mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:50:00 +00:00
Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun
This commit is contained in:
commit
0974447f58
|
@ -5,6 +5,7 @@
|
|||
#include "World.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Ped.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Pad.h"
|
||||
#include "General.h"
|
||||
#include "CullZones.h"
|
||||
|
|
|
@ -1,7 +1,21 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "main.h"
|
||||
#include "Lists.h"
|
||||
#include "Game.h"
|
||||
#include "Zones.h"
|
||||
#include "General.h"
|
||||
#include "CullZones.h"
|
||||
#include "World.h"
|
||||
#include "Entity.h"
|
||||
#include "Train.h"
|
||||
#include "Streaming.h"
|
||||
#include "Pad.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Population.h"
|
||||
#include "FileLoader.h"
|
||||
#include "Replay.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "RenderBuffer.h"
|
||||
#include "SurfaceTable.h"
|
||||
#include "Collision.h"
|
||||
|
@ -19,8 +33,6 @@ enum Direction
|
|||
eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250;
|
||||
CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58;
|
||||
|
||||
#if 0
|
||||
|
||||
void
|
||||
CCollision::Init(void)
|
||||
{
|
||||
|
@ -28,72 +40,205 @@ CCollision::Init(void)
|
|||
ms_collisionInMemory = LEVEL_NONE;
|
||||
}
|
||||
|
||||
void
|
||||
CCollision::Shutdown(void)
|
||||
{
|
||||
ms_colModelCache.Shutdown();
|
||||
}
|
||||
|
||||
void
|
||||
CCollision::Update(void)
|
||||
{
|
||||
CVector pos = FindPlayerCoors();
|
||||
CVector playerCoors;
|
||||
playerCoors = FindPlayerCoors();
|
||||
eLevelName level = CTheZones::m_CurrLevel;
|
||||
bool changeLevel = false;
|
||||
bool forceLevelChange = false;
|
||||
|
||||
if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing())
|
||||
return;
|
||||
|
||||
// hardcode a level if there are no zones
|
||||
if(level == LEVEL_NONE){
|
||||
if(CGame::currLevel == LEVEL_INDUSTRIAL &&
|
||||
pos.x < 400.0f){
|
||||
playerCoors.x < 400.0f){
|
||||
level = LEVEL_COMMERCIAL;
|
||||
changeLevel = true;
|
||||
forceLevelChange = true;
|
||||
}else if(CGame::currLevel == LEVEL_SUBURBAN &&
|
||||
pos.x > -450.0f && pos.y < -1400.0f){
|
||||
playerCoors.x > -450.0f && playerCoors.y < -1400.0f){
|
||||
level = LEVEL_COMMERCIAL;
|
||||
changeLevel = true;
|
||||
forceLevelChange = true;
|
||||
}else{
|
||||
if(pos.x > 800.0f){
|
||||
if(playerCoors.x > 800.0f){
|
||||
level = LEVEL_INDUSTRIAL;
|
||||
changeLevel = true;
|
||||
}else if(pos.x < -800.0f){
|
||||
forceLevelChange = true;
|
||||
}else if(playerCoors.x < -800.0f){
|
||||
level = LEVEL_SUBURBAN;
|
||||
changeLevel = true;
|
||||
forceLevelChange = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(level != LEVEL_NONE && level != CGame::currLevel){
|
||||
debug("changing level %d -> %d\n", CGame::currLevel, level);
|
||||
if(level != LEVEL_NONE && level != CGame::currLevel)
|
||||
CGame::currLevel = level;
|
||||
}
|
||||
if(ms_collisionInMemory != CGame::currLevel)
|
||||
LoadCollisionWhenINeedIt(changeLevel);
|
||||
LoadCollisionWhenINeedIt(forceLevelChange);
|
||||
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
||||
}
|
||||
|
||||
void
|
||||
CCollision::LoadCollisionWhenINeedIt(bool changeLevel)
|
||||
eLevelName
|
||||
GetCollisionInSectorList(CPtrList &list)
|
||||
{
|
||||
eLevelName level;
|
||||
CPtrNode *node;
|
||||
CEntity *e;
|
||||
int level;
|
||||
|
||||
for(node = list.first; node; node = node->next){
|
||||
e = (CEntity*)node->item;
|
||||
level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
|
||||
if(level != LEVEL_NONE)
|
||||
return (eLevelName)level;
|
||||
}
|
||||
return LEVEL_NONE;
|
||||
}
|
||||
|
||||
// Get a level this sector is in based on collision models
|
||||
eLevelName
|
||||
GetCollisionInSector(CSector §)
|
||||
{
|
||||
int level;
|
||||
|
||||
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]);
|
||||
if(level == LEVEL_NONE)
|
||||
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
|
||||
if(level == LEVEL_NONE)
|
||||
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]);
|
||||
if(level == LEVEL_NONE)
|
||||
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
|
||||
if(level == LEVEL_NONE)
|
||||
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]);
|
||||
if(level == LEVEL_NONE)
|
||||
level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
|
||||
return (eLevelName)level;
|
||||
}
|
||||
|
||||
void
|
||||
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
|
||||
{
|
||||
eLevelName level, l;
|
||||
bool multipleLevels;
|
||||
CVector playerCoors;
|
||||
CVehicle *veh;
|
||||
CEntryInfoNode *ei;
|
||||
int sx, sy;
|
||||
int xmin, xmax, ymin, ymax;
|
||||
int x, y;
|
||||
|
||||
level = LEVEL_NONE;
|
||||
if(!changeLevel){
|
||||
//assert(0 && "unimplemented");
|
||||
|
||||
playerCoors = FindPlayerCoors();
|
||||
sx = CWorld::GetSectorIndexX(playerCoors.x);
|
||||
sy = CWorld::GetSectorIndexY(playerCoors.y);
|
||||
multipleLevels = false;
|
||||
|
||||
veh = FindPlayerVehicle();
|
||||
if(veh && veh->IsTrain()){
|
||||
if(((CTrain*)veh)->m_doorState != TRAIN_DOOR_STATE2)
|
||||
return ;
|
||||
}else if(playerCoors.z < 4.0f && !CCullZones::DoINeedToLoadCollision())
|
||||
return;
|
||||
|
||||
// Figure out whose level's collisions we're most likely to be interested in
|
||||
if(!forceChange){
|
||||
if(veh && veh->IsBoat()){
|
||||
// on water we expect to be between levels
|
||||
multipleLevels = true;
|
||||
}else{
|
||||
xmin = max(sx - 1, 0);
|
||||
xmax = min(sx + 1, NUMSECTORS_X-1);
|
||||
ymin = max(sy - 1, 0);
|
||||
ymax = min(sy + 1, NUMSECTORS_Y-1);
|
||||
|
||||
for(x = xmin; x <= xmax; x++)
|
||||
for(y = ymin; y <= ymax; y++){
|
||||
l = GetCollisionInSector(*CWorld::GetSector(x, y));
|
||||
if(l != LEVEL_NONE){
|
||||
if(level == LEVEL_NONE)
|
||||
level = l;
|
||||
if(level != l)
|
||||
multipleLevels = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(multipleLevels && veh && veh->IsBoat())
|
||||
for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){
|
||||
level = GetCollisionInSector(*ei->sector);
|
||||
if(level != LEVEL_NONE)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(level != CGame::currLevel || changeLevel){
|
||||
if(level == CGame::currLevel || forceChange){
|
||||
CTimer::Stop();
|
||||
DMAudio.SetEffectsFadeVol(0);
|
||||
CPad::StopPadsShaking();
|
||||
LoadCollisionScreen(CGame::currLevel);
|
||||
DMAudio.Service();
|
||||
CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedModelsInLoadedList();
|
||||
CGame::TidyUpMemory(true, true);
|
||||
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
|
||||
ms_collisionInMemory = CGame::currLevel;
|
||||
CReplay::EmptyReplayBuffer();
|
||||
if(CGame::currLevel != LEVEL_NONE)
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels();
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
||||
CGame::TidyUpMemory(true, true);
|
||||
CTimer::Update();
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
void
|
||||
CCollision::SortOutCollisionAfterLoad(void)
|
||||
{
|
||||
if(ms_collisionInMemory == CGame::currLevel)
|
||||
return;
|
||||
|
||||
WRAPPER void CCollision::SortOutCollisionAfterLoad(void) { EAXJMP(0x40B900); }
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
||||
if(CGame::currLevel != LEVEL_NONE){
|
||||
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
|
||||
if(!CGame::playingIntro)
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
}
|
||||
ms_collisionInMemory = CGame::currLevel;
|
||||
CGame::TidyUpMemory(true, false);
|
||||
}
|
||||
|
||||
void
|
||||
CCollision::LoadCollisionScreen(eLevelName level)
|
||||
{
|
||||
static char *levelNames[4] = {
|
||||
"",
|
||||
"IND_ZON",
|
||||
"COM_ZON",
|
||||
"SUB_ZON"
|
||||
};
|
||||
|
||||
// Why twice?
|
||||
LoadingIslandScreen(levelNames[level]);
|
||||
LoadingIslandScreen(levelNames[level]);
|
||||
}
|
||||
|
||||
//
|
||||
// Test
|
||||
|
@ -1585,11 +1730,119 @@ CColModel::GetTrianglePoint(CVector &v, int i) const
|
|||
v = vertices[i];
|
||||
}
|
||||
|
||||
WRAPPER CColModel& CColModel::operator=(const CColModel& other) { EAXJMP(0x411710); }
|
||||
CColModel&
|
||||
CColModel::operator=(const CColModel &other)
|
||||
{
|
||||
int i;
|
||||
int numVerts;
|
||||
|
||||
assert(0);
|
||||
|
||||
boundingSphere = other.boundingSphere;
|
||||
boundingBox = other.boundingBox;
|
||||
|
||||
// copy spheres
|
||||
if(other.numSpheres){
|
||||
if(numSpheres != other.numSpheres){
|
||||
numSpheres = other.numSpheres;
|
||||
if(spheres)
|
||||
RwFree(spheres);
|
||||
spheres = (CColSphere*)RwMalloc(numSpheres*sizeof(CColSphere));
|
||||
}
|
||||
for(i = 0; i < numSpheres; i++)
|
||||
spheres[i] = other.spheres[i];
|
||||
}else{
|
||||
numSpheres = 0;
|
||||
if(spheres)
|
||||
RwFree(spheres);
|
||||
spheres = nil;
|
||||
}
|
||||
|
||||
// copy lines
|
||||
if(other.numLines){
|
||||
if(numLines != other.numLines){
|
||||
numLines = other.numLines;
|
||||
if(lines)
|
||||
RwFree(lines);
|
||||
lines = (CColLine*)RwMalloc(numLines*sizeof(CColLine));
|
||||
}
|
||||
for(i = 0; i < numLines; i++)
|
||||
lines[i] = other.lines[i];
|
||||
}else{
|
||||
numLines = 0;
|
||||
if(lines)
|
||||
RwFree(lines);
|
||||
lines = nil;
|
||||
}
|
||||
|
||||
// copy boxes
|
||||
if(other.numBoxes){
|
||||
if(numBoxes != other.numBoxes){
|
||||
numBoxes = other.numBoxes;
|
||||
if(boxes)
|
||||
RwFree(boxes);
|
||||
boxes = (CColBox*)RwMalloc(numBoxes*sizeof(CColBox));
|
||||
}
|
||||
for(i = 0; i < numBoxes; i++)
|
||||
boxes[i] = other.boxes[i];
|
||||
}else{
|
||||
numBoxes = 0;
|
||||
if(boxes)
|
||||
RwFree(boxes);
|
||||
boxes = nil;
|
||||
}
|
||||
|
||||
// copy mesh
|
||||
if(other.numTriangles){
|
||||
// copy vertices
|
||||
numVerts = 0;
|
||||
for(i = 0; i < other.numTriangles; i++){
|
||||
if(other.triangles[i].a > numVerts)
|
||||
other.triangles[i].a = numVerts;
|
||||
if(other.triangles[i].b > numVerts)
|
||||
other.triangles[i].b = numVerts;
|
||||
if(other.triangles[i].c > numVerts)
|
||||
other.triangles[i].c = numVerts;
|
||||
}
|
||||
numVerts++;
|
||||
if(vertices)
|
||||
RwFree(vertices);
|
||||
if(numVerts){
|
||||
vertices = (CVector*)RwMalloc(numVerts*sizeof(CVector));
|
||||
for(i = 0; i < numVerts; i++)
|
||||
vertices[i] = other.vertices[i];
|
||||
}
|
||||
|
||||
// copy triangles
|
||||
if(numTriangles != other.numTriangles){
|
||||
numTriangles = other.numTriangles;
|
||||
if(triangles)
|
||||
RwFree(triangles);
|
||||
triangles = (CColTriangle*)RwMalloc(numTriangles*sizeof(CColTriangle));
|
||||
}
|
||||
for(i = 0; i < numTriangles; i++)
|
||||
triangles[i] = other.triangles[i];
|
||||
}else{
|
||||
numTriangles = 0;
|
||||
if(triangles)
|
||||
RwFree(triangles);
|
||||
triangles = nil;
|
||||
if(vertices)
|
||||
RwFree(vertices);
|
||||
vertices = nil;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4B9C30, (CMatrix& (*)(const CMatrix &src, CMatrix &dst))Invert, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x40B380, CCollision::Init, PATCH_JUMP);
|
||||
InjectHook(0x40B3A0, CCollision::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x40B3B0, CCollision::Update, PATCH_JUMP);
|
||||
InjectHook(0x40B5B0, CCollision::LoadCollisionWhenINeedIt, PATCH_JUMP);
|
||||
InjectHook(0x40B900, CCollision::SortOutCollisionAfterLoad, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x40BB70, CCollision::TestSphereBox, PATCH_JUMP);
|
||||
InjectHook(0x40E130, CCollision::TestLineBox, PATCH_JUMP);
|
||||
InjectHook(0x40E5C0, CCollision::TestVerticalLineBox, PATCH_JUMP);
|
||||
|
|
|
@ -118,9 +118,11 @@ public:
|
|||
static CLinkList<CColModel*> &ms_colModelCache;
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void LoadCollisionWhenINeedIt(bool changeLevel);
|
||||
static void SortOutCollisionAfterLoad(void);
|
||||
static void LoadCollisionScreen(eLevelName level);
|
||||
static void DrawColModel(const CMatrix &mat, const CColModel &colModel);
|
||||
static void DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, int32 id);
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "patcher.h"
|
||||
#include "Building.h"
|
||||
#include "Treadable.h"
|
||||
#include "Train.h"
|
||||
#include "Pools.h"
|
||||
#include "Timer.h"
|
||||
#include "Camera.h"
|
||||
|
@ -71,7 +72,6 @@ void
|
|||
CCullZones::Update(void)
|
||||
{
|
||||
bool invisible;
|
||||
CVector v;
|
||||
|
||||
if(bCullZonesDisabled)
|
||||
return;
|
||||
|
@ -95,7 +95,7 @@ CCullZones::Update(void)
|
|||
|
||||
case 6:
|
||||
/* Update player attributes */
|
||||
CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(v),
|
||||
CurrentFlags_Player = FindAttributesForCoors(FindPlayerCoors(),
|
||||
&CurrentWantedLevelDrop_Player);
|
||||
break;
|
||||
}
|
||||
|
@ -152,7 +152,7 @@ CCullZones::FindZoneWithStairsAttributeForPlayer(void)
|
|||
int i;
|
||||
CVector coors;
|
||||
|
||||
FindPlayerCoors(coors);
|
||||
coors = FindPlayerCoors();
|
||||
for(i = 0; i < NumAttributeZones; i++)
|
||||
if(aAttributeZones[i].attributes & ATTRZONE_STAIRS &&
|
||||
coors.x >= aAttributeZones[i].minx && coors.x <= aAttributeZones[i].maxx &&
|
||||
|
@ -162,9 +162,33 @@ CCullZones::FindZoneWithStairsAttributeForPlayer(void)
|
|||
return nil;
|
||||
}
|
||||
|
||||
WRAPPER void
|
||||
void
|
||||
CCullZones::MarkSubwayAsInvisible(bool visible)
|
||||
{ EAXJMP(0x525AF0);
|
||||
{
|
||||
int i, n;
|
||||
CEntity *e;
|
||||
CVehicle *v;
|
||||
|
||||
n = CPools::GetBuildingPool()->GetSize();
|
||||
for(i = 0; i < n; i++){
|
||||
e = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(e && e->bIsSubway)
|
||||
e->bIsVisible = visible;
|
||||
}
|
||||
|
||||
n = CPools::GetTreadablePool()->GetSize();
|
||||
for(i = 0; i < n; i++){
|
||||
e = CPools::GetTreadablePool()->GetSlot(i);
|
||||
if(e && e->bIsSubway)
|
||||
e->bIsVisible = visible;
|
||||
}
|
||||
|
||||
n = CPools::GetVehiclePool()->GetSize();
|
||||
for(i = 0; i < n; i++){
|
||||
v = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if(v && v->IsTrain() && ((CTrain*)v)->m_trackId != 0)
|
||||
v->bIsVisible = visible;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -46,7 +46,7 @@ CFileLoader::LoadLevel(const char *filename)
|
|||
{
|
||||
int fd;
|
||||
RwTexDictionary *savedTxd;
|
||||
int savedLevel;
|
||||
eLevelName savedLevel;
|
||||
bool objectsLoaded;
|
||||
char *line;
|
||||
char txdname[64];
|
||||
|
@ -79,7 +79,7 @@ CFileLoader::LoadLevel(const char *filename)
|
|||
}else if(strncmp(line, "COLFILE", 7) == 0){
|
||||
int level;
|
||||
sscanf(line+8, "%d", &level);
|
||||
CGame::currLevel = level;
|
||||
CGame::currLevel = (eLevelName)level;
|
||||
LoadingScreenLoadingFile(line+10);
|
||||
LoadCollisionFile(line+10);
|
||||
CGame::currLevel = savedLevel;
|
||||
|
|
|
@ -265,10 +265,10 @@ CFileMgr::Seek(int fd, int offset, int whence)
|
|||
return !!myfseek(fd, offset, whence);
|
||||
}
|
||||
|
||||
char*
|
||||
bool
|
||||
CFileMgr::ReadLine(int fd, char *buf, int len)
|
||||
{
|
||||
return myfgets(buf, len, fd);
|
||||
return myfgets(buf, len, fd) != nil;
|
||||
}
|
||||
|
||||
int
|
||||
|
|
|
@ -15,7 +15,7 @@ public:
|
|||
static int Read(int fd, char *buf, int len);
|
||||
static int Write(int fd, char *buf, int len);
|
||||
static bool Seek(int fd, int offset, int whence);
|
||||
static char *ReadLine(int fd, char *buf, int len);
|
||||
static bool ReadLine(int fd, char *buf, int len);
|
||||
static int CloseFile(int fd);
|
||||
static int GetErrorReadWrite(int fd);
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "patcher.h"
|
||||
#include "Game.h"
|
||||
|
||||
int &CGame::currLevel = *(int*)0x941514;
|
||||
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
|
||||
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
|
||||
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
|
||||
bool &CGame::frenchGame = *(bool*)0x95CDCB;
|
||||
|
@ -11,6 +11,7 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF;
|
|||
bool &CGame::playingIntro = *(bool*)0x95CDC2;
|
||||
char *CGame::aDatFile = (char*)0x773A48;
|
||||
|
||||
WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
|
||||
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
|
||||
WRAPPER bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
|
||||
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
|
||||
|
|
15
src/Game.h
15
src/Game.h
|
@ -11,7 +11,7 @@ enum eLevelName
|
|||
class CGame
|
||||
{
|
||||
public:
|
||||
static int &currLevel;
|
||||
static eLevelName &currLevel;
|
||||
static bool &bDemoMode;
|
||||
static bool &nastyGame;
|
||||
static bool &frenchGame;
|
||||
|
@ -20,13 +20,18 @@ public:
|
|||
static bool &playingIntro;
|
||||
static char *aDatFile; //[32];
|
||||
|
||||
static void Process(void);
|
||||
static void Initialise(const char *datFile);
|
||||
static bool InitialiseOnceBeforeRW(void);
|
||||
static bool InitialiseRenderWare(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static void ShutDown(void);
|
||||
static void ShutdownRenderWare(void);
|
||||
static void FinalShutdown(void);
|
||||
static void ShutDown(void);
|
||||
static void ShutDownForRestart(void);
|
||||
static void InitialiseWhenRestarting(void);
|
||||
static bool InitialiseOnceAfterRW(void);
|
||||
static void Process(void);
|
||||
|
||||
// NB: these do something on PS2
|
||||
static void TidyUpMemory(bool, bool) {}
|
||||
static void DrasticTidyUpMemory(void) {}
|
||||
};
|
||||
|
|
|
@ -279,7 +279,7 @@ void CRadar::DrawBlips()
|
|||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
|
||||
angle = PI + FindPlayerHeading();
|
||||
else
|
||||
angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
|
||||
angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
|
||||
|
||||
DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
|
||||
|
||||
|
@ -868,8 +868,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
|
|||
{
|
||||
float s, c;
|
||||
|
||||
s = -sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
|
||||
c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
|
||||
s = -sin(TheCamera.GetForward().Heading());
|
||||
c = cos(TheCamera.GetForward().Heading());
|
||||
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
|
||||
s = 0.0f;
|
||||
|
@ -885,8 +885,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
|
|||
else
|
||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
||||
|
||||
s = -sin(atan2(-forward.x, forward.y));
|
||||
c = cos(atan2(-forward.x, forward.y));
|
||||
s = -sin(forward.Heading());
|
||||
c = cos(forward.Heading());
|
||||
}
|
||||
|
||||
out.x = s * in.y + c * in.x;
|
||||
|
@ -915,8 +915,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
|
|||
c = 1.0f;
|
||||
}
|
||||
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
|
||||
s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
|
||||
c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
|
||||
s = sin(TheCamera.GetForward().Heading());
|
||||
c = cos(TheCamera.GetForward().Heading());
|
||||
}
|
||||
else {
|
||||
CVector forward;
|
||||
|
@ -928,8 +928,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
|
|||
else
|
||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
||||
|
||||
s = sin(atan2(-forward.x, forward.y));
|
||||
c = cos(atan2(-forward.x, forward.y));
|
||||
s = sin(forward.Heading());
|
||||
c = cos(forward.Heading());
|
||||
}
|
||||
|
||||
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
|
||||
|
|
212
src/RwMatFX.cpp
Normal file
212
src/RwMatFX.cpp
Normal file
|
@ -0,0 +1,212 @@
|
|||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
|
||||
struct MatFXNothing { int pad[5]; int effect; };
|
||||
|
||||
struct MatFXBump
|
||||
{
|
||||
RwFrame *bumpFrame;
|
||||
RwTexture *bumpedTex;
|
||||
RwTexture *bumpTex;
|
||||
float negBumpCoefficient;
|
||||
int pad;
|
||||
int effect;
|
||||
};
|
||||
|
||||
struct MatFXEnv
|
||||
{
|
||||
RwFrame *envFrame;
|
||||
RwTexture *envTex;
|
||||
float envCoeff;
|
||||
int envFBalpha;
|
||||
int pad;
|
||||
int effect;
|
||||
};
|
||||
|
||||
struct MatFXDual
|
||||
{
|
||||
RwTexture *dualTex;
|
||||
RwInt32 srcBlend;
|
||||
RwInt32 dstBlend;
|
||||
};
|
||||
|
||||
|
||||
struct MatFX
|
||||
{
|
||||
union {
|
||||
MatFXNothing n;
|
||||
MatFXBump b;
|
||||
MatFXEnv e;
|
||||
MatFXDual d;
|
||||
} fx[2];
|
||||
int effects;
|
||||
};
|
||||
|
||||
int &MatFXMaterialDataOffset = *(int*)0x66188C;
|
||||
int &MatFXAtomicDataOffset = *(int*)0x66189C;
|
||||
|
||||
#ifdef PS2_MATFX
|
||||
|
||||
void
|
||||
_rpMatFXD3D8AtomicMatFXDefaultRender(RxD3D8InstanceData *inst, int flags, RwTexture *texture)
|
||||
{
|
||||
if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture)
|
||||
RwD3D8SetTexture(texture, 0);
|
||||
else
|
||||
RwD3D8SetTexture(NULL, 0);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF));
|
||||
RwD3D8SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, inst->vertexAlpha != 0);
|
||||
RwD3D8SetPixelShader(0);
|
||||
RwD3D8SetVertexShader(inst->vertexShader);
|
||||
RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride);
|
||||
|
||||
if(inst->indexBuffer){
|
||||
RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex);
|
||||
RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
|
||||
}else
|
||||
RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
|
||||
}
|
||||
|
||||
// map [-1; -1] -> [0; 1], flip V
|
||||
static RwMatrix scalenormal = {
|
||||
{ 0.5f, 0.0f, 0.0f }, 0,
|
||||
{ 0.0f, -0.5f, 0.0f }, 0,
|
||||
{ 0.0f, 0.0f, 1.0f }, 0,
|
||||
{ 0.5f, 0.5f, 0.0f }, 0,
|
||||
|
||||
};
|
||||
|
||||
// flipped U for PS2
|
||||
static RwMatrix scalenormal_flipU = {
|
||||
{ -0.5f, 0.0f, 0.0f }, 0,
|
||||
{ 0.0f, -0.5f, 0.0f }, 0,
|
||||
{ 0.0f, 0.0f, 1.0f }, 0,
|
||||
{ 0.5f, 0.5f, 0.0f }, 0,
|
||||
|
||||
};
|
||||
|
||||
void
|
||||
ApplyEnvMapTextureMatrix(RwTexture *tex, int n, RwFrame *frame)
|
||||
{
|
||||
RwD3D8SetTexture(tex, n);
|
||||
RwD3D8SetTextureStageState(n, D3DRS_ALPHAREF, 2);
|
||||
RwD3D8SetTextureStageState(n, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACENORMAL);
|
||||
if(frame){
|
||||
RwMatrix *envframemat = RwMatrixCreate();
|
||||
RwMatrix *tmpmat = RwMatrixCreate();
|
||||
RwMatrix *envmat = RwMatrixCreate();
|
||||
|
||||
RwMatrixInvert(envframemat, RwFrameGetLTM(frame));
|
||||
// PS2
|
||||
// can this be simplified?
|
||||
*tmpmat = *RwFrameGetLTM(RwCameraGetFrame((RwCamera*)RWSRCGLOBAL(curCamera)));
|
||||
RwV3dNegate(&tmpmat->right, &tmpmat->right);
|
||||
tmpmat->flags = 0;
|
||||
tmpmat->pos.x = 0.0f;
|
||||
tmpmat->pos.y = 0.0f;
|
||||
tmpmat->pos.z = 0.0f;
|
||||
RwMatrixMultiply(envmat, tmpmat, envframemat);
|
||||
*tmpmat = *envmat;
|
||||
// important because envframemat can have a translation that we don't like
|
||||
tmpmat->pos.x = 0.0f;
|
||||
tmpmat->pos.y = 0.0f;
|
||||
tmpmat->pos.z = 0.0f;
|
||||
// for some reason we flip in U as well
|
||||
RwMatrixMultiply(envmat, tmpmat, &scalenormal_flipU);
|
||||
|
||||
RwD3D8SetTransform(D3DTS_TEXTURE0+n, envmat);
|
||||
|
||||
RwMatrixDestroy(envmat);
|
||||
RwMatrixDestroy(tmpmat);
|
||||
RwMatrixDestroy(envframemat);
|
||||
}else
|
||||
RwD3D8SetTransform(D3DTS_TEXTURE0+n, &scalenormal);
|
||||
}
|
||||
|
||||
void
|
||||
_rpMatFXD3D8AtomicMatFXEnvRender_ps2(RxD3D8InstanceData *inst, int flags, int sel, RwTexture *texture, RwTexture *envMap)
|
||||
{
|
||||
MatFX *matfx = *RWPLUGINOFFSET(MatFX*, inst->material, MatFXMaterialDataOffset);
|
||||
MatFXEnv *env = &matfx->fx[sel].e;
|
||||
|
||||
uint8 intens = (uint8)(env->envCoeff*255.0f);
|
||||
|
||||
if(intens == 0 || envMap == nil){
|
||||
if(sel == 0)
|
||||
_rpMatFXD3D8AtomicMatFXDefaultRender(inst, flags, texture);
|
||||
return;
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(inst->vertexAlpha || inst->material->color.alpha != 0xFF));
|
||||
if(flags & (rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2) && texture)
|
||||
RwD3D8SetTexture(texture, 0);
|
||||
else
|
||||
RwD3D8SetTexture(nil, 0);
|
||||
RwD3D8SetVertexShader(inst->vertexShader);
|
||||
RwD3D8SetStreamSource(0, inst->vertexBuffer, inst->stride);
|
||||
RwD3D8SetIndices(inst->indexBuffer, inst->baseIndex);
|
||||
if(inst->indexBuffer)
|
||||
RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
|
||||
else
|
||||
RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
|
||||
|
||||
// Effect pass
|
||||
|
||||
ApplyEnvMapTextureMatrix(envMap, 0, env->envFrame);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwUInt32 src, dst, lighting, zwrite, fog, fogcol;
|
||||
RwRenderStateGet(rwRENDERSTATESRCBLEND, &src);
|
||||
RwRenderStateGet(rwRENDERSTATEDESTBLEND, &dst);
|
||||
|
||||
// This is of course not using framebuffer alpha,
|
||||
// but if the diffuse texture had no alpha, the result should actually be rather the same
|
||||
if(env->envFBalpha)
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
else
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwD3D8GetRenderState(D3DRS_LIGHTING, &lighting);
|
||||
RwD3D8GetRenderState(D3DRS_ZWRITEENABLE, &zwrite);
|
||||
RwD3D8GetRenderState(D3DRS_FOGENABLE, &fog);
|
||||
RwD3D8SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
if(fog){
|
||||
RwD3D8GetRenderState(D3DRS_FOGCOLOR, &fogcol);
|
||||
RwD3D8SetRenderState(D3DRS_FOGCOLOR, 0);
|
||||
}
|
||||
|
||||
D3DCOLOR texfactor = D3DCOLOR_RGBA(intens, intens, intens, intens);
|
||||
RwD3D8SetRenderState(D3DRS_TEXTUREFACTOR, texfactor);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TFACTOR);
|
||||
// alpha unused
|
||||
//RwD3D8SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||||
//RwD3D8SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
|
||||
//RwD3D8SetTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_TFACTOR);
|
||||
|
||||
if(inst->indexBuffer)
|
||||
RwD3D8DrawIndexedPrimitive(inst->primType, 0, inst->numVertices, 0, inst->numIndices);
|
||||
else
|
||||
RwD3D8DrawPrimitive(inst->primType, inst->baseIndex, inst->numVertices);
|
||||
|
||||
// Reset states
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)src);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)dst);
|
||||
RwD3D8SetRenderState(D3DRS_LIGHTING, lighting);
|
||||
RwD3D8SetRenderState(D3DRS_ZWRITEENABLE, zwrite);
|
||||
if(fog)
|
||||
RwD3D8SetRenderState(D3DRS_FOGCOLOR, fogcol);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
RwD3D8SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
RwD3D8SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x5CF6C0, _rpMatFXD3D8AtomicMatFXEnvRender_ps2, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
||||
#endif
|
|
@ -250,7 +250,6 @@ void
|
|||
CStreaming::Update(void)
|
||||
{
|
||||
CEntity *train;
|
||||
CVector playerPos;
|
||||
CStreamingInfo *si, *prev;
|
||||
bool requestedSubway = false;
|
||||
|
||||
|
@ -280,8 +279,7 @@ CStreaming::Update(void)
|
|||
ms_numModelsRequested < 5 &&
|
||||
!CRenderer::m_loadingPriority){
|
||||
StreamVehiclesAndPeds();
|
||||
FindPlayerCoors(playerPos);
|
||||
StreamZoneModels(playerPos);
|
||||
StreamZoneModels(FindPlayerCoors());
|
||||
}
|
||||
|
||||
LoadRequestedModels();
|
||||
|
|
31
src/Text.cpp
31
src/Text.cpp
|
@ -15,7 +15,7 @@ CText::CText(void)
|
|||
keyArray.numEntries = 0;
|
||||
data.chars = nil;
|
||||
data.numChars = 0;
|
||||
unknown = 101; // What's this? version number?
|
||||
encoding = 101;
|
||||
memset(WideErrorString, 0, sizeof(WideErrorString));
|
||||
}
|
||||
|
||||
|
@ -96,6 +96,25 @@ CText::Get(const char *key)
|
|||
return keyArray.Search(key);
|
||||
}
|
||||
|
||||
wchar
|
||||
CText::GetUpperCase(wchar c)
|
||||
{
|
||||
// TODO: do this depending on encoding
|
||||
if(islower(c))
|
||||
return toupper(c);
|
||||
return c;
|
||||
}
|
||||
|
||||
void
|
||||
CText::UpperCase(wchar *s)
|
||||
{
|
||||
while(*s){
|
||||
*s = GetUpperCase(*s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CKeyArray::Load(uint32 length, uint8 *data, int *offset)
|
||||
{
|
||||
|
@ -186,9 +205,15 @@ CData::Unload(void)
|
|||
}
|
||||
|
||||
void
|
||||
AsciiToUnicode(const char *cs, uint16 *ws)
|
||||
AsciiToUnicode(const char *src, uint16 *dst)
|
||||
{
|
||||
while((*ws++ = *cs++) != '\0');
|
||||
while((*dst++ = *src++) != '\0');
|
||||
}
|
||||
|
||||
void
|
||||
TextCopy(wchar *dst, const wchar *src)
|
||||
{
|
||||
while((*dst++ = *src++) != '\0');
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
void AsciiToUnicode(const char *cs, wchar *ws);
|
||||
void AsciiToUnicode(const char *src, wchar *dst);
|
||||
void TextCopy(wchar *dst, const wchar *src);
|
||||
|
||||
struct CKeyEntry
|
||||
{
|
||||
|
@ -37,13 +38,15 @@ class CText
|
|||
{
|
||||
CKeyArray keyArray;
|
||||
CData data;
|
||||
int8 unknown;
|
||||
int8 encoding;
|
||||
public:
|
||||
CText(void);
|
||||
~CText(void);
|
||||
void Load(void);
|
||||
void Unload(void);
|
||||
wchar *Get(const char *key);
|
||||
wchar GetUpperCase(wchar c);
|
||||
void UpperCase(wchar *s);
|
||||
};
|
||||
|
||||
extern CText &TheText;
|
||||
|
|
141
src/World.cpp
141
src/World.cpp
|
@ -2,13 +2,16 @@
|
|||
#include "patcher.h"
|
||||
#include "Entity.h"
|
||||
#include "Ped.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Object.h"
|
||||
#include "Camera.h"
|
||||
#include "DMAudio.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "Garages.h"
|
||||
#include "TempColModels.h"
|
||||
#include "World.h"
|
||||
|
||||
WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); }
|
||||
|
||||
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
|
||||
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
|
||||
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
|
||||
|
@ -23,6 +26,41 @@ bool &CWorld::bSecondShift = *(bool*)0x95CD54;
|
|||
bool &CWorld::bForceProcessControl = *(bool*)0x95CD6C;
|
||||
bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
|
||||
|
||||
void
|
||||
CWorld::Add(CEntity *ent)
|
||||
{
|
||||
if(ent->IsVehicle() || ent->IsPed())
|
||||
DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, true);
|
||||
|
||||
if(ent->bIsBIGBuilding)
|
||||
ms_bigBuildingsList[ent->m_level].InsertItem(ent);
|
||||
else
|
||||
ent->Add();
|
||||
|
||||
if(ent->IsBuilding() || ent->IsDummy())
|
||||
return;
|
||||
|
||||
if(!ent->bIsStatic)
|
||||
((CPhysical*)ent)->AddToMovingList();
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::Remove(CEntity *ent)
|
||||
{
|
||||
if(ent->IsVehicle() || ent->IsPed())
|
||||
DMAudio.SetEntityStatus(((CPhysical*)ent)->m_audioEntityId, false);
|
||||
|
||||
if(ent->bIsBIGBuilding)
|
||||
ms_bigBuildingsList[ent->m_level].RemoveItem(ent);
|
||||
else
|
||||
ent->Remove();
|
||||
|
||||
if(ent->IsBuilding() || ent->IsDummy())
|
||||
return;
|
||||
|
||||
if(!ent->bIsStatic)
|
||||
((CPhysical*)ent)->RemoveFromMovingList();
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::ClearScanCodes(void)
|
||||
|
@ -571,7 +609,98 @@ CWorld::FindRoofZFor3DCoord(float x, float y, float z, bool *found)
|
|||
}
|
||||
}
|
||||
|
||||
CPlayerPed*
|
||||
FindPlayerPed(void)
|
||||
{
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
}
|
||||
|
||||
CVehicle*
|
||||
FindPlayerVehicle(void)
|
||||
{
|
||||
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
if(ped->bInVehicle && ped->m_pMyVehicle)
|
||||
return ped->m_pMyVehicle;
|
||||
else
|
||||
return nil;
|
||||
}
|
||||
|
||||
CVehicle*
|
||||
FindPlayerTrain(void)
|
||||
{
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
|
||||
return FindPlayerVehicle();
|
||||
else
|
||||
return nil;
|
||||
}
|
||||
|
||||
CEntity*
|
||||
FindPlayerEntity(void)
|
||||
{
|
||||
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
if(ped->bInVehicle && ped->m_pMyVehicle)
|
||||
return ped->m_pMyVehicle;
|
||||
else
|
||||
return ped;
|
||||
}
|
||||
|
||||
CVector
|
||||
FindPlayerCoors(void)
|
||||
{
|
||||
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
if(ped->bInVehicle && ped->m_pMyVehicle)
|
||||
return ped->m_pMyVehicle->GetPosition();
|
||||
else
|
||||
return ped->GetPosition();
|
||||
}
|
||||
|
||||
CVector&
|
||||
FindPlayerSpeed(void)
|
||||
{
|
||||
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
if(ped->bInVehicle && ped->m_pMyVehicle)
|
||||
return ped->m_pMyVehicle->m_vecMoveSpeed;
|
||||
else
|
||||
return ped->m_vecMoveSpeed;
|
||||
}
|
||||
|
||||
CVector&
|
||||
FindPlayerCentreOfWorld(int32 player)
|
||||
{
|
||||
if(CCarCtrl::bCarsGeneratedAroundCamera)
|
||||
return TheCamera.GetPosition();
|
||||
if(CWorld::Players[player].m_pRemoteVehicle)
|
||||
return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
|
||||
if(FindPlayerVehicle())
|
||||
return FindPlayerVehicle()->GetPosition();
|
||||
return CWorld::Players[player].m_pPed->GetPosition();
|
||||
}
|
||||
|
||||
CVector&
|
||||
FindPlayerCentreOfWorld_NoSniperShift(void)
|
||||
{
|
||||
if(CCarCtrl::bCarsGeneratedAroundCamera)
|
||||
return TheCamera.GetPosition();
|
||||
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
|
||||
if(FindPlayerVehicle())
|
||||
return FindPlayerVehicle()->GetPosition();
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
|
||||
}
|
||||
|
||||
float
|
||||
FindPlayerHeading(void)
|
||||
{
|
||||
if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
|
||||
if(FindPlayerVehicle())
|
||||
return FindPlayerVehicle()->GetForward().Heading();
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4AE930, CWorld::Add, PATCH_JUMP);
|
||||
InjectHook(0x4AE9D0, CWorld::Remove, PATCH_JUMP);
|
||||
InjectHook(0x4B1F60, CWorld::ClearScanCodes, PATCH_JUMP);
|
||||
InjectHook(0x4AF970, CWorld::ProcessLineOfSight, PATCH_JUMP);
|
||||
InjectHook(0x4B0A80, CWorld::ProcessLineOfSightSector, PATCH_JUMP);
|
||||
|
@ -587,11 +716,3 @@ STARTPATCHES
|
|||
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
|
||||
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
||||
WRAPPER CPlayerPed *FindPlayerPed(void) { EAXJMP(0x4A1150); }
|
||||
WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); }
|
||||
WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); }
|
||||
WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); }
|
||||
WRAPPER CVector &FindPlayerSpeed(void) { EAXJMP(0x4A1090); }
|
||||
WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); }
|
||||
WRAPPER float FindPlayerHeading(void) { EAXJMP(0x4A1220); }
|
||||
|
|
|
@ -68,6 +68,7 @@ public:
|
|||
static bool &bProcessCutsceneOnly;
|
||||
|
||||
static void Add(CEntity *entity);
|
||||
static void Remove(CEntity *ent);
|
||||
|
||||
static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
|
||||
static CPtrList &GetBigBuildingList(eLevelName i) { return ms_bigBuildingsList[i]; }
|
||||
|
@ -108,9 +109,11 @@ public:
|
|||
class CPlayerPed;
|
||||
class CVehicle;
|
||||
CPlayerPed *FindPlayerPed(void);
|
||||
CVector &FindPlayerCoors(CVector &v);
|
||||
CVehicle *FindPlayerVehicle(void);
|
||||
CVehicle *FindPlayerTrain(void);
|
||||
CEntity *FindPlayerEntity(void);
|
||||
CVector FindPlayerCoors(void);
|
||||
CVector &FindPlayerSpeed(void);
|
||||
CVector FindPlayerCentreOfWorld_NoSniperShift(void);
|
||||
CVector &FindPlayerCentreOfWorld(int32 player);
|
||||
CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
|
||||
float FindPlayerHeading(void);
|
||||
|
|
|
@ -114,7 +114,7 @@ void
|
|||
CTheZones::Update(void)
|
||||
{
|
||||
CVector pos;
|
||||
FindPlayerCoors(pos);
|
||||
pos = FindPlayerCoors();
|
||||
m_pPlayersZone = FindSmallestZonePosition(&pos);
|
||||
m_CurrLevel = GetLevelFromPosition(pos);
|
||||
}
|
||||
|
|
|
@ -25,5 +25,5 @@ WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
|
|||
WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
|
||||
WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
|
||||
WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
|
||||
WRAPPER void cDMAudio::SetEntityStatus(int32, int8) { EAXJMP(0x57C810); }
|
||||
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
|
||||
WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); }
|
||||
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
|
||||
|
|
|
@ -193,7 +193,7 @@ public:
|
|||
void SetEffectsFadeVol(uint8);
|
||||
void SetMusicFadeVol(uint8);
|
||||
int32 CreateEntity(int, void*);
|
||||
void SetEntityStatus(int32, int8);
|
||||
void SetEntityStatus(int32 id, uint8 enable);
|
||||
void SetRadioInCar(int32);
|
||||
uint8 IsMP3RadioChannelAvailable();
|
||||
|
||||
|
|
|
@ -77,3 +77,5 @@ enum Config {
|
|||
#define NO_MOVIES
|
||||
//#define USE_MY_DOCUMENTS
|
||||
#define NASTY_GAME
|
||||
#define PS2_MATFX
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "CarCtrl.h"
|
||||
|
||||
int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
|
||||
bool &CCarCtrl::bCarsGeneratedAroundCamera = *(bool*)0x95CD8A;
|
||||
|
||||
WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
|
||||
WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
|
||||
|
|
|
@ -11,4 +11,5 @@ public:
|
|||
static int32 ChooseCarModel(int32 vehclass);
|
||||
|
||||
static int32 &NumLawEnforcerCars;
|
||||
static bool &bCarsGeneratedAroundCamera;
|
||||
};
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Game.h"
|
||||
#include "Population.h"
|
||||
|
||||
PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
|
||||
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
|
||||
|
||||
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
|
||||
WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
|
||||
|
|
|
@ -14,4 +14,5 @@ public:
|
|||
static bool &ms_bGivePedsWeapons;
|
||||
|
||||
static void UpdatePedCount(uint32, bool);
|
||||
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
|
||||
};
|
||||
|
|
|
@ -165,6 +165,8 @@ void CReplay::Init(void)
|
|||
bDoLoadSceneWhenDone = false;
|
||||
}
|
||||
|
||||
WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
|
||||
|
||||
void CReplay::DisableReplays(void)
|
||||
{
|
||||
bReplayEnabled = false;
|
||||
|
@ -212,7 +214,7 @@ void CReplay::RecordThisFrame(void)
|
|||
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
general->type = REPLAYPACKET_GENERAL;
|
||||
general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
|
||||
FindPlayerCoors(general->player_pos);
|
||||
general->player_pos = FindPlayerCoors();
|
||||
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
|
||||
Record.m_nOffset += sizeof(*general);
|
||||
tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
|
||||
|
@ -601,8 +603,8 @@ void CReplay::RestoreStuffFromMem(void)
|
|||
ped->m_modelIndex = -1;
|
||||
ped->SetModelIndex(mi);
|
||||
ped->m_pVehicleAnim = 0;
|
||||
ped->uAudioEntityId = DMAudio.CreateEntity(0, ped);
|
||||
DMAudio.SetEntityStatus(ped->uAudioEntityId, 1);
|
||||
ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
|
||||
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
|
||||
CPopulation::UpdatePedCount(ped->m_nPedType, false);
|
||||
if (ped->m_wepModelID >= 0)
|
||||
ped->AddWeaponModel(ped->m_wepModelID);
|
||||
|
@ -639,8 +641,8 @@ void CReplay::RestoreStuffFromMem(void)
|
|||
car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
|
||||
car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
|
||||
}
|
||||
vehicle->uAudioEntityId = DMAudio.CreateEntity(0, vehicle);
|
||||
DMAudio.SetEntityStatus(vehicle->uAudioEntityId, 1);
|
||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
||||
CCarCtrl::UpdateCarCount(vehicle, false);
|
||||
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
|
||||
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
|
||||
|
|
|
@ -244,6 +244,7 @@ private:
|
|||
|
||||
public:
|
||||
static void Init(void);
|
||||
static void EmptyReplayBuffer(void);
|
||||
static void DisableReplays(void);
|
||||
static void EnableReplays(void);
|
||||
static void Update(void);
|
||||
|
|
|
@ -4,18 +4,18 @@
|
|||
enum eCrimeType
|
||||
{
|
||||
CRIME_NONE,
|
||||
CRIME_SHOT_FIRED,
|
||||
CRIME_PED_FIGHT,
|
||||
CRIME_COP_FIGHT,
|
||||
CRIME_DAMAGED_PED,
|
||||
CRIME_DAMAGED_COP,
|
||||
CRIME_CAR_THEFT,
|
||||
CRIME_CRIME7,
|
||||
CRIME_COP_EVASIVE_DIVE,
|
||||
CRIME_COP_EVASIVE_DIVE2,
|
||||
CRIME_PED_RUN_OVER,
|
||||
CRIME_COP_RUN_OVER,
|
||||
CRIME_DESTROYED_HELI,
|
||||
CRIME_POSSESSION_GUN,
|
||||
CRIME_HIT_PED,
|
||||
CRIME_HIT_COP,
|
||||
CRIME_SHOOT_PED,
|
||||
CRIME_SHOOT_COP,
|
||||
CRIME_STEAL_CAR,
|
||||
CRIME_RUN_REDLIGHT,
|
||||
CRIME_RECKLESS_DRIVING,
|
||||
CRIME_SPEEDING,
|
||||
CRIME_RUNOVER_PED,
|
||||
CRIME_RUNOVER_COP,
|
||||
CRIME_SHOOT_HELI,
|
||||
CRIME_PED_BURNED,
|
||||
CRIME_COP_BURNED,
|
||||
CRIME_VEHICLE_BURNED,
|
||||
|
|
|
@ -1,7 +1,57 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Dummy.h"
|
||||
#include "Pools.h"
|
||||
#include "World.h"
|
||||
#include "Dummy.h"
|
||||
|
||||
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
|
||||
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
|
||||
|
||||
void
|
||||
CDummy::Add(void)
|
||||
{
|
||||
int x, xstart, xmid, xend;
|
||||
int y, ystart, ymid, yend;
|
||||
CSector *s;
|
||||
CPtrList *list;
|
||||
|
||||
CRect bounds = GetBoundRect();
|
||||
xstart = CWorld::GetSectorIndexX(bounds.left);
|
||||
xend = CWorld::GetSectorIndexX(bounds.right);
|
||||
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
||||
ystart = CWorld::GetSectorIndexY(bounds.top);
|
||||
yend = CWorld::GetSectorIndexY(bounds.bottom);
|
||||
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
|
||||
assert(xstart >= 0);
|
||||
assert(xend < NUMSECTORS_X);
|
||||
assert(ystart >= 0);
|
||||
assert(yend < NUMSECTORS_Y);
|
||||
|
||||
for(y = ystart; y <= yend; y++)
|
||||
for(x = xstart; x <= xend; x++){
|
||||
s = CWorld::GetSector(x, y);
|
||||
if(x == xmid && y == ymid)
|
||||
list = &s->m_lists[ENTITYLIST_OBJECTS];
|
||||
else
|
||||
list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
|
||||
CPtrNode *node = list->InsertItem(this);
|
||||
assert(node);
|
||||
m_entryInfoList.InsertItem(list, node, s);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CDummy::Remove(void)
|
||||
{
|
||||
CEntryInfoNode *node, *next;
|
||||
for(node = m_entryInfoList.first; node; node = next){
|
||||
next = node->next;
|
||||
node->list->DeleteNode(node->listnode);
|
||||
m_entryInfoList.DeleteNode(node);
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x473860, &CDummy::Add_, PATCH_JUMP);
|
||||
InjectHook(0x473AD0, &CDummy::Remove_, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -9,9 +9,14 @@ public:
|
|||
CEntryInfoList m_entryInfoList;
|
||||
|
||||
CDummy(void) { m_type = ENTITY_TYPE_DUMMY; }
|
||||
// TODO: Add, Remove
|
||||
void Add(void);
|
||||
void Remove(void);
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
|
||||
// to make patching virtual functions possible
|
||||
void Add_(void) { CDummy::Add(); }
|
||||
void Remove_(void) { CDummy::Remove(); }
|
||||
};
|
||||
static_assert(sizeof(CDummy) == 0x68, "CDummy: error");
|
||||
|
|
|
@ -771,9 +771,9 @@ CPed::Attack(void)
|
|||
}
|
||||
} else {
|
||||
if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) {
|
||||
DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
|
||||
} else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) {
|
||||
DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f);
|
||||
}
|
||||
|
||||
weaponAnimAssoc->speed = 0.5f;
|
||||
|
@ -843,13 +843,13 @@ CPed::Attack(void)
|
|||
if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) {
|
||||
switch (ourWeaponType) {
|
||||
case WEAPONTYPE_UZI:
|
||||
DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
|
||||
break;
|
||||
case WEAPONTYPE_AK47:
|
||||
DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
|
||||
break;
|
||||
case WEAPONTYPE_M16:
|
||||
DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -1281,19 +1281,19 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
|||
|
||||
if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
|
||||
if (vehIsUpsideDown) {
|
||||
m_fRotationDest = -PI + atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
m_fRotationDest = -PI + veh->GetForward().Heading();
|
||||
} else if (veh->bIsBus) {
|
||||
m_fRotationDest = 0.5 * PI + atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
m_fRotationDest = 0.5 * PI + veh->GetForward().Heading();
|
||||
} else {
|
||||
m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
m_fRotationDest = veh->GetForward().Heading();
|
||||
}
|
||||
} else if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
|
||||
if (vehIsUpsideDown) {
|
||||
m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
m_fRotationDest = veh->GetForward().Heading();
|
||||
} else if (veh->bIsBus) {
|
||||
m_fRotationDest = -0.5 * PI + atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
m_fRotationDest = -0.5 * PI + veh->GetForward().Heading();
|
||||
} else {
|
||||
m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
m_fRotationDest = veh->GetForward().Heading();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1539,7 +1539,7 @@ CPed::PlayFootSteps(void)
|
|||
stepPart = 2;
|
||||
|
||||
if (stepPart != 0) {
|
||||
DMAudio.PlayOneShot(uAudioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f);
|
||||
CVector footPos(0.0f, 0.0f, 0.0f);
|
||||
|
||||
for (RwFrame *frame = GetNodeFrame(stepPart == 1 ? PED_FOOTL : PED_FOOTR); frame; frame = RwFrameGetParent(frame))
|
||||
|
|
|
@ -42,7 +42,7 @@ CPhysical::CPhysical(void)
|
|||
m_vecDamageNormal = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
bUsesCollision = true;
|
||||
uAudioEntityId = -5;
|
||||
m_audioEntityId = -5;
|
||||
unk1 = 100.0f;
|
||||
m_vecCentreOfMass = CVector(0.0f, 0.0f, 0.0f);
|
||||
field_EC = 0;
|
||||
|
|
|
@ -14,7 +14,7 @@ class CPhysical : public CEntity
|
|||
public:
|
||||
// The not properly indented fields haven't been checked properly yet
|
||||
|
||||
int uAudioEntityId;
|
||||
int32 m_audioEntityId;
|
||||
float unk1;
|
||||
CTreadable *m_carTreadable;
|
||||
CTreadable *m_pedTreadable;
|
||||
|
@ -58,9 +58,8 @@ public:
|
|||
uint8 bHitByTrain : 1; // from nick
|
||||
uint8 m_phy_flagA80 : 1;
|
||||
|
||||
uint8 m_nLastCollType;
|
||||
uint8 m_nZoneLevel;
|
||||
uint8 pad[3];
|
||||
uint8 m_nLastCollType;
|
||||
uint8 m_nZoneLevel;
|
||||
|
||||
CPhysical(void);
|
||||
~CPhysical(void);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
#include "Automobile.h"
|
||||
#include "PlayerPed.h"
|
||||
|
||||
#include "Collision.h"
|
||||
|
||||
enum eWastedBustedState
|
||||
{
|
||||
|
@ -10,10 +10,9 @@ enum eWastedBustedState
|
|||
WBSTATE_FAILED_CRITICAL_MISSION,
|
||||
};
|
||||
|
||||
struct CCivilianPed
|
||||
{
|
||||
|
||||
};
|
||||
class CVehicle;
|
||||
class CPlayerPed;
|
||||
class CCivilianPed;
|
||||
|
||||
class CPlayerInfo
|
||||
{
|
||||
|
@ -22,10 +21,7 @@ public:
|
|||
CVehicle *m_pRemoteVehicle;
|
||||
CColModel m_ColModel;
|
||||
CVehicle *m_pVehicleEx;
|
||||
char m_aszPlayerName[70];
|
||||
private:
|
||||
int8 _pad0[2];
|
||||
public:
|
||||
char m_aPlayerName[70];
|
||||
int32 m_nMoney;
|
||||
int32 m_nVisibleMoney;
|
||||
int32 m_nCollectedPackages;
|
||||
|
@ -40,7 +36,7 @@ public:
|
|||
int32 m_nNextSexMoneyUpdateTime;
|
||||
int32 m_nSexFrequency;
|
||||
CCivilianPed *m_pHooker;
|
||||
int8 m_bWBState; // eWastedBustedState
|
||||
int8 m_WBState; // eWastedBustedState
|
||||
int8 field_217;
|
||||
int8 field_218;
|
||||
int8 field_219;
|
||||
|
@ -71,4 +67,4 @@ public:
|
|||
RwTexture *m_pSkinTexture;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerPed: error");
|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
|
||||
|
|
|
@ -2,10 +2,19 @@
|
|||
|
||||
#include "Vehicle.h"
|
||||
|
||||
enum
|
||||
{
|
||||
TRAIN_DOOR_STATE2 = 2
|
||||
};
|
||||
|
||||
class CTrain : public CVehicle
|
||||
{
|
||||
public:
|
||||
// 0x288
|
||||
uint8 stuff[92];
|
||||
uint8 stuff1[20];
|
||||
uint8 m_trackId;
|
||||
uint8 stuff2[7];
|
||||
int16 m_doorState;
|
||||
uint8 stuff3[62];
|
||||
};
|
||||
static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");
|
||||
|
|
62
src/main.cpp
62
src/main.cpp
|
@ -90,6 +90,13 @@ void PrintGameVersion();
|
|||
|
||||
RwRGBA gColourTop;
|
||||
|
||||
void
|
||||
InitialiseGame(void)
|
||||
{
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
CGame::Initialise("DATA\\GTA3.DAT");
|
||||
}
|
||||
|
||||
void
|
||||
Idle(void *arg)
|
||||
{
|
||||
|
@ -591,6 +598,61 @@ ResetLoadingScreenBar(void)
|
|||
NumberOfChunksLoaded = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
LoadingIslandScreen(const char *levelName)
|
||||
{
|
||||
CSprite2d *splash;
|
||||
wchar *name;
|
||||
char str[100];
|
||||
wchar wstr[80];
|
||||
CRGBA col;
|
||||
|
||||
splash = LoadSplash(nil);
|
||||
name = TheText.Get(levelName);
|
||||
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
|
||||
return;
|
||||
|
||||
CSprite2d::SetRecipNearClip();
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
col = CRGBA(255, 255, 255, 255);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), col, col, col, col);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(1.5f, 1.5f);
|
||||
CFont::SetPropOn();
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetRightJustifyWrap(150.0f);
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
sprintf(str, "WELCOME TO");
|
||||
AsciiToUnicode(str, wstr);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetDropShadowPosition(3);
|
||||
CFont::SetColor(CRGBA(243, 237, 71, 255));
|
||||
CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
|
||||
CFont::PrintString(SCREENW - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
TextCopy(wstr, name);
|
||||
TheText.UpperCase(wstr);
|
||||
CFont::SetColor(CRGBA(243, 237, 71, 255));
|
||||
CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
|
||||
CFont::PrintString(SCREENW-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
|
||||
CFont::DrawFonts();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
|
||||
char*
|
||||
GetLevelSplashScreen(int level)
|
||||
{
|
||||
static char *splashScreens[4] = {
|
||||
nil,
|
||||
"splash1",
|
||||
"splash2",
|
||||
"splash3",
|
||||
};
|
||||
|
||||
return splashScreens[level];
|
||||
}
|
||||
|
||||
char*
|
||||
GetRandomSplashScreen(void)
|
||||
{
|
||||
|
|
|
@ -13,6 +13,9 @@ extern wchar *gUString;
|
|||
|
||||
class CSprite2d;
|
||||
|
||||
void InitialiseGame(void);
|
||||
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
|
||||
void LoadingIslandScreen(const char *levelName);
|
||||
CSprite2d *LoadSplash(const char *name);
|
||||
char *GetLevelSplashScreen(int level);
|
||||
char *GetRandomSplashScreen(void);
|
||||
|
|
|
@ -22,6 +22,7 @@ public:
|
|||
return *((RwV3d*)this);
|
||||
}
|
||||
#endif
|
||||
float Heading(void) const { return atan2(-x, y); }
|
||||
float Magnitude(void) const { return sqrt(x*x + y*y + z*z); }
|
||||
float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
|
||||
float Magnitude2D(void) const { return sqrt(x*x + y*y); }
|
||||
|
|
|
@ -175,6 +175,23 @@ CModelInfo::IsBoatModel(int32 id)
|
|||
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT;
|
||||
}
|
||||
|
||||
void
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
|
||||
{
|
||||
int i;
|
||||
CBaseModelInfo *mi;
|
||||
CColModel *colmodel;
|
||||
|
||||
for(i = 0; i < MODELINFOSIZE; i++){
|
||||
mi = GetModelInfo(i);
|
||||
if(mi){
|
||||
colmodel = mi->GetColModel();
|
||||
if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level)
|
||||
colmodel->RemoveCollisionVolumes();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x50B310, CModelInfo::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x50B5B0, CModelInfo::ShutDown, PATCH_JUMP);
|
||||
|
@ -184,4 +201,5 @@ STARTPATCHES
|
|||
InjectHook(0x50BAD0, CModelInfo::AddPedModel, PATCH_JUMP);
|
||||
InjectHook(0x50BA60, CModelInfo::AddVehicleModel, PATCH_JUMP);
|
||||
InjectHook(0x50B860, (CBaseModelInfo *(*)(const char*, int*))CModelInfo::GetModelInfo, PATCH_JUMP);
|
||||
InjectHook(0x50BBC0, CModelInfo::RemoveColModelsFromOtherLevels, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -36,4 +36,5 @@ public:
|
|||
}
|
||||
|
||||
static bool IsBoatModel(int32 id);
|
||||
static void RemoveColModelsFromOtherLevels(eLevelName level);
|
||||
};
|
||||
|
|
|
@ -1006,7 +1006,9 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpMaterial *material, void *data)
|
|||
if(RpMaterialGetTexture(material) == 0)
|
||||
RpMaterialSetTexture(material, gpWhiteTexture);
|
||||
RpMatFXMaterialSetEffects(material, rpMATFXEFFECTENVMAP);
|
||||
#ifndef PS2_MATFX
|
||||
spec *= 0.5f; // Tone down a bit for PC
|
||||
#endif
|
||||
RpMatFXMaterialSetupEnvMap(material, (RwTexture*)data, pMatFxIdentityFrame, false, spec);
|
||||
}
|
||||
return material;
|
||||
|
|
|
@ -344,6 +344,8 @@ patch()
|
|||
|
||||
Patch<float>(0x46BC61+6, 1.0f); // car distance
|
||||
InjectHook(0x59E460, printf, PATCH_JUMP);
|
||||
InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
|
||||
|
||||
|
||||
// stolen from silentpatch (sorry)
|
||||
Patch<WORD>(0x5382BF, 0x0EEB);
|
||||
|
|
|
@ -114,18 +114,11 @@ DWORD _dwMemAvailVideo;
|
|||
DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
|
||||
|
||||
RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
|
||||
WRAPPER bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
|
||||
|
||||
WRAPPER const char *GetLevelSplashScreen(int32 number) { EAXJMP(0x48D750); }
|
||||
//
|
||||
|
||||
void LoadingScreen(char const *msg1, char const *msg2, char const *screen);
|
||||
CSprite2d *LoadSplash(const char *name);
|
||||
|
||||
enum eJoypadState
|
||||
{
|
||||
JOYPAD_UNUSED,
|
||||
JOYPAD_ATTACHED,
|
||||
JOYPAD_UNUSED,
|
||||
JOYPAD_ATTACHED,
|
||||
};
|
||||
|
||||
struct tJoy
|
||||
|
|
Loading…
Reference in a new issue