1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-07-03 14:57:07 +00:00

Merge pull request #647 from Fire-Head/miami

miami CParticleObject
This commit is contained in:
aap 2020-07-04 21:24:17 +02:00 committed by GitHub
commit 0acade08ca
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 444 additions and 458 deletions

View file

@ -590,7 +590,8 @@ void CGame::ShutDownForRestart(void)
CStreaming::ms_disableStreaming = false; CStreaming::ms_disableStreaming = false;
CRadar::RemoveRadarSections(); CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures(); FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllParticleObjects(); CParticleObject::RemoveAllExpireableParticleObjects();
//CWaterCreatures::RemoveAll(); //TODO VC
CSetPieces::Init(); CSetPieces::Init();
CPedType::Shutdown(); CPedType::Shutdown();
CSpecialFX::Shutdown(); CSpecialFX::Shutdown();

View file

@ -686,15 +686,12 @@ CEntity::AddSteamsFromGround(CVector *unused)
case 4: case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break; break;
// TODO(MIAMI): enable this once we have the particle objects
/*
case 5: case 5:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false); CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
break; break;
case 6: case 6:
CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false); CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
break; break;
*/
} }
} }
} }

View file

@ -50,7 +50,7 @@ CAudioHydrant::Remove(CParticleObject *particleobject)
{ {
DMAudio.DestroyEntity(List[i].AudioEntity); DMAudio.DestroyEntity(List[i].AudioEntity);
List[i].AudioEntity = AEHANDLE_NONE; List[i].AudioEntity = AEHANDLE_NONE;
List[i].pParticleObject = NULL; List[i].pParticleObject = nil;
} }
} }
} }
@ -59,8 +59,8 @@ CParticleObject::CParticleObject() :
CPlaceable(), CPlaceable(),
m_nFrameCounter(0), m_nFrameCounter(0),
m_nState(POBJECTSTATE_INITIALISED), m_nState(POBJECTSTATE_INITIALISED),
m_pNext(NULL), m_pNext(nil),
m_pPrev(NULL), m_pPrev(nil),
m_nRemoveTimer(0) m_nRemoveTimer(0)
{ {
@ -75,20 +75,20 @@ CParticleObject::~CParticleObject()
void void
CParticleObject::Initialise() CParticleObject::Initialise()
{ {
pCloseListHead = NULL; pCloseListHead = nil;
pFarListHead = NULL; pFarListHead = nil;
pUnusedListHead = &gPObjectArray[0]; pUnusedListHead = &gPObjectArray[0];
for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
{ {
if ( i == 0 ) if ( i == 0 )
gPObjectArray[i].m_pPrev = NULL; gPObjectArray[i].m_pPrev = nil;
else else
gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
if ( i == MAX_PARTICLEOBJECTS-1 ) if ( i == MAX_PARTICLEOBJECTS-1 )
gPObjectArray[i].m_pNext = NULL; gPObjectArray[i].m_pNext = nil;
else else
gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
@ -124,12 +124,12 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{ {
CParticleObject *pobj = pUnusedListHead; CParticleObject *pobj = pUnusedListHead;
ASSERT(pobj != NULL); ASSERT(pobj != nil);
if ( pobj == NULL ) if ( pobj == nil )
{ {
printf("Error: No particle objects available!\n"); printf("Error: No particle objects available!\n");
return NULL; return nil;
} }
MoveToList(&pUnusedListHead, &pCloseListHead, pobj); MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
@ -147,7 +147,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_bRemove = remove; pobj->m_bRemove = remove;
pobj->m_pParticle = NULL; pobj->m_pParticle = nil;
if ( lifeTime != 0 ) if ( lifeTime != 0 )
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime; pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
@ -162,19 +162,13 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_fSize = size; pobj->m_fSize = size;
pobj->m_fRandVal = 0.0f; pobj->m_fRandVal = 0.0f;
if ( type <= POBJECT_CATALINAS_SHOTGUNFLASH )
{
switch ( type ) switch ( type )
{ {
case POBJECT_PAVEMENT_STEAM: case POBJECT_PAVEMENT_STEAM:
{ {
pobj->m_ParticleType = PARTICLE_STEAM_NY; pobj->m_ParticleType = PARTICLE_STEAM_NY;
pobj->m_nNumEffectCycles = 1; pobj->m_nNumEffectCycles = 1;
#ifdef PC_PARTICLE
pobj->m_nSkipFrames = 3; pobj->m_nSkipFrames = 3;
#else
pobj->m_nSkipFrames = 1;
#endif
pobj->m_nCreationChance = 8; pobj->m_nCreationChance = 8;
break; break;
} }
@ -192,11 +186,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{ {
pobj->m_ParticleType = PARTICLE_STEAM_NY; pobj->m_ParticleType = PARTICLE_STEAM_NY;
pobj->m_nNumEffectCycles = 1; pobj->m_nNumEffectCycles = 1;
#ifdef PC_PARTICLE
pobj->m_nSkipFrames = 3; pobj->m_nSkipFrames = 3;
#else
pobj->m_nSkipFrames = 1;
#endif
pobj->m_nCreationChance = 8; pobj->m_nCreationChance = 8;
break; break;
} }
@ -214,20 +204,35 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{ {
pobj->m_ParticleType = PARTICLE_STEAM_NY; pobj->m_ParticleType = PARTICLE_STEAM_NY;
pobj->m_nNumEffectCycles = 1; pobj->m_nNumEffectCycles = 1;
#ifdef PC_PARTICLE
pobj->m_nSkipFrames = 3; pobj->m_nSkipFrames = 3;
#else
pobj->m_nSkipFrames = 1;
#endif
pobj->m_nCreationChance = 8; pobj->m_nCreationChance = 8;
pobj->m_Color = CRGBA(16, 16, 16, 255); pobj->m_Color = CRGBA(16, 16, 16, 255);
break; break;
} }
case POBJECT_WATER_FOUNTAIN_VERT:
{
pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 0;
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.1f);
break;
}
case POBJECT_WATER_FOUNTAIN_HORIZ:
{
pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 0;
break;
}
case POBJECT_FIRE_HYDRANT: case POBJECT_FIRE_HYDRANT:
{ {
pobj->m_ParticleType = PARTICLE_WATER_HYDRANT; pobj->m_ParticleType = PARTICLE_WATER_HYDRANT;
pobj->m_nNumEffectCycles = 4; pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1; pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 0; pobj->m_nCreationChance = 0;
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f); pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.3f);
@ -241,11 +246,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{ {
pobj->m_ParticleType = PARTICLE_CAR_SPLASH; pobj->m_ParticleType = PARTICLE_CAR_SPLASH;
pobj->m_nNumEffectCycles = 0; pobj->m_nNumEffectCycles = 0;
#ifdef PC_PARTICLE
pobj->m_nSkipFrames = 1; pobj->m_nSkipFrames = 1;
#else
pobj->m_nSkipFrames = 3;
#endif
pobj->m_nCreationChance = 0; pobj->m_nCreationChance = 0;
break; break;
} }
@ -253,11 +254,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
case POBJECT_SPLASHES_AROUND: case POBJECT_SPLASHES_AROUND:
{ {
pobj->m_ParticleType = PARTICLE_SPLASH; pobj->m_ParticleType = PARTICLE_SPLASH;
#ifdef PC_PARTICLE
pobj->m_nNumEffectCycles = 15; pobj->m_nNumEffectCycles = 15;
#else
pobj->m_nNumEffectCycles = 30;
#endif
pobj->m_nSkipFrames = 2; pobj->m_nSkipFrames = 2;
pobj->m_nCreationChance = 0; pobj->m_nCreationChance = 0;
break; break;
@ -267,11 +264,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{ {
pobj->m_ParticleType = PARTICLE_FLAME; pobj->m_ParticleType = PARTICLE_FLAME;
pobj->m_nNumEffectCycles = 1; pobj->m_nNumEffectCycles = 1;
#ifdef PC_PARTICLE
pobj->m_nSkipFrames = 2; pobj->m_nSkipFrames = 2;
#else
pobj->m_nSkipFrames = 1;
#endif
pobj->m_nCreationChance = 2; pobj->m_nCreationChance = 2;
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
break; break;
@ -281,11 +274,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{ {
pobj->m_ParticleType = PARTICLE_FLAME; pobj->m_ParticleType = PARTICLE_FLAME;
pobj->m_nNumEffectCycles = 1; pobj->m_nNumEffectCycles = 1;
#ifdef PC_PARTICLE
pobj->m_nSkipFrames = 2; pobj->m_nSkipFrames = 2;
#else
pobj->m_nSkipFrames = 1;
#endif
pobj->m_nCreationChance = 4; pobj->m_nCreationChance = 4;
pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f);
break; break;
@ -315,11 +304,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
{ {
pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM; pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM;
pobj->m_nNumEffectCycles = 1; pobj->m_nNumEffectCycles = 1;
#ifdef PC_PARTICLE
pobj->m_nSkipFrames = 3; pobj->m_nSkipFrames = 3;
#else
pobj->m_nSkipFrames = 1;
#endif
pobj->m_nCreationChance = 2; pobj->m_nCreationChance = 2;
pobj->m_fRandVal = 0.01f; pobj->m_fRandVal = 0.01f;
break; break;
@ -340,7 +325,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_ParticleType = PARTICLE_FLAME; pobj->m_ParticleType = PARTICLE_FLAME;
pobj->m_nNumEffectCycles = 1; pobj->m_nNumEffectCycles = 1;
pobj->m_nSkipFrames = 1; pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 2; pobj->m_nCreationChance = 0;
pobj->m_fRandVal = 0.1f; pobj->m_fRandVal = 0.1f;
break; break;
} }
@ -364,21 +349,50 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds(); pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
break; break;
} }
}
case POBJECT_CATALINAS_GUNFLASH: return pobj;
case POBJECT_CATALINAS_SHOTGUNFLASH: }
CParticleObject *
CParticleObject::AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove)
{
CParticleObject *pobj = pUnusedListHead;
ASSERT(pobj != nil);
if ( pobj == nil )
{ {
pobj->m_ParticleType = PARTICLE_GUNFLASH_NOANIM; printf("Error: No particle objects available!\n");
pobj->m_nNumEffectCycles = 1; return nil;
pobj->m_nSkipFrames = 1;
pobj->m_nCreationChance = 0;
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds();
pobj->m_vecTarget.Normalise();
break;
}
}
} }
MoveToList(&pUnusedListHead, &pCloseListHead, pobj);
pobj->m_nState = POBJECTSTATE_UPDATE_CLOSE;
pobj->m_Type = (eParticleObjectType)-1;
pobj->m_ParticleType = type;
pobj->SetPosition(pos);
pobj->m_vecTarget = target;
pobj->m_nNumEffectCycles = numEffectCycles;
pobj->m_nSkipFrames = skipFrames;
pobj->m_nCreationChance = creationChance;
pobj->m_nFrameCounter = 0;
pobj->m_bRemove = remove;
if ( lifeTime != 0 )
pobj->m_nRemoveTimer = CTimer::GetTimeInMilliseconds() + lifeTime;
else
pobj->m_nRemoveTimer = 0;
pobj->m_Color.alpha = 0;
pobj->m_fSize = size;
pobj->m_fRandVal = 0.0f;
return pobj; return pobj;
} }
@ -408,7 +422,7 @@ CParticleObject::UpdateAll(void)
{ {
CParticleObject *pobj = pCloseListHead; CParticleObject *pobj = pCloseListHead;
CParticleObject *nextpobj; CParticleObject *nextpobj;
if ( pobj != NULL ) if ( pobj != nil )
{ {
do do
{ {
@ -416,7 +430,7 @@ CParticleObject::UpdateAll(void)
pobj->UpdateClose(); pobj->UpdateClose();
pobj = nextpobj; pobj = nextpobj;
} }
while ( nextpobj != NULL ); while ( nextpobj != nil );
} }
} }
@ -426,7 +440,7 @@ CParticleObject::UpdateAll(void)
CParticleObject *pobj = pFarListHead; CParticleObject *pobj = pFarListHead;
CParticleObject *nextpobj; CParticleObject *nextpobj;
if ( pobj != NULL ) if ( pobj != nil )
{ {
do do
{ {
@ -442,7 +456,7 @@ CParticleObject::UpdateAll(void)
pobj = nextpobj; pobj = nextpobj;
} }
while ( nextpobj != NULL ); while ( nextpobj != nil );
} }
} }
} }
@ -497,7 +511,7 @@ void CParticleObject::UpdateClose(void)
flamevel.y = vel.y; flamevel.y = vel.y;
flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size); flamevel.z = CGeneral::GetRandomNumberInRange(0.0125f*size, 0.1f*size);
CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, size); CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, size);
CVector possmoke = pos; CVector possmoke = pos;
@ -528,7 +542,7 @@ void CParticleObject::UpdateClose(void)
float flamesize = 0.8f*size; float flamesize = 0.8f*size;
CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, NULL, flamesize); CParticle::AddParticle(PARTICLE_FLAME, pos, flamevel, nil, flamesize);
for ( int32 i = 0; i < 4; i++ ) for ( int32 i = 0; i < 4; i++ )
@ -547,7 +561,7 @@ void CParticleObject::UpdateClose(void)
case POBJECT_FIREBALL_AND_SMOKE: case POBJECT_FIREBALL_AND_SMOKE:
{ {
if ( this->m_pParticle == NULL ) if ( this->m_pParticle == nil )
{ {
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget; CVector vel = this->m_vecTarget;
@ -555,7 +569,7 @@ void CParticleObject::UpdateClose(void)
CVector expvel = 1.2f*vel; CVector expvel = 1.2f*vel;
float expsize = 1.2f*size; float expsize = 1.2f*size;
this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, NULL, expsize); this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, expvel, nil, expsize);
} }
else else
{ {
@ -572,7 +586,7 @@ void CParticleObject::UpdateClose(void)
fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y); fireballvel.y += CGeneral::GetRandomNumberInRange(-veloffset.y, veloffset.y);
fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z); fireballvel.z += CGeneral::GetRandomNumberInRange(-veloffset.z, veloffset.z);
CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, size); CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, size);
} }
} }
@ -581,13 +595,13 @@ void CParticleObject::UpdateClose(void)
case POBJECT_ROCKET_TRAIL: case POBJECT_ROCKET_TRAIL:
{ {
if ( this->m_pParticle == NULL ) if ( this->m_pParticle == nil )
{ {
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget; CVector vel = this->m_vecTarget;
float size = this->m_fSize; float size = this->m_fSize;
this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, NULL, size); this->m_pParticle = CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, vel, nil, size);
} }
else else
{ {
@ -600,7 +614,7 @@ void CParticleObject::UpdateClose(void)
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
{ {
CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, NULL, fireballsize); CParticle::AddParticle(PARTICLE_FIREBALL_SMOKE, pos, fireballvel, nil, fireballsize);
} }
} }
@ -622,7 +636,7 @@ void CParticleObject::UpdateClose(void)
if ( vel.z != 0.0f ) if ( vel.z != 0.0f )
vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, this->m_fSize, CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil, this->m_fSize,
CGeneral::GetRandomNumberInRange(-6.0f, 6.0f)); CGeneral::GetRandomNumberInRange(-6.0f, 6.0f));
} }
@ -631,7 +645,6 @@ void CParticleObject::UpdateClose(void)
case POBJECT_PED_WATER_SPLASH: case POBJECT_PED_WATER_SPLASH:
{ {
#ifdef PC_PARTICLE
CRGBA colorsmoke(255, 255, 255, 196); CRGBA colorsmoke(255, 255, 255, 196);
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
@ -649,9 +662,9 @@ void CParticleObject::UpdateClose(void)
splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f); splashpos = pos + CVector(0.75f*fCos, 0.75f*fSin, 0.0f);
splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); splashvel = vel + CVector(0.05f*fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
@ -659,9 +672,9 @@ void CParticleObject::UpdateClose(void)
splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); splashvel = vel + CVector(0.05f*fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
@ -669,18 +682,18 @@ void CParticleObject::UpdateClose(void)
splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); splashvel = vel + CVector(0.05f*-fCos, 0.05f*fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f); splashpos = pos + CVector(0.75f*-fCos, 0.75f*-fSin, 0.0f);
splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f)); splashvel = vel + CVector(0.05f*-fCos, 0.05f*-fSin, CGeneral::GetRandomNumberInRange(0.04f, 0.08f));
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke); CGeneral::GetRandomNumberInRange(0.1f, 0.8f), colorsmoke);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color); CGeneral::GetRandomNumberInRange(0.1f, 0.5f), this->m_Color);
} }
@ -700,7 +713,7 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
@ -710,7 +723,7 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
@ -720,7 +733,7 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
@ -730,72 +743,15 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.25f, 0.25f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f); splashvel.z += CGeneral::GetRandomNumberInRange(0.05f, 0.25f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color);
} }
#else
CVector pos;
CVector vel;
for ( int32 i = -2; i < 2; i++ )
{
pos = this->GetPosition();
pos += CVector(-0.75f, 0.5f * float(i), 0.0f);
vel = this->m_vecTarget;
vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.75f, 0.5f * float(i), 0.0f);
vel = this->m_vecTarget;
vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.5f * float(i), -0.75, 0.0f);
vel = this->m_vecTarget;
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.5f * float(i), 0.75, 0.0f);
vel = this->m_vecTarget;
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
}
for ( int32 i = 0; i < 4; i++ )
{
pos = this->GetPosition();
pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f);
pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
vel = this->m_vecTarget;
CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color);
}
#endif
break; break;
} }
case POBJECT_CAR_WATER_SPLASH: case POBJECT_CAR_WATER_SPLASH:
{ {
#ifdef PC_PARTICLE
CRGBA colorsmoke(255, 255, 255, 196); CRGBA colorsmoke(255, 255, 255, 196);
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
@ -819,8 +775,8 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f); splashpos = pos + CVector(2.0f*fCos, 2.0f*-fSin, 0.0f);
@ -829,8 +785,8 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f); splashpos = pos + CVector(2.0f*-fCos, 2.0f*fSin, 0.0f);
splashvel = vel; splashvel = vel;
@ -838,8 +794,8 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f); splashpos = pos + CVector(2.0f*-fCos, 2.0f*-fSin, 0.0f);
splashvel = vel; splashvel = vel;
@ -847,8 +803,8 @@ void CParticleObject::UpdateClose(void)
splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.5f, 0.5f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f); splashvel.z += CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, NULL, size, colorsmoke); CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, splashpos, splashvel, nil, size, colorsmoke);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
} }
for ( int32 i = 0; i < 1; i++ ) for ( int32 i = 0; i < 1; i++ )
@ -867,88 +823,30 @@ void CParticleObject::UpdateClose(void)
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f); splashpos = pos + CVector(1.25f*fCos, 1.25f*-fSin, 0.0f);
splashvel = vel; splashvel = vel;
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fCos;
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f); splashpos = pos + CVector(1.25f*-fCos, 1.25f*fSin, 0.0f);
splashvel = vel; splashvel = vel;
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f); splashpos = pos + CVector(1.25f*-fCos, 1.25f*-fSin, 0.0f);
splashvel = vel; splashvel = vel;
splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos; splashvel.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fCos;
splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin; splashvel.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f) * -fSin;
splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil, 0.0f, this->m_Color);
}
#else
CVector pos;
CVector vel;
for ( int32 i = -3; i < 4; i++ )
{
pos = this->GetPosition();
pos += CVector(-1.5f, 0.5f * float(i), 0.0f);
vel = this->m_vecTarget;
vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
pos = this->GetPosition();
pos += CVector(1.5f, 0.5f * float(i), 0.0f);
vel = this->m_vecTarget;
vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.5f * float(i), -1.5f, 0.0f);
vel = this->m_vecTarget;
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
pos = this->GetPosition();
pos += CVector(0.5f * float(i), 1.5f, 0.0f);
vel = this->m_vecTarget;
vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f);
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
} }
for ( int32 i = 0; i < 8; i++ )
{
pos = this->GetPosition();
pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f);
vel = this->m_vecTarget;
vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color);
}
#endif
break; break;
} }
@ -967,74 +865,118 @@ void CParticleObject::UpdateClose(void)
if ( CGeneral::GetRandomNumber() & 1 ) if ( CGeneral::GetRandomNumber() & 1 )
{ {
CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f), CParticle::AddParticle(PARTICLE_RAIN_SPLASH, splashpos, CVector(0.0f, 0.0f, 0.0f),
NULL, 0.1f, this->m_Color); nil, 0.1f, this->m_Color);
} }
else else
{ {
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f), CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashpos, CVector(0.0f, 0.0f, 0.0f),
NULL, 0.12f, this->m_Color); nil, 0.12f, this->m_Color);
} }
} }
break; break;
} }
case POBJECT_CATALINAS_GUNFLASH: case POBJECT_FIRE_HYDRANT:
{ {
CRGBA flashcolor(120, 120, 120, 255);
CVector vel = this->m_vecTarget;
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget;
float size = 1.0f; if ( (TheCamera.GetPosition() - pos).Magnitude() > 5.0f )
if ( this->m_fSize != 0.0f ) {
size = this->m_fSize; for ( int32 i = 0; i < 1; i++ )
{
int32 angle = 180 * i;
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.12f*size, flashcolor); float fCos = CParticle::Cos(angle);
float fSin = CParticle::Sin(angle);
pos += size * (0.06f * vel); CVector splashpos, splashvel;
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.08f*size, flashcolor);
pos += size * (0.04f * vel); splashpos = pos + CVector(0.01f*fCos, 0.01f*fSin, 0.0f);
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.04f*size, flashcolor); splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CVector smokepos = this->GetPosition(); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CVector smokevel = 0.1f * vel; CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.005f*size);
splashpos = pos + CVector(0.01f*fCos, 0.01f*-fSin, 0.0f);
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
splashpos = pos + CVector(0.01f*-fCos, 0.01f*fSin, 0.0f);
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
splashpos = pos + CVector(0.01f*-fCos, 0.01f*-fSin, 0.0f);
splashvel = vel + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.005f, 0.0075f), this->m_Color, 0, 0, 1, 300);
}
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
{
CParticle::AddParticle(this->m_ParticleType, pos, vel, nil, 0.0f, this->m_Color);
}
}
break; break;
} }
case POBJECT_CATALINAS_SHOTGUNFLASH: case POBJECT_WATER_FOUNTAIN_VERT:
{ {
CRGBA flashcolor(120, 120, 120, 255); CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget; CVector vel = this->m_vecTarget;
float size = 1.0f; for ( int32 i = 0; i < 2; i++ )
if ( this->m_fSize != 0.0f ) {
size = this->m_fSize; int32 angle = 180 * i;
float fCos = CParticle::Cos(angle);
float fSin = CParticle::Sin(angle);
CVector splashpos, splashvel;
splashpos = pos + CVector(0.015f*fCos, 0.015f*fSin, 0.0f);
splashvel = vel + CVector(0.015f*fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
splashpos = pos + CVector(0.015f*fCos, 0.015f*-fSin, 0.0f);
splashvel = vel + CVector(0.015f*fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
splashpos = pos + CVector(0.015f*-fCos, 0.015f*fSin, 0.0f);
splashvel = vel + CVector(0.015f*-fCos, 0.015f*fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
splashpos = pos + CVector(0.015f*-fCos, 0.015f*-fSin, 0.0f);
splashvel = vel + CVector(0.015f*-fCos, 0.015f*-fSin, CGeneral::GetRandomNumberInRange(0.004f, 0.008f));
CParticle::AddParticle(PARTICLE_SPLASH, splashpos, splashvel, nil,
CGeneral::GetRandomNumberInRange(0.001f, 0.005f), this->m_Color, 0, 0, 1, 1000);
}
break;
}
case POBJECT_WATER_FOUNTAIN_HORIZ:
{
CVector pos = this->GetPosition(); CVector pos = this->GetPosition();
CVector vel = this->m_vecTarget;
CVector velstep = size * (0.1f * vel); for ( int32 i = 0; i < 3; i++ )
CVector flashpos = pos; {
CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, nil, 0.001f, this->m_Color, 0, 0, 1, 1000);
flashpos += velstep; }
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
flashpos += velstep;
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.15f*size, flashcolor);
flashpos += velstep;
CParticle::AddParticle(PARTICLE_GUNFLASH, flashpos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.2f*size, flashcolor);
CParticle::AddParticle(PARTICLE_GUNFLASH, pos, CVector(0.0f, 0.0f, 0.0f), NULL, 0.0f, flashcolor);
CVector smokepos = this->GetPosition();
CVector smokevel = 0.1f*vel;
CParticle::AddParticle(PARTICLE_GUNSMOKE2, smokepos, smokevel, NULL, 0.1f*size);
break; break;
} }
@ -1056,7 +998,7 @@ void CParticleObject::UpdateClose(void)
if ( vel.z != 0.0f ) if ( vel.z != 0.0f )
vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal); vel.z += CGeneral::GetRandomNumberInRange(-this->m_fRandVal, this->m_fRandVal);
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, NULL, CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), vel, nil,
this->m_fSize, this->m_Color); this->m_fSize, this->m_Color);
} }
} }
@ -1064,7 +1006,7 @@ void CParticleObject::UpdateClose(void)
{ {
for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ ) for ( int32 i = 0; i < this->m_nNumEffectCycles; i++ )
{ {
CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, NULL, CParticle::AddParticle(this->m_ParticleType, this->GetPosition(), this->m_vecTarget, nil,
this->m_fSize, this->m_Color); this->m_fSize, this->m_Color);
} }
} }
@ -1108,15 +1050,15 @@ CParticleObject::UpdateFar(void)
bool bool
CParticleObject::SaveParticle(uint8 *buffer, uint32 *length) CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
{ {
ASSERT( buffer != NULL ); ASSERT( buffer != nil );
ASSERT( length != NULL ); ASSERT( length != nil );
int32 numObjects = 0; int32 numObjects = 0;
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
++numObjects; ++numObjects;
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
++numObjects; ++numObjects;
*(int32 *)buffer = numObjects; *(int32 *)buffer = numObjects;
@ -1125,7 +1067,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1); int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1);
int32 dataLength = objectsLength + sizeof(int32); int32 dataLength = objectsLength + sizeof(int32);
for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext ) for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
{ {
#if 0 // todo better #if 0 // todo better
*(CParticleObject*)buffer = *p; *(CParticleObject*)buffer = *p;
@ -1135,7 +1077,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
buffer += sizeof(CParticleObject); buffer += sizeof(CParticleObject);
} }
for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext ) for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
{ {
#if 0 // todo better #if 0 // todo better
*(CParticleObject*)buffer = *p; *(CParticleObject*)buffer = *p;
@ -1153,7 +1095,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
bool bool
CParticleObject::LoadParticle(uint8 *buffer, uint32 length) CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
{ {
ASSERT( buffer != NULL ); ASSERT( buffer != nil );
RemoveAllParticleObjects(); RemoveAllParticleObjects();
@ -1174,7 +1116,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
CParticleObject *src = (CParticleObject *)buffer; CParticleObject *src = (CParticleObject *)buffer;
buffer += sizeof(CParticleObject); buffer += sizeof(CParticleObject);
if ( dst == NULL ) if ( dst == nil )
return false; return false;
MoveToList(&pUnusedListHead, &pCloseListHead, dst); MoveToList(&pUnusedListHead, &pCloseListHead, dst);
@ -1186,7 +1128,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
dst->m_vecTarget = src->m_vecTarget; dst->m_vecTarget = src->m_vecTarget;
dst->m_nFrameCounter = src->m_nFrameCounter; dst->m_nFrameCounter = src->m_nFrameCounter;
dst->m_bRemove = src->m_bRemove; dst->m_bRemove = src->m_bRemove;
dst->m_pParticle = NULL; dst->m_pParticle = nil;
dst->m_nRemoveTimer = src->m_nRemoveTimer; dst->m_nRemoveTimer = src->m_nRemoveTimer;
dst->m_Color = src->m_Color; dst->m_Color = src->m_Color;
dst->m_fSize = src->m_fSize; dst->m_fSize = src->m_fSize;
@ -1201,23 +1143,65 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
return true; return true;
} }
void
CParticleObject::RemoveAllExpireableParticleObjects(void)
{
{
CParticleObject *pobj = pCloseListHead;
CParticleObject *nextpobj;
if ( pobj != nil )
{
do
{
nextpobj = pobj->m_pNext;
if ( pobj->m_nRemoveTimer != 0 )
{
MoveToList(&pCloseListHead, &pUnusedListHead, pobj);
pobj->m_nState = POBJECTSTATE_FREE;
}
pobj = nextpobj;
}
while ( nextpobj != nil );
}
}
{
CParticleObject *pobj = pFarListHead;
CParticleObject *nextpobj;
if ( pobj != nil )
{
do
{
nextpobj = pobj->m_pNext;
if ( pobj->m_nRemoveTimer != 0 )
{
MoveToList(&pFarListHead, &pUnusedListHead, pobj);
pobj->m_nState = POBJECTSTATE_FREE;
}
pobj = nextpobj;
}
while ( nextpobj != nil );
}
}
}
void void
CParticleObject::RemoveAllParticleObjects(void) CParticleObject::RemoveAllParticleObjects(void)
{ {
pUnusedListHead = &gPObjectArray[0]; pUnusedListHead = &gPObjectArray[0];
pCloseListHead = NULL; pCloseListHead = nil;
pFarListHead = NULL; pFarListHead = nil;
for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ ) for ( int32 i = 0; i < MAX_PARTICLEOBJECTS; i++ )
{ {
if ( i == 0 ) if ( i == 0 )
gPObjectArray[i].m_pPrev = NULL; gPObjectArray[i].m_pPrev = nil;
else else
gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1]; gPObjectArray[i].m_pPrev = &gPObjectArray[i - 1];
if ( i == MAX_PARTICLEOBJECTS-1 ) if ( i == MAX_PARTICLEOBJECTS-1 )
gPObjectArray[i].m_pNext = NULL; gPObjectArray[i].m_pNext = nil;
else else
gPObjectArray[i].m_pNext = &gPObjectArray[i + 1]; gPObjectArray[i].m_pNext = &gPObjectArray[i + 1];
@ -1228,20 +1212,20 @@ CParticleObject::RemoveAllParticleObjects(void)
void void
CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj) CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj)
{ {
ASSERT( from != NULL ); ASSERT( from != nil );
ASSERT( to != NULL ); ASSERT( to != nil );
ASSERT( obj != NULL ); ASSERT( obj != nil );
if ( obj->m_pPrev == NULL ) if ( obj->m_pPrev == nil )
{ {
*from = obj->m_pNext; *from = obj->m_pNext;
if ( *from ) if ( *from )
(*from)->m_pPrev = NULL; (*from)->m_pPrev = nil;
} }
else else
{ {
if ( obj->m_pNext == NULL ) if ( obj->m_pNext == nil )
obj->m_pPrev->m_pNext = NULL; obj->m_pPrev->m_pNext = nil;
else else
{ {
obj->m_pNext->m_pPrev = obj->m_pPrev; obj->m_pNext->m_pPrev = obj->m_pPrev;
@ -1250,7 +1234,7 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti
} }
obj->m_pNext = *to; obj->m_pNext = *to;
obj->m_pPrev = NULL; obj->m_pPrev = nil;
*to = obj; *to = obj;
if ( obj->m_pNext ) if ( obj->m_pNext )

View file

@ -4,12 +4,12 @@
#include "ParticleType.h" #include "ParticleType.h"
#include "Placeable.h" #include "Placeable.h"
#define MAX_PARTICLEOBJECTS 100 #define MAX_PARTICLEOBJECTS 70
#define MAX_AUDIOHYDRANTS 8 #define MAX_AUDIOHYDRANTS 8
enum eParticleObjectType enum eParticleObjectType
{ {
POBJECT_PAVEMENT_STEAM, POBJECT_PAVEMENT_STEAM = 0,
POBJECT_PAVEMENT_STEAM_SLOWMOTION, POBJECT_PAVEMENT_STEAM_SLOWMOTION,
POBJECT_WALL_STEAM, POBJECT_WALL_STEAM,
POBJECT_WALL_STEAM_SLOWMOTION, POBJECT_WALL_STEAM_SLOWMOTION,
@ -22,6 +22,8 @@ enum eParticleObjectType
POBJECT_BIG_FIRE, POBJECT_BIG_FIRE,
POBJECT_DRY_ICE, POBJECT_DRY_ICE,
POBJECT_DRY_ICE_SLOWMOTION, POBJECT_DRY_ICE_SLOWMOTION,
POBJECT_WATER_FOUNTAIN_VERT,
POBJECT_WATER_FOUNTAIN_HORIZ,
POBJECT_FIRE_TRAIL, POBJECT_FIRE_TRAIL,
POBJECT_SMOKE_TRAIL, POBJECT_SMOKE_TRAIL,
POBJECT_FIREBALL_AND_SMOKE, POBJECT_FIREBALL_AND_SMOKE,
@ -74,6 +76,7 @@ public:
static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove); static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove); static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove); static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
static CParticleObject *AddObject(tParticleType type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, uint8 numEffectCycles, uint8 skipFrames, uint16 creationChance, uint8 remove);
void RemoveObject(void); void RemoveObject(void);
@ -84,6 +87,7 @@ public:
static bool SaveParticle(uint8 *buffer, uint32 *length); static bool SaveParticle(uint8 *buffer, uint32 *length);
static bool LoadParticle(uint8 *buffer, uint32 length); static bool LoadParticle(uint8 *buffer, uint32 length);
static void RemoveAllExpireableParticleObjects(void);
static void RemoveAllParticleObjects(void); static void RemoveAllParticleObjects(void);
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj); static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
}; };
@ -98,7 +102,7 @@ public:
CAudioHydrant() : CAudioHydrant() :
AudioEntity(AEHANDLE_NONE), AudioEntity(AEHANDLE_NONE),
pParticleObject(NULL) pParticleObject(nil)
{ } { }
static bool Add (CParticleObject *particleobject); static bool Add (CParticleObject *particleobject);