From 0add48abf589330ae6fe11e304c111d9f52ce009 Mon Sep 17 00:00:00 2001 From: aap Date: Mon, 17 Jun 2019 00:16:38 +0200 Subject: [PATCH] got rid of upper case types --- README.md | 2 - src/Camera.cpp | 2 +- src/Camera.h | 2 +- src/Clock.cpp | 2 +- src/ControllerConfig.cpp | 10 +- src/ControllerConfig.h | 16 +- src/Frontend.cpp | 6 +- src/Frontend.h | 6 +- src/Game.cpp | 6 +- src/Game.h | 6 +- src/General.h | 2 +- src/PCSave.cpp | 2 +- src/PCSave.h | 2 +- src/Pad.cpp | 232 ++++++++++---------- src/Pad.h | 368 ++++++++++++++++---------------- src/Radar.cpp | 2 +- src/Radar.h | 2 +- src/Stats.cpp | 4 +- src/Stats.h | 4 +- src/Timer.cpp | 36 ++-- src/Timer.h | 12 +- src/Wanted.h | 4 +- src/audio/AudioScriptObject.cpp | 4 +- src/audio/AudioScriptObject.h | 2 +- src/audio/DMAudio.cpp | 10 +- src/audio/DMAudio.h | 10 +- src/audio/MusicManager.h | 14 +- src/common.h | 39 ++-- src/control/Population.cpp | 2 +- src/control/Population.h | 2 +- src/control/Record.cpp | 4 +- src/control/Record.h | 4 +- src/control/Replay.cpp | 2 +- src/control/Replay.h | 2 +- src/control/Script.h | 28 +-- src/entities/Ped.cpp | 6 +- src/entities/Ped.h | 12 +- src/entities/PlayerInfo.h | 14 +- src/entities/PlayerPed.h | 28 +-- src/entities/Vehicle.cpp | 10 +- src/entities/Vehicle.h | 10 +- src/render/Hud.cpp | 46 ++-- src/render/Hud.h | 24 +-- src/render/Particle.cpp | 206 +++++++++--------- src/render/Particle.h | 54 ++--- src/render/ParticleMgr.cpp | 20 +- src/render/ParticleMgr.h | 64 +++--- src/skel/events.cpp | 18 +- src/skel/win/win.cpp | 46 ++-- 49 files changed, 701 insertions(+), 708 deletions(-) diff --git a/README.md b/README.md index 66dd3e68..03431ef7 100644 --- a/README.md +++ b/README.md @@ -153,8 +153,6 @@ since `4` will be used in other places and you can't easily see where else the e * Use the right types. In particular: - * use the lower case types! (unless you're Fire_Head) - * don't use types like `__int16`, we have `int16` for that * don't use `unsigned`, we have typedefs for that diff --git a/src/Camera.cpp b/src/Camera.cpp index ebe08f09..7bd4aac9 100644 --- a/src/Camera.cpp +++ b/src/Camera.cpp @@ -14,7 +14,7 @@ const float DefaultFOV = 80.0f; // actually 70.0f CCamera &TheCamera = *(CCamera*)0x6FACF8; -Bool &CCamera::m_bUseMouse3rdPerson = *(Bool *)0x5F03D8; +bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8; WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); } diff --git a/src/Camera.h b/src/Camera.h index 0f3a1128..1f9a287c 100644 --- a/src/Camera.h +++ b/src/Camera.h @@ -439,7 +439,7 @@ int m_iModeObbeCamIsInForCar; uint32 m_uiFadeTimeStarted; uint32 m_uiFadeTimeStartedMusic; - static Bool &m_bUseMouse3rdPerson; + static bool &m_bUseMouse3rdPerson; CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; } CVector &GetGameCamPosition(void) { return m_vecGameCamPos; } diff --git a/src/Clock.cpp b/src/Clock.cpp index dd7b99fe..707b0e57 100644 --- a/src/Clock.cpp +++ b/src/Clock.cpp @@ -6,7 +6,7 @@ #include "Stats.h" _TODO("gbFastTime"); -Bool &gbFastTime = *(Bool*)0x95CDBB; +bool &gbFastTime = *(bool*)0x95CDBB; uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6; uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8; diff --git a/src/ControllerConfig.cpp b/src/ControllerConfig.cpp index cd38049e..a401e093 100644 --- a/src/ControllerConfig.cpp +++ b/src/ControllerConfig.cpp @@ -16,19 +16,19 @@ WRAPPER void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int butt WRAPPER void CControllerConfigManager::MakeControllerActionsBlank() { EAXJMP(0x58B7A0); } WRAPPER void CControllerConfigManager::InitDefaultControlConfiguration() { EAXJMP(0x58B930); } WRAPPER void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &mousestate) { EAXJMP(0x58BD00); } -WRAPPER Int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); } +WRAPPER int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); } WRAPPER void CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned int buttons) { EAXJMP(0x58BD90); } WRAPPER void CControllerConfigManager::ClearSimButtonPressCheckers() { EAXJMP(0x58D220); } WRAPPER void CControllerConfigManager::AffectPadFromKeyBoard() { EAXJMP(0x58D0C0); } WRAPPER void CControllerConfigManager::AffectPadFromMouse() { EAXJMP(0x58D1A0); } -void CControllerConfigManager::LoadSettings(Int32 file) +void CControllerConfigManager::LoadSettings(int32 file) { - Bool bValid = true; + bool bValid = true; if ( file ) { - Char buff[29]; + char buff[29]; CFileMgr::Read(file, buff, sizeof(buff)); if ( !strncmp(buff, "THIS FILE IS NOT VALID YET", sizeof(buff) - 3) ) @@ -45,7 +45,7 @@ void CControllerConfigManager::LoadSettings(Int32 file) { for ( int j = 0; j < 41; j++ ) { - CFileMgr::Read(file, (Char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind)); + CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind)); } } } diff --git a/src/ControllerConfig.h b/src/ControllerConfig.h index 01d34b3c..00cab82e 100644 --- a/src/ControllerConfig.h +++ b/src/ControllerConfig.h @@ -19,19 +19,19 @@ public: struct tControllerConfigBind { RsKeyCodes m_Key; - Int32 m_ContSetOrder; + int32 m_ContSetOrder; }; - Bool field_0; + bool field_0; char _pad0[3]; DIJOYSTATE2 m_OldState; DIJOYSTATE2 m_NewState; - WChar m_aActionNames[41][40]; - Bool m_aButtonStates[17]; + wchar m_aActionNames[41][40]; + bool m_aButtonStates[17]; char _pad1[3]; tControllerConfigBind m_aSettings[41][4]; - UInt8 m_aSimCheckers[4][4]; - Bool m_bMouseAssociated; + uint8 m_aSimCheckers[4][4]; + bool m_bMouseAssociated; char _pad2[3]; void UpdateJoyButtonState(int padnumber); @@ -40,8 +40,8 @@ public: void UpdateJoyInConfigMenus_ButtonUp(int button, int padnumber); void AffectControllerStateOn_ButtonUp(int button, int padnumber); - Int32 GetJoyButtonJustDown(); - void LoadSettings(Int32 file); + int32 GetJoyButtonJustDown(); + void LoadSettings(int32 file); void MakeControllerActionsBlank(); void InitDefaultControlConfiguration(); void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate); diff --git a/src/Frontend.cpp b/src/Frontend.cpp index 22e28cab..5613a2eb 100644 --- a/src/Frontend.cpp +++ b/src/Frontend.cpp @@ -15,14 +15,14 @@ int8 &CMenuManager::m_ControlMethod = *(int8*)0x8F5F7C; int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74; int8 &CMenuManager::m_PrefsLanguage = *(int8*)0x941238; -Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64; -Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4; +bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64; +bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4; int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23; int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4; int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C; int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50; -Float &CMenuManager::m_PrefsLOD = *(Float*)0x8F42C4; +float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4; int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC; int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C; int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48; diff --git a/src/Frontend.h b/src/Frontend.h index 6e781834..2e95d582 100644 --- a/src/Frontend.h +++ b/src/Frontend.h @@ -161,13 +161,13 @@ public: static int8 &m_PrefsLanguage; static int8 &m_bDisableMouseSteering; static int32 &m_PrefsBrightness; - static Float &m_PrefsLOD; + static float &m_PrefsLOD; static int8 &m_bFrontEnd_ReloadObrTxtGxt; static int32 &m_PrefsMusicVolume; static int32 &m_PrefsSfxVolume; - static Bool &m_PrefsAllowNastyGame; - static Bool &m_bStartUpFrontEndRequested; + static bool &m_PrefsAllowNastyGame; + static bool &m_bStartUpFrontEndRequested; void Process(void); void DrawFrontEnd(void); diff --git a/src/Game.cpp b/src/Game.cpp index 9da2dab7..5073eed1 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -11,11 +11,11 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } -WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); } -WRAPPER Bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } +WRAPPER bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); } +WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } -WRAPPER Bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } +WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } diff --git a/src/Game.h b/src/Game.h index 279c3807..ab881484 100644 --- a/src/Game.h +++ b/src/Game.h @@ -20,12 +20,12 @@ public: static bool &playingIntro; static void Process(void); - static Bool InitialiseOnceBeforeRW(void); - static Bool InitialiseRenderWare(void); + static bool InitialiseOnceBeforeRW(void); + static bool InitialiseRenderWare(void); static void ShutdownRenderWare(void); static void FinalShutdown(void); static void ShutDown(void); static void ShutDownForRestart(void); static void InitialiseWhenRestarting(void); - static Bool InitialiseOnceAfterRW(void); + static bool InitialiseOnceAfterRW(void); }; diff --git a/src/General.h b/src/General.h index f957ab2f..41bdf5d7 100644 --- a/src/General.h +++ b/src/General.h @@ -47,6 +47,6 @@ public: static float GetRandomNumberInRange(float low, float high) { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } - static Int32 GetRandomNumberInRange(Int32 low, Int32 high) + static int32 GetRandomNumberInRange(int32 low, int32 high) { return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); } }; diff --git a/src/PCSave.cpp b/src/PCSave.cpp index 8ca48437..2d49b23f 100644 --- a/src/PCSave.cpp +++ b/src/PCSave.cpp @@ -3,5 +3,5 @@ #include "Frontend.h" #include "PCSave.h" -WRAPPER void C_PcSave::SetSaveDirectory(const Char *path) { EAXJMP(0x591EA0); } +WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); } diff --git a/src/PCSave.h b/src/PCSave.h index c653fab0..324a3421 100644 --- a/src/PCSave.h +++ b/src/PCSave.h @@ -3,5 +3,5 @@ class C_PcSave { public: - static void SetSaveDirectory(const Char *path); + static void SetSaveDirectory(const char *path); }; \ No newline at end of file diff --git a/src/Pad.cpp b/src/Pad.cpp index a9f67b5e..1615b0cd 100644 --- a/src/Pad.cpp +++ b/src/Pad.cpp @@ -28,22 +28,22 @@ CPad *Pads = (CPad*)0x6F0360; // [2] CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C; -Bool &CPad::bDisplayNoControllerMessage = *(Bool *)0x95CD52; -Bool &CPad::bObsoleteControllerMessage = *(Bool *)0x95CDB8; -Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48; +bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52; +bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8; +bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48; CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70; CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0; CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8; -Char CPad::KeyBoardCheatString[18]; +char CPad::KeyBoardCheatString[18]; CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0; CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0; CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60; _TODO("gbFastTime"); -extern Bool &gbFastTime; +extern bool &gbFastTime; WRAPPER void WeaponCheat() { EAXJMP(0x490D90); } WRAPPER void HealthCheat() { EAXJMP(0x490E70); } @@ -84,10 +84,10 @@ CControllerState::Clear(void) void CKeyboardState::Clear() { - for ( Int32 i = 0; i < 12; i++ ) + for ( int32 i = 0; i < 12; i++ ) F[i] = 0; - for ( Int32 i = 0; i < 256; i++ ) + for ( int32 i = 0; i < 256; i++ ) VK_KEYS[i] = 0; ESC = INS = DEL = HOME = END = PGUP = PGDN = 0; @@ -111,7 +111,7 @@ void CKeyboardState::Clear() LWIN = RWIN = APPS = 0; } -void CPad::Clear(Bool bResetPlayerControls) +void CPad::Clear(bool bResetPlayerControls) { NewState.Clear(); OldState.Clear(); @@ -138,12 +138,12 @@ void CPad::Clear(Bool bResetPlayerControls) bApplyBrakes = false; - for ( Int32 i = 0; i < _TODOCONST(5); i++ ) + for ( int32 i = 0; i < _TODOCONST(5); i++ ) bHornHistory[i] = false; iCurrHornHistory = 0; - for ( Int32 i = 0; i < _TODOCONST(12); i++ ) + for ( int32 i = 0; i < _TODOCONST(12); i++ ) _unk[i] = ' '; LastTimeTouched = CTimer::GetTimeInMilliseconds(); @@ -235,8 +235,8 @@ void CPad::UpdateMouse() if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) ) { - Int32 signX = 1; - Int32 signy = 1; + int32 signX = 1; + int32 signy = 1; if ( !FrontEndMenuManager.m_bMenuActive ) { @@ -248,8 +248,8 @@ void CPad::UpdateMouse() PCTempMouseControllerState.Clear(); - PCTempMouseControllerState.x = (Float)(signX * state.lX); - PCTempMouseControllerState.y = (Float)(signy * state.lY); + PCTempMouseControllerState.x = (float)(signX * state.lX); + PCTempMouseControllerState.y = (float)(signy * state.lY); PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128; PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128; PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128; @@ -329,7 +329,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat #undef _FIX_RECON_DIR } -void CPad::StartShake(Int16 nDur, UInt8 nFreq) +void CPad::StartShake(int16 nDur, uint8 nFreq) { if ( !CMenuManager::m_PrefsUseVibration ) return; @@ -351,7 +351,7 @@ void CPad::StartShake(Int16 nDur, UInt8 nFreq) } } -void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fZ) +void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ) { if ( !CMenuManager::m_PrefsUseVibration ) return; @@ -359,7 +359,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) return; - Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude(); + float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude(); if ( fDist < 70.0f ) { @@ -378,7 +378,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa } } -void CPad::StartShake_Train(Float fX, Float fY) +void CPad::StartShake_Train(float fX, float fY) { if ( !CMenuManager::m_PrefsUseVibration ) return; @@ -389,11 +389,11 @@ void CPad::StartShake_Train(Float fX, Float fY) if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() ) return; - Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D(); + float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D(); if ( fDist < 70.0f ) { - Int32 freq = (Int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f); + int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f); if ( ShakeDur < 100 ) { @@ -403,9 +403,9 @@ void CPad::StartShake_Train(Float fX, Float fY) } } -void CPad::AddToPCCheatString(Char c) +void CPad::AddToPCCheatString(char c) { - for ( Int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- ) + for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- ) KeyBoardCheatString[i + 1] = KeyBoardCheatString[i]; KeyBoardCheatString[0] = c; @@ -515,7 +515,7 @@ void CPad::AddToPCCheatString(Char c) void CPad::UpdatePads(void) { - Bool bUpdate = true; + bool bUpdate = true; GetPad(0)->UpdateMouse(); CapturePad(0); @@ -545,7 +545,7 @@ void CPad::ProcessPCSpecificStuff(void) ; } -void CPad::Update(Int16 unk) +void CPad::Update(int16 unk) { OldState = NewState; @@ -573,7 +573,7 @@ void CPad::DoCheats(void) GetPad(0)->DoCheats(0); } -void CPad::DoCheats(Int16 unk) +void CPad::DoCheats(int16 unk) { #ifdef PS2 if ( GetTriangleJustDown() ) @@ -619,17 +619,17 @@ void CPad::StopPadsShaking(void) GetPad(0)->StopShaking(0); } -void CPad::StopShaking(Int16 unk) +void CPad::StopShaking(int16 unk) { ; } -CPad *CPad::GetPad(Int32 pad) +CPad *CPad::GetPad(int32 pad) { return &Pads[pad]; } -Int16 CPad::GetSteeringLeftRight(void) +int16 CPad::GetSteeringLeftRight(void) { if ( DisablePlayerControls ) return 0; @@ -639,8 +639,8 @@ Int16 CPad::GetSteeringLeftRight(void) case 0: case 2: { - Int16 axis = NewState.LeftStickX; - Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -662,7 +662,7 @@ Int16 CPad::GetSteeringLeftRight(void) return 0; } -Int16 CPad::GetSteeringUpDown(void) +int16 CPad::GetSteeringUpDown(void) { if ( DisablePlayerControls ) return 0; @@ -672,8 +672,8 @@ Int16 CPad::GetSteeringUpDown(void) case 0: case 2: { - Int16 axis = NewState.LeftStickY; - Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -695,7 +695,7 @@ Int16 CPad::GetSteeringUpDown(void) return 0; } -Int16 CPad::GetCarGunUpDown(void) +int16 CPad::GetCarGunUpDown(void) { if ( DisablePlayerControls ) return 0; @@ -722,7 +722,7 @@ Int16 CPad::GetCarGunUpDown(void) return 0; } -Int16 CPad::GetCarGunLeftRight(void) +int16 CPad::GetCarGunLeftRight(void) { if ( DisablePlayerControls ) return 0; @@ -749,7 +749,7 @@ Int16 CPad::GetCarGunLeftRight(void) return 0; } -Int16 CPad::GetPedWalkLeftRight(void) +int16 CPad::GetPedWalkLeftRight(void) { if ( DisablePlayerControls ) return 0; @@ -759,8 +759,8 @@ Int16 CPad::GetPedWalkLeftRight(void) case 0: case 2: { - Int16 axis = NewState.LeftStickX; - Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -783,7 +783,7 @@ Int16 CPad::GetPedWalkLeftRight(void) } -Int16 CPad::GetPedWalkUpDown(void) +int16 CPad::GetPedWalkUpDown(void) { if ( DisablePlayerControls ) return 0; @@ -793,8 +793,8 @@ Int16 CPad::GetPedWalkUpDown(void) case 0: case 2: { - Int16 axis = NewState.LeftStickY; - Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -816,15 +816,15 @@ Int16 CPad::GetPedWalkUpDown(void) return 0; } -Int16 CPad::GetAnalogueUpDown(void) +int16 CPad::GetAnalogueUpDown(void) { switch ( Mode ) { case 0: case 2: { - Int16 axis = NewState.LeftStickY; - Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -846,7 +846,7 @@ Int16 CPad::GetAnalogueUpDown(void) return 0; } -Bool CPad::GetLookLeft(void) +bool CPad::GetLookLeft(void) { if ( DisablePlayerControls ) return false; @@ -854,7 +854,7 @@ Bool CPad::GetLookLeft(void) return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2); } -Bool CPad::GetLookRight(void) +bool CPad::GetLookRight(void) { if ( DisablePlayerControls ) return false; @@ -863,7 +863,7 @@ Bool CPad::GetLookRight(void) } -Bool CPad::GetLookBehindForCar(void) +bool CPad::GetLookBehindForCar(void) { if ( DisablePlayerControls ) return false; @@ -871,7 +871,7 @@ Bool CPad::GetLookBehindForCar(void) return !!(NewState.RightShoulder2 && NewState.LeftShoulder2); } -Bool CPad::GetLookBehindForPed(void) +bool CPad::GetLookBehindForPed(void) { if ( DisablePlayerControls ) return false; @@ -879,7 +879,7 @@ Bool CPad::GetLookBehindForPed(void) return !!NewState.RightShock; } -Bool CPad::GetHorn(void) +bool CPad::GetHorn(void) { if ( DisablePlayerControls ) return false; @@ -918,7 +918,7 @@ Bool CPad::GetHorn(void) return false; } -Bool CPad::HornJustDown(void) +bool CPad::HornJustDown(void) { if ( DisablePlayerControls ) return false; @@ -958,7 +958,7 @@ Bool CPad::HornJustDown(void) } -Bool CPad::GetCarGunFired(void) +bool CPad::GetCarGunFired(void) { if ( DisablePlayerControls ) return false; @@ -985,7 +985,7 @@ Bool CPad::GetCarGunFired(void) return false; } -Bool CPad::CarGunJustDown(void) +bool CPad::CarGunJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1012,7 +1012,7 @@ Bool CPad::CarGunJustDown(void) return false; } -Int16 CPad::GetHandBrake(void) +int16 CPad::GetHandBrake(void) { if ( DisablePlayerControls ) return 0; @@ -1045,7 +1045,7 @@ Int16 CPad::GetHandBrake(void) return 0; } -Int16 CPad::GetBrake(void) +int16 CPad::GetBrake(void) { if ( DisablePlayerControls ) return 0; @@ -1069,7 +1069,7 @@ Int16 CPad::GetBrake(void) case 3: { - Int16 axis = 2 * NewState.RightStickY; + int16 axis = 2 * NewState.RightStickY; if ( axis < 0 ) return 0; @@ -1083,7 +1083,7 @@ Int16 CPad::GetBrake(void) return 0; } -Bool CPad::GetExitVehicle(void) +bool CPad::GetExitVehicle(void) { if ( DisablePlayerControls ) return false; @@ -1110,7 +1110,7 @@ Bool CPad::GetExitVehicle(void) return false; } -Bool CPad::ExitVehicleJustDown(void) +bool CPad::ExitVehicleJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1137,7 +1137,7 @@ Bool CPad::ExitVehicleJustDown(void) return false; } -Int32 CPad::GetWeapon(void) +int32 CPad::GetWeapon(void) { if ( DisablePlayerControls ) return false; @@ -1170,7 +1170,7 @@ Int32 CPad::GetWeapon(void) return false; } -Bool CPad::WeaponJustDown(void) +bool CPad::WeaponJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1203,7 +1203,7 @@ Bool CPad::WeaponJustDown(void) return false; } -Int16 CPad::GetAccelerate(void) +int16 CPad::GetAccelerate(void) { if ( DisablePlayerControls ) return 0; @@ -1227,7 +1227,7 @@ Int16 CPad::GetAccelerate(void) case 3: { - Int16 axis = -2 * NewState.RightStickY; + int16 axis = -2 * NewState.RightStickY; if ( axis < 0 ) return 0; @@ -1241,7 +1241,7 @@ Int16 CPad::GetAccelerate(void) return 0; } -Bool CPad::CycleCameraModeUpJustDown(void) +bool CPad::CycleCameraModeUpJustDown(void) { switch ( Mode ) { @@ -1265,7 +1265,7 @@ Bool CPad::CycleCameraModeUpJustDown(void) return false; } -Bool CPad::CycleCameraModeDownJustDown(void) +bool CPad::CycleCameraModeDownJustDown(void) { switch ( Mode ) { @@ -1289,7 +1289,7 @@ Bool CPad::CycleCameraModeDownJustDown(void) return false; } -Bool CPad::ChangeStationJustDown(void) +bool CPad::ChangeStationJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1329,7 +1329,7 @@ Bool CPad::ChangeStationJustDown(void) } -Bool CPad::CycleWeaponLeftJustDown(void) +bool CPad::CycleWeaponLeftJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1337,7 +1337,7 @@ Bool CPad::CycleWeaponLeftJustDown(void) return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } -Bool CPad::CycleWeaponRightJustDown(void) +bool CPad::CycleWeaponRightJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1345,7 +1345,7 @@ Bool CPad::CycleWeaponRightJustDown(void) return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } -Bool CPad::GetTarget(void) +bool CPad::GetTarget(void) { if ( DisablePlayerControls ) return false; @@ -1372,7 +1372,7 @@ Bool CPad::GetTarget(void) return false; } -Bool CPad::TargetJustDown(void) +bool CPad::TargetJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1399,7 +1399,7 @@ Bool CPad::TargetJustDown(void) return false; } -Bool CPad::JumpJustDown(void) +bool CPad::JumpJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1407,7 +1407,7 @@ Bool CPad::JumpJustDown(void) return !!(NewState.Square && !OldState.Square); } -Bool CPad::GetSprint(void) +bool CPad::GetSprint(void) { if ( DisablePlayerControls ) return false; @@ -1434,7 +1434,7 @@ Bool CPad::GetSprint(void) return false; } -Bool CPad::ShiftTargetLeftJustDown(void) +bool CPad::ShiftTargetLeftJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1442,7 +1442,7 @@ Bool CPad::ShiftTargetLeftJustDown(void) return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } -Bool CPad::ShiftTargetRightJustDown(void) +bool CPad::ShiftTargetRightJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1450,11 +1450,11 @@ Bool CPad::ShiftTargetRightJustDown(void) return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } -Bool CPad::GetAnaloguePadUp(void) +bool CPad::GetAnaloguePadUp(void) { - static Int16 oldfStickY = 0; + static int16 oldfStickY = 0; - Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); if ( Y < 0 && oldfStickY >= 0 ) { @@ -1468,11 +1468,11 @@ Bool CPad::GetAnaloguePadUp(void) } } -Bool CPad::GetAnaloguePadDown(void) +bool CPad::GetAnaloguePadDown(void) { - static Int16 oldfStickY = 0; + static int16 oldfStickY = 0; - Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); if ( Y > 0 && oldfStickY <= 0 ) { @@ -1486,11 +1486,11 @@ Bool CPad::GetAnaloguePadDown(void) } } -Bool CPad::GetAnaloguePadLeft(void) +bool CPad::GetAnaloguePadLeft(void) { - static Int16 oldfStickX = 0; + static int16 oldfStickX = 0; - Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); if ( X < 0 && oldfStickX >= 0 ) { @@ -1504,11 +1504,11 @@ Bool CPad::GetAnaloguePadLeft(void) } } -Bool CPad::GetAnaloguePadRight(void) +bool CPad::GetAnaloguePadRight(void) { - static Int16 oldfStickX = 0; + static int16 oldfStickX = 0; - Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); if ( X > 0 && oldfStickX <= 0 ) { @@ -1522,11 +1522,11 @@ Bool CPad::GetAnaloguePadRight(void) } } -Bool CPad::GetAnaloguePadLeftJustUp(void) +bool CPad::GetAnaloguePadLeftJustUp(void) { - static Int16 oldfStickX = 0; + static int16 oldfStickX = 0; - Int16 X = GetPad(0)->GetPedWalkLeftRight(); + int16 X = GetPad(0)->GetPedWalkLeftRight(); if ( X == 0 && oldfStickX < 0 ) { @@ -1542,11 +1542,11 @@ Bool CPad::GetAnaloguePadLeftJustUp(void) } } -Bool CPad::GetAnaloguePadRightJustUp(void) +bool CPad::GetAnaloguePadRightJustUp(void) { - static Int16 oldfStickX = 0; + static int16 oldfStickX = 0; - Int16 X = GetPad(0)->GetPedWalkLeftRight(); + int16 X = GetPad(0)->GetPedWalkLeftRight(); if ( X == 0 && oldfStickX > 0 ) { @@ -1562,7 +1562,7 @@ Bool CPad::GetAnaloguePadRightJustUp(void) } } -Bool CPad::ForceCameraBehindPlayer(void) +bool CPad::ForceCameraBehindPlayer(void) { if ( DisablePlayerControls ) return false; @@ -1595,7 +1595,7 @@ Bool CPad::ForceCameraBehindPlayer(void) return false; } -Bool CPad::SniperZoomIn(void) +bool CPad::SniperZoomIn(void) { if ( DisablePlayerControls ) return false; @@ -1622,7 +1622,7 @@ Bool CPad::SniperZoomIn(void) return false; } -Bool CPad::SniperZoomOut(void) +bool CPad::SniperZoomOut(void) { if ( DisablePlayerControls ) return false; @@ -1650,10 +1650,10 @@ Bool CPad::SniperZoomOut(void) } -Int16 CPad::SniperModeLookLeftRight(void) +int16 CPad::SniperModeLookLeftRight(void) { - Int16 axis = NewState.LeftStickX; - Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -1661,10 +1661,10 @@ Int16 CPad::SniperModeLookLeftRight(void) return dpad; } -Int16 CPad::SniperModeLookUpDown(void) +int16 CPad::SniperModeLookUpDown(void) { - Int16 axis = NewState.LeftStickY; - Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -1672,31 +1672,31 @@ Int16 CPad::SniperModeLookUpDown(void) return dpad; } -Int16 CPad::LookAroundLeftRight(void) +int16 CPad::LookAroundLeftRight(void) { - Float axis = GetPad(0)->NewState.RightStickX; + float axis = GetPad(0)->NewState.RightStickX; if ( fabs(axis) > 85 && !GetLookBehindForPed() ) - return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85) + return (int16) ( (axis + ( axis > 0 ) ? -85 : 85) * (127.0f / 32.0f) ); // 3.96875f else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 ) - return (Int16) ( (axis + ( axis > 0 ) ? -10 : 10) + return (int16) ( (axis + ( axis > 0 ) ? -10 : 10) * (127.0f / 64.0f) ); // 1.984375f return 0; } -Int16 CPad::LookAroundUpDown(void) +int16 CPad::LookAroundUpDown(void) { - Int16 axis = GetPad(0)->NewState.RightStickY; + int16 axis = GetPad(0)->NewState.RightStickY; if ( abs(axis) > 85 && !GetLookBehindForPed() ) - return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85) + return (int16) ( (axis + ( axis > 0 ) ? -85 : 85) * (127.0f / 32.0f) ); // 3.96875f else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 ) - return (Int16) ( (axis + ( axis > 0 ) ? -40 : 40) + return (int16) ( (axis + ( axis > 0 ) ? -40 : 40) * (127.0f / 64.0f) ); // 1.984375f return 0; @@ -1750,7 +1750,7 @@ void CPad::PrintErrorMessage(void) void LittleTest(void) { - static Int32 Cunt = 0; + static int32 Cunt = 0; Cunt++; // ??? } @@ -1775,12 +1775,12 @@ void CPad::ResetCheats(void) CTimer::SetTimeScale(1.0f); } -Char *CPad::EditString(Char *pStr, Int32 nSize) +char *CPad::EditString(char *pStr, int32 nSize) { - Int32 pos = strlen(pStr); + int32 pos = strlen(pStr); // letters - for ( Int32 i = 0; i < ('Z' - 'A' + 1); i++ ) + for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ ) { if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 ) { @@ -1796,7 +1796,7 @@ Char *CPad::EditString(Char *pStr, Int32 nSize) } // numbers - for ( Int32 i = 0; i < ('0' - '9' + 1); i++ ) + for ( int32 i = 0; i < ('0' - '9' + 1); i++ ) { if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 ) { @@ -1827,17 +1827,17 @@ Char *CPad::EditString(Char *pStr, Int32 nSize) return pStr; } -Int32 *CPad::EditCodesForControls(Int32 *pRsKeys, Int32 nSize) +int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) { *pRsKeys = rsNULL; - for ( Int32 i = 0; i < 255; i++ ) + for ( int32 i = 0; i < 255; i++ ) { if ( GetPad(0)->GetCharJustDown(i) ) *pRsKeys = i; } - for ( Int32 i = 0; i < 255; i++ ) + for ( int32 i = 0; i < 255; i++ ) { if ( GetPad(0)->GetFJustDown(i) ) *pRsKeys = i + rsF1; @@ -1996,7 +1996,7 @@ STARTPATCHES InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP); InjectHook(0x492C70, &CPad::Update, PATCH_JUMP); InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP); - InjectHook(0x492F20, (void (CPad::*)(Int16))&CPad::DoCheats, PATCH_JUMP); + InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP); InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP); InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP); InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP); diff --git a/src/Pad.h b/src/Pad.h index 446007c2..9180be26 100644 --- a/src/Pad.h +++ b/src/Pad.h @@ -78,16 +78,16 @@ class CMouseControllerState public: //uint32 btns; // bit 0-2 button 1-3 - Bool LMB; - Bool RMB; - Bool MMB; - Bool WHEELUP; - Bool WHEELDN; - Bool MXB1; - Bool MXB2; + bool LMB; + bool RMB; + bool MMB; + bool WHEELUP; + bool WHEELDN; + bool MXB1; + bool MXB2; char _pad0; - Float x, y; + float x, y; CMouseControllerState(); void Clear(); @@ -98,8 +98,8 @@ VALIDATE_SIZE(CMouseControllerState, 0x10); class CMousePointerStateHelper { public: - Bool bInvertHorizontally; - Bool bInvertVertically; + bool bInvertHorizontally; + bool bInvertVertically; CMouseControllerState GetMouseSetUp(); }; @@ -112,52 +112,52 @@ extern CMousePointerStateHelper &MousePointerStateHelper; class CKeyboardState { public: - Int16 F[12]; - Int16 VK_KEYS[256]; - Int16 ESC; - Int16 INS; - Int16 DEL; - Int16 HOME; - Int16 END; - Int16 PGUP; - Int16 PGDN; - Int16 UP; - Int16 DOWN; - Int16 LEFT; - Int16 RIGHT; - Int16 SCROLLLOCK; - Int16 PAUSE; - Int16 NUMLOCK; - Int16 DIV; - Int16 MUL; - Int16 SUB; - Int16 ADD; - Int16 ENTER; - Int16 DECIMAL; - Int16 NUM1; - Int16 NUM2; - Int16 NUM3; - Int16 NUM4; - Int16 NUM5; - Int16 NUM6; - Int16 NUM7; - Int16 NUM8; - Int16 NUM9; - Int16 NUM0; - Int16 BACKSP; - Int16 TAB; - Int16 CAPSLOCK; - Int16 EXTENTER; - Int16 LSHIFT; - Int16 RSHIFT; - Int16 SHIFT; - Int16 LCTRL; - Int16 RCTRL; - Int16 LALT; - Int16 RALT; - Int16 LWIN; - Int16 RWIN; - Int16 APPS; + int16 F[12]; + int16 VK_KEYS[256]; + int16 ESC; + int16 INS; + int16 DEL; + int16 HOME; + int16 END; + int16 PGUP; + int16 PGDN; + int16 UP; + int16 DOWN; + int16 LEFT; + int16 RIGHT; + int16 SCROLLLOCK; + int16 PAUSE; + int16 NUMLOCK; + int16 DIV; + int16 MUL; + int16 SUB; + int16 ADD; + int16 ENTER; + int16 DECIMAL; + int16 NUM1; + int16 NUM2; + int16 NUM3; + int16 NUM4; + int16 NUM5; + int16 NUM6; + int16 NUM7; + int16 NUM8; + int16 NUM9; + int16 NUM0; + int16 BACKSP; + int16 TAB; + int16 CAPSLOCK; + int16 EXTENTER; + int16 LSHIFT; + int16 RSHIFT; + int16 SHIFT; + int16 LCTRL; + int16 RCTRL; + int16 LALT; + int16 RALT; + int16 LWIN; + int16 RWIN; + int16 APPS; void Clear(); }; @@ -185,12 +185,12 @@ public: int16 Phase; int16 Mode; int16 ShakeDur; - UInt8 ShakeFreq; + uint8 ShakeFreq; int8 bHornHistory[5]; - UInt8 iCurrHornHistory; - Bool DisablePlayerControls; + uint8 iCurrHornHistory; + bool DisablePlayerControls; int8 bApplyBrakes; - Char _unk[12]; //int32 unk[3]; + char _unk[12]; //int32 unk[3]; char _pad0[3]; int32 LastTimeTouched; int32 AverageWeapon; @@ -199,14 +199,14 @@ public: CPad() { } ~CPad() { } - static Bool &bDisplayNoControllerMessage; - static Bool &bObsoleteControllerMessage; - static Bool &m_bMapPadOneToPadTwo; + static bool &bDisplayNoControllerMessage; + static bool &bObsoleteControllerMessage; + static bool &m_bMapPadOneToPadTwo; static CKeyboardState &OldKeyState; static CKeyboardState &NewKeyState; static CKeyboardState &TempKeyState; - static Char KeyBoardCheatString[18]; + static char KeyBoardCheatString[18]; static CMouseControllerState &OldMouseControllerState; static CMouseControllerState &NewMouseControllerState; static CMouseControllerState &PCTempMouseControllerState; @@ -214,150 +214,150 @@ public: - void Clear(Bool bResetPlayerControls); + void Clear(bool bResetPlayerControls); void ClearMouseHistory(); void UpdateMouse(); CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2); - void StartShake(Int16 nDur, UInt8 nFreq); - void StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fz); - void StartShake_Train(Float fX, Float fY); - void AddToPCCheatString(Char c); + void StartShake(int16 nDur, uint8 nFreq); + void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz); + void StartShake_Train(float fX, float fY); + void AddToPCCheatString(char c); static void UpdatePads(void); void ProcessPCSpecificStuff(void); - void Update(Int16 unk); + void Update(int16 unk); static void DoCheats(void); - void DoCheats(Int16 unk); + void DoCheats(int16 unk); static void StopPadsShaking(void); - void StopShaking(Int16 unk); + void StopShaking(int16 unk); - static CPad *GetPad(Int32 pad); + static CPad *GetPad(int32 pad); - Int16 GetSteeringLeftRight(void); - Int16 GetSteeringUpDown(void); - Int16 GetCarGunUpDown(void); - Int16 GetCarGunLeftRight(void); - Int16 GetPedWalkLeftRight(void); - Int16 GetPedWalkUpDown(void); - Int16 GetAnalogueUpDown(void); - Bool GetLookLeft(void); - Bool GetLookRight(void); - Bool GetLookBehindForCar(void); - Bool GetLookBehindForPed(void); - Bool GetHorn(void); - Bool HornJustDown(void); - Bool GetCarGunFired(void); - Bool CarGunJustDown(void); - Int16 GetHandBrake(void); - Int16 GetBrake(void); - Bool GetExitVehicle(void); - Bool ExitVehicleJustDown(void); - Int32 GetWeapon(void); - Bool WeaponJustDown(void); - Int16 GetAccelerate(void); - Bool CycleCameraModeUpJustDown(void); - Bool CycleCameraModeDownJustDown(void); - Bool ChangeStationJustDown(void); - Bool CycleWeaponLeftJustDown(void); - Bool CycleWeaponRightJustDown(void); - Bool GetTarget(void); - Bool TargetJustDown(void); - Bool JumpJustDown(void); - Bool GetSprint(void); - Bool ShiftTargetLeftJustDown(void); - Bool ShiftTargetRightJustDown(void); - Bool GetAnaloguePadUp(void); - Bool GetAnaloguePadDown(void); - Bool GetAnaloguePadLeft(void); - Bool GetAnaloguePadRight(void); - Bool GetAnaloguePadLeftJustUp(void); - Bool GetAnaloguePadRightJustUp(void); - Bool ForceCameraBehindPlayer(void); - Bool SniperZoomIn(void); - Bool SniperZoomOut(void); - Int16 SniperModeLookLeftRight(void); - Int16 SniperModeLookUpDown(void); - Int16 LookAroundLeftRight(void); - Int16 LookAroundUpDown(void); + int16 GetSteeringLeftRight(void); + int16 GetSteeringUpDown(void); + int16 GetCarGunUpDown(void); + int16 GetCarGunLeftRight(void); + int16 GetPedWalkLeftRight(void); + int16 GetPedWalkUpDown(void); + int16 GetAnalogueUpDown(void); + bool GetLookLeft(void); + bool GetLookRight(void); + bool GetLookBehindForCar(void); + bool GetLookBehindForPed(void); + bool GetHorn(void); + bool HornJustDown(void); + bool GetCarGunFired(void); + bool CarGunJustDown(void); + int16 GetHandBrake(void); + int16 GetBrake(void); + bool GetExitVehicle(void); + bool ExitVehicleJustDown(void); + int32 GetWeapon(void); + bool WeaponJustDown(void); + int16 GetAccelerate(void); + bool CycleCameraModeUpJustDown(void); + bool CycleCameraModeDownJustDown(void); + bool ChangeStationJustDown(void); + bool CycleWeaponLeftJustDown(void); + bool CycleWeaponRightJustDown(void); + bool GetTarget(void); + bool TargetJustDown(void); + bool JumpJustDown(void); + bool GetSprint(void); + bool ShiftTargetLeftJustDown(void); + bool ShiftTargetRightJustDown(void); + bool GetAnaloguePadUp(void); + bool GetAnaloguePadDown(void); + bool GetAnaloguePadLeft(void); + bool GetAnaloguePadRight(void); + bool GetAnaloguePadLeftJustUp(void); + bool GetAnaloguePadRightJustUp(void); + bool ForceCameraBehindPlayer(void); + bool SniperZoomIn(void); + bool SniperZoomOut(void); + int16 SniperModeLookLeftRight(void); + int16 SniperModeLookUpDown(void); + int16 LookAroundLeftRight(void); + int16 LookAroundUpDown(void); void ResetAverageWeapon(void); static void PrintErrorMessage(void); static void ResetCheats(void); - static Char *EditString(Char *pStr, Int32 nSize); - static Int32 *EditCodesForControls(Int32 *pRsKeys, Int32 nSize); + static char *EditString(char *pStr, int32 nSize); + static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); // mouse - inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } + inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } // keyboard - inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } - inline Bool GetFJustDown(Int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } - inline Bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } - inline Bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } - inline Bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } - inline Bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } - inline Bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } - inline Bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } - inline Bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } - inline Bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } - inline Bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } - inline Bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } - inline Bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } - inline Bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } - inline Bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } - inline Bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } - inline Bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } - inline Bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } - inline Bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } - inline Bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } - inline Bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown - inline Bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } - inline Bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } - inline Bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } - inline Bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } - inline Bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } - inline Bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } - inline Bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } - inline Bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } - inline Bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } - inline Bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } - inline Bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } - inline Bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } - inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } - inline Bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } - inline Bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } - inline Bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } - inline Bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } - inline Bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } - inline Bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } - inline Bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } - inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } - inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } - inline Bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } - inline Bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } - inline Bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + inline bool GetCharJustDown(char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } + inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } + inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } + inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } + inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } + inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } + inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } + inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } + inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } + inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } + inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } + inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } + inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } + inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } + inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } + inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } + inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } + inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } + inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } + inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } + inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown + inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } + inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } + inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } + inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } + inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } + inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } + inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } + inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } + inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } + inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } + inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } + inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } + inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } + inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } + inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } + inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } + inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } + inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } + inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } + inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } + inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } + inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } + inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } + inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } // pad - inline Bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } - inline Bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } - inline Bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } - inline Bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } - inline Bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } - inline Bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } - inline Bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } - inline Bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } - inline Bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } - inline Bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } - inline Bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } - inline Bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } + inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } + inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } + inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } + inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } + inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } + inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } + inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } + inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } + inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } + inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } + inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } + inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } - inline Int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } - inline Int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } - inline Int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } - inline Int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } + inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } + inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } + inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } + inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } }; VALIDATE_SIZE(CPad, 0xFC); diff --git a/src/Radar.cpp b/src/Radar.cpp index 63a84680..1c0b0d65 100644 --- a/src/Radar.cpp +++ b/src/Radar.cpp @@ -12,7 +12,7 @@ WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } -Float &CRadar::m_RadarRange = *(Float*)0x8E281C; +float &CRadar::m_RadarRange = *(float*)0x8E281C; CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8; void CRadar::DrawMap() { diff --git a/src/Radar.h b/src/Radar.h index f5afcd6e..52d8a883 100644 --- a/src/Radar.h +++ b/src/Radar.h @@ -14,7 +14,7 @@ enum eBlipType class CRadar { public: - static Float &m_RadarRange; + static float &m_RadarRange; static CVector2D &vec2DRadarOrigin; public: diff --git a/src/Stats.cpp b/src/Stats.cpp index 8537137e..5256b0cf 100644 --- a/src/Stats.cpp +++ b/src/Stats.cpp @@ -1,5 +1,5 @@ #include "common.h" #include "Stats.h" -Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8; -Int32 &CStats::HeadShots = *(Int32*)0x8F647C; \ No newline at end of file +int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; +int32 &CStats::HeadShots = *(int32*)0x8F647C; \ No newline at end of file diff --git a/src/Stats.h b/src/Stats.h index 398999dc..4508e8a8 100644 --- a/src/Stats.h +++ b/src/Stats.h @@ -3,6 +3,6 @@ class CStats { public: - static Int32 &DaysPassed; - static Int32 &HeadShots; + static int32 &DaysPassed; + static int32 &HeadShots; }; \ No newline at end of file diff --git a/src/Timer.cpp b/src/Timer.cpp index 3a49d9df..62f1ed55 100644 --- a/src/Timer.cpp +++ b/src/Timer.cpp @@ -17,13 +17,13 @@ bool &CTimer::m_UserPause = *(bool*)0x95CD7C; bool &CTimer::m_CodePause = *(bool*)0x95CDB1; //UInt32 oldPcTimer; -UInt32 &oldPcTimer = *(UInt32*)0x9434F4; +uint32 &oldPcTimer = *(uint32*)0x9434F4; //UInt32 suspendPcTimer; -UInt32 &suspendPcTimer = *(UInt32*)0x62A308; +uint32 &suspendPcTimer = *(uint32*)0x62A308; //UInt32 _nCyclesPerMS = 1; -UInt32 &_nCyclesPerMS = *(UInt32*)0x5F7610; +uint32 &_nCyclesPerMS = *(uint32*)0x5F7610; //LARGE_INTEGER _oldPerfCounter; LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310; @@ -32,7 +32,7 @@ LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310; LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318; //UInt32 suspendDepth; -UInt32 &suspendDepth = *(UInt32*)0x62A320; +uint32 &suspendDepth = *(uint32*)0x62A320; void CTimer::Initialise(void) { @@ -51,7 +51,7 @@ void CTimer::Initialise(void) if ( QueryPerformanceFrequency(&perfFreq) ) { OutputDebugString("Performance counter available\n"); - _nCyclesPerMS = UInt32(perfFreq.QuadPart / 1000); + _nCyclesPerMS = uint32(perfFreq.QuadPart / 1000); QueryPerformanceCounter(&_oldPerfCounter); } else @@ -82,18 +82,18 @@ void CTimer::Update(void) { m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds; - if ( (Double)_nCyclesPerMS != 0.0 ) + if ( (double)_nCyclesPerMS != 0.0 ) { LARGE_INTEGER pc; QueryPerformanceCounter(&pc); - Int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF; + int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF; _oldPerfCounter = pc; - Double updInCyclesScaled = (Double)updInCycles * ms_fTimeScale; + double updInCyclesScaled = (double)updInCycles * ms_fTimeScale; - Double upd = updInCyclesScaled / (Double)_nCyclesPerMS; + double upd = updInCyclesScaled / (double)_nCyclesPerMS; m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd); @@ -103,16 +103,16 @@ void CTimer::Update(void) { m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd); m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd); - ms_fTimeStep = updInCyclesScaled / (Double)_nCyclesPerMS / 20.0; + ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0; } } else { - UInt32 timer = RsTimer(); + uint32 timer = RsTimer(); - UInt32 updInMs = timer - oldPcTimer; + uint32 updInMs = timer - oldPcTimer; - Double upd = (Double)updInMs * ms_fTimeScale; + double upd = (double)updInMs * ms_fTimeScale; oldPcTimer = timer; @@ -156,7 +156,7 @@ void CTimer::Suspend(void) if ( ++suspendDepth > 1 ) return; - if ( (Double)_nCyclesPerMS != 0.0 ) + if ( (double)_nCyclesPerMS != 0.0 ) QueryPerformanceCounter(&perfSuspendCounter); else suspendPcTimer = RsTimer(); @@ -167,7 +167,7 @@ void CTimer::Resume(void) if ( --suspendDepth != 0 ) return; - if ( (Double)_nCyclesPerMS != 0.0 ) + if ( (double)_nCyclesPerMS != 0.0 ) { LARGE_INTEGER pc; QueryPerformanceCounter(&pc); @@ -178,7 +178,7 @@ void CTimer::Resume(void) oldPcTimer += RsTimer() - suspendPcTimer; } -UInt32 CTimer::GetCyclesPerMillisecond(void) +uint32 CTimer::GetCyclesPerMillisecond(void) { if (_nCyclesPerMS != 0) return _nCyclesPerMS; @@ -186,7 +186,7 @@ UInt32 CTimer::GetCyclesPerMillisecond(void) return 1; } -UInt32 CTimer::GetCurrentTimeInCycles(void) +uint32 CTimer::GetCurrentTimeInCycles(void) { if ( _nCyclesPerMS != 0 ) { @@ -198,7 +198,7 @@ UInt32 CTimer::GetCurrentTimeInCycles(void) return RsTimer() - oldPcTimer; } -Bool CTimer::GetIsSlowMotionActive(void) +bool CTimer::GetIsSlowMotionActive(void) { return ms_fTimeScale < 1.0f; } diff --git a/src/Timer.h b/src/Timer.h index c369777a..10bb5d84 100644 --- a/src/Timer.h +++ b/src/Timer.h @@ -19,18 +19,18 @@ public: static uint32 GetFrameCounter(void) { return m_FrameCounter; } static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; } - static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; } - static inline Bool GetIsUserPaused() { return m_UserPause; } - static inline void SetTimeScale(Float ts) { ms_fTimeScale = ts; } + static inline bool GetIsPaused() { return m_UserPause || m_CodePause; } + static inline bool GetIsUserPaused() { return m_UserPause; } + static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; } static void Initialise(void); static void Shutdown(void); static void Update(void); static void Suspend(void); static void Resume(void); - static UInt32 GetCyclesPerMillisecond(void); - static UInt32 GetCurrentTimeInCycles(void); - static Bool GetIsSlowMotionActive(void); + static uint32 GetCyclesPerMillisecond(void); + static uint32 GetCurrentTimeInCycles(void); + static bool GetIsSlowMotionActive(void); static void Stop(void); static void StartUserPause(void); static void EndUserPause(void); diff --git a/src/Wanted.h b/src/Wanted.h index cf24d5a5..f7ea66f3 100644 --- a/src/Wanted.h +++ b/src/Wanted.h @@ -45,7 +45,7 @@ public: int16 m_wRoadblockNode; int8 field_1342; int8 field_1343; - Float m_fDistanceToTarget; + float m_fDistanceToTarget; int8 m_bIsInPursuit; int8 m_bIsDisabledCop; int8 field_1350; @@ -67,7 +67,7 @@ public: int32 m_nChaos; int32 m_nLastUpdateTime; int32 m_nLastWantedLevelChange; - Float m_fCrimeSensitivity; + float m_fCrimeSensitivity; uint8 m_bCurrentCops; uint8 m_bMaxCops; uint8 m_bMaximumLawEnforcerVehicles; diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index 7cb81f7a..a8c645d4 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -1,7 +1,7 @@ #include "common.h" #include "AudioScriptObject.h" -void PlayOneShotScriptObject(UInt8 id, CVector const &pos) +void PlayOneShotScriptObject(uint8 id, CVector const &pos) { - ((void (__cdecl *)(UInt8, CVector const &))0x57C5F0)(id, pos); + ((void (__cdecl *)(uint8, CVector const &))0x57C5F0)(id, pos); } \ No newline at end of file diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index a30af679..c325ce27 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -128,4 +128,4 @@ enum /*eSounds*/ _SOUND_BULLET_SHELL_HIT_GROUND_2 = 123, }; -extern void PlayOneShotScriptObject(UInt8 id, CVector const &pos); \ No newline at end of file +extern void PlayOneShotScriptObject(uint8 id, CVector const &pos); \ No newline at end of file diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index dcfdc81b..7f74fd8a 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -10,10 +10,10 @@ WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); } WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); } WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); } -WRAPPER void cDMAudio::ResetTimers(UInt32 timerval) { EAXJMP(0x57CCD0); } -WRAPPER Bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); } -WRAPPER Char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); } -WRAPPER Bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); } -WRAPPER void cDMAudio::ChangeMusicMode(UInt8 mode) { EAXJMP(0x57CCF0); } +WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); } +WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); } +WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); } +WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); } +WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); } WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); } diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index b9e60b60..9006d248 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -182,11 +182,11 @@ public: void ReacquireDigitalHandle(void); void Service(void); void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed); - void ResetTimers(UInt32 timerval); - Bool IsAudioInitialised(void); - Char GetCDAudioDriveLetter(void); - Bool CheckForAnAudioFileOnCD(void); - void ChangeMusicMode(UInt8 mode); + void ResetTimers(uint32 timerval); + bool IsAudioInitialised(void); + char GetCDAudioDriveLetter(void); + bool CheckForAnAudioFileOnCD(void); + void ChangeMusicMode(uint8 mode); void PlayFrontEndSound(uint32, uint32); }; extern cDMAudio &DMAudio; diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h index 7932ca31..48df60ba 100644 --- a/src/audio/MusicManager.h +++ b/src/audio/MusicManager.h @@ -226,7 +226,7 @@ public: class cMusicManager { public: - Bool m_bIsInitialised; + bool m_bIsInitialised; uint8 field_1; uint8 m_nMusicMode; uint8 m_nCurrentStreamedSound; @@ -234,10 +234,10 @@ public: uint8 field_5; uint8 field_6; uint8 field_7; - Bool m_bAnnouncement; - Bool m_bPreviousPlayerInCar; - Bool m_bPlayerInCar; - Bool m_bAnnouncementInProgress; + bool m_bAnnouncement; + bool m_bPreviousPlayerInCar; + bool m_bPlayerInCar; + bool m_bAnnouncementInProgress; tMP3Sample m_asMP3Samples[196]; uint8 field_2364; uint8 field_2365; @@ -249,13 +249,13 @@ public: uint8 field_2380; uint8 field_2381; uint8 field_2382; - Bool m_bRadioSetByScript; + bool m_bRadioSetByScript; uint8 m_nRadioStation; uint8 field_2385; uint8 field_2386; uint8 field_2387; uint32 m_nRadioPosition; - Bool m_bRadioInCar; + bool m_bRadioInCar; uint8 field_2393; uint8 field_2394; uint8 field_2395; diff --git a/src/common.h b/src/common.h index a9055391..7d7e223c 100644 --- a/src/common.h +++ b/src/common.h @@ -31,22 +31,17 @@ #undef near #endif -typedef uint8_t uint8, UInt8; -typedef int8_t int8, Int8; -typedef uint16_t uint16, UInt16; -typedef int16_t int16, Int16; -typedef uint32_t uint32, UInt32; -typedef int32_t int32, Int32; +typedef uint8_t uint8; +typedef int8_t int8; +typedef uint16_t uint16; +typedef int16_t int16; +typedef uint32_t uint32; +typedef int32_t int32; typedef uintptr_t uintptr; -typedef uint64_t uint64, UInt64; -typedef int64_t int64, Int64; +typedef uint64_t uint64; +typedef int64_t int64; // hardcode ucs-2 -typedef uint16_t wchar, WChar; - -typedef float Float; -typedef double Double; -typedef bool Bool; -typedef char Char; +typedef uint16_t wchar; #define nil NULL @@ -68,13 +63,13 @@ extern void **rwengine; #define DEFAULT_SCREEN_WIDTH (640) #define DEFAULT_SCREEN_HEIGHT (448) -#define SCREEN_WIDTH Float(RsGlobal.width) -#define SCREEN_HEIGHT Float(RsGlobal.height) -#define SCREEN_STRETCH_X(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH))) -#define SCREEN_STRETCH_X_AR(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH)) * (4.0/3.0f)/SCREEN_ASPECT_RATIO) -#define SCREEN_STRETCH_Y(a) Float((a) * (SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT))) -#define SCREEN_FROM_RIGHT(a) Float(SCREEN_WIDTH - SCREEN_STRETCH_X(a)) -#define SCREEN_FROM_BOTTOM(a) Float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a)) +#define SCREEN_WIDTH float(RsGlobal.width) +#define SCREEN_HEIGHT float(RsGlobal.height) +#define SCREEN_STRETCH_X(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH))) +#define SCREEN_STRETCH_X_AR(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)) * (4.0/3.0f)/SCREEN_ASPECT_RATIO) +#define SCREEN_STRETCH_Y(a) float((a) * (SCREEN_HEIGHT / float(DEFAULT_SCREEN_HEIGHT))) +#define SCREEN_FROM_RIGHT(a) float(SCREEN_WIDTH - SCREEN_STRETCH_X(a)) +#define SCREEN_FROM_BOTTOM(a) float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a)) #define HUD_STRETCH_X SCREEN_STRETCH_X_AR #define HUD_STRETCH_Y SCREEN_STRETCH_Y @@ -163,6 +158,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con #define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc) #define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...") -#define PERCENT(x, p) ((Float(x) * (Float(p) / 100.0f))) +#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f))) #define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0])) #define BIT(num) (1<<(num)) diff --git a/src/control/Population.cpp b/src/control/Population.cpp index 3626381d..9327452b 100644 --- a/src/control/Population.cpp +++ b/src/control/Population.cpp @@ -1,4 +1,4 @@ #include "common.h" #include "Population.h" -Bool &CPopulation::ms_bGivePedsWeapons = *(Bool*)0x95CCF6; \ No newline at end of file +bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6; \ No newline at end of file diff --git a/src/control/Population.h b/src/control/Population.h index e01d2712..ce27657a 100644 --- a/src/control/Population.h +++ b/src/control/Population.h @@ -3,5 +3,5 @@ class CPopulation { public: - static Bool &ms_bGivePedsWeapons; + static bool &ms_bGivePedsWeapons; }; \ No newline at end of file diff --git a/src/control/Record.cpp b/src/control/Record.cpp index 8949da5e..4cc2dccd 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -1,6 +1,6 @@ #include "common.h" #include "Record.h" -UInt16 &CRecordDataForGame::RecordingState = *(UInt16*)0x95CC24; +uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24; -UInt8 &CRecordDataForChase::Status = *(UInt8*)0x95CDCE; +uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE; diff --git a/src/control/Record.h b/src/control/Record.h index 97a9663d..2b904d1d 100644 --- a/src/control/Record.h +++ b/src/control/Record.h @@ -3,11 +3,11 @@ class CRecordDataForGame { public: - static UInt16 &RecordingState; + static uint16 &RecordingState; }; class CRecordDataForChase { public: - static UInt8 &Status; + static uint8 &Status; }; diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index b1bdc1bf..80edf097 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -3,6 +3,6 @@ #include "Replay.h" uint8 &CReplay::Mode = *(uint8*)0x95CD5B; -Bool &CReplay::bPlayingBackFromFile = *(Bool*)0x95CD58; +bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58; WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); } diff --git a/src/control/Replay.h b/src/control/Replay.h index 2fe2f272..70835596 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -8,7 +8,7 @@ public: }; static uint8 &Mode; - static Bool &bPlayingBackFromFile; + static bool &bPlayingBackFromFile; static void Display(void); }; diff --git a/src/control/Script.h b/src/control/Script.h index 0fe35fd2..cdc33e97 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -3,8 +3,8 @@ struct CScriptRectangle { - Bool m_bIsUsed; - Bool m_bIsAntialiased; + bool m_bIsUsed; + bool m_bIsAntialiased; uint16 m_wTextureId; CRect m_sRect; CRGBA m_sColor; @@ -12,23 +12,23 @@ struct CScriptRectangle struct CTextLine { - Float m_fScaleX; - Float m_fScaleY; + float m_fScaleX; + float m_fScaleY; CRGBA m_sColor; - Bool m_bJustify; - Bool m_bCentered; - Bool m_bBackground; - Bool m_bBackgroundOnly; - Float m_fWrapX; - Float m_fCenterSize; + bool m_bJustify; + bool m_bCentered; + bool m_bBackground; + bool m_bBackgroundOnly; + float m_fWrapX; + float m_fCenterSize; CRGBA m_sBackgroundColor; - Bool m_bTextProportional; + bool m_bTextProportional; int32 field_29; - Bool m_bRightJustify; + bool m_bRightJustify; int32 field_31; int32 m_nFont; - Float field_36; - Float field_40; + float field_36; + float field_40; wchar m_awText[500]; }; diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 8d51c1f2..ccb07d46 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -8,9 +8,9 @@ #include "DMaudio.h" #include "Ped.h" -Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44; -Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A; -Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59; +bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; +bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; +bool &CPed::bPedCheat3 = *(bool*)0x95CD59; void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 6a2f8ef1..0b0a5562 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -196,8 +196,8 @@ private: public: CPathNode *m_pNextPathNode; CPathNode *m_pLastPathNode; - Float m_fHealth; - Float m_fArmour; + float m_fHealth; + float m_fArmour; uint8 stuff2[34]; CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; @@ -205,7 +205,7 @@ public: uint8 stuff3[12]; CPed* m_pSeekTarget; CVehicle *m_pMyVehicle; - Bool bInVehicle; + bool bInVehicle; uint8 stuff4[23]; int32 m_nPedType; PedStat *m_pedStats; @@ -255,9 +255,9 @@ public: CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } - static Bool &bNastyLimbsCheat; - static Bool &bPedCheat2; - static Bool &bPedCheat3; + static bool &bNastyLimbsCheat; + static bool &bPedCheat2; + static bool &bPedCheat3; }; static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error"); static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error"); diff --git a/src/entities/PlayerInfo.h b/src/entities/PlayerInfo.h index eb15f53f..bcbaf4ac 100644 --- a/src/entities/PlayerInfo.h +++ b/src/entities/PlayerInfo.h @@ -29,7 +29,7 @@ public: int32 m_nTotalPackages; int32 field_188; int32 m_nSwitchTaxiTime; - Bool m_bSwitchTaxi; + bool m_bSwitchTaxi; int8 field_197; int8 field_198; int8 field_199; @@ -42,7 +42,7 @@ public: int8 field_218; int8 field_219; int32 m_nWBTime; - Bool m_bInRemoteMode; + bool m_bInRemoteMode; int8 field_225; int8 field_226; int8 field_227; @@ -55,15 +55,15 @@ public: int16 m_nTrafficMultiplier; int8 field_254; int8 field_255; - Float m_fRoadDensity; + float m_fRoadDensity; int32 m_nPreviousTimeRewardedForExplosion; int32 m_nExplosionsSinceLastReward; int32 field_268; int32 field_272; - Bool m_bInfiniteSprint; - Bool m_bFastReload; - Bool m_bGetOutOfJailFree; - Bool m_bGetOutOfHospitalFree; + bool m_bInfiniteSprint; + bool m_bFastReload; + bool m_bGetOutOfJailFree; + bool m_bGetOutOfHospitalFree; uint8 m_aSkinName[32]; RwTexture *m_pSkinTexture; }; diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h index 6721f975..ee4f57b3 100644 --- a/src/entities/PlayerPed.h +++ b/src/entities/PlayerPed.h @@ -7,36 +7,36 @@ class CPlayerPed : public CPed { public: CWanted *m_pWanted; CCopPed *m_pArrestingCop; - Float m_fMoveSpeed; - Float m_fCurrentStamina; - Float m_fMaxStamina; - Float m_fStaminaProgress; - Bool m_bWeaponSlot; - Bool m_bSpeedTimerFlag; - Bool m_bShouldEvade; + float m_fMoveSpeed; + float m_fCurrentStamina; + float m_fMaxStamina; + float m_fStaminaProgress; + bool m_bWeaponSlot; + bool m_bSpeedTimerFlag; + bool m_bShouldEvade; int8 field_1367; int32 m_nSpeedTimer; int32 m_nShotDelay; - Float field_1376; + float field_1376; int8 field_1380; int8 field_1381; int8 field_1382; int8 field_1383; CEntity *m_pEvadingFrom; int32 m_nTargettableObjects[4]; - Bool m_bAdrenalineActive; - Bool m_bHasLockOnTarget; + bool m_bAdrenalineActive; + bool m_bHasLockOnTarget; int8 field_1406; int8 field_1407; - Bool m_bAdrenalineTime; - Bool m_bCanBeDamaged; + bool m_bAdrenalineTime; + bool m_bCanBeDamaged; int8 field_1413; int8 field_1414; int8 field_1415; CVector field_1416[6]; int32 field_1488[6]; - Float field_1512; - Float m_fFPSMoveHeading; + float field_1512; + float m_fFPSMoveHeading; }; static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error"); diff --git a/src/entities/Vehicle.cpp b/src/entities/Vehicle.cpp index ebd7ae68..bac05f7b 100644 --- a/src/entities/Vehicle.cpp +++ b/src/entities/Vehicle.cpp @@ -3,11 +3,11 @@ #include "Vehicle.h" #include "Pools.h" -Bool &CVehicle::bWheelsOnlyCheat = *(Bool *)0x95CD78; -Bool &CVehicle::bAllDodosCheat = *(Bool *)0x95CD75; -Bool &CVehicle::bCheat3 = *(Bool *)0x95CD66; -Bool &CVehicle::bCheat4 = *(Bool *)0x95CD65; -Bool &CVehicle::bCheat5 = *(Bool *)0x95CD64; +bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78; +bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75; +bool &CVehicle::bCheat3 = *(bool *)0x95CD66; +bool &CVehicle::bCheat4 = *(bool *)0x95CD65; +bool &CVehicle::bCheat5 = *(bool *)0x95CD64; void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); } void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); } diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h index 00126c31..e5d1cfb3 100644 --- a/src/entities/Vehicle.h +++ b/src/entities/Vehicle.h @@ -63,11 +63,11 @@ uint8 m_extra2; bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; } bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; } - static Bool &bWheelsOnlyCheat; - static Bool &bAllDodosCheat; - static Bool &bCheat3; - static Bool &bCheat4; - static Bool &bCheat5; + static bool &bWheelsOnlyCheat; + static bool &bAllDodosCheat; + static bool &bCheat3; + static bool &bCheat4; + static bool &bCheat5; }; static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error"); static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error"); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 5f39c6c6..d9c86209 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -35,10 +35,10 @@ int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C; int32 &CHud::m_HelpMessageTimer = *(int32*)0x880FA4; int32 &CHud::m_HelpMessageFadeTimer = *(int32*)0x8F6258; wchar *CHud::m_HelpMessageToPrint = (wchar*)0x664480; -Float &CHud::m_HelpMessageDisplayTime = *(Float*)0x8E2C28; -Float &CHud::m_fTextBoxNumLines = *(Float*)0x8E2C28; -Float &CHud::m_fHelpMessageTime = *(Float *)0x8E2C28; -Bool &CHud::m_bHelpMessageQuick = *(Bool *)0x95CCF7; +float &CHud::m_HelpMessageDisplayTime = *(float*)0x8E2C28; +float &CHud::m_fTextBoxNumLines = *(float*)0x8E2C28; +float &CHud::m_fHelpMessageTime = *(float *)0x8E2C28; +bool &CHud::m_bHelpMessageQuick = *(bool *)0x95CCF7; int32 CHud::m_ZoneState = *(int32*)0x8F29AC; int32 CHud::m_ZoneFadeTimer; int32 CHud::m_ZoneNameTimer = *(int32*)0x8F1A50; @@ -53,16 +53,16 @@ wchar* CHud::m_pLastVehicleName = *(wchar **)0x8E2DD8; wchar* CHud::m_pVehicleNameToPrint; wchar* CHud::m_Message = (wchar*)0x72E318; wchar* CHud::m_PagerMessage = (wchar*)0x878840; -Bool &CHud::m_Wants_To_Draw_Hud = *(Bool*)0x95CD89; -Bool &CHud::m_Wants_To_Draw_3dMarkers = *(Bool*)0x95CD62; +bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89; +bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62; wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0; -Float *CHud::BigMessageInUse = (Float*)0x862140; -Float *CHud::BigMessageAlpha = (Float*)0x862108; -Float *CHud::BigMessageX = (Float*)0x773248; +float *CHud::BigMessageInUse = (float*)0x862140; +float *CHud::BigMessageAlpha = (float*)0x862108; +float *CHud::BigMessageX = (float*)0x773248; -Float &CHud::OddJob2OffTimer = *(Float*)0x942FA0; +float &CHud::OddJob2OffTimer = *(float*)0x942FA0; int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67; -Float &CHud::OddJob2XOffset = *(Float*)0x8F1B5C; +float &CHud::OddJob2XOffset = *(float*)0x8F1B5C; int16 &CHud::CounterFlashTimer = *(int16*)0x95CC20; int16 &CHud::OddJob2Timer = *(int16*)0x95CC52; int8 &CHud::TimerOnLastFrame = *(int8*)0x95CDA7; @@ -70,7 +70,7 @@ int16 &CHud::OddJob2On = *(int16*)0x95CC78; int16 &CHud::TimerFlashTimer = *(int16*)0x95CC6C; int16 &CHud::PagerSoundPlayed = *(int16*)0x95CC4A; int32 &CHud::SpriteBrightness = *(int32*)0x95CC54; -Float &CHud::PagerXOffset = *(Float*)0x941590; +float &CHud::PagerXOffset = *(float*)0x941590; int32 CHud::m_ItemToFlash = *(int32*)0x95CC82; int16 &CHud::PagerTimer = *(int16*)0x95CC3A; int16 &CHud::PagerOn = *(int16*)0x95CCA0; @@ -182,8 +182,8 @@ void CHud::Draw() { if (CReplay::Mode != 1) { if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { - Bool Mode_RunAround = 0; - Bool Mode_FirstPerson = 0; + bool Mode_RunAround = 0; + bool Mode_FirstPerson = 0; int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; @@ -217,8 +217,8 @@ void CHud::Draw() { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - Float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127); - Float fMultBright = CHud::SpriteBrightness * 0.033333335f * (0.25f * fStep + 0.75f); + float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127); + float fMultBright = CHud::SpriteBrightness * 0.033333335f * (0.25f * fStep + 0.75f); CRect rect; float fWidescreenOffset[2] = { 0.0f, 0.0f }; @@ -229,8 +229,8 @@ void CHud::Draw() { } if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) { - Float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0]; - Float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1]; + float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0]; + float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1]; if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) { rect.left = f3rdX - HUD_STRETCH_X(32.0f * 0.6f); @@ -503,7 +503,7 @@ void CHud::Draw() { DrawZoneName */ if (CHud::m_pZoneName) { - Float fZoneAlpha = 0.0f; + float fZoneAlpha = 0.0f; if (CHud::m_pZoneName != CHud::m_pLastZoneName) { switch (CHud::m_ZoneState) { @@ -599,7 +599,7 @@ void CHud::Draw() { DrawVehicleName */ if (CHud::m_pVehicleName) { - Float fVehicleAlpha = 0.0f; + float fVehicleAlpha = 0.0f; if (CHud::m_pVehicleName != CHud::m_pLastVehicleName) { switch (CHud::m_VehicleState) { @@ -807,7 +807,7 @@ void CHud::Draw() { } if (PagerOn == 1) { if (PagerXOffset > 0.0f) { - Float fStep = PagerXOffset * 0.05f; + float fStep = PagerXOffset * 0.05f; if (fStep > 10.0f) fStep = 10.0f; PagerXOffset -= fStep * CTimer::GetTimeStep(); @@ -818,7 +818,7 @@ void CHud::Draw() { } } else if (PagerOn == 2) { - Float fStep = PagerXOffset * 0.05f; + float fStep = PagerXOffset * 0.05f; if (fStep < 2.0f) fStep = 2.0f; PagerXOffset += fStep * CTimer::GetTimeStep(); @@ -995,7 +995,7 @@ void CHud::Draw() { } } else { - Float fStep = (CTimer::GetTimeStep() + float fStep = (CTimer::GetTimeStep() * 0.02f * 1000.0f) * 0.30000001f; diff --git a/src/render/Hud.h b/src/render/Hud.h index 04795981..7c06f9e5 100644 --- a/src/render/Hud.h +++ b/src/render/Hud.h @@ -31,10 +31,10 @@ public: static int32 &m_HelpMessageTimer; static int32 &m_HelpMessageFadeTimer; static wchar *m_HelpMessageToPrint; - static Float &m_HelpMessageDisplayTime; - static Float &m_fTextBoxNumLines; - static Float &m_fHelpMessageTime; - static Bool &m_bHelpMessageQuick; + static float &m_HelpMessageDisplayTime; + static float &m_fTextBoxNumLines; + static float &m_fHelpMessageTime; + static bool &m_bHelpMessageQuick; static int32 m_ZoneState; static int32 m_ZoneFadeTimer; static int32 m_ZoneNameTimer; @@ -49,15 +49,15 @@ public: static int32 m_VehicleNameTimer; static wchar* m_Message; static wchar* m_PagerMessage; - static Bool &m_Wants_To_Draw_Hud; - static Bool &m_Wants_To_Draw_3dMarkers; + static bool &m_Wants_To_Draw_Hud; + static bool &m_Wants_To_Draw_3dMarkers; static wchar(*m_BigMessage)[128]; - static Float* BigMessageInUse; - static Float* BigMessageAlpha; - static Float* BigMessageX; - static Float &OddJob2OffTimer; + static float* BigMessageInUse; + static float* BigMessageAlpha; + static float* BigMessageX; + static float &OddJob2OffTimer; static int8 &CounterOnLastFrame; - static Float &OddJob2XOffset; + static float &OddJob2XOffset; static int16 &CounterFlashTimer; static int16 &OddJob2Timer; static int8 &TimerOnLastFrame; @@ -65,7 +65,7 @@ public: static int16 &TimerFlashTimer; static int16 &PagerSoundPlayed; static int32 &SpriteBrightness; - static Float &PagerXOffset; + static float &PagerXOffset; static int32 m_ItemToFlash; static int16 &PagerTimer; static int16 &PagerOn; diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index b7c14f1b..1ff3bced 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -44,7 +44,7 @@ -const Char SmokeFiles[][6+1] = +const char SmokeFiles[][6+1] = { "smoke1", "smoke2", @@ -54,7 +54,7 @@ const Char SmokeFiles[][6+1] = }; -const Char Smoke2Files[][9+1] = +const char Smoke2Files[][9+1] = { "smokeII_1", "smokeII_2", @@ -63,7 +63,7 @@ const Char Smoke2Files[][9+1] = "smokeII_5" }; -const Char RubberFiles[][7+1] = +const char RubberFiles[][7+1] = { "rubber1", "rubber2", @@ -72,7 +72,7 @@ const Char RubberFiles[][7+1] = "rubber5" }; -const Char RainSplashFiles[][7+1] = +const char RainSplashFiles[][7+1] = { "splash1", "splash2", @@ -81,14 +81,14 @@ const Char RainSplashFiles[][7+1] = "splash5" }; -const Char WatersprayFiles[][11+1] = +const char WatersprayFiles[][11+1] = { "waterspray1", "waterspray2", "waterspray3" }; -const Char ExplosionMediumFiles[][7+1] = +const char ExplosionMediumFiles[][7+1] = { "explo01", "explo02", @@ -98,7 +98,7 @@ const Char ExplosionMediumFiles[][7+1] = "explo06" }; -const Char GunFlashFiles[][9+1] = +const char GunFlashFiles[][9+1] = { "gunflash1", "gunflash2", @@ -106,7 +106,7 @@ const Char GunFlashFiles[][9+1] = "gunflash4" }; -const Char RaindropFiles[][9+1] = +const char RaindropFiles[][9+1] = { "raindrop1", "raindrop2", @@ -114,13 +114,13 @@ const Char RaindropFiles[][9+1] = "raindrop4" }; -const Char RainSplashupFiles[][10+1] = +const char RainSplashupFiles[][10+1] = { "splash_up1", "splash_up2" }; -const Char BirdfrontFiles[][8+1] = +const char BirdfrontFiles[][8+1] = { "birdf_01", "birdf_02", @@ -128,7 +128,7 @@ const Char BirdfrontFiles[][8+1] = "birdf_04" }; -const Char CardebrisFiles[][12+1] = +const char CardebrisFiles[][12+1] = { "cardebris_01", "cardebris_02", @@ -136,7 +136,7 @@ const Char CardebrisFiles[][12+1] = "cardebris_04" }; -const Char CarsplashFiles[][12+1] = +const char CarsplashFiles[][12+1] = { "carsplash_01", "carsplash_02", @@ -210,7 +210,7 @@ RwTexture * (&gpRainDropTex)[MAX_RAINDROP_FILES] = *(RwTexture * (*)[MAX_RA RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES]; //Float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; // -Float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(Float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8; +float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8; CParticle *CParticle::m_pUnusedListHead; @@ -218,13 +218,13 @@ CParticle *CParticle::m_pUnusedListHead; //Float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; // //Float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; / -Float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358; -Float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18; +float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358; +float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18; -Int32 Randomizer; +int32 Randomizer; -Int32 nParticleCreationInterval = 1; -Float fParticleScaleLimit = 0.5f; +int32 nParticleCreationInterval = 1; +float fParticleScaleLimit = 0.5f; @@ -241,7 +241,7 @@ void CParticle::ReloadConfig() m_pUnusedListHead = gParticleArray; - for ( Int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ ) { if ( i == MAX_PARTICLES_ON_SCREEN - 1 ) gParticleArray[i].m_pNext = NULL; @@ -292,93 +292,93 @@ void CParticle::Initialise() CParticleObject::Initialise(); - Float randVal = -1.0f; - for ( Int32 i = 0; i < RAND_TABLE_SIZE; i++ ) + float randVal = -1.0f; + for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ ) { ms_afRandTable[i] = randVal; randVal += 0.1f; } - for ( Int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) + for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) { - Float angle = DEGTORAD(Float(i) * Float(360.0f / SIN_COS_TABLE_SIZE)); + float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE)); m_SinTable[i] = sin(angle); m_CosTable[i] = cos(angle); } - Int32 slot = CTxdStore::FindTxdSlot("particle"); + int32 slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); - for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL); gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]); } - for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL); gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]); } - for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL); gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]); } - for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL); gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]); } - for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL); gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]); } - for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL); gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]); } - for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL); gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]); } - for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL); gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]); } - for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL); gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]); } - for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL); gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]); } - for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL); gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]); } - for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL); gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]); @@ -429,7 +429,7 @@ void CParticle::Initialise() CTxdStore::PopCurrentTxd(); - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i]; @@ -584,7 +584,7 @@ void CParticle::Shutdown() { debug("Shutting down CParticle..."); - for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ ) { RwTextureDestroy(gpSmokeTex[i]); #ifdef GTA3_1_1_PATCH @@ -592,7 +592,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) + for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ ) { RwTextureDestroy(gpSmoke2Tex[i]); #ifdef GTA3_1_1_PATCH @@ -600,7 +600,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ ) + for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ ) { RwTextureDestroy(gpRubberTex[i]); #ifdef GTA3_1_1_PATCH @@ -608,7 +608,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ ) { RwTextureDestroy(gpRainSplashTex[i]); #ifdef GTA3_1_1_PATCH @@ -616,7 +616,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) + for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ ) { RwTextureDestroy(gpWatersprayTex[i]); #ifdef GTA3_1_1_PATCH @@ -624,7 +624,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) + for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ ) { RwTextureDestroy(gpExplosionMediumTex[i]); #ifdef GTA3_1_1_PATCH @@ -632,7 +632,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ ) { RwTextureDestroy(gpGunFlashTex[i]); #ifdef GTA3_1_1_PATCH @@ -640,7 +640,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ ) { RwTextureDestroy(gpRainDropTex[i]); #ifdef GTA3_1_1_PATCH @@ -648,7 +648,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) + for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { RwTextureDestroy(gpRainSplashupTex[i]); #ifdef GTA3_1_1_PATCH @@ -656,7 +656,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) + for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ ) { RwTextureDestroy(gpBirdfrontTex[i]); #ifdef GTA3_1_1_PATCH @@ -664,7 +664,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ ) { RwTextureDestroy(gpCarDebrisTex[i]); #ifdef GTA3_1_1_PATCH @@ -672,7 +672,7 @@ void CParticle::Shutdown() #endif } - for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) + for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ ) { RwTextureDestroy(gpCarSplashTex[i]); #ifdef GTA3_1_1_PATCH @@ -750,7 +750,7 @@ void CParticle::Shutdown() gpPointlightTex = NULL; #endif - Int32 slot; + int32 slot; slot = CTxdStore::FindTxdSlot("particle"); CTxdStore::RemoveTxdSlot(slot); @@ -758,13 +758,13 @@ void CParticle::Shutdown() debug("CParticle shut down"); } -CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan) +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { CRGBA color(0, 0, 0, 0); return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan); } -CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan) +CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { if ( CTimer::GetIsPaused() ) return NULL; @@ -833,8 +833,8 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_InitialColorVariation != 0 ) { - Int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); - //Float ColorVariation = CGeneral::GetRandomNumberInRange((Float)-psystem->m_InitialColorVariation, (Float)psystem->m_InitialColorVariation); + int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation); + //Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation); pParticle->m_Color.red = clamp(pParticle->m_Color.red + PERCENT(pParticle->m_Color.red, ColorVariation), @@ -893,18 +893,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_nLifeSpanErrorShape != 0 ) { - Float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; + float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE]; if ( randVal > 0.0f ) - pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal * Float(psystem->m_nLifeSpanErrorShape)); + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape)); else - pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal / Float(psystem->m_nLifeSpanErrorShape)); + pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape)); } if ( psystem->Flags & ZCHECK_FIRST ) { - static Bool bValidGroundFound = false; + static bool bValidGroundFound = false; static CVector LastTestCoors; - static Float LastTestGroundZ; + static float LastTestGroundZ; if ( bValidGroundFound && vecPos.x == LastTestCoors.x @@ -939,11 +939,11 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->Flags & ZCHECK_BUMP ) { - static Float Z_Ground = 0.0f; + static float Z_Ground = 0.0f; if ( psystem->Flags & ZCHECK_BUMP_FIRST ) { - Bool bZFound = false; + bool bZFound = false; Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound); @@ -1000,21 +1000,21 @@ void CParticle::Update() CRGBA color(0, 0, 0, 0); - Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); - Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); - Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); - Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); - Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); - Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); + float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep()); + float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep()); + float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep()); + float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep()); + float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep()); + float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); CParticleObject::UpdateAll(); - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; CParticle *particle = psystem->m_pParticles; CParticle *prevParticle = NULL; - Bool bRemoveParticle; + bool bRemoveParticle; if ( particle == NULL ) continue; @@ -1035,18 +1035,18 @@ void CParticle::Update() { if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() ) { - Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime); + float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime); particle->m_Color.red = clamp( - psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), + psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul), 0, 255); particle->m_Color.green = clamp( - psystem->m_RenderColouring.green + Int32(Float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), + psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul), 0, 255); particle->m_Color.blue = clamp( - psystem->m_RenderColouring.blue + Int32(Float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), + psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul), 0, 255); } else @@ -1063,7 +1063,7 @@ void CParticle::Update() } } - Float size = particle->m_fSize + particle->m_fExpansionRate; + float size = particle->m_fSize + particle->m_fExpansionRate; if ( size < 0.0f ) { @@ -1147,7 +1147,7 @@ void CParticle::Update() { bRemoveParticle = true; - Int32 randVal = Int32(CGeneral::GetRandomNumber()); + int32 randVal = int32(CGeneral::GetRandomNumber()); if ( randVal & 1 ) { @@ -1188,11 +1188,11 @@ void CParticle::Update() vecPosn.z += 1.0f; Randomizer++; - Int32 randVal = Int32(Randomizer & 7); + int32 randVal = int32(Randomizer & 7); if ( randVal == 5 ) { - Int32 randTime = Int32(CGeneral::GetRandomNumber()); + int32 randTime = int32(CGeneral::GetRandomNumber()); CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, 0.1f, 0.0f, 0.0f, -0.1f, @@ -1202,7 +1202,7 @@ void CParticle::Update() } else if ( randVal == 2 ) { - Int32 randTime = Int32(CGeneral::GetRandomNumber()); + int32 randTime = int32(CGeneral::GetRandomNumber()); CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, 0.2f, 0.0f, 0.0f, -0.2f, @@ -1414,12 +1414,12 @@ void CParticle::Update() if ( particle->m_fCurrentZRadius != 0.0f ) { - Int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); + int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1); - Float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex]) + float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex]) * particle->m_fCurrentZRadius; - Float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex]) + float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex]) * particle->m_fCurrentZRadius; moveStep -= particle->m_vecParticleMovementOffset; @@ -1446,15 +1446,15 @@ void CParticle::Render() CSprite::InitSpriteBuffer2D(); - UInt32 flags = DRAW_OPAQUE; + uint32 flags = DRAW_OPAQUE; RwRaster *prevFrame = NULL; - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i]; - Bool particleBanned = false; + bool particleBanned = false; CParticle *particle = psystem->m_pParticles; @@ -1513,7 +1513,7 @@ void CParticle::Render() while ( particle != NULL ) { - Bool canDraw = true; + bool canDraw = true; if ( particle->m_nAlpha == 0 ) canDraw = false; @@ -1540,7 +1540,7 @@ void CParticle::Render() particle->m_fSize * 63.0f, particle->m_Color, particle->m_nColorIntensity, - (Float)particle->m_nRotation, + (float)particle->m_nRotation, particle->m_nAlpha); } else @@ -1561,8 +1561,8 @@ void CParticle::Render() if ( canDraw ) { CVector coors; - Float w; - Float h; + float w; + float h; if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) ) { @@ -1578,13 +1578,13 @@ void CParticle::Render() particle->m_Color.blue, particle->m_nColorIntensity, 1.0f / coors.z, - Float(particle->m_nRotation), + float(particle->m_nRotation), particle->m_nAlpha); } else if ( psystem->Flags & SCREEN_TRAIL ) { - Float fRotation; - Float fTrailLength; + float fRotation; + float fTrailLength; if ( particle->m_vecScreenPosition.x == 0.0f ) { @@ -1599,12 +1599,12 @@ void CParticle::Render() coors.y - particle->m_vecScreenPosition.y ); - Float fDist = vecDist.Magnitude(); + float fDist = vecDist.Magnitude(); fTrailLength = fDist; //Float fRot = atan2( vecDist.x / fDist, sqrtf(1.0f - vecDist.x / fDist * (vecDist.x / fDist)) ); - Float fRot = asinf(vecDist.x / fDist); + float fRot = asinf(vecDist.x / fDist); fRotation = fRot; @@ -1616,9 +1616,9 @@ void CParticle::Render() if ( fRotation < 0.0f ) fRotation += 360.0f; - Float fSpeed = particle->m_vecVelocity.Magnitude(); + float fSpeed = particle->m_vecVelocity.Magnitude(); - Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; + float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; if ( fDist > fNewTrailLength ) fTrailLength = fNewTrailLength; @@ -1640,8 +1640,8 @@ void CParticle::Render() else if ( psystem->Flags & SPEED_TRAIL ) { CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; - Float fRotation; - Float fTrailLength; + float fRotation; + float fTrailLength; if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) ) { @@ -1651,12 +1651,12 @@ void CParticle::Render() coors.y - particle->m_vecScreenPosition.y ); - Float fDist = vecDist.Magnitude(); + float fDist = vecDist.Magnitude(); fTrailLength = fDist; //Float fRot = atan2(vecDist.x / fDist, sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist))); - Float fRot = asinf(vecDist.x / fDist); + float fRot = asinf(vecDist.x / fDist); fRotation = fRot; @@ -1687,7 +1687,7 @@ void CParticle::Render() } else if ( psystem->Flags & VERT_TRAIL ) { - Float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); + float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, particle->m_fSize * w, @@ -1772,7 +1772,7 @@ void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, t m_pUnusedListHead = pParticle; } -void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize) +void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize) { CRGBA color(240, 240, 240, 255); @@ -1790,7 +1790,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize CVector vecStepPos = vecPos; - for ( Int32 i = 0; i < Int32(fPower * 4.0f); i++ ) + for ( int32 i = 0; i < int32(fPower * 4.0f); i++ ) { AddParticle(PARTICLE_EXPLOSION_MFAST, vecStepPos, @@ -1837,7 +1837,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f)); - for ( Int32 i = 0; i < 5; i++ ) + for ( int32 i = 0; i < 5; i++ ) { CVector pos = vecBasePos; diff --git a/src/render/Particle.h b/src/render/Particle.h index 68e01879..5db91727 100644 --- a/src/render/Particle.h +++ b/src/render/Particle.h @@ -16,25 +16,25 @@ public: CVector m_vecPosition; CVector m_vecVelocity; CVector m_vecScreenPosition; - UInt32 m_nTimeWhenWillBeDestroyed; - UInt32 m_nTimeWhenColorWillBeChanged; - Float m_fZGround; + uint32 m_nTimeWhenWillBeDestroyed; + uint32 m_nTimeWhenColorWillBeChanged; + float m_fZGround; CVector m_vecParticleMovementOffset; - Int16 m_nCurrentZRotation; - UInt16 m_nZRotationTimer; - Float m_fCurrentZRadius; - UInt16 m_nZRadiusTimer; + int16 m_nCurrentZRotation; + uint16 m_nZRotationTimer; + float m_fCurrentZRadius; + uint16 m_nZRadiusTimer; char _pad0[2]; - Float m_fSize; - Float m_fExpansionRate; - UInt16 m_nFadeToBlackTimer; - UInt16 m_nFadeAlphaTimer; - UInt8 m_nColorIntensity; - UInt8 m_nAlpha; - UInt16 m_nCurrentFrame; - Int16 m_nAnimationSpeedTimer; - Int16 m_nRotationStep; - Int16 m_nRotation; + float m_fSize; + float m_fExpansionRate; + uint16 m_nFadeToBlackTimer; + uint16 m_nFadeAlphaTimer; + uint8 m_nColorIntensity; + uint8 m_nAlpha; + uint16 m_nCurrentFrame; + int16 m_nAnimationSpeedTimer; + int16 m_nRotationStep; + int16 m_nRotation; RwRGBA m_Color; char _pad1[2]; CParticle *m_pNext; @@ -49,24 +49,24 @@ public: ; } - //static Float ms_afRandTable[RAND_TABLE_SIZE]; - static Float (&ms_afRandTable)[RAND_TABLE_SIZE]; + //static float ms_afRandTable[RAND_TABLE_SIZE]; + static float (&ms_afRandTable)[RAND_TABLE_SIZE]; static CParticle *m_pUnusedListHead; /* - static Float m_SinTable[SIN_COS_TABLE_SIZE]; - static Float m_CosTable[SIN_COS_TABLE_SIZE]; + static float m_SinTable[SIN_COS_TABLE_SIZE]; + static float m_CosTable[SIN_COS_TABLE_SIZE]; */ - static Float (&m_SinTable)[SIN_COS_TABLE_SIZE]; - static Float (&m_CosTable)[SIN_COS_TABLE_SIZE]; + static float (&m_SinTable)[SIN_COS_TABLE_SIZE]; + static float (&m_CosTable)[SIN_COS_TABLE_SIZE]; static void ReloadConfig(); static void Initialise(); static void Shutdown(); - static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0); - static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0); + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); + static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0); static void Update(); static void Render(); @@ -74,7 +74,7 @@ public: static void RemovePSystem(tParticleType type); static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData); - static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle) + static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle) { if ( bRemoveParticle ) { @@ -92,7 +92,7 @@ public: } } - static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize); + static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize); static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix); }; diff --git a/src/render/ParticleMgr.cpp b/src/render/ParticleMgr.cpp index 9757a6ca..15370b47 100644 --- a/src/render/ParticleMgr.cpp +++ b/src/render/ParticleMgr.cpp @@ -5,7 +5,7 @@ cParticleSystemMgr mod_ParticleSystemManager; -const Char *ParticleFilename = "PARTICLE.CFG"; +const char *ParticleFilename = "PARTICLE.CFG"; //cParticleSystemMgr::cParticleSystemMgr() void cParticleSystemMgr::ctor() @@ -17,7 +17,7 @@ void cParticleSystemMgr::Initialise() { LoadParticleData(); - for ( Int32 i = 0; i < MAX_PARTICLES; i++ ) + for ( int32 i = 0; i < MAX_PARTICLES; i++ ) m_aParticles[i].m_pParticles = NULL; } @@ -28,13 +28,13 @@ void cParticleSystemMgr::LoadParticleData() CFileMgr::SetDir(""); tParticleSystemData *entry = NULL; - Int32 type = PARTICLE_FIRST; + int32 type = PARTICLE_FIRST; - Char *lineStart = (Char *)work_buff; - Char *lineEnd = lineStart + 1; + char *lineStart = (char *)work_buff; + char *lineEnd = lineStart + 1; - Char line[500]; - Char delims[4]; + char line[500]; + char delims[4]; while ( true ) { @@ -44,7 +44,7 @@ void cParticleSystemMgr::LoadParticleData() while ( *lineEnd != '\n' ) ++lineEnd; - Int32 lineLength = lineEnd - lineStart; + int32 lineLength = lineEnd - lineStart; ASSERT(lineLength < 500); @@ -57,11 +57,11 @@ void cParticleSystemMgr::LoadParticleData() if ( *line != ';' ) { - Int32 param = CFG_PARAM_FIRST; + int32 param = CFG_PARAM_FIRST; strcpy(delims, " \t"); - Char *value = strtok(line, delims); + char *value = strtok(line, delims); ASSERT(value != NULL); diff --git a/src/render/ParticleMgr.h b/src/render/ParticleMgr.h index a2dcbdb5..5e8da1e4 100644 --- a/src/render/ParticleMgr.h +++ b/src/render/ParticleMgr.h @@ -100,42 +100,42 @@ enum struct tParticleSystemData { tParticleType m_Type; - Char m_aName[20]; - Float m_fCreateRange; - Float m_fDefaultInitialRadius; - Float m_fExpansionRate; - UInt16 m_nZRotationInitialAngle; - Int16 m_nZRotationAngleChangeAmount; - UInt16 m_nZRotationChangeTime; - UInt16 m_nZRadiusChangeTime; - Float m_fInitialZRadius; - Float m_fZRadiusChangeAmount; - UInt16 m_nFadeToBlackTime; - Int16 m_nFadeToBlackAmount; - UInt8 m_nFadeToBlackInitialIntensity; - UInt8 m_nFadeAlphaInitialIntensity; - UInt16 m_nFadeAlphaTime; - Int16 m_nFadeAlphaAmount; - UInt16 m_nStartAnimationFrame; - UInt16 m_nFinalAnimationFrame; - UInt16 m_nAnimationSpeed; - UInt16 m_nRotationSpeed; + char m_aName[20]; + float m_fCreateRange; + float m_fDefaultInitialRadius; + float m_fExpansionRate; + uint16 m_nZRotationInitialAngle; + int16 m_nZRotationAngleChangeAmount; + uint16 m_nZRotationChangeTime; + uint16 m_nZRadiusChangeTime; + float m_fInitialZRadius; + float m_fZRadiusChangeAmount; + uint16 m_nFadeToBlackTime; + int16 m_nFadeToBlackAmount; + uint8 m_nFadeToBlackInitialIntensity; + uint8 m_nFadeAlphaInitialIntensity; + uint16 m_nFadeAlphaTime; + int16 m_nFadeAlphaAmount; + uint16 m_nStartAnimationFrame; + uint16 m_nFinalAnimationFrame; + uint16 m_nAnimationSpeed; + uint16 m_nRotationSpeed; char _pad1[2]; - Float m_fGravitationalAcceleration; - Int32 m_nFrictionDecceleration; - Int32 m_nLifeSpan; - Float m_fPositionRandomError; - Float m_fVelocityRandomError; - Float m_fExpansionRateError; - Int32 m_nRotationRateError; - UInt32 m_nLifeSpanErrorShape; - Float m_fTrailLengthMultiplier; - UInt32 Flags; + float m_fGravitationalAcceleration; + int32 m_nFrictionDecceleration; + int32 m_nLifeSpan; + float m_fPositionRandomError; + float m_fVelocityRandomError; + float m_fExpansionRateError; + int32 m_nRotationRateError; + uint32 m_nLifeSpanErrorShape; + float m_fTrailLengthMultiplier; + uint32 Flags; RwRGBA m_RenderColouring; - UInt8 m_InitialColorVariation; + uint8 m_InitialColorVariation; RwRGBA m_FadeDestinationColor; char _pad2[3]; - UInt32 m_ColorFadeTime; + uint32 m_ColorFadeTime; RwRaster **m_ppRaster; CParticle *m_pParticles; diff --git a/src/skel/events.cpp b/src/skel/events.cpp index 46488a04..877b969e 100644 --- a/src/skel/events.cpp +++ b/src/skel/events.cpp @@ -726,8 +726,8 @@ KeyboardHandler(RsEvent event, void *param) static RsEventStatus HandlePadButtonDown(RsPadButtonStatus *padButtonStatus) { - Bool bPadTwo = false; - Int32 padNumber = padButtonStatus->padID; + bool bPadTwo = false; + int32 padNumber = padButtonStatus->padID; CPad *pad = CPad::GetPad(padNumber); @@ -739,7 +739,7 @@ HandlePadButtonDown(RsPadButtonStatus *padButtonStatus) ControlsManager.UpdateJoyButtonState(padNumber); - for ( Int32 i = 0; i < _TODOCONST(16); i++ ) + for ( int32 i = 0; i < _TODOCONST(16); i++ ) { RsPadButtons btn = rsPADNULL; if ( ControlsManager.m_aButtonStates[i] == TRUE ) @@ -761,8 +761,8 @@ HandlePadButtonDown(RsPadButtonStatus *padButtonStatus) static RsEventStatus HandlePadButtonUp(RsPadButtonStatus *padButtonStatus) { - Bool bPadTwo = false; - Int32 padNumber = padButtonStatus->padID; + bool bPadTwo = false; + int32 padNumber = padButtonStatus->padID; CPad *pad = CPad::GetPad(padNumber); @@ -772,14 +772,14 @@ HandlePadButtonUp(RsPadButtonStatus *padButtonStatus) if ( padNumber == 1 ) bPadTwo = true; - Bool bCam = false; - Int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; + bool bCam = false; + int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; if ( mode == CCam::MODE_FLYBY || mode == CCam::MODE_FIXED ) - Bool bCam = true; + bool bCam = true; ControlsManager.UpdateJoyButtonState(padNumber); - for ( Int32 i = 1; i < _TODOCONST(16); i++ ) + for ( int32 i = 1; i < _TODOCONST(16); i++ ) { RsPadButtons btn = rsPADNULL; if ( ControlsManager.m_aButtonStates[i] == FALSE ) diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 81fe109b..e1090f72 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -113,9 +113,9 @@ DWORD _dwMemAvailVideo; DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290; RwUInt32 &gGameState = *(RwUInt32*)0x8F5838; -WRAPPER Bool InitialiseGame(void) { EAXJMP(0x48E7E0); } +WRAPPER bool InitialiseGame(void) { EAXJMP(0x48E7E0); } -WRAPPER const Char *GetLevelSplashScreen(Int32 number) { EAXJMP(0x48D750); } +WRAPPER const char *GetLevelSplashScreen(int32 number) { EAXJMP(0x48D750); } // void LoadingScreen(char const *msg1, char const *msg2, char const *screen); @@ -130,12 +130,12 @@ enum eJoypadState struct tJoy { eJoypadState m_State; - Bool m_bInitialised; - Bool m_bHasAxisZ; - Bool m_bHasAxisR; + bool m_bInitialised; + bool m_bHasAxisZ; + bool m_bHasAxisR; char _pad0; - Int32 m_nVendorID; - Int32 m_nProductID; + int32 m_nVendorID; + int32 m_nProductID; }; class CJoySticks @@ -1210,7 +1210,7 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev; if ( pVol->dbcv_flags & DBTF_MEDIA ) { - Char c = DMAudio.GetCDAudioDriveLetter(); + char c = DMAudio.GetCDAudioDriveLetter(); if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) ) { @@ -1578,7 +1578,7 @@ void InitialiseLanguage() || subLayout == SUBLANG_ENGLISH_AUS ) CGame::noProstitutes = true; - Int32 lang; + int32 lang; switch ( primSystemLCID ) { @@ -1910,7 +1910,7 @@ _WinMain(HINSTANCE instance, { CFileMgr::SetDirMyDocuments(); - Int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); + int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); if ( gta3set ) { @@ -2112,10 +2112,10 @@ _WinMain(HINSTANCE instance, case GS_PLAYING_GAME: { - Float ms = (Float)CTimer::GetCurrentTimeInCycles() / (Float)CTimer::GetCyclesPerMillisecond(); + float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond(); if ( RwInitialised ) { - if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (Float)RsGlobal.maxFPS) < ms) + if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms) RsEventHandler(rsIDLE, (void *)TRUE); } break; @@ -2335,16 +2335,16 @@ HRESULT CapturePad(RwInt32 padID) RsPadEventHandler(rsPADBUTTONUP, (void *)&bs); - Bool deviceAvailable = pPad != NULL; + bool deviceAvailable = pPad != NULL; if ( deviceAvailable ) { - leftStickPos.x = (Float)js.lX / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); - leftStickPos.y = (Float)js.lY / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + leftStickPos.x = (float)js.lX / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + leftStickPos.y = (float)js.lY / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); if (LOWORD(js.rgdwPOV[0]) != -1) { - Float angle = DEGTORAD((Float)js.rgdwPOV[0] / 100.0f); + float angle = DEGTORAD((float)js.rgdwPOV[0] / 100.0f); leftStickPos.x = sin(angle); leftStickPos.y = -cos(angle); @@ -2352,8 +2352,8 @@ HRESULT CapturePad(RwInt32 padID) if ( AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisR && AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisZ ) { - rightStickPos.x = (Float)js.lZ / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); - rightStickPos.y = (Float)js.lRz / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + rightStickPos.x = (float)js.lZ / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); + rightStickPos.y = (float)js.lRz / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2); } } @@ -2372,16 +2372,16 @@ HRESULT CapturePad(RwInt32 padID) CPad *pad = CPad::GetPad(bs.padID); if ( fabs(leftStickPos.x) > 0.3f ) - pad->PCTempJoyState.LeftStickX = (Int32)(leftStickPos.x * 128.0f); + pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f); if ( fabs(leftStickPos.y) > 0.3f ) - pad->PCTempJoyState.LeftStickY = (Int32)(leftStickPos.y * 128.0f); + pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f); if ( fabs(rightStickPos.x) > 0.3f ) - pad->PCTempJoyState.RightStickX = (Int32)(rightStickPos.x * 128.0f); + pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f); if ( fabs(rightStickPos.y) > 0.3f ) - pad->PCTempJoyState.RightStickY = (Int32)(rightStickPos.y * 128.0f); + pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f); } return S_OK; @@ -2392,7 +2392,7 @@ void _InputInitialiseJoys() DIPROPDWORD prop; DIDEVCAPS devCaps; - for ( Int32 i = 0; i < _TODOCONST(2); i++ ) + for ( int32 i = 0; i < _TODOCONST(2); i++ ) AllValidWinJoys.ClearJoyInfo(i); _InputAddJoys();