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Scale font shadow

This commit is contained in:
Sergeanur 2020-06-08 10:30:09 +03:00
parent 2de3c6d67b
commit 0afb1d9e24

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@ -818,13 +818,13 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw
Details.dropShadowPosition = 0;
Details.bIsShadow = true;
if (Details.slant != 0.0f) {
Details.slantRefX += dropShadowPosition;
Details.slantRefY += dropShadowPosition;
PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth);
Details.slantRefX -= dropShadowPosition;
Details.slantRefY -= dropShadowPosition;
Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
} else {
PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth);
PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
}
Details.color = color;
Details.dropShadowPosition = dropShadowPosition;