Has encontrado ya una buena mujer? @@ -5061,13 +5061,13 @@ se piensa que le darán la pensión completa si se convierte en un testigo de ca Tenemos que cerrarle la boca para siempre. [RM4_E] -¡Quiero que se vaya a dormir con los peces, en vez de comérselos! +¡Quiero que deje de comer peces y se vaya a dormir con ellos! [LOVE3_B] Esta noche, durante su aproximación al aeropuerto, una avioneta sobrevolará la bahía. [LOVE4_D] -Desgraciadamente, las autoridades aduaneras registraron la avioneta y la comenzaron a desmontar +Desgraciadamente, las autoridades aduaneras incautaron la avioneta y la comenzaron a desmontar [LOVE4_H] hasta que yo intervine a través de mi fortuna. @@ -5106,7 +5106,7 @@ No dispares, amigo. No hay problema. Somos amigos. Mira, coge esto. ¡Siempre la hay, imbécil! [GTAB_K] -¡Siento mucho lo de esa perra enloquecida, todas son iguales... ¿Por favor? +¡Siento mucho lo de esa perra enloquecida, todas son iguales...! ¿Por favor? [GTAB_L] Así que la zorra se fue. @@ -5142,16 +5142,16 @@ Tú, ven más tarde, estoy segura de que voy a necesitar tus servicios. Estás demostrando ser una inversión segura, algo muy raro en estos días. [KM3_1] -~g~El cártel espera a una banda jamaicana, ¡así que roba uno de sus coches! Dirígete al norte; encontrarás uno en Newport. +~g~El cártel espera a una banda jamaicana, ¡así que roba uno de sus coches! Dirígete al norte, encontrarás uno en Newport. [LOVE1_1] -~g~Roba un coche de la banda colombiana para que puedas entrar en su escondite. Dirígete hacia el norte; podrás encontrar uno en Fort Staunton. +~g~Roba un coche de la banda colombiana para que puedas entrar en su escondite. Ve al norte, encontrarás uno en Fort Staunton. [FM1_Q1] ¿Quieres un poco de diversión? ¿Un poco de... hmmm, de SPANK? [FM1_R] -Hola, Chico. No, solo lo de siempre. +Hola, Chico. No, sólo lo de siempre. [FM1_T] Gracias, Chico, nos vemos. @@ -5214,10 +5214,10 @@ Mira, la mafia te quiere muerto y yo también tengo que salir de aquí. Es una amiga mía, ¿vale?, una vieja amiga... Es Asuka, es de fiar. [FM4_8] -Vamos, dejémonos de discursos. +Venga, dejémonos de discursos. [FM4_9] -Mejor nos vamos antes de que haya más italianos histéricos con intenciones menos amistosas. +Mejor nos vamos antes de que lleguen más italianos histéricos con intenciones menos amistosas. [CRED001] ROCKSTAR STUDIOS @@ -5286,7 +5286,7 @@ ALEX HORTON LEE MONTGOMERY [CRED023] -AUTO DESIGN +DISEÑO DE VEHÍCULOS [CRED024] PAUL KUROWSKI @@ -5340,13 +5340,13 @@ CRAIG CONNER STUART ROSS [CRED041] -DISEÑO DE SONIDO Y MASTERIZADO +DISEÑO DE SONIDO Y MÁSTER [CRED042] ALLAN WALKER [CRED043] -PROGRAMACIÓN DE AUDIO +PROGRAM. DE AUDIO [CRED044] RAYMOND USHER @@ -5475,7 +5475,7 @@ PAUL YEATES STANTON SARJEANT [CRED085] -VICEPRESIDENTE DE MÁRKETING +V.P. DE MÁRKETING [CRED086] TERRY DONOVAN @@ -5487,7 +5487,7 @@ COORDINADOR TÉCNICO BRANDON ROSE [CRED089] -DIRECTOR DE C.C. +DIRECTOR DE CONTROL DE CALIDAD [CRED090] JEFF ROSA @@ -5556,76 +5556,76 @@ AUDIO PRODUCIDO POR RENAUD SEBBANE REPARTO [CRED112] -FRANK VINCENT COMO SALVATORE LEONE +FRANK VINCENT - SALVATORE LEONE [CRED113] -JOE PANTOLIANO COMO LUIGI GOTERELLI +JOE PANTOLIANO - LUIGI GOTERELLI [CRED114] -MICHAEL MADSEN COMO TONI CIPRIANI +MICHAEL MADSEN - TONI CIPRIANI [CRED115] -MICHAEL RAPAPORT COMO JOEY LEONE +MICHAEL RAPAPORT - JOEY LEONE [CRED116] -DEBBI MAZAR COMO MARÍA +DEBBI MAZAR - MARÍA [CRED117] -KYLE MACLACHAN COMO DONALD LOVE +KYLE MACLACHAN - DONALD LOVE [CRED118] -ROBERT LOGGIA COMO RAY MACHOWSKI +ROBERT LOGGIA - RAY MACHOWSKI [CRED119] -GURU COMO 8-BALL +GURU - 8-BALL [CRED120] -SONDRA JAMES COMO MAMMA +SONDRA JAMES - MAMMA [CRED121] -LIANA PAI COMO ASUKA +LIANA PAI - ASUKA [CRED122] -LES MAU COMO KENJI +LES MAU - KENJI [CRED123] -CYNTHIA FARRELL COMO CATALINA +CYNTHIA FARRELL - CATALINA [CRED124] -AL ESPINOSA COMO MIGUEL +AL ESPINOSA - MIGUEL [CRED125] -CHRIS PHILLIPS COMO EL BURRO +CHRIS PHILLIPS - EL BURRO [CRED126] -HUNTER PLATIN COMO CHICO +HUNTER PLATIN - CHICO [CRED127] -WALTER MUDU COMO D-ICE +WALTER MUDU - D-ICE [CRED128] -CURTIS MCCLARIN COMO CURTLY +CURTIS MCCLARIN - CURTLY [CRED129] -BILL FIORE COMO DARKEL +BILL FIORE - DARKEL [CRED130] -CHRIS PHILLIPS COMO MARTY CHONKS +CHRIS PHILLIPS - MARTY CHONKS [CRED131] -HUNTER PLATIN COMO CURLY BOB +HUNTER PLATIN - CURLY BOB [CRED132] -WALTER MUDU COMO KING COURTNEY +WALTER MUDU - REY COURTNEY [CRED133] -HUNTER PLATIN COMO ONE-ARMED PHIL +HUNTER PLATIN - PHIL EL MANCO [CRED134] -KIM GURNEY COMO MISTY +KIM GURNEY - MISTY [CRED135] -CAPTURA DE MOVIMIENTOS +CAPTURA DE MOVIM. [CRED136] ANIMACIÓN @@ -5943,7 +5943,7 @@ DAN HOUSER LAZLOW [CRED230] -AGRADECIMIENTOS ESPECIALES +AGRADECIMIENTOS [CRED231] ADAM TEDMAN @@ -6078,7 +6078,7 @@ Espera, tío, que voy a hablar con Luigi. Luego coge su coche y repíntalo. [LM2_D] -toma, toma, para ti. +Toma, toma, para ti. [LM1_9] Hola, soy Misty. @@ -6111,7 +6111,7 @@ Regresa cuando tengas el dinero. ~g~Has abandonado a Ray, vuelve a por él. [FM1_10] -~g~Has abandonado a María, vuelve y recógela. +~g~Has abandonado a María, vuelve a por ella. [LOVE4_9] ~r~¡El avión ha sido destruido! @@ -6120,7 +6120,7 @@ Regresa cuando tengas el dinero. ~r~¡La única pista sobre dónde se encuentra el paquete ha sido destruida! [KM2_D] -No hace falta decir que debemos darle los coches como un regalo, para pagar mi deuda con él. +No hace falta decir que debemos darle los coches como un regalo para pagar mi deuda con él. [KM4_B] El negocio es lo bastante afortunado como para permitir que nuestra protección salde sus cuentas hoy mismo. @@ -6144,16 +6144,16 @@ Un activo valioso, un anciano oriental que conozco, está siendo retenido por unos sudamericanos en Aspatria. [MEA4_D] -He aceptado verle, +He quedado con él, [MEA4_B4] -¿Marty te envía? Vale, le voy a enseñar a ese sinvergüenza el significado de la palabra negocio. +¿Te envía Marty? Vale, le voy a enseñar a ese sinvergüenza el significado de la palabra negocio. [MEA4_B5] ¡Carl, hola! Ehhh... Necesito más tiempo para conseguir tu dinero. [MEA1_B4] -Ah, te envió el Sr. Chonks, ¿verdad? Visitemos a nuestro amigo. +Ah, te envió el Sr. Chonks, ¿verdad? Vayamos a visitarlo. [HM5_6] Vamos a partir cabezas... @@ -6183,10 +6183,10 @@ No tenemos otra opción más que sabotear esos puntos de venta. Estoy agotada. [SIREN_3] -Para activar la sirena de este vehículo, pulsa el ~h~botón ~k~~VEHICLE_HORN~~w~. +Para activar la sirena de este vehículo, pulsa ~h~~k~~VEHICLE_HORN~~w~. [SIREN_4] -Para activar la sirena de este vehículo, pulsa el ~h~botón ~k~~VEHICLE_HORN~~w~. +Para activar la sirena de este vehículo, pulsa ~h~~k~~VEHICLE_HORN~~w~. [AS3_C] ¡Buaj! ¿Qué es esa cosa amarilla pegajosa? @@ -6204,7 +6204,7 @@ Se las ha arreglado para extraerle esta joyita a nuestro invitado. Hay una avioneta que llegará al Aeropuerto Francis en dos horas. [AS3_G1] -Está lleno del veneno de Catalina. +Está llena del veneno de Catalina. [AS3_H] Podrás evitar la seguridad del aeropuerto si conduces una lancha hasta las boyas luminosas, @@ -6237,7 +6237,7 @@ Maldita sea, ¡están aquí! ¡FUEGO A DISCRECIÓN! Salvatore Leone saldrá del club de Luigi dentro de unas tres horas. (~1~:~1~) [LOVE5_C] -Quiero que le sigas, asegúrate que tanto él como mi paquete llegan a Pike Creek sin daño alguno. +Quiero que le sigas y que te asegures de que tanto él como mi paquete llegan a Pike Creek sin daño alguno. [FESZ_SR] ¡Error al guardar! Comprueba la Memory Card (PS2) de la ranura de MEMORY CARD 1 e inténtalo de nuevo. @@ -6336,7 +6336,7 @@ Vale, hay un coche cargado con un fiambre en el bar cercano a Callahan Point. Combatimos juntos en Nicaragua, cuando el país sabía lo que hacía. [RM2_C] -En fin, ayer unos cerdos del cártel lo zurraron y le dijeron que volverían hoy para quitarle parte de su stock. +En fin, ayer unos cerdos del cártel lo zurraron y le dijeron que volverían hoy para quitarle parte de su género. [RM2_D1] Iría yo mismo, pero la ciática ya está en sus trece... ¡Cof, cof! Así que... buena suerte. @@ -6345,19 +6345,19 @@ Iría yo mismo, pero la ciática ya está en sus trece... ¡Cof, cof! Así que.. ~g~¡Liquida a Catalina! [CATINF2] -~g~Sigue al helicóptero para encontrar a Catalina. +~g~Sigue al helicóptero para dar con Catalina. [BOATIN1] -Sube a una lancha y pulsa el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ para entrar. +Sube a una lancha y pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ponerte a los mandos. [BOATIN2] -Puedes pulsar el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ si estás cerca de una lancha para abordarla. +Puedes pulsar ~h~~k~~VEHICLE_ENTER_EXIT~~w~ si estás cerca de una lancha para abordarla. [BOATIN3] -Sube a una lancha y pulsa el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ para entrar. +Sube a una lancha y pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ponerte a los mandos. [BOATIN4] -Puedes pulsar el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ si estás cerca de una lancha para abordarla. +Puedes pulsar ~h~~k~~VEHICLE_ENTER_EXIT~~w~ si estás cerca de una lancha para abordarla. [JM6] 'LA HUIDA' @@ -6411,13 +6411,13 @@ Puedes pulsar el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ si estás cerca de una lan ¡No puedo creer que esos mamones amarillos me hayan vuelto a dejar con el culo al aire! [GREN_1] -Cuanto más tiempo mantengas pulsado el ~h~botón ~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. +Cuanto más tiempo mantengas pulsado ~h~~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. [GREN_2] -Cuanto más tiempo mantengas pulsado el ~h~botón ~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. +Cuanto más tiempo mantengas pulsado ~h~~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. [GREN_3] -Cuanto más tiempo mantengas pulsado el ~h~botón ~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. +Cuanto más tiempo mantengas pulsado ~h~~k~~PED_FIREWEAPON~~w~, más lejos lanzarás la granada. [LOVE4_G] Mis pertenencias estarán esperándote en el hangar de aduanas, dentro de la avioneta. @@ -6432,7 +6432,7 @@ Mis pertenencias estarán esperándote en el hangar de aduanas, dentro de la avi ¡APLASTADO! [SOAKED] -¡AGUADO! +¡AHOGADO! [HEAD] Head Radio @@ -6462,10 +6462,10 @@ Game Radio FM MSX FM [TUBE1] -Cuando el metro abra, podrás coger un tren hasta Staunton Island. +Cuando abra el metro, podrás usarlo para ir a Staunton Island. [TUBE2] -Cuando Shoreside Vale abra podrás salir por la terminal de Shoreside al Aeropuerto Internacional Francis. +Cuando abra Shoreside Vale, podrás salir por la terminal Shoreside al Aeropuerto Internacional Francis. [TUBE_2] Para subirte a un vagón, pulsa el ~h~botón Entrar al vehículo~w~. @@ -6480,10 +6480,10 @@ He cambiado el motor y la mano de pintura. ¡La poli no te reconocerá! Si quieres ganar un dinerillo extra, siempre puedes ''coger prestado'' un taxi... [TAXIH1] -Para cerca de un peatón señalado para recogerlo y luego condúcelo a su destino antes de que se acabe el tiempo. +Para cerca de un peatón señalado para recogerlo y llevarlo a su destino antes de que se acabe el tiempo. [LM5_7] -~g~¡Si hay menos de cuatro chicas trabajando en el ~p~baile de la policía~g~, Luigi no estará contento! +~g~¡Luigi no estará contento si hay menos de cuatro chicas trabajando en el ~p~baile de la policía~g~! [KM2_3] ~g~Recuerda que los ~r~coches ~g~tienen que estar en perfecto estado para ser aceptados en el ~p~garaje~g~. @@ -6495,16 +6495,16 @@ Para cerca de un peatón señalado para recogerlo y luego condúcelo a su destin Lo siento, cariño. [BETRA_B] -Soy una chica ambiciosa, ¿y tú? +Soy una chica ambiciosa, ¿pero tú? [BETRA_C] -Un Don Nadie. +Eres un pez pequeñito. [JAILB_Q] -¡Vamos! +¡Ándele! [JAILB_R] -¡Señor pendejo! +¡Señor malparido! [JAILB_S] No nos importará matarte. @@ -6516,7 +6516,7 @@ Os vais a arrepentir. Bien, bien, piérdete. [HELP15] -Cuando vayas a pie mantén pulsado el ~h~botón ~k~~PED_LOOKBEHIND~~w~ para~h~ mirar atrás~w~. +Cuando vayas a pie, mantén pulsado ~h~~k~~PED_LOOKBEHIND~~w~ para~h~ mirar atrás~w~. [FEC_LB3] Mirar atrás @@ -6546,10 +6546,10 @@ Esta Memory Card (PS2) ya está formateada. ;=<> - CAMBIAR SELECCIÓN [SPRAY_4] -Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para disparar el cañón de agua. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para disparar el cañón de agua. [SPRAY_1] -Pulsa el ~h~botón ~k~~PED_FIREWEAPON~~w~ para disparar el cañón de agua. +Pulsa ~h~~k~~PED_FIREWEAPON~~w~ para disparar el cañón de agua. [LITTLE] LITTLE T @@ -6567,7 +6567,7 @@ Hoy, Liberty City se ha visto conmocionada. La policía y los servicios de emergencia lidian con las consecuencias [JAILB_B] -de un ataque devastador a un convoy policial ocurrido esta mañana. +de un devastador ataque a un convoy policial ocurrido esta mañana. [JAILB_C] No se ha informado de quiénes eran los prisioneros trasladados en el convoy @@ -6645,7 +6645,7 @@ Paquete oculto ~1~ de ~1~ ~g~La avioneta ha tirado ~1~ de los 6 paquetes. [FARE11] -~g~Ve a la ~w~zona en obras~g~ de Fort Staunton. +~g~Ve al ~w~edificio en construcción ~g~de Fort Staunton. [GA_21] No puedes guardar más coches en este garaje. @@ -6687,16 +6687,16 @@ Botón " - VOLVER ~g~Ve al ~w~taller de importación/exportación~g~ en el distrito de la presa Cochrane. [L_TRN_1] -Puedes coger el tren para recorrer Portland. Pulsa el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. +Puedes coger el tren para recorrer Portland. Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. [L_TRN_2] -Puedes coger el tren para recorrer Portland. Pulsa el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. +Puedes coger el tren para recorrer Portland. Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. [S_TRN_1] -Puedes coger el metro para recorrer Liberty City. Pulsa el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. +Puedes coger el metro para recorrer Liberty City. Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. [S_TRN_2] -Puedes coger el metro para recorrer Liberty City. Pulsa el ~h~botón ~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. +Puedes coger el metro para recorrer Liberty City. Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para ~h~entrar ~w~o ~h~salir~w~ de un tren. [AS1_C] Ella cuenta con tres escuadrones de la muerte que patrullan por Liberty con el único fin de darte caza. @@ -6747,7 +6747,7 @@ Dic COCHES RESTANTES: [BONUS] -~g~~1~$ ADICIONALES +~g~PRIMA DE ~1~ $ [HORN1] Pulsa el ~h~botón L3~w~ para tocar el ~h~claxon. @@ -6759,25 +6759,25 @@ Pulsa el ~h~botón L1~w~ para tocar el ~h~claxon. Pulsa el ~h~botón R1~w~ para tocar el ~h~claxon. [LM3_1A] -Pulsa el ~h~botón ~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon y avisar a Misty. +Pulsa ~h~~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon~w~ y avisar a Misty. [LM3_1B] -Pulsa el ~h~botón ~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon y avisar a Misty. +Pulsa ~h~~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon~w~ y avisar a Misty. [LM3_1C] -Pulsa el ~h~botón ~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon y avisar a Misty. +Pulsa ~h~~k~~VEHICLE_HORN~~w~ para tocar el ~h~claxon~w~ y avisar a Misty. [RADIO_A] -Pulsa el ~h~botón ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. +Pulsa ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. [RADIO_B] -Pulsa el ~h~botón ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. +Pulsa ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. [RADIO_C] -Pulsa el ~h~botón ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. +Pulsa ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. [RADIO_D] -Pulsa el ~h~botón ~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. +Pulsa ~h~~k~~VEHICLE_CHANGE_RADIO_STATION~~w~ para cambiar de ~h~emisora de radio. [FEC_EXV] Entrar/salir de vehículo @@ -6792,37 +6792,37 @@ Entrar/salir de vehículo 'BOMBERO' [AMBUL_M] -'SANITARIO' +'CONDUCTOR DE AMBULANCIA' [HJ_IS] -PREMIO POR ACROBACIA: ~1~$ +PREMIO POR ACROBACIA DEMENCIAL: ~1~ $ [HJ_PIS] -PREMIO POR ACROBACIA PERFECTA: ~1~$ +PREMIO POR ACROBACIA DEMENCIAL PERFECTA: ~1~ $ [HJ_DIS] -PREMIO POR ACROBACIA DOBLE: ~1~$ +PREMIO POR ACROBACIA DEMENCIAL DOBLE: ~1~ $ [HJ_PDIS] -PREMIO POR ACROBACIA DOBLE PERFECTA: ~1~$ +PREMIO POR ACROBACIA DEMENCIAL DOBLE PERFECTA: ~1~ $ [HJ_TIS] -PREMIO POR ACROBACIA TRIPLE: ~1~$ +PREMIO POR ACROBACIA DEMENCIAL TRIPLE: ~1~ $ [HJ_PTIS] -PREMIO POR ACROBACIA TRIPLE PERFECTA: ~1~$ +PREMIO POR ACROBACIA DEMENCIAL TRIPLE PERFECTA: ~1~ $ [HJ_QIS] -PREMIO POR ACROBACIA CUÁDRUPLE: ~1~$ +PREMIO POR ACROBACIA DEMENCIAL CUÁDRUPLE: ~1~ $ [HJ_PQIS] -PREMIO POR ACROBACIA CUÁDRUPLE PERFECTA: ~1~$ +PREMIO POR ACROBACIA DEMENCIAL CUÁDRUPLE PERFECTA: ~1~ $ [AM1_K] Salvatore Leone saldrá del club de Luigi dentro de unas tres horas. (0~1~:~1~) [IMPEXPP] -Garaje de Importación/Exportación, puerto de Portland. Requerimos varios vehículos; revisa nuestro tablón de notas para saber más. +Garaje de importación y exportación, puerto de Portland. Requerimos varios vehículos, revisa nuestro tablón de notas para saber más. [VANHSTP] ¿Quieres abrir algún Securicar? Llévalo a nuestro garaje en el puerto de Portland. @@ -6834,25 +6834,25 @@ Se compran vehículos de emergencia nuevos y usados a buen precio. Llévalos a l PUESTOS DESTROZADOS: [STASH] -~g~¡Lleva el SPANK de vuelta a la ~p~zona en obras~g~! +~g~¡Lleva el SPANK de vuelta al ~p~edificio en construcción~g~! [MCSTNS] No hay una Memory Card (PS2) insertada en la ranura para MEMORY CARD 1. ¿Quieres empezar? (SÍ o NO) [LOVE3_5] -~g~La avioneta está ahora a tu alcance. +~g~La avioneta ha llegado a la zona. [LOVE3_6] ~r~¡La bofia ha llegado a los paquetes antes que tú! [SIREN_1] -Para activar la sirena de este vehículo, pulsa el ~h~botón ~k~~VEHICLE_HORN~~w~. +Para activar la sirena de este vehículo, pulsa ~h~~k~~VEHICLE_HORN~~w~. [SIREN_2] -Para activar la sirena de este vehículo, pulsa el ~h~botón ~k~~VEHICLE_HORN~~w~. +Para activar la sirena de este vehículo, pulsa ~h~~k~~VEHICLE_HORN~~w~. [FM3_8C] -Necesitaré 100.000 $ para cubrir gastos, +Necesitaré 100.000 dólares para cubrir gastos, [MCLOAD] Cargando datos. No extraigas la Memory Card (PS2) de la ranura de MEMORY CARD 1, ni reinicies o apagues la consola. @@ -6896,7 +6896,7 @@ Vuelve a conectar un mando analógico (DUALSHOCK#) o mando analógico (DUALSHOCK TRAICIONADO POR SU AMANTE CATALINA Y DADO POR MUERTO. TRAS SER CONDENADO Y SENTENCIADO, INICIA SU VIAJE A LA PRISIÓN DE LIBERTY CITY. PERO SÓLO TIENE UN PENSAMIENTO... ¡VENGANZA! [END_A] -Los residentes de Cedar Groove todavía están asumiendo +Los residentes de Cedar Grove todavía están asumiendo [END_B] las consecuencias emocionales provocadas @@ -6926,19 +6926,19 @@ Bueno, ¿qué estaba diciendo? Lo he olvidado. Pero me entiendes, ¿verdad? [END_K] -Las explosiones sacudieron las casas más próximas y a sus residentes. +Las explosiones sacudieron las casas más próximas mientra sus residentes buscaban refugio. [END_L] -Varios ciudadanos resultaron heridos a causa del tiroteo +Varios ciudadanos resultaron heridos entre el caos debido al tiroteo [END_M] entre las fuerzas terrestres y un helicóptero que rodeaba a la presa. [END_N] -Sí, en estos jardínes tuvimos una vista excelente. +Sí, en estos jardines tuvimos una vista excelente. [END_O] -Cuando el helicóptero estalló, +El momento en el que derribaron el helicóptero [END_P] fue mejor que los fuegos artificiales del 4 de julio. @@ -7947,7 +7947,7 @@ SUBTÍTULOS Apariencia predeterminada del jugador.bmp [JM3] -'EL ROBO DE LA FURGONETA' +'EL ROBO DEL FURGÓN' [EBAL] 'DAME LIBERTAD' diff --git a/vendor/librw b/vendor/librw index 2066cf66..ed9cb45e 160000 --- a/vendor/librw +++ b/vendor/librw @@ -1 +1 @@ -Subproject commit 2066cf6634383e056cd5dda105e87f8da04b1ed8 +Subproject commit ed9cb45ee9a2749a0a89231bf16f09a5c53bfc92