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@ -14,14 +14,18 @@
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#include "Camera.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CarCtrl.h"
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#include "General.h"
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#include "General.h"
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#include "Object.h"
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//--MIAMI: file done
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#define ROADBLOCKDIST (90.0f)
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#define ROADBLOCKDIST (90.0f)
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#define ROADBLOCK_OBJECT_WIDTH (4.0f)
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int16 CRoadBlocks::NumRoadBlocks;
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int16 CRoadBlocks::NumRoadBlocks;
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int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
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int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
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bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
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bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
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CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
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//--MIAMI: TODO
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void
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void
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CRoadBlocks::Init(void)
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CRoadBlocks::Init(void)
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{
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{
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@ -43,7 +47,7 @@ CRoadBlocks::Init(void)
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}
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}
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}
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}
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// TODO(MIAMI): script roadblocks
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ClearScriptRoadBlocks();
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}
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}
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void
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void
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@ -83,14 +87,11 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
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pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
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CPedPlacement::FindZCoorForPed(&posForZ);
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CPedPlacement::FindZCoorForPed(&posForZ);
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pCopPed->SetPosition(posForZ);
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pCopPed->SetPosition(posForZ);
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CVector vecSavedPos = pCopPed->GetPosition();
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pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI);
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pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
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pCopPed->m_matrix.GetPosition() += vecSavedPos;
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pCopPed->m_bIsDisabledCop = true;
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pCopPed->m_bIsDisabledCop = true;
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pCopPed->SetIdle();
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pCopPed->SetIdle();
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pCopPed->bKindaStayInSamePlace = true;
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pCopPed->bKindaStayInSamePlace = true;
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pCopPed->bNotAllowedToDuck = false;
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pCopPed->bNotAllowedToDuck = false;
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// pCopPed->m_nRoadblockNode = roadBlockNode;
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pCopPed->bCrouchWhenShooting = roadBlockType != 2;
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pCopPed->bCrouchWhenShooting = roadBlockType != 2;
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if (pEntityToAttack) {
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if (pEntityToAttack) {
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pCopPed->m_pPointGunAt = pEntityToAttack;
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pCopPed->m_pPointGunAt = pEntityToAttack;
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@ -105,64 +106,125 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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}
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}
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}
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}
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//--MIAMI: TODO: implement this
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void
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void
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CRoadBlocks::GenerateRoadBlocks(void)
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CRoadBlocks::GenerateRoadBlocks(void)
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{
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{
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CMatrix offsetMatrix;
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CMatrix tmp1, tmp2;
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static int16 unk;
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uint32 frame = CTimer::GetFrameCounter() & 0xF;
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uint32 frame = CTimer::GetFrameCounter() & 0xF;
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int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
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int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
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const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
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const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
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for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
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for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
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CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition();
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int16 node = RoadBlockNodes[nRoadblockNode];
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CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[node].GetPosition();
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if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
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if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
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vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
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vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
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vecDistance.Magnitude() < ROADBLOCKDIST) {
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vecDistance.Magnitude() < ROADBLOCKDIST) {
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if (!InOrOut[nRoadblockNode]) {
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if (!InOrOut[nRoadblockNode]) {
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InOrOut[nRoadblockNode] = true;
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InOrOut[nRoadblockNode] = true;
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if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
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if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
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#ifndef MIAMI
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CCarPathLink* pLink1 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink]];
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CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
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CCarPathLink* pLink2 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink + 1]];
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float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
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int lanes = Min(pLink1->numRightLanes + pLink1->numLeftLanes, pLink2->numLeftLanes + pLink2->numRightLanes);
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float length = LANE_WIDTH * (lanes + 1);
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CVector forward(pLink2->GetY() - pLink1->GetY(), -(pLink2->GetX() - pLink1->GetX()), 0.0f);
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forward.Normalise();
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if (ThePaths.m_pathNodes[node].HasDivider()) {
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CreateRoadBlockBetween2Points(
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ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f + ThePaths.m_pathNodes[node].GetDivider()) * forward,
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ThePaths.m_pathNodes[node].GetPosition() + ThePaths.m_pathNodes[node].GetDivider() * forward);
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CreateRoadBlockBetween2Points(
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ThePaths.m_pathNodes[node].GetPosition() - ThePaths.m_pathNodes[node].GetDivider() * forward,
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ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f + ThePaths.m_pathNodes[node].GetDivider()) * forward);
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}
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else {
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CreateRoadBlockBetween2Points(
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ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f) * forward,
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ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f) * forward);
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}
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}
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}
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}
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else {
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InOrOut[nRoadblockNode] = false;
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}
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}
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int i = CTimer::GetFrameCounter() & 0xF;
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if (!aScriptRoadBlocks[i].m_bInUse)
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return;
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if ((aScriptRoadBlocks[i].GetPosition() - FindPlayerCoors()).Magnitude() < 100.0f) {
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CreateRoadBlockBetween2Points(aScriptRoadBlocks[i].m_vInf, aScriptRoadBlocks[i].m_vSup);
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aScriptRoadBlocks[i].m_bInUse = false;
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}
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}
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void
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CRoadBlocks::ClearScriptRoadBlocks(void)
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{
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for (int i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++)
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aScriptRoadBlocks[i].m_bInUse = false;
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}
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void
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CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
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{
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int32 i;
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for (i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++) {
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if (!aScriptRoadBlocks[i].m_bInUse)
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break;
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}
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if (i == NUM_SCRIPT_ROADBLOCKS)
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return;
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aScriptRoadBlocks[i].m_bInUse = true;
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aScriptRoadBlocks[i].m_vInf = vInf;
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aScriptRoadBlocks[i].m_vSup = vSup;
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}
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void
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CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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{
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CMatrix tmp;
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CVector forward = (point2 - point1);
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float distBetween = forward.Magnitude();
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CVector pos = (point1 + point2) / 2;
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CVector right(forward.y, -forward.x, 0.0f);
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forward.Normalise();
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right.Normalise();
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if (DotProduct(FindPlayerCoors() - pos, right) < 0.0f) {
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right *= -1.0f;
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}
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int32 vehicleId = MI_POLICE;
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int32 vehicleId = MI_POLICE;
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if (pPlayerWanted->AreArmyRequired())
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if (FindPlayerPed()->m_pWanted->AreArmyRequired())
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vehicleId = MI_BARRACKS;
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vehicleId = MI_BARRACKS;
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else if (pPlayerWanted->AreFbiRequired())
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else if (FindPlayerPed()->m_pWanted->AreFbiRequired())
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vehicleId = MI_FBICAR;
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vehicleId = MI_FBICAR;
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else if (pPlayerWanted->AreSwatRequired())
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else if (FindPlayerPed()->m_pWanted->AreSwatRequired())
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vehicleId = MI_ENFORCER;
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vehicleId = MI_ENFORCER;
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if (!CStreaming::HasModelLoaded(vehicleId))
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if (!CStreaming::HasModelLoaded(vehicleId))
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vehicleId = MI_POLICE;
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vehicleId = MI_POLICE;
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CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
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CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
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float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
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float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
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int16 radius = (int16)(fMapObjectRadius / fModelRadius);
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int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius));
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if (radius > 0 && radius < 6) {
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for (int16 i = 0; i < numRoadblockVehicles; i++) {
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CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
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float offset = fModelRadius * (i - numRoadblockVehicles / 2);
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float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
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tmp.SetTranslate(0.0f, 0.0f, 0.0f);
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float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
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tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f);
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for (int16 i = 0; i < radius; i++) {
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tmp.GetForward() = forward;
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uint8 nRoadblockType = fDotProduct < 0.0f;
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tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f);
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if (CGeneral::GetRandomNumber() & 1) {
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tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f);
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offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
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if (CGeneral::GetRandomNumber() & 1)
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}
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tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f);
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else {
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tmp.SetTranslateOnly(offset * forward + pos);
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nRoadblockType = !nRoadblockType;
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tmp.GetPosition().z += 0.6f;
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offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
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}
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if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
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offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
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else
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offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
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CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
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float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
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float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
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int16 colliding = 0;
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int16 colliding = 0;
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CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
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CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
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if (!colliding) {
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if (!colliding) {
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CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
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CAutomobile* pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
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pVehicle->SetStatus(STATUS_ABANDONED);
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pVehicle->SetStatus(STATUS_ABANDONED);
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// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
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// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
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vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
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tmp.GetPosition().z += fModelRadius - 0.6f;
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pVehicle->m_matrix = vehicleMatrix;
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pVehicle->m_matrix = tmp;
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pVehicle->PlaceOnRoadProperly();
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pVehicle->PlaceOnRoadProperly();
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pVehicle->bIsStatic = false;
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pVehicle->bIsStatic = false;
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pVehicle->m_matrix.UpdateRW();
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pVehicle->m_matrix.UpdateRW();
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@ -171,33 +233,51 @@ CRoadBlocks::GenerateRoadBlocks(void)
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pVehicle->bIsLocked = false;
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pVehicle->bIsLocked = false;
|
|
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
|
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
|
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
|
|
pVehicle->AutoPilot.m_nCurrentLane = 0;
|
|
|
|
pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
|
|
|
|
pVehicle->AutoPilot.m_nNextLane = 0;
|
|
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0;
|
|
|
|
pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
|
|
|
|
|
|
|
|
pVehicle->bExtendedRange = true;
|
|
|
|
pVehicle->bExtendedRange = true;
|
|
|
|
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
|
|
|
|
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
|
|
|
|
pVehicle->m_bSirenOrAlarm = true;
|
|
|
|
pVehicle->m_bSirenOrAlarm = true;
|
|
|
|
if (pVehicle->GetForward().z > 0.94f) {
|
|
|
|
if (pVehicle->GetUp().z > 0.94f) {
|
|
|
|
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
|
|
|
|
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
|
|
|
|
CWorld::Add(pVehicle);
|
|
|
|
CWorld::Add(pVehicle);
|
|
|
|
pVehicle->bCreateRoadBlockPeds = true;
|
|
|
|
pVehicle->bCreateRoadBlockPeds = true;
|
|
|
|
pVehicle->m_nRoadblockType = nRoadblockType;
|
|
|
|
pVehicle->m_nRoadblockType = DotProduct(pVehicle->GetRight(), pVehicle->GetPosition() - FindPlayerCoors()) >= 0.0f;
|
|
|
|
pVehicle->m_nRoadblockNode = nRoadblockNode;
|
|
|
|
pVehicle->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 7000;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
else {
|
|
|
|
delete pVehicle;
|
|
|
|
delete pVehicle;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
int numBarriers = distBetween / ROADBLOCK_OBJECT_WIDTH;
|
|
|
|
#endif
|
|
|
|
CStreaming::RequestModel(MI_ROADWORKBARRIER1, STREAMFLAGS_DONT_REMOVE);
|
|
|
|
|
|
|
|
if (!CStreaming::HasModelLoaded(MI_ROADWORKBARRIER1))
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (int i = 0; i < numBarriers; i++) {
|
|
|
|
|
|
|
|
float offset = ROADBLOCK_OBJECT_WIDTH * (i - numBarriers / 2);
|
|
|
|
|
|
|
|
tmp.SetTranslate(0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f);
|
|
|
|
|
|
|
|
tmp.GetForward() = forward;
|
|
|
|
|
|
|
|
tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f);
|
|
|
|
|
|
|
|
tmp.SetTranslateOnly(5.0f * right + offset * forward + pos);
|
|
|
|
|
|
|
|
tmp.GetPosition().x += (CGeneral::GetRandomNumber() & 0xF) * 0.1f;
|
|
|
|
|
|
|
|
tmp.GetPosition().y += (CGeneral::GetRandomNumber() & 0xF) * 0.1f;
|
|
|
|
|
|
|
|
bool found;
|
|
|
|
|
|
|
|
tmp.GetPosition().z = CWorld::FindGroundZFor3DCoord(tmp.GetPosition().x, tmp.GetPosition().y, tmp.GetPosition().z + 2.0f, &found);
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
int16 colliding = 0;
|
|
|
|
|
|
|
|
CBaseModelInfo* pMI = CModelInfo::GetModelInfo(MI_ROADWORKBARRIER1);
|
|
|
|
|
|
|
|
tmp.GetPosition().z -= pMI->GetColModel()->boundingBox.min.z;
|
|
|
|
|
|
|
|
CWorld::FindObjectsKindaColliding(tmp.GetPosition(), pMI->GetColModel()->boundingSphere.radius, 0, &colliding, 2, nil, false, true, true, false, false);
|
|
|
|
|
|
|
|
if (colliding == 0) {
|
|
|
|
|
|
|
|
CObject* pObject = new CObject(MI_ROADWORKBARRIER1, true);
|
|
|
|
|
|
|
|
pObject->GetMatrix() = tmp;
|
|
|
|
|
|
|
|
pObject->ObjectCreatedBy = TEMP_OBJECT;
|
|
|
|
|
|
|
|
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 600000;
|
|
|
|
|
|
|
|
CWorld::Add(pObject);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
|
|
|
|
InOrOut[nRoadblockNode] = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// TODO(MIAMI): script roadblocks
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|